Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.12 @ 02:42:10 Player: soymachine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1104) 1104 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1042) 1042 TOTAL SCORE: 6001 Bonus ------- Follower Combat Kills 556 Met Imprinter 300 Was Imprinted 300 Friendly Fire -114 Cogmind --------- Core Integrity 0/850 Matter 136/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- High-capacity Storage Unit Advanced Melee Analysis Suite Weapon Cycler EM Shield Drone Bay > --- WEAPON ----------- Proton Cannon Heavy Particle Cannon Flak Gun Precision Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Improved Datajack Remote Datajack [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Improved Gravmag System Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion 3 | . . . . . . 3 . . Utility 3 | . . 1 . . . 2 . . Weapon 2 | . . 1 . . . 1 . . Parts Attached 55 | . 2 9 . 2 5 16 1 20 Power 5 | . . 1 . . . 2 1 1 Engine 2 | . . 1 . . . 1 . . Core 2 | . . . . . . 1 1 . Reactor 1 | . . . . . . . . 1 Propulsion 17 | . . 2 . 1 2 5 . 7 Treads 5 | . . 2 . 1 1 . . 1 Leg 11 | . . . . . 1 4 . 6 Wheel . | . . . . . . . . . Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 16 | . 1 3 . . . 5 . 7 Device 6 | . . 1 . . . 1 . 4 Storage 2 | . 1 . . . . . . 1 Processor 7 | . . 1 . . . 4 . 2 Hackware . | . . . . . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 17 | . 1 3 . 1 3 4 . 5 Energy Gun 8 | . 1 1 . 1 1 3 . 1 Energy Cannon 3 | . . . . . . 1 . 2 Ballistic Gun 3 | . . 1 . . . . . 2 Ballistic Cannon 2 | . . 1 . . 1 . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 Parts Lost 20 | . . 1 . . 6 1 4 8 Power 1 | . . . . . 1 . . . Propulsion 5 | . . . . . 2 1 1 1 Utility 4 | . . . . . . . 2 2 Weapon 10 | . . 1 . . 3 . 1 5 Highest Loss Streak 6 | . . 1 . . 6 1 2 6 Average Slot Usage (%) 87 | . 85 95 100 100 92 66 42 57 Engine 8 | . 14 10 11 11 10 . . . Treads 15 | . . 20 22 22 19 . . 3 Leg 3 | . 28 1 . . . 10 6 9 Device 8 | . . 1 11 11 10 5 3 10 Storage 8 | . 14 11 11 11 9 . . 3 Processor 11 | . . 10 11 11 11 24 22 7 Energy Gun 10 | . 28 24 11 11 9 6 5 1 Energy Cannon 1 | . . . . . . 3 . 10 Ballistic Gun 7 | . . 4 11 11 10 . . 5 Ballistic Cannon 6 | . . 1 11 11 8 . . . Naked Turns 37 | . . . . . . . 37 . Heaviest Build 82 | 13 17 25 25 27 28 25 25 82 Greatest Support 108 | 20 20 40 40 43 43 47 47 108 Greatest Overweight (x) 16 | . . . . . 1 . . 16 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | . 10 8 8 8 8 4 4 12 Average Capacity 7 | . 6 8 8 8 7 4 4 8 Most Carried 9 | . 6 8 7 8 8 4 4 9 Average Carried 6 | . 6 7 7 7 7 2 3 2 Final Capacity 8 | 6 8 8 8 8 4 4 4 4 Final Carried 8 | 6 6 7 7 8 4 3 3 2 Class Distribution -------------------- 54% | Skirmisher 24% | Mutant 8% | Scavenger-Skirmisher 4% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Matter Collected 1071 | 200 20 140 . 35 182 155 . 339 Remotely . | . . . . . . . . . Salvage Created 1806 | . 46 532 . . 357 629 . 242 Parts 85 | . 6 35 . . 14 13 . 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 28 | . 3 11 . . 6 4 . 4 Guns 23 | . 3 11 . . 4 4 . 1 Cannons 3 | . . . . . . . . 3 AOE 2 | . . . . . 2 . . . Classes Destroyed 10 | . 1 4 . . 2 2 . 1 Worker 1 | . . . . . . 1 . . Builder 3 | . . . . . . 2 . 1 Recycler 5 | . . 1 . . . 4 . . Watcher 2 | . . 2 . . . . . . Swarmer 11 | . 3 3 . . 1 4 . . Grunt 6 | . . 4 . . . . . 2 Brawler 1 | . . . . . 1 . . . Sentry 6 | . . 4 . . 1 . . 1 Programmer 1 | . . . . . . . . 1 Thug 2 | . . . . . 2 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 6 | . 3 6 . . 2 4 . 3 Combat Bots Only 4 | . 3 4 . . 2 4 . 2 Max Kills in Single Turn 2 | . 1 1 . . 1 2 . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Damage Taken 3138 | . 69 229 . . 858 312 363 1307 Core 1069 | . 5 17 . . 188 46 334 479 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 98 . . . 48 . . . Volleys Fired 79 | . 5 24 . . 17 22 . 11 Largest 4 | . 2 3 . . 3 3 . 4 Hottest 206 | . 90 140 . . 137 204 . 206 Shots Fired 196 | . 10 65 . . 48 43 . 30 Gun 151 | . 10 65 . . 32 26 . 18 Cannon 41 | . . . . . 12 17 . 12 Launcher 4 | . . . . . 4 . . . Special . | . . . . . . . . . Kinetic 53 | . . 11 . . 28 . . 14 Thermal 94 | . 5 42 . . 16 19 . 12 Explosive . | . . . . . . . . . Electromagnetic 49 | . 5 12 . . 4 24 . 4 Robot Hit Streak 19 | . 4 17 . . 19 8 . 15 Robot Miss Streak 4 | . 1 2 . . 4 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 138 | . 7 47 . . 33 28 . 23 Core Hits 67 | . 3 24 . . 13 18 . 9 Critical Hits 1 | . . . . . 1 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3160 | . 79 604 . . 991 968 . 518 Guns 1767 | . 79 604 . . 518 331 . 235 Cannons 797 | . . . . . 134 380 . 283 Explosions 594 | . . . . . 337 257 . . Melee . | . . . . . . . . . Ramming 2 | . . . . . 2 . . . Kinetic 592 | . . 152 . . 308 . . 132 Thermal 1513 | . 24 302 . . 482 446 . 259 Explosive . | . . . . . . . . . Electromagnetic 1053 | . 55 150 . . 199 522 . 127 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . . 2 8 20 20 Average Corruption 17 | . . . . . 2 7 16 20 Corruption Purged . | . . . . . . . . . Effects 58 | . . . . . . 1 8 49 Message Errors 7 | . . . . . . 1 2 4 Matter Fused 12 | . . . . . . . 5 7 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 8 | . . . . . . . 1 7 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Misdirections 15 | . . . . . . . . 15 Targeting Errors 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 47 | . . . . . . 47 . . Projectiles 47 | . . . . . . 47 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 49 | . . . . . 1 48 . . Shots 2 | . . . . . . 2 . . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 621 | . 90 621 . . 458 298 . 593 Average Temperature 203 | . 41 178 . . 164 95 . 289 Received Heat Transfer 753 | . . 84 . . 225 72 . 372 Effects 47 | . . 8 . . 6 . . 33 Shutdowns 4 | . . 3 . . 1 . . . Energy Bleed 5 | . . 2 . . 1 . . 2 Interference 8 | . . . . . . . . 8 Matter Decay 6 | . . 1 . . . . . 5 Short Circuit 6 | . . 1 . . 1 . . 4 Damage (minor) 5 | . . 1 . . . . . 4 Damage (major) 10 | . . . . . 3 . . 7 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Parts Fried 12 | . . 1 . . . 11 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 2 . . . . . 2 Heat Transferred 3186 | . 74 888 . . 770 1007 . 447 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Peak Influence 354 | . 70 354 50 . . 152 44 165 Initial 50 | . . 25 50 . . . 44 1 Average 69 | . 22 174 50 . . 33 29 56 Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 93 | . 100 69 100 . . 100 100 100 Level 1 6 | . . 30 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 2 . . . 2 . 4 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . . 2 . . . 2 . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Distress Signals 3 | . . 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 3 18 . . 21 11 6 19 Peak Tracking Total 9 | . 2 3 . . 9 4 6 8 Tactical Retreats 3 | . . . . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 4 | . . . . . . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 2 | . . . . 1 . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . . . . 3 . 2 . . Successful 5 | . . . . 3 . 2 . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . . . . 1 . 7 . 7 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . 3 . . . . Part Schematic 3 | . . . . 3 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 . 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Total Allies 11 | . . . . 4 . 4 . 3 Largest Group 4 | . . . . 4 4 3 . 3 Highest-Rated Group 199 | . . . . 158 158 84 . 199 Highest-Rated Ally 85 | . . . . 41 41 28 . 85 Zionite Dispatches 5 | . . . . . . 3 . 2 Heavy 1 | . . . . . . . . 1 Recon 1 | . . . . . . 1 . . Fire 1 | . . . . . . 1 . . Melee Resupply 1 | . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . 1 Total Orders 2 | . . . . . . . . 2 ROAM 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 78 | . . . . . 42 17 . 19 Total Damage 2462 | . . . . . 999 297 . 1166 Kills 17 | . . . . . 7 5 . 5 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches 4 | . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . 2 Decoded 0b10 Intel 20 | . . . . . . 18 2 . Traps 2 | . . . . . . 2 . . Emergency Access 3 | . . . . . . 3 . . Items 13 | . . . . . . 11 2 . Machines 2 | . . . . . . 2 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Turns Passed 5379 | . 186 447 45 2735 526 529 199 712 Spaces Moved 3401 | 1 119 204 29 1700 306 430 204 408 Core 239 | . . . . . 38 44 138 19 Treads 2381 | . . 182 29 1700 249 . . 221 Legs 687 | 1 119 22 . . 19 292 66 168 Wheels . | . . . . . . . . . Hover 94 | . . . . . . 94 . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 160 160 50 50 50 50 Average Speed 142 | 120 120 155 160 160 147 99 72 144 Slowest Speed 850 | 120 120 160 160 160 180 120 120 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 2 29 28 15 91 50 13 86 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 8 | . . . . . 4 4 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 8 | . . . . . 4 4 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Total 3780 | . 151 282 28 1718 340 490 256 515 Wait 168 | . 25 33 . 6 4 5 46 49 Move 3394 | . 118 203 28 1699 305 430 203 408 Hop . | . . . . . . . . . Pick Up 48 | . . 9 . 5 1 15 1 17 Fast Attach 5 | . 1 . . 1 . . . 3 Attach 41 | . . 6 . . 1 16 1 17 Detach 3 | . . . . . 1 . 2 . Swap 9 | . 1 3 . 1 4 . . . Drop 32 | . 1 4 . 6 6 2 3 10 Fire 79 | . 5 24 . . 17 22 . 11 Melee . | . . . . . . . . . Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 15) 187 | -10/Materials | Entered another Materials area 187 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 501 | -9/Materials | Discovered new exit (range 8) 524 | -9/Materials | Discovered new exit (range 13) 525 | -9/Materials | Identified exit to Storage 541 | -9/Materials | Identified exit to Mines 634 | -9/Materials | Entered Mines 664 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 678 | -9/Mines | Identified exit to Zion 679 | -9/Mines | Entered Zion 894 | -7/Zion | Build established: Skirmisher 976 | -7/Zion | Found CR-A16's Pointy Stick 1332 | -7/Zion | Learned location of Armory (-4) 1354 | -7/Zion | Received a visual enhancement algorithm 1789 | -7/Zion | Learned Factory stockpile data 1908 | -7/Zion | Imprinted 1911 | -7/Zion | Declared Zion's savior 3372 | -7/Zion | Discovered new exit (range 15) 3394 | -7/Zion | Identified exit to Proximity Caves 3414 | -7/Zion | Entered Proximity Caves 3414 | -6/Proximity Caves | Accompanied by 4 allies 3435 | -6/Proximity Caves | Attacked by a faux Warlord 3777 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 3860 | -6/Proximity Caves | Spotted B-75 Beast 3861 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 3933 | -6/Proximity Caves | Discovered new exit (range 16) 3940 | -6/Proximity Caves | Identified exit to Factory 3940 | -6/Proximity Caves | Entered Factory 3940 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 3952 | -6/Factory | Lost 6 parts (1p2n3w) 3971 | -6/Factory | Zion Fire squad teleported in 4194 | -6/Factory | Build established: Mutant 4272 | -6/Factory | Zion Recon squad teleported in 4389 | -6/Factory | Zion Melee Resupply teleported in 4469 | -6/Factory | Sucked down chute 4469 | -6/Factory | Entered Waste 4484 | -6/Waste | EMP discharged 4484 | -6/Waste | System corruption reached 10% 4490 | -6/Waste | Spotted C-40 Crusher 4548 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4555 | -6/Waste | Spotted C-40 Crusher 4566 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4567 | -6/Waste | Spotted C-40 Crusher 4573 | -6/Waste | Spotted C-40 Crusher 4576 | -6/Waste | Spotted C-40 Crusher 4584 | -6/Waste | EMP discharged 4610 | -6/Waste | Spotted C-40 Crusher 4631 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4631 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4662 | -6/Waste | Discovered new exit (range 11) 4668 | -6/Waste | Entered Factory 4698 | -6/Factory | Zion Heavy squad teleported in 4786 | -6/Factory | Zion Heavy Resupply teleported in 5092 | -6/Factory | Core integrity fell below 50% 5202 | -6/Factory | Core integrity fell below 20% 5380 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05333_ System corrupted: Energy discharge (-36). 05335_ Overheating: Matter decay (-26). 05336_ Overheating: Flak Gun damaged (-15). 05349_ System corrupted: Energy discharge (-39). 05349_ Flak Gun destroyed. 05351_ EM Shield destroyed. 05353_ Flexi-carbon Leg destroyed. 05355_ Overheating: Matter decay (-27). 05355_ Prc. Assault Rifle destroyed. 05356_ Hvy. Particle Cannon destroyed. 05360_ Dropped Broken Flexi-carbon Leg. 05360_ Dropped Zio. Heavy DM Reactor. 05361_ Dropped Zio. Composite Leg I. 05362_ Dropped Hcp. Storage Unit. 05362_ Dropped Weapon Cycler. 05363_ Dropped Drone Bay. 05374_ R-10 Processor collects Drone Bay. 05375_ BME1A PNWG&UBEZPNTDXZ8IZRPKABH3X O&AN%I 05376_ R-10 Processor collects Zio. Composite Leg I. 05377_ R-10 Processor collects Weapon Cycler. Map ----- +----------------------------------------------------+ | #### ######??????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | # #???????????????????????????????????????? | | + #???????????????????????????????????????? | | # #???? ??????????????????????????????????? | | ??# #???" ?#########???????????????????????? | | ???# #???" [#] ???????????????????????? | | +### #?? # ! ???????????????????????? | | #?"" # ! #??????????????????????? | | # "" #! #??????????????????????? | | # """ # #??????????????????????? | | / """ # """ """ #??????????????????????? | | # """ # """ """ ???????????????????????? | | #### #? ???"" ""?????????????????????????? | | ???# ############+###############????????????? | | ???# ^ #???????????? | | ???# ^ #???????????? | | ^ #???????????? | | #### #???????????? | | ???# #???????????? | | ???#####/#####/######/########## #???????????? | | ????????????????# R R #??????? ????????????? | | ????????????????# =!"""g#??????????????????????? | | ????????????????# """ """ #??????????????????????? | | ????????????????# """ g "@#??????????????????????? | | ????????????????# """ "F" #??????????????????????? | | ????????????????# """g#??????????????????????? | | ????????????????# ggl #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????###########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 35 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Ripper | -7/Zion | Free Bore Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentTransportHumpback Manual? 0 Play Time 00:47:16 Cumulative 306.9 hours Start 2021.10.11 @ 23:53:34 End 2021.10.12 @ 02:42:10 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 238 Rogue 195 Adventurer 43 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 73 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5359852b-448e-45f4-bc09-0d7ba92e71f1