Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.13 @ 00:39:12 Player: Tinker Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (170) 850 Value Destroyed (6369) 6369 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1218) 1218 TOTAL SCORE: 11357 Bonus ------- High Alert Combat Kills 1018 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 480/480 System Corruption 14% Temperature Critical (516) Movement Treading (233) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (4) ------- Battle Rifle Mini Assault Cannon Bore Cannon Axe > --- INVENTORY (15) --- Light Nuclear Core Armored Treads Advanced Treads Advanced Treads Coolant Injector Huge Storage Unit Advanced Visual Processing Unit Seismic Detector Weapon Cycler Layered Light Armor Plating Tractor Beam Shock Rifle Gauss Rifle Flak Gun Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Airjet > --- UTILITY ---------- Large Storage Unit Seismic Detector Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Improved Heavy Machine Gun Mini Assault Cannon Heavy Missile Launcher Axe > --- INVENTORY -------- Light Nuclear Core Light Treads Armored Treads Armored Treads Armored Treads Coolant Injector Huge Storage Unit Advanced Visual Processing Unit Weapon Cycler Medium Reactive Plating Tractor Beam Shock Rifle Gauss Rifle Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Slots Evolved 6 | . . 2 2 . . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 2 | . . . 2 . . . Weapon 2 | . . 1 . . . 1 Parts Attached 127 | 7 13 15 26 12 10 44 Power 22 | 2 2 1 5 1 2 9 Engine 13 | 2 1 1 4 1 1 3 Core 9 | . 1 . 1 . 1 6 Reactor . | . . . . . . . Propulsion 40 | 2 4 7 6 4 3 14 Treads 34 | 2 1 6 6 4 3 12 Leg 4 | . 3 1 . . . . Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 29 | 1 4 1 7 2 3 11 Device 10 | . 3 . 5 . 1 1 Storage 4 | 1 1 . . . . 2 Processor 6 | . . 1 1 1 . 3 Hackware . | . . . . . . . Protection 9 | . . . 1 1 2 5 Artifact . | . . . . . . . Weapon 36 | 2 3 6 8 5 2 10 Energy Gun 8 | . . . 6 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 20 | 2 2 6 1 4 1 4 Ballistic Cannon 3 | . . . . . . 3 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 1 3 2 . 3 Parts Lost 39 | . 4 5 4 3 3 20 Power 8 | . 1 2 . 1 . 4 Propulsion 11 | . 1 1 . 1 2 6 Utility 9 | . 1 . 4 1 1 2 Weapon 11 | . 1 2 . . . 8 Highest Loss Streak 9 | . 3 2 2 2 1 9 To Critical Strikes . | . . . . . . . Average Backups 13 | 2 10 14 14 15 15 13 Power . | . 1 1 1 . . . Propulsion 2 | 1 2 3 3 3 3 2 Utility 4 | . 2 4 4 3 4 7 Weapon 5 | . 4 5 5 7 7 4 Tool/Special . | . . . . . . . Unused Backups 39 | . 6 4 7 3 1 18 Power 1 | . . 1 . . . . Propulsion 10 | . 1 2 . 1 . 6 Utility 12 | . 1 1 1 . . 9 Weapon 16 | . 4 . 6 2 1 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 88 95 95 97 99 95 Engine 6 | . 5 6 8 8 8 4 Core 3 | . 6 3 . . . 8 Treads 23 | . 20 24 27 26 26 20 Device 8 | . 6 4 12 19 9 5 Storage 9 | . 18 11 9 9 9 7 Processor 8 | . . 6 9 5 9 14 Protection 2 | . . . 1 . 8 2 Energy Gun 3 | . . . 9 17 . 1 Ballistic Gun 15 | . 19 32 12 . 13 13 Ballistic Cannon 1 | . . . . . . 5 Launcher 1 | . . . . . 6 2 Slashing Weapon 5 | . 8 . 5 8 7 5 Peak Build Rating 49 | 6 12 15 38 38 37 49 Average Rating 28 | 4 8 13 28 35 32 40 On Entrance 19 | . 6 11 15 38 36 31 Avg Prop Armor Cover (%) 6 | . 14 5 . . . . Naked Turns . | . . . . . . . Heaviest Build 66 | 13 32 35 49 44 47 66 Greatest Support 70 | 40 40 60 60 60 60 70 Greatest Overweight (x) 13 | 3 2 1 . . 1 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 Average Carried 13 | 2 10 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 15 15 Class Distribution -------------------- 30% | Mutant 28% | Scavenger-Gunner 22% | Gunner 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Matter Collected 3876 | 128 342 602 367 249 661 1527 Remotely 769 | . . . . . 196 573 Salvage Created 6716 | 14 404 996 1368 803 935 2196 Parts 382 | 2 24 57 63 50 56 130 Haulers Intercepted 12 | . 1 3 2 3 . 3 Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Combat Hostiles Destroyed 126 | . 8 20 16 11 27 44 Melee 36 | . 1 . 11 6 8 10 Guns 59 | . 7 20 5 5 10 12 Cannons 17 | . . . . . . 17 AOE 14 | . . . . . 9 5 Classes Destroyed 16 | 1 5 3 1 2 3 1 Worker 11 | . . 1 2 . . 8 Builder 5 | . 1 . . . . 4 Tunneler 2 | 1 1 . . . . . Hauler 12 | . 1 3 2 3 . 3 Recycler 11 | . . 1 6 2 . 2 Operator 2 | . . . . 1 . 1 Watcher 1 | . 1 . . . . . Swarmer 13 | . 3 3 . 3 4 . Cutter 3 | . . . . . 3 . Grunt 64 | . 5 11 10 . 12 26 Brawler 3 | . . . 2 . . 1 Duelist 3 | . . . . . 1 2 Protector 1 | . . . . . . 1 Sentry 25 | . . 6 4 7 4 4 Hunter 5 | . . . . 1 . 4 Programmer 9 | . . . . . 3 6 Best Kill Streak 8 | 1 4 5 4 3 6 8 Combat Bots Only 6 | . 3 5 3 3 6 5 Max Kills in Single Turn 4 | 1 1 2 1 1 4 2 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 4 2 Melee 1 | . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Hostile Shots Fired 1008 | . 88 95 73 77 98 577 Missed 318 | . 24 22 20 17 39 196 Hits 690 | . 64 73 53 60 59 381 Melee 6 | . . . 4 . 2 . Projectile 684 | . 64 73 49 60 57 381 AOE 2 | . . . . . 2 . Critical Strikes 21 | . . 3 5 1 5 7 Part Disruptions 2 | . . . . . . 2 Damage Taken 9155 | . 805 951 873 926 1021 4579 Core 1212 | . 141 92 28 153 81 717 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 27 | . . 10 . 17 . . Core Remaining (%) 68 | 100 43 77 . . 52 . Volleys Fired 307 | 3 45 70 27 17 43 102 Largest 3 | 2 2 3 3 2 3 3 Hottest 160 | 40 40 66 160 122 75 135 Shots Fired 669 | 6 62 180 59 35 94 233 Gun 557 | 6 62 180 59 35 88 127 Cannon 99 | . . . . . . 99 Launcher 13 | . . . . . 6 7 Special . | . . . . . . . Kinetic 574 | 6 62 180 16 2 88 220 Thermal 82 | . . . 43 33 . 6 Explosive 13 | . . . . . 6 7 Electromagnetic . | . . . . . . . Robot Hit Streak 32 | 2 23 24 22 19 5 32 Robot Miss Streak 5 | 1 3 4 2 1 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 563 | 3 56 126 57 56 68 197 Core Hits 283 | 1 23 59 35 23 43 99 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 31 | . . 1 5 9 3 13 Burn 4 | . . . 2 2 . . Destroy 3 | . . 1 . . . 2 Blast 6 | . . . . . . 6 Sever 18 | . . . 3 7 3 5 Melee Attacks 175 | . 19 . 31 33 37 55 Impact . | . . . . . . . Slashing 175 | . 19 . 31 33 37 55 Piercing . | . . . . . . . Sneak Attacks 20 | . 1 . 4 5 . 10 Combat Hostiles 2 | . . . 1 . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 14474 | 36 633 1473 1683 1711 2242 6696 Guns 5789 | 36 445 1473 675 490 855 1815 Cannons 1914 | . . . . . . 1914 Explosions 1823 | . . . . . 781 1042 Melee 4928 | . 188 . 1008 1221 606 1905 Ramming 20 | . . . . . . 20 Kinetic 6500 | 36 445 1473 134 12 855 3545 Thermal 1203 | . . . 541 478 . 184 Explosive 1823 | . . . . . 781 1042 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 4928 | . 188 . 1008 1221 606 1905 Piercing . | . . . . . . . Highest Corruption 14 | . 2 1 6 6 8 14 Average Corruption 5 | . 2 1 6 6 6 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 147 | . 8 3 5 26 44 61 Message Errors 23 | . 2 1 2 3 6 9 Matter Fused 40 | . 3 . 1 11 13 12 Heat Flow Errors 22 | . 1 . . 2 8 11 Energy Discharges 18 | . . 1 . 3 6 8 Parts Rejected 1 | . . . . . . 1 Parts Fused 3 | . 1 . 1 . 1 . Data Loss (minor) 14 | . . 1 . . 4 9 Data Loss (major) 11 | . 1 . . 4 2 4 Misfires 9 | . . . 1 2 3 3 Alerts 1 | . . . . . 1 . Weapon Failures 5 | . . . . 1 . 4 Overload Shots . | . . . . . . . Overflow Damage 469 | . . . 5 53 24 387 Projectiles 23 | . . . . . . 23 Explosions 52 | . . . . . 23 29 Melee 394 | . . . 5 53 1 335 Knockbacks 16 | . . . . . . 16 Impact . | . . . . . . . Kinetic 14 | . . . . . . 14 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 99 | . . . . . 62 37 Shots 4 | . . . . . 2 2 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 536 | . 230 91 355 184 238 536 Average Temperature 93 | . 59 20 92 56 49 120 Received Heat Transfer 3501 | . 396 456 432 207 360 1650 Effects 9 | . . . 2 . . 7 Shutdowns 4 | . . . 1 . . 3 Energy Bleed 3 | . . . 1 . . 2 Matter Decay 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 2866 | . . . 1319 1147 . 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Maximum Alert Level 4 | . . 1 1 . 3 4 Low Security (%) 50 | 100 100 89 82 100 17 . Level 1 6 | . . 10 17 . 14 . Level 2 27 | . . . . . 28 71 Level 3 15 | . . . . . 39 27 Level 4 . | . . . . . . 1 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1212 | 5 77 230 220 158 1040 1212 Initial 546 | . 3 . 89 83 . 546 Average 337 | . 16 122 91 77 560 638 Influence Increases 4463 | 5 269 653 530 379 1070 1557 Destroy 0b10 Robot/C 2500 | . 160 400 320 220 540 860 Destroy 0b10 Robot/NC 225 | 5 20 25 50 30 . 95 Destroy Leader 596 | . 34 126 84 96 20 236 Successful Hack 149 | . 36 27 . 3 42 41 Disable Machine 90 | . 15 . . 15 . 60 Anti-Garrison Action 300 | . . . . . 300 . Destroy Structure 198 | . 4 . 1 . 123 70 Partial Spotted 75 | . . 15 30 . 15 15 Lose Combat Pursuer 330 | . . 60 45 15 30 180 Influence Decreases 3252 | . 274 440 545 577 30 1386 Entered New Map 735 | . 2 . 124 115 . 494 Time Decay 2077 | . 252 390 381 362 . 692 Lost Part 370 | . 20 50 40 30 30 200 Purge Threat 70 | . . . . 70 . . Squads Dispatched 24 | . . 4 1 1 . 18 Investigation 5 | . . 1 1 . . 3 Extermination 6 | . . . . . . 6 Reinforcement 11 | . . 3 . 1 . 7 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Distress Signals 12 | . 1 3 2 2 . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 168 | . 14 31 20 16 23 64 Peak Tracking Total 8 | . 4 7 4 4 5 8 Tactical Retreats 19 | . . 3 3 1 2 10 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Traps Triggered 4 | . 1 . 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Machines Disabled 10 | . 1 . . 1 4 4 Max in Single Turn 1 | . 1 . . 1 1 1 Garrison Relay 4 | . . . . . 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Machines Accessed 31 | . 6 8 2 5 3 7 Terminals 23 | . 6 5 1 3 3 5 Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . 1 . 1 Recycling Units . | . . . . . . . Scanalyzers 4 | . . 2 1 . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 94 | . 25 18 11 12 6 22 Successful 61 | . 16 13 10 6 3 13 Failed 33 | . 9 5 1 6 3 9 Catastrophic 6 | . . 1 . 1 2 2 Database Lockouts . | . . . . . . . Manual 25 | . 7 6 1 1 1 9 Terminals 66 | . 25 12 3 9 6 11 Fabricators . | . . . . . . . Repair Stations 6 | . . 2 . 2 . 2 Recycling Units . | . . . . . . . Scanalyzers 21 | . . 4 8 . . 9 Garrison Access 1 | . . . . 1 . . Terminal Hacks 20 | . 10 2 2 2 3 1 Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Scanalyzer Index 1 | . 1 . . . . . Alert Level 2 | . 1 1 . . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Hauler Manifests 3 | . 2 . 1 . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Garrison Registry 1 | . . . . . 1 . Patrol Navigation 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 2 . 2 . 1 Scan Component 3 | . . 1 . 1 . 1 Repair 2 | . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 20 | . . 4 7 . . 9 Insert Component 6 | . . . 2 . . 4 Analyze 9 | . . . 4 . . 5 Retrieve Study 5 | . . 4 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 15 | . 6 5 1 1 . 2 Terminals 15 | . 6 5 1 1 . 2 Botnet 15 | . 6 5 1 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 4 5 2 2 2 7 Full Trace Events 3 | . . 1 . . . 2 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 2 . . 4 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 3 . . . . Parts Repaired 2 | . . 1 . 1 . . Time 60 | . . 16 . 44 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . 2 . . 4 Part Schematics Acquired 6 | . . . 2 . . 4 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 16 | . . . . . 16 . Machine Destruction 16 | . . . . . 16 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 5 | . . . . . . 5 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Active Infowar (turns) 3605 | . 525 472 435 608 103 1462 Sensors 199 | . 199 . . . . . Seismic 3406 | . 326 472 435 608 103 1462 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Turns Passed 8747 | 77 1126 1181 1235 874 1430 2824 Spaces Moved 3782 | 35 470 480 554 343 724 1176 Core 16 | 9 . . . . . 7 Treads 3718 | 26 436 466 554 343 724 1169 Legs 48 | . 34 14 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 163 160 153 Average Speed 171 | 154 186 159 164 165 161 182 Slowest Speed 700 | 200 260 240 166 166 240 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 43 | 3 70 41 26 45 90 30 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 13 | . 4 . 1 . . 8 Terrain Destroyed 127 | . 4 . 1 . 45 77 Melee 13 | . 4 . 1 . . 8 Projectile 17 | . . . . . . 17 AOE 97 | . . . . . 45 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Total 5251 | 49 628 777 779 559 873 1586 Wait 646 | 2 52 183 87 131 53 138 Move 3774 | 34 469 479 553 342 721 1176 Hop . | . . . . . . . Pick Up 87 | 3 18 14 20 8 1 23 Fast Attach 41 | 6 3 3 5 3 3 18 Attach 25 | . 2 5 3 1 . 14 Detach 3 | . . . 1 . . 2 Swap 100 | 1 11 10 22 12 12 32 Drop 92 | . 9 13 30 12 3 25 Fire 307 | 3 45 70 27 17 43 102 Melee 175 | . 19 . 31 33 37 55 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 379 | -10/Materials | Lost 3 parts (1p1u1w) 427 | -10/Materials | Discovered new exit (range 16) 663 | -10/Materials | Core integrity fell below 50% 1017 | -10/Materials | Identified exit to Mines 1108 | -10/Materials | Identified exit to Materials 1204 | -10/Materials | Entered another Materials area 1204 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1548 | -9/Materials | Build established: Scavenger-Gunner 1703 | -9/Materials | Discovered new exit (range 5) 1719 | -9/Materials | Identified exit to Materials 2229 | -9/Materials | Discovered exit to Materials (range 12) 2321 | -9/Materials | Build established: Gunner 2333 | -9/Materials | Repaired Imp. Targeting Computer 2385 | -9/Materials | Entered another Materials area 2385 | -8/Materials | Evolved 2 slots: Utility x2 2389 | -8/Materials | Discovered new exit (range 12) 2406 | -8/Materials | Identified exit to Storage 3200 | -8/Materials | Build established: Mutant 3620 | -8/Materials | Entered Storage 4356 | -8/Storage | Repaired Great Axe 4405 | -8/Storage | Identified exit to Garrison 4494 | -8/Storage | Entered Garrison 4559 | -8/Garrison | Triggered checkpoint 4597 | -8/Garrison | Garrison Relay disabled 4918 | -8/Garrison | Triggered checkpoint 4975 | -8/Garrison | Garrison Relay disabled 5021 | -8/Garrison | Discovered new exit (range 10) 5036 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5071 | -8/Garrison | Build established: Scavenger-Mutant 5106 | -8/Garrison | Triggered checkpoint 5203 | -8/Garrison | Garrison Relay disabled 5232 | -8/Garrison | Triggered checkpoint 5249 | -8/Garrison | Discovered new exit (range 11) 5259 | -8/Garrison | Discovered new exit (range 47) 5259 | -8/Garrison | Discovered new exit (range 11) 5259 | -8/Garrison | Discovered new exit (range 81) 5357 | -8/Garrison | Triggered checkpoint 5386 | -8/Garrison | Triggered checkpoint 5592 | -8/Garrison | Garrison Relay disabled 5628 | -8/Garrison | Triggered checkpoint 5658 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5924 | -8/Garrison | Entered Factory 5924 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6433 | -7/Factory | Build established: Scavenger-Gunner 6574 | -7/Factory | Crushed by falling debris 6945 | -7/Factory | Lost 3 parts (1p2n) 7514 | -7/Factory | Core integrity fell below 50% 7554 | -7/Factory | Lost 9 parts (2p2n1u4w) 7774 | -7/Factory | Build established: Gunner 7961 | -7/Factory | Core integrity fell below 20% 8324 | -7/Factory | First assault squad dispatched 8495 | -7/Factory | Crushed by falling debris 8495 | -7/Factory | System corruption reached 10% 8749 | -7/Factory | Core destroyed Last Messages --------------- 08734_ System corrupted: Energy discharge (-192). 08734_ K-01 Serf collects debris. 08735_ R-06 Scavenger collects Wheel. 08735_ K-01 Serf collects debris. 08736_ R-06 Scavenger destroyed. 08737_ K-01 Serf suffers critical hit (Destroy). 08737_ K-01 Serf destroyed. 08738_ K-01 Serf collects debris. 08738_ U-05 Engineer builds a Wall. 08740_ G-47 Trooper destroyed. 08740_ HV Slug penetrates Wall. 08741_ K-01 Serf collects debris. 08744_ Critical hit (Burn: +37). 08745_ K-01 Serf collects debris. 08746_ Power failure, Imp. Deuterium Engine shutdown. 08746_ U-05 Engineer builds a Wall. 08746_ K-01 Serf collects debris. 08747_ Power failure, Imp. Deuterium Engine shutdown. 08748_ Overheating: Matter decay (-1). 08749_ Overheating: Core damaged (-70). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????? ???# ????????????????????? | | ??????????????????# ?# ????????????????????? | | ????????????????"?+ % ?# ????????????????????? | | ????????????????" # % # ????""??????????????? | | ????????????????? #%!= # ?"""??????????????? | | ??????????????????# =[ # ??????????????? | | ??????????????????# # """ """ ?#???????????? | | ??????????????????# # """ """ #???????????? | | ??????????????????# # """ """ ?????????????? | | ??????????????????# # ???????????????? | | ??????????????????# # ????????????????? | | ??????????????????# # ? ?????????????????? | | ?????????????? ??# ###+#####################+ | | ?????????????? ?# %|[@![k | | ??????????????? # u*==%*% | | ???????????????? # / %!!%! | | ????????????? + =%%%" | | ??????????? # =%=*"" | | ??????????? ??# =*=k"" ##########+#######+ | | ??????????????????# %==! """ #?????????????????? | | ?????????????????## ! ! #?????????????????? | | ???????????????? # [%*! #######???????????? | | ??????????????? # g !!! ^^/ "????????? | | ?????????????? ?#u% !!! ^ ^ #???????????? | | ?????????????? ??# g ! #???????????? | | ????????????????? u ######### +???????????? | | ??????????????????#u #???????? ####???????????? | | ??????????????????# #?????????#??????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ????????????????? + #????????????????????????? | | ???????????????? # #????????????????????????? | | ??????????????? # #????????????????????????? | | ??????????????###?# #????????????????????????? | | ?????????????????? #????????????????????????? | | ?????????????????? #????????????????????????? | | ????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Imp. Heavy Machine Gun | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Targeting Computer | 33% | -9/Materials Great Axe | 69% | -8/Storage Studied --------- Hvy. Hammer | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- You Again Challenges ------------ None Game ------ Seed GuidanceWarlordRipper Manual? 0 Play Time 01:24:16 Cumulative 34.0 hours Start 2026.03.12 @ 12:21:14 End 2026.03.13 @ 00:39:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ddd55e6a-f9b0-4df3-aa71-7bbef6a029a2