Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.29 @ 20:34:42

Player: Mr Goldstein

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (14)       2800
Robots Destroyed (162)     810
Value Destroyed (3573)     3573
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (435)                435
              TOTAL SCORE: 9658

 Bonus
-------
High Alert Combat Kills    77
Follower Combat Kills      109
Entered Garrisons          200
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -1251

 Cogmind 
---------
Core Integrity             0/700
Matter                     227/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (4) ------
  Makeshift Terrain Scan Processor
  Makeshift Salvage Targeting Computer
  Makeshift System Shield
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
            Superbattery (1500)
            Authchip [Armor]
            Autogun
            Missile Launcher
  Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
                Recoil Stabilizer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Autogun
       Enhanced Autogun
       Enhanced Autogun
                Great Maul
>               --- INVENTORY --------
                Nuclear Core
       Improved Heat Sink
                Superbattery
         Medium Matter Pod
        Compact Matter Pod
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Authchip [Armor]
                Field Recycling Unit
                Autogun
                Autogun
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Missile Launcher
                Missile Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Makeshift Terrain Scan Processor
  Hackware                 Makeshift System Shield
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Backup Laser III
  Ballistic Gun            Autogun
  Launcher                 Missile Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             99   | 6   19  13  .   2   16  16  16  3   1   1   .   2   4   .   
  Power                    8    | 1   3   .   .   .   1   2   .   1   .   .   .   .   .   .   
    Engine                 5    | 1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   3   5   .   .   2   .   2   .   .   1   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  15   | 2   3   5   .   .   2   .   2   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   5   1   .   .   3   3   9   .   .   .   .   .   4   .   
    Device                 10   | .   2   1   .   .   1   1   5   .   .   .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             10   | .   1   .   .   .   2   2   4   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   8   7   .   2   10  11  5   2   1   .   .   2   .   .   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          32   | 2   6   4   .   1   8   6   3   1   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   1   2   .   1   2   3   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   1   .   .   .   2   2   1   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
Parts Lost                 10   | .   3   .   .   .   2   3   1   .   1   .   .   .   .   .   
  Power                    3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   .   .   .   1   2   1   .   1   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   97  100 100 100 90  93  99  88  24  4   .   .   4   23  
  Engine                   6    | .   13  14  14  14  9   1   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   3   9   11  3   .   .   .   .   .   
  Wheel                    19   | .   26  28  28  28  18  18  18  15  3   4   .   .   .   .   
  Device                   11   | .   9   14  14  14  15  9   16  15  3   .   .   .   .   .   
  Storage                  9    | .   14  14  14  14  9   9   9   7   1   .   .   .   .   .   
  Protection               6    | .   3   .   .   .   8   16  10  7   1   .   .   .   .   .   
  Ballistic Gun            26   | .   27  27  28  28  29  33  31  28  5   .   .   .   .   .   
Naked Turns                589  | .   .   .   .   .   .   .   .   .   184 41  190 114 60  .   
Heaviest Build             77   | 13  54  53  52  52  65  68  77  76  76  2   .   4   .   .   
  Greatest Support         32   | 32  32  32  32  32  32  32  32  20  20  3   3   3   3   3   
  Greatest Overweight (x)  3    | .   3   2   1   1   2   2   3   3   3   .   .   1   .   .   
  Average Overweight (x)   1    | .   1   1   1   1   1   1   2   3   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  5   5   5   5   5   
  Average Capacity         18   | 7   18  20  20  20  20  20  20  20  8   5   5   5   5   5   
  Most Carried             20   | 1   19  20  19  20  20  20  20  19  20  5   5   5   5   5   
  Average Carried          15   | .   13  18  18  19  19  18  19  16  8   5   5   4   5   5   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  5   5   5   5   5   5   
  Final Carried            20   | 1   19  18  19  19  20  19  16  19  5   5   5   5   5   5   

 Class Distribution 
--------------------
 49% | Mutant
 19% | Skirmisher
 10% | Scavenger-Mutant
  9% | Scavenger-Tank
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -8/Garrison
               Mutant | -8/Materials
           Skirmisher | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Zion
               Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  
Matter Collected           4839 | 234  1183 432  .    79   1167 651  897  175  .    .    11   10   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5466 | 29   1384 623  .    47   1406 490  1231 208  .    .    .    48   .    .    
  Parts                    315  | 3    96   35   .    4    72   38   59   4    .    .    .    4    .    .    
Haulers Intercepted        10   | .    2    .    .    .    4    .    4    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       43   | .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    
  Retrieved Matter         299  | .    .    .    .    .    .    .    299  .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro 
Combat Hostiles Destroyed  98   | .   24  15  .   3   17  18  16  1   .   .   .   4   .   .   
  Guns                     75   | .   24  9   .   .   15  10  16  1   .   .   .   .   .   .   
  AOE                      23   | .   .   6   .   3   2   8   .   .   .   .   .   4   .   .   
Classes Destroyed          15   | 1   8   .   .   .   3   2   1   .   .   .   .   .   .   .   
  Worker                   14   | .   4   1   .   1   2   .   3   3   .   .   .   .   .   .   
  Builder                  11   | .   3   1   .   .   1   .   5   1   .   .   .   .   .   .   
  Tunneler                 6    | 1   2   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   4   .   4   .   .   .   .   .   .   .   
  Recycler                 11   | .   3   2   .   .   4   .   1   1   .   .   .   .   .   .   
  Operator                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   .   .   2   .   2   .   .   .   .   .   .   .   
  Swarmer                  34   | .   5   9   .   3   4   7   2   .   .   .   .   4   .   .   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Grunt                    45   | .   19  6   .   .   8   4   8   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   .   .   4   2   4   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   
Best Kill Streak           6    | 1   4   5   .   3   6   4   6   3   .   .   .   4   .   .   
  Combat Bots Only         5    | .   3   3   .   3   5   4   4   1   .   .   .   4   .   .   
Max Kills in Single Turn   4    | 1   1   3   .   3   2   4   2   1   .   .   .   3   .   .   
  Gunslinging              1    | .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   3   2   4   .   .   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  
Damage Taken               2866  | .    505  389  .    45   342  547  317  32   280  8    4    203  .    194  
  Core                     1102  | .    69   113  .    12   56   120  32   16   280  3    4    203  .    194  
  Absorbed by Shields      14    | .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    
  Redirected to Shielding  19    | .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   180   | .    72   .    .    .    .    .    .    108  .    .    .    .    .    .    
Core Remaining (%)         61    | 100  .    .    .    22   .    .    62   .    .    .    .    .    .    .    
Volleys Fired              290   | 1    105  31   .    3    62   36   45   5    .    .    .    2    .    .    
  Largest                  4     | 2    2    2    .    2    4    4    4    4    .    .    .    1    .    .    
  Hottest                  96    | 40   46   46   .    46   96   96   94   94   .    .    .    36   .    .    
Shots Fired                796   | 2    209  57   .    6    205  116  179  20   .    .    .    2    .    .    
  Gun                      777   | 2    209  52   .    5    203  107  179  20   .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 19    | .    .    5    .    1    2    9    .    .    .    .    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  777   | 2    209  52   .    5    203  107  179  20   .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                19    | .    .    5    .    1    2    9    .    .    .    .    .    2    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13    | 1    11   11   .    3    9    13   13   7    .    .    .    .    .    .    
  Robot Miss Streak        5     | .    5    2    .    2    5    5    4    1    .    .    .    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    1    2    .    .    2    2    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           464   | 1    120  38   .    4    109  64   109  19   .    .    .    .    .    .    
  Core Hits                221   | 1    54   28   .    4    50   31   44   3    .    .    .    6    .    .    
  Critical Kills           2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    2    .    2    2    .    .    .    .    .    .    
  Critical Strikes         8     | .    1    .    .    .    3    .    2    2    .    .    .    .    .    .    
    Destroy                4     | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    
Melee Attacks              21    | .    .    2    .    .    .    2    11   5    .    .    .    1    .    .    
  Impact                   21    | .    .    2    .    .    .    2    11   5    .    .    .    1    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    2    .    .    .    .    8    3    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10196 | 15   1720 1229 .    223  1785 1626 2572 708  .    18   9    291  .    .    
  Guns                     6907  | 15   1720 556  .    61   1699 1066 1537 253  .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1714  | .    .    461  .    162  86   560  156  .    .    .    .    289  .    .    
  Melee                    1546  | .    .    212  .    .    .    .    879  455  .    .    .    .    .    .    
  Ramming                  29    | .    .    .    .    .    .    .    .    .    .    18   9    2    .    .    
  Kinetic                  6907  | 15   1720 556  .    61   1699 1066 1537 253  .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1714  | .    .    461  .    162  86   560  156  .    .    .    .    289  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1546  | .    .    212  .    .    .    .    879  455  .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    4    4    4    4    .    1    1    .    .    .    .    .    .    .    
  Average Corruption       2     | .    3    4    4    4    .    1    1    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  78    | .    33   16   7    7    .    2    13   .    .    .    .    .    .    .    
    Message Errors         23    | .    8    4    2    2    .    1    6    .    .    .    .    .    .    .    
    Matter Fused           21    | .    8    6    2    2    .    .    3    .    .    .    .    .    .    .    
    Heat Flow Errors       3     | .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    7    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      5     | .    3    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Misfires               4     | .    .    1    .    1    .    .    2    .    .    .    .    .    .    .    
    Alerts                 6     | .    4    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        4     | .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            874   | .    .    30   .    .    .    53   512  276  .    .    3    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               56    | .    .    3    .    .    .    53   .    .    .    .    .    .    .    .    
  Melee                    818   | .    .    27   .    .    .    .    512  276  .    .    3    .    .    .    
Knockbacks                 6     | .    .    1    .    .    .    .    3    2    .    .    .    .    .    .    
  Impact                   6     | .    .    1    .    .    .    .    3    2    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      221   | .    .    .    .    37   .    123  48   .    .    8    4    1    .    .    
  Shots                    6     | .    .    .    .    1    .    4    1    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    3    1    1    .    .    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    3    1    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        254   | .    254  250  .    114  126  141  76   40   .    .    .    .    .    .    
  Average Temperature      32    | .    46   145  .    63   21   42   23   18   .    .    .    .    .    .    
  Received Heat Transfer   861   | .    171  180  .    .    189  117  117  .    .    .    .    36   .    51   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              17    | .    .    3    .    .    .    .    10   4    .    .    .    .    .    .    
  Impact Corruptions       25    | .    .    2    .    .    .    .    14   8    .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro 
Peak Influence             645  | 5   336 397 .   84  285 645 368 211 27  151 .   .   .   .   
  Initial                  313  | .   3   130 .   .   32  143 313 163 13  .   .   .   .   .   
  Average                  215  | .   183 295 .   28  152 459 265 132 21  21  .   .   .   .   
Maximum Alert Level        2    | .   1   1   .   .   1   2   1   1   .   .   .   .   .   .   
  Low Security (%)         51   | 100 49  21  .   100 74  9   28  97  100 100 .   .   .   .   
  Level 1                  41   | .   50  78  .   .   25  30  71  2   .   .   .   .   .   .   
  Level 2                  6    | .   .   .   .   .   .   59  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   8   .   .   .   3   .   2   4   .   3   .   .   .   .   
  Investigation            12   | .   6   .   .   .   .   .   1   3   .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   .   .   2   .   1   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro 
Distress Signals           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              151  | .   35  13  .   3   25  20  24  2   6   3   .   14  .   6   
  Peak Tracking Total      6    | .   4   3   .   3   4   4   4   2   6   2   .   6   .   6   
  Tactical Retreats        9    | .   3   1   .   .   .   .   1   .   1   .   .   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro 
Traps Triggered            9    | .   6   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro 
Machines Disabled          8    | .   1   .   .   .   2   3   2   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   .   .   1   2   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro 
Machines Accessed          33   | .   9   .   1   .   5   2   6   6   .   4   .   .   .   .   
  Terminals                19   | .   6   .   .   .   3   2   4   2   .   2   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   
Total Hacks                74   | .   20  .   1   .   10  3   19  15  .   6   .   .   .   .   
  Successful               34   | .   12  .   1   .   4   1   7   5   .   4   .   .   .   .   
  Failed                   39   | .   8   .   .   .   5   2   12  10  .   2   .   .   .   .   
    Catastrophic           11   | .   2   .   .   .   .   1   3   4   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   12  .   1   .   7   .   12  7   .   1   .   .   .   .   
  Terminals                53   | .   16  .   .   .   7   3   16  8   .   3   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          8    | .   2   .   .   .   .   .   2   4   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   
Terminal Hacks             12   | .   4   .   1   .   1   1   4   .   .   1   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       5    | .   2   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   6   .   .   .   2   .   1   1   .   .   .   .   .   .   
  Terminals                8    | .   4   .   .   .   2   .   1   1   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   .   .   2   .   1   1   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   5   .   .   .   3   2   5   4   .   3   .   .   .   .   
  Full Trace Events        9    | .   3   .   .   .   .   1   1   2   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     62   | .   32  .   .   .   .   .   .   30  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro 
Used RIF Installer         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro 
Total Allies               22   | .   .   .   .   3   .   .   .   .   19  .   .   .   .   .   
  Largest Group            19   | .   .   .   .   3   3   .   .   .   19  10  .   .   .   .   
  Highest-Rated Group      475  | .   .   .   .   40  40  .   .   .   475 276 .   .   .   .   
  Highest-Rated Ally       35   | .   .   .   .   16  16  .   .   .   35  35  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               117  | .   .   .   .   .   41  .   .   .   44  32  .   .   .   .   
  Total Damage             1803 | .   .   .   .   .   323 .   .   .   630 850 .   .   .   .   
  Kills                    9    | .   .   .   .   .   1   .   .   .   1   7   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro 
Robot Analysis Total       4    | .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  
Turns Passed               7727 | 61   1832 617  243  153  1252 792  1335 588  269  137  190  124  79   55   
Spaces Moved               5665 | 50   1018 444  211  112  709  452  782  402  368  262  377  224  144  110  
  Core                     1432 | 3    .    .    .    .    .    .    .    .    312  262  377  224  144  110  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4233 | 47   1018 444  211  112  709  452  782  402  56   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  105  115  115  115  115  125  125  50   50   50   50   50   50   
  Average Speed            101  | 97   113  111  115  115  120  120  128  125  61   50   50   50   50   50   
  Slowest Speed            145  | 100  145  115  115  115  130  130  130  125  125  50   50   100  50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    95   85   60   27   59   56   41   12   80   12   60   46   12   24   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    .    .    1    .    .    .    1    1    1    .    
Scrap Searched             6    | .    .    3    .    2    .    .    .    .    .    .    1    .    .    .    
Spaces Dug                 67   | .    .    36   .    .    .    18   .    .    .    .    .    13   .    .    
Terrain Destroyed          151  | .    .    53   .    10   27   24   16   .    .    .    .    21   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      151  | .    .    53   .    10   27   24   16   .    .    .    .    21   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  
Total                      7114 | 57   1508 514  211  131  1012 641  1022 469  413  268  377  231  150  110  
  Wait                     930  | .    336  18   .    13   201  130  149  50   33   .    .    .    .    .    
  Move                     5651 | 49   1017 443  210  111  708  450  781  402  367  261  376  223  143  110  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 1    22   1    1    1    10   3    7    4    6    .    .    .    1    .    
  Fast Attach              29   | 6    7    1    .    .    5    2    1    1    1    1    .    .    4    .    
  Attach                   13   | .    3    .    .    .    4    3    1    .    .    .    .    2    .    .    
  Detach                   6    | .    .    .    .    .    3    1    .    .    .    .    .    2    .    .    
  Swap                     57   | .    9    12   .    2    7    11   14   2    .    .    .    .    .    .    
  Drop                     55   | .    9    6    .    1    12   3    13   .    6    3    .    .    2    .    
  Fire                     290  | 1    105  31   .    3    62   36   45   5    .    .    .    2    .    .    
  Melee                    21   | .    .    2    .    .    .    2    11   5    .    .    .    1    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    3    1    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio])
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   25 | -11/Junkyard       | Discovered new exit (range 15)
   62 | -11/Junkyard       | Entered Materials
  235 | -10/Materials      | Discovered new exit (range 12)
  314 | -10/Materials      | Build established: Mutant
  379 | -10/Materials      | Identified exit to Mines
  404 | -10/Materials      | Discovered new exit (range 16)
  760 | -10/Materials      | Discovered new exit (range 3)
 1706 | -10/Materials      | Repaired Autogun
 1894 | -10/Materials      | Entered Mines
 2175 | -10/Mines          | Core integrity fell below 50%
 2216 | -10/Mines          | Discovered new exit (range 15)
 2228 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2233 | -10/Mines          | Destroyed YI-UF0
 2239 | -10/Mines          | Identified exit to Materials
 2376 | -10/Mines          | Learned Materials trap positions
 2487 | -10/Mines          | Learned Materials stockpile data
 2507 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 2507 | -10/Mines          | Discovered new exit (range 5)
 2510 | -10/Mines          | Build established: Scavenger-Mutant
 2511 | -10/Mines          | Entered Exiles
 2543 | -10/Exiles         | Met 8R-AWN
 2556 | -10/Exiles         | Met EX-HEX
 2592 | -10/Exiles         | Met EX-BIN
 2607 | -10/Exiles         | Aligned with FarCom system
 2608 | -10/Exiles         | Given EX-Vault access code
 2636 | -10/Exiles         | Opened EX-Vault
 2644 | -10/Exiles         | Found Superbattery
 2668 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 2702 | -10/Exiles         | Met EX-DEC
 2744 | -10/Exiles         | Discovered new exit (range 11)
 2754 | -10/Exiles         | Left Exiles lab with Superbattery
 2754 | -10/Exiles         | Entered Mines
 2811 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2842 | -9/Mines           | Discovered new exit (range 15)
 2881 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 2907 | -9/Mines           | Entered Materials
 2907 | -8/Materials       | Accompanied by 3 allies
 2907 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
 2908 | -8/Materials       | Loaded intel: 24 trap records
 3117 | -8/Materials       | Discovered new exit (range 15)
 3301 | -8/Materials       | Build established: Skirmisher
 3575 | -8/Materials       | Discovered new exit (range 3)
 3805 | -8/Materials       | Central database locked down
 3835 | -8/Materials       | Build established: Scavenger-Skirmisher
 4103 | -8/Materials       | Garrison activated, responded to threat
 4157 | -8/Materials       | Identified exit to Garrison
 4159 | -8/Materials       | Entered Garrison
 4312 | -8/Garrison        | Discovered new exit (range 77)
 4312 | -8/Garrison        | Discovered new exit (range 77)
 4312 | -8/Garrison        | Discovered new exit (range 60)
 4468 | -8/Garrison        | Triggered checkpoint
 4512 | -8/Garrison        | Triggered checkpoint
 4674 | -8/Garrison        | Installed Relay Interface Framework
 4814 | -8/Garrison        | Build established: Scavenger-Tank
 4829 | -8/Garrison        | Expanded RIF knowledge: Threat Obfuscation
 4951 | -8/Garrison        | Entered Materials
 5363 | -8/Materials       | Build established: Mutant
 5900 | -8/Materials       | Discovered new exit (range 12)
 6051 | -8/Materials       | Build established: Skirmisher
 6286 | -8/Materials       | Entered Factory
 6286 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 6414 | -7/Factory         | Repaired Enh. Autogun
 6874 | -7/Factory         | Sucked down chute
 6874 | -7/Factory         | Entered Waste
 6919 | -7/Waste           | Spotted C-40 Crusher
 6934 | -7/Waste           | Spotted C-40 Crusher
 6938 | -7/Waste           | Spotted C-40 Crusher
 6939 | -7/Waste           | Spotted C-40 Crusher
 6944 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 6945 | -7/Waste           | Released all parts (9)
 6949 | -7/Waste           | Spotted C-40 Crusher
 6953 | -7/Waste           | Spotted C-40 Crusher
 7017 | -7/Waste           | Build established: Mutant
 7089 | -7/Waste           | Warlord forces began an assault
 7098 | -7/Waste           | Discovered new exit (range 15)
 7143 | -7/Waste           | Entered Factory
 7143 | -7/Factory         | Accompanied by 10 allies
 7166 | -7/Factory         | Discovered new exit (range 10)
 7261 | -7/Factory         | Identified exit to Lower Caves
 7280 | -7/Factory         | Entered Lower Caves
 7451 | -7/Lower Caves     | Discovered new exit (range 14)
 7470 | -7/Lower Caves     | Entered another Lower Caves area
 7475 | -7/Lower Caves     | Core integrity fell below 50%
 7485 | -7/Lower Caves     | Discovered new exit (range 14)
 7591 | -7/Lower Caves     | Discovered new exit (range 4)
 7594 | -7/Lower Caves     | Entered Zion
 7613 | -7/Zion            | Given A8's code to call for help
 7668 | -7/Zion            | Discovered new exit (range 10)
 7673 | -7/Zion            | Entered Proximity Caves
 7700 | -6/Proximity Caves | Spotted B-75 Beast
 7720 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7723 | -6/Proximity Caves | Core integrity fell below 20%
 7728 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07616_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system,
  cleaned 0.
07652_ Acquired Unknown Protection.
07652_ Identified Mak. Armor Plating.
07653_ Dropped Mak. Armor Plating.
07655_ Acquired Mak. System Shield.
07658_ Acquired Mak. Terrain Scan Processor.
BK-ZTM(c): Help yourself to whatever you need. Some of this stuff only
  LOOKS like junk.
My makeshift parts can't take much of a beating, but they're pretty
  effective for their mass.
07660_ Acquired Mak. Salvage Targeting Computer.
07663_ Dropped Great Maul.
07663_ Acquired Mak. Hammer.
07668_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
07720_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
07726_ Critical hit (Burn: +37).
07728_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ## #######     ??????????????????????????????????? |
| #   #        #???????????????????????????????????? |
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| ##     ###  ###?####?????????????????????????????? |
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| ???????????##  #?##     Y@      #????????????????? |
| ????????????#   ??#   # g      ##????????????????? |
| ????????????#   ??#   #       ##?????????????????? |
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| ????????????   ##              #?????????????????? |
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| ???????????#  ??##                 ??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       135
Armor Coverage             375
Propulsion Shielding       66
Evasion (%)                50
Recoil Reduction           4
Salvage Targeting          4
Defensive Hacking          11
Authchip Count             1

 Item Schematics 
-----------------
          Autogun | -8/Materials | Hacked
 Shield Generator | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpSwarmField
  Manual?         0
Play Time         01:02:56
  Cumulative      160.0 hours
  Start           2023.04.29 @ 19:02:39
  End             2023.04.29 @ 20:34:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          479
  Rogue           479
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          72
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1340f5bc-0c2e-47f4-a0b8-6248955cc1ba