Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.28 @ 22:31:59 Player: Nalzok Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (138) 690 Value Destroyed (5623) 5623 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (791) 791 TOTAL SCORE: 12964 Bonus ------- High Alert Combat Kills 326 Follower Combat Kills 683 Met Data Miner 300 Friendly Fire -518 Cogmind --------- Core Integrity 0/1150 Matter 265/300 Energy 93/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -4/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Recoil Nullifier Matter Filter Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Experimental Sensor Array 0b10 Decoder Chip [Looter] Advanced Targeting Computer Improved Target Analyzer Improved Kinecellerator > --- WEAPON ----------- Matter Neutralizer KE Penetrator Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Large Storage Unit Recoil Nullifier Matter Filter Improved Kinecellerator Improved Core Shielding Improved Heavy Armor Plating High-powered Shock Rifle Heavy Phase Cannon Coil Gun Remote Datajack Improved Remote Datajack Heavy Explosive Trap Heavy Explosive Trap [Rating: 109] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Core Shielding Weapon Heavy Flak Cannon Energy Gun Lightning Gun Energy Cannon Matter Neutralizer Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 7 | . . 2 . 2 . . . . . . 1 2 . Weapon 2 | . . . . . . 2 . . . . . . . Parts Attached 221 | . 17 17 5 16 39 22 3 9 . 23 16 50 4 Power 21 | . 2 2 . 3 3 1 1 . . . 2 7 . Engine 9 | . 2 1 . 2 2 1 . . . . 1 . . Core 9 | . . 1 . 1 1 . 1 . . . 1 4 . Reactor 3 | . . . . . . . . . . . . 3 . Propulsion 63 | . 7 5 . 5 14 7 . . . 7 1 15 2 Treads 2 | . . . . . 1 . . . . . . . 1 Leg 59 | . 7 5 . 5 13 7 . . . 7 1 14 . Wheel 1 | . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . Utility 64 | . 4 5 2 3 15 4 . 3 . 5 10 12 1 Device 34 | . 2 4 1 3 6 1 . . . 1 8 7 1 Storage 9 | . 2 . . . 2 1 . 1 . 1 1 1 . Processor 11 | . . 1 1 . 3 . . 1 . 2 1 2 . Hackware 1 | . . . . . . 1 . . . . . . . Protection 9 | . . . . . 4 1 . 1 . 1 . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 73 | . 4 5 3 5 7 10 2 6 . 11 3 16 1 Energy Gun 16 | . 3 . . 3 2 2 . . . 2 . 4 . Energy Cannon 4 | . . . . . . 1 . . . . . 3 . Ballistic Gun 19 | . . 1 1 2 3 2 . 2 . 2 1 5 . Ballistic Cannon 18 | . 1 2 1 . . 4 1 1 . 3 1 4 . Launcher 15 | . . 2 1 . 2 1 1 3 . 4 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 1 . . . 1 . . . Parts Lost 84 | . 2 4 . 2 10 1 1 4 . 18 6 32 4 Power 9 | . . 1 . . 1 1 1 . . 1 . 4 . Propulsion 23 | . . . . 1 4 . . . . 6 1 9 2 Utility 18 | . . . . . 3 . . 2 . 4 1 7 1 Weapon 34 | . 2 3 . 1 2 . . 2 . 7 4 12 1 Highest Loss Streak 12 | . 2 2 . 1 2 1 1 2 . 8 2 12 3 Average Slot Usage (%) 92 | . 98 96 100 98 97 99 99 94 93 80 81 87 24 Engine 4 | . 14 4 11 8 3 6 4 . . . . 1 . Core 2 | . . 5 . . 3 . 1 6 6 1 1 5 . Leg 23 | . 28 22 22 18 29 26 26 26 26 22 20 17 . Device 10 | . 9 10 11 25 17 9 6 1 . 1 8 16 5 Storage 15 | . 18 22 22 18 14 14 13 16 20 15 16 10 . Processor 9 | . . 10 11 9 5 7 6 8 6 14 10 15 10 Hackware 1 | . . . . . . 4 6 6 6 1 . . . Protection 1 | . . . . . 5 1 6 1 . 2 1 . 2 Energy Gun 5 | . 15 3 . 12 6 11 . . . 5 5 2 . Ballistic Gun 6 | . 7 2 11 5 5 3 6 5 6 7 4 5 . Ballistic Cannon 7 | . 5 9 10 . . 7 19 19 20 4 5 5 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 150 | 12 42 45 43 50 61 78 74 150 150 146 71 114 4 Greatest Support 93 | 20 20 20 20 32 69 80 80 80 80 80 84 93 20 Greatest Overweight (x) 5 | . 2 2 2 2 1 1 . 1 1 3 1 5 . Average Overweight (x) . | . . 1 1 1 . . . . 1 . . . . Largest Inventory Capacity 36 | 6 16 16 16 16 16 16 16 36 36 36 16 18 4 Average Capacity 17 | 6 9 16 16 16 15 16 16 26 36 21 16 16 4 Most Carried 24 | 6 16 16 16 16 16 16 16 20 20 24 16 18 4 Average Carried 15 | 6 7 15 15 15 15 15 15 17 20 14 15 15 4 Final Capacity 36 | 6 16 16 16 16 16 16 16 36 36 16 16 4 4 Final Carried 20 | 6 16 16 16 16 16 16 16 20 20 15 16 4 4 Class Distribution -------------------- 28% | Mutant 23% | Scavenger-Mutant 13% | Skirmisher 8% | Derelict-Mutant 6% | Scavenger-Gunner 6% | Hauler-Mutant 5% | Derelict-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Gunner | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Extension Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Matter Collected 5034 | 200 163 448 117 194 617 138 218 854 . 748 171 1015 151 Remotely . | . . . . . . . . . . . . . . Salvage Created 5558 | . 266 742 137 595 881 138 108 706 . 526 191 1268 . Parts 270 | . 17 54 11 18 51 9 6 33 . 15 9 47 . Haulers Intercepted 2 | . . 1 . . . . . . . . . 1 . Recyclers Shooed 10 | . . 3 2 3 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . 1 30 . 31 . . . Prevented 6 | . . . . . . . 2 4 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Combat Hostiles Destroyed 107 | . 6 14 2 7 17 3 4 18 . 14 4 18 . Guns 33 | . 5 1 1 5 9 1 1 2 . 1 1 6 . Cannons 38 | . 1 6 . . . 1 1 9 . 6 3 11 . AOE 34 | . . 7 1 . 8 1 2 7 . 7 . 1 . Classes Destroyed 15 | . 2 9 . 1 2 . . 1 . . . . . Worker 7 | . . 1 2 1 1 1 . . . . 1 . . Builder 6 | . . 2 . . 2 . . . . . 1 1 . Tunneler 2 | . . 1 . . 1 . . . . . . . . Hauler 2 | . . 1 . . . . . . . . . 1 . Recycler 8 | . . 1 1 2 3 . . . . . . 1 . Operator 1 | . . 1 . . . . . . . . . . . Watcher 4 | . 1 2 . . . 1 . . . . . . . Swarmer 20 | . . 3 2 . 3 3 3 6 . . . . . Grunt 41 | . 6 7 . 3 6 . . 4 . 6 1 8 . Brawler 8 | . . 1 . . . . . 3 . 4 . . . Duelist 8 | . . . . 1 1 . . 4 . 2 . . . Protector 1 | . . . . . . . . 1 . . . . . Sentry 12 | . . 3 . 3 2 . . 1 . . 1 2 . Hunter 6 | . . . . . 1 . . . . 1 . 4 . Programmer 12 | . . . . . 4 . 1 . . 1 2 4 . Best Kill Streak 7 | . 2 5 2 5 5 3 3 7 . 4 1 3 . Combat Bots Only 7 | . 2 3 2 2 3 3 3 7 . 4 1 3 . Max Kills in Single Turn 3 | . 1 2 1 1 3 1 2 3 . 3 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 2 1 . 3 1 2 2 . 3 . 1 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Damage Taken 14501 | . 427 684 6 597 1802 733 406 698 . 2452 645 5488 563 Core 2382 | . 73 76 6 121 246 53 26 90 . 476 31 978 206 Absorbed by Shields 61 | . . . . . . . . . . . . . 61 Core Remaining (%) 73 | 100 70 . 79 78 64 . . . . 24 96 . . Volleys Fired 365 | . 33 60 10 34 64 12 12 24 . 38 15 63 . Largest 4 | . 2 2 2 2 2 4 4 4 . 4 4 4 . Hottest 278 | . 105 75 58 110 108 198 189 202 . 204 190 278 . Shots Fired 805 | . 66 90 20 59 117 39 27 80 . 93 31 183 . Gun 448 | . 63 25 10 59 105 23 8 12 . 41 15 87 . Cannon 305 | . 3 48 9 . . 15 16 62 . 43 13 96 . Launcher 52 | . . 17 1 . 12 1 3 6 . 9 3 . . Special . | . . . . . . . . . . . . . . Kinetic 532 | . 27 63 19 13 44 26 24 74 . 75 24 143 . Thermal 90 | . 36 . . . 13 . . . . 3 . 38 . Explosive 26 | . . . . . 12 . . 2 . 9 3 . . Electromagnetic 157 | . 3 27 1 46 48 13 3 4 . 6 4 2 . Robot Hit Streak 21 | . 11 6 7 11 21 11 3 5 . 12 10 8 . Robot Miss Streak 22 | . 4 5 2 3 6 9 8 22 . 8 2 7 . Penetration Max 1 | . . . . . . . . . . 1 . 1 . Secondary Targets 1 | . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 514 | . 46 50 14 46 79 26 15 45 . 76 22 95 . Core Hits 346 | . 18 34 6 16 58 15 6 57 . 66 19 51 . Critical Hits 16 | . . 1 . . . 1 . 1 . . 1 12 . Critical Kills 6 | . . 1 . . . . . 1 . . . 4 . Critical Parts Destroyed 9 | . . . . . . 1 . . . . 1 7 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16290 | . 498 1348 257 1055 2030 609 387 2026 . 3656 1041 3383 . Guns 5449 | . 481 192 91 854 983 194 109 148 . 697 329 1371 . Cannons 4925 | . 17 537 104 . . 187 112 957 . 1027 368 1616 . Explosions 5806 | . . 619 62 201 1025 170 136 921 . 1932 344 396 . Melee . | . . . . . . . . . . . . . . Ramming 110 | . . . . . 22 58 30 . . . . . . Kinetic 7776 | . 148 647 195 112 471 304 221 1105 . 1562 635 2376 . Thermal 1788 | . 315 101 17 28 286 113 53 54 . 76 . 745 . Explosive 4215 | . . . . 173 1025 . . 504 . 1932 344 237 . Electromagnetic 2401 | . 35 600 45 742 226 134 83 363 . 86 62 25 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 15 | . . 1 1 . 5 3 5 5 5 8 . 15 15 Average Corruption 4 | . . 1 1 . 4 2 3 5 5 7 . 7 15 Corruption Purged . | . . . . . . . . . . . . . . Effects 162 | . . . 7 . 31 1 13 21 . 56 . 23 10 Message Errors 35 | . . . 3 . 6 . 5 4 . 14 . 2 1 Matter Fused 22 | . . . . . 3 1 1 3 . 8 . 5 1 Heat Flow Errors 11 | . . . . . 5 . 1 1 . 3 . 1 . Energy Discharges 22 | . . . 3 . 4 . 1 4 . 6 . 3 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 16 | . . . 1 . 3 . 2 1 . 5 . 2 2 Data Loss (major) 8 | . . . . . 3 . . . . 4 . 1 . Misfires 9 | . . . . . 3 . . 2 . 4 . . . Misdirections 9 | . . . . . . . . . . . . 5 4 Targeting Errors 27 | . . . . . 3 . 3 5 . 12 . 4 . Weapon Failures 2 | . . . . . 1 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 446 | . . 3 . 38 22 33 . 30 . 91 148 81 . Projectiles 136 | . . 3 . . . 22 . 16 . . 81 14 . Explosions 310 | . . . . 38 22 11 . 14 . 91 67 67 . Melee . | . . . . . . . . . . . . . . Knockbacks 44 | . . 5 1 . . 2 2 5 . 15 3 11 . Impact . | . . . . . . . . . . . . . . Kinetic 43 | . . 5 1 . . 2 2 5 . 14 3 11 . Secondary 1 | . . . . . . . . . . 1 . . . Self-Inflicted Damage 672 | . . 44 . . 142 72 43 . . 167 62 142 . Shots 18 | . . 3 . . 4 2 2 . . 3 2 2 . Rammed 4 | . . . . . . 3 1 . . . . . . Targets Rammed 12 | . . . . . 2 6 4 . . . . . . Kicked 8 | . . . . . 2 3 3 . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 617 | . 84 54 16 9 252 186 192 617 . 401 101 593 . Average Temperature 123 | . 20 18 7 5 47 61 76 194 . 163 31 201 . Received Heat Transfer 2187 | . 243 243 . 288 186 . . 132 . 555 75 435 30 Effects 39 | . . . . . . . . 10 . 3 . 26 . Shutdowns 12 | . . . . . . . . 2 . . . 10 . Energy Bleed 5 | . . . . . . . . 2 . . . 3 . Interference 14 | . . . . . . . . 3 . 2 . 9 . Matter Decay 4 | . . . . . . . . 1 . 1 . 2 . Short Circuit 1 | . . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . . 1 . . . 1 . Damage (core) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . Parts Fried 10 | . . . . 6 . . . 4 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . . 1 . Heat Transferred 3108 | . 889 250 50 50 650 100 50 . . 175 . 894 . Parts Sabotaged 3 | . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 11 | . . 6 1 1 . 1 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Peak Influence 743 | . 203 303 102 227 743 385 . . . . 251 561 368 Average Influence 219 | . 72 140 41 80 425 254 . . . . 165 311 297 Maximum Alert Level 3 | . 1 1 . 1 3 1 . . . . 1 2 1 Low Security (%) 61 | 100 97 78 100 85 30 48 . . . . 60 43 . Level 1 18 | . 2 21 . 14 1 51 . . . . 39 20 100 Level 2 19 | . . . . . 64 . . . . . . 36 . Level 3 . | . . . . . 3 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 3 . 1 9 3 . 1 . 1 2 9 . Investigation 6 | . . . . . 2 . . . . . 1 3 . Extermination 5 | . . . . . 1 1 . . . . 1 2 . Reinforcement 14 | . 1 3 . 1 4 2 . . . . . 3 . Assault 5 | . . . . . 2 . . 1 . 1 . 1 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . 1 1 . . . . . . 2 . Haulers Reinforced 2 | . . . . . 1 . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Distress Signals 12 | . 1 3 . 3 1 . . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 220 | . 15 25 3 21 29 16 4 22 . 31 12 33 9 Peak Tracking Total 11 | . 4 5 3 4 7 4 3 9 . 10 4 11 8 Tactical Retreats 17 | . . . . 3 . 5 . 2 . 1 2 3 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Traps Triggered 8 | . . . . . 1 2 . . . . . 3 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 4 | . . . . 2 . . . . . . . 2 . Triggered 2 | . . . . 1 . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Machines Disabled 24 | . . 1 . 1 4 2 . 1 . 2 3 8 2 Max in Single Turn 2 | . . 1 . 1 2 2 . 1 . 1 2 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . Energy Cycler 2 | . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Machines Accessed 39 | . 4 4 . 1 8 4 . 1 4 . 4 6 3 Terminals 23 | . 4 4 . 1 3 3 . . . . 2 3 3 Fabricators 6 | . . . . . 3 1 . . . . 1 1 . Repair Stations 3 | . . . . . 1 . . . . . 1 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 97 | . 6 9 . 2 23 6 . 1 25 . 5 15 5 Successful 61 | . 5 5 . 1 14 3 . 1 25 . . 6 1 Failed 36 | . 1 4 . 1 9 3 . . . . 5 9 4 Catastrophic 7 | . . . . . 1 . . . . . 2 3 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 6 | . . . . . 3 . . . . . . . 3 Terminals 41 | . 6 9 . 2 5 4 . . . . 3 7 5 Fabricators 21 | . . . . . 14 2 . . . . 1 4 . Repair Stations 6 | . . . . . 2 . . . . . 1 3 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Terminal Hacks 42 | . 5 5 . 1 1 1 . 1 25 . . 2 1 Record 13 | . . . . . . . . 1 11 . . 1 . Part Schematic 4 | . . . . . . . . . 4 . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open Door 2 | . . . . . . . . . . . . 1 1 Emergency Access Points 2 | . . 1 . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . . Locate Traps 5 | . 2 2 . . . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . 7 2 . . . . . 1 . Network Status 2 | . . . . . 2 . . . . . . . . Load Schematic 4 | . . . . . 2 1 . . . . . 1 . Build 4 | . . . . . 3 1 . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . . 2 . Scan Component 2 | . . . . . 1 . . . . . . 1 . Repair 2 | . . . . . 1 . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks 5 | . . . . . 5 . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . Siphon 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 1 2 . 1 6 3 . . . . 4 6 3 Full Trace Events 7 | . . . . 1 2 . . . . . 1 3 . Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . 4 . . . . Parts Built 2 | . . . . . 1 1 . . . . . . . Matter 570 | . . . . . 285 285 . . . . . . . Time 202 | . . . . . 152 50 . . . . . . . Total Part Build Rating 10 | . . . . . 5 5 . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . 1 . Time 51 | . . . . . 26 . . . . . . 25 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . 1 . Robots Rewired 5 | . . . . 1 . . . 2 . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Total Allies 10 | . . . 1 1 . . . 2 . 3 . . 3 Largest Group 3 | . . . 1 1 . . . 2 . 3 2 . 2 Highest-Rated Group 192 | . . . 31 16 . . . 60 . 192 98 . 84 Highest-Rated Ally 94 | . . . 31 16 . . . 30 . 94 49 . 49 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 103 | . . . 2 4 . . . 11 . 71 10 . 5 Total Damage 3092 | . . . 44 49 . . . 340 . 2130 316 . 213 Kills 18 | . . . 1 . . . . . . 14 2 . 1 Allies Corrupted 1 | . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . 1 . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . . . . 18 . Items 18 | . . . . . . . . . . . . 18 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Turns Passed 10411 | 5 573 645 1124 683 1607 900 495 700 119 1422 857 1162 119 Spaces Moved 5827 | 5 296 261 609 252 850 530 347 425 80 756 455 720 241 Core 102 | . . . . . . . . . . . . 34 68 Treads . | . . . . . . . . . . . . . . Legs 5369 | 5 296 261 609 252 850 530 347 425 80 756 455 503 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 356 | . . . . . . . . . . . . 183 173 Fastest Speed 40 | 120 120 150 150 150 120 120 120 120 150 120 120 40 40 Average Speed 135 | 120 142 176 174 173 127 130 120 136 150 137 135 116 44 Slowest Speed 270 | 120 180 180 180 180 155 152 120 150 150 210 150 270 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . 8 1 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 2 65 28 98 22 21 14 68 63 68 82 13 16 40 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . Known Exits Taken 3 | . . . 1 1 . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 . . 1 1 . 1 1 1 1 1 . Scrap Searched 11 | . . . 1 . . . 3 3 . 4 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 464 | . . 13 5 49 66 4 6 31 . 107 62 121 . Melee . | . . . . . . . . . . . . . . Projectile 92 | . . . . . . . 2 5 . 3 3 79 . AOE 372 | . . 13 5 49 66 4 4 26 . 104 59 42 . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Total 7689 | 4 392 368 652 446 1264 714 403 488 79 1058 667 902 252 Wait 982 | . 22 . 15 109 252 112 37 9 . 223 165 38 . Move 5797 | 4 295 260 608 251 849 529 346 424 79 755 454 704 239 Hop 8 | . . . . . . . . . . . . 7 1 Pick Up 115 | . 11 14 6 10 25 13 1 6 . 10 7 12 . Fast Attach 82 | . 3 2 1 6 15 9 . 2 . 9 11 20 4 Attach 59 | . 2 4 1 3 8 3 1 3 . 11 5 18 . Detach 10 | . 1 . 1 . 1 1 . 1 . . 3 2 . Swap 80 | . 12 11 3 7 16 10 2 4 . 3 . 12 . Drop 140 | . 13 17 7 17 32 19 . 1 . . 7 24 3 Fire 365 | . 33 60 10 34 64 12 12 24 . 38 15 63 . Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 12 | . . . . . 2 6 4 . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 Rewire 30 | . . . . 7 . . . 14 . 9 . . . Trap 4 | . . . . 2 . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Extension (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 395 | -10/Materials | Discovered new exit (range 13) 460 | -10/Materials | Discovered new exit (range 13) 561 | -10/Materials | Discovered new exit (range 11) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Utility x2 896 | -9/Materials | Build established: Scavenger-Mutant 1018 | -9/Materials | Discovered new exit (range 9) 1224 | -9/Materials | Entered Mines 1245 | -9/Mines | Met a Derelict bent on vengeance 1247 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1254 | -9/Mines | Found Prototype Device 1254 | -9/Mines | Identified Exp. Sensor Array 1269 | -9/Mines | Learned location of 1 exit from Lower Caves 1276 | -9/Mines | Discovered new exit (range 5) 1286 | -9/Mines | Identified exit to Materials 1423 | -9/Mines | Found a hidden stash of uninstalled traps 1503 | -9/Mines | Build established: Mutant 1764 | -9/Mines | Received a Mining Laser from a helpful Derelict 2103 | -9/Mines | Discovered exit to Materials (range 12) 2348 | -9/Mines | Entered Materials 2348 | -8/Materials | Evolved 2 slots: Utility x2 3028 | -8/Materials | Discovered new exit (range 3) 3030 | -8/Materials | Identified exit to Factory 3031 | -8/Materials | Entered Factory 3031 | -7/Factory | Evolved 2 slots: Propulsion x2 3312 | -7/Factory | Build established: Scavenger-Mutant 3348 | -7/Factory | Fabricated Exp. Sensor Array? 3515 | -7/Factory | Local fabrication network quarantined 4462 | -7/Factory | Repaired Lrg. Storage Unit 4492 | -7/Factory | Discovered new exit (range 12) 4631 | -7/Factory | First assault squad dispatched 4638 | -7/Factory | Build established: Mutant 4638 | -7/Factory | Entered another Factory area 4638 | -6/Factory | Evolved 2 slots: Weapon x2 4950 | -6/Factory | Build established: Skirmisher 4966 | -6/Factory | Fabricated Exp. Sensor Array (x1) 5448 | -6/Factory | Discovered new exit (range 19) 5538 | -6/Factory | Entered Lower Caves 5539 | -6/Lower Caves | Identified exit to Lower Caves 5649 | -6/Lower Caves | Learned Factory emergency access door positions 5802 | -6/Lower Caves | Encountered a Warlord checkpoint 6033 | -6/Lower Caves | Entered another Lower Caves area 6047 | -6/Lower Caves | Discovered new exit (range 8) 6191 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6226 | -6/Lower Caves | Destroyed 7 combat bots 6531 | -6/Lower Caves | Discovered new exit (range 13) 6679 | -6/Lower Caves | Build established: Hauler-Mutant 6733 | -6/Lower Caves | Entered Data Miner 6733 | -6/Data Miner | Discovered new exit (range 6) 6762 | -6/Data Miner | Met Data Miner 6790 | -6/Data Miner | Learned location of Section 7 (-2) 6790 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6814 | -6/Data Miner | Received God Mode back door access code from Data Miner 6852 | -6/Data Miner | Entered Proximity Caves 7139 | -5/Proximity Caves | Escorted by Enhanced Grunt 7144 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7195 | -5/Proximity Caves | Lost 8 parts (1p3n1u3w) 7259 | -5/Proximity Caves | Core integrity fell below 50% 7309 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 7409 | -5/Proximity Caves | Learned Factory trap positions 7550 | -5/Proximity Caves | Build established: Gunner 7613 | -5/Proximity Caves | Spotted B-75 Beast 7628 | -5/Proximity Caves | Allies destroyed B-75 Beast 7658 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 8065 | -5/Proximity Caves | Discovered new exit (range 14) 8201 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 8274 | -5/Proximity Caves | Entered Factory 8274 | -5/Factory | Accompanied by 2 allies 8274 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8275 | -5/Factory | Loaded intel: 70 trap records 8369 | -5/Factory | Build established: Derelict-Mutant 8850 | -5/Factory | Build established: Derelict-Gunner 9050 | -5/Factory | Discovered new exit (range 7) 9131 | -5/Factory | Entered another Factory area 9131 | -4/Factory | Evolved 2 slots: Utility x2 9222 | -4/Factory | Repaired Flexi-carbon Leg 9500 | -4/Factory | Build established: Scavenger-Gunner 9756 | -4/Factory | Identified exit to Garrison 9779 | -4/Factory | Incoming assault squad redirected 10025 | -4/Factory | Crushed by falling debris 10025 | -4/Factory | Core integrity fell below 50% 10025 | -4/Factory | System corruption reached 10% 10102 | -4/Factory | Lost 12 parts (4n3u5w) 10223 | -4/Factory | Lost 12 parts (1p5n3u3w) 10254 | -4/Factory | Core integrity fell below 20% 10277 | -4/Factory | Incoming investigation squad redirected 10291 | -4/Factory | Discovered new exit (range 6) 10293 | -4/Factory | Entered Extension 10329 | -4/Extension | Rescued a captive Derelict 10366 | -4/Extension | Energy Cycler disabled 10367 | -4/Extension | Rescued a captive Derelict 10367 | -4/Extension | Rescued a captive Derelict 10367 | -4/Extension | Rescued a captive Derelict 10371 | -4/Extension | Rescued a captive Derelict 10371 | -4/Extension | Rescued a captive Derelict 10371 | -4/Extension | Rescued a captive Derelict 10375 | -4/Extension | Rescued a captive Derelict 10376 | -4/Extension | Rescued a captive Derelict 10406 | -4/Extension | Spotted B-86 Titan 10409 | -4/Extension | Spotted B-86 Titan 10410 | -4/Extension | Discovered new exit (range 15) 10412 | -4/Extension | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 10377_ Penetrated by Slug. 10380_ U-05 Engineer lays Concrete. 10386_ System corrupted: Energy discharge (-23). 10393_ Acquired 76 matter. 10393_ Acquired 75 matter. 10395_ Connecting with Terminal... 10396_ Acquired Adv. Heat Sink. 10398_ Acquired Unknown Treads. 10398_ Identified Imp. Treads. 10399_ Dropped Imp. Treads. 10400_ Acquired Power Maul. 10402_ Dropped Imp. Thermal Shield. 10402_ Dropped Adv. Heat Sink. 10407_ Centrium Wheel destroyed. 10407_ Penetrated by Slug. 10407_ Slug penetrates U-05 Engineer. 10408_ XFPHHVAATHL KPH19SV V 10410_ EXIT=FOUND 10412_ Adv. Targeting Computer destroyed. 10412_ Power Maul destroyed. Map ----- +----------------------------------------------------+ | #?????????????????# #????????????????????? | | #?????????????????# #????????????????????? | | #????????????????## #????????????????????? | | ###????????? #????????????????????? | | ??????????????# ######### #????????????????????? | | ???????????????#??????????# #????????????????????? | | ????????????????????????### #????????????????????? | | ??????????????????????### # #????????????????????? | | ??????????????????????#=!=# #????????????????????? | | ??????????????????????# ![=!#????????????????????? | | ??????????????????????###T# #????????????????????? | | ????????????????????????### #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #??##??#?????????????? | | ????????????????????????### ### ## ### ??????????? | | ????????????????????????#""u" " ""????????? | | ????????????????????????# " " #???????? | | ????????????????????????# #???????? | | ??????????????????????### #???????? | | ???????????############;; #???????? | | ?????????? A ????????? | | ?????????? ????????? | | ?????????? @ ????????? | | ?????????? ????????? | | ??????????R R R BB BB ????????? | | ???????????############## BB BB ?????????? | | ????????????????????????# ?????????? | | ????????????????????????# ??????????? | | ????????????????????????# ??????????? | | ????????????????????????# ??????????? | | ????????????????????????######T# ###???????????? | | ??????????????????????????????## < #?????????????? | | ?????????????????????????????????###?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 34 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 26 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 600 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 14 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Defensive Hacking 12 Item Schematics ----------------- Exp. Sensor Array | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussHypercooledGenerator Manual? 0 Play Time 01:36:09 Cumulative 214.1 hours Start 2020.01.28 @ 17:07:10 End 2020.01.28 @ 22:31:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 339 Rogue 338 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 60 Gallery% 77 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: c3db825a-0d9c-463b-8ab6-cea792a016c1