Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 03:37:39

Player: Calasmeer

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (187)     935
Value Destroyed (6186)     6186
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1666)               1666
              TOTAL SCORE: 13867

 Bonus
-------
High Alert Combat Kills    50
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      616

 Cogmind 
---------
Core Integrity             753/1000
Matter                     350/450
Energy                     170/170
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (250) Ox1
Location                   -5/Warlord

 Parts 
-------
>               --- POWER (2) --------
          Light Antimatter Reactor
>               --- PROPULSION (4) ---
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY (7) ------
  High-capacity Storage Unit
        Compact Matter Pod
       Improved Trap Scanner
       Advanced Visual Processing Unit
       Advanced Targeting Computer
                Minesniffer Drone Bay (7/10)
>               --- WEAPON (4) -------
                Vortex Cannon
                Mass Driver
                Mass Driver
>               --- INVENTORY (20) ---
                Neutrino Core
       Improved Cooling System
       Improved Coolant Injector
          Large Storage Unit
       Improved Sensor Array
                Recoil Nullifier
       Improved Transmission Jammer
        Layered Medium Armor Plating
      Makeshift Ablative Armor
                Minesniffer Drone Bay (10/10)
                Minesniffer Drone Bay (10/10)
                Plasma Storm
                Vortex Cannon (26)
          Heavy Machine Gun
                Thermoblaster
                Vortex Lance (40)

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Light Antimatter Reactor
>               --- PROPULSION -------
         Medium Treads
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
        Compact Matter Pod
       Improved Trap Scanner
       Advanced Visual Processing Unit
       Advanced Targeting Computer
                Minesniffer Drone Bay
>               --- WEAPON -----------
                Vortex Cannon
                Mass Driver
                Mass Driver
>               --- INVENTORY --------
       Improved Cooling System
       Improved Coolant Injector
          Large Storage Unit
       Improved Sensor Array
                Recoil Nullifier
       Improved Transmission Jammer
        Layered Medium Armor Plating
      Makeshift Ablative Armor
                Minesniffer Drone Bay
                Minesniffer Drone Bay
                Plasma Storm
                Vortex Cannon
          Heavy Machine Gun
                Thermoblaster
                Vortex Lance
[Rating: 96]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Wave Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Missile Launcher
  Special Weapon           Plasma Flamer
  Slashing Weapon          Chainsword
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   1   1   1   .   .   1   .   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
Parts Attached             158  | 7   4   18  4   22  10  25  20  1   15  11  5   16  
  Power                    16   | 1   .   2   1   4   .   4   .   .   1   1   1   1   
    Engine                 9    | 1   .   1   1   2   .   3   .   .   .   1   .   .   
    Core                   4    | .   .   1   .   2   .   .   .   .   .   .   1   .   
    Reactor                3    | .   .   .   .   .   .   1   .   .   1   .   .   1   
  Propulsion               42   | 2   2   4   1   6   2   9   5   .   2   4   1   4   
    Treads                 32   | .   2   4   1   6   2   2   4   .   2   4   1   4   
    Leg                    8    | .   .   .   .   .   .   7   1   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 2   2   4   .   4   4   4   2   .   6   2   2   7   
    Device                 18   | 1   1   .   .   2   2   1   1   .   5   1   2   2   
    Storage                5    | 1   1   .   .   .   .   .   .   .   1   .   .   2   
    Processor              5    | .   .   1   .   1   .   3   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             10   | .   .   3   .   1   1   .   1   .   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   .   8   2   8   4   8   13  1   6   4   1   4   
    Energy Gun             15   | 1   .   4   1   3   1   .   2   .   2   1   .   .   
    Energy Cannon          8    | .   .   1   .   1   .   3   .   1   .   .   .   2   
    Ballistic Gun          24   | 1   .   3   1   2   3   5   4   .   4   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   1   .   .   1   .   .   1   .   1   
    Launcher               3    | .   .   .   .   1   .   .   1   .   .   .   1   .   
    Special Weapon         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   2   .   .   1   2   .   .   1   .   .   3   
Parts Lost                 37   | .   .   4   4   10  1   1   10  .   .   5   .   2   
  Power                    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   
  Propulsion               12   | .   .   1   1   1   1   1   4   .   .   2   .   1   
  Utility                  9    | .   .   1   1   3   .   .   1   .   .   2   .   1   
  Weapon                   13   | .   .   1   2   4   .   .   5   .   .   1   .   .   
  Highest Loss Streak      5    | .   .   2   4   4   1   1   5   .   .   3   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 97  96  90  96  99  90  100 99  93  100 95  
  Engine                   4    | .   14  7   6   5   7   5   6   6   5   5   .   .   
  Core                     1    | .   .   2   4   3   .   .   .   .   .   .   4   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   5   5   5   4   
  Treads                   19   | .   19  21  21  26  23  10  9   26  23  22  23  22  
  Leg                      4    | .   .   .   .   .   .   14  14  .   .   .   .   .   
  Device                   9    | .   14  1   .   7   13  7   8   13  17  12  17  14  
  Storage                  7    | .   14  11  11  9   7   6   6   6   5   5   5   6   
  Processor                12   | .   .   9   11  8   .   18  17  13  11  11  11  11  
  Protection               6    | .   .   9   9   4   10  6   5   6   5   4   5   4   
  Energy Gun               4    | .   14  10  2   11  2   .   3   6   3   7   1   .   
  Energy Cannon            3    | .   .   1   11  4   7   6   2   5   4   .   .   1   
  Ballistic Gun            12   | .   14  20  18  6   19  19  8   6   7   11  11  8   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   3   6   3   .   5   6   
  Launcher                 1    | .   .   .   .   2   .   .   .   .   .   .   3   3   
Peak Build Rating          96   | 9   9   22  22  31  42  60  60  54  78  79  79  96  
  Average Rating           49   | 5   7   16  19  26  39  51  50  53  68  71  77  82  
  On Entrance              39   | .   9   7   22  16  29  42  53  52  54  78  78  77  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 15  30  42  42  50  61  68  63  66  83  83  90  108 
  Greatest Support         109  | 26  40  46  46  66  68  88  82  82  88  96  96  109 
  Greatest Overweight (x)  3    | .   .   1   1   1   .   3   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  15  15  20  
  Average Capacity         15   | 6   12  15  15  15  15  15  15  15  15  15  15  16  
  Most Carried             20   | 4   8   15  15  15  15  15  15  11  15  15  15  20  
  Average Carried          14   | 3   6   13  14  14  14  14  12  11  12  14  14  15  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  15  15  20  
  Final Carried            20   | 4   8   15  13  14  15  15  11  11  15  14  14  20  

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 19% | Tank
 13% | Gunner
  8% | Scavenger-Tank
  7% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
             Tank | -9/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
 Scavenger-Gunner | -5/Warlord

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  War  
Matter Collected           4944 | 265  .    738  226  579  25   1118 633  .    344  326  240  450  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7966 | 62   .    1366 496  1485 82   1688 1043 .    533  748  324  139  
  Parts                    398  | 4    .    93   29   66   2    94   35   .    17   22   33   3    
Haulers Intercepted        2    | .    .    .    .    1    .    .    .    .    1    .    .    .    
Recyclers Shooed           6    | .    .    1    1    2    .    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      65   | .    .    .    .    .    .    .    21   .    .    19   25   .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    .    1    7    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War 
Combat Hostiles Destroyed  136  | .   .   22  12  24  1   17  20  .   7   11  16  6   
  Melee                    5    | .   .   .   .   1   .   .   2   .   .   2   .   .   
  Guns                     74   | .   .   22  7   14  .   7   7   .   4   9   4   .   
  Cannons                  44   | .   .   .   4   6   1   10  10  .   3   .   4   6   
  AOE                      12   | .   .   .   .   3   .   .   1   .   .   .   8   .   
Classes Destroyed          18   | 2   .   7   2   2   1   1   2   .   .   .   .   1   
  Worker                   8    | .   .   1   .   3   1   3   .   .   .   .   .   .   
  Builder                  3    | .   .   1   1   1   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycler                 16   | 1   .   3   2   4   .   5   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 6    | .   .   2   .   2   1   1   .   .   .   .   .   .   
  Watcher                  10   | .   .   3   .   3   .   4   .   .   .   .   .   .   
  Swarmer                  47   | .   .   2   6   5   .   3   9   .   4   1   13  4   
  Grunt                    40   | .   .   11  3   9   .   6   8   .   1   2   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   3   .   1   
  Duelist                  7    | .   .   .   1   .   .   3   1   .   .   2   .   .   
  Sentry                   24   | .   .   9   .   8   .   2   1   .   2   1   1   .   
  Demolisher               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   2   .   .   .   .   .   2   2   .   
  Programmer               4    | .   .   .   .   .   1   3   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Savage                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | 2   .   4   4   9   1   6   9   .   5   7   8   4   
  Combat Bots Only         9    | .   .   4   4   3   1   5   9   .   5   7   8   4   
Max Kills in Single Turn   4    | 1   .   2   1   2   1   1   2   .   1   2   4   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 4    | .   .   .   .   2   .   .   1   .   .   .   4   .   
  Melee                    1    | .   .   .   .   1   .   .   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  War  
Hostile Shots Fired        848   | .    .    105  98   169  6    132  130  .    44   62   54   48   
  Missed                   249   | .    .    28   17   42   3    59   37   .    15   12   20   16   
Damage Taken               9505  | .    .    1026 872  2122 43   1205 1541 .    569  1076 310  741  
  Core                     1050  | .    .    145  120  335  .    47   156  .    18   98   26   105  
  Absorbed by Shields      248   | .    .    .    .    .    .    .    .    .    .    .    248  .    
  Regen/Repaired (Parts)   296   | .    .    116  .    .    .    .    .    .    .    .    .    180  
Core Remaining (%)         74    | 100  100  .    33   39   100  .    .    76   .    .    .    .    
Volleys Fired              393   | 6    1    73   47   84   4    71   37   .    17   19   16   18   
  Largest                  4     | 2    2    3    3    3    4    4    4    .    4    4    4    3    
  Hottest                  247   | 70   70   154  154  194  176  173  203  .    247  171  182  164  
Shots Fired                1138  | 12   2    216  117  179  16   270  98   .    68   60   57   43   
  Gun                      859   | 12   2    213  82   143  12   200  58   .    43   60   34   .    
  Cannon                   263   | .    .    3    35   29   4    70   38   .    25   .    16   43   
  Launcher                 16    | .    .    .    .    7    .    .    2    .    .    .    7    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  729   | 6    1    143  78   58   9    200  66   .    43   41   48   36   
  Thermal                  375   | 6    1    73   39   114  7    70   30   .    25   10   .    .    
  Explosive                16    | .    .    .    .    7    .    .    2    .    .    .    7    .    
  Electromagnetic          11    | .    .    .    .    .    .    .    .    .    .    9    2    .    
  Entropic                 7     | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         31    | 3    .    16   8    16   9    12   19   .    31   13   12   7    
  Robot Miss Streak        6     | 1    3    6    4    3    1    5    4    .    2    3    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    1    .    .    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    1    .    .    
Shots Hit Robots           709   | 6    .    135  66   120  9    146  74   .    51   50   26   26   
  Core Hits                310   | 3    .    53   21   63   3    54   38   .    15   23   26   11   
  Critical Kills           2     | .    .    .    1    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 5     | .    .    1    1    .    .    2    .    .    .    1    .    .    
  Critical Strikes         28    | .    .    10   2    2    .    2    4    .    .    5    2    1    
    Burn                   11    | .    .    9    .    2    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    .    1    1    .    .    2    .    .    .    1    1    .    
    Blast                  4     | .    .    .    .    .    .    .    2    .    .    .    1    1    
    Sever                  6     | .    .    .    .    .    .    .    2    .    .    4    .    .    
Melee Attacks              25    | .    .    .    .    .    .    .    15   .    .    10   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 25    | .    .    .    .    .    .    .    15   .    .    10   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            25    | .    .    .    .    .    .    .    15   .    .    10   .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17660 | 85   .    1982 1065 2530 219  3480 2609 .    1524 1649 1308 1209 
  Guns                     9839  | 85   .    1982 609  1583 99   2310 780  .    866  1093 432  .    
  Cannons                  5203  | .    .    .    456  452  120  1170 855  .    658  .    283  1209 
  Explosions               1116  | .    .    .    .    454  .    .    69   .    .    .    593  .    
  Melee                    1461  | .    .    .    .    .    .    .    905  .    .    556  .    .    
  Ramming                  41    | .    .    .    .    41   .    .    .    .    .    .    .    .    
  Kinetic                  8884  | 36   .    1204 575  513  58   2310 1110 .    922  721  674  761  
  Thermal                  5516  | 49   .    778  490  1522 161  1170 525  .    602  219  .    .    
  Explosive                1116  | .    .    .    .    454  .    .    69   .    .    .    593  .    
  Electromagnetic          194   | .    .    .    .    .    .    .    .    .    .    153  41   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1461  | .    .    .    .    .    .    .    905  .    .    556  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 448   | .    .    .    .    .    .    .    .    .    .    .    .    448  
Highest Corruption         8     | .    .    .    .    .    .    8    8    8    .    .    .    .    
  Average Corruption       6     | .    .    .    .    .    .    5    8    8    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  126   | .    .    .    .    .    .    41   71   14   .    .    .    .    
    Message Errors         39    | .    .    .    .    .    .    10   24   5    .    .    .    .    
    Matter Fused           23    | .    .    .    .    .    .    6    13   4    .    .    .    .    
    Heat Flow Errors       17    | .    .    .    .    .    .    4    12   1    .    .    .    .    
    Energy Discharges      15    | .    .    .    .    .    .    7    7    1    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    2    10   1    .    .    .    .    
    Data Loss (major)      7     | .    .    .    .    .    .    6    1    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    1    .    2    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    3    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            156   | .    .    .    2    12   .    30   70   .    .    .    27   15   
  Projectiles              85    | .    .    .    2    .    .    30   24   .    .    .    14   15   
  Explosions               25    | .    .    .    .    12   .    .    .    .    .    .    13   .    
  Melee                    46    | .    .    .    .    .    .    .    46   .    .    .    .    .    
Knockbacks                 17    | .    .    .    .    1    .    .    3    .    1    .    2    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    1    .    .    3    .    1    .    2    10   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      26    | .    .    .    .    26   .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   9     | .    .    .    .    9    .    .    .    .    .    .    .    .    
Targets Rammed             10    | .    .    .    .    10   .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        692   | 54   9    344  396  692  228  360  422  253  342  127  64   48   
  Average Temperature      116   | 28   6    101  158  154  88   96   121  147  92   61   13   20   
  Received Heat Transfer   2202  | .    .    456  171  684  .    267  337  .    99   180  8    .    
  Effects                  34    | .    .    2    6    22   .    2    2    .    .    .    .    .    
    Shutdowns              4     | .    .    .    .    3    .    .    1    .    .    .    .    .    
    Energy Bleed           8     | .    .    2    .    4    .    2    .    .    .    .    .    .    
    Interference           11    | .    .    .    5    6    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    3    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    2    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    4    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    4    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             22    | .    .    7    .    7    3    1    2    .    2    .    .    .    
  Heat Transferred         10811 | 148  .    2627 888  3293 222  1679 844  .    777  333  .    .    
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War 
Peak Influence             548  | 10  21  355 331 548 230 257 .   .   216 .   .   .   
  Initial                  200  | .   6   8   111 76  200 14  .   .   .   .   .   .   
  Average                  168  | 3   18  183 211 298 187 95  .   .   41  .   .   .   
Maximum Alert Level        2    | .   .   1   1   2   1   1   .   .   1   .   .   .   
  Low Security (%)         59   | 100 100 56  54  32  17  80  .   .   94  .   .   .   
  Level 1                  31   | .   .   43  45  28  82  19  .   .   5   .   .   .   
  Level 2                  8    | .   .   .   .   38  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   7   .   8   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   5   .   .   1   .   .   .   
  Reinforcement            7    | .   1   .   .   3   .   3   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War 
Distress Signals           7    | .   .   .   .   5   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              211  | .   3   32  14  46  2   35  20  .   9   9   13  28  
  Peak Tracking Total      9    | .   2   5   4   6   1   6   9   .   6   7   6   8   
  Tactical Retreats        15   | .   .   1   1   3   .   5   2   .   .   .   2   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War 
Traps Triggered            5    | .   .   .   .   1   .   4   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                28   | .   .   .   .   .   .   .   .   .   .   .   1   27  

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War 
Machines Disabled          13   | .   .   4   .   1   .   3   1   .   3   .   .   1   
  Max in Single Turn       2    | .   .   2   .   1   .   1   1   .   2   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War 
Machines Accessed          17   | .   .   7   .   1   1   .   1   1   .   1   .   5   
  Terminals                6    | .   .   4   .   .   1   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   .   14  .   1   1   .   1   1   .   1   .   14  
  Successful               31   | .   .   14  .   .   .   .   1   1   .   1   .   14  
  Failed                   2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   3   .   .   1   .   .   .   .   .   .   .   
  Terminals                8    | .   .   6   .   .   1   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   .   3   .   .   .   .   1   1   .   1   .   14  
  Record                   15   | .   .   1   .   .   .   .   .   1   .   .   .   13  
  Open Door                3    | .   .   .   .   .   .   .   1   .   .   1   .   1   
  Zone Layout              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   2   .   1   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   32  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   .   .   1   .   .   1   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   .   .   .   .   2   10  
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   .   7   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  War  
Turns Passed               13573 | 81   220  1642 554  1609 481  2035 2176 475  582  731  778  2209 
Spaces Moved               6943  | 56   148  767  215  720  278  957  1362 293  305  368  368  1106 
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5313  | .    81   767  215  720  278  270  542  293  305  368  368  1106 
  Legs                     1507  | .    .    .    .    .    .    687  820  .    .    .    .    .    
  Wheels                   120   | 53   67   .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   160  160  160  155  120  120  158  158  155  156  156  
  Average Speed            156   | 87   128  160  160  165  157  172  143  158  158  157  156  158  
  Slowest Speed            330   | 90   160  240  240  250  163  330  237  158  158  158  156  167  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    26   75   43   55   8    25   97   27   9    60   97   92   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    1    1    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    .    .    .    1    .    .    1    1    1    1    .    
Scrap Searched             7     | .    .    .    .    .    .    .    3    .    .    3    1    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Terrain Destroyed          316   | .    .    .    2    78   .    21   27   .    29   31   110  18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               139   | .    .    .    2    5    .    21   9    .    29   31   24   18   
  AOE                      177   | .    .    .    .    73   .    .    18   .    .    .    86   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  War  
Total                      8770 | 72   175  1021 335  975  310  1195 1494 305  365  466  534  1523 
  Wait                     1084 | .    19   136  69   114  14   109  49   11   12   50   141  360  
  Move                     6931 | 55   147  766  214  719  277  956  1361 292  304  367  367  1106 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 4    3    14   .    14   1    13   4    .    6    4    1    5    
  Fast Attach              63   | 7    1    4    1    7    5    11   8    1    6    3    1    8    
  Attach                   40   | .    .    6    2    6    2    4    8    .    3    5    1    3    
  Detach                   15   | .    .    1    .    .    1    .    3    .    2    1    .    7    
  Swap                     55   | .    3    8    1    9    3    10   4    .    6    3    3    5    
  Drop                     85   | .    1    13   1    12   3    21   5    1    9    4    4    11   
  Fire                     393  | 6    1    73   47   84   4    71   37   .    17   19   16   18   
  Melee                    25   | .    .    .    .    .    .    .    15   .    .    10   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    .    10   .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Upp / Ext)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     9 | -11/Scrapyard  | Discovered new exit (range 16)
    82 | -11/Scrapyard  | Entered Materials
   206 | -10/Materials  | Discovered new exit (range 6)
   289 | -10/Materials  | Discovered new exit (range 3)
   302 | -10/Materials  | Entered another Materials area
   302 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
   804 | -9/Materials   | Build established: Tank
   935 | -9/Materials   | Discovered new exit (range 3)
   941 | -9/Materials   | Identified exit to Materials
  1374 | -9/Materials   | Discovered exit to Materials (range 14)
  1803 | -9/Materials   | Repaired Imp. Treads
  1933 | -9/Materials   | Discovered new exit (range 7)
  1942 | -9/Materials   | Identified exit to Mines
  1944 | -9/Materials   | Entered Mines
  2116 | -9/Mines       | Learned location of Zion (-6)
  2147 | -9/Mines       | Core integrity fell below 50%
  2297 | -9/Mines       | Discovered exit to Materials (range 12)
  2320 | -9/Mines       | Assembled infested the area
  2325 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  2474 | -9/Mines       | Lost 4 parts (1n1u2w)
  2498 | -9/Mines       | Entered Materials
  2498 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2499 | -8/Materials   | Identified exit to Factory
  2797 | -8/Materials   | Build established: Gunner
  2894 | -8/Materials   | Garrison activated, responded to threat
  3001 | -8/Materials   | Lost 4 parts (1p3w)
  3329 | -8/Materials   | Garrison activated, responded to threat
  4078 | -8/Materials   | Core integrity fell below 50%
  4080 | -8/Materials   | Discovered exit to Factory (range 16)
  4107 | -8/Materials   | Entered Factory
  4107 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  4146 | -7/Factory     | Build established: Tank
  4306 | -7/Factory     | Discovered new exit (range 12)
  4588 | -7/Factory     | Entered another Factory area
  4588 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  4790 | -6/Factory     | Discovered new exit (range 20)
  4912 | -6/Factory     | Build established: Gunner
  5466 | -6/Factory     | Build established: Scavenger-Gunner
  6602 | -6/Factory     | Discovered new exit (range 17)
  6622 | -6/Factory     | Identified exit to Lower Caves
  6623 | -6/Factory     | Discovered new exit (range 11)
  6623 | -6/Factory     | Entered Lower Caves
  6657 | -6/Lower Caves | Spotted B-75 Beast
  7200 | -6/Lower Caves | Discovered new exit (range 13)
  7219 | -6/Lower Caves | Identified exit to Lower Caves
  7245 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
  7646 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
  7719 | -6/Lower Caves | Destroyed 9 combat bots
  7726 | -6/Lower Caves | Lost 5 parts (1n4w)
  7847 | -6/Lower Caves | Lost 4 parts (3n1w)
  8106 | -6/Lower Caves | Build established: Mutant
  8408 | -6/Lower Caves | Build established: Scavenger-Mutant
  8799 | -6/Lower Caves | Entered another Lower Caves area
  8800 | -6/Lower Caves | Encountered a Warlord checkpoint
  8918 | -6/Lower Caves | Discovered new exit (range 4)
  9061 | -6/Lower Caves | Build established: Scavenger-Gunner
  9274 | -6/Lower Caves | Entered Factory
  9274 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
  9275 | -5/Factory     | Identified exit to Extension
  9783 | -5/Factory     | Discovered new exit (range 14)
  9856 | -5/Factory     | Entered Upper Caves
  9903 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
  9956 | -5/Upper Caves | Destroyed 7 combat bots
  9959 | -5/Upper Caves | Lost 3 parts (1n2u)
 10435 | -5/Upper Caves | Discovered new exit (range 14)
 10548 | -5/Upper Caves | Learned Factory stockpile data
 10587 | -5/Upper Caves | Entered another Upper Caves area
 10589 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 10843 | -5/Upper Caves | Destroyed 8 combat bots
 10899 | -5/Upper Caves | Build established: Scavenger-Tank
 11148 | -5/Upper Caves | Discovered new exit (range 20)
 11314 | -5/Upper Caves | Discovered new exit (range 126)
 11365 | -5/Upper Caves | Entered Warlord
 11547 | -5/Warlord     | Discovered new exit (range 14)
 12000 | -5/Warlord     | Found Prototype Energy Gun
 12081 | -5/Warlord     | Found Prototype Device
 12081 | -5/Warlord     | Identified Minesniffer Drone Bay
 12159 | -5/Warlord     | Build established: Scavenger-Gunner
 12326 | -5/Warlord     | Met Warlord
 12351 | -5/Warlord     | Warlord's base attacked by MAIN.C
 12690 | -5/Warlord     | Spotted Striker
 12690 | -5/Warlord     | Spotted B-86 Titan
 12690 | -5/Warlord     | Warlord forces counterattacked
 12772 | -5/Warlord     | Lost 5 allies
 12777 | -5/Warlord     | Spotted Executioner
 12812 | -5/Warlord     | Lost 8 allies
 12914 | -5/Warlord     | Found Prototype Energy Cannon
 12914 | -5/Warlord     | Identified Vortex Cannon
 12917 | -5/Warlord     | Found Vortex Cannon
 12920 | -5/Warlord     | Found Prototype Piercing Weapon
 12920 | -5/Warlord     | Identified Vortex Lance
 13026 | -5/Warlord     | Warlord base infiltrated, sounded retreat
 13051 | -5/Warlord     | Spotted B-75 Beast
 13051 | -5/Warlord     | Spotted B-86 Titan
 13051 | -5/Warlord     | Spotted Striker
 13080 | -5/Warlord     | Destroyed Striker
 13084 | -5/Warlord     | Lost 6 allies
 13289 | -5/Warlord     | Found Minesniffer Drone Bay
 13291 | -5/Warlord     | Found Minesniffer Drone Bay
 13368 | -5/Warlord     | Lost 3 allies
 13540 | -5/Warlord     | Spotted Striker
 13565 | -5/Warlord     | Spotted Striker
 13574 | -5/Warlord     | Self-destructed

 Last Messages 
---------------
13546_ Slug penetrates B-74 Champion.
13549_ B-74 Champion destroyed.
13551_ ANNOUNCEMENT: Detected 1 Programmer
  squad, 2 Grunt squads, 1 Saboteur squad, with
  prototype support.
13552_ Slug penetrates Earth.
13552_ Slug penetrates Striker.
13552_ Striker knocked back.
13556_ Destroyed Prototype Device.
13556_ Striker knocked back.
13559_ Destroyed Impulse Thruster Array.
13559_ Striker knocked back.
13559_ Striker Prototype Piercing Weapon blasted
  off.
13559_ Striker knocked back.
13562_ Acquired 7 matter.
13570_ Acquired 14 matter.
13573_ Adv. Heat Sink destroyed.
13573_ Slug penetrates Wall.
13573_ Med. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ???????????????????????###########???????????????? |
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| ???????????????????????#         #      !  ##   #  |
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| ?????????????####??###?#####+##### |    =  ##      |
| ??????########""####X#####     ######+####+##      |
| ??????#                   ^^ %^  ^^^        #   "" |
| ??????#                    %   ^            +   #" |
| ??????#                     %               ""#### |
| ??????#++###############""              ### #????? |
| ??????#  ############??###%   """""     ###+###### |
| ??????#      """""""#???#"  s%"""""     #        # |
| ??????#         """"#???#"  d "" ""     #  """   # |
| #######"        """"#???##  %  ![==     #  """   # |
|      ##""      /""" #????#  %  *]%!     #  """   # |
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|    #???????#  #???#  """"" #????????#"""""##    #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          31
Energy Capacity            415
Matter Stores              450
Matter Capacity            450
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           7
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Scanalyzed
       Imp. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?

 Challenges 
------------
None

 Game 
------
Seed              HeatDynamicPenetrator
  Manual?         0
Play Time         01:40:23
  Cumulative      26.2 hours
  Start           2024.11.17 @ 01:54:33
  End             2024.11.17 @ 03:37:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           26
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          31
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2b33afb-b476-4069-9948-d9e58ab70fe0