Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.19 @ 14:03:56 Player: Pixelizer Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (1052) 1052 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2842 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 187/300 Energy 137/160 System Corruption 15% Temperature Critical (584) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Particle Gun Light Assault Rifle > --- INVENTORY (5) ---- Ion Engine EM Shotgun Improved EM Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Heat Sink Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Ion Engine Hardened Medium Armor Plating EM Shotgun [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Hardened Medium Armor Plating Device Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 32 | 7 4 4 17 Power 6 | 1 . 1 4 Engine 3 | 1 . 1 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 10 | 2 2 . 6 Treads 2 | 2 . . . Leg 4 | . . . 4 Wheel . | . . . . Hover 4 | . 2 . 2 Flight . | . . . . Utility 7 | 2 . 2 3 Device 3 | 1 . 2 . Storage 1 | 1 . . . Processor . | . . . . Hackware 1 | . . . 1 Protection 2 | . . . 2 Artifact . | . . . . Weapon 9 | 2 2 1 4 Energy Gun 6 | . 2 1 3 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 5 | . . . 5 System Corruption 15 | . . . 15 Parts Lost 17 | . . 1 16 Power 3 | . . . 3 Propulsion 8 | . . . 8 Utility 3 | . . 1 2 Weapon 3 | . . . 3 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Backups 2 | . 2 3 2 Power . | . 1 . . Propulsion . | . 1 2 . Utility . | . . . . Weapon . | . . . 1 Tool/Special . | . . . . Unused Backups 1 | . 1 . . Power . | . . . . Propulsion 1 | . 1 . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 81 | . 97 67 82 Engine 10 | . 14 11 7 Core 3 | . . . 6 Treads 3 | . 15 . . Leg 5 | . . . 10 Hover 17 | . 12 22 17 Device 6 | . 13 6 3 Storage 4 | . 14 5 . Hackware 4 | . . . 8 Protection 5 | . . . 9 Energy Gun 14 | . 1 22 16 Ballistic Gun 4 | . 24 . . Peak Build Rating 26 | 7 11 12 26 Average Rating 13 | 4 7 10 19 On Entrance 7 | . 7 10 11 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 32 | 11 14 14 32 Greatest Support 40 | 40 40 14 40 Greatest Overweight (x) 8 | . 3 . 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 6 | 6 8 6 5 Most Carried 5 | 1 3 5 3 Average Carried 2 | . 2 3 2 Final Capacity 8 | 8 8 5 5 Final Carried 4 | 1 3 4 3 Class Distribution -------------------- 52% | Mutant 31% | Hacker-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 668 | 274 . 95 299 Remotely 78 | 78 . . . Salvage Created 1471 | 81 . 335 1055 Parts 85 | 2 . 17 66 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 3 | 1 . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . . 7 21 Guns 25 | . . 6 19 AOE 2 | . . 1 1 Classes Destroyed 10 | 1 . 3 6 Worker 1 | . . . 1 Builder 2 | . . . 2 Hauler 1 | . . . 1 Recycler 1 | 1 . . . Watcher 1 | . . . 1 Swarmer 7 | . . . 7 Grunt 12 | . . 5 7 Brawler 1 | . . 1 . Sentry 6 | . . 1 5 Hunter 2 | . . . 2 Best Kill Streak 7 | 1 . 5 7 Combat Bots Only 5 | . . 5 5 Max Kills in Single Turn 2 | 1 . 1 2 Gunslinging 1 | . . . 1 Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 156 | . . 10 146 Missed 41 | . . 3 38 Hits 115 | . . 7 108 Melee 2 | . . 2 . Projectile 113 | . . 5 108 Critical Strikes 7 | . . 1 6 Damage Taken 1756 | . 19 100 1637 Core 635 | . 19 33 583 Absorbed by Shields . | . . . . Ignored by Resistances 369 | . 5 27 337 Core Remaining (%) 94 | 100 92 91 . Volleys Fired 67 | 2 . 10 55 Largest 2 | 2 . 2 2 Hottest 101 | 40 . 90 101 Shots Fired 124 | 4 . 20 100 Gun 124 | 4 . 20 100 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 4 | 4 . . . Thermal 13 | . . . 13 Explosive . | . . . . Electromagnetic 107 | . . 20 87 Robot Hit Streak 30 | 4 . 18 30 Robot Miss Streak 5 | . . 1 5 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 107 | 4 . 19 84 Core Hits 78 | 2 . 16 60 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1934 | 29 1 357 1547 Guns 1701 | 29 . 293 1379 Cannons . | . . . . Explosions 232 | . . 64 168 Melee . | . . . . Ramming 1 | . 1 . . Kinetic 29 | 29 . . . Thermal 363 | . . 64 299 Explosive . | . . . . Electromagnetic 1541 | . . 293 1248 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . . . 15 Average Corruption 13 | . . . 13 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . . 8 Matter Fused 7 | . . . 7 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 68 | . . 24 44 Shots 3 | . . 1 2 Rammed 2 | . 1 . 1 Targets Rammed 2 | . 1 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 711 | . . 72 711 Average Temperature 214 | . . 21 229 Received Heat Transfer 753 | . . 33 720 Effects 39 | . . . 39 Shutdowns 11 | . . . 11 Energy Bleed 3 | . . . 3 Interference 3 | . . . 3 Matter Decay 4 | . . . 4 Short Circuit 3 | . . . 3 Damage (minor) 2 | . . . 2 Damage (major) 8 | . . . 8 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 5 | . . 1 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 533 | . . 100 433 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 66 | 100 100 100 29 Level 1 33 | . . . 70 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 374 | 5 30 157 374 Initial 52 | . 2 7 52 Average 115 | . 4 53 214 Influence Increases 868 | 5 30 215 618 Destroy 0b10 Robot/C 560 | . . 140 420 Destroy 0b10 Robot/NC 30 | 5 . . 25 Destroy Leader 134 | . . 30 104 Successful Hack 8 | . . 8 . Disable Machine 9 | . . . 9 Destroy Structure 22 | . . 7 15 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 90 | . 30 15 45 Influence Decreases 558 | . 15 90 453 Entered New Map 109 | . 3 13 93 Time Decay 279 | . 12 67 200 Lost Part 170 | . . 10 160 Squads Dispatched 2 | . . . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 2 10 29 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 5 | . 1 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 6 | . 3 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 5 3 4 Successful 3 | . 1 1 1 Failed 9 | . 4 2 3 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual 11 | . 4 3 4 Terminals 12 | . 5 3 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 1 1 Level Access Points 1 | . . 1 . Dispatch Records 1 | . 1 . . Recall Reinforcements 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 2 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 870 | 92 155 210 413 Spaces Moved 681 | 49 160 233 239 Core 9 | 2 1 . 6 Treads 95 | 47 48 . . Legs 57 | . . . 57 Wheels . | . . . . Hover 520 | . 111 233 176 Flight . | . . . . Fastest Speed 48 | 50 56 56 48 Average Speed 80 | 155 88 56 84 Slowest Speed 450 | 160 200 56 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 40 21 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 17 | . . 6 11 Melee . | . . . . Projectile . | . . . . AOE 17 | . . 6 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 866 | 58 173 292 343 Wait 60 | . . 39 21 Move 678 | 48 159 232 239 Hop . | . . . . Pick Up 8 | 1 3 1 3 Fast Attach 28 | 7 4 2 15 Attach 8 | . . 3 5 Detach 4 | . . 3 1 Swap 3 | . . 1 2 Drop 8 | . 6 1 1 Fire 67 | 2 . 10 55 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 16) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 300 | -9/Materials | Build established: Mutant 429 | -9/Materials | Identified exit to Materials 458 | -9/Materials | Entered another Materials area 458 | -8/Materials | Evolved 2 slots: Propulsion x2 717 | -8/Materials | Lost 7 parts (1p4n1u1w) 733 | -8/Materials | System corruption reached 10% 850 | -8/Materials | Core integrity fell below 50% 870 | -8/Materials | Core integrity fell below 20% 872 | -8/Materials | Core destroyed Last Messages --------------- 00864_ Overheating: Beam Rifle damaged (-1). 00864_ Aluminum Leg destroyed. 00865_ U-05 Engineer builds a Door. 00866_ Beam Rifle destroyed. 00866_ Acquired Corrupted Lgt. Assault Rifle. 00866_ Integrated Corrupted Lgt. Assault Rifle (+1). 00867_ Overheating: Lgt. Assault Rifle damaged (-17). 00868_ Overheating: System interference. 00868_ Lgt. Assault Rifle temporarily disabled. 00868_ Aluminum Leg destroyed. 00869_ Overheating: Core damaged (-93). 00869_ System corrupted: Matter fused (-9). 00869_ U-05 Engineer lays Concrete. 00870_ Overheating: Core damaged (-99). 00870_ Acquired Particle Gun. 00870_ U-05 Engineer builds a Wall. 00871_ Overheating: Matter decay (-41). 00872_ Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# !* #?????#????????????? | | ????????????????????# =% = #?? ###+#????????? | | ??????????????????######;@%;;## ???????? | | ??????????????????+ [ g u ???????? | | ??????????????????######;#=;### ???????? | | ???????????????????????### ###???? ####?????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# ###???????????????????? | | ?????????????????????????# # ???????????????????? | | ?????????????????????????# # #???????????????????? | | ?????????????????????????# # #???????????????????? | | ?????????????????????????# # #???????????????????? | | ?????????????????????????#!# #???????????????????? | | ?????????????????????????#*# #???????????????????? | | ?????????????????????????#*# #???????????????????? | | ????????????????????????##+#+#???????????????????? | | ??????????????????#######* %#???????????????????? | | ???????????????#### #%=[%#???????????????????? | | ???????????????? #***%#????###????????????? | | ????????????????? #=*! #??"" #????????????? | | ?????????????????? # = #??"" #????????????? | | ??????????????????? # #??"" #????????????? | | ???????????######### ##* ! #?? #????????????? | | ???????????# # ##|=!=#?? #????????????? | | ???????????#"" = # ## ![ #?? ????? #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me GoHome() System Compromised Challenges ------------ None Game ------ Seed EnergySniperInterpreter Manual? 0 Play Time 00:20:11 Cumulative 2.9 hours Start 2025.11.19 @ 13:46:37 End 2025.11.19 @ 14:03:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 6 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b21552f1-b43d-4fee-8594-6fee30f70464