Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.10 @ 12:17:15 Player: profwumbo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (1) 5 Value Destroyed (16) 16 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2521 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Sensor Array Hardened Light Armor Plating Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Visual Processing Unit Sensor Array > --- WEAPON ----------- Medium Laser > --- INVENTORY -------- (None) [Rating: 5] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Visual Processing Unit Device Sensor Array Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 4 | . . . 1 2 1 Weapon . | . . . . . . Parts Attached 5 | 1 3 . 1 . . Power 1 | 1 . . . . . Engine 1 | 1 . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion . | . . . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 2 | . 2 . . . . Device 1 | . 1 . . . . Storage . | . . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 2 | . 1 . 1 . . Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Backups 1 | . 1 2 1 3 . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . 1 1 . 1 . Weapon . | . . 1 . 1 . Tool/Special . | . . . . . . Unused Backups 2 | . 1 . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 29 | . 36 28 24 12 . Engine 11 | . 14 14 10 3 . Device 2 | . 4 . . . . Processor 7 | . 5 14 11 9 . Energy Gun 6 | . 11 . . . . Peak Build Rating 5 | 1 5 3 4 3 . Average Rating 2 | . 2 3 3 2 . On Entrance 2 | . 1 3 3 3 2 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 6 | 3 6 3 5 3 . Greatest Support 3 | 3 3 3 3 3 . Greatest Overweight (x) 1 | . 1 . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 . Average Capacity 5 | 5 5 5 5 5 . Most Carried 4 | 1 3 2 3 4 . Average Carried 1 | . 1 2 1 3 . Final Capacity 5 | 5 5 5 5 5 5 Final Carried 4 | 1 2 2 2 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 220 | 207 13 . . . . Remotely . | . . . . . . Salvage Created 28 | . 28 . . . . Parts 1 | . 1 . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed . | . . . . . . Classes Destroyed 1 | . 1 . . . . Watcher 1 | . 1 . . . . Best Kill Streak 1 | . 1 . . . . Combat Bots Only . | . . . . . . Max Kills in Single Turn 1 | . 1 . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 56 | . . . 6 50 . Missed 23 | . . . 4 19 . Hits 33 | . . . 2 31 . Projectile 33 | . . . 2 31 . Critical Strikes 1 | . . . . 1 . Damage Taken 345 | . . . 17 328 . Core 317 | . . . 8 309 . Absorbed by Shields . | . . . . . . Ignored by Resistances 94 | . . . 5 89 . Core Remaining (%) 85 | 100 . 100 98 43 . Volleys Fired 3 | . 2 . 1 . . Largest 1 | . 1 . 1 . . Hottest 50 | . 50 . 20 . . Shots Fired 3 | . 2 . 1 . . Gun 3 | . 2 . 1 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 1 | . . . 1 . . Thermal 2 | . 2 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 3 | . 2 . 3 . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 3 | . 2 . 1 . . Core Hits 2 | . 1 . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 83 | . 25 . 11 47 . Guns 36 | . 25 . 11 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 47 | . . . . 47 . Kinetic 11 | . . . 11 . . Thermal 25 | . 25 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 21 | . . . . 21 . Shots . | . . . . . . Rammed 14 | . . . . 14 . Targets Rammed 14 | . . . . 14 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 20 | . 20 . . . . Average Temperature 12 | . 12 . . . . Received Heat Transfer 120 | . . . 12 108 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 74 | . 74 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 35 | . 34 . 35 35 . Initial 13 | . . . . 9 13 Average 4 | . 3 . 10 4 . Influence Increases 160 | . 34 . 75 51 . Destroy 0b10 Robot/NC 5 | . 5 . . . . Destroy Leader 2 | . 2 . . . . Successful Hack 18 | . 12 . . 6 . Partial Spotted 30 | . 15 . 15 . . Lose Combat Pursuer 105 | . . . 60 45 . Influence Decreases 147 | . 34 . 50 41 22 Entered New Map 38 | . . . . 16 22 Time Decay 109 | . 34 . 50 25 . Squads Dispatched 3 | . . . 1 2 . Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 16 | . 1 . 7 8 . Peak Tracking Total 7 | . 1 . 4 7 . Tactical Retreats 4 | . . . 3 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 7 | . 2 . 1 4 . Terminals 6 | . 2 . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 19 | . 3 . 4 12 . Successful 8 | . 2 . 4 2 . Failed 11 | . 1 . . 10 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 7 | . . . . 7 . Terminals 15 | . 3 . . 12 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . . 2 . Branch Access Points 1 | . . . . 1 . Zone Layout 3 | . 2 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . . 4 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 426 | . 157 54 150 65 . Optics 425 | . 156 54 150 65 . Sensors 152 | . 141 . 11 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 745 | 31 409 54 150 101 . Spaces Moved 708 | 57 140 108 235 168 . Core 708 | 57 140 108 235 168 . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 50 50 . Average Speed 53 | 50 58 50 55 50 . Slowest Speed 100 | 50 100 50 100 50 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 16 39 25 20 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1068 | 58 465 107 254 184 . Wait 327 | . 315 . 11 1 . Move 703 | 56 139 107 234 167 . Hop . | . . . . . . Pick Up 6 | 1 3 . 1 1 . Fast Attach 1 | 1 . . . . . Attach 6 | . 3 . 3 . . Detach 6 | . 2 . 3 1 . Swap . | . . . . . . Drop 2 | . 1 . 1 . . Fire 3 | . 2 . 1 . . Melee . | . . . . . . Ram 14 | . . . . 14 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 32 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 441 | -10/Materials | Entered Mines 486 | -10/Mines | Discovered new exit (range 18) 495 | -10/Mines | Entered Materials 495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 638 | -9/Materials | Discovered new exit (range 4) 645 | -9/Materials | Entered another Materials area 645 | -8/Materials | Evolved 2 slots: Utility x2 724 | -8/Materials | Core integrity fell below 50% 744 | -8/Materials | Discovered new exit (range 3) 746 | -8/Materials | Entered Factory 746 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 746 | -7/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Connecting with Terminal... >>Access(Branch) No branch access points found. ALERT: Suspicious activity at Terminal M002. Dispatching Investigation squad. K-01 Serf collects debris. Connecting with Terminal... Slammed into S-10 Pest. Destabilizing: System interference. Visual Processing Unit temporarily disabled. Slammed into S-10 Pest. Slammed into Y-45 Defender. Critical hit (Burn: +37). Slammed into Y-45 Defender. Slammed into A-02 Transporter. EXIT=FOUND PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????? ?????????????????????? | | ??????????????? #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????+ #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# @ #????????????????????? | | ?????????????# ???????????????? | | ?????????????# ??????????? | | ?????????????# "" ?????????? | | ?????????????#+## o T" ? ? ?????????? | | ????????????????# "" ?????????????? | | ????????????????# ?????????????? | | ????????????????# """"""""" ?????????????? | | ????????????????+ ???????????? | | ????????????????# """""""""?? ???????????? | | ????????????????# ??????????????????? | | ????????????????+ ??????????????????????? | | ????????????????#####??????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 11 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- You Again Challenges ------------ None Game ------ Seed PlatingStructuralProtomatter Manual? 0 Play Time 00:12:14 Cumulative 21.9 hours Start 2026.09.10 @ 12:04:34 End 2026.09.10 @ 12:17:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 15 Adventurer 4 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f898822-0cc8-4cbc-80d4-3f83f04a39ad