Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.26 @ 16:32:19 Player: Coronach Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (1773) 1773 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 5579 Bonus ------- Follower Combat Kills 46 Aligned with FarCom 300 Cogmind --------- Core Integrity 137/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (108) Movement Treading (220) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Improved VTOL Module Improved VTOL Module > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Particle Gun Advanced Beam Rifle > --- INVENTORY (20) --- Improved Ion Engine Flying Fortress v7 High-capacity Battery (400) High-capacity Matter Pod (200) Improved Propulsion Shielding Hacking Suite Hacking Suite Pulse Rifle Heavy Particle Gun Ion Cannon Enhanced Autogun Mini Grenade Launcher Improved Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Flying Fortress v7 High-capacity Battery High-capacity Matter Pod Transmission Jammer Improved Propulsion Shielding Hacking Suite Heavy Assault Rifle Improved Grenade Launcher Heavy Flail [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Welding Torch Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 113 | 1 13 7 16 11 4 4 57 Power 11 | . 1 2 . . 1 . 7 Engine 5 | . 1 2 . . 1 . 1 Core 6 | . . . . . . . 6 Reactor . | . . . . . . . . Propulsion 12 | . 3 1 . . 2 . 6 Treads 1 | . . . . . . . 1 Leg . | . . . . . . . . Wheel 9 | . 3 1 . . 2 . 3 Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 44 | 1 5 4 8 6 1 3 16 Device 34 | . 4 4 7 6 . 2 11 Storage 4 | 1 1 . . . . . 2 Processor 3 | . . . 1 . . . 2 Hackware . | . . . . . . . . Protection 3 | . . . . . 1 1 1 Artifact . | . . . . . . . . Weapon 46 | . 4 . 8 5 . 1 28 Energy Gun 14 | . . . 2 . . . 12 Energy Cannon 10 | . 3 . 3 . . . 4 Ballistic Gun 7 | . 1 . 2 1 . 1 2 Ballistic Cannon 2 | . . . . 2 . . . Launcher 2 | . . . . . . . 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon 10 | . . . 1 2 . . 7 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 2 . . . 5 Parts Lost 18 | . . 1 . . . . 17 Power 5 | . . 1 . . . . 4 Propulsion 5 | . . . . . . . 5 Utility 2 | . . . . . . . 2 Weapon 6 | . . . . . . . 6 Highest Loss Streak 6 | . . 1 . . . . 6 Average Slot Usage (%) 97 | . 99 100 98 100 99 100 92 Engine 8 | . 14 14 11 11 10 11 2 Core 2 | . . . . . . . 6 Wheel 20 | . 27 28 22 22 22 22 13 Flight 1 | . . . . . . . 5 Device 17 | . 13 14 22 22 22 15 16 Storage 11 | . 14 14 11 11 11 11 10 Processor 9 | . . . 9 11 11 11 16 Energy Gun 4 | . 1 . . . . . 11 Energy Cannon 8 | . 12 14 11 11 11 11 1 Ballistic Gun 5 | . 13 14 9 3 . 1 1 Ballistic Cannon 2 | . . . . 5 11 9 . Impact Weapon 1 | . . . 1 2 . . 2 Naked Turns . | . . . . . . . . Heaviest Build 75 | 14 44 48 50 51 57 57 75 Greatest Support 40 | 20 32 28 24 24 24 24 40 Greatest Overweight (x) 14 | . 1 1 2 2 2 2 14 Average Overweight (x) 1 | . . 1 1 2 2 2 1 Largest Inventory Capacity 20 | 8 14 12 12 12 12 12 20 Average Capacity 12 | 6 11 12 12 12 12 12 13 Most Carried 17 | 8 12 12 12 12 12 12 17 Average Carried 11 | 6 10 11 11 11 11 12 12 Final Capacity 20 | 8 12 12 12 12 12 12 20 Final Carried 17 | 8 12 12 12 12 12 12 17 Class Distribution -------------------- 45% | Mutant 29% | Skirmisher 13% | Assassin 6% | Hauler-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1859 | 215 169 216 274 158 . 137 690 Remotely . | . . . . . . . . Salvage Created 2672 | 76 320 145 427 143 . 168 1393 Parts 140 | 3 25 7 18 13 . 11 63 Haulers Intercepted 8 | . 1 . 3 . . . 4 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 52 | . 10 3 4 9 . 5 21 Melee 2 | . . . . . . . 2 Guns 13 | . 3 1 1 . . . 8 Cannons 26 | . 5 2 3 9 . 5 2 AOE 9 | . 2 . . . . . 7 Classes Destroyed 12 | 2 5 . 2 . . 1 2 Worker 3 | . . . 1 . . . 2 Builder 2 | . . . . . . . 2 Tunneler 1 | 1 . . . . . . . Hauler 8 | . 1 . 3 . . . 4 Recycler 8 | 1 . 1 1 . . 1 4 Operator 2 | . 1 . . . . . 1 Watcher 4 | . 1 . . . . . 3 Swarmer 24 | . 6 3 1 7 . 4 3 Grunt 21 | . 4 . 1 2 . . 14 Duelist 1 | . . . . . . . 1 Sentry 4 | . . . 2 . . . 2 Hunter 2 | . . . . . . 1 1 Best Kill Streak 8 | 2 3 4 2 6 . 5 8 Combat Bots Only 6 | . 3 3 1 6 . 4 4 Max Kills in Single Turn 4 | 1 2 1 2 1 . 1 4 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . 2 . . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2911 | . 375 213 165 251 . 230 1677 Core 640 | . 50 53 28 58 . 38 413 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 . 58 . . . 69 . Volleys Fired 189 | 5 39 13 23 21 . 10 78 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 126 | 70 88 88 91 107 . 107 126 Shots Fired 348 | 10 78 26 45 42 . 20 127 Gun 204 | 10 46 13 23 14 . . 98 Cannon 137 | . 32 13 22 28 . 20 22 Launcher 5 | . . . . . . . 5 Special 2 | . . . . . . . 2 Kinetic 128 | 5 39 13 23 21 . 10 17 Thermal 215 | 5 39 13 22 21 . 10 105 Explosive 5 | . . . . . . . 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 28 | 2 13 2 6 7 . 3 28 Robot Miss Streak 8 | 2 8 3 3 4 . 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 235 | 5 38 11 28 23 . 8 122 Core Hits 111 | 3 19 4 12 10 . 7 56 Critical Hits 6 | . . . 2 3 . 1 . Critical Kills 3 | . . . 1 1 . 1 . Critical Parts Destroyed 3 | . . . 1 2 . . . Melee Attacks 38 | . . . 1 5 . . 32 Impact 38 | . . . 1 5 . . 32 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5892 | 62 686 185 469 438 . 209 3843 Guns 1884 | 62 209 62 122 24 . . 1405 Cannons 1814 | . 289 123 347 414 . 209 432 Explosions 1316 | . 188 . . . . . 1128 Melee 872 | . . . . . . . 872 Ramming 4 | . . . . . . . 4 Kinetic 851 | 24 134 62 122 133 . 46 330 Thermal 2849 | 38 364 123 347 305 . 163 1509 Explosive 1316 | . 188 . . . . . 1128 Electromagnetic . | . . . . . . . . Impact 872 | . . . . . . . 872 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 295 | . 1 . . . . 1 293 Projectiles 14 | . 1 . . . . 1 12 Explosions 48 | . . . . . . . 48 Melee 233 | . . . . . . . 233 Knockbacks 6 | . . . . 1 . . 5 Impact 5 | . . . . . . . 5 Kinetic 1 | . . . . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 272 | . 139 . . . . . 133 Shots 5 | . 3 . . . . . 2 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 264 | 70 264 27 75 46 . 36 135 Average Temperature 44 | 36 75 15 27 19 . 16 24 Received Heat Transfer 843 | . 54 . 21 12 . . 756 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions 6 | . . . . . . . 6 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 3 . . . . . 1 Heat Transferred 5464 | 111 740 222 629 555 . 296 2911 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 364 | 10 274 181 144 187 . 141 364 Initial 84 | . 6 84 . 37 . . 54 Average 121 | 6 133 64 63 118 . 103 162 Maximum Alert Level 1 | . 1 . . . . . 1 Low Security (%) 83 | 100 76 100 100 100 . 100 66 Level 1 16 | . 23 . . . . . 33 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 4 1 1 . . . 2 Investigation 2 | . 1 1 . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 3 . 1 . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 2 | . . . . . . . 2 Communications Jammed 3 | . . . . . . . 3 Distress Signals 3 | . . . . . . . 3 Times Spotted 100 | . 20 3 12 14 . 5 46 Peak Tracking Total 6 | . 3 3 6 5 . 4 5 Tactical Retreats 8 | . . . . 2 . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 9 | . 5 . . . . 1 3 Max in Single Turn 2 | . 2 . . . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 13 | . 3 2 4 1 1 . 2 Terminals 8 | . 1 1 4 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 11 3 13 2 1 . 7 Successful 24 | . 10 1 6 1 1 . 5 Failed 13 | . 1 2 7 1 . . 2 Catastrophic 2 | . . . 1 1 . . . Database Lockouts . | . . . . . . . . Manual 31 | . 8 2 13 1 1 . 6 Terminals 23 | . 4 2 13 2 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 12 | . 7 . . . . . 5 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 3 1 2 1 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 Report Inventory 2 | . 1 . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 14 | . 6 . 4 . . . 4 Terminals 4 | . . . 4 . . . . Assimilate 1 | . . . 1 . . . . Botnet 2 | . . . 2 . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 6 . . . . . 4 Monitor 2 | . 1 . . . . . 1 Reject 3 | . 2 . . . . . 1 Recyclers 2 | . 1 . . . . . 1 Mask 3 | . 2 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 1 4 1 . . 2 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 29 | . . 1 28 . . . . Total Damage 399 | . . 22 377 . . . . Kills 5 | . . 1 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 4962 | 34 722 678 553 571 648 80 1676 Spaces Moved 3258 | 14 474 562 375 396 583 39 815 Core 3 | . . . . . . . 3 Treads 190 | . . . . . . . 190 Legs 18 | 14 4 . . . . . . Wheels 3047 | . 470 562 375 396 583 39 622 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 105 100 100 110 110 110 90 Average Speed 114 | 120 109 102 109 110 110 110 133 Slowest Speed 750 | 120 120 105 110 110 110 110 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 2 87 91 34 85 91 13 56 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 11 | . . . 1 5 . . 5 Terrain Destroyed 117 | . 19 . 1 6 . 1 90 Melee 11 | . . . 1 5 . . 5 Projectile 2 | . . . . 1 . 1 . AOE 104 | . 19 . . . . . 85 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 4055 | 21 609 641 466 478 591 54 1195 Wait 358 | . 49 47 40 41 . 1 180 Move 3251 | 13 473 561 374 395 582 38 815 Hop . | . . . . . . . . Pick Up 46 | 2 17 6 5 2 1 . 13 Fast Attach 38 | 1 3 2 4 1 . 1 26 Attach 20 | . 3 2 2 . 3 . 10 Detach 4 | . 1 . . . . . 3 Swap 55 | . 7 3 10 10 1 3 21 Drop 55 | . 17 7 7 3 4 1 16 Fire 189 | 5 39 13 23 21 . 10 78 Melee 38 | . . . 1 5 . . 32 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 35 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 7) 557 | -10/Materials | Discovered new exit (range 3) 691 | -10/Materials | Discovered new exit (range 10) 694 | -10/Materials | Identified exit to Mines 757 | -10/Materials | Entered Mines 767 | -10/Mines | Learned Materials security intel 810 | -10/Mines | Discovered new exit (range 12) 1063 | -10/Mines | Discovered new exit (range 5) 1065 | -10/Mines | Escorted by a lone wolf Derelict 1082 | -10/Mines | Met a Derelict shopkeep closing up shop 1087 | -10/Mines | Learned 2 Materials zone layouts 1193 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1296 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1298 | -10/Mines | Found Prototype Device 1298 | -10/Mines | Identified Exp. Sensor Array 1435 | -10/Mines | Entered Materials 1435 | -9/Materials | Accompanied by 1 ally 1435 | -9/Materials | Evolved 2 slots: Utility x2 1605 | -9/Materials | Identified exit to Mines 1988 | -9/Materials | Entered Mines 2144 | -9/Mines | Found a hidden stash of uninstalled traps 2316 | -9/Mines | Discovered new exit (range 12) 2352 | -9/Mines | Discovered new exit (range 12) 2370 | -9/Mines | Build established: Skirmisher 2520 | -9/Mines | Discovered new exit (range 11) 2555 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2559 | -9/Mines | Entered Exiles 2579 | -9/Exiles | Discovered new exit (range 15) 2614 | -9/Exiles | Met 8R-AWN 2631 | -9/Exiles | Met EX-HEX 2687 | -9/Exiles | Met EX-DEC 2706 | -9/Exiles | Visited The Gauntlet 2888 | -9/Exiles | Discovered new exit (range 12) 2979 | -9/Exiles | Met EX-BIN 3060 | -9/Exiles | Aligned with FarCom system 3061 | -9/Exiles | Given EX-Vault access code 3086 | -9/Exiles | Opened EX-Vault 3102 | -9/Exiles | Found Flying Fortress v7 3125 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3207 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3207 | -9/Exiles | Entered Mines 3281 | -8/Mines | Discovered new exit (range 6) 3287 | -8/Mines | Entered Materials 3287 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3559 | -8/Materials | Lost 3 parts (1u2w) 3744 | -8/Materials | Core integrity fell below 50% 3799 | -8/Materials | Lost 6 parts (1p2n1u2w) 4332 | -8/Materials | Build established: Mutant 4949 | -8/Materials | Build established: Hauler-Skirmisher 4960 | -8/Materials | Garrison activated, responded to threat 4963 | -8/Materials | Self-destructed Last Messages --------------- 04712_ Acquired 2 matter. 04722_ U-05 Engineer lays Concrete. 04782_ Acquired Mni. Grenade Launcher. 04788_ Acquired Pulse Rifle. 04793_ Acquired Ion Cannon. 04801_ Connecting with Terminal... 04817_ >> MONITOR: Recycling Unit M002 accepting Wheel(75%). 04820_ >> MONITOR: Recycling Unit M002 accepting Wheel(30%). 04823_ >> MONITOR: Recycling Unit M002 accepting Imp. Signal Interpreter(40%). 04826_ >> MONITOR: Recycling Unit M002 accepting Broken Transmission Jammer(100%). 04842_ Connecting with Terminal... 04944_ >> MONITOR: Recycling Unit M002 accepting Faulty Enh. Autogun(100%). 04947_ >> MONITOR: Recycling Unit M002 accepting Hvy. Assault Rifle(93%). 04950_ >> MONITOR: Recycling Unit M002 accepting Imp. Aluminum Leg(23%). 04953_ >> MONITOR: Recycling Unit M002 accepting Imp. Aluminum Leg(60%). 04960_ A-02 Transporter calls for garrison support. 04960_ ALERT: Activating Garrison Access M001. Map ----- +----------------------------------------------------+ | ????????????k??????????# # ""#[ # ##???? | | ???????????????????????# # ###[! # ###?## | | ???????????????????????# # """ # # ! # """ | | ???????????????????????# # """ ### =# """" | | ???????????u???????????# # """ ### = # """"" | | ???????????????????????# # ### # """"" | | ???????????????????????# # ! #?# + """ | | ???????????????????????# ####??#?# # | | ???????????????????????# #???????# # | | ???????????????????????# #???????# # | | ???????????????????????# #???????# # | | ???????????????????????# #???????# #####+### | | ???????????????????????# #???????# ?? ? | | ?????Y????????????g????# #???????# ## | | ?????????????????g?????# #?????#?# #? | | ???????????????????????# #??? #?######## #? | | ????????????####+####### ## #????????# #? | | ??????????? + #????????# #? | | ??????????o # #????????# #? | | ??????????? + #????????# #? | | ???????????? #######+#+######????????# ? | | ????????????? ?????# a #??????????? !? | | ????????????? ???????# """ #??????????? ? | | ?????????????????????# """ #???????????""" ? | | ?????????????????????# """ #???????????""" ? | | ?????????????????????# @ #?????????????? ? | | ?????????????????????# """ #?????????????? ? | | ?????????????????????# """ #????????????????? | | ?????????????????????# """ #????????????????? | | ?????????????????????# #?????o??????????? | | ?????????????????????##########????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????r?? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 225 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingTractorRegulator Manual? 0 Play Time 01:26:01 Cumulative 158.7 hours Start 2021.09.26 @ 14:41:12 End 2021.09.26 @ 16:32:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 55 Adventurer 0 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc203a82-859b-4e97-bfca-987ba951d010