Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.28 @ 18:11:08 Player: DoityWottenBastid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (154) 770 Value Destroyed (5453) 5453 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (877) 877 TOTAL SCORE: 13040 Bonus ------- Follower Combat Kills 772 Met Imprinter 300 Was Imprinted 300 Friendly Fire -495 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 80/700 System Corruption 9% Temperature Cool (18) Movement Walking (110) Location -5/Factory Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (4) --- Zionite Composite Leg I > --- UTILITY (8) ------ Zionite Biocell Experimental Signal Interpreter Targeting Computer Advanced Target Analyzer Zionite Weapon Casing > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Armored Treads Improved Medium Treads Large Storage Unit Hacking Drone Bay (0/1) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit 0b10 Decoder Chip [Scout] Advanced Target Analyzer Experimental Core Analyzer Thermal Defense Suite Hacking Drone Bay > --- WEAPON ----------- Thermic Laser Thermic Laser Heavy Phase Cannon Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads Advanced Heat Sink Advanced Weight Redist. System Improved Trap Scanner Improved Sensor Array Advanced Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Improved Shield Generator Component Analysis Suite Heavy Ion Cannon Self-destruct Interrupter [Rating: 86] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Neutrino Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Experimental System Shield Protection Weapon Shielding Weapon Heavy Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . 1 Utility 6 | . . . . . . . 1 2 . . . . 2 1 Weapon 2 | . . . 2 . . . . . . . . . . . Parts Attached 202 | 6 4 8 9 2 . 2 54 5 3 10 4 10 47 38 Power 19 | 1 . 1 1 1 . 1 5 . . . . 3 3 3 Engine 15 | 1 . 1 1 1 . . 5 . . . . 3 1 2 Core 3 | . . . . . . 1 . . . . . . 2 . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 64 | 2 . 2 3 . . . 21 . . 1 2 3 14 16 Treads 28 | . . 2 . . . . 3 . . 1 2 3 12 5 Leg 2 | . . . . . . . . . . . . . . 2 Wheel 31 | 2 . . 3 . . . 15 . . . . . 2 9 Hover . | . . . . . . . . . . . . . . . Flight 3 | . . . . . . . 3 . . . . . . . Utility 73 | 1 2 1 3 . . . 18 5 . 6 2 2 19 14 Device 41 | . . . 2 . . . 9 3 . 4 1 . 13 9 Storage 9 | 1 1 . . . . . 4 . . 1 1 . . 1 Processor 11 | . . . . . . . 3 . . . . 1 4 3 Hackware 1 | . . . . . . . . . . . . . 1 . Protection 11 | . 1 1 1 . . . 2 2 . 1 . 1 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 46 | 2 2 4 2 1 . 1 10 . 3 3 . 2 11 5 Energy Gun 15 | 2 . 2 1 . . . 2 . . . . 1 4 3 Energy Cannon 15 | . 1 1 . 1 . . 4 . 2 . . . 5 1 Ballistic Gun 8 | . . 1 1 . . . 2 . . 2 . . 1 1 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . Launcher 3 | . 1 . . . . . 1 . . 1 . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . . . 4 Parts Lost 74 | . . 3 1 . . 1 13 . . 2 . 2 21 31 Power 7 | . . 1 . . . . 2 . . . . . 2 2 Propulsion 24 | . . 1 . . . . 5 . . . . . 6 12 Utility 23 | . . 1 . . . . 1 . . 2 . 1 7 11 Weapon 20 | . . . 1 . . 1 5 . . . . 1 6 6 Highest Loss Streak 18 | . . 2 1 . . 1 5 . . 2 . 2 6 18 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 95 99 98 100 100 96 95 100 100 100 100 99 94 76 Engine 6 | . 14 13 11 11 11 . 6 7 7 7 7 7 1 4 Core 1 | . . . . . . 10 2 . . . . . 4 . Treads 17 | . . 27 3 . . . 6 23 23 23 23 23 16 13 Wheel 5 | . 28 . 18 22 22 22 17 . . . . . 1 3 Device 17 | . . . 8 11 11 11 11 23 23 15 29 20 12 17 Storage 8 | . 14 14 11 11 11 11 8 7 7 14 7 7 6 4 Processor 4 | . . . . . . . 5 . . . . 4 19 15 Protection 3 | . 10 13 2 . . . . 6 7 7 . 4 1 . Energy Gun 7 | . 17 21 20 11 11 11 7 7 6 . . 4 8 4 Energy Cannon 11 | . 9 1 . 11 11 11 15 15 15 15 15 14 8 3 Ballistic Gun 8 | . . 4 21 22 22 17 8 7 7 7 7 7 3 . Launcher 1 | . 2 . . . . . . . . 2 7 2 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 74 | 14 39 40 40 34 34 36 50 52 56 69 67 63 74 64 Greatest Support 119 | 26 26 40 40 32 32 32 60 60 60 60 60 68 87 119 Greatest Overweight (x) 5 | 1 1 1 1 1 1 1 3 . . 1 1 1 5 2 Average Overweight (x) . | . . . . 1 1 1 . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 14 15 15 15 15 15 15 14 Most Carried 15 | 4 9 13 15 15 15 15 15 15 15 15 15 15 15 14 Average Carried 13 | 1 6 9 14 14 15 14 11 13 14 13 14 14 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 9 13 15 15 15 14 13 15 15 12 15 15 15 5 Class Distribution -------------------- 30% | Scavenger-Skirmisher 26% | Scavenger-Mutant 9% | Mutant 8% | Derelict-Tank 5% | Gunner 4% | Scavenger-Gunner 3% | Hacker-Gunner 3% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Derelict-Tank | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2851 | 201 . 204 213 40 . 48 726 28 50 186 49 127 530 449 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6896 | . . 80 668 71 . 247 1620 28 . 509 . 113 2225 1335 Parts 304 | . . 2 31 8 . 15 83 3 . 19 . 3 92 48 Haulers Intercepted 4 | . . . . . . . 4 . . . . . . . Recyclers Shooed 5 | . . . 1 . . . 1 . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . 12 1 35 . . Prevented 7 | . . . . . . . . . . 4 . 3 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 130 | . . 25 10 4 . 7 25 . . 9 . 2 33 15 Melee 1 | . . . . . . . . . . . . . 1 . Guns 47 | . . 3 9 2 . 4 11 . . 4 . 1 7 6 Cannons 54 | . . 5 . 2 . 3 13 . . 4 . 1 18 8 AOE 23 | . . 16 1 . . . 1 . . 1 . . 4 . Classes Destroyed 17 | . . 3 6 . . 2 2 . . 1 . . 3 . Worker 12 | . . . . . . 1 2 . . . . . 3 6 Builder 6 | . . . . . . . . . . . . . 5 1 Tunneler 1 | . . . . . . . 1 . . . . . . . Hauler 4 | . . . . . . . 4 . . . . . . . Recycler 8 | . . . 2 . . . 2 . . . . . . 4 Operator 2 | . . . 1 . . . 1 . . . . . . . Watcher 11 | . . . 2 . . . 5 1 . . . . 2 1 Swarmer 13 | . . 3 . 4 . 3 . . . . . . . 3 Grunt 67 | . . . 8 . . 3 19 . . 6 . . 24 7 Brawler 4 | . . . 1 . . . 2 . . 1 . . . . Duelist 3 | . . . . . . . . . . 1 . 2 . . Sentry 10 | . . . 1 . . . 4 . . 1 . . 4 . Demolisher 2 | . . 2 . . . . . . . . . . . . Hunter 4 | . . . . . . 1 . . . . . . . 3 Programmer 6 | . . . . . . . . . . . . . 4 2 Heavy 1 | . . . . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 . Assembled 20 | . . 20 . . . . . . . . . . . . Best Kill Streak 21 | . . 21 3 4 . 3 6 1 . 4 . 2 9 13 Combat Bots Only 21 | . . 21 3 4 . 3 6 . . 4 . 2 6 6 Max Kills in Single Turn 8 | . . 8 1 2 . 3 1 1 . 2 . 2 5 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 8 | . . 8 1 . . . 1 . . 1 . . 4 . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Damage Taken 11322 | . 13 763 249 68 . 134 1847 . . 452 . 461 3078 4257 Core 1866 | . . 94 67 24 . 33 283 . . 34 . 73 245 1013 Absorbed by Shields 227 | . . . . . . . . . . 33 . . . 194 Redirected to Shielding 53 | . . . . . . . . . . 30 . . 23 . Regen/Repaired (Parts) 369 | . . . . . . . 160 . . . . . 209 . Core Remaining (%) 72 | 100 . 62 . . . 69 48 . . . . 84 71 . Volleys Fired 316 | . . 16 25 4 . 15 85 1 . 20 . 8 75 67 Largest 4 | . . 2 4 4 . 4 4 4 . 4 . 3 4 3 Hottest 290 | . . 136 133 161 . 161 256 211 . 194 . 153 290 231 Shots Fired 806 | . . 29 96 16 . 38 253 4 . 54 . 19 186 111 Gun 482 | . . 11 96 12 . 30 145 2 . 20 . 11 91 64 Cannon 295 | . . 14 . 4 . 8 88 2 . 30 . 7 95 47 Launcher 12 | . . 4 . . . . 3 . . 4 . 1 . . Special 17 | . . . . . . . 17 . . . . . . . Kinetic 252 | . . . 50 8 . 22 87 1 . 20 . 8 31 25 Thermal 510 | . . 22 21 8 . 16 163 3 . 30 . 7 154 86 Explosive 7 | . . 4 . . . . 3 . . . . . . . Electromagnetic 37 | . . 3 25 . . . . . . 4 . 4 1 . Robot Hit Streak 77 | . . 15 16 6 . 12 57 60 . 77 . 14 30 20 Robot Miss Streak 6 | . . 1 2 2 . 1 3 . . 2 . 1 3 6 Penetration Max 1 | . . . . . . . . . . 1 . 1 . . Secondary Targets 4 | . . 1 2 . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . . . . . Shots Hit Robots 615 | . . 23 71 5 . 26 189 3 . 38 . 18 150 92 Core Hits 337 | . . 45 31 4 . 14 72 1 . 19 . 11 93 47 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . 1 . . 1 . . 5 . Critical Strikes 38 | . . . 4 . . 1 2 . . 1 . . 22 8 Burn 26 | . . . 3 . . 1 1 . . . . . 17 4 Destroy 4 | . . . 1 . . . 1 . . 1 . . 1 . Blast 4 | . . . . . . . . . . . . . . 4 Smash 4 | . . . . . . . . . . . . . 4 . Melee Attacks 18 | . . . . . . 1 . . . 6 . . 11 . Impact 11 | . . . . . . . . . . . . . 11 . Slashing 6 | . . . . . . . . . . 6 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 1 . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16125 | . . 1354 931 83 . 364 3709 71 16 977 . 520 5471 2629 Guns 5994 | . . 110 861 43 . 220 1710 18 . 243 . 218 1427 1144 Cannons 6901 | . . 247 . 40 . 144 1577 47 . 540 . 193 2652 1461 Explosions 2303 | . . 997 48 . . . 180 . . 194 . 109 775 . Melee 562 | . . . . . . . . . . . . . 562 . Ramming 149 | . . . 22 . . . 26 6 16 . . . 55 24 Kinetic 3130 | . . . 383 18 . 131 843 . . 243 . 181 439 892 Thermal 9740 | . . 336 262 65 . 233 2660 65 . 590 . 193 3623 1713 Explosive 1548 | . . 997 . . . . 180 . . . . . 371 . Electromagnetic 996 | . . 21 264 . . . . . . 144 . 146 421 . Impact 562 | . . . . . . . . . . . . . 562 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 4 . . 2 2 . 3 9 Average Corruption 2 | . . . . . . . 2 . . 2 2 . 2 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 65 | . . . . . . . 24 . . . 4 . 25 12 Message Errors 15 | . . . . . . . 5 . . . 2 . 6 2 Matter Fused 9 | . . . . . . . 1 . . . 1 . 5 2 Heat Flow Errors 10 | . . . . . . . 5 . . . . . 3 2 Energy Discharges 8 | . . . . . . . 3 . . . 1 . 3 1 Parts Rejected 2 | . . . . . . . . . . . . . 1 1 Data Loss (minor) 8 | . . . . . . . 4 . . . . . 3 1 Data Loss (major) 4 | . . . . . . . 1 . . . . . 2 1 Misfires 5 | . . . . . . . 4 . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 1 . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 476 | . . 21 . . . . 6 4 8 . . . 408 29 Projectiles 115 | . . 13 . . . . 6 4 . . . . 63 29 Explosions 8 | . . 8 . . . . . . . . . . . . Melee 353 | . . . . . . . . . 8 . . . 345 . Knockbacks 15 | . . . . . . . 1 . . . . . 5 9 Impact 6 | . . . . . . . 1 . . . . . 5 . Kinetic 8 | . . . . . . . . . . . . . . 8 Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 65 | . . 23 10 . . . 11 . . . . . 12 9 Shots 3 | . . 2 . . . . . . . . . . 1 . Rammed 17 | . . . 2 . . . 5 1 1 . . . 4 4 Targets Rammed 18 | . . . 2 . . . 5 1 1 . . . 5 4 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 . Highest Temperature 465 | . . 314 344 337 . 382 430 . . 262 . 87 465 216 Average Temperature 108 | . . 131 104 166 . 146 109 . . 97 . 42 108 38 Received Heat Transfer 4840 | . 9 140 213 . . 72 1206 . . 338 . 143 1362 1357 Effects 13 | . . 1 1 . . 3 6 . . 2 . . . . Shutdowns 2 | . . . . . . 1 1 . . . . . . . Energy Bleed 3 | . . 1 1 . . 1 . . . . . . . . Interference 8 | . . . . . . 1 5 . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . 5 . Impact Corruptions 12 | . . . . . . . . . 1 . . . 11 . Robots Melted 3 | . . 1 . . . . . . . . . . 1 1 Combat Hostiles 3 | . . 1 . . . . . . . . . . 1 1 Parts Melted 40 | . . 1 . . . . 7 . . . . . 25 7 Heat Transferred 18117 | . . 703 901 148 . 592 4853 111 . 790 . 259 6800 2960 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Peak Influence 366 | . 80 173 232 163 . 135 315 104 . . . . 366 235 Initial 102 | . . 26 . 73 . . 11 76 . . . . 20 102 Average 103 | . 27 47 92 160 . 64 118 55 . . . . 145 126 Maximum Alert Level 1 | . . . 1 . . . 1 . . . . . 1 1 Low Security (%) 88 | 100 100 100 93 100 . 100 85 100 . . . . 76 77 Level 1 11 | . . . 6 . . . 14 . . . . . 23 22 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 2 . . . 3 . . . . 1 10 2 Investigation 7 | . 1 . 2 . . . 1 . . . . . 2 1 Extermination 2 | . . . . . . . . . . . . . 2 . Reinforcement 5 | . . . . . . . 1 . . . . . 3 1 Assault 1 | . . . . . . . . . . . . 1 . . Garrison 4 | . . . . . . . 1 . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 6 | . . . . . . . 5 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 219 | . 4 25 22 4 . 7 41 3 . 12 . 18 46 37 Peak Tracking Total 20 | . 5 20 7 4 . 4 7 2 . 4 . 4 6 13 Tactical Retreats 14 | . 1 . 2 . . 1 7 . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 9 | . 1 . 2 . . . 3 . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . Most Traps Carried 5 | . . 5 5 4 3 3 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 9 | . . . . . . . 4 . . . . . 5 . Max in Single Turn 2 | . . . . . . . 2 . . . . . 2 . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 28 | . 3 . 3 . 1 . 9 4 1 . . . 7 . Terminals 17 | . 3 . 2 . . . 7 3 . . . . 2 . Fabricators 2 | . . . . . . . . . . . . . 2 . Repair Stations 3 | . . . . . . . 1 . . . . . 2 . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . Total Hacks 54 | . 8 . 3 . 1 . 22 8 1 . . . 11 . Successful 37 | . 8 . 2 . 1 . 15 2 1 . . . 8 . Failed 17 | . . . 1 . . . 7 6 . . . . 3 . Catastrophic 6 | . . . . . . . 3 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 21 | . . . 1 . . . 7 4 . . 1 . 3 5 Terminals 33 | . 8 . 2 . . . 14 6 . . . . 3 . Fabricators 3 | . . . . . . . . . . . . . 3 . Repair Stations 10 | . . . . . . . 6 . . . . . 4 . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . 1 . Terminal Hacks 22 | . 8 . 1 . 1 . 8 1 1 . . . 2 . Record 1 | . . . . . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . Open DSF 2 | . . . . . . . . . . . . . 2 . Level Access Points 1 | . . . . . . . 1 . . . . . . . Branch Access Points 4 | . . . 1 . . . 2 1 . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . Alert Level 2 | . . . . . . . 2 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 10 | . . . . . . . 6 . . . . . 4 . Scan Component 5 | . . . . . . . 3 . . . . . 2 . Repair 5 | . . . . . . . 3 . . . . . 2 . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . 1 . Seal Access 2 | . . . . . . . 1 . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . Hacking Detections 18 | . 1 . 1 . . . 8 4 . . . . 4 . Full Trace Events 2 | . . . . . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . . 11 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . 3 . . . . . 2 . Time 149 | . . . . . . . 103 . . . . . 46 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 3 . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 13 | . . 1 . . 3 . . . . . 6 1 . 2 Largest Group 7 | . . 1 . . 3 3 . . . . 6 7 3 2 Highest-Rated Group 375 | . . 31 . . 24 24 . . . . 343 375 224 170 Highest-Rated Ally 96 | . . 31 . . 8 8 . . . . 96 96 96 85 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 104 | . . . . . . 15 . . . . . 71 16 2 Total Damage 3345 | . . . . . . 88 . . . . . 2508 622 127 Kills 22 | . . . . . . . . . . . . 17 5 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . . 1 2 2 1 . . Drone Launches 1 | . . . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 49 | . . . . . . . . . . . . . 19 30 Traps 14 | . . . . . . . . . . . . . 14 . Items 30 | . . . . . . . . . . . . . . 30 Garrisons 2 | . . . . . . . . . . . . . 2 . Patrols 1 | . . . . . . . . . . . . . 1 . Reinforcements 1 | . . . . . . . . . . . . . 1 . Exits 1 | . . . . . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 17943 | 47 140 1216 718 200 726 772 1888 570 2620 585 3271 2206 2222 762 Spaces Moved 9683 | 39 139 709 477 150 605 617 1050 346 1552 297 1323 1097 942 340 Core 26 | 3 . . . . . . . . . . . . . 23 Treads 6781 | . . 705 64 . . . 249 346 1552 297 1323 1097 930 218 Legs 7 | . . . . . . . . . . . . . . 7 Wheels 2867 | 36 139 4 413 150 605 617 799 . . . . . 12 92 Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . . . . . 2 . . . . . . . Fastest Speed 50 | 50 90 105 100 115 115 115 90 160 160 160 240 160 110 50 Average Speed 161 | 88 92 160 108 115 115 115 117 160 160 163 240 191 185 138 Slowest Speed 400 | 100 105 240 160 115 115 115 240 160 160 240 240 246 400 166 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 34 100 41 39 93 97 49 8 99 47 90 95 26 10 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 6 | . . . . 1 . . . . . 2 3 . . . Known Exits Taken 4 | . . . 1 . . . 1 1 . . . . 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 . . 1 1 1 1 . . Scrap Searched 23 | . . 1 . 1 . 1 . . 10 3 2 5 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 87 | . . 24 4 . . . 9 . . 11 . . 31 8 Melee . | . . . . . . . . . . . . . . . Projectile 32 | . . . . . . . 9 . . 5 . . 10 8 AOE 55 | . . 24 4 . . . . . . 6 . . 21 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total 11288 | 48 150 758 626 170 636 657 1491 359 1691 346 1423 1186 1241 506 Wait 843 | . . 19 99 11 7 18 241 2 127 6 74 59 139 41 Move 9669 | 38 138 708 476 149 604 616 1049 345 1551 296 1322 1096 941 340 Hop . | . . . . . . . . . . . . . . . Pick Up 100 | 4 5 6 8 2 1 2 32 4 3 2 11 2 9 9 Fast Attach 65 | 6 2 1 1 . . 1 14 . 3 1 . 2 18 16 Attach 57 | . . 3 1 1 . 1 11 3 . 2 . 1 16 18 Detach 22 | . 1 1 . . . . 6 1 . 1 . . 8 4 Swap 80 | . 2 4 7 1 . . 29 2 . 7 4 7 13 4 Drop 67 | . 2 . 6 2 1 3 19 . 6 5 9 5 6 3 Fire 316 | . . 16 25 4 . 15 85 1 . 20 . 8 75 67 Melee 18 | . . . . . . 1 . . . 6 . . 11 . Ram 9 | . . . 2 . . . 4 . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush 9 | . . . . . . . 1 1 1 . . . 5 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 32 | . . . . . 23 . . . . . 3 6 . . Trap 1 | . . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Ext) -5/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 14) 188 | -10/Materials | Entered Mines 189 | -10/Mines | Assembled infested the area 258 | -10/Mines | Destroyed 21 combat bots 321 | -10/Mines | Build established: Mutant 364 | -10/Mines | Discovered new exit (range 10) 589 | -10/Mines | Found a hidden stash of uninstalled traps 664 | -10/Mines | Learned Materials emergency access door positions 669 | -10/Mines | Discovered new exit (range 12) 1066 | -10/Mines | Received a Mining Laser from a helpful Derelict 1404 | -10/Mines | Entered Materials 1404 | -9/Materials | Evolved 2 slots: Weapon x2 1606 | -9/Materials | Discovered new exit (range 15) 1813 | -9/Materials | Discovered new exit (range 4) 1828 | -9/Materials | Build established: Skirmisher 1952 | -9/Materials | Identified exit to Mines 1952 | -9/Materials | Identified exit to Storage 2122 | -9/Materials | Entered Mines 2143 | -9/Mines | Build established: Scavenger-Skirmisher 2195 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2203 | -9/Mines | Found Prototype Device 2216 | -9/Mines | Learned location of Zion (-7) 2218 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2264 | -9/Mines | Learned Materials emergency access door positions 2316 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2317 | -9/Mines | Discovered new exit (range 5) 2322 | -9/Mines | Entered Exiles 2322 | -9/Exiles | Found Exiles lab destroyed 2341 | -9/Exiles | Discovered new exit (range 15) 2860 | -9/Exiles | Discovered new exit (range 14) 3048 | -9/Exiles | Entered Mines 3048 | -8/Mines | Accompanied by 3 allies 3694 | -8/Mines | Discovered new exit (range 9) 3742 | -8/Mines | Discovered new exit (range 5) 3820 | -8/Mines | Entered Materials 3820 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3922 | -8/Materials | Identified Exp. Sensor Array 3992 | -8/Materials | Lost 4 parts (2n2w) 4387 | -8/Materials | Lost 5 parts (1p1n1u2w) 4508 | -8/Materials | Lost 3 parts (2n1w) 4728 | -8/Materials | Repaired Com. Wheel 4756 | -8/Materials | Repaired Com. Wheel 4808 | -8/Materials | Repaired Imp. Assault Rifle 5115 | -8/Materials | Discovered new exit (range 16) 5354 | -8/Materials | Identified exit to Factory 5533 | -8/Materials | Build established: Scavenger-Gunner 5568 | -8/Materials | Garrison activated, responded to threat 5645 | -8/Materials | Core integrity fell below 50% 5708 | -8/Materials | Entered Factory 5708 | -7/Factory | Evolved 2 slots: Utility x2 5785 | -7/Factory | Discovered new exit (range 15) 6010 | -7/Factory | Build established: Scavenger-Skirmisher 6095 | -7/Factory | Identified exit to Lower Caves 6278 | -7/Factory | Entered Lower Caves 6678 | -7/Lower Caves | Encountered a Warlord checkpoint 8099 | -7/Lower Caves | Learned location of 1 exit from Factory 8844 | -7/Lower Caves | Discovered new exit (range 8) 8898 | -7/Lower Caves | Entered another Lower Caves area 8900 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8992 | -7/Lower Caves | Learned location of Extension (-6) 9206 | -7/Lower Caves | Build established: Scavenger-Tank 9360 | -7/Lower Caves | Encountered a Warlord checkpoint 9454 | -7/Lower Caves | Discovered new exit (range 7) 9483 | -7/Lower Caves | Entered Zion 9654 | -7/Zion | System corruption cleaned by Quarantine Array 9718 | -7/Zion | Build established: Scavenger-Mutant 9721 | -7/Zion | Discovered new exit (range 13) 9740 | -7/Zion | Given the Hacking Drone Bay 9740 | -7/Zion | Found Prototype Device 9751 | -7/Zion | Identified Hacking Drone Bay 10202 | -7/Zion | Given A8's code to call for help 10430 | -7/Zion | Found Prototype Processor 10433 | -7/Zion | Found Prototype Processor 10439 | -7/Zion | Found Prototype Hackware 10443 | -7/Zion | Found Prototype Processor 10446 | -7/Zion | Found Prototype Processor 10469 | -7/Zion | Identified Exp. Signal Interpreter 10498 | -7/Zion | Identified Exp. Terrain Scan Processor 10507 | -7/Zion | Identified Exp. Target Analyzer 10545 | -7/Zion | Identified Exp. Core Analyzer 10564 | -7/Zion | Identified Exp. System Shield 10948 | -7/Zion | Imprinted 10950 | -7/Zion | Declared Zion's savior 12337 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12340 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12754 | -7/Zion | Entered Proximity Caves 12754 | -6/Proximity Caves | Accompanied by 6 allies 13039 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13429 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13605 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13866 | -6/Proximity Caves | Build established: Derelict-Tank 14830 | -6/Proximity Caves | Spotted B-75 Beast 14850 | -6/Proximity Caves | Allies destroyed B-75 Beast 14881 | -6/Proximity Caves | Discovered new exit (range 13) 14886 | -6/Proximity Caves | Learned Factory emergency access door positions 14960 | -6/Proximity Caves | Entered Factory 14960 | -6/Factory | Accompanied by 3 allies 14960 | -6/Factory | Evolved 2 slots: Utility x2 14961 | -6/Factory | Identified exit to Factory 15297 | -6/Factory | Garrison activated, responded to threat 15561 | -6/Factory | Lost 4 parts (1p2n1w) 16049 | -6/Factory | Build established: Hacker-Gunner 16182 | -6/Factory | Discovered exit to Factory (range 9) 16288 | -6/Factory | Repaired Neutrino Core 16357 | -6/Factory | Identified exit to Extension 16644 | -6/Factory | Terminal network hard line cut 16739 | -6/Factory | Build established: Gunner 16779 | -6/Factory | Repaired Hvy. Phase Cannon 17084 | -6/Factory | Discovered exit to Factory (range 15) 17129 | -6/Factory | Lost 6 parts (1p1n3u1w) 17182 | -6/Factory | Entered another Factory area 17182 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17210 | -5/Factory | Lost 3 parts (1n2w) 17501 | -5/Factory | Lost 4 parts (3u1w) 17577 | -5/Factory | Lost 3 parts (1u2w) 17782 | -5/Factory | Lost 5 parts (3n2u) 17896 | -5/Factory | Cargo convoy interrupted 17916 | -5/Factory | Core integrity fell below 50% 17924 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17925 | -5/Factory | Zion Heavy squad teleported in 17932 | -5/Factory | Found Prototype Protection 17932 | -5/Factory | Identified Zio. Weapon Casing 17938 | -5/Factory | Core integrity fell below 20% 17944 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 17930_ P-70 Sage fails to hack AI-PO8(Z). 17932_ Acquired Prototype Protection. 17932_ Identified Zio. Weapon Casing. 17932_ AI-PO8(Z) destroyed. 17933_ Acquired 20 matter. 17934_ Acquired Prototype Storage. 17934_ Identified Zio. Biocell. 17935_ System corrupted: Substantial component data lost. 17937_ Nuclear Reactor explodes. 17937_ U-05 Engineer destroyed. 17937_ Penetrated by Slug. 17937_ Power Conduit explodes. 17937_ K-01 Serf destroyed. 17937_ Terminal disabled. 17938_ Acquired Zio. Composite Leg I. 17940_ Zio. Composite Leg I destroyed. 17942_ P-70 Sage destroyed. 17943_ P-70 Sage resets X-77 Beamer, system corruption cleaned. 17943_ Acquired Prototype Reactor. 17943_ Identified Zio. Heavy DM Reactor. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####+##+#####?????????##???##???????????????????? | | #???????? ?? #??????????????????? | | [= #????????? ] ?? #??????????????????? | | = ! #????????? ?? #??????????????????? | | #????#???? ?! #??????????????????? | | " #????# ?? #??????" ??????????? | | " #???## ?""" """ #????? " ????????? | | #???#;[ """ """ #????" " ????????? | | T """"""" #????# """ """ #??? #???????? | | " """"""" #????# ! "" "" #?? #???????? | | " """"""" !#????# "" "" #?# #???????? | | " """"""" !!#????# # " #???????? | | =& #?????? # ; # ??????? | | ##/#######/########### ;; " "?????? | | % A x g " "?????? | | iu g !@ " "?????? | | % uY u g bx " "?????? | | = u % " ?????? | | u p " ??????? | | ##%######+########### " ??????? | | #% ????????# "???????? | | # """ ??????# "???????? | | # """ ""????# "#???????? | | # # """ """???+ ""????????? | | ######### ???# ????????? | | ????????# """ """???+ ????????? | | ????????# ""????????#### ### ????????? | | ????????# "????????????#u###### ##?? ?????????? | | ????????? ????????????# #????? #???? ???????????? | | ????????? "????????????# ?????? #????????????????? | | ????????? "????????????? ???????#????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 1010 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- F-cell Engine | -5/Factory | Z-intel Prc. Grenade Launcher | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Help From High Places Leap Before You Look Challenges ------------ None Game ------ Seed HeartDrainedWheel Manual? 0 Play Time 03:35:32 Cumulative 93.9 hours Start 2023.01.25 @ 18:42:46 End 2023.01.28 @ 18:11:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 98 Rogue 91 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 47 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 454ec9f9-362a-4726-96f0-741b8e7cdb21