Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.15 @ 18:47:22 Player: beans Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (182) 910 Value Destroyed (5652) 5652 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1295) 1295 TOTAL SCORE: 12217 Bonus ------- High Alert Combat Kills 945 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -450 Cogmind --------- Core Integrity 0/850 Matter 33/300 Energy 58/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Sensor Array Core Analyzer Weapon Cycler Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [Behemoth] (9) Firepult Heavy Flak Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Core Analyzer Weapon Cycler Improved Reaction Control System Graphene Brace > --- WEAPON ----------- Firepult > --- INVENTORY -------- Relay Coupler [Behemoth] Relay Coupler [Behemoth] Magnetic Acceleration Cannon Heavy Flak Cannon [Rating: 81] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Aerolev Unit Flight Unit Cooled VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Processor Core Analyzer Protection Powered Armor Weapon Heavy Flak Cannon Energy Gun Heavy Laser Energy Cannon Firepult Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . . . . 4 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . 1 Utility 5 | . . . . . 2 2 . 1 Weapon . | . . . . . . . . . Parts Attached 82 | 5 1 . 1 5 25 1 6 38 Power 15 | 1 . . . . 6 . 1 7 Engine 7 | 1 . . . . 3 . . 3 Core 6 | . . . . . 3 . 1 2 Reactor 2 | . . . . . . . . 2 Propulsion 20 | 2 . . . . 6 . 2 10 Treads 4 | 2 . . . . 1 . . 1 Leg 9 | . . . . . 5 . 2 2 Wheel . | . . . . . . . . . Hover 6 | . . . . . . . . 6 Flight 1 | . . . . . . . . 1 Utility 26 | . . . . 3 9 1 2 11 Device 21 | . . . . 3 7 1 1 9 Storage . | . . . . . . . . . Processor 4 | . . . . . 2 . 1 1 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 21 | 2 1 . 1 2 4 . 1 10 Energy Gun 3 | . . . . . 1 . . 2 Energy Cannon 2 | . . . 1 . . . . 1 Ballistic Gun 6 | 2 . . . 1 2 . . 1 Ballistic Cannon 7 | . 1 . . . 1 . 1 4 Launcher 2 | . . . . 1 . . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . . . . 2 . 1 10 Parts Lost 49 | . . . . . 12 . 7 30 Power 9 | . . . . . 3 . 1 5 Propulsion 15 | . . . . . 4 . 3 8 Utility 18 | . . . . . 4 . 3 11 Weapon 7 | . . . . . 1 . . 6 Highest Loss Streak 8 | . . . . . 4 . 4 8 To Critical Strikes . | . . . . . . . . . Average Backups 3 | . 3 4 3 2 4 3 3 3 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . 2 2 1 Weapon 2 | . 3 4 3 2 2 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . 1 . 1 . 1 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . . . . . . 1 2 Weapon 1 | . . . 1 . . . . . Tool/Special 1 | . . . . . 1 . . . Average Slot Usage (%) 74 | . 71 71 61 74 74 84 67 77 Engine 6 | . 14 14 14 14 5 7 4 2 Core 2 | . . . . . 7 . 1 1 Reactor 2 | . . . . . . . . 6 Treads 10 | . 28 28 28 28 13 . . . Leg 4 | . . . . . 9 23 12 3 Hover 6 | . . . . . . . . 13 Device 21 | . . . . 11 20 30 29 30 Processor 5 | . . . . . 4 7 9 7 Energy Cannon 2 | . . . 9 5 2 . 2 . Ballistic Gun 4 | . 23 14 4 6 7 15 1 1 Ballistic Cannon 5 | . 4 14 4 5 2 . 3 6 Peak Build Rating 81 | 5 5 5 23 27 54 48 64 81 Average Rating 43 | 3 5 5 17 14 31 48 48 66 On Entrance 22 | . 5 5 5 23 27 42 48 43 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 7 9 9 27 29 46 21 42 56 Greatest Support 60 | 40 40 40 40 40 60 45 45 55 Greatest Overweight (x) 9 | . . . . . 9 . 3 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 4 5 5 5 4 5 5 Average Carried 4 | . 3 4 3 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 4 3 5 5 4 5 5 Class Distribution -------------------- 69% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Matter Collected 3371 | 226 66 13 . 142 991 . 213 1720 Remotely . | . . . . . . . . . Salvage Created 7568 | . 126 11 . 574 2577 . 707 3573 Parts 317 | . 6 1 . 29 123 . 16 142 Haulers Intercepted 10 | . 2 . . . 3 . . 5 Recyclers Shooed 8 | . 1 . . . 3 . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 103 | . . . . 10 34 . 9 50 Guns 20 | . . . . . 11 . 2 7 Cannons 40 | . . . . 4 11 . 2 23 AOE 28 | . . . . 4 8 . 3 13 Classes Destroyed 15 | . 2 1 . 5 6 . . 1 Worker 18 | . . . . 3 4 . . 11 Builder 22 | . . . . 2 6 . . 14 Tunneler 3 | . . 1 . . 1 . . 1 Hauler 10 | . 2 . . . 3 . . 5 Recycler 10 | . . . . . 6 . . 4 Operator 6 | . 1 . . . 3 . . 2 Watcher 8 | . . . . . 5 . . 3 Swarmer 19 | . . . . 4 4 . . 11 Grunt 44 | . . . . 4 16 . 4 20 Brawler 2 | . . . . . 2 . . . Sentry 15 | . . . . 2 6 . 1 6 Specialist 6 | . . . . . 4 . 2 . Hunter 6 | . . . . . 1 . 1 4 Programmer 9 | . . . . . . . . 9 Heavy 2 | . . . . . 1 . 1 . Thug 2 | . . . . 2 . . . . Best Kill Streak 14 | . 1 1 . 4 14 . 2 12 Combat Bots Only 12 | . . . . 4 5 . 2 12 Max Kills in Single Turn 4 | . 1 1 . 4 4 . 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 2 2 . 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Hostile Shots Fired 691 | . . . . 24 149 . 61 457 Missed 253 | . . . . 7 42 . 21 183 Hits 438 | . . . . 17 107 . 40 274 Melee 3 | . . . . . 2 . . 1 Projectile 435 | . . . . 17 105 . 40 273 AOE 1 | . . . . . . . . 1 Critical Strikes 20 | . . . . . 7 . 3 10 Actively Blocked 13 | . . . . . . . 3 10 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 6926 | . . . . 179 1790 . 719 4238 Core 1276 | . . . . 33 239 . 154 850 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 . . . 86 56 . 78 . Volleys Fired 373 | 1 12 5 . 18 115 . 29 193 Largest 2 | 2 2 2 . 2 2 . 1 2 Hottest 250 | 40 50 50 . 250 250 . 250 250 Shots Fired 533 | 2 24 10 . 24 171 . 29 273 Gun 203 | 2 22 5 . 6 112 . 6 50 Cannon 326 | . 2 5 . 16 59 . 23 221 Launcher 3 | . . . . 2 . . . 1 Special 1 | . . . . . . . . 1 Kinetic 438 | 2 24 10 . 12 143 . 18 229 Thermal 91 | . . . . 10 28 . 11 42 Explosive 2 | . . . . 2 . . . . Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 16 | 2 6 1 . 9 12 . 6 16 Robot Miss Streak 10 | . 3 3 . 3 6 . 2 10 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 2 | . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 310 | 2 15 2 . 10 105 . 15 161 Core Hits 354 | . 6 . . 25 78 . 26 219 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . 1 . . 5 . . 3 Destroy 1 | . . . . . 1 . . . Blast 8 | . . 1 . . 4 . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14244 | 15 125 35 . 848 4328 . 1187 7706 Guns 2195 | 15 107 . . 38 1304 . 68 663 Cannons 6374 | . 18 35 . 253 1637 . 449 3982 Explosions 5675 | . . . . 557 1387 . 670 3061 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 7123 | 15 125 35 . 143 2526 . 389 3890 Thermal 7108 | . . . . 692 1802 . 798 3816 Explosive 13 | . . . . 13 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 2 Average Corruption 1 | . . . . . . . 6 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . . . . . . 3 31 Message Errors 4 | . . . . . . . . 4 Matter Fused 14 | . . . . . . . 2 12 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 4 | . . . . . . . 1 3 Data Loss (minor) 6 | . . . . . . . . 6 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 298 | . . . . . 68 . . 230 Projectiles 178 | . . . . . 55 . . 123 Explosions 120 | . . . . . 13 . . 107 Melee . | . . . . . . . . . Knockbacks 45 | . . 1 . . 5 . . 39 Impact . | . . . . . . . . . Kinetic 44 | . . 1 . . 5 . . 38 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 327 | . . . . . 139 . . 188 Shots 23 | . . . . . 14 . . 9 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 504 | . 10 10 . 420 504 . 259 502 Average Temperature 118 | . 7 7 . 139 106 . 68 147 Received Heat Transfer 1980 | . . . . 72 693 . 102 1113 Effects 11 | . . . . 1 1 . . 9 Shutdowns 2 | . . . . 1 . . . 1 Energy Bleed 2 | . . . . . 1 . . 1 Interference 2 | . . . . . . . . 2 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 26 | . . . . 3 8 . 3 12 Combat Hostiles 15 | . . . . 2 4 . 2 7 Parts Melted 137 | . . . . 14 36 . 27 60 Heat Transferred 33666 | . . . . 3280 9280 . 4400 16706 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Maximum Alert Level 4 | . . . . . 3 1 2 4 Low Security (%) 42 | 100 100 100 . 100 33 . . 30 Level 1 24 | . . . . . 30 100 61 26 Level 2 8 | . . . . . 19 . 38 2 Level 3 22 | . . . . . 17 . . 36 Level 4 1 | . . . . . . . . 3 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 1399 | . 7 15 . 109 873 392 464 1399 Initial 392 | . . . . . 25 392 274 243 Average 365 | . . . . 49 353 392 363 496 Influence Increases 4331 | . 19 20 . 302 1568 . 260 2162 Destroy 0b10 Robot/C 2060 | . . . . 200 680 . 180 1000 Destroy 0b10 Robot/NC 405 | . 15 5 . 25 140 . 20 200 Destroy Leader 526 | . 4 . . 20 186 . 40 276 Successful Hack 10 | . . . . . 10 . . . Disable Machine 285 | . . 15 . . 165 . 15 90 Anti-Garrison Action 150 | . . . . . 150 . . . Destroy Structure 280 | . . . . 57 147 . 5 71 Partial Spotted 45 | . . . . . . . . 45 Lose Combat Pursuer 570 | . . . . . 90 . . 480 Influence Decreases 2963 | . 19 20 . 237 771 470 188 1258 Entered New Map 849 | . . . . . 40 470 118 221 Time Decay 1624 | . 19 20 . 237 611 . . 737 Lost Part 490 | . . . . . 120 . 70 300 Squads Dispatched 40 | . 2 . . . 7 . 2 29 Investigation 4 | . 1 . . . . . . 3 Extermination 9 | . . . . . . . . 9 Reinforcement 17 | . 1 . . . 5 . 2 9 Assault 5 | . . . . . 2 . . 3 Garrison 5 | . . . . . . . . 5 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . 4 Haulers Reinforced 3 | . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Distress Signals 7 | . . . . . 2 . . 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 184 | . 3 . . 10 51 . 10 110 Peak Tracking Total 12 | . 2 . . 4 8 . 4 12 Tactical Retreats 20 | . . . . . 5 . . 15 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 7 | . . . . . . . 1 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 22 | . . 1 . 2 12 . 1 6 Max in Single Turn 2 | . . 1 . 2 2 . 1 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 8 | . . . 1 . 1 1 . 5 Terminals 5 | . . . . . 1 1 . 3 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 14 | . . . 1 . 4 1 . 8 Successful 4 | . . . 1 . 2 1 . . Failed 10 | . . . . . 2 . . 8 Catastrophic 2 | . . . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 2 | . . . 1 . . . . 1 Terminals 8 | . . . . . 4 1 . 3 Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 4 | . . . 1 . 2 1 . . Prototype ID Bank 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 1 . . 1 Used . | . . . . . . . . . Hacking Detections 5 | . . . . . 1 . . 4 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat 1 | . . . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 find_chute 1 | . . . . . . . . 1 Relay Couplers Released 5 | . . . . . 2 . . 3 Machine Destruction 2 | . . . . . 2 . . . Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Active Infowar (turns) 415 | . . . . . . . . 415 Sensors 415 | . . . . . . . . 415 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Turns Passed 8210 | 54 273 328 615 707 2163 7 336 3727 Spaces Moved 5541 | 38 148 197 382 323 1070 6 143 3234 Core 33 | 17 . . . . 1 . 15 . Treads 1701 | 21 148 197 382 323 627 . . 3 Legs 1022 | . . . . . 442 6 128 446 Wheels . | . . . . . . . . . Hover 2784 | . . . . . . . . 2784 Flight 1 | . . . . . . . . 1 Fastest Speed 30 | 50 160 160 160 160 120 120 120 30 Average Speed 114 | 110 160 160 160 160 155 120 165 83 Slowest Speed 620 | 160 160 160 160 160 500 120 260 620 Overloaded Moves 586 | . . . . . . . . 586 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 54 | 3 41 41 89 65 73 . 75 45 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 25 | . . . . . 15 . 6 4 Terrain Destroyed 313 | . . . . 71 165 . 7 70 Melee . | . . . . . . . . . Projectile 62 | . . . . 6 18 . 7 31 AOE 251 | . . . . 65 147 . . 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Total 6971 | 48 164 201 388 491 1429 6 212 4032 Wait 797 | . . . . 137 169 . 8 483 Move 5533 | 37 147 196 381 322 1069 5 142 3234 Hop . | . . . . . . . . . Pick Up 52 | 5 4 . 2 4 18 . 6 13 Fast Attach 62 | . . . . . 17 . 5 40 Attach 53 | 5 . . 1 5 16 1 7 18 Detach 16 | . . . . 3 2 . 4 7 Swap 12 | . 1 . . 2 2 . . 7 Drop 55 | . . . 4 . 21 . 6 24 Fire 373 | 1 12 5 . 18 115 . 29 193 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . . . . . 5 13 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 15) 291 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered Mines 422 | -10/Mines | Discovered new exit (range 9) 460 | -10/Mines | Learned location of 1 exit from Materials 650 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 650 | -10/Mines | Discovered new exit (range 5) 656 | -10/Mines | Entered Exiles 696 | -10/Exiles | Met 8R-AWN 724 | -10/Exiles | Met EX-HEX 770 | -10/Exiles | Met EX-BIN 789 | -10/Exiles | Aligned with FarCom system 791 | -10/Exiles | Given EX-Vault access code 831 | -10/Exiles | Opened EX-Vault 841 | -10/Exiles | Found Firepult 881 | -10/Exiles | Warned to stay clear of 0b10 Research branches 978 | -10/Exiles | Met EX-DEC 1011 | -10/Exiles | Visited The Gauntlet 1253 | -10/Exiles | Discovered new exit (range 10) 1271 | -10/Exiles | Left Exiles lab with Firepult 1271 | -10/Exiles | Entered Mines 1436 | -9/Mines | Discovered new exit (range 7) 1524 | -9/Mines | Excavation squad dispatched 1524 | -9/Mines | A large section of the Mines collapsed 1808 | -9/Mines | Discovered new exit (range 7) 1829 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1978 | -9/Mines | Entered Materials 1978 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1979 | -8/Materials | Identified exit to Factory 2328 | -8/Materials | Lost 4 parts (1p3u) 2425 | -8/Materials | Discovered exit to Factory (range 5) 2678 | -8/Materials | Discovered exit to Factory (range 16) 3299 | -8/Materials | Lost 3 parts (2n1u) 3544 | -8/Materials | Lost 3 parts (1p1n1w) 3878 | -8/Materials | Build established: Scavenger-Mutant 4141 | -8/Materials | Entered Factory 4141 | -7/Factory | Evolved 2 slots: Utility x2 4148 | -7/Factory | Identified exit to DSF 4148 | -7/Factory | Entered DSF 4179 | -7/DSF | Additional patrols routed to DSF 4271 | -7/DSF | Crushed by falling debris 4394 | -7/DSF | Sterilization system engaged 4407 | -7/DSF | Lost 4 parts (1p1n2u) 4414 | -7/DSF | Ambient heat levels rising (+10) 4429 | -7/DSF | Ambient heat levels rising (+10) 4444 | -7/DSF | Ambient heat levels rising (+10) 4459 | -7/DSF | Ambient heat levels rising (+10) 4465 | -7/DSF | Discovered new exit (range 14) 4474 | -7/DSF | Ambient heat levels rising (+10) 4484 | -7/DSF | Entered Factory 4484 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5229 | -6/Factory | Garrison activated, responded to threat 5342 | -6/Factory | Lost 8 parts (1p2n4u1w) 5600 | -6/Factory | Build established: Mutant 6128 | -6/Factory | Found Powered Armor 6342 | -6/Factory | Garrison activated, responded to threat 6706 | -6/Factory | Lost 3 parts (1p1u1w) 6732 | -6/Factory | Destroyed 12 combat bots 6833 | -6/Factory | Discovered new exit (range 13) 6907 | -6/Factory | Spotted B-75 Beast 6934 | -6/Factory | First assault squad dispatched 7073 | -6/Factory | Core integrity fell below 50% 8146 | -6/Factory | Lost 4 parts (2p1n1u) 8200 | -6/Factory | Core integrity fell below 20% 8211 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- F-cell Engine destroyed. U-05 Engineer builds a Wall. System corrupted: Matter fused (-5). Destroyed Lgt. Angular Momentum Engine. G-50 Soldier Hvy. Laser blasted off. G-50 Soldier knocked back. Acquired 3 matter. TF Node disabled. Imp. Sensor Array tumbles out of TF Node. Imp. Signal Interpreter tumbles out of TF Node. Adv. Heat Sink destroyed. G-67 Veteran destroyed. P-60 Hacker Imp. Heat Sink blasted off. Assault Cannon destroyed. P-60 Hacker destroyed. Imp. Heavy Machine Gun destroyed. Acquired 5 matter. Cld. Aerolev Unit destroyed. Acquired Imp. Sensor Array. Cld. Aerolev Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????########????????????? | | ###########????????????####### ! #??????####??? | | # #????????????#[ ! # #????? ? | | # ##############[@ g # " " #?????] | | " + %%gglg gg[ "T" #???# """ | | " ! # #####+######==i # """ #???# """ """ | | """""###### #?# #?#[ # #???# "R """ | | " #????# #?# """ #?##############???# """ | | [ " #????# #?# """ #??????????????????? "" = ! | | %=" #????# #?# """ #????????????????????? ?? | | " #????# #?# #???????????############+#### | | " #????# #?# ! #???????????# | | = " #????# #?########???????????# #### | | "#####????#g##############i####### #??? | | ##T ####### # !! ## #??? | | # !! ## ? #??? | | + ! [ + "" """ """ #??? | | # ## "" """ """ #??? | | ########"## #####+#+#### ^"T """ """ #??? | | #######"### #??# ^"" ########??? | | ##?# ##?# "" """ """ #?????????? | | #??# #?# """ """ #?????????? | | #??# %! #?# """ """ #?????????? | | #??# #?# #?????????? | | #??# #### ##?# """ """ """ ########### | | #??#+##+###??#??# """ """ """ ! ! | | #??# #?????# """ """ """ == ##### | | #??# #?????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 31 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 400 Weapon Cycling 15 Evasion (%) 67 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 50 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeNodeMicroactuators Manual? 0 Play Time 01:00:22 Cumulative 188.5 hours Start 2025.10.15 @ 17:44:25 End 2025.10.15 @ 18:47:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 561 Rogue 560 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 21ecfbc2-3cfe-489c-a361-1569a838bfa8