Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.31 @ 15:22:07 Player: Yi-Ufo Treads Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (378) 1890 Value Destroyed (19595) 19595 Prototype IDs (64) 1280 Alien Tech Used (7) 1400 Bonus (35618) 35618 TOTAL SCORE: 69683 Bonus ------- High Alert Combat Kills 2574 Follower Combat Kills 417 Entered Garrisons 1600 Used RIF Installer 4000 Used Core Reset Matrix 3000 Hacked Protovariant 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Win 3000 Friendly Fire -1473 Cogmind --------- Core Integrity 134/1600 Matter 290/300 Energy 87/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (14) ----- Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Experimental Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Experimental Powered Armor Neutron Cannon Neutron Cannon Hypervelocity Linear Accelerator Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector Large Storage Unit Experimental Energy Well Experimental Energy Well YI-UF0's Bottomless Matter Pit Experimental Core Analyzer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Beam Splitter AEGIS Remote Shield Advanced Component Analysis Suite > --- WEAPON ----------- Perforator Sigix Broadsword > --- INVENTORY -------- Mini Fusion Reactor Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Experimental Target Analyzer Improved Weapon Shielding AEGIS Remote Shield High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Long-range Proton Cannon Omega Cannon [Rating: 254] Favorites ----------- Power Zero-point Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Experimental Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Experimental Powered Armor Artifact Phase Redirector Weapon Sigix Broadsword Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Perforator Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 2 . . . 2 . . . 2 . 2 . 2 . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Utility 12 | . . . . . . 2 . . . . . . . 2 . 2 . 1 . 2 . 2 . . 1 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 663 | 9 36 12 7 8 15 12 7 29 6 6 10 6 4 8 2 3 17 7 25 36 32 14 18 9 12 212 101 Power 60 | 1 2 2 1 . 1 1 . 3 . . 1 1 . 2 . . . 1 4 4 1 3 3 . 1 20 8 Engine 12 | 1 2 2 1 . 1 1 . 3 . . 1 . . . . . . . . . . . . . . . . Core 6 | . . . . . . . . . . . . 1 . 2 . . . . . 2 . . 1 . . . . Reactor 42 | . . . . . . . . . . . . . . . . . . 1 4 2 1 3 2 . 1 20 8 Propulsion 86 | 4 4 1 1 . 3 3 1 10 . 2 1 3 . . 2 . 3 . 8 6 4 1 . . . 17 12 Treads 64 | 2 4 1 . . 3 3 1 10 . 2 1 3 . . 2 . 3 . 2 4 4 1 . . . 15 3 Leg 19 | 2 . . . . . . . . . . . . . . . . . . 6 2 . . . . . . 9 Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Utility 275 | 2 7 2 . 2 . 3 . 5 . 2 1 1 . 4 . 1 6 4 6 13 16 8 12 3 6 131 40 Device 150 | 1 . . . . . . . 4 . 1 . 1 . 2 . 1 4 1 4 6 5 5 6 3 3 82 21 Storage 27 | . 4 1 . . . . . . . . . . . . . . . . . . 5 . 2 . . 14 1 Processor 35 | 1 . . . 1 . 2 . . . 1 . . . 1 . . 1 1 . 1 1 2 . . 1 18 4 Hackware 11 | . . . . 1 . . . 1 . . . . . . . . . 1 1 4 2 . 1 . . . . Protection 50 | . 3 1 . . . 1 . . . . 1 . . 1 . . 1 1 1 2 3 1 1 . 2 17 14 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon 242 | 2 23 7 5 6 11 5 6 11 6 2 7 1 4 2 . 2 8 2 7 13 11 2 3 6 5 44 41 Energy Gun 22 | 2 6 2 1 . 3 . . . . . . . . . . . . . . . . . . . . 7 1 Energy Cannon 17 | . 3 . . . . . . . . . . . . . . . . . . . . . . 2 2 6 4 Ballistic Gun 95 | . 5 3 1 4 5 4 3 9 3 1 4 1 2 2 . 1 6 2 6 10 7 . . . . 7 9 Ballistic Cannon 55 | . 1 . . . . . . . . . . . . . . . 1 . . . 2 2 1 3 3 20 22 Launcher 31 | . 6 . 2 1 3 . 3 1 3 . 3 . 2 . . 1 1 . . 1 2 . . . . 2 . Special Weapon 10 | . 2 2 1 1 . 1 . . . . . . . . . . . . 1 2 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . 1 1 . . . . . . . . . . . . . . . . 1 6 . 4 1 . 35 9 Parts Lost 64 | . . . . . 5 . 1 3 . . 6 2 . 1 . . 3 . 6 3 1 . 1 2 . 5 25 Power 10 | . . . . . . . . . . . 1 . . . . . . . 1 2 . . . . . 1 5 Propulsion 13 | . . . . . 1 . . . . . 1 1 . . . . 1 . 4 . . . . . . . 5 Utility 23 | . . . . . . . . 2 . . 1 . . 1 . . 2 . . 1 1 . 1 2 . 3 9 Weapon 18 | . . . . . 4 . 1 1 . . 3 1 . . . . . . 1 . . . . . . 1 6 Highest Loss Streak 9 | . . . . . 2 . 1 1 . . 6 2 . 1 . . 2 . 2 2 1 . 1 1 . 4 9 Average Slot Usage (%) 83 | . 96 100 99 100 98 99 99 98 100 100 95 99 100 92 92 88 93 91 89 93 97 87 78 75 76 72 73 Engine 1 | . 12 14 11 11 11 8 9 8 9 7 5 2 . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . 2 8 4 4 4 7 8 10 9 6 Treads 11 | . 22 28 13 11 18 18 17 18 18 30 29 29 30 26 25 23 22 21 13 . 18 11 8 8 8 5 5 Device 16 | . 5 . . . . . . 9 18 10 3 4 7 5 6 11 14 9 13 9 12 19 14 13 18 23 17 Storage 9 | . 12 14 11 11 11 9 9 9 9 7 7 7 7 6 6 5 5 5 5 4 6 8 9 9 8 10 8 Processor 8 | . 1 . . 10 . 17 18 10 9 11 15 10 7 13 13 11 13 15 12 9 7 8 8 8 9 7 15 Hackware 3 | . . . . . 11 9 9 6 . . . . . . . . . 4 4 18 20 13 11 8 8 . . Protection 4 | . 8 14 11 . . . . . . . 3 7 7 6 6 5 4 5 5 3 2 4 4 8 6 5 8 Energy Gun 1 | . 10 15 32 21 12 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 4 3 2 21 30 35 35 35 36 29 25 29 29 26 26 22 22 21 20 18 16 . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 1 7 4 3 3 3 2 Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 4 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 174 | 8 38 42 47 37 38 40 40 45 43 46 61 62 62 64 62 63 64 74 82 90 106 132 148 149 155 165 174 Greatest Support 179 | 40 40 40 40 10 40 40 40 44 44 86 86 84 82 82 82 82 90 90 120 112 136 160 160 160 160 179 170 Greatest Overweight (x) 27 | . 1 1 4 3 3 . . 1 . . . . . . . . . . 1 . 1 . . . . 27 1 Average Overweight (x) . | . . . 3 3 1 . . . . . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 24 | 4 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 24 14 14 14 14 14 14 Average Capacity 12 | 4 12 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 11 13 Most Carried 14 | 4 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Average Carried 10 | 1 10 13 11 13 13 13 13 13 14 13 11 12 14 12 13 13 13 13 13 13 13 13 12 12 12 8 11 Final Capacity 14 | 4 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 4 Final Carried 14 | 4 14 12 14 13 13 13 14 14 14 14 10 14 14 14 14 14 14 14 14 13 13 13 14 14 13 13 4 Class Distribution -------------------- 21% | Generator-Mutant 18% | Scavenger-Gunner 13% | Scavenger-Gladiator 9% | Hacker-Mutant 9% | Gunner 6% | Generator-Gladiator 5% | Scavenger-Mutant 4% | Mutant 4% | Bothacker-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Bothacker-Gunner | -4/Garrison Bothacker-Gunner | -3/Research Scavenger-Gunner | -3/Testing Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 26155 | 280 436 243 265 35 409 309 331 879 209 308 358 199 148 909 440 276 780 . 1669 1804 2161 955 1611 601 1850 6545 2145 Remotely 8589 | . . . . . . . . . . . . . . 244 . . 133 . 140 479 709 351 627 391 1153 2891 1471 Salvage Created 21920 | 92 707 120 308 49 451 423 337 939 223 103 289 199 449 809 433 388 690 . 838 1759 1416 522 1351 664 1327 5187 1847 Parts 1098 | 6 46 8 18 10 31 33 22 59 15 5 19 12 23 35 18 12 37 . 39 80 57 23 88 30 65 206 101 Haulers Intercepted 7 | . . . . . . 2 . 3 . . . 1 . 1 . . . . . . . . . . . . . Recyclers Shooed 16 | . 7 2 . . . . . . . . . . . . . . . . . . . . . 2 2 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 296 | . 11 . 3 4 15 9 14 15 9 4 10 2 14 12 7 3 18 . 14 18 20 5 16 6 14 33 20 Melee 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Guns 144 | . 2 . 1 1 11 9 3 14 2 4 4 2 6 12 7 2 14 . 14 18 16 . . . . . 2 Cannons 90 | . 1 . . . . . . . . . . . . . . . . . . . 4 5 16 6 14 29 15 AOE 54 | . 8 . 2 3 4 . 11 . 7 . 6 . 8 . . 1 4 . . . . . . . . . . Classes Destroyed 20 | 2 4 . 1 2 1 1 . 1 . . . 1 . 1 . 1 1 . . . 1 . 1 . . 2 . Worker 15 | . 1 . 1 . . . . 1 . 1 . 1 . . . . . 1 . 3 1 . . 1 2 2 . Builder 12 | . 4 . 1 . . . . . . . . . . . . . . . . 1 . . 1 . 5 . . Tunneler 5 | 2 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . . . . 2 . 3 . . . 1 . 1 . . . . . . . . . . . . . Recycler 24 | 1 5 . 2 . . . . . . . . . . . . 1 . . . 1 . . 1 1 2 10 . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 4 | . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . 1 . Watcher 10 | . 1 . . . . . . . . . . . . 1 . . . . . . 1 2 . 1 1 3 . Swarmer 61 | . . . . 4 6 3 7 2 4 4 3 . 3 . . . 10 . 4 . . . . . 7 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 107 | . 11 . 2 . 4 5 7 4 4 . 2 . 9 8 5 3 5 . 5 7 5 . 6 . 3 12 . Brawler 6 | . . . . . 2 . . . 1 . . . 1 . . . . . . . . . . . . 2 . Duelist 4 | . . . . . . . . . . . . . . 1 . . . . . 2 1 . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Sentry 37 | . . . 1 . 3 1 . 7 . . 4 1 . 3 1 . . . . 7 . 3 . 3 1 2 . Specialist 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Hunter 20 | . . . . . . . . 2 . . 1 . 1 . . . 1 . 4 2 4 2 . . 2 1 . Programmer 27 | . . . . . . . . . . . . 1 . . 1 . 1 . . 1 4 . 10 2 1 6 . Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Best Kill Streak 11 | 3 6 . 4 4 6 4 10 5 4 4 10 1 10 11 4 2 7 1 4 8 3 3 7 4 8 8 7 Combat Bots Only 10 | . 3 . 2 4 6 2 10 3 4 4 10 1 10 10 4 2 7 . 4 5 3 2 5 3 4 5 7 Max Kills in Single Turn 3 | 1 3 1 1 3 2 1 3 2 3 1 2 1 2 1 1 1 2 1 2 2 2 1 2 1 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploded 3 | . 2 . 1 3 2 . 3 . 3 . 2 . 2 . . 1 2 . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 3 YI-UF0 (-10/Mines) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 29323 | . 191 . 32 243 407 149 317 927 253 73 1173 166 417 498 364 267 1045 . 1549 2080 1467 140 753 384 628 3300 12500 Core 2610 | . 6 . . 32 20 38 6 114 30 . 151 16 27 7 31 34 96 . 138 195 89 12 192 13 38 157 1168 Absorbed by Shields 9379 | . . . . . 97 . . . . 29 122 8 160 77 145 . . . 47 . 748 145 259 338 658 1504 5042 Reduced by Siege Mode 685 | . . . . . . . . . . . . . . . . . . . . . . . 6 32 19 224 404 Redirected to Core 160 | . . . . . . . . . . . . . . . . . . . . . . . 147 13 . . . Core Remaining (%) 78 | 100 . 97 . . 87 . . . 65 . . . 72 . 95 . 87 . 88 . 78 . . 85 . . 8 Volleys Fired 942 | 6 35 12 16 7 33 18 18 41 12 4 23 6 26 25 16 8 36 . 45 49 71 22 43 25 34 87 224 Largest 4 | 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 . 4 4 4 1 1 2 1 2 3 Hottest 300 | 80 105 90 155 135 133 100 91 100 100 100 100 96 96 104 107 107 107 . 102 140 140 100 100 300 200 200 235 Shots Fired 2104 | 12 56 19 31 17 103 68 50 159 35 16 47 23 65 100 64 29 132 . 172 186 183 22 42 33 34 102 304 Gun 1585 | 12 33 15 22 14 99 67 43 158 31 16 37 23 58 100 64 28 128 . 170 183 165 . . . . 21 98 Cannon 438 | . 6 . . . . . . . . . . . . . . . 1 . . . 15 20 42 33 34 81 206 Launcher 61 | . 13 . 4 1 4 . 7 1 4 . 10 . 7 . . 1 3 . . 1 3 2 . . . . . Special 20 | . 4 4 5 2 . 1 . . . . . . . . . . . . 2 2 . . . . . . . Kinetic 1875 | . 27 12 1 6 85 67 43 158 31 16 37 23 58 100 64 28 129 . 170 183 180 20 42 32 31 69 263 Thermal 58 | . 9 4 5 2 . 1 . . . . . . . . . . . . . . . . . 1 3 12 21 Explosive 61 | . 13 . 4 1 4 . 7 1 4 . 10 . 7 . . 1 3 . . 1 3 2 . . . . . Electromagnetic 106 | 12 7 3 21 8 14 . . . . . . . . . . . . . . . . . . . . 21 20 Robot Hit Streak 56 | 3 9 6 21 3 12 22 18 38 5 5 22 15 16 23 21 17 27 . 21 30 26 14 24 21 18 32 56 Robot Miss Streak 12 | 3 2 2 2 2 4 2 1 2 2 1 2 1 7 5 3 4 4 . 3 3 9 10 9 6 7 12 6 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 2 1 1 Secondary Targets 27 | . . . . . 1 2 2 1 . 2 2 . 2 2 . . 3 . 2 3 5 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 1 1 . 1 1 . 1 1 . . 1 . 1 1 1 . . . . . . Shots Hit Robots 1672 | 6 36 14 18 10 59 49 38 112 21 10 36 17 50 87 52 17 106 . 128 138 128 14 27 34 33 151 281 Core Hits 1248 | 3 43 11 17 8 32 23 27 42 17 7 27 8 48 81 54 27 86 . 51 57 73 18 52 43 55 135 203 Critical Hits 455 | . . . . 1 1 . . . . 1 . . . . . . . . 2 27 53 16 50 16 53 111 124 Critical Kills 130 | . . . . 1 . . . . . 1 . . . . . . . . 1 10 7 7 19 7 22 40 15 Critical Parts Destroyed 256 | . . . . . 1 . . . . . . . . . . . . . 1 14 46 8 31 9 30 54 62 Melee Attacks 167 | . . . . . . . . 2 . 1 . . . . . . . . . . . . 9 10 15 130 . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 162 | . . . . . . . . . . . . . . . . . . . . . . . 7 10 15 130 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 2 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55693 | 77 1381 165 522 214 960 719 1195 1764 934 162 1022 248 1599 1480 1064 646 2220 11 1790 3719 3585 126 424 1185 857 14484 13140 Guns 22032 | 77 232 105 174 67 515 717 462 1710 295 148 445 225 643 1451 1064 490 1606 . 1790 3655 3338 . . . . 224 2599 Cannons 14602 | . 109 . . . . . . . . . . . . . . . . . . . 218 125 372 658 398 2237 10485 Explosions 7327 | . 1012 . 348 145 445 . 724 . 639 . 576 . 956 . . 146 613 . . 16 . . . 52 . 1599 56 Melee 11248 | . . . . . . . . . . . . . . . . . . . . . . . . 457 422 10369 . Ramming 451 | . 28 27 . 2 . 2 9 54 . 14 1 23 . 29 . 10 1 11 . 48 29 1 52 18 37 55 . Kinetic 33080 | . 173 80 9 21 327 717 462 1710 295 148 445 225 643 1451 1064 490 1606 . 1790 3655 3556 125 372 658 398 732 11928 Thermal 4477 | . 223 33 29 . . . . . . . . . . . . 146 . . . . . . . 52 . 3104 890 Explosive 5311 | . 878 . 319 145 445 . 724 . 639 . 576 . 956 . . . 613 . . 16 . . . . . . . Electromagnetic 1126 | 77 79 25 165 46 188 . . . . . . . . . . . . . . . . . . . . 224 322 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11248 | . . . . . . . . . . . . . . . . . . . . . . . . 457 422 10369 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . 2 2 3 3 . . . . . 1 . 1 . . 1 3 3 5 7 3 24 16 Average Corruption 7 | . . . . . . 2 2 2 3 . . . . . 1 . 1 . . 1 1 1 3 5 1 12 5 Corruption Purged 27 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 24 . Effects 424 | . . . . . . 3 4 14 4 . . . . . 3 . 1 . . 5 11 3 5 12 2 332 25 Message Errors 98 | . . . . . . 1 2 4 . . . . . . 1 . . . . 1 3 2 1 5 1 71 6 Matter Fused 78 | . . . . . . . . 2 1 . . . . . . . . . . . 1 . . 2 . 68 4 Heat Flow Errors 46 | . . . . . . 1 . 4 . . . . . . . . . . . . 1 . . . 1 33 6 Energy Discharges 49 | . . . . . . . 1 1 . . . . . . . . 1 . . 2 5 . 1 2 . 35 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 59 | . . . . . . . 1 3 2 . . . . . 2 . . . . 1 1 1 2 1 . 43 2 Data Loss (major) 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Misfires 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Misdirections 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . 54 4 Weapon Failures 11 | . . . . . . 1 . . 1 . . . . . . . . . . 1 . . 1 2 . 3 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1973 | . 29 . 5 . . . 36 . 10 . . . 21 . . 5 63 . . . . . 1 117 352 1124 210 Projectiles 419 | . . . . . . . . . . . . . . . . . . . . . . . . . . 209 210 Explosions 169 | . 29 . 5 . . . 36 . 10 . . . 21 . . 5 63 . . . . . . . . . . Melee 1385 | . . . . . . . . . . . . . . . . . . . . . . . 1 117 352 915 . Knockbacks 144 | . 1 . . . . . 1 . . . . . . . . . . . . 1 4 4 26 6 22 19 60 Impact 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . Kinetic 139 | . 1 . . . . . . . . . . . . . . . . . . . 3 4 26 6 21 18 60 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Self-Inflicted Damage 786 | . 58 . . . 24 . 61 . 45 . 110 . 40 . . 71 17 . . . 59 94 . 38 . 80 89 Shots 23 | . 3 . . . 1 . 2 . 1 . 4 . 1 . . 2 1 . . . 2 2 . 1 . 2 1 Rammed 52 | . 7 6 . 1 . 1 2 13 . 1 1 1 . 5 . 1 1 . . . 4 1 4 1 1 1 . Targets Rammed 63 | 1 7 6 . 1 . 1 2 14 . 2 1 1 . 6 . 2 1 1 . 4 5 1 4 1 1 1 . Kicked 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Crushed 7 | 1 . . . . . . . 1 . 1 . . . 1 . 1 . 1 . . 1 . . . . . . Highest Temperature 322 | 9 92 39 205 116 302 200 141 237 90 36 135 106 275 237 6 31 62 . . 189 162 90 269 322 152 208 198 Average Temperature 60 | 5 20 10 60 43 106 38 51 78 32 18 45 47 110 88 3 17 25 . . 63 71 40 110 128 52 58 16 Received Heat Transfer 2638 | . 72 . 9 66 87 72 117 162 81 . 341 48 160 170 108 75 138 . 84 336 105 12 44 33 . 50 268 Effects 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Siege Activations 32 | . . . . . . . . . . . . . . . . . . . . . . 1 3 3 3 11 11 Total Turns 862 | . . . . . . . . . . . . . . . . . . . . . . 7 39 39 189 355 233 Longest Duration 236 | . . . . . . . . . . . . . . . . . . . . . . 7 25 20 165 236 62 Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Parts Fried 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Heat Transferred 2411 | . 385 111 50 . . . . . . . . . . . . 100 . . . . . . . 80 . 1266 419 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1383 | 15 304 60 159 238 566 408 505 533 450 325 312 252 414 576 452 497 825 437 472 838 482 326 343 275 693 1383 . Initial 471 | . 9 60 23 66 156 275 62 245 196 235 101 163 39 217 277 237 228 432 165 265 471 269 183 192 149 443 . Average 349 | 8 126 60 85 161 371 257 352 316 342 249 234 161 236 289 413 288 597 423 361 533 342 277 207 175 426 801 . Maximum Alert Level 4 | . 1 . . 1 2 2 2 2 2 1 1 1 2 2 2 2 3 2 2 3 2 1 1 1 2 4 . Low Security (%) 13 | 100 68 100 100 86 9 28 28 4 12 33 33 78 34 . . . . . 9 . . 11 57 39 18 . . Level 1 25 | . 31 . . 13 35 51 16 78 42 66 66 21 58 91 22 99 14 6 38 24 79 88 42 60 23 . . Level 2 16 | . . . . . 54 20 54 17 45 . . . 6 8 77 . 44 93 52 60 20 . . . 57 4 . Level 3 3 | . . . . . . . . . . . . . . . . . 40 . . 14 . . . . . 5 . Level 4 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 3 . 1 1 . 1 . 3 . . . 1 . 3 . 1 . 1 . 3 13 . 3 3 5 5 . Investigation 4 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . . Extermination 13 | . . . . . . . . . . . . 1 . . . . . 1 . . 2 . 3 1 2 3 . Reinforcement 14 | . 2 . 1 1 . . . 2 . . . . . 1 . . . . . . 5 . . 2 . . . Assault 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Garrison 13 | . . . . . . . . 1 . . . . . 2 . 1 . . . 3 4 . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 40 | . 4 . . . . 2 . 3 . . . . . 1 . . . . . 1 . . . 2 2 25 . Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . Times Spotted 510 | . 25 1 4 9 15 19 17 34 11 6 11 4 18 18 8 10 22 . 14 32 34 9 33 13 26 61 56 Peak Tracking Total 9 | . 5 . 4 6 5 4 6 5 5 3 7 1 8 9 3 4 7 1 2 6 8 2 5 5 7 7 8 Tactical Retreats 57 | . 1 . . . . 1 4 1 2 . 1 . 2 2 . 2 6 . . 1 3 1 8 1 6 11 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 28 | . 2 . . . 3 2 . 1 . 2 . . 1 1 . . . . 3 1 6 2 . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 38 | . 2 . . . . 1 1 1 . . . . . . . 5 1 . 1 2 6 . 8 2 2 5 1 Max in Single Turn 3 | . 1 . . . . 1 1 1 . . . . . . . 3 1 . 1 1 1 . 2 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Relay 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 58 | . 6 . 3 5 . 4 . 7 . 3 . 2 . 2 . 1 . 1 . 3 7 1 4 2 1 6 . Terminals 46 | . 6 . 3 4 . 3 . 5 . 2 . 1 . . . . . . . 3 7 . 4 1 1 6 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Garrison Access 9 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . 1 . . . . . Total Hacks 182 | . 15 . 13 16 . 16 . 23 . 4 . 5 . 4 . 2 . 2 . 5 26 1 23 7 2 18 . Successful 99 | . 9 . 8 8 . 12 . 15 . 1 . 3 . 4 . 2 . 2 . 3 13 1 8 4 . 6 . Failed 83 | . 6 . 5 8 . 4 . 8 . 3 . 2 . . . . . . . 2 13 . 15 3 2 12 . Catastrophic 9 | . . . . 1 . . . . . 2 . . . . . . . . . 1 . . 1 . 1 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . 9 . 3 7 . 8 . 7 . . . 1 . . . . . . . 1 4 . 15 2 . 1 . Terminals 161 | . 15 . 13 13 . 14 . 20 . 3 . 3 . . . . . . . 5 26 . 23 6 2 18 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Garrison Access 16 | . . . . 3 . 2 . 1 . 1 . 2 . 2 . 2 . 2 . . . 1 . . . . . Terminal Hacks 57 | . 6 . 6 4 . 8 . 9 . . . . . . . . . . . 2 10 . 5 2 . 5 . Prototype ID Bank 5 | . . . 1 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Unreport Threat 10 | . . . . . . 3 . 1 . . . . . . . . . . . . 2 . 2 2 . . . Locate Traps 12 | . 2 . 1 1 . 2 . 2 . . . . . . . . . . . . 3 . 1 . . . . Patrol Status 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 . . . . . . 1 . . . . . . . . . . . . 2 . 1 . . . . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Process 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 15 | . . . . 2 . 2 . 1 . 1 . 2 . 2 . 2 . 2 . . . 1 . . . . . Unlock Access 8 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Coupler Status 6 | . . . . 1 . 1 . . . . . 1 . 1 . 1 . 1 . . . . . . . . . Unauthorized Hacks 23 | . 3 . 2 2 . 2 . 3 . . . 1 . . . . . . . 1 3 . 3 2 . 1 . Terminals 22 | . 3 . 2 2 . 2 . 3 . . . 1 . . . . . . . 1 3 . 3 1 . 1 . Track 9 | . 2 . 1 . . . . 1 . . . . . . . . . . . 1 1 . 2 1 . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 10 | . 1 . 1 2 . 1 . 2 . . . . . . . . . . . . 2 . . . . 1 . Operators 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 6 . 3 4 . 3 . 6 . 3 . 2 . 1 . 1 . . . 2 7 . 4 1 1 5 . Full Trace Events 4 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer 8 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Signal Jammer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Cloak 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Hacked 8 | . . . . . . . . 1 . 1 . . . . . . . . 3 3 . . . . . . . Non-combat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . 1 . . . . . . . . . . 3 3 . . . . . . . Autooverrided 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Robot Hacks Applied 7 | . . . . . . . . 2 . 1 . . . . . . . . 2 2 . . . . . . . find_chute 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . find_garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . overwrite_iff 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . formatsys_high 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . 3 . . . . . . . . . 4 . 3 . . . . . . . . Machine Destruction 10 | . . . . . . . 3 . . . . . . . . . 4 . 3 . . . . . . . . Attached 6 | . . . . . . . . 1 . . . . . . . . . 1 1 2 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Total Allies 47 | . . . . . . . . 1 . . . 1 . . . . . . 3 3 . . . . . 32 7 Largest Group 22 | . . . . . . . . 1 . . . 1 1 . . . . . 1 1 . . . . . 22 7 Highest-Rated Group 523 | . . . . . . . . 15 . . . 26 26 . . . . . 47 47 . . . . . 523 99 Highest-Rated Ally 234 | . . . . . . . . 15 . . . 26 26 . . . . . 47 47 . . . . . 234 15 Total Orders 7 | . . . . . . . . . . . . . 2 . . . . . . . . 5 . . . . . STAY 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Ally Attacks 311 | . . . . . . . . 3 . . . . . . . . . . 3 2 . . . . . 272 31 Total Damage 7959 | . . . . . . . . 90 . . . . . . . . . . 77 62 . . . . . 7120 610 Kills 29 | . . . . . . . . 2 . . . . . . . . . . 1 1 . . . . . 24 1 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 30005 | 149 810 269 349 162 616 578 449 1525 446 604 259 528 226 473 597 452 725 427 941 763 1343 758 1125 385 755 13190 1101 Spaces Moved 14332 | 81 397 98 179 111 343 305 238 633 285 359 122 285 94 218 252 257 309 127 307 432 679 405 572 162 263 6397 422 Core 389 | 10 11 . . . . . . . . . . . . . . . . . . . . . . . . 238 130 Treads 12463 | 56 301 98 23 . 210 305 238 633 285 359 122 285 94 218 252 257 309 127 265 4 679 405 572 162 263 5738 203 Legs 659 | 15 85 . . . . . . . . . . . . . . . . . 42 428 . . . . . . 89 Wheels 400 | . . . 156 111 133 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 421 | . . . . . . . . . . . . . . . . . . . . . . . . . . 421 . Fastest Speed 42 | 50 50 160 120 110 110 160 160 145 145 145 145 157 161 161 158 158 158 160 120 117 160 160 160 160 160 42 50 Average Speed 167 | 139 149 161 137 110 140 160 160 201 145 150 154 161 161 161 158 158 160 160 189 120 160 160 160 160 160 182 109 Slowest Speed 1400 | 160 260 260 260 110 160 160 160 260 145 151 157 165 161 161 161 158 162 160 260 160 260 160 160 160 160 1400 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 35 | 4 73 20 24 30 62 36 57 70 63 9 32 8 39 8 42 12 51 3 31 14 74 19 76 14 9 83 28 Regions Visited 27 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 227 | . 10 . 3 14 1 1 4 9 . . 11 . . . . . 18 . . 18 44 26 3 6 13 46 . Terrain Destroyed 545 | . 86 . 20 14 12 1 19 9 15 . 25 . 29 . . 29 21 . 3 19 46 26 11 10 39 80 31 Melee 33 | . . . . . . . . . . . . . . . . . . . . . . . 3 6 13 11 . Projectile 39 | . 4 . 4 2 . 1 . . . . . . . . . . 1 . 3 2 2 . . . . 4 16 AOE 473 | . 82 . 16 12 12 . 19 9 15 . 25 . 29 . . 29 20 . . 17 44 26 8 4 26 65 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Qua Sec Acc Com Ac0 Total 18749 | 100 545 185 248 132 413 364 274 804 302 416 160 342 126 284 414 287 473 351 577 579 838 499 720 238 528 7669 881 Wait 1741 | . 18 46 32 . 10 8 6 39 . 30 2 27 3 17 140 16 98 210 173 20 27 27 46 20 182 498 46 Move 14309 | 80 396 97 178 111 342 305 237 633 284 358 121 285 93 218 251 257 308 126 306 431 678 404 571 161 262 6396 420 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 263 | 4 34 3 8 2 4 6 2 16 . 8 1 9 . 4 2 1 5 2 7 10 7 8 9 3 8 83 17 Fast Attach 319 | 7 8 3 1 1 3 5 1 6 . 1 2 3 . 3 . . 5 3 13 17 15 8 8 1 4 158 43 Attach 169 | . 5 . 2 1 4 2 2 6 . 2 5 2 . 4 1 1 3 3 3 8 8 4 5 8 6 39 45 Detach 124 | . 1 . 1 . . 2 1 1 . . 1 1 . 1 . . . . 2 3 6 4 6 5 4 52 33 Swap 181 | 2 23 9 4 6 8 5 4 17 6 3 3 1 4 1 1 2 9 1 9 11 9 2 7 1 3 16 14 Drop 452 | . 18 9 6 3 3 12 1 28 . 7 1 7 . 5 3 . 8 5 15 21 12 17 12 3 9 209 38 Fire 942 | 6 35 12 16 7 33 18 18 41 12 4 23 6 26 25 16 8 36 . 45 49 71 22 43 25 34 87 224 Melee 167 | . . . . . . . . 2 . 1 . . . . . . . . . . . . 9 10 15 130 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Crush 59 | 1 7 6 . 1 . 1 2 14 . 2 1 1 . 6 . 2 1 1 . . 5 1 4 1 1 1 . Escape Stasis 16 | . . . . . 6 . . . . . . . . . . . . . 4 5 . . . . . . 1 Rewire 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 3) 537 | -10/Materials | Discovered new exit (range 11) 657 | -10/Materials | Discovered new exit (range 16) 872 | -10/Materials | Discovered new exit (range 14) 960 | -10/Materials | Entered Mines 968 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1074 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1121 | -10/Mines | Destroyed YI-UF0 1126 | -10/Mines | Found Prototype Storage 1126 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 1159 | -10/Mines | Found Prototype Launcher 1217 | -10/Mines | Discovered new exit (range 5) 1229 | -10/Mines | Entered Materials 1229 | -9/Materials | Evolved 2 slots: Weapon x2 1229 | -9/Materials | Identified YI-UF0's Doublenader 1500 | -9/Materials | Discovered new exit (range 14) 1578 | -9/Materials | Entered Storage 1740 | -9/Storage | Identified exit to Garrison 1740 | -9/Storage | Entered Garrison 1780 | -9/Garrison | Triggered checkpoint 1785 | -9/Garrison | Triggered checkpoint 1879 | -9/Garrison | Discovered new exit (range 14) 1916 | -9/Garrison | Build established: Scavenger-Gunner 2020 | -9/Garrison | Triggered checkpoint 2075 | -9/Garrison | Discovered new exit (range 10) 2210 | -9/Garrison | Triggered checkpoint 2256 | -9/Garrison | Triggered checkpoint 2303 | -9/Garrison | Discovered new exit (range 15) 2308 | -9/Garrison | Triggered checkpoint 2350 | -9/Garrison | Installed Relay Interface Framework 2356 | -9/Garrison | Entered Materials 2356 | -8/Materials | Evolved 2 slots: Utility x2 2934 | -8/Materials | Identified exit to Garrison 2934 | -8/Materials | Entered Garrison 2992 | -8/Garrison | Triggered checkpoint 3062 | -8/Garrison | Garrison Relay disabled 3132 | -8/Garrison | Triggered checkpoint 3173 | -8/Garrison | Destroyed 10 combat bots 3204 | -8/Garrison | Discovered new exit (range 13) 3348 | -8/Garrison | Discovered new exit (range 13) 3377 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 3383 | -8/Garrison | Entered Materials 3741 | -8/Materials | Discovered new exit (range 6) 3907 | -8/Materials | Build established: Gunner 4469 | -8/Materials | Discovered new exit (range 5) 4906 | -8/Materials | Garrison activated, responded to threat 4908 | -8/Materials | Identified exit to Garrison 4908 | -8/Materials | Entered Garrison 4963 | -8/Garrison | Triggered checkpoint 5033 | -8/Garrison | Discovered new exit (range 14) 5120 | -8/Garrison | Triggered checkpoint 5188 | -8/Garrison | Discovered new exit (range 10) 5321 | -8/Garrison | Discovered new exit (range 10) 5349 | -8/Garrison | Expanded RIF knowledge: Structural Interface 5354 | -8/Garrison | Entered Factory 5354 | -7/Factory | Evolved 2 slots: Propulsion x2 5946 | -7/Factory | Identified exit to Garrison 5958 | -7/Factory | Entered Garrison 5966 | -7/Garrison | Expanded RIF knowledge: Program Shield 6031 | -7/Garrison | Triggered checkpoint 6126 | -7/Garrison | Destroyed 10 combat bots 6128 | -7/Garrison | Lost 6 parts (1p1n1u3w) 6197 | -7/Garrison | Discovered new exit (range 14) 6217 | -7/Garrison | Entered Factory 6725 | -7/Factory | Build established: Scavenger-Tank 6745 | -7/Factory | Identified exit to Garrison 6745 | -7/Factory | Entered Garrison 6745 | -7/Garrison | Accompanied by 1 ally 6754 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 6862 | -7/Garrison | Triggered checkpoint 6874 | -7/Garrison | Destroyed 10 combat bots 6956 | -7/Garrison | Discovered new exit (range 10) 6971 | -7/Garrison | Entered Factory 6971 | -6/Factory | Evolved 2 slots: Utility x2 7274 | -6/Factory | Discovered new exit (range 6) 7330 | -6/Factory | Garrison activated, responded to threat 7394 | -6/Factory | Destroyed 10 combat bots 7444 | -6/Factory | Identified exit to Garrison 7444 | -6/Factory | Entered Garrison 7487 | -6/Garrison | Build established: Scavenger-Gunner 7524 | -6/Garrison | Triggered checkpoint 7524 | -6/Garrison | Triggered checkpoint 7691 | -6/Garrison | Discovered new exit (range 14) 7837 | -6/Garrison | Triggered checkpoint 8000 | -6/Garrison | Discovered new exit (range 15) 8035 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 8041 | -6/Garrison | Entered Factory 8041 | -5/Factory | Evolved 2 slots: Utility x2 8432 | -5/Factory | Garrison activated, responded to threat 8493 | -5/Factory | Identified exit to Garrison 8493 | -5/Factory | Entered Garrison 8564 | -5/Garrison | Triggered checkpoint 8601 | -5/Garrison | Destroyed 7 combat bots 8611 | -5/Garrison | Garrison Relay disabled 8829 | -5/Garrison | Spotted B-75 Beast 8848 | -5/Garrison | Destroyed B-75 Beast 8906 | -5/Garrison | Triggered checkpoint 8947 | -5/Garrison | Destroyed 7 combat bots 9029 | -5/Garrison | Discovered new exit (range 14) 9178 | -5/Garrison | Discovered new exit (range 13) 9212 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 9218 | -5/Garrison | Entered Factory 9218 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9340 | -4/Factory | Identified exit to Garrison 9645 | -4/Factory | Entered Garrison 9653 | -4/Garrison | Expanded RIF knowledge: Autooverride 9708 | -4/Garrison | Triggered checkpoint 9747 | -4/Garrison | Garrison Relay disabled 9845 | -4/Garrison | Spotted B-86 Titan 9861 | -4/Garrison | Triggered checkpoint 9904 | -4/Garrison | Destroyed B-86 Titan 9904 | -4/Garrison | Triggered checkpoint 10047 | -4/Garrison | Build established: Bothacker-Gunner 10412 | -4/Garrison | Discovered new exit (range 9) 10586 | -4/Garrison | Entered Research 10586 | -3/Research | Evolved 2 slots: Utility x2 10613 | -3/Research | Identified exit to Testing 10677 | -3/Research | Spotted B-86 Titan 11016 | -3/Research | Garrison activated, responded to threat 11349 | -3/Research | Entered Testing 11516 | -3/Testing | Build established: Scavenger-Gunner 11757 | -3/Testing | Garrison activated, responded to threat 11809 | -3/Testing | Protovariant out of control (PP-XNGW8XK7W1) 11809 | -3/Testing | Unleashed a protovariant (PP-XNGW8XK7W1) 11909 | -3/Testing | Found Prototype Energy Cannon 11946 | -3/Testing | Found Adv. Powered Armor 12122 | -3/Testing | Spotted PP-XNGW8XK7W1 12238 | -3/Testing | Build established: Scavenger-Tank 12353 | -3/Testing | Spotted PD-FIU0S8X64U 12421 | -3/Testing | Found Prototype Ballistic Cannon 12421 | -3/Testing | Identified Perforator 12537 | -3/Testing | Found Prototype Hackware 12615 | -3/Testing | Identified Ghost Barrier 12616 | -3/Testing | Identified exit to Research 12634 | -3/Testing | Garrison activated, responded to threat 12692 | -3/Testing | Entered Research 12692 | -2/Research | Evolved 2 slots: Utility x2 12750 | -2/Research | Spotted B-90 Cyclops 12917 | -2/Research | Build established: Hacker-Mutant 13434 | -2/Research | Discovered new exit (range 4) 13442 | -2/Research | Identified exit to Quarantine 13450 | -2/Research | Entered Quarantine 13648 | -2/Quarantine | Found Alien Artifact 13648 | -2/Quarantine | Identified Subatomic Replicator 13723 | -2/Quarantine | Found Alien Impact Weapon 13723 | -2/Quarantine | Identified Core Stripper 13902 | -2/Quarantine | Discovered new exit (range 15) 13924 | -2/Quarantine | Found Alien Artifact 13924 | -2/Quarantine | Identified Core Reset Matrix 13924 | -2/Quarantine | Used Core Reset Matrix 13928 | -2/Quarantine | Detected hypermatrix surge 13928 | -2/Quarantine | Sensed 13 artifacts in vicinity 13971 | -2/Quarantine | Found Phase Redirector 13999 | -2/Quarantine | Discovered new exit (range 9) 14024 | -2/Quarantine | Found Sigix Broadsword 14121 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 14129 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 14132 | -2/Quarantine | Found Transdimensional Reconstructor 14135 | -2/Quarantine | Found Transdimensional Reconstructor 14147 | -2/Quarantine | Found Dimensional Node Initializer 14192 | -2/Quarantine | Cryocooling Duct disabled 14207 | -2/Quarantine | Ambient heat levels rising (+20) 14207 | -2/Quarantine | Non-combat units ordered to evacuate 14457 | -2/Quarantine | Spotted Fortress 14567 | -2/Quarantine | Discovered new exit (range 5) 14575 | -2/Quarantine | Entered Section 7 14576 | -2/Section 7 | Sensed 20 artifacts in vicinity 14641 | -2/Section 7 | Spotted S7 Guard 14663 | -2/Section 7 | Destroyed S7 Guard 14667 | -2/Section 7 | Identified Imp. Potential Cannon 14771 | -2/Section 7 | Found Integrated Dissipator 14771 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14808 | -2/Section 7 | Found Core Physics Calibrator 14944 | -2/Section 7 | Discovered new exit (range 10) 14960 | -2/Section 7 | Entered Access 14960 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14961 | -1/Access | Sensed 1 artifact in vicinity 15096 | -1/Access | Used Subatomic Replicator to replicate Perforator 15157 | -1/Access | Garrison activated, responded to threat 15233 | -1/Access | Found Unknown Device 15233 | -1/Access | Identified Antimissile System 15252 | -1/Access | Garrison activated, responded to threat 15670 | -1/Access | Discovered new exit (range 18) 15697 | -1/Access | Spotted B-99 Colossus 15697 | -1/Access | Spotted B-99 Colossus 15710 | -1/Access | Build established: Hacker-Assassin 15715 | -1/Access | Entered Command 16196 | -1/Command | Spotted M Guard 16198 | -1/Command | Spotted M Guard 16198 | -1/Command | Spotted Combat Programmer 16293 | -1/Command | Spotted Combat Programmer 16318 | -1/Command | System corruption reached 10% 16337 | -1/Command | Destroyed M Guard 16351 | -1/Command | Destroyed M Guard 16355 | -1/Command | Destroyed Combat Programmer 16371 | -1/Command | Found Prototype Reactor 16371 | -1/Command | Identified Zero-point Reactor 16376 | -1/Command | Found Prototype Protection 16376 | -1/Command | Identified Hvy. Regenerative Plating 16379 | -1/Command | Lost 4 parts (1p3u) 16384 | -1/Command | Found Prototype Launcher 16384 | -1/Command | Identified Adv. Micro-nuke Launcher 16389 | -1/Command | Found Prototype Launcher 16402 | -1/Command | Found Prototype Device 16402 | -1/Command | Identified AEGIS Remote Shield 16409 | -1/Command | Found AEGIS Remote Shield 16417 | -1/Command | Found Zero-point Reactor 16465 | -1/Command | First assault squad dispatched 16732 | -1/Command | Disengaged cave seal 16732 | -1/Command | Assembled emerged from the dark tunnel 16796 | -1/Command | Build established: Scavenger-Mutant 17008 | -1/Command | Allies destroyed Combat Programmer 17008 | -1/Command | All MAIN.C guards destroyed 17067 | -1/Command | Met MAIN.C 17067 | -1/Command | 0b10 Conduit disabled 17087 | -1/Command | Destroyed MAIN.C Shell 17089 | -1/Command | MAIN.C activated Command garrisons 17152 | -1/Command | Destroyed MAIN.C 17173 | -1/Command | Build established: Scavenger-Gladiator 17430 | -1/Command | Found Zero-point Reactor 17433 | -1/Command | Found Prototype Protection 17433 | -1/Command | Identified Exp. Powered Armor 17436 | -1/Command | Found Exp. Powered Armor 17963 | -1/Command | Discovered new exit (range 9) 18103 | -1/Command | Identified Hellfire Missile Launcher 18503 | -1/Command | Found Prototype Processor 18507 | -1/Command | Identified Exp. Core Analyzer 18632 | -1/Command | Found Prototype Ballistic Gun 18638 | -1/Command | Identified Multirail 18668 | -1/Command | Found Prototype Device 18686 | -1/Command | Identified Exp. ECM Suite 18701 | -1/Command | Found Prototype Processor 18717 | -1/Command | Identified Exp. Target Analyzer 18899 | -1/Command | Found Prototype Device 18899 | -1/Command | Identified Exp. Force Field 19492 | -1/Command | Found Multirail 20822 | -1/Command | Found Prototype Ballistic Cannon 20822 | -1/Command | Identified Omega Cannon 20825 | -1/Command | Found Prototype Processor 20825 | -1/Command | Identified Exp. Melee Analysis Suite 20827 | -1/Command | Found Prototype Device 20827 | -1/Command | Identified Exp. Weapon Cycler 20829 | -1/Command | Found Prototype Device 20829 | -1/Command | Identified Beam Splitter 20831 | -1/Command | Found Prototype Device 20831 | -1/Command | Identified Exp. Cloaking Device 20842 | -1/Command | Found Prototype Reactor 20842 | -1/Command | Identified Vortex Chain Reactor 20847 | -1/Command | Found Prototype Device 20847 | -1/Command | Identified Exp. Phase Shifter 20852 | -1/Command | Found Exp. Target Analyzer 21126 | -1/Command | Build established: Generator-Gladiator 23159 | -1/Command | Build established: Generator-Mutant 25054 | -1/Command | Discovered new exit (range 8) 25254 | -1/Command | Spotted B-99 Colossus 25337 | -1/Command | Found Unknown Protection 25337 | -1/Command | Identified Imp. Powered Armor 25408 | -1/Command | Found Prototype Device 25408 | -1/Command | Identified Exp. Force Field 26014 | -1/Command | Found Exp. Core Analyzer 26016 | -1/Command | Found Faulty Exp. Core Analyzer 26651 | -1/Command | Found Unknown Device 26651 | -1/Command | Identified Quantum Capacitor 27599 | -1/Command | Found Unknown Protection 27603 | -1/Command | Found Multirail 27606 | -1/Command | Identified Hvy. Insulated Plating 28900 | -1/Command | Warped through subspace to slip node 28900 | -1/Command | Discovered new exit (range 4) 28905 | -1/Command | Entered Access_0 28906 | -1/Access_0 | Sensed 4 artifacts in vicinity 28907 | -1/Access_0 | Met Architect 28910 | -1/Access_0 | Architect warped through subspace 28933 | -1/Access_0 | Destroyed A8 28978 | -1/Access_0 | Architect warped through subspace 29006 | -1/Access_0 | Architect warped through subspace 29032 | -1/Access_0 | Architect warped through subspace 29081 | -1/Access_0 | Architect warped through subspace 29099 | -1/Access_0 | Architect warped through subspace 29109 | -1/Access_0 | Found Exp. Powered Armor 29112 | -1/Access_0 | Found Exp. Powered Armor 29119 | -1/Access_0 | Architect warped through subspace 29198 | -1/Access_0 | Architect warped through subspace 29210 | -1/Access_0 | Architect warped through subspace 29210 | -1/Access_0 | Destroyed 7 combat bots 29213 | -1/Access_0 | Lost 4 parts (1p3u) 29220 | -1/Access_0 | Found Prototype Device 29220 | -1/Access_0 | Identified Desublimator 29235 | -1/Access_0 | Architect warped through subspace 29238 | -1/Access_0 | Found Prototype Processor 29238 | -1/Access_0 | Identified Exp. Targeting Computer 29249 | -1/Access_0 | Architect warped through subspace 29262 | -1/Access_0 | Architect warped through subspace 29276 | -1/Access_0 | A6 warped into view 29286 | -1/Access_0 | Destroyed A6 29291 | -1/Access_0 | Architect warped through subspace 29335 | -1/Access_0 | Architect warped through subspace 29355 | -1/Access_0 | Architect warped through subspace 29394 | -1/Access_0 | Architect warped through subspace 29411 | -1/Access_0 | Architect warped through subspace 29420 | -1/Access_0 | Found Exp. Powered Armor 29422 | -1/Access_0 | Found Exp. Powered Armor 29433 | -1/Access_0 | Architect warped through subspace 29448 | -1/Access_0 | Subspace Access Node disabled 29466 | -1/Access_0 | Architect warped through subspace 29497 | -1/Access_0 | Architect warped through subspace 29538 | -1/Access_0 | Architect warped through subspace 29555 | -1/Access_0 | Lost 3 parts (1p1n1u) 29569 | -1/Access_0 | Architect warped through subspace 29585 | -1/Access_0 | Found Exp. Targeting Computer 29594 | -1/Access_0 | Found Exp. Targeting Computer 29598 | -1/Access_0 | Lost 3 parts (1p2w) 29615 | -1/Access_0 | Architect warped through subspace 29621 | -1/Access_0 | Found Desublimator 29677 | -1/Access_0 | Core integrity fell below 50% 29682 | -1/Access_0 | Architect warped through subspace 29711 | -1/Access_0 | Architect warped through subspace 29742 | -1/Access_0 | Architect warped through subspace 29748 | -1/Access_0 | Found Exp. Weapon Cycler 29751 | -1/Access_0 | Found Exp. Phase Shifter 29752 | -1/Access_0 | Crushed by falling debris 29761 | -1/Access_0 | Found Exp. Weapon Cycler 29764 | -1/Access_0 | Architect warped through subspace 29785 | -1/Access_0 | Lost 9 parts (1p3n4u1w) 29815 | -1/Access_0 | Emitted hypermatrix ping 29819 | -1/Access_0 | Architect warped through subspace 29820 | -1/Access_0 | Assembled emerged from beneath the floor 29844 | -1/Access_0 | Build established: Scavenger-Mutant 29862 | -1/Access_0 | Architect warped through subspace 29885 | -1/Access_0 | A5 warped into view 29919 | -1/Access_0 | Destroyed A5 29959 | -1/Access_0 | Lost 3 parts (1u2w) 29975 | -1/Access_0 | Core integrity fell below 20% 30002 | -1/Access_0 | Warped through subspace to slip node 30002 | -1/Access_0 | Discovered new exit (range 8) 30006 | *** | Heading to fleet! Last Messages --------------- 29964_ Acquired Unknown Energy Cannon. 29966_ Dropped Enh. Armored Heavy Treads. 29966_ Acquired Enh. Flexi-carbon Leg. 29967_ Penetrated by Quantum Shear. 29972_ Identified Neutron Cannon. 29973_ Identified Hyp. Linear Accelerator. 29974_ Penetrated by Quantum Shear. 29974_ Quantum Shear penetrates Wall. 29981_ Acquired 73 matter. 29987_ System corrupted: Heat flow error (+155). 29987_ Quantum Shear penetrates Wall. 29993_ Penetrated by Quantum Shear. 29995_ Acquired 20 matter. 29995_ Acquired 13 matter. 29995_ Adv. Medium Treads severed. 29995_ Penetrated by Quantum Shear. 30002_ Acquired Hpw. Transdimensional Reconstructor. 30002_ Warped through subspace, drawn to slip node. 30002_ EXIT=FOUND 30005_ AK=/UCI0 KZ,