Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 14:13:33 Player: LightKnight Result: Destroyed by as-91285 with Assembled P-sword Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (10) 50 Value Destroyed (377) 377 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1588) 1588 TOTAL SCORE: 7355 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 76/100 System Corruption 7% Temperature Cool (47) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Stasis Canceller AWS/Thermal Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Reaction Control System Experimental Hacking Suite Improved System Shield > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Improved VTOL Module Stasis Canceller ECM Suite Makeshift Hammer [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon AWS/Thermal Energy Gun AWS/Thermal Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Special Weapon Welding Torch Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 . . . 4 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 2 . . . 1 . . . . Utility 4 | . . . . . 2 . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 55 | 1 4 2 1 1 12 2 3 1 7 5 1 10 5 Power 8 | . 1 . . . 2 1 . . 1 2 . 1 . Engine 6 | . 1 . . . 2 1 . . 1 1 . . . Core 2 | . . . . . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 9 | . . 1 . . 6 . . . 1 . . . 1 Treads . | . . . . . . . . . . . . . . Leg 3 | . . 1 . . 2 . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6 | . . . . . 4 . . . 1 . . . 1 Utility 24 | . 1 . . 1 4 1 3 1 5 2 1 5 . Device 15 | . 1 . . 1 3 1 1 . 4 2 . 2 . Storage . | . . . . . . . . . . . . . . Processor 5 | . . . . . . . 1 . 1 . 1 2 . Hackware 4 | . . . . . 1 . 1 1 . . . 1 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 14 | 1 2 1 1 . . . . . . 1 . 4 4 Energy Gun 7 | 1 1 . 1 . . . . . . 1 . 2 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . 1 2 Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . . . . . . 4 1 Parts Lost 14 | . . . . . . . . . . . . . 14 Power 1 | . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . . . . . . . . . 6 Utility 5 | . . . . . . . . . . . . . 5 Weapon 2 | . . . . . . . . . . . . . 2 Highest Loss Streak 12 | . . . . . . . . . . . . . 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 92 100 91 85 76 79 81 83 85 83 86 91 72 Engine 10 | . 14 14 14 14 9 9 9 9 6 4 6 6 4 Leg 14 | . 28 28 28 28 24 . . . . . . . . Flight 16 | . . . . . 9 36 36 36 33 33 33 33 23 Device 13 | . 7 14 14 14 16 16 13 9 15 19 17 7 10 Storage 6 | . 14 14 14 14 7 . . . . . . . . Processor 2 | . . . . . . . . . 3 6 8 13 12 Hackware 7 | . . . . . 1 9 13 20 20 13 13 18 12 Energy Gun 13 | . 26 22 14 14 9 9 9 9 6 4 6 5 3 Ballistic Gun 2 | . . 5 6 . . . . . . . . . . Peak Build Rating 76 | 6 7 8 22 29 44 44 47 49 62 66 64 76 76 Average Rating 32 | 6 6 7 15 26 33 43 43 44 60 59 63 72 61 On Entrance 36 | 6 6 7 8 22 29 36 44 43 49 62 63 64 76 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 37 | 12 15 15 19 32 37 20 20 19 30 27 22 26 26 Greatest Support 40 | 20 20 20 20 20 40 20 20 20 35 26 26 26 26 Greatest Overweight (x) 7 | . . . . 1 7 . . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 8 8 8 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Carried 6 | 6 7 7 8 7 6 4 4 4 4 3 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 5 5 5 5 5 4 5 5 4 Class Distribution -------------------- 49% | Mutant 20% | Commander-Sprinter 10% | Hacker-Scout 9% | Hacker-Sprinter 5% | Commander-Scout 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Commander-Scout | -8/Storage Commander-Sprinter | -8/Recycling Commander-Sprinter | -8/Scraptown Commander-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Matter Collected 729 | 171 69 69 . 20 . 27 113 30 60 70 . 100 . Remotely . | . . . . . . . . . . . . . . Salvage Created 478 | . 109 53 . 95 . 82 52 . . . . . 87 Parts 28 | . 9 1 . 4 . 6 5 . . . . . 3 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . 1 . . Prevented 4 | . . . . . . . . . . . 4 . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Combat Hostiles Destroyed 11 | . 2 1 . 2 . 1 1 . . . . . 4 Guns 9 | . 2 1 . 2 . 1 1 . . . . . 2 AOE 2 | . . . . . . . . . . . . . 2 Classes Destroyed 5 | . 2 . . . . 1 . . . . . . 2 Watcher 2 | . 1 . . . . 1 . . . . . . . Grunt 5 | . 2 1 . 2 . . . . . . . . . Sentry 2 | . . . . . . 1 1 . . . . . . Z-Light 1 | . . . . . . . . . . . . . 1 Assembled 3 | . . . . . . . . . . . . . 3 Best Kill Streak 3 | . 2 1 . 2 . 1 1 . . . . . 3 Combat Bots Only 3 | . 2 1 . 2 . 1 1 . . . . . 3 Max Kills in Single Turn 2 | . 1 1 . 1 . 1 1 . . . . . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Hostile Shots Fired 152 | . 5 7 . 3 . . 2 . . 1 . . 134 Missed 68 | . 2 1 . 3 . . 2 . . . . . 60 Damage Taken 1831 | . 34 89 . . . . . . . . . . 1708 Core 869 | . 12 . . . . . . . . . . . 857 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 35 | . . . . . . . . . . . . 35 . Core Remaining (%) 98 | 100 . . . 95 . . . 100 . . . . . Volleys Fired 20 | . 9 8 . . . . . . . . . . 3 Largest 2 | . 2 2 . . . . . . . . . . 1 Hottest 90 | . 90 90 . . . . . . . . . . 36 Shots Fired 66 | . 14 16 . 3 . 4 1 . 1 5 . . 22 Gun 59 | . 10 16 . 3 . 4 1 . 1 5 . . 19 Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . 3 Special 4 | . 4 . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . Thermal 50 | . 9 8 . 3 . 4 1 . 1 5 . . 19 Explosive 3 | . . . . . . . . . . . . . 3 Electromagnetic 12 | . 5 7 . . . . . . . . . . . Robot Hit Streak 11 | . 5 5 . 6 . 10 11 . . 2 . . 6 Robot Miss Streak 3 | . 2 2 . . . . . . 1 1 . . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Autonomous 33 | . . . . 3 . 4 1 . 1 5 . . 19 Shots Hit Robots 42 | . 6 11 . 3 . 4 1 . . 3 . . 14 Core Hits 24 | . 6 4 . 2 . 2 1 . . . . . 9 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . . . . 1 2 Impact 3 | . . . . . . . . . . . . 1 2 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1265 | . 98 159 . 85 . 122 27 . . 88 . . 686 Guns 968 | . 98 145 . 85 . 122 27 . . 88 . . 403 Cannons . | . . . . . . . . . . . . . . Explosions 283 | . . . . . . . . . . . . . 283 Melee . | . . . . . . . . . . . . . . Ramming 14 | . . 14 . . . . . . . . . . . Kinetic 8 | . . 8 . . . . . . . . . . . Thermal 849 | . 37 87 . 85 . 122 27 . . 88 . . 403 Explosive 283 | . . . . . . . . . . . . . 283 Electromagnetic 111 | . 61 50 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . 3 3 3 3 . . . . . . . . 4 Average Corruption 3 | . 2 3 3 3 . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 24 | . . 15 6 3 . . . . . . . . . Message Errors 8 | . . 3 3 2 . . . . . . . . . Matter Fused 5 | . . 5 . . . . . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . . . . Energy Discharges 4 | . . 1 2 1 . . . . . . . . . Parts Rejected 1 | . . 1 . . . . . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . Data Loss (minor) 3 | . . 3 . . . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 24 | . . . . . . . . . . . . . 24 Projectiles . | . . . . . . . . . . . . . . Explosions 24 | . . . . . . . . . . . . . 24 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 54 | . . . . . . . . . . . . . 54 Shots 1 | . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 4 | . . 4 . . . . . . . . . . . Kicked 4 | . . 4 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 180 | . 30 63 180 . . . . . 1 1 2 1 6 Average Temperature 11 | . 15 42 94 . . . . . 1 1 1 1 2 Received Heat Transfer 395 | . 18 72 . . . . . . . . . . 305 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 Heat Transferred 1295 | . 111 259 . 111 . 148 37 . . 111 . . 518 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Peak Influence 73 | . 62 30 . 73 27 51 44 . 59 . . . . Initial 27 | . . 24 . . 27 11 19 . . . . . . Average 27 | . 31 23 . 71 27 15 39 . 6 . . . . Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . 100 . . . . Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 3 | . . . . . . 1 . . 2 . . . . Investigation 3 | . . . . . . 1 . . 2 . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Distress Signals . | . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 58 | . 3 2 . 2 . 1 1 . 1 1 . . 47 Peak Tracking Total 41 | . 2 2 . 1 . 1 . . 1 1 . . 41 Tactical Retreats 1 | . . . . . . . . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Traps Triggered 3 | . 2 . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 11 | . . . . . 4 7 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Machines Disabled 1 | . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Machines Accessed 15 | . 1 . 1 1 1 5 3 . 2 . 1 . . Terminals 12 | . 1 . . . 1 5 3 . 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 39 | . 1 . 1 1 1 14 9 . 11 . 1 . . Successful 19 | . . . 1 1 1 8 5 . 2 . 1 . . Failed 19 | . 1 . . . . 6 3 . 9 . . . . Catastrophic 3 | . . . . . . . . . 3 . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . Manual 35 | . . . 1 . . 3 18 . 9 . . 4 . Terminals 36 | . 1 . . . 1 14 9 . 11 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 18 | . . . 1 1 1 8 5 . 1 . 1 . . Robot Analysis 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 5 | . . . . . . 1 4 . . . . . . Open Door 3 | . . . . 1 . 1 . . . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . Disarm Traps 3 | . . . . . 1 2 . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . Terminals 1 | . . . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . . . . 4 4 . 2 . . . . Full Trace Events 2 | . . . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Total Allies 15 | . . 3 . 1 . 10 . . 1 . . . . Largest Group 13 | . . 3 3 4 4 13 9 9 9 . . . . Highest-Rated Group 213 | . . 40 40 71 71 213 149 149 149 . . . . Highest-Rated Ally 31 | . . 16 16 31 31 29 29 29 29 . . . . Total Orders 5 | . . . . . 2 1 . . . 2 . . . ROAM 1 | . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . 1 . . . . . . . RETURN 2 | . . . . . 2 . . . . . . . . Ally Attacks 40 | . . . . 4 . 3 . . 33 . . . . Total Damage 399 | . . . . 42 . 30 . . 327 . . . . Kills 4 | . . . . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . . . 1 . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 1 2 2 . Drone Launches 5 | . . . . 2 . 1 . . . 2 . . . Drone Recoveries 3 | . . . . . 2 1 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Turns Passed 3235 | 7 242 814 309 133 156 146 281 342 201 175 121 224 84 Spaces Moved 5970 | 5 171 639 253 80 115 213 642 971 781 574 496 792 238 Core 3 | . . . . . . . . . . . . . 3 Treads . | . . . . . . . . . . . . . . Legs 1232 | 5 171 639 253 80 84 . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4735 | . . . . . 31 213 642 971 781 574 496 792 235 Fastest Speed 24 | 120 120 120 120 120 26 26 26 26 24 24 24 24 24 Average Speed 45 | 120 120 120 120 162 103 26 26 26 24 24 24 24 27 Slowest Speed 595 | 120 120 120 120 190 595 26 26 26 24 104 24 24 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . 1 5 . 2 . 2 . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 53 | 2 34 98 63 17 13 33 94 58 22 79 74 87 71 Regions Visited 13 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . 1 . . . 2 . Known Exits Taken 5 | . . . . 1 1 . . . 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 . 1 . . . Scrap Searched 17 | . . 1 . 1 . . . 6 . 2 3 4 . Spaces Dug 2 | . . . . . . . . . . . . . 2 Terrain Destroyed 7 | . . . . . . . . . 1 2 . . 4 Melee 2 | . . . . . . . . . . . . . 2 Projectile 5 | . . . . . . . . . 1 2 . . 2 AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Total 6448 | 5 195 672 259 84 154 301 750 1060 794 607 495 825 247 Wait 337 | . . 14 4 2 10 85 106 85 . 20 . 11 . Move 5927 | 4 170 638 252 79 114 210 631 970 776 573 491 791 228 Hop 14 | . . . . . . 1 5 . 2 . 2 . 4 Pick Up 29 | . 5 3 . . 6 1 1 2 3 4 . 3 1 Fast Attach 27 | . 2 . 1 1 6 2 3 1 3 1 1 6 . Attach 21 | . 1 1 . . 5 . . . 3 3 . 4 4 Detach 16 | . 2 . . 1 2 . 1 . 2 1 1 4 2 Swap 7 | 1 1 1 . . 1 . . . 1 1 . . 1 Drop 43 | . 5 3 2 1 10 2 3 2 4 4 . 5 2 Fire 20 | . 9 8 . . . . . . . . . . 3 Melee 3 | . . . . . . . . . . . . 1 2 Ram . | . . . . . . . . . . . . . . Kick 4 | . . 4 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 6) 250 | -10/Materials | Entered Mines 298 | -10/Mines | Learned 2 Materials zone layouts 313 | -10/Mines | Build established: Mutant 612 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 614 | -10/Mines | Discovered new exit (range 5) 664 | -10/Mines | Discovered new exit (range 9) 718 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 908 | -10/Mines | Discovered new exit (range 14) 912 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 951 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1064 | -10/Mines | Entered Exiles 1064 | -10/Exiles | Accompanied by 3 allies 1081 | -10/Exiles | Discovered new exit (range 15) 1096 | -10/Exiles | Met 8R-AWN 1116 | -10/Exiles | Met EX-HEX 1151 | -10/Exiles | Met EX-BIN 1164 | -10/Exiles | Aligned with FarCom system 1165 | -10/Exiles | Given EX-Vault access code 1194 | -10/Exiles | Opened EX-Vault 1201 | -10/Exiles | Found AWS/Thermal 1230 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1246 | -10/Exiles | Exiles lab attacked by MAIN.C 1337 | -10/Exiles | Discovered new exit (range 14) 1373 | -10/Exiles | Left Exiles lab with AWS/Thermal 1373 | -10/Exiles | Entered Mines 1373 | -9/Mines | Accompanied by 3 allies 1386 | -9/Mines | Identified exit to Materials 1389 | -9/Mines | Discovered exit to Materials (range 5) 1390 | -9/Mines | Received a Mining Laser from a helpful Derelict 1400 | -9/Mines | Met a Derelict bent on vengeance 1408 | -9/Mines | Found the Drone Emporium 1415 | -9/Mines | Found Prototype Device 1415 | -9/Mines | Identified Sensor Drone Bay 1506 | -9/Mines | Entered Materials 1506 | -8/Materials | Accompanied by 6 allies 1506 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1586 | -8/Materials | Discovered new exit (range 12) 1606 | -8/Materials | Identified exit to Storage 1662 | -8/Materials | Entered Storage 1662 | -8/Storage | Accompanied by 3 allies 1722 | -8/Storage | Discovered new exit (range 11) 1734 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1735 | -8/Storage | Used back door to open Recycling access 1808 | -8/Storage | Entered Recycling 1808 | -8/Recycling | Accompanied by 9 allies 2033 | -8/Recycling | Scanned before Scraplab entrance 2058 | -8/Recycling | Entered Scraplab 2083 | -8/Recycling | Discovered new exit (range 3) 2089 | -8/Recycling | Entered Scraptown 2089 | -8/Scraptown | Accompanied by 9 allies 2125 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2132 | -8/Scraptown | Visited Shadow of the Wyrm 2140 | -8/Scraptown | Visited Supply Room 2187 | -8/Scraptown | Discovered new exit (range 13) 2211 | -8/Scraptown | Visited Bundlers 2225 | -8/Scraptown | Visited Spacefarers 2231 | -8/Scraptown | Build established: Commander-Sprinter 2236 | -8/Scraptown | Visited Artisan Demo Area 2261 | -8/Scraptown | Visited CPS Storage 2269 | -8/Scraptown | Visited Cave Peace 2275 | -8/Scraptown | Turned away by UFD registrar 2431 | -8/Scraptown | Entered Factory 2431 | -6/Factory | Accompanied by 9 allies 2431 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2561 | -6/Factory | Identified exit to Lower Caves 2632 | -6/Factory | Entered Lower Caves 2780 | -6/Lower Caves | Learned 8 Factory zone layouts 2794 | -6/Lower Caves | Discovered new exit (range 21) 2807 | -6/Lower Caves | Entered another Lower Caves area 2852 | -6/Lower Caves | Learned 8 Factory zone layouts 2868 | -6/Lower Caves | Learned Factory terminal intel 2870 | -6/Lower Caves | Build established: Hacker-Sprinter 2916 | -6/Lower Caves | Discovered new exit (range 8) 2917 | -6/Lower Caves | Identified exit to Zion 2928 | -6/Lower Caves | Entered Zion 2935 | -6/Zion | Discovered new exit (range 21) 2946 | -6/Zion | Found Prototype Processor 2946 | -6/Zion | Identified Exp. Melee Analysis Suite 2948 | -6/Zion | Found Prototype Processor 2948 | -6/Zion | Identified Exp. Target Analyzer 2965 | -6/Zion | Found Prototype Hackware 2969 | -6/Zion | Identified Exp. Hacking Suite 3014 | -6/Zion | Learned location of Armory (-4) 3025 | -6/Zion | Visited the Megawrench Repair Shop 3025 | -6/Zion | Megawrench repaired 5 parts 3030 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3061 | -6/Zion | Learned Factory security intel 3104 | -6/Zion | Rebuked by Imprinter 3122 | -6/Zion | Opened final containment barrier to the Deep Caves 3126 | -6/Zion | Discovered new exit (range 3) 3126 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 3126 | -6/Zion | Identified exit to Deep Caves 3152 | -6/Zion | Entered Deep Caves 3175 | -6/Deep Caves | Build established: Hacker-Scout 3198 | -6/Deep Caves | Spotted AG-91522 3208 | -6/Deep Caves | Spotted AG-98762 3212 | -6/Deep Caves | Attacked by Z-Imprinter 3213 | -6/Deep Caves | Triggered Deep Caves wall 3213 | -6/Deep Caves | Spotted AS-81194 3228 | -6/Deep Caves | Exposed GOLEM chamber 3229 | -6/Deep Caves | Core integrity fell below 50% 3230 | -6/Deep Caves | Spotted AS-21414 3232 | -6/Deep Caves | Core integrity fell below 20% 3236 | -6/Deep Caves | Destroyed by as-91285 with Assembled P-sword Last Messages --------------- 03228_ Wall Chamber breached. 03228_ A GOLEM Unit tumbles out of the Wall Chamber. 03228_ as-25237 destroyed. 03228_ Exp. Hacking Suite destroyed. 03229_ Prc. Grenade Launcher destroyed. 03229_ System corrupted by crushing effect (+4). 03230_ A GOLEM Unit tumbles out of the Wall Chamber. 03231_ as-29634 destroyed. 03232_ as-04119 released from Mobile Assembly Unit. 03232_ as-91285 released from Mobile Assembly Unit. 03232_ Imp. VTOL Module destroyed. 03234_ Penetrated by Slug. 03234_ as-04119 destroyed. 03236_ Enh. Optical Array destroyed. 03236_ System corrupted by crushing effect (+3). 03236_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | ????????""########???????????? | | ????????" ??????????? | | ?????????" ???????????? | | ????????""" ???????????? | | ????????" #####???????? | | ????????" # # ##??????? | | ????????"" # # "##?????? | | ????????" # ""##????? | | ????????"" ; #" #????? | | ????????" ## "#???? | | ????????""" ## ##???? | | ????????" ## #????? | | ????????" # #####? | | ????????" #? | | ????????# ###? | | ????????"! ##??? | | ????????"" ###???? | | ????????"! aaa % #???? | | ????????"!a a #####??? | | ????????"!aa a #?# #??? | | ??????###a Iaa ### #### | | ??""""" a aa M # # | | ??" A aaaaaaaa ##?# | | ??" a a a ### | | ??" @aa a = # | | ??" a = = / "## | | ??" a l h "#? | | ??" ] M #? | | ??" A ] #? | | ??""""" #? | | ??????### ] #? | | ????????"" / #? | | ?????????"b = !#? | | ?????????" ! #? | | ?????????" ! ## | | ????????"" # | | ????????# # | | ????????" # | | ????????" # | | ????????" = | | ????????""" = | | ????????" ! | | ????????"" # | | ????????" # | | ????????"" ## | | ????????? # # #? | | ????????? #### ## ## ##? | | ?????????"" ##???# ?# ?##??? | | ?????????? ??????##?# ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 75 Offensive Hacking 26 Defensive Hacking 22 Item Schematics ----------------- Adv. Melee Analysis Suite | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Mass Driver | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive R-10 Processor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed PointyFluxGuard Manual? 0 Play Time 00:56:25 Cumulative 174.0 hours Start 2025.03.03 @ 13:15:30 End 2025.03.03 @ 14:13:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71d3f5d8-8f71-49de-8089-c8de7fa418f0