Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 20:31:24 Player: maykstuff Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1881) 1881 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 4247 Bonus ------- High Alert Combat Kills 221 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 185/185 System Corruption 0% Temperature Warning (366) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Particle Gun Particle Cannon > --- INVENTORY (10) --- Titanium Leg Titanium Leg Titanium Leg VTOL Module Improved Heat Sink Trap Scanner Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Particle Cannon Katana > --- INVENTORY -------- VTOL Module Trap Scanner Rocket Launcher Enhanced Flamer [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 57 | 7 2 8 7 33 Power 9 | 1 . 1 . 7 Engine 6 | 1 . 1 . 4 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 18 | 2 . 2 4 10 Treads 6 | . . 2 . 4 Leg 3 | . . . . 3 Wheel 4 | 2 . . . 2 Hover 2 | . . . 2 . Flight 3 | . . . 2 1 Utility 12 | 2 . 2 2 6 Device 5 | 1 . 2 . 2 Storage 2 | 1 . . . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 18 | 2 2 3 1 10 Energy Gun 5 | 1 . 1 . 3 Energy Cannon 2 | . . . . 2 Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon . | . . . . . Launcher 5 | . 1 . 1 3 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 29 | . 1 6 . 22 Power 6 | . . 1 . 5 Propulsion 10 | . . 2 . 8 Utility 4 | . 1 . . 3 Weapon 9 | . . 3 . 6 Highest Loss Streak 8 | . 1 5 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 88 90 60 65 Engine 9 | . 14 10 11 6 Treads 6 | . . 12 . 7 Leg 3 | . . . . 6 Wheel 9 | . 28 7 . 2 Flight 2 | . . . 14 2 Device 7 | . 3 17 4 4 Storage 7 | . 14 11 3 1 Processor 4 | . . . 7 9 Protection 1 | . . . . 4 Energy Gun 4 | . 9 6 . 2 Energy Cannon 2 | . . . . 4 Ballistic Gun 5 | . 3 17 1 . Launcher 5 | . 11 3 10 3 Slashing Weapon 2 | . . . . 4 Special Melee Weapon 2 | . 4 3 . . Naked Turns . | . . . . . Heaviest Build 34 | 14 16 20 14 34 Greatest Support 60 | 26 26 40 14 60 Greatest Overweight (x) 4 | . . 4 . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 7 | 6 8 8 6 6 Most Carried 8 | 4 7 8 8 7 Average Carried 5 | 2 5 6 5 4 Final Capacity 10 | 8 8 8 5 10 Final Carried 8 | 4 7 8 5 7 Class Distribution -------------------- 58% | Mutant 20% | Scavenger-Mutant 14% | Gunner 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Sprinter | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1381 | 271 155 175 55 725 Remotely 45 | 45 . . . . Salvage Created 1667 | 84 228 195 55 1105 Parts 98 | 2 18 22 1 55 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 44 | . 7 8 2 27 Melee 6 | . . . . 6 Guns 4 | . 1 2 . 1 Cannons 5 | . . . . 5 AOE 28 | . 6 6 2 14 Classes Destroyed 11 | 1 5 1 1 3 Worker 4 | . 2 . . 2 Builder 2 | . . . . 2 Hauler 2 | . 1 . . 1 Recycler 2 | 1 . . . 1 Watcher 3 | . 2 . . 1 Swarmer 8 | . 3 3 . 2 Grunt 26 | . 4 2 1 19 Duelist 1 | . . . 1 . Sentry 7 | . . 3 . 4 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 12 | 1 3 5 2 12 Combat Bots Only 9 | . 3 5 2 9 Max Kills in Single Turn 4 | 1 2 4 2 2 Gunslinging . | . . . . . Exploded 4 | . 1 4 2 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 209 | . 23 19 1 166 Missed 75 | . 9 5 1 60 Damage Taken 2561 | . 134 481 21 1925 Core 650 | . 35 42 14 559 Absorbed by Shields . | . . . . . Redirected to Shielding 38 | . . . . 38 Core Remaining (%) 90 | 100 86 . 86 . Volleys Fired 98 | 1 20 12 6 59 Largest 3 | 2 2 3 1 2 Hottest 148 | 60 70 80 33 148 Shots Fired 140 | 2 30 32 5 71 Gun 47 | 2 16 25 . 4 Cannon 29 | . . . . 29 Launcher 59 | . 14 7 5 33 Special 5 | . . . . 5 Kinetic 20 | 1 . 19 . . Thermal 38 | . . . . 38 Explosive 59 | . 14 7 5 33 Electromagnetic 23 | 1 16 6 . . Robot Hit Streak 15 | 2 6 11 4 15 Robot Miss Streak 3 | . 2 2 . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 109 | 2 18 16 2 71 Core Hits 103 | 1 23 13 4 62 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . . 3 Burn 1 | . . . . 1 Sever 2 | . . . . 2 Melee Attacks 21 | . . 2 . 19 Impact . | . . . . . Slashing 19 | . . . . 19 Piercing . | . . . . . Sneak Attacks 4 | . . 2 . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4821 | 68 791 763 165 3034 Guns 397 | 22 179 135 . 61 Cannons 470 | . . . . 470 Explosions 3317 | 46 612 624 165 1870 Melee 581 | . . . . 581 Ramming 10 | . . 4 . 6 Kinetic 96 | 10 . 86 . . Thermal 623 | 46 . . . 577 Explosive 3271 | . 612 624 165 1870 Electromagnetic 240 | 12 179 49 . . Impact . | . . . . . Slashing 581 | . . . . 581 Piercing . | . . . . . Highest Corruption 18 | . . 18 18 . Average Corruption 14 | . . 13 18 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . 16 7 . Message Errors 5 | . . 3 2 . Matter Fused 4 | . . 4 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 5 | . . 2 3 . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 2 | . . 1 1 . Misfires 3 | . . 3 . . Weapon Failures 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 75 | . 1 . . 74 Projectiles . | . . . . . Explosions 1 | . 1 . . . Melee 74 | . . . . 74 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 131 | . . . 22 109 Shots 5 | . . . 1 4 Rammed 2 | . . 1 . 1 Targets Rammed 4 | . . 1 . 3 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 357 | 20 27 219 . 357 Average Temperature 73 | 15 11 54 . 106 Received Heat Transfer 744 | . 33 63 . 648 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . . . 3 Heat Transferred 1529 | 50 . . . 1479 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 676 | 5 405 369 146 676 Initial 86 | . 3 86 67 56 Average 337 | 1 221 261 106 496 Maximum Alert Level 2 | . 2 1 . 2 Low Security (%) 28 | 100 35 37 100 5 Level 1 26 | . 40 62 . 4 Level 2 44 | . 23 . . 90 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 2 . 7 Investigation 5 | . 1 1 . 3 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . 1 2 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 13 11 2 35 Peak Tracking Total 6 | . 4 3 2 6 Tactical Retreats 3 | . 2 . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 7 | . 3 2 . 2 Max in Single Turn 2 | . 2 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 16 | . 6 6 . 4 Terminals 12 | . 5 5 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 1 . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 53 | . 19 20 . 14 Successful 27 | . 8 9 . 10 Failed 26 | . 11 11 . 4 Catastrophic 5 | . 4 1 . . Database Lockouts . | . . . . . Manual 9 | . 4 5 . . Terminals 43 | . 17 18 . 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 2 2 . 2 Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 18 | . 7 7 . 4 Robot Analysis 1 | . . . . 1 Prototype ID Bank 2 | . 1 1 . . Branch Access Points 1 | . . 1 . . Alert Level 3 | . 1 2 . . Locate Traps 2 | . 2 . . . Recall Investigation 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Registered Components 2 | . . 1 . 1 Zone Layout 5 | . 2 2 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 1 2 . 2 Process 1 | . . 1 . . Report Inventory 3 | . 1 1 . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 6 . 3 Full Trace Events 10 | . 3 4 . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 10 | . . 10 . . Retrieved Matter . | . . . . . Retrieved Components 8 | . . . . 8 Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . . 2 . . Non-combat 2 | . . 2 . . Combat . | . . . . . Robot Hacks Applied 2 | . . 2 . . no_distress 2 | . . 2 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1854 | 57 420 460 112 805 Spaces Moved 1447 | 42 403 302 225 475 Core 38 | 1 . 13 . 24 Treads 260 | . . 151 . 109 Legs 139 | . . . . 139 Wheels 674 | 41 403 138 . 92 Hover 45 | . . . 45 . Flight 291 | . . . 180 111 Fastest Speed 29 | 50 90 90 32 29 Average Speed 95 | 92 90 130 36 107 Slowest Speed 275 | 100 90 250 56 275 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . 1 . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 41 | 3 63 40 58 44 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 23 | . . . 23 . Terrain Destroyed 395 | . 86 59 31 219 Melee . | . . . . . Projectile . | . . . . . AOE 395 | . 86 59 31 219 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1730 | 55 430 344 250 651 Wait 51 | . 3 5 . 43 Move 1440 | 41 402 300 222 475 Hop 1 | . . . 1 . Pick Up 31 | 5 1 11 2 12 Fast Attach 34 | 7 2 2 2 21 Attach 18 | . . 6 3 9 Detach 7 | . 2 . 3 2 Swap 5 | . . . 2 3 Drop 19 | 1 . 4 9 5 Fire 98 | 1 20 12 6 59 Melee 21 | . . 2 . 19 Ram 1 | . . . . 1 Kick 2 | . . . . 2 Crush 1 | . . 1 . . Escape Stasis 1 | . . 1 . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: [*Fac] / [*Sto x2]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 251 | -10/Materials | Discovered new exit (range 18) 301 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 11) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 630 | -9/Materials | Crushed by falling debris 631 | -9/Materials | System corruption reached 10% 661 | -9/Materials | Lost 5 parts (1p2n2w) 662 | -9/Materials | Discovered new exit (range 16) 818 | -9/Materials | Discovered new exit (range 15) 845 | -9/Materials | Identified exit to Mines 938 | -9/Materials | Entered Mines 945 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 982 | -9/Mines | Learned Materials terminal intel 982 | -9/Mines | Learned Materials emergency access door positions 1015 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1036 | -9/Mines | Learned Materials trap positions 1046 | -9/Mines | Learned location of Storage (-8) 1046 | -9/Mines | Discovered new exit (range 10) 1050 | -9/Mines | Entered Materials 1050 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1051 | -8/Materials | Loaded intel: 15 trap records 1053 | -8/Materials | Loaded intel: 12 terminal locations 1101 | -8/Materials | Discovered new exit (range 9) 1150 | -8/Materials | Destroyed 9 combat bots 1157 | -8/Materials | Lost 3 parts (1p2n) 1224 | -8/Materials | Discovered new exit (range 13) 1249 | -8/Materials | Lost 5 parts (1p1n2u1w) 1303 | -8/Materials | Core integrity fell below 50% 1339 | -8/Materials | Lost 3 parts (2n1w) 1446 | -8/Materials | Garrison activated, responded to threat 1526 | -8/Materials | Core integrity fell below 20% 1537 | -8/Materials | Lost 8 parts (2p2n1u3w) 1826 | -8/Materials | Discovered new exit (range 9) 1855 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01706_ Acquired Titanium Leg. 01718_ Imp. Ion Engine destroyed. 01731_ R-06 Scavenger destroyed. 01733_ Overheating: Energy bleed (-35). 01734_ Acquired Lgt. Ion Engine. 01736_ Acquired 15 matter. 01744_ G-47 Trooper destroyed. 01744_ R-06 Scavenger collects Tractor Beam. 01748_ R-06 Scavenger collects Com. Wheel. 01757_ Dropped Ion Engine. 01759_ Acquired Lgt. Nuclear Core. 01760_ Acquired 10 matter. 01770_ Acquired Particle Gun. 01774_ R-06 Scavenger collects Ion Engine. 01826_ EXIT=FOUND 01826_ A-02 Transporter destroyed. 01850_ Imp. Heat Sink melted. 01850_ G-47 Trooper destroyed. 01855_ Power failure, Lgt. Nuclear Core shutdown. Map ----- +----------------------------------------------------+ | ???????????????? | | ????????????T?? "" | | ???????????????? "T | | ???????????????? 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"R"%# # #????????? | | ?# """@# =!# #????????? | | ?#! = g #*!!# #????????? | | ??#########=*%# +????????? | | ??????????# !*###########????????? | | ??????????# !!#??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????# +??????????????????? | | ??????????? ???????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????????T??+??????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed FactoryCloakLauncher Manual? 0 Play Time 00:30:44 Cumulative 9.8 hours Start 2024.07.04 @ 20:00:39 End 2024.07.04 @ 20:31:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b80f3440-bf71-4ffa-ae02-ed9f1b903693