Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.29 @ 15:18:33

Player: Shadow Pussy wanter

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (23)       4600
Robots Destroyed (205)     1025
Value Destroyed (9724)     9724
Prototype IDs (43)         860
Alien Tech Used (2)        400
Bonus (5860)               5860
              TOTAL SCORE: 25969

 Bonus
-------
High Alert Combat Kills    2134
Follower Combat Kills      1558
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (10) -----
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Target Analyzer
  Experimental Core Analyzer
               System Mapper
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Vortex Chain Reactor
               Huge Storage Unit
               Phasing AFG

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
      Advanced Myomer Leg
               Biometal Leg
  Experimental Myomer Leg
>              --- UTILITY ----------
      Advanced Cooling System
               Huge Storage Unit
               Energy Well
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Target Analyzer
  Experimental Core Analyzer
  Experimental Cloaking Device
      Advanced Thermal Shield
      Improved Energy Mantle
>              --- WEAPON -----------
               HERF Cannon
               HERF Cannon
               Matter Neutralizer
>              --- INVENTORY --------
         Light Antimatter Reactor
               Particle Reactor
      Advanced Medium Treads
               Biometal Medium Treads
               Biometal Medium Treads
               Flexi-carbon Leg
               Flexi-carbon Leg
  Experimental Matter Compressor
    Long-range Sensor Array
      Improved Terrain Scanner
      Advanced Terrain Scanner
      Improved Focal Shield
      Advanced Thermal Shield
      Improved Hacking Suite
      Advanced Hacking Suite
               System Mapper
    Long-range Tractor Beam
               Phasing AFG
               Transdimensional Reconstructor
               Gamma Rifle
    Long-range Proton Cannon
               Vortex Cannon
               Linear Accelerator
               Micro-nuke Launcher
               Neutron Missile Launcher
[Rating: 165]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Mapper
  Protection               Powered Armor
Weapon                     Phase Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Enhanced Coil Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Scatter Rocket Array
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   2   2   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             427  | 6   5   14  24  31  5   8   9   19  55  .   2   21  42  5   8   12  20  3   2   2   13  4   117 
  Power                    14   | 1   2   .   1   1   .   .   .   1   2   .   .   .   1   .   .   1   .   1   .   1   .   .   2   
    Engine                 9    | 1   2   .   1   1   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Propulsion               64   | 2   .   6   5   3   2   .   1   5   5   .   .   1   8   .   1   3   .   .   .   .   2   .   20  
    Treads                 32   | 2   .   .   5   3   2   .   .   5   5   .   .   1   2   .   .   .   .   .   .   .   .   .   7   
    Leg                    26   | .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   1   3   .   .   .   .   2   .   13  
    Wheel                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  252  | 1   2   2   6   17  2   7   2   7   39  .   .   15  24  3   7   5   17  1   1   1   8   4   81  
    Device                 184  | .   1   2   1   7   1   6   .   5   25  .   .   12  18  3   7   2   15  1   1   1   5   3   68  
    Storage                15   | 1   1   .   1   .   .   .   .   .   1   .   .   1   3   .   .   .   .   .   .   .   1   .   6   
    Processor              9    | .   .   .   1   3   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Protection             40   | .   .   .   3   7   1   1   1   2   10  .   .   2   3   .   .   3   2   .   .   .   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   97   | 2   1   6   12  10  1   1   6   6   9   .   2   5   9   2   .   3   3   1   1   .   3   .   14  
    Energy Gun             13   | .   .   1   5   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Energy Cannon          47   | .   .   2   7   3   1   .   1   2   6   .   2   3   5   2   .   1   2   1   .   .   1   .   8   
    Ballistic Gun          5    | 2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       7    | .   1   3   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               16   | .   .   .   .   2   .   1   3   1   .   .   .   2   2   .   .   1   1   .   1   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   4   .   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   1   .   1   .   .   .   .   3   .   .   1   2   .   .   4   .   .   .   .   5   .   5   
  Corrupted Parts          3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      7    | .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 65   | .   .   1   4   2   1   2   .   .   .   .   .   3   12  1   .   .   3   .   .   2   .   .   34  
  Power                    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               30   | .   .   .   2   2   1   1   .   .   .   .   .   2   6   1   .   .   1   .   .   .   .   .   14  
  Utility                  20   | .   .   1   1   .   .   1   .   .   .   .   .   1   4   .   .   .   2   .   .   .   .   .   10  
  Weapon                   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   9   
  Highest Loss Streak      9    | .   .   1   3   1   1   2   .   .   .   .   .   1   4   1   .   .   2   .   .   2   .   .   9   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     92   | .   88  99  93  98  99  98  95  100 95  93  81  89  78  84  85  80  88  88  89  87  91  98  89  
  Engine                   5    | .   14  11  9   7   7   7   7   7   6   6   6   6   .   .   .   .   .   5   5   5   5   5   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   1   .   .   .   1   5   5   2   
  Treads                   16   | .   28  .   14  29  29  28  23  29  35  33  33  29  9   5   5   5   3   .   .   .   .   .   2   
  Leg                      10   | .   .   43  20  .   .   .   4   .   .   .   .   .   .   .   3   13  23  21  21  21  23  31  21  
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   19  17  8   .   .   .   .   .   .   .   
  Device                   15   | .   3   11  11  10  14  14  15  14  18  13  13  14  16  17  17  15  17  21  21  21  19  13  18  
  Storage                  6    | .   14  11  9   7   7   7   7   7   6   6   6   8   5   5   5   5   5   5   5   5   5   5   5   
  Processor                13   | .   .   .   1   23  23  21  15  15  13  13  13  13  11  11  11  11  11  10  10  10  10  15  15  
  Protection               4    | .   .   .   8   4   .   1   6   7   1   6   6   2   5   5   5   6   7   5   5   5   4   5   3   
  Energy Cannon            9    | .   .   10  6   12  13  13  6   9   10  13  1   10  9   8   11  2   8   14  15  8   5   10  10  
  Ballistic Cannon         1    | .   3   10  1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             193  | 11  93  96  115 114 114 112 115 124 130 121 121 125 154 142 145 130 137 137 138 138 161 160 193 
  Greatest Support         188  | 40  40  52  80  80  83  83  63  91  170 170 170 188 168 70  42  106 106 106 106 106 156 156 156 
  Greatest Overweight (x)  15   | .   2   2   2   1   1   1   1   1   .   .   .   1   15  3   3   4   1   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   1   1   1   1   1   1   1   1   .   .   .   .   2   2   3   2   1   1   1   1   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  22  24  24  25  25  25  
  Average Carried          23   | 5   17  24  24  24  24  24  24  24  24  25  25  24  23  25  24  24  23  21  22  23  23  24  22  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 8   25  25  25  25  25  24  24  25  25  25  25  23  25  25  25  25  21  22  24  23  25  25  4   

 Class Distribution 
--------------------
 45% | Mutant
 25% | Scavenger-Mutant
 12% | Scavenger-Skirmisher
  7% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
               Mutant | -4/Proximity Caves
           Skirmisher | -4/Factory
           Skirmisher | -4/Upper Caves
               Mutant | -4/Upper Caves
             Assassin | -4/Warlord
               Mutant | -3/Proximity Caves
           Skirmisher | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Matter Collected           7287 | 280  82   348  272  179  302  128  151  414  785  .    .    309  393  317  351  130  440  .    37   57   250  14   2048 
  Remotely                 1214 | .    .    .    .    .    .    41   .    .    .    .    .    36   92   .    252  .    187  .    .    .    .    .    606  
Salvage Created            8994 | 82   123  746  447  323  51   198  .    69   734  .    .    553  1527 185  .    220  380  .    .    .    .    .    3356 
  Parts                    405  | 7    13   52   24   26   2    2    .    5    33   .    .    27   49   3    .    5    5    .    .    .    .    .    152  
Haulers Intercepted        2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    2    1    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      71   | .    .    .    .    .    7    2    2    10   .    .    .    25   .    3    4    5    5    .    3    3    .    2    .    
  Prevented                6    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  171  | .   4   18  8   11  1   8   .   1   11  .   .   13  25  3   .   .   9   .   .   1   .   .   58  
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     8    | .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  111  | .   .   17  3   6   1   .   .   1   11  .   .   6   13  3   .   .   6   .   .   1   .   .   43  
  AOE                      38   | .   .   .   .   3   .   8   .   .   .   .   .   4   11  .   .   .   2   .   .   .   .   .   10  
Classes Destroyed          18   | 1   4   4   1   1   .   .   .   .   2   .   .   2   2   .   .   .   1   .   .   .   .   .   .   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   
  Builder                  9    | .   .   1   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   5   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   1   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  34   | .   3   7   .   7   .   .   .   .   .   .   .   5   4   .   .   .   .   .   .   .   .   .   8   
  Grunt                    71   | .   1   8   5   .   1   6   .   .   5   .   .   2   13  3   .   .   4   .   .   .   .   .   23  
  Brawler                  8    | .   .   .   1   .   .   2   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   16   | .   .   3   2   .   .   .   .   1   3   .   .   .   2   .   .   .   .   .   .   1   .   .   4   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Programmer               28   | .   .   .   .   4   .   .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   18  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           19   | 2   3   5   3   4   1   8   .   1   4   .   .   4   18  2   .   .   4   .   .   1   .   .   19  
  Combat Bots Only         16   | .   3   5   3   4   1   8   .   1   4   .   .   4   7   2   .   .   4   .   .   1   .   .   16  
Max Kills in Single Turn   7    | 1   1   1   1   2   1   3   .   1   1   .   .   3   7   1   .   .   1   .   .   1   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   .   3   .   .   .   .   .   3   4   .   .   .   1   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    
--------                   Run   | Jun   Mat   Mat   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   
Damage Taken               18967 | .     284   586   755   782   61    471   .     205   984   .     .     1508  3093  461   10    .     2212  .     .     394   85    114   6962  
  Core                     2375  | .     57    79    55    149   .     18    .     .     46    .     .     205   131   57    .     .     208   .     .     92    .     25    1253  
  Absorbed by Shields      2092  | .     .     .     .     .     .     .     .     .     .     .     .     263   175   .     .     .     159   .     .     .     .     20    1475  
  Reduced by Siege Mode    510   | .     .     .     .     .     .     .     .     .     .     .     .     83    172   4     .     .     99    .     .     .     .     .     152   
  Redirected to Shielding  177   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    .     .     19    20    .     63    
  Regen/Repaired (Parts)   386   | .     .     .     128   .     .     .     .     .     94    .     .     .     .     .     .     .     .     .     .     .     164   .     .     
Core Remaining (%)         80    | 100   77    80    90    .     .     .     .     76    .     .     .     70    .     .     .     .     60    .     .     .     .     89    .     
Volleys Fired              580   | 5     20    40    33    35    3     7     .     10    45    .     .     57    79    29    1     8     44    .     3     3     .     5     153   
  Largest                  3     | 2     2     2     2     2     2     1     .     2     2     .     .     2     2     2     1     1     2     .     3     2     .     1     3     
  Hottest                  296   | 40    40    107   107   140   140   33    .     125   170   .     .     160   175   175   85    85    175   .     268   183   .     85    296   
Shots Fired                1111  | 10    40    80    66    69    8     10    .     12    87    .     .     106   131   47    2     8     74    .     5     6     .     5     345   
  Gun                      136   | 10    40    .     40    .     .     .     .     2     .     .     .     .     6     1     .     .     .     .     .     .     .     .     37    
  Cannon                   938   | .     .     80    26    67    7     3     .     9     87    .     .     104   118   46    2     8     69    .     5     6     .     5     296   
  Launcher                 37    | .     .     .     .     2     1     7     .     1     .     .     .     2     7     .     .     .     5     .     .     .     .     .     12    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  117   | 10    40    40    13    .     .     .     .     .     .     .     .     .     6     1     .     .     .     .     .     .     .     .     7     
  Thermal                  887   | .     .     40    13    67    7     3     .     11    87    .     .     104   118   46    2     8     69    .     5     6     .     5     296   
  Explosive                36    | .     .     .     .     2     1     7     .     .     .     .     .     2     7     .     .     .     5     .     .     .     .     .     12    
  Electromagnetic          51    | .     .     .     40    .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    
  Entropic                 20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    
  Robot Hit Streak         35    | 2     6     10    12    8     2     3     .     2     11    .     .     11    35    10    .     4     26    .     2     7     .     .     29    
  Robot Miss Streak        18    | 1     3     3     6     2     3     1     .     5     3     .     .     5     18    2     1     2     2     .     1     .     .     .     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           665   | 6     20    49    41    42    3     5     .     3     46    .     .     68    93    18    .     6     49    .     2     5     .     .     209   
  Core Hits                393   | 3     9     24    16    13    1     26    .     4     23    .     .     30    79    6     .     3     25    .     .     1     .     .     130   
  Critical Kills           6     | .     .     1     .     1     .     .     .     .     .     .     .     2     1     .     .     .     1     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         16    | .     .     3     1     1     .     .     .     .     1     .     .     2     1     .     .     .     1     .     .     .     .     .     6     
    Burn                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Meltdown               5     | .     .     1     .     .     .     .     .     .     .     .     .     2     1     .     .     .     1     .     .     .     .     .     .     
    Blast                  2     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Smash                  2     | .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sunder                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Melee Attacks              22    | .     .     .     .     4     .     .     1     1     6     .     .     .     .     .     .     .     .     .     .     .     10    .     .     
  Impact                   22    | .     .     .     .     4     .     .     1     1     6     .     .     .     .     .     .     .     .     .     .     .     10    .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           26533 | 76    218   1113  799   1450  76    927   .     50    1467  .     .     1953  4610  579   20    232   2724  .     76    156   .     .     10007 
  Guns                     1294  | 76    218   .     416   .     .     .     .     14    .     .     .     .     59    .     .     .     .     .     .     .     .     .     511   
  Cannons                  18144 | .     .     1070  268   1150  76    .     .     23    1378  .     .     1470  2549  579   .     232   1824  .     76    156   .     .     7293  
  Explosions               6807  | .     .     .     104   222   .     927   .     13    .     .     .     483   2002  .     .     .     900   .     .     .     .     .     2156  
  Melee                    134   | .     .     .     .     78    .     .     .     .     56    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  154   | .     .     43    11    .     .     .     .     .     33    .     .     .     .     .     20    .     .     .     .     .     .     .     47    
  Kinetic                  1231  | 76    218   466   145   .     .     .     .     .     .     .     .     .     59    .     .     .     .     .     .     .     .     .     267   
  Thermal                  16884 | .     .     604   227   1150  76    .     .     37    1378  .     .     1470  2692  579   .     232   1824  .     76    156   .     .     6383  
  Explosive                6547  | .     .     .     .     222   .     927   .     .     .     .     .     483   1859  .     .     .     900   .     .     .     .     .     2156  
  Electromagnetic          684   | .     .     .     416   .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     255   
  Impact                   134   | .     .     .     .     78    .     .     .     .     56    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 899   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     899   
Highest Corruption         19    | .     .     .     9     6     6     7     7     1     2     2     2     2     13    13    13    14    19    .     .     .     .     .     9     
  Average Corruption       7     | .     .     .     7     3     6     6     7     1     1     2     2     2     12    13    13    14    16    .     .     .     .     .     5     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  379   | .     .     .     18    22    26    34    3     .     16    3     .     15    53    33    24    12    53    .     .     .     .     .     67    
    Message Errors         84    | .     .     .     7     4     6     6     1     .     4     1     .     5     8     8     11    5     9     .     .     .     .     .     9     
    Matter Fused           95    | .     .     .     3     4     5     9     .     .     4     .     .     4     18    6     6     2     16    .     .     .     .     .     18    
    Heat Flow Errors       44    | .     .     .     2     2     3     4     .     .     1     .     .     1     7     6     2     1     8     .     .     .     .     .     7     
    Energy Discharges      51    | .     .     .     2     6     6     4     .     .     2     1     .     1     6     2     .     1     11    .     .     .     .     .     9     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Parts Fused            8     | .     .     .     .     1     1     1     .     .     .     .     .     2     .     2     1     .     .     .     .     .     .     .     .     
    Data Loss (minor)      36    | .     .     .     1     1     2     4     1     .     2     .     .     .     4     2     2     2     5     .     .     .     .     .     10    
    Data Loss (major)      9     | .     .     .     .     .     1     .     .     .     .     .     .     .     2     1     1     .     .     .     .     .     .     .     4     
    Misfires               18    | .     .     .     1     2     2     3     .     .     3     .     .     1     2     1     1     .     1     .     .     .     .     .     1     
    Alerts                 13    | .     .     .     1     1     .     3     1     .     .     1     .     .     1     2     .     1     2     .     .     .     .     .     .     
    Weapon Failures        19    | .     .     .     1     1     .     .     .     .     .     .     .     1     5     3     .     .     1     .     .     .     .     .     7     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            664   | .     .     4     .     54    .     15    .     .     71    .     .     14    221   8     8     14    7     .     25    .     .     .     223   
  Projectiles              397   | .     .     4     .     48    .     .     .     .     15    .     .     7     112   8     .     14    2     .     25    .     .     .     162   
  Explosions               203   | .     .     .     .     6     .     15    .     .     .     .     .     7     109   .     .     .     5     .     .     .     .     .     61    
  Melee                    64    | .     .     .     .     .     .     .     .     .     56    .     .     .     .     .     8     .     .     .     .     .     .     .     .     
Knockbacks                 12    | .     .     2     7     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Impact                   2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  8     | .     .     2     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary                2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1098  | .     .     .     .     .     .     111   .     .     .     .     .     49    676   .     10    .     51    .     .     .     .     .     201   
  Shots                    18    | .     .     .     .     .     .     3     .     .     .     .     .     1     10    .     .     .     2     .     .     .     .     .     2     
  Rammed                   14    | .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     1     .     .     .     .     .     .     .     8     
Targets Rammed             22    | .     .     4     2     .     .     .     .     .     6     .     .     .     .     .     1     .     .     .     .     .     .     .     9     
  Kicked                   7     | .     .     4     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        467   | .     12    114   212   360   264   249   .     54    267   .     .     290   467   242   188   127   354   .     87    18    .     .     453   
  Average Temperature      88    | .     9     30    52    118   88    93    .     36    97    .     .     95    102   68    68    27    119   .     51    13    .     .     82    
  Received Heat Transfer   3094  | .     12    153   360   .     36    234   .     18    330   .     .     57    436   300   .     .     284   .     .     18    12    .     844   
  Effects                  8     | .     .     .     .     .     .     .     .     .     4     .     .     1     2     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           4     | .     .     .     .     .     .     .     .     .     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Siege Activations          28    | .     .     .     .     .     .     .     .     .     .     .     .     7     6     1     .     .     3     .     .     .     .     .     11    
  Total Turns              530   | .     .     .     .     .     .     .     .     .     .     .     .     94    132   12    .     .     80    .     .     .     .     .     212   
  Longest Duration         46    | .     .     .     .     .     .     .     .     .     .     .     .     30    38    12    .     .     37    .     .     .     .     .     46    
Robots Corrupted           3     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          3     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Fried              9     | .     .     .     2     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
Robots Melted              10    | .     .     1     .     1     .     .     .     .     .     .     .     3     1     .     .     .     1     .     .     .     .     .     3     
  Combat Hostiles          10    | .     .     1     .     1     .     .     .     .     .     .     .     3     1     .     .     .     1     .     .     .     .     .     3     
  Parts Melted             58    | .     .     2     .     2     2     .     .     .     7     .     .     6     10    1     .     .     3     .     .     .     .     .     25    
  Heat Transferred         20980 | .     .     1073  372   1790  137   .     .     57    2088  .     .     2142  3813  444   .     222   1073  .     87    211   .     .     7471  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Peak Influence             1832 | 15   172  514  153  225  .    .    .    .    283  .    .    .    994  .    .    .    .    183  .    .    .    .    1832 
  Initial                  54   | .    9    5    54   16   .    .    .    .    12   .    .    .    44   .    .    .    .    50   .    .    .    .    .    
  Average                  319  | 6    52   148  67   54   .    .    .    .    103  .    .    .    380  .    .    .    .    69   .    .    .    .    874  
Maximum Alert Level        5    | .    .    2    .    1    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    5    
  Low Security (%)         61   | 100  100  70   100  95   .    .    .    .    76   .    .    .    29   .    .    .    .    100  .    .    .    .    15   
  Level 1                  17   | .    .    27   .    4    .    .    .    .    23   .    .    .    43   .    .    .    .    .    .    .    .    .    14   
  Level 2                  4    | .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    17   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    5    
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    1    2    1    8    .    .    .    .    3    .    .    .    11   .    .    .    .    2    .    .    .    .    22   
  Investigation            4    | .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Extermination            17   | .    .    .    .    4    .    .    .    .    2    .    .    .    3    .    .    .    .    1    .    .    .    .    7    
  Reinforcement            12   | .    .    2    1    .    .    .    .    .    1    .    .    .    4    .    .    .    .    1    .    .    .    .    3    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Garrison                 10   | .    .    .    .    3    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Distress Signals           19   | .   .   .   .   1   .   .   .   .   .   .   .   11  3   .   .   .   .   .   .   .   .   .   4   
Communications Jammed      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Distress Signals         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Times Spotted              297  | .   11  30  12  14  1   8   .   6   26  .   .   20  33  3   .   .   9   1   1   6   9   4   103 
  Peak Tracking Total      10   | .   5   6   4   3   1   8   .   4   4   .   .   5   6   3   .   .   4   1   1   3   10  3   9   
  Tactical Retreats        18   | .   .   3   .   2   .   .   .   .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   8   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Traps Triggered            9    | .   1   1   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Disabled          27   | .   .   2   .   1   .   .   .   .   4   .   .   2   11  .   .   1   .   1   .   .   .   .   5   
  Max in Single Turn       4    | .   .   1   .   1   .   .   .   .   4   .   .   1   4   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Accessed          35   | .   2   3   3   8   .   .   .   .   4   .   3   .   2   .   1   4   1   1   .   .   3   .   .   
  Terminals                11   | .   2   3   1   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                116  | .   7   9   15  20  .   .   .   .   10  .   26  .   4   .   1   17  1   2   .   .   4   .   .   
  Successful               78   | .   2   5   8   5   .   .   .   .   7   .   26  .   1   .   1   17  1   1   .   .   4   .   .   
  Failed                   38   | .   5   4   7   15  .   .   .   .   3   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
    Catastrophic           8    | .   1   1   2   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   7   8   5   16  .   .   .   .   13  .   .   .   5   .   .   .   .   8   .   .   1   .   5   
  Terminals                30   | .   7   9   5   8   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   8   .   .   .   .   .   4   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             55   | .   1   4   .   1   .   .   .   .   .   .   26  .   .   .   1   17  1   .   .   .   4   .   .   
  Record                   14   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   5   1   .   .   .   2   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   5   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   3   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   3   3   8   .   .   .   .   3   .   .   .   2   .   .   .   1   1   .   .   .   .   .   
  Full Trace Events        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  13   | .   .   .   .   .   .   .   3   .   4   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   45   | .   .   .   1   .   .   .   14  .   15  .   11  .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   35   | .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     98   | .   .   .   76  .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Total Allies               9     | .    .    .    .    .    .    .    4    .    .    .    .    3    1    .    .    .    .    1    .    .    .    .    .    
  Largest Group            4     | .    .    .    .    .    .    .    4    4    .    .    .    2    1    .    .    .    .    1    1    1    1    1    1    
  Highest-Rated Group      153   | .    .    .    .    .    .    .    153  153  .    .    .    98   30   .    .    .    .    135  135  135  135  135  135  
  Highest-Rated Ally       135   | .    .    .    .    .    .    .    40   40   .    .    .    96   30   .    .    .    .    135  135  135  135  135  135  
Zionite Dispatches         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               105   | .    .    .    .    .    .    .    .    28   .    .    .    37   .    .    .    .    .    1    4    15   1    5    14   
  Total Damage             10861 | .    .    .    .    .    .    .    .    375  .    .    .    2530 .    .    .    .    .    339  1003 1966 1170 1094 2384 
  Kills                    52    | .    .    .    .    .    .    .    .    5    .    .    .    5    .    .    .    .    .    2    6    12   5    9    8    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Robot Analysis Total       6    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   .   2   1   2   1   .   .   .   1   .   3   1   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     6    | .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               25142 | 151  654  1113 1084 1719 952  1138 2557 1023 2590 219  159  1170 1506 787  565  401  1173 294  698  707  798  648  3036 
Spaces Moved               11420 | 78   183  477  330  625  376  435  1056 357  1380 135  98   538  729  436  366  221  469  147  354  362  441  500  1327 
  Core                     213   | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    206  
  Treads                   5763  | 71   183  .    143  625  376  435  1056 357  1380 135  98   538  281  7    .    1    58   .    .    .    .    .    19   
  Legs                     4063  | .    .    477  187  .    .    .    .    .    .    .    .    .    .    .    .    82   411  147  354  362  441  500  1102 
  Wheels                   1381  | .    .    .    .    .    .    .    .    .    .    .    .    .    448  429  366  138  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  190  240  240  240  240  240  240  159  159  159  158  125  125  138  123  190  190  190  190  110  110  50   
  Average Speed            186   | 150  312  190  251  240  240  240  240  243  162  159  159  159  157  136  138  158  196  190  190  190  166  119  159  
  Slowest Speed            400   | 160  320  260  260  240  240  240  240  245  164  159  159  243  320  320  138  400  240  190  190  190  190  183  305  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       48    | 6    39   41   25   17   57   62   89   68   38   35   70   59   26   55   60   60   56   4    53   63   79   67   44   
  Regions Visited          23
    Branch Regions         15
  Pre-discovered Areas     8     | .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    3    .    .    .    1    .    .    .    
  Known Exits Taken        19    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    .    .    .    1    3    3    3    .    .    .    2    .    4    3    .    1    .    1    2    .    1    .    
Spaces Dug                 190   | .    .    .    .    2    .    .    .    1    19   .    .    .    9    9    1    .    42   .    2    .    2    3    100  
Terrain Destroyed          872   | .    .    2    5    9    7    24   .    1    63   .    .    29   306  30   2    .    117  .    3    .    2    5    267  
  Melee                    9     | .    .    .    .    2    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Projectile               207   | .    .    2    .    .    .    .    .    .    29   .    .    5    32   30   2    .    18   .    3    .    .    5    81   
  AOE                      656   | .    .    .    5    7    7    24   .    .    30   .    .    24   274  .    .    .    99   .    .    .    .    .    186  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Total                      14040 | 100  234  606  517  766  419  520  1078 492  1630 139  101  739  933  574  421  268  635  162  375  375  487  546  1923 
  Wait                     1221  | 4    5    32   98   54   34   67   2    97   91   5    .    103  57   103  44   .    99   6    15   9    .    32   264  
  Move                     11398 | 77   182  476  329  624  375  434  1055 356  1379 134  97   537  728  435  366  220  468  146  353  361  440  499  1327 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  162   | 8    17   19   16   8    2    2    3    2    16   .    .    3    14   1    1    10   2    2    2    .    11   2    21   
  Fast Attach              85    | 6    3    5    6    2    .    .    5    1    9    .    2    2    12   .    1    8    .    .    .    .    6    1    16   
  Attach                   67    | .    .    4    6    3    2    1    .    .    3    .    .    2    8    .    1    3    3    2    .    1    2    .    26   
  Detach                   7     | .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    
  Swap                     277   | .    2    5    12   26   3    7    4    18   43   .    .    17   22   5    6    2    17   1    2    1    5    3    76   
  Drop                     182   | .    4    21   15   10   .    2    8    6    32   .    2    5    11   1    1    17   2    .    .    .    13   4    28   
  Fire                     580   | 5    20   40   33   35   3    7    .    10   45   .    .    57   79   29   1    8    44   .    3    3    .    5    153  
  Melee                    22    | .    .    .    .    4    .    .    1    1    6    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Ram                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kick                     7     | .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    6     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Rewire                   13    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac / *Low / *Ext x2)
-6/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
     5 | -11/Junkyard       | Discovered new exit (range 15)
   152 | -11/Junkyard       | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   715 | -10/Materials      | Discovered new exit (range 8)
   806 | -10/Materials      | Entered another Materials area
   806 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1363 | -9/Materials       | Discovered new exit (range 16)
  1919 | -9/Materials       | Entered another Materials area
  1919 | -8/Materials       | Evolved 2 slots: Utility x2
  2203 | -8/Materials       | Found Powered Armor
  2229 | -8/Materials       | Found Powered Armor
  2233 | -8/Materials       | Found Powered Armor
  2237 | -8/Materials       | Found Powered Armor
  2568 | -8/Materials       | Lost 3 parts (2n1u)
  2910 | -8/Materials       | Repaired Powered Armor
  2944 | -8/Materials       | Repaired Hvy. EM Pulse Gun
  2987 | -8/Materials       | Discovered new exit (range 6)
  3003 | -8/Materials       | Entered Factory
  3003 | -7/Factory         | Evolved 2 slots: Utility x2
  3775 | -7/Factory         | Identified exit to Lower Caves
  4328 | -7/Factory         | Garrison activated, responded to threat
  4722 | -7/Factory         | Entered Lower Caves
  5011 | -7/Lower Caves     | Learned Factory emergency access door positions
  5019 | -7/Lower Caves     | Build established: Scavenger-Mutant
  5537 | -7/Lower Caves     | Build established: Mutant
  5634 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  5662 | -7/Lower Caves     | Discovered new exit (range 5)
  5664 | -7/Lower Caves     | Identified exit to Zion
  5672 | -7/Lower Caves     | Identified exit to Lower Caves
  5674 | -7/Lower Caves     | Entered another Lower Caves area
  6017 | -7/Lower Caves     | Discovered new exit (range 12)
  6660 | -7/Lower Caves     | Destroyed 8 combat bots
  6711 | -7/Lower Caves     | Discovered exit to Zion (range 4)
  6756 | -7/Lower Caves     | Learned 4 Factory zone layouts
  6812 | -7/Lower Caves     | Entered Zion
  6926 | -7/Zion            | System corruption cleaned by Quarantine Array
  7185 | -7/Zion            | Discovered new exit (range 15)
  7285 | -7/Zion            | Received a hallucinogenic algorithm
  7446 | -7/Zion            | Learned location of Data Miner (-6)
  7480 | -7/Zion            | Given the Hacking Drone Bay
  8255 | -7/Zion            | Given A8's code to call for help
  8320 | -7/Zion            | Learned Factory stockpile data
  8390 | -7/Zion            | Found Prototype Device
  8951 | -7/Zion            | Imprinted
  8953 | -7/Zion            | Declared Zion's savior
  9365 | -7/Zion            | Identified exit to Proximity Caves
  9369 | -7/Zion            | Entered Proximity Caves
  9369 | -6/Proximity Caves | Accompanied by 4 allies
  9545 | -6/Proximity Caves | Learned Factory stockpile data
  9760 | -6/Proximity Caves | Build established: Scavenger-Mutant
 10267 | -6/Proximity Caves | Discovered new exit (range 5)
 10303 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10343 | -6/Proximity Caves | Identified exit to Factory
 10392 | -6/Proximity Caves | Entered Factory
 10392 | -6/Factory         | Evolved 2 slots: Propulsion x2
 10393 | -6/Factory         | Identified exit to Extension
 10688 | -6/Factory         | Build established: Scavenger-Skirmisher
 10903 | -6/Factory         | Identified Phasing AFG
 11148 | -6/Factory         | Build established: Scavenger-Assassin
 11294 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 11495 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 11663 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 11737 | -6/Factory         | Fabricated Hvy. Treads (x2)
 11921 | -6/Factory         | Terminal network hard line cut
 12159 | -6/Factory         | Repaired Med. Treads
 12212 | -6/Factory         | Discovered new exit (range 6)
 12217 | -6/Factory         | Identified exit to Factory
 12606 | -6/Factory         | Discovered exit to Extension (range 14)
 12608 | -6/Factory         | Build established: Scavenger-Skirmisher
 12832 | -6/Factory         | Discovered new exit (range 15)
 12872 | -6/Factory         | Identified exit to Lower Caves
 12982 | -6/Factory         | Entered Lower Caves
 13162 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13188 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 13199 | -6/Lower Caves     | Identified exit to Data Miner
 13201 | -6/Lower Caves     | Discovered new exit (range 6)
 13201 | -6/Lower Caves     | Entered Data Miner
 13202 | -6/Data Miner      | Discovered new exit (range 6)
 13233 | -6/Data Miner      | Met Data Miner
 13271 | -6/Data Miner      | Learned location of Section 7 (-2)
 13271 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13280 | -6/Data Miner      | Build established: Scavenger-Mutant
 13292 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13358 | -6/Data Miner      | Identified exit to Proximity Caves
 13360 | -6/Data Miner      | Entered Proximity Caves
 13738 | -5/Proximity Caves | Escorted by Enhanced Grunt
 14247 | -5/Proximity Caves | Found Prototype Launcher
 14247 | -5/Proximity Caves | Identified Scatter Rocket Array
 14251 | -5/Proximity Caves | Found Scatter Rocket Array
 14530 | -5/Proximity Caves | Entered Factory
 14530 | -5/Factory         | Evolved 2 slots: Utility x2
 14789 | -5/Factory         | System corruption reached 10%
 14826 | -5/Factory         | Lost 4 parts (2n1u1w)
 15177 | -5/Factory         | Destroyed 7 combat bots
 15395 | -5/Factory         | Retrieved Zion intel report: Branch Access
 15395 | -5/Factory         | Identified exit to Upper Caves
 15653 | -5/Factory         | Garrison activated, responded to threat
 15712 | -5/Factory         | Destroyed 7 combat bots
 15721 | -5/Factory         | Lost 3 parts (2n1u)
 15922 | -5/Factory         | Incoming investigation squad redirected
 15973 | -5/Factory         | Zion Defense Resupply teleported in
 16036 | -5/Factory         | Entered Upper Caves
 16512 | -5/Upper Caves     | Learned Factory emergency access door positions
 16574 | -5/Upper Caves     | Learned location of 1 exit from Factory
 16634 | -5/Upper Caves     | Learned location of 1 exit from Factory
 16739 | -5/Upper Caves     | Discovered new exit (range 13)
 16821 | -5/Upper Caves     | Identified exit to Upper Caves
 16823 | -5/Upper Caves     | Entered another Upper Caves area
 16849 | -5/Upper Caves     | Discovered new exit (range 12)
 17344 | -5/Upper Caves     | Discovered new exit (range 16)
 17361 | -5/Upper Caves     | Learned location of 1 exit from Factory
 17367 | -5/Upper Caves     | Identified exit to Zhirov
 17388 | -5/Upper Caves     | Entered Zhirov
 17389 | -5/Zhirov          | Discovered new exit (range 3)
 17414 | -5/Zhirov          | Met Zhirov
 17445 | -5/Zhirov          | Learned location of Quarantine (-2)
 17445 | -5/Zhirov          | Learned location of Testing (-3)
 17445 | -5/Zhirov          | Learned location of Command (-1)
 17453 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17505 | -5/Zhirov          | Found Alien Artifact
 17505 | -5/Zhirov          | Identified Integrated Dissipator
 17505 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17697 | -5/Zhirov          | Found Alien Artifact
 17784 | -5/Zhirov          | Identified exit to Proximity Caves
 17789 | -5/Zhirov          | Entered Proximity Caves
 18074 | -4/Proximity Caves | Build established: Mutant
 18340 | -4/Proximity Caves | Spotted B-86 Titan
 18457 | -4/Proximity Caves | Destroyed B-86 Titan
 18906 | -4/Proximity Caves | Discovered new exit (range 16)
 18942 | -4/Proximity Caves | Build established: Skirmisher
 18960 | -4/Proximity Caves | Identified exit to Factory
 18962 | -4/Proximity Caves | Entered Factory
 18962 | -4/Factory         | Evolved 2 slots: Power x1, Weapon x1
 18963 | -4/Factory         | Identified exit to Upper Caves
 18963 | -4/Factory         | Identified exit to Research
 19090 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 19136 | -4/Factory         | Discovered exit to Upper Caves (range 14)
 19198 | -4/Factory         | Zion hero teleported in (99-TNT)
 19256 | -4/Factory         | Entered Upper Caves
 19256 | -4/Upper Caves     | Accompanied by 1 ally (99-TNT)
 19933 | -4/Upper Caves     | Discovered new exit (range 8)
 19934 | -4/Upper Caves     | Learned 4 Research zone layouts
 19950 | -4/Upper Caves     | Identified exit to Upper Caves
 19954 | -4/Upper Caves     | Entered another Upper Caves area
 19954 | -4/Upper Caves     | Accompanied by 1 ally (99-TNT)
 19974 | -4/Upper Caves     | Build established: Mutant
 20431 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20638 | -4/Upper Caves     | Discovered new exit (range 8)
 20659 | -4/Upper Caves     | Identified exit to Warlord
 20661 | -4/Upper Caves     | Entered Warlord
 20661 | -4/Warlord         | Accompanied by 1 ally (99-TNT)
 21000 | -4/Warlord         | Build established: Assassin
 21039 | -4/Warlord         | Visited the Vortex Lab
 21049 | -4/Warlord         | Warlord's base attacked by MAIN.C
 21067 | -4/Warlord         | Found Prototype Energy Cannon
 21070 | -4/Warlord         | Found Prototype Energy Cannon
 21255 | -4/Warlord         | Rebuked by Warlord
 21274 | -4/Warlord         | Opened Warlord's prototype stash
 21295 | -4/Warlord         | Found Prototype Device
 21295 | -4/Warlord         | Identified Exp. Cloaking Device
 21304 | -4/Warlord         | Found Prototype Processor
 21304 | -4/Warlord         | Identified Exp. Core Analyzer
 21314 | -4/Warlord         | Found Prototype Hackware
 21332 | -4/Warlord         | Found Prototype Reactor
 21399 | -4/Warlord         | Warlord forces counterattacked
 21427 | -4/Warlord         | Opened side exit
 21449 | -4/Warlord         | Discovered new exit (range 9)
 21455 | -4/Warlord         | Identified exit to Proximity Caves
 21458 | -4/Warlord         | Spotted Striker
 21459 | -4/Warlord         | Entered Proximity Caves
 21459 | -3/Proximity Caves | Accompanied by 1 ally (99-TNT)
 21834 | -3/Proximity Caves | Build established: Mutant
 21854 | -3/Proximity Caves | Discovered exit to Research (range 15)
 22107 | -3/Proximity Caves | Entered Research
 22107 | -3/Research        | Accompanied by 1 ally (99-TNT)
 22107 | -3/Research        | Evolved 2 slots: Utility x2
 22206 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 22932 | -3/Research        | Build established: Skirmisher
 23393 | -3/Research        | First assault squad dispatched
 23408 | -3/Research        | Incoming assault squad redirected
 23612 | -3/Research        | Identified Vortex Cannon (x2)
 23617 | -3/Research        | Terminal network hard line cut
 23648 | -3/Research        | Lost 3 parts (1u2w)
 23672 | -3/Research        | Destroyed 7 combat bots
 23777 | -3/Research        | Destroyed 16 combat bots
 23887 | -3/Research        | Spotted B-86 Titan
 23975 | -3/Research        | Garrison activated, responded to threat
 24007 | -3/Research        | Lost 5 parts (1p3n1w)
 24015 | -3/Research        | Identified Vortex Chain Reactor
 24344 | -3/Research        | Garrison activated, responded to threat
 24385 | -3/Research        | Incoming assault squad redirected
 24637 | -3/Research        | Incoming assault squad redirected
 24962 | -3/Research        | Crushed by falling debris
 25014 | -3/Research        | Identified System Mapper
 25029 | -3/Research        | Identified Transdimensional Reconstructor
 25029 | -3/Research        | Warped through subspace
 25055 | -3/Research        | Lost 9 parts (5n1u3w)
 25077 | -3/Research        | Spotted B-86 Titan
 25088 | -3/Research        | Core integrity fell below 50%
 25132 | -3/Research        | Core integrity fell below 20%
 25134 | -3/Research        | Incoming assault squad redirected
 25143 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
25086_ Biometal Medium Treads destroyed.
25098_ Slug penetrates Wall.
25101_ System corrupted: Biometal Medium Treads rejected.
25101_ Acquired Biometal Medium Treads.
25101_ Penetrated by Slug.
25101_ Slug penetrates Wall.
25104_ Penetrated by Slug.
25107_ ALERT: Significant disruption in Zone 2N, assault force dispatched.
25107_ Imp. Hacking Suite destroyed.
25107_ Penetrated by Slug.
25107_ Slug penetrates Wall.
25108_ S-43 Plague destroyed.
25108_ Biometal Medium Treads destroyed.
25118_ System corrupted: Substantial component data lost.
25128_ Biometal Leg destroyed.
25129_ Slammed into S-43 Plague. <x4>
25134_ ALERT: Higher priority target reported, redirecting assault.
25137_ Adv. Hacking Suite destroyed.
25137_ Slammed into Y-72 Warden. <x2>
25140_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????#########???????????? |
| ?????????????????????????????#"""T"""#???????????? |
| ???????????????????????????###""" """#####???????? |
| ???????????????????????????#             #???????? |
| ???????????#+??????????????#             #???????? |
| ???????????# ??????????????+             #???????? |
| ???????????# ??????????????#             +???????? |
| ???????????# #?????????????#             #???????# |
| ???????????# #?????????????#             #???????  |
| ???????????# #?????????????#             ########  |
| ???????????# #####+#########     !!           %    |
| ?########??#                     !           ]     |
| ?#      ####        ^       #################      |
| ?#      #                   #????          ?#      |
| ?#*     +          """""    #??# ?      !   #      |
| ?#    ! #          """F""   #??#  """     ""#   "  |
| ?#      #          """ ""   ####  """    """#   "G |
| ???     #                      +  """     R"#    " |
| #####+#?#                      #         """#      |
|    ## ###           s          #          ""#      |
|    #   ##         Yss    @     +  """       /      |
|    +   %[  #######%##+##########  """       ###  # |
|    #       #?????#%#    ???????#  """       #??  # |
|    ####    #?????# #    #??????#            #??### |
|    /       #?????# #    #??????#            #????# |
| ################## #    #????#########/######????# |
| ???????????#       #   !#????"""" ?#    ########## |
| ???????????#%#######    #???"""""  #    #  !|!] [# |
| ???????????#%#?????#    ##  """""  #    #  !|! !!] |
| ???????????#%#?????#    ##         +    #  !|]]!!/ |
| ??????????##/#####?#    ##         #    #     *%!# |
| ??????????#      #?#######         #=   #     ]!!# |
| ??????????#      #???????#        ?#%=  #####+#### |
| ??????????#      #???????#        ?#[   #???????   |
| ??????????#  ]   #???????########??#    #???       |
| ??????????#     ]#?????????????????#    #?#        |
| ??????????#      #?????#############    #?#     "" |
| ??????????########?#??"""S"""      #    #?#     "" |
| ???????????????????#  """ """      #    ###  "     |
| ???????????????????#               #    #"" "%" "F |
| ???????????????????#          [    #    #""  "  "" |
| ???????????????????#               +    #""        |
| ???????????????????#               #    #T         |
| ???????????????????#               #    #""        |
| ???????????????????#   """""""     #    #""     "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Energy Generation          55
Energy Capacity            1050
Matter Stores              470
Matter Capacity            800
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              14
Cloak Strength             4
Armor Coverage             1200
Resistance: KI             25
Resistance: TH             30
Resistance: EM             25
Utility Shielding          90
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            8
Core Analysis              8
Recoil Reduction           6
Particle Charging          30
Offensive Hacking          46
Authchip Count             1

 Item Schematics 
-----------------
                Powered Armor | -8/Materials  | Scanalyzed
 Lgt. Angular Momentum Engine | -7/Zion       | Archive
      Shock Absorption System | -7/Zion       | Archive
         Imp. EM Pulse Cannon | -7/Zion       | Archive
            Adv. Sensor Array | -7/Zion       | Archive
           Imp. Plasma Cutter | -7/Zion       | Archive
                Gatling Laser | -7/Zion       | Archive
             Hpw. Shock Rifle | -7/Zion       | Archive
     Imp. Heavy Armor Plating | -7/Zion       | Archive
    Dynamic Insulation System | -7/Zion       | Archive
 Imp. Reaction Control System | -7/Zion       | Archive
     Armor Integrity Analyzer | -7/Zion       | Archive
                 System Guard | -7/Zion       | Archive
     Hrd. Heavy Armor Plating | -7/Zion       | Archive
                  Hvy. Treads | -7/Zion       | Archive
  Tactical Coordination Suite | -6/Factory    | Scanalyzed
        Weight Redist. System | -6/Factory    | Z-intel
             Deuterium Engine | -6/Factory    | Z-intel
      Imp. Targeting Computer | -6/Factory    | Z-intel
             Shield Generator | -6/Factory    | Z-intel
                        Wheel | -6/Factory    | Z-intel
                Gravmag Array | -6/Factory    | Z-intel
           Hvy. Plasma Cannon | -6/Factory    | Z-intel
         Imp. Terrain Scanner | -6/Factory    | Z-intel
             Hvy. Flak Cannon | -6/Factory    | Z-intel
                  Force Field | -6/Factory    | Z-intel
            Lrg. Storage Unit | -6/Factory    | Z-intel
   Xenon Bombardment Thruster | -6/Factory    | Z-intel
         Melee Analysis Suite | -6/Factory    | Z-intel
               Thermal Shield | -6/Factory    | Z-intel
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Enh. Armored Leg | -6/Data Miner | Free
           Prc. Matter Filter | -6/Data Miner | Free
            Cld. Plasma Rifle | -6/Data Miner | Free
               Centrium Wheel | -6/Data Miner | Free
         Adv. Power Amplifier | -6/Data Miner | Free
            Hvy. Gauss Cannon | -6/Data Miner | Free
             Recoil Nullifier | -6/Data Miner | Free
        Hvy. Disruptor Cannon | -6/Data Miner | Free
                 Biometal Leg | -6/Data Miner | Free
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion       | Archive
   T-07 Excavator | -7/Zion       | Archive
   C-57 Dissector | -7/Zion       | Archive
        K-01 Serf | -6/Factory    | Z-intel
   R-10 Processor | -6/Factory    | Z-intel
       S-27 Virus | -6/Factory    | Z-intel
       M-28 Smith | -6/Factory    | Z-intel
     G-50 Soldier | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
    Y-54 Guardian | -6/Data Miner | Free
      H-66 Slayer | -6/Data Miner | Free
   L-61 Swordsman | -6/Data Miner | Free
        P-70 Sage | -6/Data Miner | Free

 Fabricated
------------
 Hvy. Treads | x2 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedSurgeProjector
  Manual?         0
Play Time         03:07:31
  Cumulative      185.1 hours
  Start           2023.07.26 @ 17:54:22
  End             2023.07.29 @ 15:18:33
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          228
  Rogue           228
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             67
Gallery%          75
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b89fd0ea-987d-4eb7-8e66-fa6239c7c17c