Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.23 @ 17:23:37 Player: Sandwich Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (267) 1335 Value Destroyed (13942) 13942 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (8490) 8490 TOTAL SCORE: 32607 Bonus ------- High Alert Combat Kills 2980 Follower Combat Kills 3248 Met Imprinter 300 Was Imprinted 300 Acquired SGEMP 2000 Friendly Fire -338 Cogmind --------- Core Integrity 0/1600 Matter 115/300 Energy 99/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Huge Storage Unit CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Experimental Cooling System Experimental Cooling System Experimental Cooling System Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Weapon Cycler Zionite Weapon Casing SHELL Armor > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser Molecular Deconstructor > --- INVENTORY -------- Compact Particle Reactor Light Quantum Reactor Biometal Medium Treads Advanced Heavy Siege Treads Heavy Shield Leg Myomer Exoskeleton Experimental Cooling System Heavy Regenerative Plating Heavy Gatling Laser Heavy Gatling Laser Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Neutron Missile Launcher CR-A16's Pointy Stick SGEMP Prototype [Rating: 217] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Exoskeleton Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Heavy Gatling Laser Energy Gun Heavy Gatling Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 1 1 . . . . 1 . . . . . . . . Utility 10 | . . 1 1 1 . . . . . 1 . . 1 2 . 1 2 . Weapon 3 | . . 1 . . 1 . . . . . . . . . . 1 . . Parts Attached 200 | 6 2 12 10 12 6 7 1 1 7 2 10 19 11 30 19 15 9 21 Power 24 | 1 . 2 . . 1 2 . . . . 1 . 4 4 2 2 1 4 Engine 5 | 1 . 2 . . 1 1 . . . . . . . . . . . . Core 4 | . . . . . . 1 . . . . . . 2 . 1 . . . Reactor 15 | . . . . . . . . . . . 1 . 2 4 1 2 1 4 Propulsion 47 | 2 . 2 4 4 1 2 1 1 4 1 1 3 . 6 8 1 1 5 Treads 38 | 2 . 1 3 4 1 2 1 1 4 1 1 3 . 5 4 . 1 4 Leg 5 | . . . . . . . . . . . . . . 1 2 1 . 1 Wheel 4 | . . 1 1 . . . . . . . . . . . 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 73 | 1 2 2 5 3 2 1 . . . 1 4 10 3 14 5 8 7 5 Device 38 | . . . 2 1 1 1 . . . 1 2 8 1 9 2 4 5 1 Storage 5 | 1 1 . 1 . . . . . . . . . . 2 . . . . Processor 8 | . 1 2 . 1 . . . . . . . . . 1 1 1 1 . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 Protection 21 | . . . 2 1 1 . . . . . 2 2 2 2 2 3 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 . 6 1 5 2 2 . . 3 . 4 6 4 6 4 4 . 7 Energy Gun 45 | 1 . 5 . 4 2 1 . . 2 . 4 6 2 5 4 4 . 5 Energy Cannon 2 | . . . . . . . . . . . . . 2 . . . . . Ballistic Gun 3 | 1 . 1 1 . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . . . . . . . . . . . 1 Launcher 2 | . . . . . . 1 . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 1 1 . . . . 1 . . . 1 9 5 6 4 1 Corrupted Parts 2 | . . . . . . . . . 2 . . . . . . . . . System Corruption 5 | . . . . . . . . . 5 . . . . . . . . . Parts Lost 68 | . . 2 3 1 . 4 1 . 2 . . 1 . 12 7 . 1 34 Power 7 | . . 1 . . . . . . . . . . . 1 1 . . 4 Propulsion 20 | . . . 2 . . 2 1 . 2 . . . . 3 3 . . 7 Utility 27 | . . 1 1 . . 2 . . . . . 1 . 8 1 . 1 12 Weapon 14 | . . . . 1 . . . . . . . . . . 2 . . 11 Highest Loss Streak 20 | . . 1 2 1 . 3 1 . 2 . . 1 . 3 4 . 1 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 20 | 3 11 18 24 24 24 23 22 23 22 21 21 19 20 20 20 18 16 11 Power 1 | . 1 1 1 2 2 2 2 2 2 2 1 1 1 1 . 1 2 1 Propulsion 6 | 2 5 8 5 5 5 5 5 5 5 5 6 6 6 8 7 5 4 2 Utility 4 | . 3 4 10 9 9 8 6 6 6 5 5 3 4 1 3 3 1 1 Weapon 7 | . 1 3 6 8 7 7 8 8 9 9 8 8 8 9 8 7 8 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 57 | . . 10 1 6 3 3 . . 4 . 6 6 1 4 6 5 2 . Power 5 | . . . . . . 1 . . . . 2 1 1 . . . . . Propulsion 19 | . . 6 . . . . . . . . 2 1 . 3 4 2 1 . Utility 14 | . . 2 . 3 3 2 . . 3 . 1 . . . . . . . Weapon 18 | . . 2 1 3 . . . . . . 1 4 . 1 2 3 1 . Tool/Special 1 | . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 91 | . 99 98 99 99 99 99 99 100 99 99 96 91 84 91 81 77 79 63 Engine 2 | . 14 11 9 7 6 4 . . . . . . . . . . . . Core 1 | . . . . . . 1 6 6 6 5 . . 4 . 2 1 . . Reactor 3 | . . . . . . . . . . . 4 5 5 9 6 6 8 7 Treads 24 | . 28 16 18 29 32 32 32 33 32 35 31 26 21 21 19 12 12 9 Device 12 | . . . 4 7 6 6 8 13 13 16 11 11 11 20 19 17 21 15 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 8 4 4 4 2 Processor 7 | . 13 21 13 14 13 10 6 6 6 5 5 5 5 3 4 5 6 7 Protection 7 | . . . 8 7 6 8 10 6 6 5 10 10 8 7 3 6 8 6 Energy Gun 20 | . 14 21 11 10 22 24 26 26 25 23 23 23 20 18 18 20 19 12 Ballistic Gun 1 | . 14 11 15 8 . . . . . . . . . . . . . . Peak Build Rating 217 | 6 8 16 26 45 54 58 57 60 69 73 84 102 120 155 171 199 215 217 Average Rating 98 | 4 7 12 21 38 52 54 56 57 61 72 78 88 115 140 160 190 208 167 On Entrance 78 | . 6 8 16 26 45 53 57 57 60 66 73 82 102 117 155 170 190 213 Naked Turns 18 | . . . . . . . . . . . . . . . . . . 18 Heaviest Build 182 | 12 47 56 100 107 111 117 114 112 113 117 132 134 161 158 178 182 179 177 Greatest Support 230 | 40 40 40 60 86 106 106 104 112 122 142 162 195 194 199 210 210 230 230 Greatest Overweight (x) 9 | . 1 5 9 1 1 1 1 1 . . . . . 1 4 1 . 1 Average Overweight (x) . | . . 3 7 1 . . 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 18 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 17 Most Carried 25 | 6 16 20 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 Average Carried 23 | 3 11 18 24 24 24 24 24 25 24 23 24 24 24 23 23 24 24 15 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 16 20 25 25 25 25 25 25 25 23 25 24 25 25 24 25 25 3 Class Distribution -------------------- 44% | Scavenger-Tank 43% | Scavenger-Gunner 5% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Matter Collected 4121 | 241 66 154 328 188 110 115 20 10 156 . 140 243 148 922 400 387 153 340 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 12041 | . 246 294 353 290 377 409 124 . 334 . . 1211 1015 3373 1498 986 1008 523 Parts 421 | . 16 18 13 11 20 21 8 . 11 . . 39 42 116 39 33 22 12 Haulers Intercepted 4 | . 1 1 . . . . . . . . . . . 2 . . . . Recyclers Shooed 7 | . . . . . . . . . . . . 1 2 3 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 20 8 . 20 . . . . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Combat Hostiles Destroyed 217 | . 4 8 5 5 10 11 6 . 11 . . 22 16 51 32 16 12 8 Guns 171 | . 4 7 5 5 10 8 6 . 5 . . 16 14 41 27 9 8 6 AOE 19 | . . . . . . 2 . . 4 . . 2 . 4 3 4 . . Classes Destroyed 21 | . 3 2 4 . . 1 . . 1 . . 2 1 2 3 1 1 . Worker 14 | . . . 1 . . . . . . . . . . 5 2 4 2 . Builder 5 | . . . . . . . . . . . . . 1 3 . . 1 . Hauler 4 | . 1 1 . . . . . . . . . . . 2 . . . . Recycler 8 | . . . 1 . . . . . . . . 1 . 2 . 2 1 1 Mechanic 2 | . . . 1 . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . . . . 1 . . . . Watcher 12 | . 1 . . 1 2 . . . . . . 1 2 1 . 3 1 . Swarmer 62 | . . 3 . . 6 4 6 . 7 . . 8 5 10 4 9 . . Grunt 55 | . 4 3 3 3 . 3 . . 1 . . 4 3 20 8 . 2 1 Brawler 3 | . . . . . . 1 . . . . . . . . 1 . 1 . Duelist 1 | . . . . . . . . . . . . . . . . 1 . . Researcher 2 | . . . . . . . . . . . . . . . 2 . . . Sentry 23 | . . 2 1 2 . 1 . . 1 . . 2 4 4 . 2 3 1 Specialist 6 | . . . . . . . . . 1 . . . . 1 3 . . 1 Hunter 24 | . . . 1 . 4 2 . . 1 . . 2 2 4 5 . 3 . Programmer 34 | . . . . . . . . . . . . 6 2 11 8 3 2 2 Heavy 4 | . . . . . . . . . . . . . . 1 . 1 1 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . 1 . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 13 | . 2 5 3 3 5 4 3 . 5 . . 6 5 13 7 6 3 3 Combat Bots Only 6 | . 2 4 3 3 3 4 3 . 5 . . 6 5 5 6 6 3 3 Max Kills in Single Turn 4 | . 1 1 1 1 1 2 2 . 3 . . 2 2 4 3 3 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . . 1 1 1 . 1 Exploded 4 | . . . . . . 2 . . 3 . . 2 . 4 3 3 . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Hostile Shots Fired 1748 | . 19 34 42 82 62 56 31 . 45 . . 132 88 277 421 68 46 345 Missed 545 | . 1 8 9 30 19 14 10 . 13 . . 42 27 84 170 17 18 83 Damage Taken 27742 | . 237 293 572 432 506 592 316 . 546 . . 1687 1179 3791 4207 980 971 11433 Core 2817 | . 59 102 29 20 49 57 13 . 33 . . 164 110 187 315 74 . 1605 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 407 | . . . . . . . . . . . . 9 6 70 58 . . 264 Redirected to Shielding 159 | . . . . . . . . . . . . . . . . . 48 111 Ignored by Resistances 253 | . . . . . . . . . . . . . . . . 253 . . Regen/Repaired (Parts) 3647 | . . . . . . . . . . . . . . 527 1868 483 632 137 Core Remaining (%) 85 | 100 76 74 94 97 . . . . 82 . . 83 90 . 61 94 . . Volleys Fired 510 | . 27 22 28 17 18 13 5 . 17 . . 56 40 98 66 21 23 59 Largest 5 | . 2 3 3 3 4 4 4 . 4 . . 4 4 4 4 5 5 5 Hottest 500 | . 60 153 113 146 304 304 304 . 304 . . 318 468 394 400 500 500 500 Shots Fired 1733 | . 53 64 77 51 62 46 20 . 53 . . 199 142 381 207 109 103 166 Gun 1685 | . 53 64 77 50 57 43 20 . 50 . . 199 142 378 203 107 100 142 Cannon 12 | . . . . 1 5 . . . . . . . . . . . . 6 Launcher 22 | . . . . . . 3 . . 3 . . . . 3 4 2 . 7 Special 14 | . . . . . . . . . . . . . . . . . 3 11 Kinetic 137 | . 27 22 56 21 5 . . . . . . . . . . . . 6 Thermal 1545 | . 26 42 21 30 57 43 20 . 50 . . 199 142 378 203 107 100 127 Explosive 22 | . . . . . . 3 . . 3 . . . . 3 4 2 . 7 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Phasic 15 | . . . . . . . . . . . . . . . . . . 15 Robot Hit Streak 49 | . 9 11 14 18 13 10 6 . 16 . . 20 16 33 47 44 27 49 Robot Miss Streak 11 | . 4 3 5 2 2 3 7 . 8 . . 11 3 6 5 4 4 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 37 | . . 1 1 1 1 1 4 . . . . 2 1 8 8 5 2 2 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 Shots Hit Robots 1276 | . 35 48 56 43 40 30 10 . 27 . . 128 94 297 165 77 81 145 Core Hits 798 | . 16 16 18 17 28 28 11 . 21 . . 49 41 178 135 71 72 97 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 35 | . . 2 . 3 1 2 1 . 3 . . 6 2 9 3 . . 3 Burn 30 | . . 2 . 2 . 2 1 . 3 . . 6 2 9 3 . . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . Blast 2 | . . . . . 1 . . . . . . . . . . . . 1 Intensify 2 | . . . . . . . . . . . . . . . . . . 2 Melee Attacks 2 | . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 39358 | . 328 560 839 660 936 954 242 . 903 . . 3403 2281 10119 6919 3160 3058 4996 Guns 33966 | . 328 560 839 660 907 678 242 . 548 . . 3180 2281 8623 5445 2589 3058 4028 Cannons 203 | . . . . . 29 . . . . . . . . . . . . 174 Explosions 5106 | . . . . . . 276 . . 355 . . 223 . 1496 1474 571 . 711 Melee 69 | . . . . . . . . . . . . . . . . . . 69 Ramming 14 | . . . . . . . . . . . . . . . . . . 14 Kinetic 1399 | . 163 153 601 279 29 . . . . . . . . . . . . 174 Thermal 32206 | . 165 407 238 381 907 678 242 . 548 . . 3232 2281 8623 5445 2589 3058 3412 Explosive 5018 | . . . . . . 276 . . 355 . . 135 . 1496 1474 571 . 711 Electromagnetic 36 | . . . . . . . . . . . . 36 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 69 | . . . . . . . . . . . . . . . . . . 69 Phasic 616 | . . . . . . . . . . . . . . . . . . 616 Highest Corruption 21 | . . . . . . . . . 6 . . 4 2 11 21 5 . 21 Average Corruption 6 | . . . . . . . . . 3 . . 2 1 6 14 4 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 212 | . . . . . . . . . 5 . . 34 8 72 58 25 . 10 Message Errors 48 | . . . . . . . . . 1 . . 6 1 14 13 9 . 4 Matter Fused 49 | . . . . . . . . . 2 . . 5 3 21 13 5 . . Heat Flow Errors 23 | . . . . . . . . . . . . 8 1 9 2 3 . . Energy Discharges 20 | . . . . . . . . . . . . 4 . 8 6 1 . 1 Parts Rejected 8 | . . . . . . . . . 1 . . . 1 1 1 1 . 3 Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 18 | . . . . . . . . . 1 . . 4 2 . 8 1 . 2 Data Loss (major) 7 | . . . . . . . . . . . . 2 . 3 2 . . . Misfires 13 | . . . . . . . . . . . . . . 6 3 4 . . Alerts 7 | . . . . . . . . . . . . 2 . 3 1 1 . . Misdirections 2 | . . . . . . . . . . . . . . 1 1 . . . Weapon Failures 16 | . . . . . . . . . . . . 2 . 6 8 . . . Overload Shots 3 | . . . . . . . . . . . . . 3 . . . . . Overflow Damage 138 | . . . . . 4 . . . 24 . . 5 . 8 97 . . . Projectiles 4 | . . . . . 4 . . . . . . . . . . . . . Explosions 134 | . . . . . . . . . 24 . . 5 . 8 97 . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . . . . . . . . . . 7 Shots . | . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 539 | . 133 290 473 245 318 392 342 . 336 . . 353 497 311 369 328 354 539 Average Temperature 116 | . 47 98 193 88 140 180 171 . 147 . . 112 196 56 107 100 89 102 Received Heat Transfer 3005 | . 174 78 279 177 . 153 . . 36 . . 163 227 303 283 45 45 1042 Effects 29 | . . . 10 . . 4 . . . . . 1 9 . 3 . 1 1 Shutdowns 6 | . . . 2 . . 1 . . . . . . 2 . . . . 1 Energy Bleed 3 | . . . . . . 1 . . . . . . 1 . . . 1 . Interference 7 | . . . . . . 2 . . . . . . 2 . 3 . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . Short Circuit 4 | . . . 1 . . . . . . . . 1 2 . . . . . Damage (minor) 4 | . . . 2 . . . . . . . . . 2 . . . . . Damage (major) 4 | . . . 4 . . . . . . . . . . . . . . . Siege Activations 10 | . . . . . . . . . . . . 1 1 5 1 . . 2 Total Turns 233 | . . . . . . . . . . . . 12 27 104 39 . . 51 Longest Duration 49 | . . . . . . . . . . . . 12 27 49 39 . . 44 Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . Robots Melted 28 | . . 1 . . . 1 . . 2 . . 4 2 6 2 3 5 2 Combat Hostiles 27 | . . 1 . . . 1 . . 2 . . 4 2 6 2 3 4 2 Parts Melted 157 | . . 2 . 2 4 5 1 . 7 . . 22 13 39 30 7 19 6 Heat Transferred 54357 | . 375 1140 592 1098 1982 1697 623 . 1379 . . 5415 3713 13550 9091 4125 5000 4577 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Maximum Alert Level 5 | . . . . . . . . . . 2 . 2 1 3 3 5 4 4 Low Security (%) 50 | 100 100 100 100 100 100 . . . . . 100 59 60 39 . . . . Level 1 11 | . . . . . . . . . . . . 22 39 26 . . . . Level 2 17 | . . . . . . . . . . 100 . 18 . 27 69 26 . . Level 3 14 | . . . . . . . . . . . . . . 6 30 40 58 73 Level 4 6 | . . . . . . . . . . . . . . . . 29 41 26 Level 5 . | . . . . . . . . . . . . . . . . 2 . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1605 | . 50 82 50 89 140 . . . . 497 145 535 337 969 931 1605 1572 1261 Initial 995 | . . . 27 6 . . . . . 497 145 . 249 168 543 508 955 995 Average 374 | . 6 15 11 9 53 . . . . 457 35 193 168 322 672 903 1139 1069 Influence Increases 9953 | . 114 213 187 157 254 250 140 . 501 450 . 1113 551 1583 942 1695 1090 713 Destroy 0b10 Robot/C 5620 | . 80 160 100 100 200 220 120 . 300 . . 640 320 1020 680 820 500 360 Destroy 0b10 Robot/NC 290 | . 10 5 15 5 10 . . . 10 . . 10 15 70 15 65 50 10 Destroy Leader 1162 | . 24 42 30 32 44 30 20 . 30 . . 152 84 186 100 180 128 80 Allied During Kill 1084 | . . . . . . . . . 161 . . 118 . . 2 366 333 104 Successful Hack 97 | . . 6 26 5 . . . . . . . 20 . 26 7 . 7 . Disable Machine 285 | . . . . . . . . . . . . 90 30 45 60 30 15 15 Destroy Structure 560 | . . . 1 . . . . . . . . 38 12 86 78 219 57 69 Advance Influence 450 | . . . . . . . . . . 450 . . . . . . . . Partial Spotted 30 | . . . 15 . . . . . . . . . . 15 . . . . Lose Combat Pursuer 375 | . . . . 15 . . . . . . . 45 90 135 . 15 . 75 Influence Decreases 6089 | . 114 147 199 163 206 279 140 . 425 80 145 602 479 784 580 610 490 646 Time Decay 5001 | . 114 131 169 93 206 247 130 . 385 80 145 472 479 664 490 530 380 286 Lost Part 629 | . . 10 27 . . 32 10 . . . . 10 . 120 70 . 10 340 Lost Ally 380 | . . . . . . . . . 40 . . 120 . . 20 80 100 20 Purge Threat 79 | . . 6 3 70 . . . . . . . . . . . . . . Squads Dispatched 70 | . 1 2 . 2 4 . . . . . . 7 5 12 15 6 11 5 Investigation 6 | . . . . . . . . . . . . 1 3 1 . . . 1 Extermination 21 | . . . . 1 1 . . . . . . 3 2 5 5 2 1 1 Reinforcement 22 | . 1 2 . 1 . . . . . . . 3 . 4 4 2 4 1 Assault 12 | . . . . . . . . . . . . . . 2 2 2 4 2 Garrison 9 | . . . . . 3 . . . . . . . . . 4 . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 1 . . 1 1 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Distress Signals 15 | . 1 1 1 1 . . . . . . . 1 2 2 2 3 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 355 | . 8 12 7 8 14 11 6 . 15 . . 37 21 71 41 41 26 37 Peak Tracking Total 19 | . 3 3 3 3 3 4 3 . 5 . . 4 6 6 6 7 4 19 Tactical Retreats 14 | . . . . 1 . . . . . . . 3 2 5 . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Traps Triggered 9 | . . . . . . . . . . 1 . 1 1 2 1 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Machines Disabled 20 | . . . . . . . . . 1 . . 6 2 3 4 2 1 1 Max in Single Turn 4 | . . . . . . . . . 1 . . 4 1 1 1 . . 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Machines Accessed 31 | . 3 1 4 2 . 2 . . 1 . . 4 2 4 2 2 3 1 Terminals 15 | . 3 1 4 2 . 1 . . 1 . . . . . 1 . 2 . Fabricators 3 | . . . . . . . . . . . . 1 1 . . 1 . . Repair Stations 6 | . . . . . . . . . . . . 1 1 3 . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . . . . . . . . . 2 . . 1 1 1 . Total Hacks 70 | . 6 6 15 7 . 2 . . 1 . . 6 5 9 5 3 4 1 Successful 32 | . 3 3 9 4 . 2 . . 1 . . 3 2 2 1 1 1 . Failed 38 | . 3 3 6 3 . . . . . . . 3 3 7 4 2 3 1 Catastrophic 6 | . . . 1 . . . . . . . . 1 . . 1 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 84 | . 5 6 13 6 . . . . 1 3 . 13 5 . 9 17 4 2 Terminals 43 | . 6 6 15 7 . 1 . . 1 . . . . . 4 . 3 . Fabricators 7 | . . . . . . . . . . . . 1 4 . . 2 . . Repair Stations 10 | . . . . . . . . . . . . 2 1 6 . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . 3 . . . . Garrison Access 6 | . . . . . . . . . . . . 3 . . 1 1 1 . Terminal Hacks 12 | . . 1 4 2 . 2 . . 1 . . . . . 1 . 1 . Record 2 | . . . . . . 1 . . 1 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . . . . . . . Open Door 3 | . . . . . . 1 . . . . . . . . 1 . 1 . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 1 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 1 . 2 . . . . Scan Component 2 | . . . . . . . . . . . . 1 . 1 . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . . 1 . . Seal Access 2 | . . . . . . . . . . . . 1 . . . 1 . . Unauthorized Hacks 13 | . 3 2 5 2 . . . . . . . 1 . . . . . . Terminals 12 | . 3 2 5 2 . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . Botnet 10 | . 3 1 4 2 . . . . . . . . . . . . . . Skim 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . Fabnet 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 1 4 2 . . . . . . . 2 2 4 2 1 2 1 Full Trace Events 2 | . . . . . . . . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 2 . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 14 . . . . . . 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . 95 . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . Time 51 | . . . . . . . . . . . . . . 51 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 1 1 . . . Autooverrided 1 | . . . . . . . . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 1 . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Total Allies 32 | . . . . . . . . 9 . . . 8 . . 1 9 3 2 Largest Group 9 | . . . . . . . . 9 9 . . 5 . . 1 6 5 2 Highest-Rated Group 732 | . . . . . . . . 280 280 . . 249 . . 42 732 610 391 Highest-Rated Ally 269 | . . . . . . . . 40 40 . . 85 . . 42 269 269 269 Zionite Dispatches 10 | . . . . . . . . . . . . 3 . . . 5 2 . Heavy 6 | . . . . . . . . . . . . 1 . . . 4 1 . Fire 2 | . . . . . . . . . . . . 2 . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . 1 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 202 | . . . . . . . . . 25 . . 35 . . 1 76 39 26 Total Damage 13745 | . . . . . . . . . 487 . . 1350 . . 49 6180 3659 2020 Kills 74 | . . . . . . . . . 6 . . 10 . . . 29 18 11 Allies Corrupted 5 | . . . . . . . . . . . . 1 . . 1 1 . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Active Infowar (turns) 2934 | . . . . 899 913 1122 . . . . . . . . . . . . Machine Analysis 2934 | . . . . 899 913 1122 . . . . . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 1 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . 1 1 . 2 1 . . Prototype Stockpiles 4 | . . . . . . . . . . . . 1 1 . 1 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Turns Passed 19401 | 91 816 447 616 902 913 1599 535 1636 967 174 634 1933 1320 2527 1285 1490 896 620 Spaces Moved 9186 | 47 315 168 219 329 346 864 217 758 528 99 372 1027 639 1114 498 812 519 315 Core 88 | 2 . . . . . . . . . . . . . . . . . 86 Treads 8719 | 45 315 74 29 329 346 864 217 758 528 99 372 1027 639 1114 495 811 519 138 Legs 92 | . . . . . . . . . . . . . . . . 1 . 91 Wheels 287 | . . 94 190 . . . . . . . . . . . 3 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 140 160 228 153 153 235 156 153 158 156 156 165 158 145 145 145 50 Average Speed 172 | 155 224 188 209 229 209 171 235 209 155 158 156 158 165 162 175 150 146 108 Slowest Speed 246 | 160 240 240 240 231 233 236 236 236 156 158 158 165 165 246 241 225 150 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 52 20 21 10 9 94 41 87 70 3 97 30 18 31 42 25 16 15 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . Scrap Searched 18 | . . . . . . 10 2 3 3 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 194 | . . . . . . 22 . . 16 . . 9 3 43 52 27 . 22 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . . 4 3 . . . . . AOE 187 | . . . . . . 22 . . 16 . . 5 . 43 52 27 . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Total 11670 | 63 379 257 332 462 487 947 226 803 637 118 431 1217 832 1638 739 1006 605 491 Wait 1314 | 4 25 24 52 70 107 44 2 43 64 17 23 84 124 336 106 105 20 64 Move 9169 | 46 314 167 218 328 345 863 216 757 527 99 371 1026 638 1113 497 811 518 315 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 155 | 7 10 17 14 14 5 6 1 1 7 . 5 6 6 22 15 10 4 5 Fast Attach 78 | 5 1 . 1 2 1 . . . 1 . 1 2 4 16 7 16 10 11 Attach 84 | 1 . 4 6 3 2 4 1 . 5 2 . 2 2 12 11 3 4 22 Detach 20 | . . . . . . . . . 2 . . . 1 3 6 3 2 3 Swap 113 | . 1 8 5 8 3 6 1 1 6 . 11 17 7 12 9 9 7 2 Drop 217 | . 1 15 8 20 6 7 . 1 8 . 18 24 10 26 22 28 17 6 Fire 510 | . 27 22 28 17 18 13 5 . 17 . . 56 40 98 66 21 23 59 Melee 2 | . . . . . . . . . . . . . . . . . . 2 Ram 2 | . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 6 | . . . . . . 4 . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / [*Upp x2]) -4/Factory (discovered 3 exits: *Res x2 / [*Upp]) -3/Research -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 823 | -10/Materials | Discovered new exit (range 14) 908 | -10/Materials | Entered another Materials area 908 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1259 | -9/Materials | Build established: Gunner 1283 | -9/Materials | Discovered new exit (range 7) 1355 | -9/Materials | Entered another Materials area 1355 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -8/Materials | Build established: Scavenger-Gunner 1943 | -8/Materials | Discovered new exit (range 4) 1971 | -8/Materials | Entered Factory 1971 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2484 | -7/Factory | Discovered new exit (range 5) 2873 | -7/Factory | Entered another Factory area 2873 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2982 | -6/Factory | Discovered new exit (range 7) 3245 | -6/Factory | Garrison activated, responded to threat 3786 | -6/Factory | Entered Lower Caves 3807 | -6/Lower Caves | Learned Factory emergency access door positions 3961 | -6/Lower Caves | Encountered an infested base 4648 | -6/Lower Caves | Found Prototype Device 4947 | -6/Lower Caves | Lost 3 parts (1n2u) 5096 | -6/Lower Caves | Found DCF Scrap (11 items) 5177 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5207 | -6/Lower Caves | Build established: Tank 5239 | -6/Lower Caves | Discovered new exit (range 14) 5385 | -6/Lower Caves | Entered another Lower Caves area 5747 | -6/Lower Caves | Learned Factory stockpile data 5904 | -6/Lower Caves | Discovered new exit (range 8) 5920 | -6/Lower Caves | Entered Zion 5990 | -6/Zion | Given A8's code to call for help 6018 | -6/Zion | Build established: Scavenger-Gunner 6256 | -6/Zion | Gained Derelict followers 6778 | -6/Zion | Met Imprinter 6816 | -6/Zion | Imprinted 6818 | -6/Zion | Declared Zion's savior 7011 | -6/Zion | Learned 8 Factory zone layouts 7131 | -6/Zion | Found CR-A16's Pointy Stick 7237 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7496 | -6/Zion | Discovered new exit (range 12) 7556 | -6/Zion | Entered Proximity Caves 7556 | -5/Proximity Caves | Accompanied by 9 allies 7624 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7670 | -5/Proximity Caves | Spotter reported a threat 7740 | -5/Proximity Caves | Spotter reported a threat 7847 | -5/Proximity Caves | Spotter reported a threat 7930 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8011 | -5/Proximity Caves | Learned location of 1 exit from Factory 8066 | -5/Proximity Caves | Found Prototype Special Weapon 8066 | -5/Proximity Caves | Identified Molecular Deconstructor 8121 | -5/Proximity Caves | Spotted B-75 Beast 8334 | -5/Proximity Caves | Lost 8 allies 8507 | -5/Proximity Caves | Discovered new exit (range 9) 8523 | -5/Proximity Caves | Entered Factory 8523 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8524 | -5/Factory | Identified exit to Factory 8697 | -5/Factory | Sucked down chute 8697 | -5/Factory | Entered Waste 8697 | -5/Waste | The area was eerily silent 9032 | -5/Waste | Discovered new exit (range 10) 9270 | -5/Waste | Build established: Scavenger-Tank 9331 | -5/Waste | Entered Factory 9763 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9764 | -5/Factory | Zion Fire squad teleported in 10015 | -5/Factory | Discovered new exit (range 15) 10055 | -5/Factory | Discovered exit to Factory (range 13) 10276 | -5/Factory | Discovered new exit (range 7) 10283 | -5/Factory | Zion Fire squad teleported in 10787 | -5/Factory | Zion Heavy squad teleported in 10841 | -5/Factory | Lost 5 allies 10843 | -5/Factory | Terminal network hard line cut 10968 | -5/Factory | Discovered exit to Factory (range 6) 11264 | -5/Factory | Entered another Factory area 11264 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11267 | -4/Factory | Discovered new exit (range 9) 11461 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 11477 | -4/Factory | Discovered new exit (range 15) 12127 | -4/Factory | Discovered new exit (range 7) 12513 | -4/Factory | Terminal network hard line cut 12584 | -4/Factory | Entered Research 12584 | -3/Research | Evolved 2 slots: Utility x2 12754 | -3/Research | Repaired Broken Biometal Heavy Treads 13622 | -3/Research | Lost 3 parts (2n1u) 13892 | -3/Research | Terminal network hard line cut 14584 | -3/Research | First assault squad dispatched 14810 | -3/Research | System corruption reached 10% 15070 | -3/Research | Discovered new exit (range 9) 15101 | -3/Research | Cargo convoy interrupted 15111 | -3/Research | Entered Testing 15187 | -3/Testing | Found Prototype Protection 15200 | -3/Testing | Identified SHELL Armor 15204 | -3/Testing | Found Prototype Protection 15206 | -3/Testing | Found Prototype Protection 15207 | -3/Testing | Identified Med. Regenerative Plating 15396 | -3/Testing | Garrison activated, responded to threat 15444 | -3/Testing | Found Prototype Device 15444 | -3/Testing | Identified Adv. EM Disruption Field 15459 | -3/Testing | Spotted Striker 15461 | -3/Testing | Spotted Striker 15534 | -3/Testing | Found Prototype Processor 15534 | -3/Testing | Identified Exp. Signal Interpreter 15608 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 15680 | -3/Testing | Lost 4 parts (1p1n1u1w) 15756 | -3/Testing | Retrieved Zion intel report: Active Terminals 16056 | -3/Testing | Spotted Alpha 7 16057 | -3/Testing | Destroyed Striker 16075 | -3/Testing | Destroyed Striker 16084 | -3/Testing | Destroyed Alpha 7 16113 | -3/Testing | Stole the SGEMP Prototype 16141 | -3/Testing | First assault squad dispatched 16163 | -3/Testing | Garrison activated, responded to threat 16261 | -3/Testing | Discovered new exit (range 16) 16354 | -3/Testing | Found Prototype Leg 16396 | -3/Testing | Entered Research 16396 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16488 | -2/Research | Found Prototype Processor 16488 | -2/Research | Identified Exp. Core Analyzer 16545 | -2/Research | Identified Myomer Exoskeleton 16615 | -2/Research | Zion Experimental squad teleported in 16646 | -2/Research | Spotted B-90 Cyclops 16656 | -2/Research | Allies destroyed B-90 Cyclops 16788 | -2/Research | Build established: Scavenger-Gunner 16902 | -2/Research | Found Prototype Protection 16902 | -2/Research | Identified Zio. Weapon Casing 16914 | -2/Research | Found Prototype Protection 16914 | -2/Research | Identified Zio. Shade Armor 17185 | -2/Research | Build established: Scavenger-Tank 17290 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 17291 | -2/Research | Zion Heavy squad teleported in 17314 | -2/Research | Zion Heavy squad teleported in 17396 | -2/Research | First assault squad dispatched 17474 | -2/Research | Zion Heavy squad teleported in 17553 | -2/Research | Found Zio. Weapon Casing 17560 | -2/Research | Lost 3 allies 17835 | -2/Research | Discovered new exit (range 15) 17848 | -2/Research | Zion Heavy squad teleported in 17886 | -2/Research | Entered Access 17886 | -1/Access | Accompanied by 5 allies 17886 | -1/Access | Evolved 2 slots: Utility x2 18107 | -1/Access | Found Zio. Weapon Casing 18156 | -1/Access | Garrison activated, responded to threat 18192 | -1/Access | Zion Heavy squad teleported in 18372 | -1/Access | Build established: Scavenger-Gunner 18420 | -1/Access | First assault squad dispatched 18491 | -1/Access | Garrison activated, responded to threat 18558 | -1/Access | Zion Experimental squad teleported in 18769 | -1/Access | Discovered new exit (range 5) 18782 | -1/Access | Entered Command 18782 | -1/Command | Accompanied by 2 allies 19032 | -1/Command | First assault squad dispatched 19083 | -1/Command | Spotted M Guard 19083 | -1/Command | Spotted M Guard 19083 | -1/Command | Spotted Combat Programmer 19084 | -1/Command | Spotted Combat Programmer 19103 | -1/Command | Destroyed Combat Programmer 19116 | -1/Command | Identified Hvy. Regenerative Plating 19123 | -1/Command | Destroyed Combat Programmer 19184 | -1/Command | Found Imp. Powered Armor 19187 | -1/Command | Found Imp. Powered Armor 19197 | -1/Command | Lost 20 parts (2p4n5u9w) 19325 | -1/Command | Lost 4 parts (1p2u1w) 19351 | -1/Command | System corruption reached 10% 19356 | -1/Command | Core integrity fell below 50% 19380 | -1/Command | Lost 10 parts (1p3n5u1w) 19388 | -1/Command | Enhanced Grunt warped into view, answering call for help 19390 | -1/Command | Core integrity fell below 20% 19391 | -1/Command | Enhanced Grunt warped into view, answering call for help 19402 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 19374_ Adv. Targeting Computer blown off. 19374_ E-15 Imp destroyed. 19375_ Detecting system override signal. 19376_ K-01 Serf collects debris. 19381_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Error: Teleport tests failed, analyzing... ] [ Cause unknown. ] [ Suggest disengaging cave seals for backup. ] 19381_ Transmitting encrypted signal... >>\\KW44 Transmitting encrypted signal... 19387_ System corrupted: Component data lost. [Achievement: Help From High Places] 19392_ Acquired Adv. System Shield. 19395_ Connecting with Repair Station... 19398_ Slammed into P-80 Master. 19398_ Destabilizing: System corrupted (+1). 19399_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ?????# ###### # # % #????????????? | | ?????# #????????????? | | ?????# #????????????? | | ?????# # "" [ ! #????????????? | | ?????# # """"% #????????????? | | ?????# = # """"% % #????????????? | | ?????# ################ """" #????????????? | | ?????# #??????????????##############????????????? | | ?????# #????????????????????????????????????????? | | ?????# ###########??????????????????????????????? | | ?????# """ ?????????????????????????????? | | ?????# ""T"" ???????????????????????????? | | ?????# "" "" ???????????????????????????? | | ?????# % #??????????????????????????? | | ????## ##?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# +?????????????????????????? | | ????# #?????????????????????????? | | ????## #?????????????????????????? | | ?????# "" #?????????????????????????? | | ?????#%/ """" #?????????????????????????? | | ?????#= """" #?????????????????????????? | | ?????# "" #?????????????????????????? | | ?????# ####+########?????????????? | | ?????# g @ #??????????? | | ?????# g pl #??????????? | | ?????# l p #######+##### #??????????? | | ?????# ##### ######/#####???????????????????????? | | ???###/######+## = #???????????????????????? | | ???# # #???????????????????????? | | ???# # #???????????????????????? | | ???# """"" #^ #???????????????????????? | | ???# """T"" # #???????????????????????? | | ???# "" # " " #???????????????????????? | | ???# # ""R"" !#???????????????????????? | | ???# # """"" #???????????????????????? | | ???#######################???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 204 Energy Generation 58 Energy Capacity 1010 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 8 Recoil Reduction 6 Particle Charging 20 Defensive Hacking 14 Item Schematics ----------------- Lgt. Angular Momentum Engine | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Exp. Matter Compressor | -3/Testing | Archive Prc. Matter Filter | -3/Testing | Archive Electron Diverter | -3/Testing | Archive Exp. Power Amplifier | -3/Testing | Archive Cld. Gravmag System | -3/Testing | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Y-72 Warden | -3/Testing | Archive T-07 Excavator | -3/Testing | Archive Y-64 Sentinel | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Biometal Heavy Treads | 18% | -3/Research | Broken Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed AntimissileUtilityDiverter Manual? 0 Play Time 02:15:10 Cumulative 264.4 hours Start 2024.12.20 @ 18:10:42 End 2024.12.23 @ 17:23:37 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 320 Rogue 276 Adventurer 4 Explorer 40 Win Type - Total 13 Types 9/1/2/1/0/0/0/0/0 Lore% 53 Gallery% 73 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 44149bca-a20a-4c43-854b-5a83a36fa953