Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 10:12:28 Player: acra Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (514) 514 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 2279 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 487/550 Matter 272/300 Energy 8/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Small Storage Unit Shield Generator Hacking Suite > --- WEAPON (3) ------- Beam Rifle Beam Cannon > --- INVENTORY (8) ---- Wheel Sensor Array Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Hacking Suite > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Ion Engine Aluminum Leg Wheel Sensor Array Light Armor Plating Shield Generator Beam Rifle Beam Cannon [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 27 | 7 4 10 6 Power 4 | 2 . 1 1 Engine 4 | 2 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads . | . . . . Leg 4 | 2 . 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 2 3 Device 5 | . 1 2 2 Storage 1 | 1 . . . Processor . | . . . . Hackware 1 | . 1 . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 11 | 2 2 6 1 Energy Gun 9 | 1 2 5 1 Energy Cannon 1 | . . 1 . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . 1 4 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 3 | . . 1 2 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 95 Engine 12 | . 14 11 9 Leg 24 | . 28 22 27 Device 11 | . 10 11 12 Storage 12 | . 14 11 9 Hackware 7 | . 2 11 9 Energy Gun 27 | . 25 31 13 Energy Cannon 1 | . . 1 9 Ballistic Gun 1 | . 2 . . Peak Build Rating 16 | 6 9 16 16 Average Rating 10 | 4 7 12 15 On Entrance 7 | . 6 9 14 Naked Turns . | . . . . Heaviest Build 25 | 13 15 22 25 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 3 8 8 6 Average Carried 7 | 1 7 7 4 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 3 8 7 2 Class Distribution -------------------- 47% | Mutant 34% | Scavenger-Gunner 13% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 420 | 262 60 86 12 Remotely . | . . . . Salvage Created 808 | . 411 230 167 Parts 49 | . 25 13 11 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | . 6 6 5 Guns 13 | . 6 5 2 Cannons 4 | . . 1 3 Classes Destroyed 9 | . 7 1 1 Worker 1 | . 1 . . Builder 1 | . 1 . . Hauler 1 | . 1 . . Recycler 1 | . 1 . . Operator 2 | . 2 . . Swarmer 8 | . 3 3 2 Grunt 5 | . 3 . 2 Duelist 1 | . . . 1 Sentry 3 | . . 3 . Best Kill Streak 5 | . 3 2 5 Combat Bots Only 5 | . 2 2 5 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 103 | . 13 23 67 Missed 34 | . 3 10 21 Damage Taken 846 | . 87 213 546 Core 147 | . 45 39 63 Absorbed by Shields 22 | . . . 22 Regen/Repaired (Parts) 16 | . . 16 . Core Remaining (%) 90 | 100 82 90 . Volleys Fired 46 | 1 18 14 13 Largest 3 | 2 2 3 3 Hottest 161 | 60 80 150 161 Shots Fired 109 | 2 36 42 29 Gun 95 | 2 36 41 16 Cannon 14 | . . 1 13 Launcher . | . . . . Special . | . . . . Kinetic 4 | 1 3 . . Thermal 31 | 1 3 1 26 Explosive . | . . . . Electromagnetic 74 | . 30 41 3 Robot Hit Streak 19 | . 8 15 19 Robot Miss Streak 4 | 2 3 4 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 71 | . 23 27 21 Core Hits 34 | . 15 11 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Burn 2 | . . . 2 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1094 | . 298 445 351 Guns 805 | . 298 329 178 Cannons 190 | . . 17 173 Explosions 96 | . . 96 . Melee . | . . . . Ramming 3 | . . 3 . Kinetic 35 | . 35 . . Thermal 428 | . 10 113 305 Explosive . | . . . . Electromagnetic 628 | . 253 329 46 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 44 | . . 44 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 3 | . . 3 . Kicked 3 | . . 3 . Crushed . | . . . . Highest Temperature 202 | . 72 107 202 Average Temperature 43 | . 24 33 111 Received Heat Transfer 213 | . 18 66 129 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 1 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1013 | . 25 137 851 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 320 | . 255 320 195 Initial 107 | . . 107 74 Average 120 | . 72 172 110 Maximum Alert Level 1 | . 1 1 . Low Security (%) 81 | 100 84 75 100 Level 1 18 | . 15 24 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 3 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 14 17 12 Peak Tracking Total 8 | . 5 6 8 Tactical Retreats 5 | . 2 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 5 . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 16 | . 4 12 . Successful 8 | . 1 7 . Failed 8 | . 3 5 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 11 | . 4 7 . Terminals 11 | . 4 7 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . . 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Terminal Index 2 | . 1 1 . Fabricator Index 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 5 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired 1 | . . 1 . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 16 | . . 16 . Highest-Rated Ally 16 | . . 16 . Total Orders . | . . . . Ally Attacks 12 | . . 12 . Total Damage 103 | . . 103 . Kills 4 | . . 4 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1535 | 67 638 750 80 Spaces Moved 643 | 48 275 298 22 Core 8 | 8 . . . Treads . | . . . . Legs 635 | 40 275 298 22 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 124 | 108 120 132 120 Slowest Speed 190 | 120 120 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 45 27 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . 3 . Melee . | . . . . Projectile . | . . . . AOE 3 | . . 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1278 | 57 548 625 48 Wait 527 | . 240 280 7 Move 640 | 47 274 297 22 Hop . | . . . . Pick Up 15 | 2 8 5 . Fast Attach 10 | 6 2 1 1 Attach 8 | . . 3 5 Detach . | . . . . Swap 9 | 1 2 6 . Drop 13 | . 4 9 . Fire 46 | 1 18 14 13 Melee . | . . . . Ram . | . . . . Kick 3 | . . 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire 7 | . . 7 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 16) 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 744 | -9/Materials | Repaired EM Pulse Gun 1015 | -9/Materials | Discovered new exit (range 8) 1232 | -9/Materials | Build established: Scavenger-Gunner 1456 | -9/Materials | Entered another Materials area 1456 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1494 | -8/Materials | Garrison activated, responded to threat 1536 | -8/Materials | Self-destructed Last Messages --------------- G-47 Trooper destroyed. L-31 Rogue calls for garrison reinforcements. ALERT: Activating Garrison Access M001. Hvy. EM Pulse Gun destroyed. Lgt. Armor Plating severed. Katana melted. L-31 Rogue destroyed. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. Acquired Imp. Heat Sink. S-10 Pest destroyed. Acquired 12 matter. Flight Unit melted. Lgt. Assault Rifle melted. S-10 Pest destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper destroyed. Y-45 Defender suffers critical hit (Burn). Imp. Heat Sink destroyed. Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? #?????????????????????????????? | | ??????????????? #?????????????????????????????? | | ??????????????? 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""" """ ## ##?# ! ????????????????????? | | ??????? ## #??# s ??????????????????? | | ???????########## #??# ????????????????? | | ????????????????# #??# ###+###???????????????? | | ????????????????#+#??## ##??? ????????????????? | | ??????????????????????# #????? ???????????????? | | ??????????????????????# "#?????? ??????????????? | | ??????????????????????/ "%#??????? #?????????????? | | ??????????????????????# "#????????#?????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingLayeredBox Manual? 0 Play Time 00:15:55 Cumulative 35.6 hours Start 2025.01.15 @ 09:57:06 End 2025.01.15 @ 10:12:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 42 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ba23af41-a605-4dee-ab5b-a6b00f693664