Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.27 @ 02:08:38 Player: Eyedeals Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (112) 560 Value Destroyed (4950) 4950 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 11098 Bonus ------- High Alert Combat Kills 268 Cogmind --------- Core Integrity 0/1300 Matter 138/300 Energy 84/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Inertial Stasis Machine Hardened Medium Armor Plating Improved Force Field Corruption Screen > --- WEAPON ----------- Tesla Rifle Force Rifle Gauss Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Myomer Leg Advanced Heat Sink Improved Force Field Tesla Rifle Tesla Rifle Long-range Proton Cannon Proton Missile Launcher Heavy Proton Missile Launcher Heavy Missile Launcher Mini Smartbomb Launcher [Rating: 110] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Tesla Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 1 . 1 1 . 1 . Utility 5 | . . 1 1 . 1 1 . 1 Weapon 4 | . . . 1 1 . . 1 1 Parts Attached 130 | 6 2 14 12 19 4 34 28 11 Power 14 | 1 . 2 1 2 . 4 3 1 Engine 6 | 1 . 1 1 1 . 2 . . Core 6 | . . 1 . 1 . 2 1 1 Reactor 2 | . . . . . . . 2 . Propulsion 39 | 2 . 5 4 7 2 5 10 4 Treads 8 | . . 3 2 1 . 1 . 1 Leg 31 | 2 . 2 2 6 2 4 10 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 1 4 3 4 1 9 8 2 Device 14 | . . 1 1 . 1 3 6 2 Storage 4 | 1 1 . 1 1 . . . . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 13 | . . 3 1 3 . 4 2 . Artifact . | . . . . . . . . . Weapon 44 | 2 1 3 4 6 1 16 7 4 Energy Gun 14 | 1 . 3 1 1 . 6 2 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 19 | 1 1 . 3 5 1 6 2 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 9 | . . . . . . 4 2 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . . 5 1 1 Parts Lost 42 | . . 2 . . . 2 25 13 Power 4 | . . 1 . . . . 2 1 Propulsion 12 | . . . . . . . 7 5 Utility 13 | . . . . . . 2 8 3 Weapon 13 | . . 1 . . . . 8 4 Highest Loss Streak 13 | . . 2 . . . 1 11 13 Average Slot Usage (%) 92 | . 86 95 99 97 97 99 87 30 Engine 4 | . 14 9 . 6 . 5 1 . Core 3 | . . . 8 . 6 5 5 3 Treads 4 | . . 11 9 8 . . . 1 Leg 23 | . 28 21 17 21 30 28 27 3 Device 9 | . . . 9 7 13 11 17 6 Storage 11 | . 15 22 18 14 6 5 5 3 Protection 8 | . . 7 9 5 13 16 4 . Energy Gun 8 | . 14 10 9 11 6 5 7 . Ballistic Gun 14 | . 14 11 18 18 20 15 11 . Naked Turns 1 | . . . . . . . . 1 Heaviest Build 101 | 12 21 27 44 65 66 94 101 67 Greatest Support 147 | 20 20 20 20 74 92 94 147 60 Greatest Overweight (x) 2 | 2 1 1 2 2 . 1 1 2 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 18 | 6 10 10 14 18 12 12 12 12 Average Capacity 12 | 5 6 10 13 13 12 12 12 11 Most Carried 14 | 6 8 10 14 14 12 12 12 4 Average Carried 10 | 3 6 9 12 13 11 11 9 1 Final Capacity 14 | 6 10 10 14 12 12 12 12 4 Final Carried 14 | 6 8 9 14 12 12 12 4 . Class Distribution -------------------- 56% | Scavenger-Tank 19% | Mutant 11% | Tank 7% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3017 | 247 20 213 264 285 78 1057 673 180 Remotely . | . . . . . . . . . Salvage Created 4936 | . 53 413 408 470 161 1631 1526 274 Parts 250 | . 7 28 23 24 13 83 68 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 11 | . . . . . . 6 5 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 98 | . 3 11 10 10 4 33 18 9 Melee 1 | . . . . . . . . 1 Guns 74 | . 3 11 10 10 4 21 15 . Cannons 1 | . . . . . . . . 1 AOE 22 | . . . . . . 12 3 7 Classes Destroyed 10 | . 1 2 1 2 1 2 1 . Worker 6 | . . . . . . 2 4 . Builder 3 | . . . . 1 . . 2 . Recycler 3 | . . . . . . . 2 1 Operator 2 | . . . 1 . . . 1 . Swarmer 30 | . 3 4 4 4 2 8 . 5 Grunt 28 | . . 4 . 2 . 11 7 4 Duelist 1 | . . . . . . 1 . . Sentry 19 | . . 3 6 3 1 5 1 . Hunter 11 | . . . . . 1 4 6 . Programmer 9 | . . . . 1 . 4 4 . Best Kill Streak 9 | . 3 5 4 4 3 6 9 5 Combat Bots Only 6 | . 3 5 4 4 3 6 5 5 Max Kills in Single Turn 3 | . 2 1 2 2 2 3 2 3 Gunslinging 1 | . 1 . 1 . . . . . Exploded 3 | . . . . . . 3 1 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 10397 | . 80 673 422 575 139 1431 3691 3386 Core 2085 | . 7 96 30 68 30 152 398 1304 Absorbed by Shields 1430 | . . . . . 57 536 738 99 Core Remaining (%) 87 | 100 97 76 94 90 96 84 65 . Volleys Fired 214 | 1 6 36 25 20 6 55 54 11 Largest 5 | 2 2 2 3 4 4 4 5 1 Hottest 239 | 60 60 85 108 157 130 233 239 80 Shots Fired 655 | 2 12 72 75 80 24 204 175 11 Gun 629 | 2 12 72 75 80 24 199 165 . Cannon 5 | . . . . . . . 1 4 Launcher 21 | . . . . . . 5 9 7 Special . | . . . . . . . . . Kinetic 442 | 1 6 36 50 47 18 140 140 4 Thermal 120 | . . 20 25 33 6 24 12 . Explosive 19 | . . . . . . 5 7 7 Electromagnetic 74 | 1 6 16 . . . 35 16 . Robot Hit Streak 39 | 1 5 16 38 22 10 39 19 10 Robot Miss Streak 6 | 1 2 2 2 2 5 6 3 1 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 7 | . 2 . 1 1 . 1 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . Shots Hit Robots 505 | 1 9 59 56 53 19 161 138 9 Core Hits 314 | 1 3 19 18 29 15 127 72 30 Critical Hits 17 | . . . . . . 6 10 1 Critical Kills 5 | . . . . . . 2 3 . Critical Parts Destroyed 12 | . . . . . . 4 7 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13610 | 13 87 783 716 824 252 4354 4455 2126 Guns 8970 | 13 87 782 716 824 252 3052 3244 . Cannons 154 | . . . . . . . 29 125 Explosions 4444 | . . . . . . 1302 1163 1979 Melee . | . . . . . . . . . Ramming 42 | . . 1 . . . . 19 22 Kinetic 6110 | . 31 313 305 386 181 1943 2826 125 Thermal 2381 | . . 336 411 438 71 900 225 . Explosive 3970 | . . . . . . 889 1102 1979 Electromagnetic 1107 | 13 56 133 . . . 622 283 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 3 . 3 5 3 Average Corruption 2 | . . . . 1 . 2 3 3 Corruption Purged . | . . . . . . . . . Effects 55 | . . . . 2 . 19 34 . Message Errors 12 | . . . . 2 . 3 7 . Matter Fused 9 | . . . . . . 5 4 . Heat Flow Errors 7 | . . . . . . 1 6 . Energy Discharges 3 | . . . . . . 1 2 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 4 2 . Misfires 1 | . . . . . . . 1 . Targeting Errors 13 | . . . . . . 4 9 . Weapon Failures 3 | . . . . . . 1 2 . Overload Shots . | . . . . . . . . . Overflow Damage 226 | . . . . . . . 82 144 Projectiles 40 | . . . . . . . . 40 Explosions 186 | . . . . . . . 82 104 Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 332 | . . . . . . 63 169 100 Shots 11 | . . . . . . 2 5 4 Rammed 9 | . . 1 . . . . . 8 Targets Rammed 10 | . . 1 . . . . 1 8 Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 582 | 20 40 186 42 216 24 582 354 15 Average Temperature 98 | 15 19 72 13 64 10 131 114 5 Received Heat Transfer 1594 | . . 357 144 120 . 217 234 522 Effects 17 | . . . . . . 14 3 . Shutdowns 4 | . . . . . . 3 1 . Energy Bleed 3 | . . . . . . 2 1 . Interference 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . . 1 . Damage (major) 6 | . . . . . . 6 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 1 4 . . . . Heat Transferred 4259 | . . 740 888 999 185 1114 333 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 603 | . 85 240 205 181 139 603 427 279 Initial 254 | . . 30 59 19 14 58 254 57 Average 174 | . 54 137 96 31 63 368 256 109 Maximum Alert Level 2 | . . 1 1 1 . 2 2 1 Low Security (%) 58 | 100 100 69 93 99 100 8 20 73 Level 1 28 | . . 30 6 . . 42 72 26 Level 2 12 | . . . . . . 48 7 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 1 . 2 . 4 6 3 Investigation 2 | . . . . . . . 1 1 Extermination 6 | . . . . 2 . 2 2 . Reinforcement 7 | . . 1 . . . 2 3 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 7 | . 1 2 1 1 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 6 18 15 17 6 42 31 20 Peak Tracking Total 11 | . 4 6 4 4 5 6 5 11 Tactical Retreats 7 | . . 1 1 1 1 . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 7 | . . 2 . 2 . 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 12 | . . . . . . 4 6 2 Max in Single Turn 4 | . . . . . . 3 4 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 24 | . 3 1 6 7 1 3 1 2 Terminals 15 | . 3 1 4 3 . 1 1 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 . 1 1 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 43 | . 5 2 11 11 2 6 3 3 Successful 37 | . 4 1 8 10 2 6 3 3 Failed 6 | . 1 1 3 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 2 . . 1 . . 1 1 Terminals 25 | . 5 2 7 3 . 2 3 3 Fabricators . | . . . . . . . . . Repair Stations 8 | . . . 4 . 2 2 . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 7 | . . . . 7 . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 15 | . 3 1 4 1 . 2 2 2 Record 10 | . 2 . 2 . . 2 2 2 Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 2 | . . 1 1 . . . . . Alert Level 1 | . 1 . . . . . . . Investigation Status 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . 4 . 2 2 . . Scan Component 4 | . . . 2 . 1 1 . . Repair 4 | . . . 2 . 1 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 7 | . . . . 7 . . . . Insert Component 3 | . . . . 3 . . . . Analyze 4 | . . . . 4 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 4 | . 1 . . 1 . . 1 1 Terminals 4 | . 1 . . 1 . . 1 1 Track 4 | . 1 . . 1 . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . 1 3 1 . 3 1 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 2 . . 1 . . Time 140 | . . . 52 . 44 44 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 51 | . . . . . . 51 . . Retrieved Components 9 | . . . . . . 9 . . Parts Scanalyzed 3 | . . . . 3 . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6539 | 93 303 579 928 1464 123 1431 1344 274 Spaces Moved 3387 | 63 219 257 431 852 50 813 574 128 Core 6 | 6 . . . . . . . . Treads 57 | . . 2 . . . . . 55 Legs 3324 | 57 219 255 431 852 50 813 574 73 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 122 122 122 120 110 Average Speed 136 | 116 122 148 156 146 122 124 120 164 Slowest Speed 190 | 150 150 180 180 180 122 152 150 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 5 53 19 42 25 2 24 16 6 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 174 | . . . . . . 47 89 38 Melee . | . . . . . . . . . Projectile 11 | . . . . . . . 10 1 AOE 163 | . . . . . . 47 79 37 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4844 | 81 243 384 636 1028 98 1100 1107 167 Wait 916 | . 12 52 143 94 31 157 427 . Move 3378 | 62 218 256 430 850 49 812 573 128 Hop . | . . . . . . . . . Pick Up 98 | 12 3 14 14 20 5 14 9 7 Fast Attach 29 | . 1 3 4 6 . 10 5 . Attach 52 | 6 . 5 2 4 3 8 13 11 Detach 1 | . . . . . . . 1 . Swap 50 | . 1 6 6 9 1 17 10 . Drop 96 | . 2 11 12 25 3 27 14 2 Fire 214 | 1 6 36 25 20 6 55 54 11 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick 5 | . . 1 . . . . 1 3 Crush 2 | . . . . . . . . 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 8) 337 | -10/Materials | Discovered new exit (range 7) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 656 | -9/Materials | Identified exit to Mines 856 | -9/Materials | Discovered new exit (range 15) 976 | -9/Materials | Entered another Materials area 976 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1282 | -8/Materials | Build established: Scavenger-Tank 1299 | -8/Materials | Repaired Aluminum Leg 1401 | -8/Materials | Repaired Aluminum Leg 1879 | -8/Materials | Discovered new exit (range 7) 1904 | -8/Materials | Entered Factory 1904 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2331 | -7/Factory | Build established: Scavenger-Gunner 3021 | -7/Factory | Build established: Tank 3337 | -7/Factory | Discovered new exit (range 16) 3338 | -7/Factory | Discovered new exit (range 14) 3368 | -7/Factory | Entered another Factory area 3368 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3474 | -6/Factory | Discovered new exit (range 10) 3491 | -6/Factory | Entered another Factory area 3491 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3587 | -5/Factory | Found Prototype Processor 3588 | -5/Factory | Identified Exp. Terrain Scan Processor 3759 | -5/Factory | Build established: Scavenger-Tank 3894 | -5/Factory | Found Prototype Processor 3897 | -5/Factory | Identified Exp. Signal Interpreter 3906 | -5/Factory | Spotted B-75 Beast 4477 | -5/Factory | Found Prototype Launcher 4478 | -5/Factory | Identified Mni. Smartbomb Launcher 4601 | -5/Factory | Repaired Imp. Carbon-fiber Leg 4826 | -5/Factory | Discovered new exit (range 13) 4922 | -5/Factory | Entered another Factory area 4922 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5454 | -4/Factory | Spotted B-86 Titan 6028 | -4/Factory | Lost 11 parts (1p2n2u6w) 6143 | -4/Factory | Lost 9 parts (4n4u1w) 6251 | -4/Factory | Discovered new exit (range 11) 6266 | -4/Factory | Entered Research 6266 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6462 | -3/Research | Build established: Mutant 6486 | -3/Research | Garrison activated, responded to threat 6522 | -3/Research | Core integrity fell below 50% 6535 | -3/Research | Core integrity fell below 20% 6540 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Slug penetrates Earth. Penetrated by Slug. U-05 Engineer lays Concrete. Slammed into L-61 Swordsman. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Slug penetrates U-05 Engineer. U-05 Engineer destroyed. Slug penetrates L-61 Swordsman. K-01 Serf collects debris. U-05 Engineer lays Concrete. H-77 Assassin destroyed. Penetrated by Slug. Slug penetrates Catalytron. Hcp. Storage Unit destroyed. U-05 Engineer builds a Wall. Slammed into B-74 Champion. Destabilizing: Core damaged (-13). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #???????????????????????????? ???????????? | | #??????????????????????###### ???????????? | | #???????##############? ????????????? | | #???????# #? ?????????????? | | #???????# # ????????????? | | #???????# """ """ # "" ????????????? | | ########??????# """ """ # """ ????????????? | | #??????# """ """ # T"???#?????????? | | #??????# #^ """ ##????????? | | """ #??????# # "" ???????? | | ""T"" #??????# """ + ???????? | | "" "" #??????# """ # ???????? | | #??????# ! b# ???????? | | #??????# [% !!%@ ##" "##??????????? | | #??????# % u k #????????????????? | | +############### #!lY ##???????????????? | | h% # ##???????????????? | | = #????????????????? | | #????????????????? | | g # #????????????????? | | +################### # #????????????????? | | #??????????? g ## #????????????????? | | #?????????? !# gg #? #????????????????? | | T #????????? # ? #????????????????? | | #???????? ?+ #????????????????? | | #???????" ?# ? #????????????????? | | #??????? ??# ? #????????????????? | | #???????? ??# ?? #????????????????? | | #??????????"???# ""?? ??????????????????? | | ######??????????????# "??????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 16 Corruption Prevention 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Missile Launcher | -7/Factory | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Fist Fight Challenges ------------ None Game ------ Seed CompactRestorationAnalyzer Manual? 0 Play Time 01:29:31 Cumulative 9.7 hours Start 2020.10.27 @ 00:42:39 End 2020.10.27 @ 02:08:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71bb518a-edab-4c14-be26-c56101f03d7d