Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 03:18:35 Player: Lazuli Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (4400) 4400 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (813) 813 TOTAL SCORE: 10983 Bonus ------- High Alert Combat Kills 237 Follower Combat Kills 599 Friendly Fire -23 Cogmind --------- Core Integrity 0/1150 Matter 201/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Advanced Reaction Control System Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Force Field > --- WEAPON ----------- Advanced Beam Rifle Magnetic Acceleration Cannon Advanced EMP Blaster > --- INVENTORY -------- Fission Core High-capacity Matter Pod Advanced Targeting Computer Hacking Suite [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Aluminum Leg Treads Improved Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 . . 4 2 . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . . . Utility 8 | . . 2 . . . 4 . . . 2 Weapon 1 | . . . 1 . . . . . . . Parts Attached 142 | 6 5 17 19 23 3 37 15 5 1 11 Power 17 | 1 . 1 4 4 . 3 3 . . 1 Engine 6 | 1 . 1 1 1 . 1 1 . . . Core 9 | . . . 3 2 . 1 2 . . 1 Reactor 2 | . . . . 1 . 1 . . . . Propulsion 34 | 2 3 3 6 2 1 8 5 1 . 3 Treads 1 | . . . . . . . 1 . . . Leg 21 | 2 3 3 6 2 1 4 . . . . Wheel 1 | . . . . . . . 1 . . . Hover . | . . . . . . . . . . . Flight 11 | . . . . . . 4 3 1 . 3 Utility 33 | 1 1 6 4 1 . 15 2 2 1 . Device 13 | . . 2 1 . . 7 2 1 . . Storage 3 | 1 . . 2 . . . . . . . Processor 10 | . 1 . 1 1 . 5 . 1 1 . Hackware 2 | . . . . . . 2 . . . . Protection 5 | . . 4 . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 58 | 2 1 7 5 16 2 11 5 2 . 7 Energy Gun 7 | . . 3 . . 1 3 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 22 | 2 1 3 4 8 1 1 2 . . . Ballistic Cannon 7 | . . . . . . 3 2 . . 2 Launcher 3 | . . . . 2 . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 14 | . . 1 1 6 . 2 . 1 . 3 Slashing Weapon 3 | . . . . . . . 1 1 . 1 Piercing Weapon 2 | . . . . . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 3 . . 1 . . . Parts Lost 47 | . 2 1 1 3 . 16 16 1 . 7 Power 7 | . . . . 1 . 2 3 . . 1 Propulsion 18 | . 1 . . 2 . 6 6 . . 3 Utility 12 | . . . 1 . . 3 4 1 . 3 Weapon 10 | . 1 1 . . . 5 3 . . . Highest Loss Streak 7 | . 1 1 1 2 . 7 6 1 . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 99 99 99 99 89 70 48 50 42 Engine 4 | . 14 11 1 2 9 2 . . . . Core 2 | . . . 7 6 . . 2 . . . Leg 18 | . 28 21 26 27 27 13 . . . . Flight 2 | . . . . . . 4 8 5 5 6 Device 8 | . . 11 9 9 9 13 4 . . . Storage 7 | . 14 11 9 9 9 4 . . . . Processor 18 | . 10 11 12 18 18 23 29 30 32 25 Protection 2 | . . 11 5 . . 2 . . . . Energy Gun 7 | . . 12 10 9 17 6 . . . . Ballistic Gun 9 | . 28 9 10 15 9 2 2 . . . Ballistic Cannon 1 | . . . . . . 4 2 . . . Impact Weapon 2 | . . . 5 2 . 1 2 5 5 8 Naked Turns 14 | . . . . . . . . . . 14 Heaviest Build 52 | 14 14 26 38 43 40 52 19 6 6 16 Greatest Support 45 | 20 23 26 45 45 43 45 23 7 7 21 Greatest Overweight (x) 6 | 1 . . . . . 4 6 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 5 5 5 5 Average Capacity 10 | 6 8 8 10 15 15 11 5 5 5 5 Most Carried 15 | 4 8 8 15 15 15 15 5 4 5 5 Average Carried 9 | 3 6 7 9 14 14 10 4 3 4 4 Final Capacity 15 | 8 8 8 15 15 15 5 5 5 5 5 Final Carried 15 | 4 8 8 15 14 15 5 5 4 5 3 Scrap Engine Consumption 4 | . . . . . . 4 . . . . Class Distribution -------------------- 33% | Mutant 15% | Scavenger-Gunner 14% | Gunner 11% | Scavenger-Mutant 8% | Gladiator 6% | Commander-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Hacker-Gladiator | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Matter Collected 3371 | 234 312 252 677 521 38 798 485 51 . 3 Remotely 498 | . . . . . . 167 331 . . . Salvage Created 4884 | . 383 397 1236 854 54 1317 511 . . 132 Parts 232 | . 23 27 62 37 7 54 22 . . . Haulers Intercepted 6 | . . . 2 1 . 3 . . . . Recyclers Shooed 5 | . . . 1 . . 1 3 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Combat Hostiles Destroyed 85 | . 8 8 21 16 1 21 8 . . 2 Melee 3 | . . . . . . 3 . . . . Guns 60 | . 8 8 21 14 1 6 2 . . . Cannons 13 | . . . . . . 9 4 . . . AOE 4 | . . . . 2 . . 2 . . . Classes Destroyed 14 | . 3 1 5 2 . 2 1 . . . Worker 7 | . 1 . . . . 6 . . . . Builder 7 | . . . 1 1 . 2 3 . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 6 | . . . 2 1 . 3 . . . . Recycler 1 | . . . . . . . 1 . . . Operator 2 | . . . 1 . . . 1 . . . Watcher 9 | . 2 1 . 2 . 3 1 . . . Swarmer 7 | . . . . 3 . 4 . . . . Grunt 48 | . 8 5 13 7 . 7 6 . . 2 Brawler 3 | . . . . 1 . 1 1 . . . Duelist 1 | . . . 1 . . . . . . . Sentry 19 | . . 3 6 5 1 3 1 . . . Hunter 4 | . . . 1 . . 3 . . . . Programmer 3 | . . . . . . 3 . . . . Best Kill Streak 6 | . 3 3 5 5 1 6 6 . . 2 Combat Bots Only 5 | . 3 3 4 5 1 3 3 . . 2 Max Kills in Single Turn 5 | . 1 1 1 2 1 5 2 . . 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . . 2 . . 1 . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Hostile Shots Fired 869 | . 56 45 73 47 1 339 109 22 13 164 Missed 306 | . 7 7 19 9 . 137 34 9 7 77 Damage Taken 8960 | . 584 626 843 625 18 2580 1582 226 97 1779 Core 2723 | . 140 67 140 62 . 375 543 190 56 1150 Absorbed by Shields 65 | . . . . . . 65 . . . . Regen/Repaired (Parts) 363 | . . 151 123 89 . . . . . . Core Remaining (%) 61 | 100 44 83 . . 63 55 . . 21 . Volleys Fired 259 | . 41 28 66 37 1 54 30 . . 2 Largest 3 | . 2 2 3 3 3 3 3 . . 1 Hottest 150 | . 40 126 126 114 150 150 143 . . 61 Shots Fired 588 | . 82 56 153 107 3 119 66 . . 2 Gun 496 | . 82 56 153 105 3 67 30 . . . Cannon 83 | . . . . . . 45 36 . . 2 Launcher 9 | . . . . 2 . 7 . . . . Special . | . . . . . . . . . . . Kinetic 403 | . 82 29 85 70 1 68 66 . . 2 Thermal 176 | . . 27 68 35 2 44 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 9 | . . . . 2 . 7 . . . . Robot Hit Streak 26 | . 11 10 12 17 5 26 12 . . 2 Robot Miss Streak 5 | . 5 3 4 3 . 2 1 . . 1 Penetration Max 1 | . . . 1 1 . 1 1 . . . Secondary Targets 2 | . 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . Shots Hit Robots 434 | . 54 37 103 64 2 114 52 . . 8 Core Hits 197 | . 24 15 46 30 1 57 22 . . 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . 1 . 4 1 . . 2 Critical Strikes 28 | . . 1 4 3 . 12 6 . . 2 Burn 10 | . . 1 4 2 . 3 . . . . Destroy 1 | . . . . . . 1 . . . . Blast 10 | . . . . . . 5 5 . . . Smash 7 | . . . . 1 . 3 1 . . 2 Melee Attacks 81 | . . 3 5 36 . 24 2 2 . 9 Impact 79 | . . 3 5 36 . 23 2 1 . 9 Slashing 1 | . . . . . . . . 1 . . Piercing 1 | . . . . . . 1 . . . . Sneak Attacks 3 | . . . 2 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11177 | . 672 549 2047 1463 40 3868 2205 . . 333 Guns 6206 | . 672 549 1881 1105 40 1307 652 . . . Cannons 2207 | . . . . . . 1156 1019 . . 32 Explosions 1326 | . . . . 222 . 618 486 . . . Melee 1426 | . . . 160 136 . 784 48 . . 298 Ramming 12 | . . . 6 . . 3 . . . 3 Kinetic 5743 | . 672 247 930 645 . 1546 1671 . . 32 Thermal 2722 | . . 302 951 460 40 969 . . . . Explosive 656 | . . . . . . 170 486 . . . Electromagnetic 618 | . . . . 222 . 396 . . . . Impact 1426 | . . . 160 136 . 784 48 . . 298 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . 3 . . 2 2 2 7 7 5 . Average Corruption 2 | . 1 . . 2 2 1 6 5 5 . Corruption Purged 2 | . . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . 4 . . 6 5 9 4 8 2 . Message Errors 14 | . 1 . . 4 3 . 2 2 2 . Matter Fused 8 | . . . . 1 1 2 2 2 . . Heat Flow Errors 4 | . . . . 1 . 3 . . . . Energy Discharges 2 | . . . . . . . . 2 . . Data Loss (minor) 7 | . 2 . . . 1 2 . 2 . . Data Loss (major) 1 | . 1 . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 683 | . . . . 99 . 358 118 . . 108 Projectiles 52 | . . . . . . . 52 . . . Explosions 18 | . . . . . . . 18 . . . Melee 613 | . . . . 99 . 358 48 . . 108 Knockbacks 28 | . . . . . . 14 8 . . 6 Impact 7 | . . . . . . 3 . . . 4 Kinetic 17 | . . . . . . 10 6 . . 1 Secondary 4 | . . . . . . 1 2 . . 1 Self-Inflicted Damage 180 | . . . . . . 14 165 . . 1 Shots 3 | . . . . . . 1 2 . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 5 | . . . 2 . . 1 . . . 2 Kicked 3 | . . . 2 . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 288 | . 20 3 19 169 12 210 288 . . 14 Average Temperature 62 | . 4 2 5 21 8 48 163 . . 12 Received Heat Transfer 2532 | . 366 267 468 261 9 513 480 9 . 159 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 16 | . . . . 3 . 9 3 . . 1 Impact Corruptions 18 | . . . . 2 . 11 2 . . 3 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 11 | . . 1 5 1 . 4 . . . . Heat Transferred 6016 | . . 777 2072 999 74 2094 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Peak Influence 713 | . 135 227 482 713 321 473 530 . . 283 Initial 277 | . . 56 55 203 277 111 231 . . 203 Average 244 | . 82 101 218 551 257 189 293 . . 238 Maximum Alert Level 3 | . . 1 2 3 1 2 2 . . 1 Low Security (%) 48 | 100 100 91 48 1 24 54 32 . . . Level 1 34 | . . 8 45 16 75 45 29 . . 100 Level 2 14 | . . . 6 66 . . 37 . . . Level 3 2 | . . . . 15 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 2 2 4 3 . 12 3 . . 4 Investigation 7 | . . 1 2 . . 2 1 . . 1 Extermination 2 | . . . . . . 2 . . . . Reinforcement 15 | . 2 1 2 2 . 4 2 . . 2 Assault 1 | . . . . 1 . . . . . . Garrison 5 | . . . . . . 4 . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Distress Signals 11 | . 2 1 4 3 . . 1 . . . Communications Jammed 5 | . . . . . . . 5 . . . Distress Signals 5 | . . . . . . . 5 . . . Times Spotted 201 | . 15 15 38 34 2 49 24 8 3 13 Peak Tracking Total 10 | . 3 4 8 6 2 8 10 4 3 10 Tactical Retreats 15 | . . . 1 1 . 7 4 2 . . Traps | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Traps Triggered 11 | . 2 1 1 3 . 3 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 2 | . . . . . . 2 . . . . Reprogrammed 5 | . 5 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Machines Disabled 14 | . 1 . . 4 . 4 5 . . . Max in Single Turn 2 | . 1 . . 1 . 2 1 . . . Garrison Access 3 | . . . . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Machines Accessed 49 | . 4 3 9 12 5 7 6 1 1 1 Terminals 33 | . 3 2 7 10 4 4 3 . . . Fabricators 3 | . . . . . . 1 1 . . 1 Repair Stations 3 | . . 1 1 1 . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers 3 | . . . 1 . . 1 1 . . . Garrison Access 3 | . . . . 1 . 1 1 . . . Total Hacks 141 | . 13 13 34 30 13 16 18 1 1 2 Successful 78 | . 7 8 21 15 4 10 9 1 1 2 Failed 63 | . 6 5 13 15 9 6 9 . . . Catastrophic 15 | . 3 . 4 4 2 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 37 | . 3 1 12 11 3 3 4 . . . Terminals 95 | . 10 8 23 27 9 10 8 . . . Fabricators 8 | . . . . . . 2 4 . . 2 Repair Stations 13 | . . 5 6 2 . . . . . . Recycling Units 7 | . 3 . . . 4 . . . . . Scanalyzers 12 | . . . 5 . . 3 4 . . . Garrison Access 4 | . . . . 1 . 1 2 . . . Terminal Hacks 39 | . 4 4 8 10 3 4 4 1 1 . Record 2 | . . . . 1 . . . 1 . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . Open Door 3 | . . . . 2 . . . . 1 . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . . . Terminal Index 5 | . . 1 2 . 1 . 1 . . . Scanalyzer Index 1 | . . . . . . . 1 . . . Alert Level 5 | . . 1 . 2 . 1 1 . . . Unreport Threat 2 | . . . . 1 . . 1 . . . Locate Traps 3 | . 1 . 1 . . 1 . . . . Disarm Traps 1 | . . . . . . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . Registered Components 2 | . . . 1 1 . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . Zone Layout 3 | . . 1 1 1 . . . . . . Fabricator Hacks 5 | . . . . . . 2 1 . . 2 Load Schematic 3 | . . . . . . 1 1 . . 1 Build 2 | . . . . . . 1 . . . 1 Repair Station Hacks 12 | . . 4 6 2 . . . . . . Scan Component 6 | . . 2 3 1 . . . . . . Repair 6 | . . 2 3 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 8 | . . . 4 . . 2 2 . . . Insert Component 4 | . . . 2 . . 1 1 . . . Analyze 4 | . . . 2 . . 1 1 . . . Garrison Access Hacks 3 | . . . . 1 . 1 1 . . . Seal Access 3 | . . . . 1 . 1 1 . . . Unauthorized Hacks 10 | . 2 . 3 2 1 1 1 . . . Terminals 9 | . 1 . 3 2 1 1 1 . . . Assimilate 1 | . . . 1 . . . . . . . Botnet 8 | . 1 . 2 2 1 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 42 | . 4 2 9 10 5 6 5 . . 1 Full Trace Events 6 | . 1 . 1 . 1 1 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . 1 1 . . . Parts Built 3 | . . . . . . 1 . . . 2 Authchips . | . . . . . . . . . . . Time 130 | . . . . . . 24 . . . 106 Total Part Build Rating 15 | . . . . . . 3 . . . 12 Parts Repaired 6 | . . 2 3 1 . . . . . . Time 188 | . . 64 102 22 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . 1 1 . . . Part Schematics Acquired 4 | . . . 2 . . 1 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Total Allies 15 | . . . . 10 5 . . . . . Largest Group 10 | . . . . 10 5 5 . . . . Highest-Rated Group 173 | . . . . 173 102 102 . . . . Highest-Rated Ally 34 | . . . . 29 34 34 . . . . Total Orders 2 | . . . . . 2 . . . . . STAY 1 | . . . . . 1 . . . . . FOLLOW 1 | . . . . . 1 . . . . . Ally Attacks 135 | . . . . 107 6 22 . . . . Total Damage 2265 | . . . . 1552 164 549 . . . . Kills 19 | . . . . 15 2 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Turns Passed 7270 | 54 722 789 1160 1129 531 1830 380 346 110 219 Spaces Moved 4847 | 39 376 420 545 651 331 958 477 628 235 187 Core 87 | 8 . . . . . . 23 . . 56 Treads 2 | . . . . . . . 2 . . . Legs 3094 | 31 376 420 545 651 331 740 . . . . Wheels 71 | . . . . . . . 71 . . . Hover . | . . . . . . . . . . . Flight 1593 | . . . . . . 218 381 628 235 131 Fastest Speed 31 | 50 120 120 120 123 123 32 31 45 45 39 Average Speed 103 | 106 120 120 120 123 123 151 49 45 45 44 Slowest Speed 365 | 120 120 120 123 123 123 365 350 45 45 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 70 44 53 92 81 29 17 86 35 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 . 1 1 1 . Scrap Searched 4 | . . . . . . . . 3 1 . Spaces Dug 18 | . . 2 1 11 . 2 1 1 . . Terrain Destroyed 99 | . . 2 1 11 . 25 58 1 . 1 Melee 18 | . . 2 1 11 . 2 1 1 . . Projectile 11 | . . . . . . 4 6 . . 1 AOE 70 | . . . . . . 19 51 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Total 6448 | 48 570 648 908 847 453 1191 554 688 238 303 Wait 886 | . 126 160 247 85 33 76 20 53 . 86 Move 4835 | 38 375 419 544 650 330 955 476 627 234 187 Hop 1 | . . . . . . 1 . . . . Pick Up 72 | 4 14 7 14 7 1 17 4 1 2 1 Fast Attach 50 | 6 . 6 4 3 . 13 8 2 1 7 Attach 45 | . 3 4 7 4 1 16 4 3 . 3 Detach 11 | . . 1 . . 1 5 3 1 . . Swap 47 | . 2 7 8 16 2 8 3 . . 1 Drop 67 | . 9 13 11 9 2 12 4 . 1 6 Fire 259 | . 41 28 66 37 1 54 30 . . 2 Melee 79 | . . 3 5 36 . 23 2 1 . 9 Ram 1 | . . . . . . . . . . 1 Kick 3 | . . . 2 . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . Rewire 82 | . . . . . 82 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Discovered new exit (range 10) 327 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 14) 656 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Core integrity fell below 50% 777 | -10/Materials | Entered another Materials area 777 | -9/Materials | Evolved 2 slots: Utility x2 1069 | -9/Materials | Discovered new exit (range 9) 1286 | -9/Materials | Build established: Scavenger-Mutant 1428 | -9/Materials | Repaired Imp. Aluminum Leg 1462 | -9/Materials | Repaired Imp. Aluminum Leg 1469 | -9/Materials | Discovered new exit (range 8) 1566 | -9/Materials | Entered another Materials area 1566 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1645 | -8/Materials | Build established: Mutant 1861 | -8/Materials | Identified exit to Storage 2105 | -8/Materials | Discovered new exit (range 7) 2308 | -8/Materials | Repaired Imp. Aluminum Leg 2348 | -8/Materials | Repaired Minigun 2381 | -8/Materials | Repaired Imp. Aluminum Leg 2571 | -8/Materials | Discovered new exit (range 18) 2663 | -8/Materials | Build established: Scavenger-Gunner 2726 | -8/Materials | Entered Storage 2780 | -8/Storage | Identified exit to Recycling 2781 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3123 | -8/Storage | Lost 6 allies 3138 | -8/Storage | Repaired Gauss Rifle 3378 | -8/Storage | Discovered new exit (range 18) 3526 | -8/Storage | First assault squad dispatched 3855 | -8/Storage | Entered Recycling 3861 | -8/Recycling | Found Scrap Engine 4151 | -8/Recycling | Build established: Gunner 4344 | -8/Recycling | Discovered new exit (range 15) 4386 | -8/Recycling | Entered Factory 4386 | -6/Factory | Accompanied by 5 allies 4386 | -6/Factory | Evolved 4 slots: Utility x4 4604 | -6/Factory | Lost 5 allies 4845 | -6/Factory | Build established: Scavenger-Gunner 4968 | -6/Factory | Garrison activated, responded to threat 5132 | -6/Factory | Garrison activated, responded to threat 5184 | -6/Factory | Lost 7 parts (1p3n1u2w) 5328 | -6/Factory | Lost 3 parts (2n1w) 5459 | -6/Factory | Build established: Scavenger-Mutant 5502 | -6/Factory | Discovered new exit (range 12) 5574 | -6/Factory | Lost 3 parts (1n1u1w) 6128 | -6/Factory | Identified exit to Factory 6177 | -6/Factory | Fabricated Adv. Targeting Computer? 6216 | -6/Factory | Entered another Factory area 6216 | -5/Factory | Evolved 2 slots: Propulsion x2 6302 | -5/Factory | Discovered new exit (range 14) 6437 | -5/Factory | Lost 5 parts (1p3n1w) 6535 | -5/Factory | Lost 4 parts (1p3u) 6586 | -5/Factory | Discovered new exit (range 22) 6590 | -5/Factory | Core integrity fell below 50% 6596 | -5/Factory | Entered Upper Caves 6620 | -5/Upper Caves | Lost 6 parts (1p2n1u2w) 6869 | -5/Upper Caves | Build established: Gladiator 6940 | -5/Upper Caves | Discovered new exit (range 6) 6942 | -5/Upper Caves | Entered another Upper Caves area 7015 | -5/Upper Caves | Ambushed by research squad 7049 | -5/Upper Caves | Discovered new exit (range 7) 7052 | -5/Upper Caves | Entered Factory 7052 | -4/Factory | Evolved 2 slots: Utility x2 7165 | -4/Factory | Fabricated Field Propulsion Drive (x2) 7214 | -4/Factory | Garrison activated, responded to threat 7249 | -4/Factory | Core integrity fell below 50% 7258 | -4/Factory | Core integrity fell below 20% 7265 | -4/Factory | Lost 7 parts (1p3n3u) 7271 | -4/Factory | Core destroyed Last Messages --------------- 07243_ Penetrated by Slug. 07244_ R-10 Processor collects Hvy. Gauss Cannon. 07247_ Enh. Optical Array severed. 07248_ Slug penetrates C-35 Carver. 07248_ Acquired 3 matter. 07248_ Penetrated by Slug. 07248_ Slug penetrates Wall. 07249_ Slammed into C-35 Carver. 07250_ Penetrated by Slug. 07251_ Melee Analysis Suite severed. 07253_ Slug penetrates Wall. 07255_ Penetrated by Slug. 07255_ Knocked back. 07256_ Adv. Target Analyzer severed. 07257_ Acquired Impulse Thruster. 07257_ C-35 Carver destroyed. 07258_ Impulse Thruster severed. 07259_ Knocked back. 07271_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ?????################????????????????? | | ????????? # c p@ c #????????????????? | | ????????? # """"""" """"""" #????????????????? | | ????????# # """"""" """"""" ##???????????????? | | ????????# + """"""" """"""" #???????????????? | | ????????# # """""""p""""""" #???????????????? | | ????????# # ##???????????????? | | ????????# # #???????????????? | | ????????# #######/#### ###???????????????? | | ????????# #?????#H#??#######?????????????????? | | ????????# ^ #?????# #??????????????????????????? | | ????????+ ^#?????# #??????????????????????????? | | ????????# #?????# #??????????????????????????? | | ????????# #????## ##?????????????????????????? | | ######### ######% #?????????????????????????? | | # %= #?????????????????????????? | | # ####"/%= #?????????????????????????? | | / # T#?#######?????????????????????????? | | + #?????????????????????????????????? | | # ######??#??????????????????????????? | | """ """ # # ""G"" ??????????????????????????? | | """ """ # # "" "" ??????????????????????????? | | """ """ " # ??????????????????????????? | | ######### # ???????????????????????????? | | #####???# # """"?????????????????????????????? | | ???# + ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 24 Melee Accuracy 5 Target Analysis 8 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Field Propulsion Drive | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -6/Factory Field Propulsion Drive | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed CooledPowerDisintegrator Manual? 0 Play Time 02:36:14 Cumulative 51.1 hours Start 2024.06.20 @ 02:00:12 End 2024.06.21 @ 03:18:35 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 18 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: e183bd0e-2db0-4b41-8f0e-59efc115c2aa