Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.16 @ 17:54:50 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1741) 1741 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 6351 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 655 Met Imprinter 300 Was Imprinted 300 Friendly Fire -197 Cogmind --------- Core Integrity 655/850 Matter 3/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Targeting Computer > --- WEAPON (4) ------- Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY (12) --- Light Nuclear Core Matter Compressor (183) Improved ECM Suite Zionite Weapon Casing Phasing AFG Makeshift Laser Gauss Rifle Guided Missile Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Riot Gun Heavy Laser Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Matter Compressor Improved ECM Suite Layered Medium Armor Plating Phasing AFG Heavy Laser Makeshift Laser Magnetic Acceleration Cannon Guided Missile Launcher [Rating: 66] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Makeshift Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 68 | . 4 6 . 6 23 29 Power 7 | . . 1 . 1 1 4 Engine 4 | . . 1 . 1 1 1 Core 2 | . . . . . . 2 Reactor 1 | . . . . . . 1 Propulsion 17 | . . 3 . . 9 5 Treads 9 | . . 3 . . 6 . Leg 8 | . . . . . 3 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 2 1 . 3 4 6 Device 8 | . 1 . . 2 2 3 Storage 1 | . 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 6 | . . 1 . 1 2 2 Artifact . | . . . . . . . Weapon 28 | . 2 1 . 2 9 14 Energy Gun 14 | . 2 1 . 1 3 7 Energy Cannon 3 | . . . . . 1 2 Ballistic Gun 3 | . . . . . 2 1 Ballistic Cannon 3 | . . . . . . 3 Launcher 3 | . . . . 1 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 Parts Lost 26 | . . 1 . . 7 18 Power 4 | . . . . . . 4 Propulsion 7 | . . . . . 4 3 Utility 3 | . . . . . 1 2 Weapon 12 | . . 1 . . 2 9 Highest Loss Streak 5 | . . 1 . . 5 5 Average Slot Usage (%) 94 | . 91 95 100 97 96 89 Engine 9 | . 14 11 11 11 11 5 Core 1 | . . . . . . 5 Treads 18 | . . 25 33 33 26 . Leg 10 | . 28 7 . . 4 22 Device 10 | . 5 11 11 14 8 11 Storage 9 | . 14 11 11 11 11 6 Protection 9 | . . 7 11 7 13 9 Energy Gun 14 | . 18 22 22 20 8 9 Energy Cannon 1 | . . . . . 2 2 Ballistic Gun 3 | . 9 . . . 5 3 Ballistic Cannon 1 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 83 | 13 47 49 48 54 69 83 Greatest Support 86 | 20 20 60 60 60 86 73 Greatest Overweight (x) 3 | . 2 1 . . 3 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | . 14 12 12 12 12 12 Average Capacity 11 | . 9 12 12 12 12 12 Most Carried 12 | . 12 12 12 12 12 12 Average Carried 10 | . 7 10 11 11 11 9 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 6 12 12 12 12 9 9 Class Distribution -------------------- 44% | Messiah-Mutant 30% | Mutant 15% | Messiah-Tank 9% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1675 | 158 88 55 . 45 416 913 Remotely . | . . . . . . . Salvage Created 1632 | . 149 98 . . 402 983 Parts 78 | . 8 7 . . 23 40 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . . 24 . Prevented 16 | . . . . . 16 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 43 | . 5 3 . . 16 19 Melee 1 | . . . . . 1 . Guns 31 | . 5 3 . . 12 11 Cannons 6 | . . . . . . 6 AOE 5 | . . . . . 3 2 Classes Destroyed 8 | . 2 1 . . 1 4 Worker 2 | . . . . . . 2 Builder 2 | . . . . . . 2 Watcher 2 | . 1 . . . . 1 Swarmer 19 | . . . . . 14 5 Grunt 21 | . 5 2 . . 2 12 Brawler 1 | . . . . . . 1 Sentry 2 | . . 1 . . . 1 Z-Light 1 | . . . . . . 1 Best Kill Streak 5 | . 3 1 . . 5 4 Combat Bots Only 5 | . 2 1 . . 5 4 Max Kills in Single Turn 2 | . 1 1 . . 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4745 | . 129 88 . . 1960 2568 Core 454 | . 17 . . . 242 195 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 93 . . . 39 . Volleys Fired 127 | . 12 8 . . 51 56 Largest 4 | . 2 2 . . 2 4 Hottest 220 | . 130 130 . . 113 220 Shots Fired 318 | . 24 16 . . 98 180 Gun 220 | . 24 16 . . 88 92 Cannon 94 | . . . . . 7 87 Launcher 4 | . . . . . 3 1 Special . | . . . . . . . Kinetic 190 | . 2 . . . 65 123 Thermal 88 | . 22 15 . . 18 33 Explosive 4 | . . . . . 3 1 Electromagnetic 36 | . . 1 . . 12 23 Robot Hit Streak 14 | . 14 9 . . 7 8 Robot Miss Streak 9 | . 6 4 . . 5 9 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 226 | . 21 16 . . 61 128 Core Hits 167 | . 29 14 . . 31 93 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 9 | . . . . . 9 . Impact . | . . . . . . . Slashing 9 | . . . . . 9 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4874 | . 265 167 . . 1389 3053 Guns 2645 | . 265 167 . . 836 1377 Cannons 1398 | . . . . . 52 1346 Explosions 617 | . . . . . 287 330 Melee 214 | . . . . . 214 . Ramming . | . . . . . . . Kinetic 2665 | . . . . . 651 2014 Thermal 1040 | . 265 154 . . 126 495 Explosive 441 | . . . . . 287 154 Electromagnetic 514 | . . 13 . . 111 390 Impact . | . . . . . . . Slashing 214 | . . . . . 214 . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 3 Average Corruption 4 | . . . . . 4 2 Corruption Purged . | . . . . . . . Effects 18 | . . . . . 15 3 Message Errors 6 | . . . . . 5 1 Matter Fused 4 | . . . . . 4 . Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 3 | . . . . . 3 . Targeting Errors 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 103 | . . . . . 52 51 Projectiles 51 | . . . . . . 51 Explosions 19 | . . . . . 19 . Melee 33 | . . . . . 33 . Knockbacks 17 | . . . . . . 17 Impact . | . . . . . . . Kinetic 16 | . . . . . . 16 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 175 | . . . . . 79 96 Shots 4 | . . . . . 2 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 420 | . 294 93 . . 420 363 Average Temperature 136 | . 135 43 . . 160 125 Received Heat Transfer 849 | . 72 33 . . 207 537 Effects 7 | . . . . . 6 1 Shutdowns 1 | . . . . . 1 . Energy Bleed 4 | . . . . . 3 1 Short Circuit 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . . 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1520 | . 340 190 . . 248 742 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 566 | . 187 139 54 . . 566 Average Influence 154 | . 72 65 54 . . 218 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 70 | . 100 100 100 . . 48 Level 1 18 | . . . . . . 31 Level 2 11 | . . . . . . 19 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 2 . . . 10 Investigation 1 | . 1 . . . . . Extermination 3 | . . . . . . 3 Reinforcement 7 | . . 2 . . . 5 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 12 5 3 . 26 44 Peak Tracking Total 5 | . 4 1 3 . 4 5 Tactical Retreats 9 | . . . . . 6 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 6 | . . . . . . 6 Max in Single Turn 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 3 . . . 1 2 Terminals 4 | . 3 . . . 1 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 12 | . 7 . . . 2 3 Successful 9 | . 6 . . . 1 2 Failed 3 | . 1 . . . 1 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 18 | . 7 . . . 1 10 Terminals 9 | . 7 . . . 2 . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 1 | . . . . . 1 . Record 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Network Status 2 | . . . . . . 2 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 6 . . . . . Terminals 6 | . 6 . . . . . Track 2 | . 2 . . . . . Assimilate 2 | . 2 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . . . 1 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 10 | . . . . 4 . 6 Largest Group 4 | . . . . 4 4 3 Highest-Rated Group 210 | . . . . 148 148 210 Highest-Rated Ally 70 | . . . . 37 37 70 Zionite Dispatches 2 | . . . . . . 2 Light 2 | . . . . . . 2 Total Orders . | . . . . . . . Ally Attacks 144 | . . . . . 30 114 Total Damage 3311 | . . . . . 806 2505 Kills 22 | . . . . . 5 17 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Trap Installations 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 4624 | . 493 290 138 1263 1188 1252 Spaces Moved 2535 | 1 276 137 86 774 585 676 Core . | . . . . . . . Treads 1466 | . . 137 86 774 469 . Legs 1069 | 1 276 . . . 116 676 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 160 150 120 Average Speed 156 | 120 145 172 160 160 163 146 Slowest Speed 230 | 120 180 180 160 160 230 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 2 51 15 24 85 67 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 51 | . . . . . 20 31 Melee . | . . . . . . . Projectile 17 | . . . . . 2 15 AOE 34 | . . . . . 18 16 Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 2936 | . 343 174 87 806 716 810 Wait 106 | . 40 18 . 1 22 25 Move 2529 | . 275 136 85 773 584 676 Hop . | . . . . . . . Pick Up 48 | . 8 4 1 9 12 14 Fast Attach 14 | . 2 . . 1 2 9 Attach 30 | . . 3 . 2 10 15 Detach 8 | . 1 . . 3 1 3 Swap 24 | . 2 3 . 3 11 5 Drop 41 | . 3 2 1 14 14 7 Fire 127 | . 12 8 . . 51 56 Melee 9 | . . . . . 9 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 15) 320 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 16) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 671 | -9/Materials | Discovered new exit (range 6) 784 | -9/Materials | Entered Mines 787 | -9/Mines | Met a Derelict bent on vengeance 797 | -9/Mines | Discovered new exit (range 5) 800 | -9/Mines | Learned Materials garrison access intel 855 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 913 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 922 | -9/Mines | Entered Zion 1428 | -7/Zion | Imprinted 1430 | -7/Zion | Declared Zion's savior 1587 | -7/Zion | Learned 4 Factory zone layouts 1721 | -7/Zion | Build established: Messiah-Mutant 1732 | -7/Zion | Learned Factory terminal intel 1792 | -7/Zion | Found Prototype Device 1797 | -7/Zion | Identified Phasing AFG 2066 | -7/Zion | Found Prototype Launcher 2093 | -7/Zion | Identified Gui. Missile Launcher 2152 | -7/Zion | Discovered new exit (range 8) 2185 | -7/Zion | Entered Proximity Caves 2185 | -6/Proximity Caves | Accompanied by 4 allies 2200 | -6/Proximity Caves | Spotted B-75 Beast 2249 | -6/Proximity Caves | Allies destroyed B-75 Beast 2497 | -6/Proximity Caves | Learned 8 Factory zone layouts 2656 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 2933 | -6/Proximity Caves | Learned 4 Factory zone layouts 2949 | -6/Proximity Caves | Core integrity fell below 50% 3343 | -6/Proximity Caves | Discovered new exit (range 10) 3373 | -6/Proximity Caves | Entered Factory 3373 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3374 | -6/Factory | Identified exit to Lower Caves 3374 | -6/Factory | Identified exit to Factory 3375 | -6/Factory | Loaded intel: 20 terminal locations 3670 | -6/Factory | Build established: Messiah-Tank 3880 | -6/Factory | Lost 3 parts (1p2w) 3905 | -6/Factory | Garrison activated, responded to threat 4033 | -6/Factory | Retrieved Zion intel report: Trap Installations 4079 | -6/Factory | Zion Light squad teleported in 4107 | -6/Factory | Lost 3 parts (1p2w) 4186 | -6/Factory | Lost 3 parts (1n1u1w) 4294 | -6/Factory | Zion Light squad teleported in 4442 | -6/Factory | Build established: Messiah-Gunner 4541 | -6/Factory | Found Prototype Protection 4608 | -6/Factory | Garrison activated, responded to threat 4625 | -6/Factory | Self-destructed Last Messages --------------- 04596_ Acquired 25 matter. 04597_ P-60 Hacker knocked back. 04597_ Destroyed Com. Wheel. 04597_ R-10 Processor knocked back. 04598_ Lgt. Fission Core destroyed. 04599_ K-01 Serf collects debris. 04602_ Acquired 27 matter. 04603_ P-60 Hacker knocked back. 04605_ Flak Gun destroyed. 04608_ S-27 Virus calls for garrison reinforcements. 04608_ ALERT: Activating Garrison Access F003. 04611_ K-01 Serf collects debris. 04611_ S-27 Virus destroyed. 04614_ Acquired 4 matter. 04617_ K-01 Serf collects debris. 04617_ R-10 Processor collects VTOL Module. 04621_ Imp. Light Armor Plating destroyed. 04623_ ALERT: Rogue bot located, Programmers report to Factory Zone 6J. 04624_ K-01 Serf destroyed. 04625_ WJHEV,K= MZ/U 4QO4XVT:O Map ----- +----------------------------------------------------+ | # #+###### ???? | | # # ????? | | # # ????? | | # + ?????? | | # # """ """ """ """ """ """ """ ?????? | | # # """ """ """ """ """ """ "????????? | | # # """ """ """ """ "" """?"????????? | | # # ??????? | | # # """ """ """ """ """ """??????????? | | # # """ """ """ """ """ """ ?????????? | | ############## """ """ """ %"" "%" """ """ ?????? | | ?????????????# ???? | | ?????????????# ???? | | ?????????????##################/### ???? | | ########??????????????# %% # ? ??????? | | ^ ^ ###########????# % #????????????""" | | """""" ## #????# #????????????""T | | """""" ## """ #????# #??????????????? | | """""" ## """ #???## #??????????????? | | """""" ## """ #???## % #??????????????? | | ## #???## % #?? "??????????? | | """""" ## """ #???##/####+###### "??????????? | | """""" ## """ ###### ##?# u ""?????????? | | """""" ## """ + #### ????????? | | """""" ## #### R p ????????? | | ############## @ ????????? | | """""" # # ! "" ????????? | | """""" # """ # % """% #####???????????? | | """""" # "T # = "R #???????????????? | | """""" # """ # """ #???????????????? | | # # """ #???????????????? | | ^ # + ? #???????????????? | | # # //!??????????????????? | | ######## """""" + /!!??????????????????? | | ???????# """""" ##### /!!??????????????????? | | ???????# """""" #???? ??????????????????? | | ???????# """""" #???? Y ??????????????????? | | ???????# #???? Y ??????????????????? | | ???????##############???? ??????????????????? | | ???###??# ####??? / ???????????????????? | | #### #### """ """ + ??? ?????????????????????? | | # """ """ ####???????????????????????????? | | # """ """ #??#???????????????????????????? | | " "" # #??#????????????????????????? | | "R"" # #??#????????????????????????? | | """ # #??#????????????????????????? | | ######### #??#????????????????^???????? | | ##??????###########??#????????????????????????? | | #???????????????????#????????????????????????? | | #???????????????????#?????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 40 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 325 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! More Dakka Please Robot Respite The One Challenges ------------ None Game ------ Seed ForceAerolevRay Manual? 0 Play Time 00:57:13 Cumulative 9.7 hours Start 2020.05.14 @ 15:46:02 End 2020.05.16 @ 17:54:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fbc9247-2b8b-4334-bf43-c34233756492