Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.16 @ 17:27:26 Player: Xax Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (150) 750 Value Destroyed (6018) 6018 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 11984 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/1300 Matter 176/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Advanced Heat Sink Advanced Reclamation Unit Hardcell Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Reinforced Fission Core Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Medium Storage Unit Advanced Signal Interpreter Advanced Transmission Jammer Improved Heavy Armor Plating EM Shield Antimissile System > --- WEAPON ----------- Gamma Rifle Wave Gun Heavy Wave Gun > --- INVENTORY -------- Light Antimatter Reactor Advanced Heat Sink Advanced Reclamation Unit KE Penetrator Railgun Hardcell Cannon Heavy Gauss Cannon Gamma Bomb Array [Rating: 136] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Large Storage Unit Device EM Shield Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Heavy Armor Plating Weapon Mini Grenade Launcher Energy Gun Wave Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . 1 Propulsion 4 | . 1 1 1 . . . . 1 Utility 8 | . . 1 1 2 2 . 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 215 | 4 5 8 7 26 53 31 14 67 Power 28 | 1 . 1 1 2 5 4 1 13 Engine 9 | 1 . 1 . 2 3 1 . 1 Core 13 | . . . 1 . 1 3 1 7 Reactor 6 | . . . . . 1 . . 5 Propulsion 53 | 2 1 3 1 9 17 3 5 12 Treads . | . . . . . . . . . Leg 53 | 2 1 3 1 9 17 3 5 12 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 53 | 1 2 1 3 3 9 10 5 19 Device 34 | . . . . 1 6 6 5 16 Storage 10 | 1 2 1 2 . 2 1 . 1 Processor 5 | . . . 1 2 . 1 . 1 Hackware . | . . . . . . . . . Protection 4 | . . . . . 1 2 . 1 Artifact . | . . . . . . . . . Weapon 81 | . 2 3 2 12 22 14 3 23 Energy Gun 17 | . 1 1 2 1 3 . 1 8 Energy Cannon 15 | . . . . 2 6 4 1 2 Ballistic Gun 14 | . 1 . . 1 1 6 . 5 Ballistic Cannon 6 | . . . . 1 . 1 . 4 Launcher 21 | . . 2 . 5 8 1 1 4 Special Weapon . | . . . . . . . . . Impact Weapon 8 | . . . . 2 4 2 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . 4 Parts Lost 108 | . . 2 4 1 30 26 2 43 Power 16 | . . . . . 4 3 1 8 Propulsion 38 | . . . 4 1 14 6 . 13 Utility 29 | . . . . . 6 8 1 14 Weapon 25 | . . 2 . . 6 9 . 8 Highest Loss Streak 20 | . . 1 4 1 7 12 2 20 Average Slot Usage (%) 84 | . 77 95 93 85 82 82 86 85 Engine 3 | . 12 10 . 6 2 4 . . Core 3 | . . . 7 . 1 4 9 8 Reactor 1 | . . . . . . . . 4 Leg 24 | . 32 39 34 24 25 17 22 22 Device 11 | . . . . 5 12 9 25 24 Storage 15 | . 17 29 25 21 15 19 5 5 Processor 7 | . . . 7 12 10 5 5 4 Protection 1 | . . . . . . 3 4 1 Energy Gun 3 | . 5 3 7 7 1 . . 5 Energy Cannon 1 | . . . . . 1 2 3 1 Ballistic Gun 3 | . 8 3 . 2 . 5 6 2 Ballistic Cannon 1 | . . . . 1 . 3 . 1 Launcher 2 | . . 9 8 2 3 . 3 . Impact Weapon 1 | . . . . . 1 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 121 | 11 23 27 45 56 71 102 59 121 Greatest Support 144 | 20 30 40 50 72 99 85 101 144 Greatest Overweight (x) 4 | 2 . . 4 2 2 4 2 2 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 22 | 8 14 12 20 16 16 22 10 14 Average Capacity 14 | 7 9 12 15 16 16 20 10 9 Most Carried 18 | 8 12 12 15 16 16 18 10 14 Average Carried 12 | 4 8 11 12 15 13 13 9 8 Final Capacity 16 | 8 12 12 16 16 16 10 10 8 Final Carried 16 | 8 12 12 15 16 14 10 9 3 Class Distribution -------------------- 56% | Hacker-Mutant 14% | Scavenger-Mutant 12% | Scavenger-Bomber 10% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Bomber | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4421 | 217 95 156 223 467 860 1042 264 1097 Remotely . | . . . . . . . . . Salvage Created 5482 | . 230 285 216 596 780 1180 580 1615 Parts 309 | . 15 26 13 36 45 71 23 80 Haulers Intercepted 2 | . 1 1 . . . . . . Recyclers Shooed 7 | . . . . . . 4 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 111 | . 5 12 7 13 17 28 9 20 Melee 1 | . . . . . 1 . . . Guns 50 | . 5 3 5 10 1 15 2 9 Cannons 25 | . . . . . 3 11 4 7 AOE 29 | . . 9 2 3 9 2 3 1 Classes Destroyed 14 | . 2 6 . 3 2 . . 1 Worker 16 | . . 2 . 2 1 1 8 2 Builder 12 | . . . . 2 1 2 2 5 Tunneler 3 | . . . . . 1 2 . . Hauler 2 | . 1 1 . . . . . . Mechanic 1 | . . . . . 1 . . . Watcher 5 | . . 1 . 2 1 1 . . Swarmer 27 | . . 2 2 . 1 16 3 3 Grunt 43 | . 5 6 . 8 7 4 2 11 Brawler 2 | . . 1 . . . . . 1 Duelist 1 | . . 1 . . . . . . Sentry 15 | . . 2 5 3 1 2 1 1 Hunter 12 | . . . . 1 4 5 2 . Programmer 10 | . . . . 1 4 1 1 3 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 10 | . 2 10 3 5 3 6 9 8 Combat Bots Only 9 | . 2 9 3 4 2 5 3 6 Max Kills in Single Turn 3 | . 1 3 2 3 2 3 3 3 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . 2 1 3 1 1 1 1 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 15603 | . 192 481 359 480 3812 2856 741 6682 Core 2612 | . 11 88 27 58 445 626 48 1309 Absorbed by Shields 235 | . . . . . . 235 . . Core Remaining (%) 79 | 100 95 78 95 91 47 37 95 . Volleys Fired 357 | . 22 36 25 38 63 70 29 74 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 244 | . 85 95 85 120 129 188 214 244 Shots Fired 675 | . 33 54 33 64 88 149 50 204 Gun 359 | . 33 25 22 42 27 68 12 130 Cannon 187 | . . . . 9 30 78 21 49 Launcher 129 | . . 29 11 13 31 3 17 25 Special . | . . . . . . . . . Kinetic 293 | . 22 17 . 33 9 110 7 95 Thermal 209 | . 11 8 22 16 25 36 26 65 Explosive 87 | . . 29 11 13 31 3 . . Electromagnetic 86 | . . . . 2 23 . 17 44 Robot Hit Streak 68 | . 20 38 22 27 68 21 17 32 Robot Miss Streak 6 | . 1 1 2 6 2 5 1 2 Penetration Max 2 | . . . . . . 2 . . Secondary Targets 4 | . . . . . . 4 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 551 | . 29 43 26 55 97 105 33 163 Core Hits 354 | . 15 37 14 67 50 53 29 89 Critical Hits 31 | . . . . 2 1 15 . 13 Critical Kills 11 | . . . . . 1 7 . 3 Critical Parts Destroyed 15 | . . . . 2 . 8 . 5 Melee Attacks 20 | . . . . . 17 3 . . Impact 20 | . . . . . 17 3 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18403 | . 291 1614 598 1930 3703 3003 2034 5230 Guns 6210 | . 291 252 384 886 538 1033 187 2639 Cannons 4121 | . . . . 198 656 1552 690 1025 Explosions 7446 | . . 1362 214 846 1975 350 1157 1542 Melee 593 | . . . . . 534 59 . . Ramming 33 | . . . . . . 9 . 24 Kinetic 4812 | . 146 111 . 826 118 1698 91 1822 Thermal 5343 | . 145 141 384 218 1166 887 826 1576 Explosive 4107 | . . 1362 214 723 1458 350 . . Electromagnetic 3515 | . . . . 163 427 . 1117 1808 Impact 593 | . . . . . 534 59 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . 1 6 9 . 22 Average Corruption 4 | . . . . 1 2 6 . 7 Corruption Purged . | . . . . . . . . . Effects 52 | . . . . 1 13 8 . 30 Message Errors 9 | . . . . . 3 1 . 5 Matter Fused 9 | . . . . . 3 1 . 5 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 6 | . . . . . 4 . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . . 1 Misfires 4 | . . . . . . 1 . 3 Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Targeting Errors 13 | . . . . . 3 2 . 8 Weapon Failures 3 | . . . . 1 . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 249 | . . 6 . 6 181 14 34 8 Projectiles 68 | . . . . 5 30 14 18 1 Explosions 110 | . . 6 . 1 80 . 16 7 Melee 71 | . . . . . 71 . . . Knockbacks 30 | . . . . 1 6 13 . 10 Impact 6 | . . . . . 5 . . 1 Kinetic 22 | . . . . 1 . 12 . 9 Secondary 2 | . . . . . 1 1 . . Self-Inflicted Damage 834 | . . 86 15 53 433 . 116 131 Shots 65 | . . 6 2 2 19 . 12 24 Rammed 6 | . . . . . . . . 6 Targets Rammed 8 | . . . . . . 1 . 7 Kicked 2 | . . . . . . 1 . 1 Crushed . | . . . . . . . . . Highest Temperature 570 | . 409 215 72 294 311 570 66 534 Average Temperature 140 | . 179 75 31 85 77 154 29 204 Received Heat Transfer 2952 | . 177 201 180 291 900 288 36 879 Effects 57 | . 3 . . . 4 25 . 25 Shutdowns 22 | . 1 . . . . 7 . 14 Energy Bleed 3 | . . . . . 1 1 . 1 Interference 13 | . 2 . . . 3 3 . 5 Matter Decay 3 | . . . . . . 2 . 1 Short Circuit 5 | . . . . . . 4 . 1 Damage (minor) 3 | . . . . . . 1 . 2 Damage (major) 6 | . . . . . . 6 . . Damage (core) 2 | . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Fried 21 | . . . . 1 3 . 6 11 Impact Corruptions 4 | . . . . . 4 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 1 . 3 1 . 1 1 2 Heat Transferred 7240 | . 333 180 740 357 1279 1350 901 2100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . . . . 1 3 . 2 5 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 430 | . 164 430 377 288 218 246 421 306 Average Influence 111 | . 58 185 208 147 74 80 144 134 Maximum Alert Level 2 | . . 2 1 1 1 1 2 1 Low Security (%) 80 | 100 100 60 54 79 92 85 64 67 Level 1 19 | . . 24 45 20 7 14 32 32 Level 2 . | . . 15 . . . . 2 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . . . 3 5 8 6 1 7 Investigation 9 | . . . . 2 3 1 . 3 Extermination 10 | . . . . 2 3 2 . 3 Reinforcement 8 | . . . . 1 2 3 1 1 Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . 2 . 1 1 Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 4 | . 1 . . 1 1 1 . . Communications Jammed 13 | . . . . . . . . 13 Distress Signals 6 | . . . . . . . . 6 Times Spotted 175 | . 8 15 8 18 34 37 16 39 Peak Tracking Total 9 | . 4 4 2 6 5 7 4 9 Tactical Retreats 13 | . . . . . 5 1 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 1 | . . . . 1 . . . . Indirectly 1 | . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 31 | . . 5 . 11 11 1 3 . Max in Single Turn 5 | . . 1 . 4 5 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 15 | . 1 1 1 4 3 1 1 3 Terminals 8 | . 1 1 1 2 . 1 1 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . 1 1 . . 2 Garrison Access . | . . . . . . . . . Total Hacks 47 | . 3 1 2 10 13 4 3 11 Successful 24 | . 1 1 1 4 7 . 1 9 Failed 23 | . 2 . 1 6 6 4 2 2 Catastrophic 5 | . 1 . 1 . 1 1 1 . Database Lockouts . | . . . . . . . . . Manual 17 | . 3 1 2 5 . 4 . 2 Terminals 20 | . 3 1 2 5 . 4 3 2 Fabricators 2 | . . . . 2 . . . . Repair Stations 6 | . . . . . 6 . . . Recycling Units . | . . . . . . . . . Scanalyzers 19 | . . . . 3 7 . . 9 Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 1 1 1 . . 1 . Level Access Points 5 | . 1 1 1 1 . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 16 | . . . . 2 5 . . 9 Insert Component 9 | . . . . 1 3 . . 5 Analyze 7 | . . . . 1 2 . . 4 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 1 1 3 3 1 . 3 Full Trace Events 10 | . 1 . . 2 3 1 . 3 Feedback Events 2 | . . . . 1 . . . 1 Corruption 2 | . . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . 1 2 . . 4 Parts Built 2 | . . . . 2 . . . . Matter 190 | . . . . 190 . . . . Time 95 | . . . . 95 . . . . Total Part Build Rating 10 | . . . . 10 . . . . Parts Repaired 1 | . . . . . 1 . . . Time 16 | . . . . . 16 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . . . 1 2 . . 4 Part Schematics Acquired 7 | . . . . 1 2 . . 4 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Programmers 3 | . . . . . 3 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6555 | 66 269 288 296 1012 1725 1351 391 1157 Spaces Moved 3255 | 44 153 151 170 542 671 671 201 652 Core 7 | 5 . . . . . . . 2 Treads . | . . . . . . . . . Legs 3248 | 39 153 151 170 542 671 671 201 650 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 116 Average Speed 132 | 114 120 120 129 137 130 153 125 120 Slowest Speed 240 | 150 120 120 240 180 185 240 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . . . Exploration Rate (%) 15 | 3 27 24 19 18 13 16 5 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 101 | . . . 35 . 12 . 54 . Terrain Destroyed 685 | . . 151 78 89 237 42 63 25 Melee . | . . . . . . . . . Projectile 37 | . . . . 1 1 15 2 18 AOE 648 | . . 151 78 88 236 27 61 7 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4833 | 59 213 207 214 743 1396 850 291 860 Wait 766 | . 11 1 2 104 558 40 41 9 Move 3245 | 43 152 150 169 541 668 670 200 652 Hop . | . . . . . . . . . Pick Up 144 | 12 15 8 8 17 24 28 3 29 Fast Attach 32 | . 1 . . 2 8 2 10 9 Attach 93 | 4 3 4 4 6 25 21 2 24 Detach 4 | . . . . 1 3 . . . Swap 90 | . 1 4 3 18 20 8 2 34 Drop 72 | . 8 4 3 16 8 7 4 22 Fire 357 | . 22 36 25 38 63 70 29 74 Melee 20 | . . . . . 17 3 . . Ram . | . . . . . . . . . Kick 8 | . . . . . . 1 . 7 Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 16) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Propulsion x1 249 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Hacker-Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 533 | -9/Materials | Destroyed 9 combat bots 582 | -9/Materials | Identified exit to Mines 582 | -9/Materials | Discovered exit to Mines (range 15) 590 | -9/Materials | Identified exit to Materials 624 | -9/Materials | Entered another Materials area 624 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 723 | -8/Materials | Identified exit to Factory 908 | -8/Materials | Lost 4 parts (4n) 920 | -8/Materials | Entered Factory 920 | -7/Factory | Evolved 2 slots: Utility x2 1350 | -7/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 1804 | -7/Factory | Identified exit to Factory 1932 | -7/Factory | Entered another Factory area 1932 | -6/Factory | Evolved 2 slots: Utility x2 2256 | -6/Factory | Lost 4 parts (1p1n2u) 2346 | -6/Factory | Found Launcher Loader 2349 | -6/Factory | Lost 4 parts (3n1w) 2858 | -6/Factory | Lost 5 parts (1p2n2u) 2892 | -6/Factory | Repaired Launcher Loader 3115 | -6/Factory | Lost 4 parts (1p3n) 3138 | -6/Factory | Crushed by falling debris 3143 | -6/Factory | Crushed by falling debris 3174 | -6/Factory | Lost 7 parts (3n1u3w) 3575 | -6/Factory | Core integrity fell below 50% 3599 | -6/Factory | Lost 3 parts (1p1n1w) 3602 | -6/Factory | Identified exit to Factory 3602 | -6/Factory | Discovered exit to Factory (range 8) 3657 | -6/Factory | Entered another Factory area 3657 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3885 | -5/Factory | Lost 6 parts (1p3n2w) 4285 | -5/Factory | Build established: Scavenger-Tank 4724 | -5/Factory | Identified exit to Factory 4724 | -5/Factory | Discovered exit to Factory (range 12) 4763 | -5/Factory | Core integrity fell below 50% 4811 | -5/Factory | Lost 12 parts (2p3n5u2w) 4965 | -5/Factory | Lost 6 parts (2u4w) 5008 | -5/Factory | Entered another Factory area 5008 | -4/Factory | Evolved 2 slots: Utility x2 5086 | -4/Factory | Identified exit to Research 5399 | -4/Factory | Entered Research 5399 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5656 | -3/Research | Found Gamma Bomb Array 5688 | -3/Research | Spotted B-86 Titan 5883 | -3/Research | Destroyed B-86 Titan 5909 | -3/Research | Lost 20 parts (4p6n8u2w) 6119 | -3/Research | Build established: Scavenger-Bomber 6207 | -3/Research | Found Antimissile System 6371 | -3/Research | System corruption reached 10% 6424 | -3/Research | Lost 4 parts (1n3w) 6438 | -3/Research | Core integrity fell below 50% 6544 | -3/Research | Core integrity fell below 20% 6556 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06545_ Penetrated by Slug. 06545_ Slug penetrates G-67 Veteran. 06545_ P-80 Master resets G-67 Veteran, system corruption cleaned. 06546_ Slammed into G-67 Veteran. 06546_ G-67 Veteran knocked back. 06546_ Penetrated by Slug. 06546_ Slug penetrates Wall. 06546_ Adv. Transmission Jammer destroyed. 06547_ Rnf. Fission Core destroyed. 06547_ P-80 Master resets Y-72 Warden, system corruption cleaned. 06548_ Penetrated by Slug. 06551_ Fabricator disabled. 06551_ P-80 Master resets H-77 Assassin, system corruption cleaned. 06551_ Slug penetrates Wall. 06551_ Slug penetrates K-01 Serf. 06551_ K-01 Serf destroyed. 06551_ Slug penetrates Wall. 06552_ Acquired 26 matter. 06553_ Enh. Flexi-carbon Leg destroyed. 06554_ R-10 Processor collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ????????????????### #?????????????????? | | ????????????????#"" #?????????????????? | | ????????????????#"" "" #?????????????????? | | ????????????????#"" """pp #?????????????????? | | ????????????????#S "F """ ###???????????????? | | ????????????????#"" "" "" + ??????????????? | | ????????????????#"" "" """ ###+??????????????? | | ????????????????#"" """ """ #?????????????????? | | ????????????????### """ #?????????????????? | | ??????????????????# """ #?????????????????? | | ?????????????????## #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????########/################???????? | | ?????????? @ ^ #???????? | | ?????????? #???????? | | ?????????? #???????? | | ??????????? p +???????? | | ???????????############ ######+### #???????? | | ??????????????????????# # # #???????? | | ??????????????????????# # # #???????? | | ??????????????????????+ # # #???????? | | ??????????????????????# # / #???????? | | ??????????????????????# # # #???????? | | ??????????????????????# # # #???????? | | ??????????????????????# # # #???????? | | ??????????????????????# # # #???##### | | ??????????????????????# # # #???#"""S | | ?????????????????????? k ########## #?###"" | | ??????????????????????? #?# | | ????????????????????????? #?# | | ?????????????????????????? ########## #?# | | ????????????????????????????????????# #?# | | ????????????????????????????????????# #?# | | ????????????????????????????????###?# #?# | | ?????????????????????????????????" ?# #?####### | | ?????????????????????????????????? # #???????? | | ??????????????????????????????????? # #???????? | | ????????????????????????????????????+ ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Energy Generation 53 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Additional Mass Support 6 EM Shielding 2 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Point Defense Rating 240 Reclamation Efficiency 20 Evasion (%) 40 Stasis Canceling 1 Offensive Hacking 20 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Aluminum Leg | -6/Factory | Scanalyzed Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Particle Reactor | -3/Research | Scanalyzed Gamma Bomb Array | -3/Research | Scanalyzed Biometal Leg | -3/Research | Scanalyzed Hardcell Cannon | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorDataAirjet Manual? 0 Play Time 01:51:52 Cumulative 21.3 hours Start 2020.01.14 @ 19:01:04 End 2020.01.16 @ 17:27:26 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 1 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 30 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c5e7a1f-72ab-4115-ab48-22321f3badf5