Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 10:12:28

Player: acra

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (514)      514
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (50)                 50
              TOTAL SCORE: 2279

 Bonus
-------
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             487/550
Matter                     272/300
Energy                     8/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (3) ---
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (4) ------
        Heat Sink
  Small Storage Unit
        Shield Generator
        Hacking Suite
>       --- WEAPON (3) -------
        Beam Rifle
        Beam Cannon
>       --- INVENTORY (8) ----
        Wheel
        Sensor Array

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Hacking Suite
>          --- WEAPON -----------
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Wheel
           Sensor Array
     Light Armor Plating
           Shield Generator
           Beam Rifle
           Beam Cannon
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             27   | 7   4   10  6   
  Power                    4    | 2   .   1   1   
    Engine                 4    | 2   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   1   1   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   1   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   2   3   
    Device                 5    | .   1   2   2   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   1   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   2   6   1   
    Energy Gun             9    | 1   2   5   1   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   1   4   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  95  
  Engine                   12   | .   14  11  9   
  Leg                      24   | .   28  22  27  
  Device                   11   | .   10  11  12  
  Storage                  12   | .   14  11  9   
  Hackware                 7    | .   2   11  9   
  Energy Gun               27   | .   25  31  13  
  Energy Cannon            1    | .   .   1   9   
  Ballistic Gun            1    | .   2   .   .   
Peak Build Rating          16   | 6   9   16  16  
  Average Rating           10   | 4   7   12  15  
  On Entrance              7    | .   6   9   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 13  15  22  25  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 3   8   8   6   
  Average Carried          7    | 1   7   7   4   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 3   8   7   2   

 Class Distribution 
--------------------
 47% | Mutant
 34% | Scavenger-Gunner
 13% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           420  | 262 60  86  12  
  Remotely                 .    | .   .   .   .   
Salvage Created            808  | .   411 230 167 
  Parts                    49   | .   25  13  11  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  17   | .   6   6   5   
  Guns                     13   | .   6   5   2   
  Cannons                  4    | .   .   1   3   
Classes Destroyed          9    | .   7   1   1   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 2    | .   2   .   .   
  Swarmer                  8    | .   3   3   2   
  Grunt                    5    | .   3   .   2   
  Duelist                  1    | .   .   .   1   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           5    | .   3   2   5   
  Combat Bots Only         5    | .   2   2   5   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        103  | .   13  23  67  
  Missed                   34   | .   3   10  21  
Damage Taken               846  | .   87  213 546 
  Core                     147  | .   45  39  63  
  Absorbed by Shields      22   | .   .   .   22  
  Regen/Repaired (Parts)   16   | .   .   16  .   
Core Remaining (%)         90   | 100 82  90  .   
Volleys Fired              46   | 1   18  14  13  
  Largest                  3    | 2   2   3   3   
  Hottest                  161  | 60  80  150 161 
Shots Fired                109  | 2   36  42  29  
  Gun                      95   | 2   36  41  16  
  Cannon                   14   | .   .   1   13  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  4    | 1   3   .   .   
  Thermal                  31   | 1   3   1   26  
  Explosive                .    | .   .   .   .   
  Electromagnetic          74   | .   30  41  3   
  Robot Hit Streak         19   | .   8   15  19  
  Robot Miss Streak        4    | 2   3   4   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           71   | .   23  27  21  
  Core Hits                34   | .   15  11  8   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         3    | .   .   .   3   
    Burn                   2    | .   .   .   2   
    Corrupt                1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1094 | .   298 445 351 
  Guns                     805  | .   298 329 178 
  Cannons                  190  | .   .   17  173 
  Explosions               96   | .   .   96  .   
  Melee                    .    | .   .   .   .   
  Ramming                  3    | .   .   3   .   
  Kinetic                  35   | .   35  .   .   
  Thermal                  428  | .   10  113 305 
  Explosive                .    | .   .   .   .   
  Electromagnetic          628  | .   253 329 46  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      44   | .   .   44  .   
  Shots                    1    | .   .   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             3    | .   .   3   .   
  Kicked                   3    | .   .   3   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        202  | .   72  107 202 
  Average Temperature      43   | .   24  33  111 
  Received Heat Transfer   213  | .   18  66  129 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              3    | .   1   2   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   .   .   3   
  Heat Transferred         1013 | .   25  137 851 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             320  | .   255 320 195 
  Initial                  107  | .   .   107 74  
  Average                  120  | .   72  172 110 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         81   | 100 84  75  100 
  Level 1                  18   | .   15  24  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   3   4   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   14  17  12  
  Peak Tracking Total      8    | .   5   6   8   
  Tactical Retreats        5    | .   2   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          8    | .   3   5   .   
  Terminals                5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   4   12  .   
  Successful               8    | .   1   7   .   
  Failed                   8    | .   3   5   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   4   7   .   
  Terminals                11   | .   4   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   2   .   
  Terminal Index           2    | .   1   1   .   
  Fabricator Index         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   2   5   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             1    | .   .   1   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      16   | .   .   16  .   
  Highest-Rated Ally       16   | .   .   16  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               12   | .   .   12  .   
  Total Damage             103  | .   .   103 .   
  Kills                    4    | .   .   4   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1535 | 67  638 750 80  
Spaces Moved               643  | 48  275 298 22  
  Core                     8    | 8   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     635  | 40  275 298 22  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            124  | 108 120 132 120 
  Slowest Speed            190  | 120 120 190 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 4   45  27  6   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      3    | .   .   3   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1278 | 57  548 625 48  
  Wait                     527  | .   240 280 7   
  Move                     640  | 47  274 297 22  
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 2   8   5   .   
  Fast Attach              10   | 6   2   1   1   
  Attach                   8    | .   .   3   5   
  Detach                   .    | .   .   .   .   
  Swap                     9    | 1   2   6   .   
  Drop                     13   | .   4   9   .   
  Fire                     46   | 1   18  14  13  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   3   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   7    | .   .   7   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  592 | -10/Materials | Discovered new exit (range 16)
  706 | -10/Materials | Entered another Materials area
  706 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  744 | -9/Materials  | Repaired EM Pulse Gun
 1015 | -9/Materials  | Discovered new exit (range 8)
 1232 | -9/Materials  | Build established: Scavenger-Gunner
 1456 | -9/Materials  | Entered another Materials area
 1456 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1494 | -8/Materials  | Garrison activated, responded to threat
 1536 | -8/Materials  | Self-destructed

 Last Messages 
---------------
G-47 Trooper destroyed.
L-31 Rogue calls for garrison reinforcements.
ALERT: Activating Garrison Access M001.
Hvy. EM Pulse Gun destroyed.
Lgt. Armor Plating severed.
Katana melted.
L-31 Rogue destroyed.
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x4>
Acquired Imp. Heat Sink.
S-10 Pest destroyed.
Acquired 12 matter.
Flight Unit melted.
Lgt. Assault Rifle melted.
S-10 Pest destroyed.
G-47 Trooper suffers critical hit (Burn).
G-47 Trooper destroyed.
Y-45 Defender suffers critical hit (Burn).
Imp. Heat Sink destroyed.
Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 EM Pulse Gun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingLayeredBox
  Manual?         0
Play Time         00:15:55
  Cumulative      35.6 hours
  Start           2025.01.15 @ 09:57:06
  End             2025.01.15 @ 10:12:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           42
  Adventurer      17
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          35
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba23af41-a605-4dee-ab5b-a6b00f693664