Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 15:28:06 Player: JetmanJay Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1765) 1765 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3515 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 215/300 Energy 50/100 System Corruption 0% Temperature Danger (461) Movement Core (1500) Ox29 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Heat Sink Heat Sink Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Sensor Array Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Power Shielding Improved Weapon Shielding Improved Weapon Shielding Hardened Light Armor Plating Improved Shield Generator Beam Rifle Heavy Flak Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Heat Sink Heat Sink Improved Heat Sink Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Sensor Array Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Power Shielding Improved Weapon Shielding Improved Weapon Shielding Hardened Light Armor Plating Improved Shield Generator Beam Rifle Heavy Flak Cannon CR-A16's Pointy Stick [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 38 | 3 9 15 . . 11 Power 5 | . 2 2 . . 1 Engine 2 | . 2 . . . . Core 3 | . . 2 . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . 4 . . 2 Treads 8 | 2 . 4 . . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 4 3 . . 2 Device 3 | . 1 1 . . 1 Storage 2 | . 2 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 16 | 1 3 6 . . 6 Energy Gun 3 | . . 1 . . 2 Energy Cannon 3 | . . 2 . . 1 Ballistic Gun 6 | 1 3 1 . . 1 Ballistic Cannon 4 | . . 2 . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 2 4 . . 11 Power 3 | . 1 1 . . 1 Propulsion 3 | . . . . . 3 Utility 2 | . . 1 . . 1 Weapon 9 | . 1 2 . . 6 Highest Loss Streak 7 | . 1 2 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 89 97 100 100 99 Engine 1 | . 13 3 . . . Core 9 | . . 7 11 11 11 Treads 22 | . 28 21 22 22 21 Device 9 | . 4 7 11 11 10 Storage 11 | . 14 11 11 11 11 Processor 10 | . . 11 11 11 11 Energy Gun 2 | . . 1 . . 10 Energy Cannon 8 | . . 9 11 11 5 Ballistic Gun 4 | . 28 8 . . . Ballistic Cannon 16 | . . 12 22 22 15 Naked Turns . | . . . . . . Heaviest Build 100 | 2 87 99 99 99 100 Greatest Support 46 | 40 40 46 46 46 46 Greatest Overweight (x) 2 | . 2 2 2 2 2 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 24 | 5 14 25 25 25 25 Most Carried 25 | 5 4 19 19 22 25 Average Carried 16 | 3 1 13 19 19 19 Final Capacity 25 | 5 25 25 25 25 25 Final Carried 22 | 5 3 19 19 22 21 Class Distribution -------------------- 91% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1335 | 185 207 340 228 59 316 Remotely . | . . . . . . Salvage Created 1799 | . 229 1028 270 . 272 Parts 104 | . 10 70 9 . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . 2 15 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 44 | . 5 24 6 . 9 Guns 14 | . 5 7 . . 2 Cannons 30 | . . 17 6 . 7 Classes Destroyed 8 | . 1 5 1 . 1 Worker 1 | . . 1 . . . Recycler 1 | . . . 1 . . Watcher 4 | . . 4 . . . Swarmer 6 | . . 2 . . 4 Grunt 28 | . 5 15 5 . 3 Duelist 2 | . . 1 1 . . Sentry 7 | . . 6 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 3 6 3 . 3 Combat Bots Only 4 | . 3 4 3 . 3 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 292 | . 48 111 23 . 110 Missed 87 | . 8 38 9 . 32 Damage Taken 3160 | . 551 904 166 . 1539 Core 475 | . 73 109 11 . 282 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 253 | . 9 244 . . . Core Remaining (%) 85 | 100 70 . . . . Volleys Fired 125 | . 23 54 13 1 34 Largest 3 | . 2 3 3 3 3 Hottest 169 | . 40 148 148 148 169 Shots Fired 335 | . 44 155 39 3 94 Gun 139 | . 44 67 . . 28 Cannon 196 | . . 88 39 3 66 Launcher . | . . . . . . Special . | . . . . . . Kinetic 236 | . 44 104 26 2 60 Thermal 72 | . . 29 13 1 29 Explosive . | . . . . . . Electromagnetic 27 | . . 22 . . 5 Robot Hit Streak 14 | . 12 13 13 . 14 Robot Miss Streak 4 | . 3 3 2 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 197 | . 33 85 28 . 51 Core Hits 78 | . 14 38 9 . 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Blast 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3636 | . 377 1564 552 . 1143 Guns 1170 | . 377 441 . . 352 Cannons 2466 | . . 1123 552 . 791 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2476 | . 377 917 378 . 804 Thermal 741 | . . 258 174 . 309 Explosive . | . . . . . . Electromagnetic 419 | . . 389 . . 30 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . 18 . . . Projectiles 18 | . . 18 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 16 | . . 4 4 . 8 Impact . | . . . . . . Kinetic 15 | . . 4 4 . 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 545 | . 26 283 286 42 545 Average Temperature 109 | . 8 88 87 22 179 Received Heat Transfer 1185 | . 330 342 93 . 420 Effects 15 | . . 1 . . 14 Shutdowns 3 | . . . . . 3 Energy Bleed 4 | . . 1 . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 4 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1517 | . . 555 370 . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 273 | . 149 273 254 . . Initial 106 | . . 62 106 . . Average 110 | . 106 114 109 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 87 | 100 100 83 89 . . Level 1 12 | . . 16 10 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 3 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 6 32 6 . 12 Peak Tracking Total 5 | . 5 4 3 . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 1 3 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 4 9 . . . Successful 8 | . 3 5 . . . Failed 5 | . 1 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations 11 | . 4 7 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 3 5 . . . Scan Component 5 | . 2 3 . . . Repair 3 | . 1 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 2 . . . Time 90 | . 26 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6284 | 61 353 1992 596 1799 1483 Spaces Moved 1862 | 35 117 551 174 561 424 Core 4 | 4 . . . . . Treads 1858 | 31 117 551 174 561 424 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 320 320 320 Average Speed 307 | 147 211 310 320 320 320 Slowest Speed 320 | 160 320 320 320 320 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 21 54 31 72 58 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . . 3 4 Spaces Dug . | . . . . . . Terrain Destroyed 20 | . . 8 8 1 3 Melee . | . . . . . . Projectile 20 | . . 8 8 1 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2173 | 44 181 720 186 564 478 Wait 90 | . 26 64 . . . Move 1857 | 34 116 550 173 560 424 Hop . | . . . . . . Pick Up 54 | 7 6 31 . 3 7 Fast Attach 1 | 1 . . . . . Attach 27 | 2 7 10 . . 8 Detach . | . . . . . . Swap 10 | . 2 5 . . 3 Drop 9 | . 1 6 . . 2 Fire 125 | . 23 54 13 1 34 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Repaired Broken Lgt. Nuclear Core 322 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 15) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 839 | -9/Materials | Build established: Gunner 1534 | -9/Materials | Repaired Imp. Treads 2348 | -9/Materials | Repaired Imp. Treads 2365 | -9/Materials | Discovered new exit (range 9) 2407 | -9/Materials | Entered Mines 2446 | -9/Mines | Discovered new exit (range 14) 2521 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2664 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3003 | -9/Mines | Entered Zion 3183 | -7/Zion | Learned location of Armory (-3) 4018 | -7/Zion | Found CR-A16's Pointy Stick 4776 | -7/Zion | Discovered new exit (range 8) 4802 | -7/Zion | Entered Proximity Caves 4814 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4851 | -6/Proximity Caves | Core integrity fell below 50% 4879 | -6/Proximity Caves | Lost 3 parts (1n2w) 5444 | -6/Proximity Caves | Learned 12 Factory zone layouts 6250 | -6/Proximity Caves | Spotted B-75 Beast 6258 | -6/Proximity Caves | Core integrity fell below 20% 6285 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Power failure, Lgt. Nuclear Core shutdown. Imp. Treads destroyed. Critical hit (Blast). Overheating: Adv. Targeting Computer damaged (-10). Overheating: Lgt. Nuclear Core damaged (-12). Overheating: Huge Storage Unit damaged (-293). Overheating: Lyr. Medium Armor Plating damaged (-9). Overheating: Hvy. Laser damaged (-9). Power failure, Lgt. Nuclear Core shutdown. Hvy. Machine Gun destroyed. Discarded Adv. Targeting Computer. Lgt. Treads broken. Overheating: Short circuit. Overheating: Energy bleed (-23). Hvy. Laser destroyed. Lyr. Medium Armor Plating destroyed. Lgt. Nuclear Core destroyed. Overheating: Energy bleed (-10). 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