Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.30 @ 21:30:59 Player: Gabe+Kate4EVR Result: Destroyed by W3-DCR(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3127) 3127 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 7309 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 42 Registered with UFD 300 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 35/100 System Corruption 79% Temperature Cool (12) Movement Core (50) Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (5) ---- Large Storage Unit High-capacity Matter Pod (200) Advanced Visual Processing Unit Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Light Armored Exoskeleton > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Cooled Particle Cannon System Spiker > --- INVENTORY -------- Titanium Leg Overtuned Titanium Leg High-capacity Matter Pod Advanced Visual Processing Unit Improved Salvage Targeting Computer Particle Charger Precision Beam Rifle Precision Beam Rifle Heavy Missile Launcher Makeshift Hammer [Rating: 52] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Hover Unit Backup Propulsion III Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Propulsion Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon System Spiker Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . 2 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 145 | 6 10 28 27 7 36 3 28 Power 10 | 1 2 2 1 1 2 . 1 Engine 9 | 1 2 2 1 1 1 . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 40 | 2 2 14 8 1 5 . 8 Treads 3 | . . 1 1 1 . . . Leg 32 | 2 2 8 7 . 5 . 8 Wheel . | . . . . . . . . Hover 5 | . . 5 . . . . . Flight . | . . . . . . . . Utility 43 | 1 2 5 11 2 12 3 7 Device 20 | . 1 2 5 1 8 1 2 Storage 4 | 1 . 1 1 . . . 1 Processor 13 | . 1 1 2 1 2 2 4 Hackware . | . . . . . . . . Protection 6 | . . 1 3 . 2 . . Artifact . | . . . . . . . . Weapon 52 | 2 4 7 7 3 17 . 12 Energy Gun 34 | 2 4 3 3 3 12 . 7 Energy Cannon 8 | . . 1 2 . 4 . 1 Ballistic Gun 1 | . . 1 . . . . . Ballistic Cannon 3 | . . . 2 . 1 . . Launcher 2 | . . 1 . . . . 1 Special Weapon 2 | . . . . . . . 2 Impact Weapon 2 | . . 1 . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . . . . 10 . . Corrupted Parts 6 | . 1 4 1 . . . . System Corruption 14 | . 3 9 2 . . . . Parts Lost 41 | . . 16 4 . 4 . 17 Power 5 | . . 2 1 . . . 2 Propulsion 13 | . . 6 1 . . . 6 Utility 10 | . . 3 1 . 3 . 3 Weapon 13 | . . 5 1 . 1 . 6 Highest Loss Streak 13 | . . 4 3 . 2 . 13 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 92 87 99 94 93 92 88 Engine 4 | . 14 7 9 7 3 . . Core 3 | . . . . . 3 7 6 Treads 2 | . . 4 5 7 1 . . Leg 23 | . 28 16 30 23 22 23 22 Hover 2 | . . 16 . . . . . Device 8 | . 7 5 9 10 10 7 6 Storage 6 | . 6 3 9 7 7 7 6 Processor 16 | . 7 10 9 14 17 23 22 Protection 1 | . . . 8 4 . . . Energy Gun 15 | . 28 11 6 13 11 23 19 Energy Cannon 3 | . . 2 5 . 10 . . Peak Build Rating 52 | 6 7 14 34 46 50 50 52 Average Rating 35 | 4 6 11 24 40 46 49 47 On Entrance 25 | . 6 7 12 34 46 47 50 Naked Turns . | . . . . . . . . Heaviest Build 49 | 11 14 29 42 46 49 36 47 Greatest Support 66 | 20 20 40 51 51 64 62 66 Greatest Overweight (x) 10 | . . 3 2 1 . . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 6 7 15 15 15 15 14 Most Carried 15 | 1 8 15 15 15 15 15 15 Average Carried 12 | . 5 7 14 14 14 14 14 Final Capacity 15 | 8 5 15 15 15 15 15 5 Final Carried 15 | 1 5 15 15 15 15 15 3 Class Distribution -------------------- 36% | Mutant 32% | Gunner 13% | Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Gunner | -7/Recycling Gunner | -7/Scraptown Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Matter Collected 2244 | 219 150 334 542 73 414 243 269 Remotely . | . . . . . . . . Salvage Created 4458 | . 339 901 807 . 1256 614 541 Parts 210 | . 17 53 45 . 54 13 28 Haulers Intercepted 6 | . 1 1 1 . 3 . . Recyclers Shooed 4 | . . 2 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Combat Hostiles Destroyed 79 | . 6 25 19 . 17 2 10 Melee 5 | . . 5 . . . . . Guns 30 | . 4 12 4 . 7 2 1 Cannons 24 | . . 2 14 . 8 . . AOE 13 | . 2 1 1 . . . 9 Classes Destroyed 19 | . 5 3 1 . 3 . 7 Worker 3 | . . . . . 3 . . Builder 5 | . 1 1 2 . 1 . . Hauler 6 | . 1 1 1 . 3 . . Recycler 9 | . . . 1 . 1 7 . Operator 2 | . . 1 . . 1 . . Watcher 8 | . 2 3 2 . 1 . . Swarmer 23 | . 3 12 8 . . . . Grunt 28 | . 3 10 8 . 7 . . Brawler 1 | . . 1 . . . . . Sentry 12 | . . 2 3 . 5 2 . Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . . 3 . . Federalist 2 | . . . . . . . 2 Ranger 2 | . . . . . . . 2 Guru 1 | . . . . . . . 1 Scientist 2 | . . . . . . . 2 Scrapper 4 | . . . . . . . 4 Elite 1 | . . . . . . . 1 Tinkerer 1 | . . . . . . . 1 Best Kill Streak 10 | . 3 6 10 . 9 7 9 Combat Bots Only 9 | . 3 6 9 . 2 1 9 Max Kills in Single Turn 5 | . 1 1 2 . 3 1 5 Gunslinging . | . . . . . . . . Exploded 5 | . 1 1 1 . . . 5 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Hostile Shots Fired 762 | . 16 161 129 . 202 27 227 Missed 243 | . 4 46 36 . 80 12 65 Damage Taken 7185 | . 206 1096 1352 20 1472 119 2920 Core 1064 | . 16 166 164 . 111 10 597 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 147 | . . . 147 . . . . Regen/Repaired (Parts) 81 | . . . . . 81 . . Core Remaining (%) 80 | 100 93 58 70 . . . . Volleys Fired 251 | . 31 61 66 . 63 12 18 Largest 3 | . 2 2 2 . 3 3 3 Hottest 202 | . 80 80 113 . 202 183 202 Shots Fired 551 | . 62 104 128 . 179 37 41 Gun 363 | . 62 90 50 . 90 37 34 Cannon 180 | . . 12 78 . 89 . 1 Launcher 4 | . . 2 . . . . 2 Special 4 | . . . . . . . 4 Kinetic 57 | . . 16 41 . . . . Thermal 318 | . . 22 70 . 154 37 35 Explosive 4 | . . 2 . . . . 2 Electromagnetic 168 | . 62 64 17 . 25 . . Robot Hit Streak 25 | . 9 12 9 . 15 25 8 Robot Miss Streak 10 | . 10 5 4 . 3 1 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 362 | . 30 86 79 . 121 27 19 Core Hits 176 | . 12 33 34 . 57 13 27 Critical Kills 2 | . . 1 . . 1 . . Critical Parts Destroyed 3 | . . 3 . . . . . Critical Strikes 17 | . . 4 4 . 4 3 2 Burn 8 | . . . . . 3 3 2 Meltdown 1 | . . . . . 1 . . Blast 4 | . . . 4 . . . . Smash 4 | . . 4 . . . . . Melee Attacks 47 | . . 46 . . . . 1 Impact 47 | . . 46 . . . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9105 | . 649 1657 1821 . 2919 544 1515 Guns 3860 | . 472 670 383 . 1417 544 374 Cannons 2815 | . . 163 1244 . 1380 . 28 Explosions 1722 | . 177 118 194 . 120 . 1113 Melee 706 | . . 706 . . . . . Ramming 2 | . . . . . 2 . . Kinetic 657 | . . 61 596 . . . . Thermal 5019 | . 177 328 925 . 2643 544 402 Explosive 1133 | . . 20 . . . . 1113 Electromagnetic 1588 | . 472 542 300 . 274 . . Impact 706 | . . 706 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 79 | . 4 12 2 . 2 2 79 Average Corruption 3 | . 3 8 2 . 1 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 108 | . 13 28 . . 13 13 41 Message Errors 28 | . 5 8 . . 2 2 11 Matter Fused 17 | . 1 6 . . 3 1 6 Heat Flow Errors 12 | . 1 3 . . 3 3 2 Energy Discharges 9 | . 2 1 . . 1 . 5 Parts Rejected 3 | . 1 1 . . . . 1 Data Loss (minor) 21 | . 3 5 . . 3 4 6 Data Loss (major) 3 | . . . . . 1 1 1 Misfires 5 | . . 3 . . . 1 1 Alerts 3 | . . . . . . 1 2 Misdirections 3 | . . 1 . . . . 2 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 282 | . . 115 21 . 75 . 71 Projectiles 97 | . . 1 21 . 75 . . Explosions 79 | . . 8 . . . . 71 Melee 106 | . . 106 . . . . . Knockbacks 5 | . . 1 4 . . . . Impact 1 | . . 1 . . . . . Kinetic 4 | . . . 4 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 295 | . 80 30 82 . 85 . 18 Shots 8 | . 2 1 2 . 2 . 1 Rammed . | . . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . Kicked 2 | . . 1 . . 1 . . Crushed . | . . . . . . . . Highest Temperature 385 | . 189 214 11 . 385 315 327 Average Temperature 62 | . 39 43 7 . 73 140 57 Received Heat Transfer 2099 | . 24 213 549 . 312 42 959 Effects 2 | . . . . . 1 1 . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 6 | . 1 5 . . . . . Combat Hostiles 5 | . . 5 . . . . . Parts Fried 11 | . 4 6 . . 1 . . Impact Corruptions 10 | . . 10 . . . . . Robots Melted 3 | . . . . . 2 . 1 Combat Hostiles 2 | . . . . . 2 . . Parts Melted 18 | . . . 2 . 9 5 2 Heat Transferred 8678 | . 100 546 1540 . 4228 1295 969 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . 3 2 2 . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Peak Influence 467 | . 198 467 363 45 219 140 . Initial 170 | . . . 170 45 20 85 . Average 126 | . 62 267 146 45 85 73 . Maximum Alert Level 2 | . . 2 1 . 1 . . Low Security (%) 76 | 100 100 32 64 100 90 100 . Level 1 18 | . . 45 35 . 9 . . Level 2 4 | . . 22 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 2 4 . 7 . . Investigation 2 | . . . 1 . 1 . . Extermination 3 | . . . . . 3 . . Reinforcement 6 | . 1 2 . . 3 . . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Distress Signals 6 | . . 2 2 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 163 | . 15 43 32 . 26 2 45 Peak Tracking Total 19 | . 5 6 8 . 4 1 19 Tactical Retreats 10 | . 1 4 3 . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Traps Triggered 5 | . 1 . 1 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . . 1 Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Disabled 11 | . . 1 1 . 5 . 4 Max in Single Turn 1 | . . 1 1 . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Accessed 24 | . 2 3 3 . 6 5 5 Terminals 13 | . 1 1 3 . 5 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . Recycling Units 4 | . 1 1 . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 59 | . 3 7 6 . 13 9 21 Successful 35 | . 2 4 2 . 5 1 21 Failed 24 | . 1 3 4 . 8 8 . Catastrophic 9 | . . 1 2 . 3 3 . Database Lockouts . | . . . . . . . . Manual 12 | . 2 . 6 . 3 1 . Terminals 24 | . 2 2 6 . 10 4 . Fabricators . | . . . . . . . . Repair Stations 5 | . . 2 . . 3 . . Recycling Units 9 | . 1 3 . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 28 | . 1 1 2 . 3 . 21 Record 20 | . . . . . . . 20 Open Door 2 | . . . . . 2 . . Unreport Threat 4 | . 1 . 2 . 1 . . Dispatch Records 1 | . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 1 . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks 4 | . 1 2 . . . 1 . Report Inventory 1 | . . 1 . . . . . Retrieve Components 3 | . 1 1 . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 1 2 . 5 4 . Full Trace Events 3 | . . 1 . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 15 | . 1 9 . . . 5 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 43 | . . . . . . . 43 Highest-Rated Ally 43 | . . . . . . . 43 Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . . 2 Total Damage 89 | . . . . . . . 89 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Turns Passed 8577 | 63 714 1160 1327 243 1860 797 2413 Spaces Moved 4699 | 48 422 549 612 138 718 571 1641 Core 25 | 6 . 13 . . . . 6 Treads 49 | . . . 3 46 . . . Legs 4348 | 42 422 259 609 92 718 571 1635 Wheels . | . . . . . . . . Hover 277 | . . 277 . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 60 120 130 130 130 50 Average Speed 130 | 111 120 112 142 166 130 130 131 Slowest Speed 550 | 120 120 260 260 240 133 130 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 64 37 45 4 51 88 88 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . 1 . 1 1 . Scrap Searched 8 | . . . . . . . 8 Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 78 | . 13 12 15 . 24 . 14 Melee . | . . . . . . . . Projectile 22 | . . . 10 . 12 . . AOE 56 | . 13 12 5 . 12 . 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total 6621 | 54 577 908 952 153 1513 601 1863 Wait 1242 | . 87 189 193 1 639 6 127 Move 4692 | 47 421 548 611 137 717 570 1641 Hop . | . . . . . . . . Pick Up 84 | 1 11 20 21 2 15 4 10 Fast Attach 74 | 6 4 20 12 3 23 . 6 Attach 25 | . . 4 4 1 3 . 13 Detach 11 | . 2 2 1 1 2 . 3 Swap 46 | . 6 4 11 3 10 3 9 Drop 130 | . 15 13 33 5 40 6 18 Fire 251 | . 31 61 66 . 63 12 18 Melee 47 | . . 46 . . . . 1 Ram . | . . . . . . . . Kick 2 | . . 1 . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 16 | . . . . . . . 16 Trap 1 | . . . . . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 643 | -10/Materials | Discovered new exit (range 8) 776 | -10/Materials | Identified exit to Materials 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Propulsion x2 1224 | -9/Materials | Discovered new exit (range 13) 1288 | -9/Materials | Lost 4 parts (1p1n2w) 1292 | -9/Materials | System corruption reached 10% 1382 | -9/Materials | Lost 3 parts (3n) 1838 | -9/Materials | Build established: Scavenger-Mutant 1937 | -9/Materials | Identified exit to Materials 1938 | -9/Materials | Entered another Materials area 1938 | -8/Materials | Evolved 2 slots: Utility x2 2547 | -8/Materials | Build established: Mutant 2850 | -8/Materials | Garrison activated, responded to threat 2895 | -8/Materials | Lost 3 parts (1p1u1w) 3008 | -8/Materials | Destroyed 9 combat bots 3151 | -8/Materials | Discovered new exit (range 19) 3265 | -8/Materials | Entered Factory 3265 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3441 | -7/Factory | Discovered new exit (range 5) 3502 | -7/Factory | Identified exit to Storage 3508 | -7/Factory | Entered Storage 3625 | -7/Storage | Build established: Skirmisher 4901 | -7/Storage | Build established: Gunner 4989 | -7/Storage | Discovered new exit (range 20) 5039 | -7/Storage | Repaired Titanium Leg? 5363 | -7/Storage | Used back door to open Recycling access 5363 | -7/Storage | Discovered new exit (range 5) 5368 | -7/Storage | Entered Recycling 5702 | -7/Recycling | Discovered new exit (range 5) 6059 | -7/Recycling | Scanned before Scraplab entrance 6150 | -7/Recycling | Entered Scraplab 6163 | -7/Recycling | Discovered new exit (range 3) 6165 | -7/Recycling | Entered Scraptown 6494 | -7/Scraptown | Build established: Mutant 6575 | -7/Scraptown | Visited Symbiants 6614 | -7/Scraptown | Visited Shadow of the Wyrm 6640 | -7/Scraptown | Visited TADAMA 6820 | -7/Scraptown | Visited Assassins FH 6861 | -7/Scraptown | Visited SPCMW 6908 | -7/Scraptown | Visited UFD Registry 6930 | -7/Scraptown | Visited Cave Peace 6960 | -7/Scraptown | Visited Bundlers 7310 | -7/Scraptown | Registered with UFD as "Datatail" 7369 | -7/Scraptown | Visited Curators Association 7414 | -7/Scraptown | Visited Scrap Suit Storage 7473 | -7/Scraptown | Visited Modified Component R&D 7484 | -7/Scraptown | Build established: Gunner 7622 | -7/Scraptown | Visited Observation Area 7857 | -7/Scraptown | Visited Derelict Rescue Squad 7893 | -7/Scraptown | Visited Scrapoid Research Area 8166 | -7/Scraptown | Visited LU-1G1's Boring Crew 8228 | -7/Scraptown | Visited Scrapoid Pod Storage 8305 | -7/Scraptown | Visited Science Guys 8355 | -7/Scraptown | Attacked by Scraptown defenders 8369 | -7/Scraptown | Found System Spiker 8474 | -7/Scraptown | System corruption reached 10% 8474 | -7/Scraptown | System corruption reached 30% 8514 | -7/Scraptown | Core integrity fell below 50% 8535 | -7/Scraptown | Lost 4 parts (1p2n1u) 8566 | -7/Scraptown | Core integrity fell below 20% 8578 | -7/Scraptown | Destroyed by W3-DCR(j) with Overtuned Pulse Rifle Last Messages --------------- 08565_ Titanium Leg destroyed. 08565_ Prc. Beam Rifle destroyed. 08566_ SG-Prototypes Database disabled. 08566_ I0-LIQ(E) destroyed. 08568_ Critical hit (Burn: +37). 08568_ Acquired 51 matter. 08568_ Penetrated by Bolt. 08568_ Bolt penetrates Wall. 08569_ Acquired 46 matter. 08571_ The unstable cave ceiling collapses. 08571_ Penetrated by Bolt. 08573_ AS-B7O(E): "We are one!" 08573_ Penetrated by Bolt. 08574_ Prc. Beam Rifle destroyed. 08576_ Penetrated by Bolt. 08576_ Particle Charger destroyed. 08578_ The unstable cave ceiling collapses. 08578_ Ovr. Treads crushed. 08578_ Critical hit (Destroy). 08578_ Ovr. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#############???###?###????????? | | ??????????????????#"""""""""""#???#"###"#???###### | | ?##########???????#""" """##### "!" #####"! | | ## ##??????# | " "##" """ "##" " | | # """""" #??????# "#?#"" ""#?## X | | # "" "" #??????# @= ""#?#*" "!#?#"! | | # " " #??????# !*rh[!""###"" ""###"! | | # " " #??????# [%%![%! "##" "##" | | # " " #??????# *=!*[%""###"" ""###"! | | # " " #??????# EjEg= "#?#$" "=#?#"! | | # "" "" #??????# %==&[ ###"" ""#### | | # """""" #??????# *=![ ##" "## | | ## ##??????## # g ####### ########### | | ######## ####??????## # x# ######### ########### | | #???????#""""j!"""""""""" """"""""""" | | #???????#" !*l= | | #???????#" [!! | | #???????#" *%! E | | #???????#" [=! | | ### #???#####" % | | ??# #???#"""" """"""""""""""""""""""" | | ??# #???#"""" c """"""""""""""""""""""" | | ??# #???#"""" ""###### ############# | | ??# #???#"""" ""#??? ??????????? | | ??# #???#"""" ""#?? ?????????? | | ??# ###?#"""" ""#?? "" "" ???????? | | ??# ""#"#"""" ""# "" "" X???????? | | ??# """"#"""" ""# " " ######## | | ??# ""#######" "" "" | | ??# ###?????#" "" "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 1 Particle Charging 15 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedHypercooledSpear Manual? 0 Play Time 01:34:23 Cumulative 200.1 hours Start 2024.10.30 @ 19:28:19 End 2024.10.30 @ 21:30:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 387 Rogue 387 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df146101-cb3c-4a73-ba1f-ba846d2e39c3