Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.05 @ 08:38:48 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (12) 60 Value Destroyed (246) 246 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1586) 1586 TOTAL SCORE: 4812 Bonus ------- Pacifist 470 High Alert Combat Kills 2 Follower Combat Kills 90 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -276 Cogmind --------- Core Integrity 18/700 Matter 141/300 Energy 62/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Assembled Alloy Leg > --- UTILITY (4) ------ GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating GOLEM Unit Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Assembled Alloy Leg > --- UTILITY ---------- Makeshift Sensor Array GOLEM Unit > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Light Armor Plating GOLEM Unit [Rating: 33] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion VTOL Module Treads Medium Treads Leg Assembled Alloy Leg Flight Unit VTOL Module Utility Improved Light Armor Plating Device Makeshift Sensor Array Protection Improved Light Armor Plating Weapon Phasing Sabre Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 3 | . . 2 1 . . . . Utility 2 | . . . 1 1 . . . Weapon . | . . . . . . . . Parts Attached 33 | 2 3 . 7 5 6 4 6 Power 1 | . . . . . . 1 . Engine 1 | . . . . . . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 3 . 4 3 2 1 . Treads 9 | 2 3 . 4 . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . . . 3 2 1 . Utility 7 | . . . 1 1 1 . 4 Device 4 | . . . . 1 . . 3 Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . . 1 . 1 . 1 Artifact . | . . . . . . . . Weapon 10 | . . . 2 1 3 2 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 2 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . 1 2 2 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 11 | . . . 1 3 . . 7 Power 1 | . . . . . . . 1 Propulsion 8 | . . . 1 3 . . 4 Utility 1 | . . . . . . . 1 Weapon 1 | . . . . . . . 1 Highest Loss Streak 5 | . . . 1 3 . . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 32 | . 25 22 30 27 5 41 34 Engine 2 | . . . . . . 5 2 Treads 5 | . 25 22 28 . . . . Flight 14 | . . . . 20 3 21 17 Device 1 | . . . . . . . 4 Protection 4 | . . . 1 4 . 7 5 Slashing Weapon 3 | . . . . 1 1 5 3 Naked Turns 86 | . 2 . . 10 74 . . Heaviest Build 11 | . . . 3 4 4 11 11 Greatest Support 13 | 3 3 3 3 6 8 13 13 Greatest Overweight (x) 2 | . . . . . 1 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 5 4 4 5 5 Average Carried 3 | . . . 2 2 2 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 5 4 3 5 3 Class Distribution -------------------- 38% | Mutant 34% | Derelict-Sprinter 26% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Sprinter | -6/Zion Derelict-Sprinter | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Zio Dee Matter Collected 365 | 169 . . . . 54 96 46 Remotely . | . . . . . . . . Salvage Created 268 | . . . 36 78 76 32 46 Parts 30 | . . . 10 5 5 5 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 10 | . . . 6 . 3 1 . Melee 4 | . . . . . 3 1 . AOE 6 | . . . 6 . . . . Classes Destroyed 4 | . . . 2 1 . . 1 Watcher 2 | . . . . 2 . . . Swarmer 7 | . . . 4 . 3 . . Cutter 2 | . . . 2 . . . . Z-Technician 3 | . . . . . . . 3 Best Kill Streak 4 | . . . 4 2 3 1 3 Combat Bots Only 4 | . . . 4 . 3 1 . Max Kills in Single Turn 3 | . . . 3 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Zio Dee Damage Taken 1894 | . 181 . 470 241 324 115 563 Core 826 | . 55 . 89 118 281 27 256 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 78 100 83 . . . . Volleys Fired 6 | . . . 5 . 1 . . Largest 1 | . . . 1 . 1 . . Hottest 30 | . . . 30 . 30 . . Shots Fired 6 | . . . 5 . 1 . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher 6 | . . . 5 . 1 . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive 6 | . . . 5 . 1 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 1 | . . . 1 . . . . Robot Miss Streak 2 | . . . 2 . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 17 | . . . 1 3 5 3 5 Core Hits 16 | . . . 9 2 3 1 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 78 | . . . . 3 6 51 18 Impact . | . . . . . . . . Slashing 78 | . . . . 3 6 51 18 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 1 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1435 | . 5 . 410 147 249 173 451 Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions 443 | . . . 396 . 47 . . Melee 973 | . . . . 147 202 173 451 Ramming 19 | . 5 . 14 . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive 443 | . . . 396 . 47 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 973 | . . . . 147 202 173 451 Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . . 13 Average Corruption 9 | . . . . . . . 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 271 | . . . . 12 27 52 180 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 271 | . . . . 12 27 52 180 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 101 | . 2 . 99 . . . . Shots 2 | . . . 2 . . . . Rammed 3 | . 1 . 2 . . . . Targets Rammed 3 | . 1 . 2 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 46 | . 2 . 1 . . 46 . Average Temperature 15 | . 2 . 1 . . 21 . Received Heat Transfer 561 | . 90 . 54 24 . 89 304 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . 1 . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Peak Influence 441 | . 105 74 441 252 . . . Initial 200 | . . 44 31 200 . . . Average 155 | . 40 64 188 223 . . . Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 56 | 100 100 100 64 . . . . Level 1 38 | . . . 24 100 . . . Level 2 4 | . . . 11 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 3 . 3 1 . . . Investigation 3 | . 1 . 1 1 . . . Extermination . | . . . . . . . . Reinforcement 4 | . 2 . 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Dee Distress Signals 4 | . 2 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 15 2 23 8 4 14 6 Peak Tracking Total 17 | . 14 3 17 6 3 10 6 Tactical Retreats 5 | . 1 . 3 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Zio Dee Machines Disabled 6 | . . . 4 . . . 2 Max in Single Turn 2 | . . . 2 . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Dee Machines Accessed 4 | . 1 . 1 2 . . . Terminals 2 | . . . . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 1 . 2 4 . . . Successful 3 | . 1 . 1 1 . . . Failed 4 | . . . 1 3 . . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual 12 | . 1 . 2 2 . 7 . Terminals 4 | . . . . 4 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Tunnel 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 1 2 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Zio Dee Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 192 | . . . . . . 192 . Highest-Rated Ally 96 | . . . . . . 96 . Total Orders . | . . . . . . . . Ally Attacks 21 | . . . . . . 21 . Total Damage 939 | . . . . . . 939 . Kills 3 | . . . . . . 3 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Zio Dee Turns Passed 1376 | 15 61 34 162 104 131 533 336 Spaces Moved 2512 | 23 111 67 268 224 227 1067 525 Core 645 | 23 111 67 268 22 153 . 1 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1867 | . . . . 202 74 1067 524 Fastest Speed 29 | 50 50 50 50 32 32 29 29 Average Speed 35 | 50 50 50 50 35 45 29 30 Slowest Speed 150 | 50 50 50 50 50 100 32 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . 1 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 34 11 29 10 45 84 70 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . 1 3 . Spaces Dug 22 | . . . 10 . 12 . . Terrain Destroyed 44 | . . . 32 . 12 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 44 | . . . 32 . 12 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Dee Total 2856 | 24 114 66 288 245 241 1201 677 Wait 203 | . . . . 6 . 78 119 Move 2499 | 22 110 66 267 223 226 1064 521 Hop 3 | . . . . . . 1 2 Pick Up 11 | . . . 5 1 . 2 3 Fast Attach 17 | 2 3 . 5 . 3 3 1 Attach 16 | . . . 2 5 3 1 5 Detach 10 | . . . 2 3 2 1 2 Swap . | . . . . . . . . Drop 10 | . . . . 4 . . 6 Fire 6 | . . . 5 . 1 . . Melee 78 | . . . . 3 6 51 18 Ram 3 | . 1 . 2 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion (discovered 2 exits: [*Dee] / Pro) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 13) 16 | -11/Junkyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 15) 77 | -10/Materials | Entered another Materials area 77 | -9/Materials | Evolved 2 slots: Propulsion x2 104 | -9/Materials | Discovered new exit (range 13) 111 | -9/Materials | Entered another Materials area 111 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 270 | -8/Materials | Discovered new exit (range 7) 273 | -8/Materials | Entered Factory 273 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 290 | -7/Factory | Discovered new exit (range 16) 307 | -7/Factory | Build established: Mutant 367 | -7/Factory | Identified exit to Storage 367 | -7/Factory | Identified exit to Lower Caves 377 | -7/Factory | Entered Lower Caves 398 | -7/Lower Caves | Lost 3 parts (3n) 447 | -7/Lower Caves | Identified exit to Lower Caves 467 | -7/Lower Caves | Core integrity fell below 50% 506 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 508 | -7/Lower Caves | Entered Zion 523 | -6/Zion | Learned Factory emergency access door positions 525 | -6/Zion | Received a visual enhancement algorithm 528 | -6/Zion | Given A8's code to call for help 626 | -6/Zion | Identified exit to Proximity Caves 663 | -6/Zion | Given the Hacking Drone Bay 906 | -6/Zion | Enhanced Grunt warped into view, answering call for help 922 | -6/Zion | Enhanced Grunt warped into view, answering call for help 1000 | -6/Zion | Attacked by Zionites 1001 | -6/Zion | Destroyed Imprinter 1006 | -6/Zion | Extracted access codes from Imprinter's data core 1020 | -6/Zion | Build established: Derelict-Sprinter 1036 | -6/Zion | Opened final containment barrier to the Deep Caves 1040 | -6/Zion | Discovered new exit (range 5) 1040 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 1041 | -6/Zion | Entered Deep Caves 1078 | -6/Deep Caves | Z-Facility disabled 1149 | -6/Deep Caves | Discovered new exit (range 7) 1185 | -6/Deep Caves | Spotted as-02239 1300 | -6/Deep Caves | Triggered Deep Caves wall 1301 | -6/Deep Caves | Exposed GOLEM chamber 1304 | -6/Deep Caves | Found GOLEM Unit 1311 | -6/Deep Caves | Found GOLEM Unit 1368 | -6/Deep Caves | System corruption reached 10% 1372 | -6/Deep Caves | Core integrity fell below 20% 1377 | -6/Deep Caves | Self-destructed Last Messages --------------- 01311_ Acquired GOLEM Unit. 01312_ Dropped Phasing Sabre. 01336_ Acquired Phasing Sabre. 01338_ Cesium-ion Thruster destroyed. 01350_ A GOLEM Unit tumbles out of the Wall Chamber. 01352_ Destroyed Asb. Hover System. 01358_ VTOL Module destroyed. 01358_ Phasing Sabre destroyed. 01358_ System corrupted by crushing effect (+5). 01358_ System corrupted by crushing effect (+2). 01359_ GOLEM Unit springs to life. 01360_ as-39166 GOLEM Unit beginning Prototype Leg integration. 01362_ System corrupted: Component data lost. 01363_ GOLEM Unit beginning Asb. Alloy Leg integration. 01367_ Mak. Sensor Array destroyed. 01367_ System corrupted by crushing effect (+4). 01375_ A GOLEM Unit tumbles out of the Wall Chamber. 01376_ Asb. Alloy Leg destroyed. 01376_ System corrupted by crushing effect (+2). 01377_ GOLEM Unit beginning Asb. Alloy Leg integration. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????? ??????????????????? | | ????????? ?!??????????????# | | ????????# ???## | | ????????# != = #??# | | ????????# ##?# | | ????????# #?# | | ????????# #?## | | ????????# ! ! #??# | | ????????# === * * #??? | | ?????????" =b !h = #??? | | ?????????" ! #??? | | ??????#""" * #??? | | ??????#G"! ** #### | | ??????#@a" * "## | | ??????###aa * ## | | ????????" ## | | ????????" !! ### | | ????????" ! | | ????????""" | | ????????" G | | ????????"" ### | | ????????" #?? | | ????????"" ##?? | | ????????" # # #??? | | ????????" #### ## ## ##??? | | ????????""" ###??# ## ####???? | | ?????????" ????#### #??????? | | ?????????######????????#???????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 170 Matter Stores 249 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostLegPlating Manual? 0 Play Time 00:21:03 Cumulative 175.9 hours Start 2023.05.05 @ 08:18:07 End 2023.05.05 @ 08:38:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 524 Rogue 524 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 74 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a01438b-7edc-4a11-9a69-c15f7df37398