Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.05 @ 13:45:20 Player: Rockstar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (1029) 1029 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (542) 542 TOTAL SCORE: 4931 Bonus ------- Follower Combat Kills 175 Met Imprinter 300 Was Imprinted 300 Friendly Fire -233 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Fission Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Power Amplifier High-capacity Battery IFF Parser Energy Filter Core Shielding Improved Power Shielding Propulsion Shielding > --- WEAPON ----------- Precision Grenade Launcher Makeshift Sword > --- INVENTORY -------- Ion Engine Improved Medium Treads Improved Medium Treads Propulsion Shielding Riot Gun [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Improved Hover Unit Treads Improved Medium Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility High-capacity Battery Device Advanced Weight Redist. System Storage High-capacity Battery Protection Core Shielding Weapon Makeshift Sword Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Precision Grenade Launcher Impact Weapon Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 5 | . . 1 . . . 4 Weapon . | . . . . . . . Parts Attached 63 | 6 13 2 . 3 . 39 Power 11 | 1 1 . . . . 9 Engine 7 | 1 1 . . . . 5 Core 4 | . . . . . . 4 Reactor . | . . . . . . . Propulsion 18 | 2 6 . . . . 10 Treads 7 | . . . . . . 7 Leg 7 | 2 2 . . . . 3 Wheel . | . . . . . . . Hover 4 | . 4 . . . . . Flight . | . . . . . . . Utility 17 | 1 3 1 . . . 12 Device 11 | . 1 . . . . 10 Storage 3 | 1 . 1 . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . 2 . . . . 1 Artifact . | . . . . . . . Weapon 17 | 2 3 1 . 3 . 8 Energy Gun 6 | 2 1 . . . . 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | . . . . . . 3 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . 2 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 2 . . . . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 40 | . 1 . . . . 39 Power 8 | . . . . . . 8 Propulsion 11 | . 1 . . . . 10 Utility 12 | . . . . . . 12 Weapon 9 | . . . . . . 9 Highest Loss Streak 20 | . 1 . . . . 20 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 6 3 3 4 5 3 Power . | . . 1 1 1 1 . Propulsion . | 1 1 . . . . . Utility . | . 1 1 1 1 1 . Weapon 1 | . 3 1 1 1 2 1 Tool/Special . | . . . . . . . Unused Backups 11 | . 6 . . . 4 1 Power 2 | . 1 . . . 1 . Propulsion 2 | . 2 . . . . . Utility 4 | . 1 . . . 2 1 Weapon 3 | . 2 . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 93 97 100 99 100 71 Engine 8 | . 14 11 11 11 11 5 Core 1 | . . . . . . 3 Treads 5 | . . . . . . 13 Leg 1 | . 7 . . . . 3 Hover 18 | . 18 33 33 33 33 2 Device 8 | . 7 . . . . 18 Storage 8 | . 12 8 11 11 11 5 Protection 13 | . 3 22 22 22 22 6 Energy Gun 2 | . 14 . . . . 3 Ballistic Gun 1 | . . . . . . 3 Launcher 5 | . . 6 11 10 11 . Impact Weapon 2 | . 13 15 11 2 . . Slashing Weapon 5 | . . . . 8 11 2 Peak Build Rating 59 | 6 10 12 12 20 20 59 Average Rating 26 | 4 8 11 12 18 19 39 On Entrance 11 | . 6 9 12 12 20 20 Naked Turns . | . . . . . . . Heaviest Build 44 | 14 14 16 16 19 19 44 Greatest Support 129 | 20 20 21 21 21 21 129 Greatest Overweight (x) 5 | 2 1 . . . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 10 Average Capacity 6 | 7 7 5 5 5 5 7 Most Carried 8 | 3 8 4 3 5 5 5 Average Carried 4 | 1 6 3 3 4 4 3 Final Capacity 10 | 8 5 5 5 5 5 10 Final Carried 5 | 3 5 3 3 5 5 1 Class Distribution -------------------- 75% | Mutant 19% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1137 | 190 172 . . 100 26 649 Remotely 396 | . 172 . . . . 224 Salvage Created 1192 | . 195 . . . 77 920 Parts 51 | . 9 . . . 6 36 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . . . . . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 20 | . 5 . . . 1 14 Melee 4 | . 4 . . . . . Guns 4 | . . . . . . 4 Cannons 1 | . . . . . . 1 AOE 10 | . . . . . 1 9 Classes Destroyed 11 | . 1 . . . 1 9 Builder 1 | . . . . . . 1 Recycler 2 | . . . . . . 2 Swarmer 2 | . . . . . . 2 Grunt 11 | . 5 . . . . 6 Sentry 1 | . . . . . . 1 Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Behemoth 1 | . . . . . 1 . Z-Heavy 1 | . . . . . . 1 Best Kill Streak 5 | . 3 . . . 1 5 Combat Bots Only 4 | . 3 . . . 1 4 Max Kills in Single Turn 4 | . 1 . . . 1 4 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 1 3 Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 373 | . 31 2 . . 3 337 Missed 104 | . 7 1 . . 2 94 Hits 269 | . 24 1 . . 1 243 Projectile 269 | . 24 1 . . 1 243 AOE 1 | . . . . . . 1 Critical Strikes 3 | . . . . . . 3 Damage Taken 4929 | . 270 15 . . 20 4624 Core 930 | . 71 . . . . 859 Absorbed by Shields . | . . . . . . . Redirected to Shielding 122 | . . 4 . . 6 112 Ignored by Resistances 31 | . . . . . . 31 Regen/Repaired (Parts) 48 | . . . . . . 48 Core Remaining (%) 90 | 100 71 . . . 100 . Volleys Fired 52 | . . . . . 2 50 Largest 2 | . . . . . 1 2 Hottest 102 | . . . . . 36 102 Shots Fired 80 | . . . . . 2 78 Gun 58 | . . . . . . 58 Cannon 8 | . . . . . . 8 Launcher 14 | . . . . . 2 12 Special . | . . . . . . . Kinetic 31 | . . . . . . 31 Thermal 15 | . . . . . . 15 Explosive 14 | . . . . . 2 12 Electromagnetic 20 | . . . . . . 20 Robot Hit Streak 8 | . . . . . 2 8 Robot Miss Streak 4 | . . . . . . 4 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 68 | . 12 . . . 2 54 Core Hits 44 | . 3 . . . 2 39 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 3 | . 2 . . . . 1 Critical Strikes 6 | . 2 . . . . 4 Destroy 4 | . . . . . . 4 Smash 2 | . 2 . . . . . Melee Attacks 20 | . 20 . . . . . Impact 20 | . 20 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2469 | . 287 . . . 104 2078 Guns 610 | . . . . . . 610 Cannons 169 | . . . . . . 169 Explosions 1382 | . . . . . 104 1278 Melee 287 | . 287 . . . . . Ramming 21 | . . . . . . 21 Kinetic 231 | . . . . . . 231 Thermal 212 | . . . . . . 212 Explosive 1382 | . . . . . 104 1278 Electromagnetic 336 | . . . . . . 336 Impact 287 | . 287 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 2 . . . . 5 Average Corruption 3 | . 2 . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . 3 . . . . 19 Message Errors 4 | . 1 . . . . 3 Matter Fused 6 | . 1 . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 6 | . 1 . . . . 5 Data Loss (minor) 2 | . . . . . . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 49 | . 49 . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 49 | . 49 . . . . . Knockbacks 4 | . 4 . . . . . Impact 3 | . 3 . . . . . Kinetic . | . . . . . . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 1 | . . . . . . 1 Shots . | . . . . . . . Rammed 8 | . . . . . . 8 Targets Rammed 8 | . . . . . . 8 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 346 | . . . . 346 16 219 Average Temperature 77 | . . . . 163 15 52 Received Heat Transfer 1080 | . 159 . . . . 921 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 4 | . 2 . . . . 2 Impact Corruptions 3 | . 3 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 370 | . . . . . . 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 97 | 100 100 100 100 . . 96 Level 1 2 | . . . . . . 3 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 234 | . 80 20 3 . . 234 Initial 20 | . . 20 3 . . . Average 35 | . 27 15 3 . . 39 Influence Increases 780 | . 120 . . . 39 621 Destroy 0b10 Robot/C 480 | . 100 . . . 20 360 Destroy 0b10 Robot/NC 30 | . . . . . . 30 Destroy Leader 114 | . 20 . . . 10 84 Allied During Kill 103 | . . . . . 9 94 Successful Hack 2 | . . . . . . 2 Destroy Structure 36 | . . . . . . 36 Lose Combat Pursuer 15 | . . . . . . 15 Influence Decreases 780 | . 70 40 7 3 39 621 Entered New Map 40 | . . 30 7 3 . . Time Decay 400 | . 60 10 . . 39 291 Lost Part 255 | . 10 . . . . 245 Lost Ally 85 | . . . . . . 85 Squads Dispatched 11 | . 1 1 . . . 9 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 6 | . 1 1 . . . 4 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . . . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 7 2 . . 1 33 Peak Tracking Total 6 | . 6 1 . . 1 5 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 4 1 . . . 1 Terminals 4 | . 3 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 5 4 . . . 2 Successful 5 | . 2 1 . . . 2 Failed 6 | . 3 3 . . . . Catastrophic 4 | . 2 2 . . . . Database Lockouts . | . . . . . . . Manual 19 | . 2 2 . . . 15 Terminals 8 | . 4 4 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 1 . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 32 | . . . . . . 32 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 4 . 2 Largest Group 5 | . . . . 4 4 5 Highest-Rated Group 284 | . . . . 149 149 284 Highest-Rated Ally 85 | . . . . 39 39 85 Zionite Dispatches 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders 4 | . . . . . . 4 EXPLORE 4 | . . . . . . 4 Ally Attacks 41 | . . . . . 7 34 Total Damage 1404 | . . . . . 95 1309 Kills 7 | . . . . . . 7 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 715 | . . . . . . 715 IFF 414 | . . . . . . 414 Cloaking 301 | . . . . . . 301 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches 4 | . . . . . . 4 Drone Recoveries . | . . . . . . . Zionite Intel Received 2 | . . . . . . 2 Component Stockpiles 1 | . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 2834 | 55 232 37 3 781 516 1210 Spaces Moved 2545 | 33 203 65 5 1087 519 633 Core 56 | 5 . . . . . 51 Treads 392 | . . . . . . 392 Legs 67 | 28 30 . . . . 9 Wheels . | . . . . . . . Hover 2030 | . 173 65 5 1087 519 181 Flight . | . . . . . . . Fastest Speed 50 | 50 56 52 52 52 52 50 Average Speed 75 | 131 66 52 52 52 52 139 Slowest Speed 300 | 190 190 52 52 52 52 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 35 | 3 40 11 6 90 72 24 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 10 | . . . . 4 . 6 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 3 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . . . . . 17 31 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 46 | . . . . . 17 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3309 | 41 268 67 4 1302 764 863 Wait 526 | . . . . 202 236 88 Move 2539 | 32 202 64 4 1086 518 633 Hop . | . . . . . . . Pick Up 39 | 3 15 . . 6 4 11 Fast Attach 39 | 6 7 . . . . 26 Attach 27 | . 3 2 . 1 . 21 Detach 9 | . 2 . . . . 7 Swap 15 | . 3 1 . 3 . 8 Drop 35 | . 16 . . 4 4 11 Fire 52 | . . . . . 2 50 Melee 20 | . 20 . . . . . Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush 4 | . . . . . . 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 9) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 317 | -9/Materials | Discovered new exit (range 16) 325 | -9/Materials | Entered Mines 326 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 328 | -9/Mines | Entered Zion 437 | -7/Zion | Found Prototype Launcher 438 | -7/Zion | Identified Rocket Array 459 | -7/Zion | Learned location of Extension (-4) 557 | -7/Zion | Learned location of Warlord (-4) 700 | -7/Zion | Met Imprinter 711 | -7/Zion | Imprinted 713 | -7/Zion | Declared Zion's savior 1060 | -7/Zion | Discovered new exit (range 15) 1109 | -7/Zion | Entered Proximity Caves 1109 | -6/Proximity Caves | Accompanied by 4 allies 1227 | -6/Proximity Caves | Spotted B-75 Beast 1253 | -6/Proximity Caves | Destroyed B-75 Beast 1483 | -6/Proximity Caves | Learned Factory stockpile data 1585 | -6/Proximity Caves | Discovered new exit (range 7) 1625 | -6/Proximity Caves | Entered Factory 1625 | -6/Factory | Accompanied by 3 allies 1625 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 1650 | -6/Factory | Zion Heavy squad teleported in 1960 | -6/Factory | Crushed by falling debris 2003 | -6/Factory | Lost 4 allies 2147 | -6/Factory | Zion Recon squad teleported in 2160 | -6/Factory | Core integrity fell below 50% 2179 | -6/Factory | Lost 20 parts (4p4n8u4w) 2335 | -6/Factory | Repaired Cooling System 2421 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 2472 | -6/Factory | Build established: Scavenger-Mutant 2538 | -6/Factory | Garrison activated, responded to threat 2583 | -6/Factory | Core integrity fell below 20% 2625 | -6/Factory | Lost 9 parts (1p3n3u2w) 2748 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2757 | -6/Factory | Lost 3 parts (2n1w) 2835 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- [ Retrieving vulnerable data list... ] [ 1 : Active Garrisons ] [ 2 : Unaware Analyses ] >>\\ZION-SEEK-1 [ Targeting Active Garrisons... ] Lgt. Nuclear Core destroyed. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Critical hit (Burn: +37). Plasma Rifle destroyed. System corrupted: Matter fused (-10). Cooling System destroyed. System corrupted: Energy discharge (-94). Slammed into G-50 Soldier. Lgt. Deuterium Engine destroyed. Slammed into G-50 Soldier. Imp. Ion Engine destroyed. Slammed into G-50 Soldier. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | """ #?????????# # ?????#### #?# """"""" #??? | | """ #?????????# #? ????# #?# """"""" #??? | | " #?????????# #?? ????# ####?# #??? | | ! ########### #####+##### #????? "" "" #??? | | + #????? ""G"" #??? | | #####/############# ### #??????#??######### | | ????# #???????????# #?# ############# | | ##### #???????????# #?# + | | ## ##??????????# ###+##+######## # | | "" # ############ # #??????# # """ | | "" + T + #??????# # """ | | "" # #### ####+##### # #??????# # """ | | #####??# ## ## # #??????# ####### | | #??????# ## """ ## ## "Y" #??????# #?????? | | ####??????# ## Y" ## ## """ #?###### #?????? | | ??????????# ## """ ## #########?# # #?????? | | ??????????# ## ?# #?????????# # #?????? | | ??????????# ## ???# #?????????# # #?????? | | ??????????# ###/#????# #?????????# # ####### | | ??????????# #????# #?????????# + | | ??????????# ###### +?????????# #+####### | | ??????????# #?????????# # | | ??????????# #?????????# [# | | ??????????# #######g##?????????# + | | ?]????????########?# #?????????###+## """ """ | | ???????????????????# g@#???????????# ## """ """ | | ???????????????????# #???????????# ## """ """ | | ???????????????????# #???????????# ## | | ???????????????????########???????????# ## | | ????????????????????????????????????" # ########## | | ????????????????????????????????????" + | | ???????????????????????????????????"" # ##### | | ????????????????????????????????? # #???# | | ????????????????????????????????#####?#+#???# | | ?????????????????????????????????????? ?????###### | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ???######## | | ?????????????????????????????????????? ???# / | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 33 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Resistance: KI 20 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 54 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Force Field | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Cooling System | 4% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Just Browsing Challenges ------------ None Game ------ Seed PiercingSwordMaul Manual? 0 Play Time 01:10:57 Cumulative 31.7 hours Start 2025.07.04 @ 19:05:31 End 2025.07.05 @ 13:45:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 20 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 8% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c4ff1769-1c88-4cd1-bdc4-51c7ffb7450d