Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.06 @ 12:20:40 Player: mule Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (102) 510 Value Destroyed (3603) 3603 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8593 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 366/400 Energy 225/225 System Corruption 46% Temperature Cool (0) Movement Hovering (126) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Thunder Leg Antigrav System Antigrav System > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Medium Matter Pod Structural Scanner Improved Target Analyzer Improved Target Analyzer Improved Weapon Cycler > --- WEAPON (3) ------- High-powered Shock Rifle Katana > --- INVENTORY (5) ---- Improved Heat Sink Advanced Cooling System Terrain Scan Processor Improved Target Analyzer Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Energy Well Improved Target Analyzer Advanced Recoil Stabilizer Improved Transmission Jammer Improved Focal Shield > --- WEAPON ----------- Heavy Battle Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Visual Processing Unit Hardlight Generator Advanced Point Defense System Gatling Laser Gauss Rifle Gauss Rifle [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 2 | . . . . . 1 . . . 1 Propulsion 2 | . . . . 1 . . . . 1 Utility 5 | . . 2 . 1 1 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 150 | 5 10 5 2 16 3 16 15 1 77 Power 26 | 1 3 . . 3 . 2 3 . 14 Engine 16 | 1 3 . . 2 . 1 1 . 8 Core 10 | . . . . 1 . 1 2 . 6 Reactor . | . . . . . . . . . . Propulsion 33 | 1 2 1 . 4 2 2 2 . 19 Treads . | . . . . . . . . . . Leg 28 | 1 2 1 . 4 2 2 2 . 14 Wheel 1 | . . . . . . . . . 1 Hover 4 | . . . . . . . . . 4 Flight . | . . . . . . . . . . Utility 55 | 1 3 3 2 5 1 5 8 1 26 Device 35 | . . 1 1 2 1 5 3 1 21 Storage 12 | 1 1 . 1 2 . . 4 . 3 Processor 5 | . . 1 . 1 . . 1 . 2 Hackware . | . . . . . . . . . . Protection 3 | . 2 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 36 | 2 2 1 . 4 . 7 2 . 18 Energy Gun 13 | . 2 . . 1 . 2 1 . 7 Energy Cannon 4 | . . . . . . 4 . . . Ballistic Gun 14 | 2 . . . 2 . 1 1 . 8 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 . 1 . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . 1 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . 5 Parts Lost 70 | . . . 1 . . 2 10 . 57 Power 16 | . . . . . . 1 3 . 12 Propulsion 16 | . . . . . . . 1 . 15 Utility 17 | . . . 1 . . . 3 . 13 Weapon 21 | . . . . . . 1 3 . 17 Highest Loss Streak 29 | . . . 1 . . 1 6 . 29 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 4 7 7 9 9 9 9 9 10 6 Power . | . 1 2 2 2 2 1 . 2 . Propulsion 3 | 3 3 4 4 3 4 4 5 4 1 Utility 1 | . 1 . 1 . . . 2 3 2 Weapon 1 | . . 1 2 3 3 2 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 19 | . 8 1 . 3 . 1 1 . 5 Power . | . . . . . . . . . . Propulsion 7 | . 4 1 . 1 . . 1 . . Utility 7 | . 3 . . . . . . . 4 Weapon 5 | . 1 . . 2 . 1 . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 98 98 93 99 87 97 94 100 84 Engine 5 | . 14 11 11 7 . 1 4 6 6 Core 4 | . . . . 1 7 9 6 6 3 Leg 19 | . 28 22 22 26 23 20 20 20 15 Hover 1 | . . . . . . . . . 2 Device 18 | . . 11 5 14 10 21 17 30 23 Storage 13 | . 15 11 11 12 15 13 23 8 7 Processor 6 | . . 9 11 15 15 10 2 6 5 Protection 1 | . 10 11 11 2 . . . . . Energy Gun 5 | . 13 10 9 8 7 5 3 6 3 Energy Cannon 4 | . . . . . . 7 12 6 . Ballistic Gun 6 | . 14 11 11 7 7 3 1 6 7 Peak Build Rating 86 | 5 8 13 13 32 35 51 51 53 86 Average Rating 44 | 4 7 12 11 25 33 45 45 52 63 On Entrance 25 | . 5 8 13 10 32 34 47 51 53 Avg Prop Armor Cover (%) 8 | . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 13 18 18 24 27 24 55 48 52 59 Greatest Support 80 | 10 20 20 20 38 38 40 45 45 80 Greatest Overweight (x) 5 | 4 . . 1 1 . 1 1 1 5 Average Overweight (x) . | 1 . . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 8 | 7 8 8 9 10 10 10 10 10 7 Most Carried 10 | 7 8 8 10 10 10 10 10 10 10 Average Carried 8 | 5 7 7 9 9 9 9 9 10 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 7 8 8 10 10 10 9 10 10 4 Class Distribution -------------------- 44% | Scavenger-Gunner 22% | Scavenger-Mutant 22% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 3318 | 201 358 52 75 508 99 248 471 . 1306 Remotely . | . . . . . . . . . . Salvage Created 3875 | . 424 100 39 617 99 388 221 . 1987 Parts 229 | . 16 12 8 50 5 19 10 . 109 Haulers Intercepted 4 | . 1 . . 2 . . . . 1 Recyclers Shooed 14 | . 2 . . 1 . 3 . . 8 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . Prevented 1 | . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 82 | . 7 6 7 14 2 11 6 . 29 Melee 3 | . . . . . . . . . 3 Guns 46 | . 7 2 1 5 2 2 1 . 26 Cannons 8 | . . . . . . 4 4 . . AOE 24 | . . 4 6 9 . 5 . . . Classes Destroyed 10 | . 3 2 . 3 . 1 . . 1 Worker 5 | . . . . 1 . . . . 4 Builder 6 | . . . . 4 . . . . 2 Hauler 4 | . 1 . . 2 . . . . 1 Recycler 5 | . 1 . . 2 . . . . 2 Swarmer 32 | . . 4 7 9 . 4 4 . 4 Grunt 22 | . 7 1 . 3 2 6 . . 3 Sentry 2 | . . 1 . 1 . . . . . Specialist 5 | . . . . . . . . . 5 Hunter 8 | . . . . 1 . . 2 . 5 Programmer 13 | . . . . . . 1 . . 12 Best Kill Streak 17 | . 2 6 4 17 2 3 3 . 5 Combat Bots Only 6 | . 2 6 4 6 2 3 3 . 4 Max Kills in Single Turn 4 | . 1 2 4 4 1 2 1 . 2 Gunslinging 1 | . . 1 . . . . . . 1 Exploded 4 | . . 2 4 3 . 2 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Hostile Shots Fired 740 | . 50 22 12 33 6 34 108 . 475 Missed 233 | . 19 10 1 13 . 11 36 . 143 Hits 507 | . 31 12 11 20 6 23 72 . 332 Projectile 507 | . 31 12 11 20 6 23 72 . 332 Critical Strikes 17 | . . . 1 1 . . . . 15 Part Disruptions 4 | . . . . . . . . . 4 Damage Taken 8537 | . 392 153 113 302 89 388 1238 . 5862 Core 1526 | . 126 12 30 67 . 36 249 . 1006 Absorbed by Shields 26 | . . . 26 . . . . . . Redirected to Shielding 34 | . 34 . . . . . . . . Ignored by Resistances 569 | . . . . . . . . . 569 Core Remaining (%) 81 | 100 49 . 89 87 100 . . 66 . Volleys Fired 245 | . 42 6 7 21 6 14 23 . 126 Largest 3 | . 2 2 2 2 2 3 3 . 3 Hottest 245 | . 70 70 70 94 89 240 245 . 218 Shots Fired 499 | . 84 12 14 38 12 38 44 . 257 Gun 420 | . 84 10 11 31 12 13 3 . 256 Cannon 61 | . . . . . . 20 41 . . Launcher 17 | . . 2 3 7 . 5 . . . Special 1 | . . . . . . . . . 1 Kinetic 260 | . 42 6 7 12 6 8 . . 179 Thermal 189 | . 42 4 4 19 6 23 39 . 52 Explosive 17 | . . 2 3 7 . 5 . . . Electromagnetic 32 | . . . . . . 2 5 . 25 Robot Hit Streak 13 | . 11 5 2 12 13 5 3 . 10 Robot Miss Streak 7 | . 4 4 3 3 1 3 5 . 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 11 | . 2 1 . 2 . . . . 6 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . 1 Shots Hit Robots 307 | . 56 6 4 26 10 25 15 . 165 Core Hits 189 | . 19 9 7 24 4 22 7 . 97 Critical Kills 10 | . 2 . . 1 . 1 1 . 5 Critical Parts Destroyed 7 | . . . . 1 . . . . 6 Critical Strikes 27 | . 4 . 1 5 1 1 1 . 14 Burn 7 | . 2 . 1 3 1 . . . . Meltdown 1 | . . . . . . . 1 . . Destroy 16 | . 2 . . 2 . 1 . . 11 Sever 3 | . . . . . . . . . 3 Melee Attacks 24 | . . . . . . . . . 24 Impact . | . . . . . . . . . . Slashing 24 | . . . . . . . . . 24 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8753 | . 700 295 315 1186 195 1147 473 . 4442 Guns 5464 | . 700 69 38 469 195 223 44 . 3726 Cannons 784 | . . . . . . 355 429 . . Explosions 1895 | . . 226 277 698 . 561 . . 133 Melee 577 | . . . . . . . . . 577 Ramming 33 | . . . . 19 . 8 . . 6 Kinetic 3573 | . 374 44 . 189 95 151 . . 2720 Thermal 2522 | . 326 25 38 280 100 427 369 . 957 Explosive 1762 | . . 226 277 698 . 561 . . . Electromagnetic 286 | . . . . . . . 104 . 182 Impact . | . . . . . . . . . . Slashing 577 | . . . . . . . . . 577 Piercing . | . . . . . . . . . . Highest Corruption 46 | . . . . 2 . . 4 4 46 Average Corruption 13 | . . . . 2 . . 4 4 23 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 107 | . . . . 6 . . 25 1 75 Message Errors 31 | . . . . 2 . . 5 . 24 Matter Fused 16 | . . . . 2 . . 8 . 6 Heat Flow Errors 12 | . . . . 1 . . 6 . 5 Energy Discharges 8 | . . . . . . . 2 . 6 Parts Rejected 3 | . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . 3 1 10 Data Loss (major) 5 | . . . . 1 . . . . 4 Misfires 2 | . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 13 | . . . . . . . . . 13 Overload Shots . | . . . . . . . . . . Overflow Damage 163 | . . . 1 91 . 18 17 . 36 Projectiles 25 | . . . . . . 8 17 . . Explosions 135 | . . . 1 91 . 10 . . 33 Melee 3 | . . . . . . . . . 3 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 81 | . . . 53 1 . . . . 27 Shots 4 | . . . 2 1 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 9 | . 2 . . 4 . 1 . . 2 Kicked 9 | . 2 . . 4 . 1 . . 2 Crushed . | . . . . . . . . . . Highest Temperature 417 | . 156 . 36 308 30 314 417 . 228 Average Temperature 92 | . 62 . 19 117 16 103 135 . 86 Received Heat Transfer 831 | . 219 54 . 147 54 129 48 . 180 Effects 2 | . . . . . . . 2 . . Shutdowns 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 9 | . 3 . . 1 1 1 1 . 2 Heat Transferred 5368 | . 1110 74 185 740 259 648 598 . 1754 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . . . 1 1 . . . 1 Low Security (%) 92 | 100 100 100 100 63 95 100 . . 91 Level 1 7 | . . . . 36 4 . . . 8 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 394 | . 82 151 161 394 200 129 . . 289 Initial 165 | . . 21 51 40 165 88 . . . Average 73 | . 29 78 93 162 172 36 . . 79 Influence Increases 2774 | . 182 160 205 571 55 361 185 . 1055 Destroy 0b10 Robot/C 1640 | . 140 120 140 280 40 220 120 . 580 Destroy 0b10 Robot/NC 100 | . 10 . . 45 . . . . 45 Destroy Leader 308 | . 32 20 20 64 10 40 20 . 102 Allied During Kill 34 | . . . . 34 . . . . . Successful Hack 99 | . . 5 5 12 5 12 . . 60 Disable Machine 210 | . . . 15 105 . . . . 90 Destroy Structure 158 | . . 15 25 31 . 29 . . 58 Lose Combat Pursuer 225 | . . . . . . 60 45 . 120 Influence Decreases 2714 | . 130 81 230 312 240 416 310 . 995 Entered New Map 516 | . . 31 80 66 200 92 47 . . Time Decay 1482 | . 130 50 140 206 40 284 193 . 439 Lost Part 656 | . . . 10 . . 20 70 . 556 Lost Ally 60 | . . . . 40 . 20 . . . Squads Dispatched 20 | . 1 1 . 1 1 6 . . 10 Investigation 5 | . . . . . 1 2 . . 2 Extermination 6 | . . . . . . 2 . . 4 Reinforcement 8 | . 1 1 . 1 . 2 . . 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 4 | . 2 1 . 1 . . . . . Communications Jammed 12 | . . . . . . . . . 12 Distress Signals 12 | . . . . . . . . . 12 Times Spotted 116 | . 12 9 7 18 2 14 10 . 44 Peak Tracking Total 10 | . 4 5 4 5 2 4 4 . 10 Tactical Retreats 9 | . . . . . . 3 3 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 14 | . . . 1 7 . . . . 6 Max in Single Turn 2 | . . . 1 2 . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 17 | . 4 2 1 2 1 2 . . 5 Terminals 11 | . 4 2 1 2 1 . . . 1 Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 1 | . . . . . . 1 . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 42 | . 9 4 2 5 3 6 . . 13 Successful 14 | . 1 1 1 2 1 2 . . 6 Failed 28 | . 8 3 1 3 2 4 . . 7 Catastrophic 9 | . 3 1 1 1 . 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual 13 | . 7 2 1 1 . . . . 2 Terminals 29 | . 9 4 2 5 3 . . . 6 Fabricators 5 | . . . . . . 3 . . 2 Repair Stations 3 | . . . . . . 3 . . . Recycling Units 4 | . . . . . . . . . 4 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 9 | . 1 1 1 2 1 . . . 3 Prototype ID Bank 3 | . . 1 . 1 . . . . 1 Branch Access Points 2 | . . . . 1 . . . . 1 Locate Traps 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 Zone Layout 2 | . . . 1 . 1 . . . . Fabricator Hacks 2 | . . . . . . 1 . . 1 Network Status 1 | . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 4 2 1 1 1 2 . . 4 Full Trace Events 5 | . . . . . 1 2 . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 64 | . . . . . . . . . 64 Total Part Build Rating 16 | . . . . . . . . . 16 Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . 7 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Total Allies 3 | . . . 3 . . . . . . Largest Group 3 | . . . 3 3 . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . Total Orders 2 | . . . . . . 2 . . . EXPLORE 2 | . . . . . . 2 . . . Ally Attacks 14 | . . . . 14 . . . . . Total Damage 124 | . . . . 124 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Active Infowar (turns) 1238 | . . . . . . . . 72 1166 Structural 254 | . . . . . . . . . 254 Jamming 984 | . . . . . . . . 72 912 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches 7 | . . . . . . 7 . . . Drone Recoveries 3 | . . . . . . 3 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 5636 | 90 391 109 285 424 88 1014 1234 90 1911 Spaces Moved 2695 | 46 187 67 136 221 56 379 680 47 876 Core 34 | 19 . . . . . . . . 15 Treads . | . . . . . . . . . . Legs 2335 | 27 187 67 136 221 56 379 680 47 535 Wheels 98 | . . . . . . . . . 98 Hover 228 | . . . . . . . . . 228 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 190 50 Average Speed 139 | 166 120 120 183 121 120 174 162 190 106 Slowest Speed 300 | 250 120 120 190 190 120 190 190 190 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 . 1 Exploration Rate (%) 23 | 4 44 11 41 23 2 13 79 6 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . . . 4 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 149 | . . 15 28 31 . 29 14 . 32 Melee . | . . . . . . . . . . Projectile 34 | . . . . . . 4 14 . 16 AOE 115 | . . 15 28 31 . 25 . . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Total 4136 | 57 277 83 156 353 70 708 781 48 1603 Wait 798 | . 6 . . 60 . 265 38 . 429 Move 2686 | 45 186 66 135 220 55 378 679 46 876 Hop . | . . . . . . . . . . Pick Up 82 | 7 13 2 4 9 2 9 9 . 27 Fast Attach 80 | 5 3 1 1 5 1 8 7 1 48 Attach 44 | . 2 1 . 2 1 6 6 . 26 Detach 13 | . 1 . . 2 1 4 1 . 4 Swap 59 | . 6 4 5 13 1 9 8 . 13 Drop 96 | . 16 3 4 17 3 14 10 1 28 Fire 245 | . 42 6 7 21 6 14 23 . 126 Melee 24 | . . . . . . . . . 24 Ram . | . . . . . . . . . . Kick 9 | . 2 . . 4 . 1 . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 415 | -10/Materials | Core integrity fell below 50% 465 | -10/Materials | Discovered new exit (range 15) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x2 563 | -9/Materials | Discovered new exit (range 12) 591 | -9/Materials | Entered Mines 663 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 784 | -9/Mines | Discovered new exit (range 13) 857 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 876 | -9/Mines | Entered Materials 876 | -8/Materials | Accompanied by 3 allies 876 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1188 | -8/Materials | Lost 3 allies 1231 | -8/Materials | Discovered new exit (range 14) 1300 | -8/Materials | Entered Factory 1300 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1366 | -7/Factory | Discovered new exit (range 11) 1388 | -7/Factory | Entered another Factory area 1388 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1671 | -6/Factory | Build established: Scavenger-Gunner 1873 | -6/Factory | Discovered new exit (range 72) 2402 | -6/Factory | Entered Lower Caves 2519 | -6/Lower Caves | Crushed by falling debris 2550 | -6/Lower Caves | Lost 4 parts (1p3u) 2860 | -6/Lower Caves | Spotted B-75 Beast 2965 | -6/Lower Caves | Learned location of Zion (-6) 3045 | -6/Lower Caves | Lost 6 parts (2p1n3w) 3289 | -6/Lower Caves | Build established: Scavenger-Mutant 3625 | -6/Lower Caves | Discovered new exit (range 5) 3636 | -6/Lower Caves | Entered another Lower Caves area 3641 | -6/Lower Caves | Build established: Scavenger-Gunner 3713 | -6/Lower Caves | Discovered new exit (range 7) 3726 | -6/Lower Caves | Entered Factory 3726 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3913 | -5/Factory | Fabricated Adv. Point Defense System (x2) 4077 | -5/Factory | Identified exit to Upper Caves 4082 | -5/Factory | Build established: Scavenger-Tank 4323 | -5/Factory | Lost 4 parts (2p2n) 4542 | -5/Factory | Cargo convoy interrupted 4591 | -5/Factory | System corruption reached 10% 4640 | -5/Factory | Crushed by falling debris 4732 | -5/Factory | Lost 29 parts (6p7n6u10w) 4865 | -5/Factory | Build established: Scavenger-Mutant 5106 | -5/Factory | Core integrity fell below 50% 5116 | -5/Factory | System corruption reached 30% 5142 | -5/Factory | Lost 5 parts (2p1n2w) 5236 | -5/Factory | Core integrity fell below 20% 5275 | -5/Factory | Lost 11 parts (3n6u2w) 5633 | -5/Factory | Garrison activated, responded to threat 5637 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05577_ Chain reaction triggered in Mic. Fission Core. 05577_ Destroyed Antigrav System. 05585_ System corrupted: Hpw. Shock Rifle failed to cycle. 05594_ System corrupted: Heat flow error (+255). 05594_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05596_ P-70 Sage Imp. Heat Sink severed. 05607_ Antigrav System destroyed. 05610_ Katana destroyed. 05612_ System corrupted: Matter fused (-8). 05614_ Unknown Energy Gun melted. 05614_ P-70 Sage destroyed. 05619_ Acquired Mic. Fission Core. 05628_ System corrupted: Component data lost. 05628_ R-10 Processor collects Imp. Target Analyzer. 05629_ Imp. Remote Datajack destroyed. 05631_ P-70 Sage Imp. Heat Sink severed. 05632_ R-10 Processor collects Imp. Heat Sink. 05633_ P-70 Sage calls for garrison reinforcements. 05633_ ALERT: Activating Garrison Access F004. 05636_ Destroyed Hpw. Shock Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????################?????????????????????? | | ????????????################?????????????????????? | | ????????????## ##?????????????????????? | | ????????????## ##?????????????????????? | | ????????????## """" """" ##?????????????????????? | | ????????????## """" """" ##????#####????????????? | | ????????????## """" """" #### # # ##????????????? | | ????????????## """" """"@####"""""##????????????? | | ????????????## R %p!| "##????????????? | | ????????????## """" """" ####""" "##????????????? | | ????????????## """" """" #### # "##????????????? | | ????????????## ="""" """" ##???##+###????????????? | | ????????????## """" """" ##??? ##??????????? | | ????????? #### ### """ # ??????????? | | ????????? ##########+######## """ /# ??????????? | | ????????? # ! ###### """ #"??????????? | | ????????? # "#### #"??????????? | | ????????? # """ """ ""#### """ #"??????????? | | ????????? # """ """ ! G####! """ #"??????????? | | ?????????## """ """ ""#### ??? # ??????????? | | ?????????## "#### # ??????? | | ?????????## ##########+######+##??????? | | ??????? "F "" ??????? | | ???????? ? """"" ??????? | | ?????????????""""" ??????? | | ??????????? ??????? | | ???????? ??????? | | ???????? ####+########### ############???????? | | ???????? # ######## # ######???????? | | ???????????????? ######## # ?????????????????? | | ???????????????? ######## # ?????????????????? | | ???????????????? + # ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 100 Energy Generation 34 Energy Capacity 830 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 150 Resistance: KI 25 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 6 Target Analysis 9 Core Analysis 6 Recoil Reduction 6 Particle Charging 15 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Point Defense System | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreAntigravComputer Manual? 0 Play Time 01:12:48 Cumulative 29.0 hours Start 2026.02.05 @ 16:07:01 End 2026.02.06 @ 12:20:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 38x25 Zoom Use 86% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65abbb23-c334-4ff0-ab50-8637c3573a0d