Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.28 @ 18:11:08

Player: DoityWottenBastid

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (154)     770
Value Destroyed (5453)     5453
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (877)                877
              TOTAL SCORE: 13040

 Bonus
-------
Follower Combat Kills      772
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -495

 Cogmind 
---------
Core Integrity             0/1000
Matter                     275/300
Energy                     80/700
System Corruption          9%
Temperature                Cool (18)
Movement                   Walking (110)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
       Zionite Heavy DM Reactor
>              --- PROPULSION (4) ---
       Zionite Composite Leg I
>              --- UTILITY (8) ------
       Zionite Biocell
  Experimental Signal Interpreter
               Targeting Computer
      Advanced Target Analyzer
       Zionite Weapon Casing
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Treads
       Armored Treads
      Improved Medium Treads
         Large Storage Unit
               Hacking Drone Bay (0/1)

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
>              --- PROPULSION -------
         Light Treads
        Medium Treads
      Improved Medium Treads
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
               0b10 Decoder Chip [Scout]
      Advanced Target Analyzer
  Experimental Core Analyzer
               Thermal Defense Suite
               Hacking Drone Bay
>              --- WEAPON -----------
               Thermic Laser
               Thermic Laser
         Heavy Phase Cannon
         Heavy Machine Gun
>              --- INVENTORY --------
      Improved Deuterium Engine
      Improved Deuterium Engine
         Light Treads
      Advanced Heat Sink
      Advanced Weight Redist. System
      Improved Trap Scanner
      Improved Sensor Array
      Advanced Sensor Array
  Experimental Signal Interpreter
               0b10 Decoder Chip [Looter]
      Improved Shield Generator
               Component Analysis Suite
         Heavy Ion Cannon
               Self-destruct Interrupter
[Rating: 86]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Neutrino Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                0b10 Decoder Chip [Scout]
  Hackware                 Experimental System Shield
  Protection               Weapon Shielding
Weapon                     Heavy Ion Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   .   .   1   2   .   .   .   .   2   1   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             202  | 6   4   8   9   2   .   2   54  5   3   10  4   10  47  38  
  Power                    19   | 1   .   1   1   1   .   1   5   .   .   .   .   3   3   3   
    Engine                 15   | 1   .   1   1   1   .   .   5   .   .   .   .   3   1   2   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               64   | 2   .   2   3   .   .   .   21  .   .   1   2   3   14  16  
    Treads                 28   | .   .   2   .   .   .   .   3   .   .   1   2   3   12  5   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  31   | 2   .   .   3   .   .   .   15  .   .   .   .   .   2   9   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Utility                  73   | 1   2   1   3   .   .   .   18  5   .   6   2   2   19  14  
    Device                 41   | .   .   .   2   .   .   .   9   3   .   4   1   .   13  9   
    Storage                9    | 1   1   .   .   .   .   .   4   .   .   1   1   .   .   1   
    Processor              11   | .   .   .   .   .   .   .   3   .   .   .   .   1   4   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             11   | .   1   1   1   .   .   .   2   2   .   1   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   2   4   2   1   .   1   10  .   3   3   .   2   11  5   
    Energy Gun             15   | 2   .   2   1   .   .   .   2   .   .   .   .   1   4   3   
    Energy Cannon          15   | .   1   1   .   1   .   .   4   .   2   .   .   .   5   1   
    Ballistic Gun          8    | .   .   1   1   .   .   .   2   .   .   2   .   .   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               3    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Lost                 74   | .   .   3   1   .   .   1   13  .   .   2   .   2   21  31  
  Power                    7    | .   .   1   .   .   .   .   2   .   .   .   .   .   2   2   
  Propulsion               24   | .   .   1   .   .   .   .   5   .   .   .   .   .   6   12  
  Utility                  23   | .   .   1   .   .   .   .   1   .   .   2   .   1   7   11  
  Weapon                   20   | .   .   .   1   .   .   1   5   .   .   .   .   1   6   6   
  Highest Loss Streak      18   | .   .   2   1   .   .   1   5   .   .   2   .   2   6   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  99  98  100 100 96  95  100 100 100 100 99  94  76  
  Engine                   6    | .   14  13  11  11  11  .   6   7   7   7   7   7   1   4   
  Core                     1    | .   .   .   .   .   .   10  2   .   .   .   .   .   4   .   
  Treads                   17   | .   .   27  3   .   .   .   6   23  23  23  23  23  16  13  
  Wheel                    5    | .   28  .   18  22  22  22  17  .   .   .   .   .   1   3   
  Device                   17   | .   .   .   8   11  11  11  11  23  23  15  29  20  12  17  
  Storage                  8    | .   14  14  11  11  11  11  8   7   7   14  7   7   6   4   
  Processor                4    | .   .   .   .   .   .   .   5   .   .   .   .   4   19  15  
  Protection               3    | .   10  13  2   .   .   .   .   6   7   7   .   4   1   .   
  Energy Gun               7    | .   17  21  20  11  11  11  7   7   6   .   .   4   8   4   
  Energy Cannon            11   | .   9   1   .   11  11  11  15  15  15  15  15  14  8   3   
  Ballistic Gun            8    | .   .   4   21  22  22  17  8   7   7   7   7   7   3   .   
  Launcher                 1    | .   2   .   .   .   .   .   .   .   .   2   7   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 14  39  40  40  34  34  36  50  52  56  69  67  63  74  64  
  Greatest Support         119  | 26  26  40  40  32  32  32  60  60  60  60  60  68  87  119 
  Greatest Overweight (x)  5    | 1   1   1   1   1   1   1   3   .   .   1   1   1   5   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   9   15  15  15  15  15  14  15  15  15  15  15  15  14  
  Most Carried             15   | 4   9   13  15  15  15  15  15  15  15  15  15  15  15  14  
  Average Carried          13   | 1   6   9   14  14  15  14  11  13  14  13  14  14  13  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   9   13  15  15  15  14  13  15  15  12  15  15  15  5   

 Class Distribution 
--------------------
 30% | Scavenger-Skirmisher
 26% | Scavenger-Mutant
  9% | Mutant
  8% | Derelict-Tank
  5% | Gunner
  4% | Scavenger-Gunner
  3% | Hacker-Gunner
  3% | Scavenger-Tank
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
     Scavenger-Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves
     Scavenger-Mutant | -7/Zion
        Derelict-Tank | -6/Proximity Caves
        Hacker-Gunner | -6/Factory
     Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Matter Collected           2851 | 201  .    204  213  40   .    48   726  28   50   186  49   127  530  449  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6896 | .    .    80   668  71   .    247  1620 28   .    509  .    113  2225 1335 
  Parts                    304  | .    .    2    31   8    .    15   83   3    .    19   .    3    92   48   
Haulers Intercepted        4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    1    .    .    .    1    .    .    .    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48   | .    .    .    .    .    .    .    .    .    .    12   1    35   .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    4    .    3    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac 
Combat Hostiles Destroyed  130  | .   .   25  10  4   .   7   25  .   .   9   .   2   33  15  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     47   | .   .   3   9   2   .   4   11  .   .   4   .   1   7   6   
  Cannons                  54   | .   .   5   .   2   .   3   13  .   .   4   .   1   18  8   
  AOE                      23   | .   .   16  1   .   .   .   1   .   .   1   .   .   4   .   
Classes Destroyed          17   | .   .   3   6   .   .   2   2   .   .   1   .   .   3   .   
  Worker                   12   | .   .   .   .   .   .   1   2   .   .   .   .   .   3   6   
  Builder                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   4   
  Operator                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  11   | .   .   .   2   .   .   .   5   1   .   .   .   .   2   1   
  Swarmer                  13   | .   .   3   .   4   .   3   .   .   .   .   .   .   .   3   
  Grunt                    67   | .   .   .   8   .   .   3   19  .   .   6   .   .   24  7   
  Brawler                  4    | .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Sentry                   10   | .   .   .   1   .   .   .   4   .   .   1   .   .   4   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                20   | .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           21   | .   .   21  3   4   .   3   6   1   .   4   .   2   9   13  
  Combat Bots Only         21   | .   .   21  3   4   .   3   6   .   .   4   .   2   6   6   
Max Kills in Single Turn   8    | .   .   8   1   2   .   3   1   1   .   2   .   2   5   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   8   1   .   .   .   1   .   .   1   .   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Damage Taken               11322 | .    13   763  249  68   .    134  1847 .    .    452  .    461  3078 4257 
  Core                     1866  | .    .    94   67   24   .    33   283  .    .    34   .    73   245  1013 
  Absorbed by Shields      227   | .    .    .    .    .    .    .    .    .    .    33   .    .    .    194  
  Redirected to Shielding  53    | .    .    .    .    .    .    .    .    .    .    30   .    .    23   .    
  Regen/Repaired (Parts)   369   | .    .    .    .    .    .    .    160  .    .    .    .    .    209  .    
Core Remaining (%)         72    | 100  .    62   .    .    .    69   48   .    .    .    .    84   71   .    
Volleys Fired              316   | .    .    16   25   4    .    15   85   1    .    20   .    8    75   67   
  Largest                  4     | .    .    2    4    4    .    4    4    4    .    4    .    3    4    3    
  Hottest                  290   | .    .    136  133  161  .    161  256  211  .    194  .    153  290  231  
Shots Fired                806   | .    .    29   96   16   .    38   253  4    .    54   .    19   186  111  
  Gun                      482   | .    .    11   96   12   .    30   145  2    .    20   .    11   91   64   
  Cannon                   295   | .    .    14   .    4    .    8    88   2    .    30   .    7    95   47   
  Launcher                 12    | .    .    4    .    .    .    .    3    .    .    4    .    1    .    .    
  Special                  17    | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    
  Kinetic                  252   | .    .    .    50   8    .    22   87   1    .    20   .    8    31   25   
  Thermal                  510   | .    .    22   21   8    .    16   163  3    .    30   .    7    154  86   
  Explosive                7     | .    .    4    .    .    .    .    3    .    .    .    .    .    .    .    
  Electromagnetic          37    | .    .    3    25   .    .    .    .    .    .    4    .    4    1    .    
  Robot Hit Streak         77    | .    .    15   16   6    .    12   57   60   .    77   .    14   30   20   
  Robot Miss Streak        6     | .    .    1    2    2    .    1    3    .    .    2    .    1    3    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Secondary Targets        4     | .    .    1    2    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           615   | .    .    23   71   5    .    26   189  3    .    38   .    18   150  92   
  Core Hits                337   | .    .    45   31   4    .    14   72   1    .    19   .    11   93   47   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    1    .    .    1    .    .    5    .    
  Critical Strikes         38    | .    .    .    4    .    .    1    2    .    .    1    .    .    22   8    
    Burn                   26    | .    .    .    3    .    .    1    1    .    .    .    .    .    17   4    
    Destroy                4     | .    .    .    1    .    .    .    1    .    .    1    .    .    1    .    
    Blast                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Melee Attacks              18    | .    .    .    .    .    .    1    .    .    .    6    .    .    11   .    
  Impact                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Slashing                 6     | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16125 | .    .    1354 931  83   .    364  3709 71   16   977  .    520  5471 2629 
  Guns                     5994  | .    .    110  861  43   .    220  1710 18   .    243  .    218  1427 1144 
  Cannons                  6901  | .    .    247  .    40   .    144  1577 47   .    540  .    193  2652 1461 
  Explosions               2303  | .    .    997  48   .    .    .    180  .    .    194  .    109  775  .    
  Melee                    562   | .    .    .    .    .    .    .    .    .    .    .    .    .    562  .    
  Ramming                  149   | .    .    .    22   .    .    .    26   6    16   .    .    .    55   24   
  Kinetic                  3130  | .    .    .    383  18   .    131  843  .    .    243  .    181  439  892  
  Thermal                  9740  | .    .    336  262  65   .    233  2660 65   .    590  .    193  3623 1713 
  Explosive                1548  | .    .    997  .    .    .    .    180  .    .    .    .    .    371  .    
  Electromagnetic          996   | .    .    21   264  .    .    .    .    .    .    144  .    146  421  .    
  Impact                   562   | .    .    .    .    .    .    .    .    .    .    .    .    .    562  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    4    .    .    2    2    .    3    9    
  Average Corruption       2     | .    .    .    .    .    .    .    2    .    .    2    2    .    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  65    | .    .    .    .    .    .    .    24   .    .    .    4    .    25   12   
    Message Errors         15    | .    .    .    .    .    .    .    5    .    .    .    2    .    6    2    
    Matter Fused           9     | .    .    .    .    .    .    .    1    .    .    .    1    .    5    2    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    5    .    .    .    .    .    3    2    
    Energy Discharges      8     | .    .    .    .    .    .    .    3    .    .    .    1    .    3    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    4    .    .    .    .    .    3    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    
    Misfires               5     | .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            476   | .    .    21   .    .    .    .    6    4    8    .    .    .    408  29   
  Projectiles              115   | .    .    13   .    .    .    .    6    4    .    .    .    .    63   29   
  Explosions               8     | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    353   | .    .    .    .    .    .    .    .    .    8    .    .    .    345  .    
Knockbacks                 15    | .    .    .    .    .    .    .    1    .    .    .    .    .    5    9    
  Impact                   6     | .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      65    | .    .    23   10   .    .    .    11   .    .    .    .    .    12   9    
  Shots                    3     | .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   17    | .    .    .    2    .    .    .    5    1    1    .    .    .    4    4    
Targets Rammed             18    | .    .    .    2    .    .    .    5    1    1    .    .    .    5    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        465   | .    .    314  344  337  .    382  430  .    .    262  .    87   465  216  
  Average Temperature      108   | .    .    131  104  166  .    146  109  .    .    97   .    42   108  38   
  Received Heat Transfer   4840  | .    9    140  213  .    .    72   1206 .    .    338  .    143  1362 1357 
  Effects                  13    | .    .    1    1    .    .    3    6    .    .    2    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    1    5    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Impact Corruptions       12    | .    .    .    .    .    .    .    .    .    1    .    .    .    11   .    
Robots Melted              3     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          3     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Melted             40    | .    .    1    .    .    .    .    7    .    .    .    .    .    25   7    
  Heat Transferred         18117 | .    .    703  901  148  .    592  4853 111  .    790  .    259  6800 2960 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac 
Peak Influence             366  | .   80  173 232 163 .   135 315 104 .   .   .   .   366 235 
  Initial                  102  | .   .   26  .   73  .   .   11  76  .   .   .   .   20  102 
  Average                  103  | .   27  47  92  160 .   64  118 55  .   .   .   .   145 126 
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   1   
  Low Security (%)         88   | 100 100 100 93  100 .   100 85  100 .   .   .   .   76  77  
  Level 1                  11   | .   .   .   6   .   .   .   14  .   .   .   .   .   23  22  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   2   .   .   .   3   .   .   .   .   1   10  2   
  Investigation            7    | .   1   .   2   .   .   .   1   .   .   .   .   .   2   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            5    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac 
Distress Signals           6    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              219  | .   4   25  22  4   .   7   41  3   .   12  .   18  46  37  
  Peak Tracking Total      20   | .   5   20  7   4   .   4   7   2   .   4   .   4   6   13  
  Tactical Retreats        14   | .   1   .   2   .   .   1   7   .   .   .   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac 
Traps Triggered            9    | .   1   .   2   .   .   .   3   .   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   5   4   3   3   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac 
Machines Disabled          9    | .   .   .   .   .   .   .   4   .   .   .   .   .   5   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac 
Machines Accessed          28   | .   3   .   3   .   1   .   9   4   1   .   .   .   7   .   
  Terminals                17   | .   3   .   2   .   .   .   7   3   .   .   .   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Total Hacks                54   | .   8   .   3   .   1   .   22  8   1   .   .   .   11  .   
  Successful               37   | .   8   .   2   .   1   .   15  2   1   .   .   .   8   .   
  Failed                   17   | .   .   .   1   .   .   .   7   6   .   .   .   .   3   .   
    Catastrophic           6    | .   .   .   .   .   .   .   3   2   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   .   .   1   .   .   .   7   4   .   .   1   .   3   5   
  Terminals                33   | .   8   .   2   .   .   .   14  6   .   .   .   .   3   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          10   | .   .   .   .   .   .   .   6   .   .   .   .   .   4   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
Terminal Hacks             22   | .   8   .   1   .   1   .   8   1   1   .   .   .   2   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       10   | .   .   .   .   .   .   .   6   .   .   .   .   .   4   .   
  Scan Component           5    | .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   
  Repair                   5    | .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   .   1   .   .   .   8   4   .   .   .   .   4   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   
  Time                     149  | .   .   .   .   .   .   .   103 .   .   .   .   .   46  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Total Allies               13   | .    .    1    .    .    3    .    .    .    .    .    6    1    .    2    
  Largest Group            7    | .    .    1    .    .    3    3    .    .    .    .    6    7    3    2    
  Highest-Rated Group      375  | .    .    31   .    .    24   24   .    .    .    .    343  375  224  170  
  Highest-Rated Ally       96   | .    .    31   .    .    8    8    .    .    .    .    96   96   96   85   
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               104  | .    .    .    .    .    .    15   .    .    .    .    .    71   16   2    
  Total Damage             3345 | .    .    .    .    .    .    88   .    .    .    .    .    2508 622  127  
  Kills                    22   | .    .    .    .    .    .    .    .    .    .    .    .    17   5    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   2   .   .   .   .   1   2   2   1   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         49   | .   .   .   .   .   .   .   .   .   .   .   .   .   19  30  
  Traps                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
  Items                    30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcements           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Turns Passed               17943 | 47   140  1216 718  200  726  772  1888 570  2620 585  3271 2206 2222 762  
Spaces Moved               9683  | 39   139  709  477  150  605  617  1050 346  1552 297  1323 1097 942  340  
  Core                     26    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Treads                   6781  | .    .    705  64   .    .    .    249  346  1552 297  1323 1097 930  218  
  Legs                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Wheels                   2867  | 36   139  4    413  150  605  617  799  .    .    .    .    .    12   92   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   105  100  115  115  115  90   160  160  160  240  160  110  50   
  Average Speed            161   | 88   92   160  108  115  115  115  117  160  160  163  240  191  185  138  
  Slowest Speed            400   | 100  105  240  160  115  115  115  240  160  160  240  240  246  400  166  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    34   100  41   39   93   97   49   8    99   47   90   95   26   10   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     6     | .    .    .    .    1    .    .    .    .    .    2    3    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    .    .    1    1    .    .    .    .    1    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    1    .    .    1    1    1    1    .    .    
Scrap Searched             23    | .    .    1    .    1    .    1    .    .    10   3    2    5    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          87    | .    .    24   4    .    .    .    9    .    .    11   .    .    31   8    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               32    | .    .    .    .    .    .    .    9    .    .    5    .    .    10   8    
  AOE                      55    | .    .    24   4    .    .    .    .    .    .    6    .    .    21   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Total                      11288 | 48   150  758  626  170  636  657  1491 359  1691 346  1423 1186 1241 506  
  Wait                     843   | .    .    19   99   11   7    18   241  2    127  6    74   59   139  41   
  Move                     9669  | 38   138  708  476  149  604  616  1049 345  1551 296  1322 1096 941  340  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100   | 4    5    6    8    2    1    2    32   4    3    2    11   2    9    9    
  Fast Attach              65    | 6    2    1    1    .    .    1    14   .    3    1    .    2    18   16   
  Attach                   57    | .    .    3    1    1    .    1    11   3    .    2    .    1    16   18   
  Detach                   22    | .    1    1    .    .    .    .    6    1    .    1    .    .    8    4    
  Swap                     80    | .    2    4    7    1    .    .    29   2    .    7    4    7    13   4    
  Drop                     67    | .    2    .    6    2    1    3    19   .    6    5    9    5    6    3    
  Fire                     316   | .    .    16   25   4    .    15   85   1    .    20   .    8    75   67   
  Melee                    18    | .    .    .    .    .    .    1    .    .    .    6    .    .    11   .    
  Ram                      9     | .    .    .    2    .    .    .    4    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9     | .    .    .    .    .    .    .    1    1    1    .    .    .    5    1    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   32    | .    .    .    .    .    23   .    .    .    .    .    3    6    .    .    
  Trap                     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Mines (discovered 2 exits: *Exi / *Zio)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x3 / Ext)
-5/Factory

 History 
---------
  Turn | Location           | Event
    33 | -11/Scrapyard      | Discovered new exit (range 15)
    48 | -11/Scrapyard      | Entered Materials
   174 | -10/Materials      | Discovered new exit (range 14)
   188 | -10/Materials      | Entered Mines
   189 | -10/Mines          | Assembled infested the area
   258 | -10/Mines          | Destroyed 21 combat bots
   321 | -10/Mines          | Build established: Mutant
   364 | -10/Mines          | Discovered new exit (range 10)
   589 | -10/Mines          | Found a hidden stash of uninstalled traps
   664 | -10/Mines          | Learned Materials emergency access door positions
   669 | -10/Mines          | Discovered new exit (range 12)
  1066 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1404 | -10/Mines          | Entered Materials
  1404 | -9/Materials       | Evolved 2 slots: Weapon x2
  1606 | -9/Materials       | Discovered new exit (range 15)
  1813 | -9/Materials       | Discovered new exit (range 4)
  1828 | -9/Materials       | Build established: Skirmisher
  1952 | -9/Materials       | Identified exit to Mines
  1952 | -9/Materials       | Identified exit to Storage
  2122 | -9/Materials       | Entered Mines
  2143 | -9/Mines           | Build established: Scavenger-Skirmisher
  2195 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2203 | -9/Mines           | Found Prototype Device
  2216 | -9/Mines           | Learned location of Zion (-7)
  2218 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2264 | -9/Mines           | Learned Materials emergency access door positions
  2316 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2317 | -9/Mines           | Discovered new exit (range 5)
  2322 | -9/Mines           | Entered Exiles
  2322 | -9/Exiles          | Found Exiles lab destroyed
  2341 | -9/Exiles          | Discovered new exit (range 15)
  2860 | -9/Exiles          | Discovered new exit (range 14)
  3048 | -9/Exiles          | Entered Mines
  3048 | -8/Mines           | Accompanied by 3 allies
  3694 | -8/Mines           | Discovered new exit (range 9)
  3742 | -8/Mines           | Discovered new exit (range 5)
  3820 | -8/Mines           | Entered Materials
  3820 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3922 | -8/Materials       | Identified Exp. Sensor Array
  3992 | -8/Materials       | Lost 4 parts (2n2w)
  4387 | -8/Materials       | Lost 5 parts (1p1n1u2w)
  4508 | -8/Materials       | Lost 3 parts (2n1w)
  4728 | -8/Materials       | Repaired Com. Wheel
  4756 | -8/Materials       | Repaired Com. Wheel
  4808 | -8/Materials       | Repaired Imp. Assault Rifle
  5115 | -8/Materials       | Discovered new exit (range 16)
  5354 | -8/Materials       | Identified exit to Factory
  5533 | -8/Materials       | Build established: Scavenger-Gunner
  5568 | -8/Materials       | Garrison activated, responded to threat
  5645 | -8/Materials       | Core integrity fell below 50%
  5708 | -8/Materials       | Entered Factory
  5708 | -7/Factory         | Evolved 2 slots: Utility x2
  5785 | -7/Factory         | Discovered new exit (range 15)
  6010 | -7/Factory         | Build established: Scavenger-Skirmisher
  6095 | -7/Factory         | Identified exit to Lower Caves
  6278 | -7/Factory         | Entered Lower Caves
  6678 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8099 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8844 | -7/Lower Caves     | Discovered new exit (range 8)
  8898 | -7/Lower Caves     | Entered another Lower Caves area
  8900 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8992 | -7/Lower Caves     | Learned location of Extension (-6)
  9206 | -7/Lower Caves     | Build established: Scavenger-Tank
  9360 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9454 | -7/Lower Caves     | Discovered new exit (range 7)
  9483 | -7/Lower Caves     | Entered Zion
  9654 | -7/Zion            | System corruption cleaned by Quarantine Array
  9718 | -7/Zion            | Build established: Scavenger-Mutant
  9721 | -7/Zion            | Discovered new exit (range 13)
  9740 | -7/Zion            | Given the Hacking Drone Bay
  9740 | -7/Zion            | Found Prototype Device
  9751 | -7/Zion            | Identified Hacking Drone Bay
 10202 | -7/Zion            | Given A8's code to call for help
 10430 | -7/Zion            | Found Prototype Processor
 10433 | -7/Zion            | Found Prototype Processor
 10439 | -7/Zion            | Found Prototype Hackware
 10443 | -7/Zion            | Found Prototype Processor
 10446 | -7/Zion            | Found Prototype Processor
 10469 | -7/Zion            | Identified Exp. Signal Interpreter
 10498 | -7/Zion            | Identified Exp. Terrain Scan Processor
 10507 | -7/Zion            | Identified Exp. Target Analyzer
 10545 | -7/Zion            | Identified Exp. Core Analyzer
 10564 | -7/Zion            | Identified Exp. System Shield
 10948 | -7/Zion            | Imprinted
 10950 | -7/Zion            | Declared Zion's savior
 12337 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 12340 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 12754 | -7/Zion            | Entered Proximity Caves
 12754 | -6/Proximity Caves | Accompanied by 6 allies
 13039 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 13429 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 13605 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13866 | -6/Proximity Caves | Build established: Derelict-Tank
 14830 | -6/Proximity Caves | Spotted B-75 Beast
 14850 | -6/Proximity Caves | Allies destroyed B-75 Beast
 14881 | -6/Proximity Caves | Discovered new exit (range 13)
 14886 | -6/Proximity Caves | Learned Factory emergency access door positions
 14960 | -6/Proximity Caves | Entered Factory
 14960 | -6/Factory         | Accompanied by 3 allies
 14960 | -6/Factory         | Evolved 2 slots: Utility x2
 14961 | -6/Factory         | Identified exit to Factory
 15297 | -6/Factory         | Garrison activated, responded to threat
 15561 | -6/Factory         | Lost 4 parts (1p2n1w)
 16049 | -6/Factory         | Build established: Hacker-Gunner
 16182 | -6/Factory         | Discovered exit to Factory (range 9)
 16288 | -6/Factory         | Repaired Neutrino Core
 16357 | -6/Factory         | Identified exit to Extension
 16644 | -6/Factory         | Terminal network hard line cut
 16739 | -6/Factory         | Build established: Gunner
 16779 | -6/Factory         | Repaired Hvy. Phase Cannon
 17084 | -6/Factory         | Discovered exit to Factory (range 15)
 17129 | -6/Factory         | Lost 6 parts (1p1n3u1w)
 17182 | -6/Factory         | Entered another Factory area
 17182 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17210 | -5/Factory         | Lost 3 parts (1n2w)
 17501 | -5/Factory         | Lost 4 parts (3u1w)
 17577 | -5/Factory         | Lost 3 parts (1u2w)
 17782 | -5/Factory         | Lost 5 parts (3n2u)
 17896 | -5/Factory         | Cargo convoy interrupted
 17916 | -5/Factory         | Core integrity fell below 50%
 17924 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 17925 | -5/Factory         | Zion Heavy squad teleported in
 17932 | -5/Factory         | Found Prototype Protection
 17932 | -5/Factory         | Identified Zio. Weapon Casing
 17938 | -5/Factory         | Core integrity fell below 20%
 17944 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
17930_ P-70 Sage fails to hack AI-PO8(Z).
17932_ Acquired Prototype Protection.
17932_ Identified Zio. Weapon Casing.
17932_ AI-PO8(Z) destroyed.
17933_ Acquired 20 matter.
17934_ Acquired Prototype Storage.
17934_ Identified Zio. Biocell.
17935_ System corrupted: Substantial component data lost.
17937_ Nuclear Reactor explodes. <x4>
17937_ U-05 Engineer destroyed.
17937_ Penetrated by Slug.
17937_ Power Conduit explodes. <x2>
17937_ K-01 Serf destroyed.
17937_ Terminal disabled.
17938_ Acquired Zio. Composite Leg I.
17940_ Zio. Composite Leg I destroyed.
17942_ P-70 Sage destroyed.
17943_ P-70 Sage resets X-77 Beamer, system corruption cleaned.
17943_ Acquired Prototype Reactor.
17943_ Identified Zio. Heavy DM Reactor.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #####+##+#####?????????##???##???????????????????? |
|              #????????    ??  #??????????????????? |
|       [=    #????????? ]  ??  #??????????????????? |
|       =  !  #?????????    ??  #??????????????????? |
|             #????#????    ?!  #??????????????????? |
| "           #????#  ??        #??????" ??????????? |
| "           #???##  ?""" """  #????? "   ????????? |
|             #???#;[  """ """  #????" "   ????????? |
| T """""""   #????#   """ """  #???       #???????? |
| " """""""   #????# !  ""  ""  #??        #???????? |
| " """""""  !#????#    ""  ""  #?#        #???????? |
| " """"""" !!#????#            # "        #???????? |
|          =& #??????           # ;        # ??????? |
| ##/#######/###########         ;;        " "?????? |
|   %           A   x  g                   " "?????? |
|                  iu  g  !@               " "?????? |
|   %             uY u g  bx               " "?????? |
|   =               u      %               "  ?????? |
|               u       p                  " ??????? |
| ##%######+###########                    " ??????? |
|         #%  ????????#                    "???????? |
|         # """ ??????#                    "???????? |
|         # """ ""????#                   "#???????? |
| #       # """ """???+                  ""????????? |
| #########        ???#                    ????????? |
| ????????# """ """???+                    ????????? |
| ????????# ""????????####         ###     ????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          19
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       1010
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             225
Resistance: KI             20
Resistance: TH             40
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           100
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            8
Core Analysis              8
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          16

 Item Schematics 
-----------------
          F-cell Engine | -5/Factory | Z-intel
  Prc. Grenade Launcher | -5/Factory | Z-intel
         Fusion Reactor | -5/Factory | Z-intel
    Gravity Neutralizer | -5/Factory | Z-intel
     Lgt. Neutrino Core | -5/Factory | Z-intel
 Imp. Heavy Machine Gun | -5/Factory | Z-intel
       Imp. Energy Well | -5/Factory | Z-intel
          Kinetic Spear | -5/Factory | Z-intel
    Tesla Bomb Launcher | -5/Factory | Z-intel
             Shock Maul | -5/Factory | Z-intel
      Cld. Plasma Rifle | -5/Factory | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
Help From High Places
Leap Before You Look

 Challenges 
------------
None

 Game 
------
Seed              HeartDrainedWheel
  Manual?         0
Play Time         03:35:32
  Cumulative      93.9 hours
  Start           2023.01.25 @ 18:42:46
  End             2023.01.28 @ 18:11:08
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          98
  Rogue           91
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          47
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 454ec9f9-362a-4726-96f0-741b8e7cdb21