Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 21:01:01 Player: Singularius Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (101) 505 Value Destroyed (3693) 3693 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 7260 Bonus ------- High Alert Combat Kills 722 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 290/290 System Corruption 4% Temperature Critical (945) Movement Core (1550) Ox30 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (4) ------ Cryofiber Web High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON (3) ------- Gatling Laser Cooled Pulse Rifle Heavy Ion Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Micro Nuclear Core Cryofiber Web Matter Filter Transmission Jammer Backup Plating III System Restoration Module Improved Recalibrator Shock Rifle Plasma Cannon Heavy Ion Cannon Gauss Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Heavy Ion Cannon Proton Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Cryofiber Web Matter Filter Transmission Jammer Backup Plating III System Restoration Module Improved Recalibrator Shock Rifle Gatling Laser Plasma Cannon Heavy Ion Cannon Gauss Rifle [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Proton Missile Launcher Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 86 | 7 14 6 34 25 Power 16 | 1 2 . 7 6 Engine 11 | 1 2 . 2 6 Core 5 | . . . 5 . Reactor . | . . . . . Propulsion 12 | 2 2 . 4 4 Treads . | . . . . . Leg 10 | . 2 . 4 4 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 2 2 10 5 Device 6 | . . . 4 2 Storage 3 | 1 1 . 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 10 | . 1 2 5 2 Artifact . | . . . . . Weapon 38 | 3 8 4 13 10 Energy Gun 8 | 2 . 1 3 2 Energy Cannon 7 | . . 1 2 4 Ballistic Gun 11 | 1 4 2 4 . Ballistic Cannon . | . . . . . Launcher 11 | . 3 . 4 4 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Corrupted Parts 2 | . . . 2 . System Corruption 11 | . . . 11 . Parts Lost 36 | . 5 . 16 15 Power 12 | . 1 . 6 5 Propulsion 7 | . 2 . 3 2 Utility 9 | . 1 . 4 4 Weapon 8 | . 1 . 3 4 Highest Loss Streak 7 | . 5 . 5 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 88 87 87 79 Engine 7 | . 13 11 3 9 Core 7 | . . . 13 4 Leg 16 | . 2 22 17 16 Wheel 2 | . 20 . . . Device 6 | . . . 6 10 Storage 9 | . 19 11 9 7 Processor 1 | . . . . 3 Protection 6 | . 2 11 10 1 Energy Gun 4 | . 1 10 2 6 Energy Cannon 6 | . . 5 7 7 Ballistic Gun 6 | . 16 14 7 . Launcher 7 | . 7 2 9 7 Peak Build Rating 54 | 6 11 16 42 54 Average Rating 31 | 4 9 13 31 49 On Entrance 14 | . 6 10 16 41 Naked Turns . | . . . . . Heaviest Build 105 | 12 20 36 81 105 Greatest Support 75 | 26 26 20 54 75 Greatest Overweight (x) 5 | . 5 1 3 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 14 | 6 8 8 14 20 Most Carried 20 | 2 8 8 20 20 Average Carried 12 | . 7 7 12 17 Final Capacity 20 | 8 8 8 20 20 Final Carried 17 | 2 7 8 17 13 Class Distribution -------------------- 35% | Bomber 17% | Scavenger-Tank 16% | Tank 15% | Mutant 8% | Scavenger-Bomber 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Bomber | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1896 | 237 240 54 884 481 Remotely . | . . . . . Salvage Created 3843 | . 254 99 2176 1314 Parts 203 | . 13 5 107 78 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 81 | . 10 2 39 30 Guns 23 | . 10 1 9 3 Cannons 18 | . . . 13 5 AOE 36 | . . 1 14 21 Classes Destroyed 15 | . 2 1 8 4 Worker 7 | . . . 2 5 Builder 7 | . . . 4 3 Hauler 1 | . . . 1 . Recycler 2 | . . . 1 1 Mechanic 2 | . . . 1 1 Watcher 6 | . . 2 2 2 Swarmer 18 | . 5 . 7 6 Grunt 44 | . 5 2 27 10 Brawler 1 | . . . 1 . Duelist 2 | . . . . 2 Sentry 3 | . . . 3 . Specialist 1 | . . . . 1 Hunter 7 | . . . 1 6 Programmer 3 | . . . . 3 Heavy 2 | . . . . 2 Best Kill Streak 10 | . 8 3 8 10 Combat Bots Only 8 | . 8 2 4 8 Max Kills in Single Turn 4 | . 2 1 4 4 Gunslinging . | . . . . . Exploded 4 | . . 1 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 521 | . 96 3 210 212 Missed 146 | . 23 . 58 65 Damage Taken 7094 | . 804 42 2712 3536 Core 1221 | . 155 . 332 734 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 38 100 39 . Volleys Fired 152 | . 32 5 70 45 Largest 3 | . 2 3 3 3 Hottest 192 | . 123 136 192 170 Shots Fired 394 | . 52 15 196 131 Gun 189 | . 44 12 88 45 Cannon 117 | . . 1 66 50 Launcher 82 | . 2 2 42 36 Special 6 | . 6 . . . Kinetic 119 | . 42 7 70 . Thermal 182 | . 6 1 80 95 Explosive 22 | . 2 2 . 18 Electromagnetic 71 | . 2 5 46 18 Robot Hit Streak 15 | . 11 2 15 11 Robot Miss Streak 6 | . 4 2 5 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 243 | . 34 7 119 83 Core Hits 200 | . 12 8 83 97 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . . 3 . Meltdown 2 | . . . 2 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10303 | . 680 288 4218 5117 Guns 2192 | . 570 111 912 599 Cannons 1979 | . . . 1091 888 Explosions 6096 | . 86 165 2215 3630 Melee . | . . . . . Ramming 12 | . . 12 . . Kinetic 1307 | . 558 85 664 . Thermal 3209 | . 24 . 1525 1660 Explosive 2909 | . 86 165 . 2658 Electromagnetic 2866 | . 12 26 2029 799 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . 15 4 Average Corruption 2 | . . . 3 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . 8 9 Message Errors 4 | . . . 1 3 Matter Fused 6 | . . . 2 4 Heat Flow Errors 3 | . . . 2 1 Energy Discharges 1 | . . . . 1 Parts Fused 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 189 | . 4 9 158 18 Projectiles 32 | . 4 . 27 1 Explosions 157 | . . 9 131 17 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 456 | . 29 . 362 65 Shots 27 | . 1 . 20 6 Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 1477 | . 83 87 681 1477 Average Temperature 228 | . 44 35 181 377 Received Heat Transfer 1920 | . 288 24 1143 465 Effects 60 | . . . 24 36 Shutdowns 15 | . . . 7 8 Energy Bleed 3 | . . . 1 2 Interference 11 | . . . 4 7 Matter Decay 2 | . . . 1 1 Short Circuit 6 | . . . 3 3 Damage (minor) 2 | . . . 1 1 Damage (major) 17 | . . . 6 11 Damage (core) 4 | . . . 1 3 Siege Activations . | . . . . . Robots Corrupted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Fried 7 | . . . 7 . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 14 | . . . 4 10 Heat Transferred 4912 | . 50 . 2383 2479 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 15 | . . . 9 6 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1190 | . 290 169 912 1190 Initial 414 | . . 37 70 414 Average 323 | . 91 129 296 538 Maximum Alert Level 4 | . 1 . 3 4 Low Security (%) 40 | 100 80 100 39 . Level 1 22 | . 19 . 37 11 Level 2 28 | . . . 13 70 Level 3 7 | . . . 9 10 Level 4 2 | . . . . 7 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 . 6 8 Investigation 2 | . . . 1 1 Extermination 1 | . . . . 1 Reinforcement 11 | . 2 . 5 4 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 5 | . . . 3 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . 1 1 8 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 125 | . 15 7 59 44 Peak Tracking Total 12 | . 7 5 8 12 Tactical Retreats 9 | . 1 . 7 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 27 | . 1 . 12 14 Max in Single Turn 4 | . 1 . 2 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 4 1 3 2 Terminals 8 | . 3 1 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 16 | . 9 2 3 2 Successful 5 | . 3 1 1 . Failed 11 | . 6 1 2 2 Catastrophic 4 | . . 1 2 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 8 2 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Terminal Hacks 4 | . 2 1 1 . Robot Analysis 1 | . . 1 . . Locate Traps 1 | . . . 1 . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 1 2 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3322 | 41 433 396 1400 1052 Spaces Moved 1567 | 30 297 212 517 511 Core 5 | 2 3 . . . Treads . | . . . . . Legs 1275 | . 35 212 517 511 Wheels 287 | 28 259 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 120 120 126 Average Speed 162 | 86 97 169 204 157 Slowest Speed 470 | 90 300 190 360 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 2 67 23 42 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 244 | . 23 14 74 133 Melee . | . . . . . Projectile 14 | . 2 . 9 3 AOE 230 | . 21 14 65 130 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2000 | 41 375 233 696 655 Wait 109 | 3 11 7 42 46 Move 1563 | 29 296 211 516 511 Hop . | . . . . . Pick Up 55 | 2 13 1 22 17 Fast Attach 29 | 6 4 5 11 3 Attach 31 | . 2 . 13 16 Detach 3 | . . . 1 2 Swap 26 | 1 8 1 10 6 Drop 30 | . 9 1 11 9 Fire 152 | . 32 5 70 45 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 395 | -10/Materials | Core integrity fell below 50% 430 | -10/Materials | Destroyed 8 combat bots 439 | -10/Materials | Lost 5 parts (1p2n1u1w) 452 | -10/Materials | Discovered new exit (range 9) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 805 | -9/Materials | Discovered new exit (range 16) 871 | -9/Materials | Entered another Materials area 871 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1203 | -8/Materials | Lost 5 parts (1p1n2u1w) 1358 | -8/Materials | Lost 3 parts (1p1n1u) 1653 | -8/Materials | Build established: Scavenger-Tank 2149 | -8/Materials | Core integrity fell below 50% 2177 | -8/Materials | Build established: Bomber 2212 | -8/Materials | System corruption reached 10% 2256 | -8/Materials | Discovered new exit (range 8) 2271 | -8/Materials | Entered Factory 2271 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2921 | -7/Factory | Cargo convoy interrupted 2963 | -7/Factory | Destroyed 8 combat bots 2966 | -7/Factory | Lost 7 parts (2p2n2u1w) 3102 | -7/Factory | Garrison activated, responded to threat 3208 | -7/Factory | Lost 3 parts (2p1u) 3271 | -7/Factory | Core integrity fell below 50% 3297 | -7/Factory | Destroyed 7 combat bots 3314 | -7/Factory | Core integrity fell below 20% 3324 | -7/Factory | Core destroyed Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. G-50 Soldier IFF system glitched. U-05 Engineer destroyed. K-01 Serf collects debris. Power failure, Imp. Deuterium Engine shutdown. Power failure, Rnf. Deuterium Engine shutdown. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Overheating: Cryofiber Web damaged (-4). Overheating: Imp. Deuterium Engine damaged (-2). K-01 Serf collects debris. Imp. Deuterium Engine destroyed. K-01 Serf collects debris. Lgt. Armored Exoskeleton broken. Overheating: Short circuit. K-01 Serf collects debris. Critical hit (Burn: +37). Overheating: Core damaged (-119). 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[ # "????????????? | | ?????????????????? + "????????????? | | ????????????????? k #??????????????? | | ???????????????? #?????????????? | | ???????????????########+############?????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????" ?????????????????????????? | | ??????????????????????" ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterAutogunCoupler Manual? 0 Play Time 01:11:23 Cumulative 20.2 hours Start 2025.03.28 @ 19:11:34 End 2025.03.28 @ 21:01:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3b9f750-0084-4cdc-9a79-0a85aeeb2f9f