Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 22:48:08 Player: TacticsJustin Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1259) 1259 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3299 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 226/300 Energy 57/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Advanced Targeting Computer Utility Shielding > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Large Battery (200) High-capacity Battery (250) Visual Processing Unit Improved Terrain Scan Processor Shield Generator Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer Reaction Control System Reaction Control System > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Large Battery High-capacity Battery Visual Processing Unit Improved Terrain Scan Processor Shield Generator Light Assault Rifle Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 36 | 6 4 . 8 18 Power 5 | 1 . . . 4 Engine 4 | 1 . . . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . . 3 3 Treads 2 | 2 . . . . Leg 6 | . . . 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 3 . 2 6 Device 6 | . 3 . 1 2 Storage 2 | 1 . . . 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 11 | 2 1 . 3 5 Energy Gun 2 | . . . 1 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 6 | 2 . . 1 3 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 17 | . . . 2 15 Power 4 | . . . . 4 Propulsion 4 | . . . 1 3 Utility 3 | . . . 1 2 Weapon 6 | . . . . 6 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes 1 | . . . . 1 Average Backups 5 | 2 4 6 6 6 Power . | . 1 1 1 . Propulsion 1 | 1 2 2 1 . Utility 2 | . . 2 2 4 Weapon 1 | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 4 | . 1 . . 3 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . 1 . . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 96 100 91 91 Engine 12 | . 14 14 11 13 Treads 12 | . 28 28 10 . Leg 13 | . . . 15 24 Device 12 | . 10 14 17 11 Storage 11 | . 14 14 11 10 Processor 3 | . . . . 9 Protection 2 | . . . 3 3 Energy Gun 2 | . . . 2 5 Energy Cannon 3 | . . . 3 6 Ballistic Gun 9 | . 15 14 11 3 Launcher 6 | . 12 14 4 1 Peak Build Rating 24 | 6 7 7 13 24 Average Rating 11 | 4 6 7 9 18 On Entrance 6 | . 6 7 7 13 Naked Turns . | . . . . . Heaviest Build 31 | 12 15 15 20 31 Greatest Support 40 | 40 40 40 40 38 Greatest Overweight (x) 1 | 1 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 3 7 6 8 8 Average Carried 5 | 1 4 6 6 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 6 6 8 5 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 813 | 56 139 58 92 468 Remotely . | . . . . . Salvage Created 1277 | . 213 64 141 859 Parts 80 | . 23 2 11 44 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 25 | . 5 2 4 14 Guns 8 | . 1 . 2 5 Cannons 9 | . . . 1 8 AOE 8 | . 4 2 1 1 Classes Destroyed 9 | . 5 . 1 3 Worker 4 | . 1 . . 3 Builder 4 | . 3 . . 1 Tunneler 3 | . 2 . . 1 Recycler 1 | . . . . 1 Watcher 3 | . 2 . . 1 Grunt 18 | . 5 2 2 9 Duelist 1 | . . . . 1 Sentry 4 | . . . 2 2 Hunter 2 | . . . . 2 Best Kill Streak 11 | . 11 2 2 5 Combat Bots Only 4 | . 4 2 2 2 Max Kills in Single Turn 4 | . 3 1 1 4 Gunslinging . | . . . . . Exploded 2 | . 2 1 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 279 | . 19 2 63 195 Missed 94 | . 3 1 19 71 Hits 185 | . 16 1 44 124 Projectile 185 | . 16 1 44 124 Critical Strikes 4 | . . . . 4 Damage Taken 2698 | . 205 12 510 1971 Core 724 | . 48 12 102 562 Absorbed by Shields 131 | . . . 48 83 Redirected to Shielding 33 | . . . . 33 Core Remaining (%) 83 | 100 . 76 74 . Volleys Fired 129 | . 26 2 21 80 Largest 2 | . 2 2 2 2 Hottest 124 | . 50 50 124 124 Shots Fired 203 | . 30 4 42 127 Gun 129 | . 19 2 33 75 Cannon 53 | . . . 4 49 Launcher 21 | . 11 2 5 3 Special . | . . . . . Kinetic 91 | . 19 2 31 39 Thermal 88 | . . . 6 82 Explosive 21 | . 11 2 5 3 Electromagnetic 3 | . . . . 3 Robot Hit Streak 15 | . 7 3 8 15 Robot Miss Streak 4 | . 3 4 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 137 | . 19 3 25 90 Core Hits 81 | . 24 2 10 45 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . . 1 5 Burn 6 | . . . 1 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3209 | . 891 102 279 1937 Guns 1091 | . 83 8 165 835 Cannons 793 | . . . 42 751 Explosions 1323 | . 808 94 70 351 Melee . | . . . . . Ramming 2 | . . . 2 . Kinetic 657 | . 83 8 151 415 Thermal 1294 | . . . 56 1238 Explosive 1183 | . 808 94 70 211 Electromagnetic 73 | . . . . 73 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 38 | . 22 . . 16 Projectiles . | . . . . . Explosions 38 | . 22 . . 16 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 34 | . . . 17 17 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed 2 | . . . 2 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 524 | . 10 20 73 524 Average Temperature 152 | . 5 12 18 186 Received Heat Transfer 1147 | . 114 6 223 804 Effects 19 | . . . . 19 Shutdowns 7 | . . . . 7 Energy Bleed 2 | . . . . 2 Interference 5 | . . . . 5 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2949 | . . . 185 2764 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 163 | . 163 126 60 106 Initial 50 | . . 50 17 . Average 45 | . 55 77 19 51 Influence Increases 884 | . 220 86 131 447 Destroy 0b10 Robot/C 500 | . 100 40 80 280 Destroy 0b10 Robot/NC 75 | . 40 . . 35 Destroy Leader 146 | . 34 10 30 72 Successful Hack 1 | . . . 1 . Disable Machine 60 | . . 30 . 30 Destroy Structure 102 | . 46 6 20 30 Influence Decreases 839 | . 90 170 177 402 Entered New Map 109 | . . 80 29 . Time Decay 560 | . 90 90 128 252 Lost Part 170 | . . . 20 150 Squads Dispatched 5 | . 1 . 2 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 8 2 15 25 Peak Tracking Total 8 | . 4 2 8 8 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . 2 . 2 Max in Single Turn 2 | . . 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . . . 1 1 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . . . 8 1 Successful 6 | . . . 5 1 Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 9 | . . . 8 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . . 5 1 Record 5 | . . . 5 . Emergency Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 750 | . 216 180 333 21 Sensors 646 | . 112 180 333 21 Structural 214 | . 104 . 110 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1491 | 77 333 180 333 568 Spaces Moved 764 | 43 167 110 187 257 Core 7 | 7 . . . . Treads 385 | 36 167 110 72 . Legs 372 | . . . 115 257 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 140 | 146 160 160 135 122 Slowest Speed 190 | 160 160 160 160 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 36 32 19 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 120 | . 52 7 32 29 Melee . | . . . . . Projectile . | . . . . . AOE 120 | . 52 7 32 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 992 | 57 207 111 230 387 Wait 10 | . 3 . . 7 Move 760 | 42 166 109 186 257 Hop . | . . . . . Pick Up 38 | 9 6 . 8 15 Fast Attach 2 | . . . 1 1 Attach 26 | 6 2 . 4 14 Detach 1 | . . . 1 . Swap 11 | . 2 . 4 5 Drop 13 | . 2 . 3 8 Fire 129 | . 26 2 21 80 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 14) 411 | -10/Materials | Entered Mines 572 | -10/Mines | Discovered new exit (range 14) 591 | -10/Mines | Entered Materials 591 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 641 | -9/Materials | Central database locked down 906 | -9/Materials | Discovered new exit (range 14) 924 | -9/Materials | Entered another Materials area 924 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1321 | -8/Materials | Core integrity fell below 50% 1362 | -8/Materials | Lost 5 parts (2p1n2w) 1479 | -8/Materials | Core integrity fell below 20% 1492 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01463_ Critical hit (Burn: +37). 01464_ K-01 Serf collects debris. 01467_ W-25 Informer sends out distress signal. 01469_ Hvy. Assault Rifle destroyed. 01470_ K-01 Serf collects debris. 01471_ Acquired EM Pulse Cannon. 01473_ Chain reaction triggered in Lgt. Angular Momentum Engine. 01473_ Lgt. Nuclear Core destroyed. 01473_ Destroyed Lgt. Nuclear Core. 01473_ Lgt. Ion Engine destroyed. 01473_ Destroyed Lgt. Ion Engine. 01475_ Critical hit (Burn: +37). 01476_ G-50 Soldier destroyed. 01476_ K-01 Serf collects debris. 01486_ EM Pulse Cannon destroyed. 01487_ Minigun destroyed. 01487_ K-01 Serf collects debris. 01488_ Y-45 Defender destroyed. 01490_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????? ???????? | | ???????????????????????????????????? ???????? | | ???????????????????????????????????? ???????? | | ???????????????????????????????????# ???????? | | ???????????????????????????????????# ???????? | | ???????????????????????????????????# #??????? | | ?????????????##########????????????# #??????? | | ?????????????# @;#????????????# #??????? | | ?????? ## !;;#???????????# #??????? | | ????? 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[ # ###### | | ???????????????# ????# ## ##???# | | ???????????????# ????############ #???# | | ???????????????# Y????????????????# #???## | | ???????????????# ????????????????# #????# | | ???????????????# ????????????????# #????# | | ???????????????# ?????????????????# #????# | | ???????????????? ?????????????????# #????# | | ??????????????????????????????????# #????# | | ??????????????????????????????????# #????# | | ??????????????????????????????????# #????## | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# ?????? | | ??????????????????????????????????# ??????? | | ??????????????????????????????????? ??????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 13 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyPropulsionNanoactuators Manual? 0 Play Time 00:29:56 Cumulative 11.3 hours Start 2025.07.27 @ 22:18:55 End 2025.07.27 @ 22:48:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de39e0f5-e88d-4320-9676-edbcf863eda8