Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.26 @ 16:32:19

Player: Coronach

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (80)      400
Value Destroyed (1773)     1773
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (346)                346
              TOTAL SCORE: 5579

 Bonus
-------
Follower Combat Kills      46
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             137/550
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (108)
Movement                   Treading (220) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
       Improved VTOL Module
       Improved VTOL Module
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                Targeting Computer
>               --- WEAPON (2) -------
                Particle Gun
       Advanced Beam Rifle
>               --- INVENTORY (20) ---
       Improved Ion Engine
                Flying Fortress v7
  High-capacity Battery (400)
  High-capacity Matter Pod (200)
       Improved Propulsion Shielding
                Hacking Suite
                Hacking Suite
                Pulse Rifle
          Heavy Particle Gun
                Ion Cannon
       Enhanced Autogun
           Mini Grenade Launcher
       Improved Grenade Launcher
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
       Improved VTOL Module
       Improved VTOL Module
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                Targeting Computer
>               --- WEAPON -----------
                Particle Gun
       Advanced Beam Rifle
>               --- INVENTORY --------
                Flying Fortress v7
  High-capacity Battery
  High-capacity Matter Pod
                Transmission Jammer
       Improved Propulsion Shielding
                Hacking Suite
          Heavy Assault Rifle
       Improved Grenade Launcher
          Heavy Flail
[Rating: 36]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             113  | 1   13  7   16  11  4   4   57  
  Power                    11   | .   1   2   .   .   1   .   7   
    Engine                 5    | .   1   2   .   .   1   .   1   
    Core                   6    | .   .   .   .   .   .   .   6   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | .   3   1   .   .   2   .   6   
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  9    | .   3   1   .   .   2   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   2   
  Utility                  44   | 1   5   4   8   6   1   3   16  
    Device                 34   | .   4   4   7   6   .   2   11  
    Storage                4    | 1   1   .   .   .   .   .   2   
    Processor              3    | .   .   .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   46   | .   4   .   8   5   .   1   28  
    Energy Gun             14   | .   .   .   2   .   .   .   12  
    Energy Cannon          10   | .   3   .   3   .   .   .   4   
    Ballistic Gun          7    | .   1   .   2   1   .   1   2   
    Ballistic Cannon       2    | .   .   .   .   2   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          10   | .   .   .   1   2   .   .   7   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   2   .   .   .   5   
Parts Lost                 18   | .   .   1   .   .   .   .   17  
  Power                    5    | .   .   1   .   .   .   .   4   
  Propulsion               5    | .   .   .   .   .   .   .   5   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   6    | .   .   .   .   .   .   .   6   
  Highest Loss Streak      6    | .   .   1   .   .   .   .   6   
Average Slot Usage (%)     97   | .   99  100 98  100 99  100 92  
  Engine                   8    | .   14  14  11  11  10  11  2   
  Core                     2    | .   .   .   .   .   .   .   6   
  Wheel                    20   | .   27  28  22  22  22  22  13  
  Flight                   1    | .   .   .   .   .   .   .   5   
  Device                   17   | .   13  14  22  22  22  15  16  
  Storage                  11   | .   14  14  11  11  11  11  10  
  Processor                9    | .   .   .   9   11  11  11  16  
  Energy Gun               4    | .   1   .   .   .   .   .   11  
  Energy Cannon            8    | .   12  14  11  11  11  11  1   
  Ballistic Gun            5    | .   13  14  9   3   .   1   1   
  Ballistic Cannon         2    | .   .   .   .   5   11  9   .   
  Impact Weapon            1    | .   .   .   1   2   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             75   | 14  44  48  50  51  57  57  75  
  Greatest Support         40   | 20  32  28  24  24  24  24  40  
  Greatest Overweight (x)  14   | .   1   1   2   2   2   2   14  
  Average Overweight (x)   1    | .   .   1   1   2   2   2   1   
Largest Inventory Capacity 20   | 8   14  12  12  12  12  12  20  
  Average Capacity         12   | 6   11  12  12  12  12  12  13  
  Most Carried             17   | 8   12  12  12  12  12  12  17  
  Average Carried          11   | 6   10  11  11  11  11  12  12  
  Final Capacity           20   | 8   12  12  12  12  12  12  20  
  Final Carried            17   | 8   12  12  12  12  12  12  17  

 Class Distribution 
--------------------
 45% | Mutant
 29% | Skirmisher
 13% | Assassin
  6% | Hauler-Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
 Skirmisher | -9/Mines
 Skirmisher | -9/Exiles
 Skirmisher | -8/Mines
     Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           1859 | 215  169  216  274  158  .    137  690  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2672 | 76   320  145  427  143  .    168  1393 
  Parts                    140  | 3    25   7    18   13   .    11   63   
Haulers Intercepted        8    | .    1    .    3    .    .    .    4    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  52   | .   10  3   4   9   .   5   21  
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     13   | .   3   1   1   .   .   .   8   
  Cannons                  26   | .   5   2   3   9   .   5   2   
  AOE                      9    | .   2   .   .   .   .   .   7   
Classes Destroyed          12   | 2   5   .   2   .   .   1   2   
  Worker                   3    | .   .   .   1   .   .   .   2   
  Builder                  2    | .   .   .   .   .   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   3   .   .   .   4   
  Recycler                 8    | 1   .   1   1   .   .   1   4   
  Operator                 2    | .   1   .   .   .   .   .   1   
  Watcher                  4    | .   1   .   .   .   .   .   3   
  Swarmer                  24   | .   6   3   1   7   .   4   3   
  Grunt                    21   | .   4   .   1   2   .   .   14  
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   2   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   1   1   
Best Kill Streak           8    | 2   3   4   2   6   .   5   8   
  Combat Bots Only         6    | .   3   3   1   6   .   4   4   
Max Kills in Single Turn   4    | 1   2   1   2   1   .   1   4   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 2    | .   2   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               2911 | .    375  213  165  251  .    230  1677 
  Core                     640  | .    50   53   28   58   .    38   413  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    58   .    .    .    69   .    
Volleys Fired              189  | 5    39   13   23   21   .    10   78   
  Largest                  2    | 2    2    2    2    2    .    2    2    
  Hottest                  126  | 70   88   88   91   107  .    107  126  
Shots Fired                348  | 10   78   26   45   42   .    20   127  
  Gun                      204  | 10   46   13   23   14   .    .    98   
  Cannon                   137  | .    32   13   22   28   .    20   22   
  Launcher                 5    | .    .    .    .    .    .    .    5    
  Special                  2    | .    .    .    .    .    .    .    2    
  Kinetic                  128  | 5    39   13   23   21   .    10   17   
  Thermal                  215  | 5    39   13   22   21   .    10   105  
  Explosive                5    | .    .    .    .    .    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         28   | 2    13   2    6    7    .    3    28   
  Robot Miss Streak        8    | 2    8    3    3    4    .    4    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           235  | 5    38   11   28   23   .    8    122  
  Core Hits                111  | 3    19   4    12   10   .    7    56   
  Critical Hits            6    | .    .    .    2    3    .    1    .    
  Critical Kills           3    | .    .    .    1    1    .    1    .    
  Critical Parts Destroyed 3    | .    .    .    1    2    .    .    .    
Melee Attacks              38   | .    .    .    1    5    .    .    32   
  Impact                   38   | .    .    .    1    5    .    .    32   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5892 | 62   686  185  469  438  .    209  3843 
  Guns                     1884 | 62   209  62   122  24   .    .    1405 
  Cannons                  1814 | .    289  123  347  414  .    209  432  
  Explosions               1316 | .    188  .    .    .    .    .    1128 
  Melee                    872  | .    .    .    .    .    .    .    872  
  Ramming                  4    | .    .    .    .    .    .    .    4    
  Kinetic                  851  | 24   134  62   122  133  .    46   330  
  Thermal                  2849 | 38   364  123  347  305  .    163  1509 
  Explosive                1316 | .    188  .    .    .    .    .    1128 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   872  | .    .    .    .    .    .    .    872  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            295  | .    1    .    .    .    .    1    293  
  Projectiles              14   | .    1    .    .    .    .    1    12   
  Explosions               48   | .    .    .    .    .    .    .    48   
  Melee                    233  | .    .    .    .    .    .    .    233  
Knockbacks                 6    | .    .    .    .    1    .    .    5    
  Impact                   5    | .    .    .    .    .    .    .    5    
  Kinetic                  1    | .    .    .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      272  | .    139  .    .    .    .    .    133  
  Shots                    5    | .    3    .    .    .    .    .    2    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        264  | 70   264  27   75   46   .    36   135  
  Average Temperature      44   | 36   75   15   27   19   .    16   24   
  Received Heat Transfer   843  | .    54   .    21   12   .    .    756  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    3    
  Impact Corruptions       6    | .    .    .    .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    3    .    .    .    .    .    1    
  Heat Transferred         5464 | 111  740  222  629  555  .    296  2911 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             364  | 10  274 181 144 187 .   141 364 
  Initial                  84   | .   6   84  .   37  .   .   54  
  Average                  121  | 6   133 64  63  118 .   103 162 
Maximum Alert Level        1    | .   1   .   .   .   .   .   1   
  Low Security (%)         83   | 100 76  100 100 100 .   100 66  
  Level 1                  16   | .   23  .   .   .   .   .   33  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   4   1   1   .   .   .   2   
  Investigation            2    | .   1   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   .   .   2   
Communications Jammed      3    | .   .   .   .   .   .   .   3   
  Distress Signals         3    | .   .   .   .   .   .   .   3   
Times Spotted              100  | .   20  3   12  14  .   5   46  
  Peak Tracking Total      6    | .   3   3   6   5   .   4   5   
  Tactical Retreats        8    | .   .   .   .   2   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          9    | .   5   .   .   .   .   1   3   
  Max in Single Turn       2    | .   2   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          13   | .   3   2   4   1   1   .   2   
  Terminals                8    | .   1   1   4   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                37   | .   11  3   13  2   1   .   7   
  Successful               24   | .   10  1   6   1   1   .   5   
  Failed                   13   | .   1   2   7   1   .   .   2   
    Catastrophic           2    | .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   31   | .   8   2   13  1   1   .   6   
  Terminals                23   | .   4   2   13  2   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   7   .   .   .   .   .   5   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   3   1   2   1   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   6   .   4   .   .   .   4   
  Terminals                4    | .   .   .   4   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   
    Botnet                 2    | .   .   .   2   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   6   .   .   .   .   .   4   
    Monitor                2    | .   1   .   .   .   .   .   1   
    Reject                 3    | .   2   .   .   .   .   .   1   
    Recyclers              2    | .   1   .   .   .   .   .   1   
    Mask                   3    | .   2   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   1   4   1   .   .   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   1   28  .   .   .   .   
  Total Damage             399  | .   .   22  377 .   .   .   .   
  Kills                    5    | .   .   1   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               4962 | 34   722  678  553  571  648  80   1676 
Spaces Moved               3258 | 14   474  562  375  396  583  39   815  
  Core                     3    | .    .    .    .    .    .    .    3    
  Treads                   190  | .    .    .    .    .    .    .    190  
  Legs                     18   | 14   4    .    .    .    .    .    .    
  Wheels                   3047 | .    470  562  375  396  583  39   622  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  105  100  100  110  110  110  90   
  Average Speed            114  | 120  109  102  109  110  110  110  133  
  Slowest Speed            750  | 120  120  105  110  110  110  110  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 2    87   91   34   85   91   13   56   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 11   | .    .    .    1    5    .    .    5    
Terrain Destroyed          117  | .    19   .    1    6    .    1    90   
  Melee                    11   | .    .    .    1    5    .    .    5    
  Projectile               2    | .    .    .    .    1    .    1    .    
  AOE                      104  | .    19   .    .    .    .    .    85   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      4055 | 21   609  641  466  478  591  54   1195 
  Wait                     358  | .    49   47   40   41   .    1    180  
  Move                     3251 | 13   473  561  374  395  582  38   815  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  46   | 2    17   6    5    2    1    .    13   
  Fast Attach              38   | 1    3    2    4    1    .    1    26   
  Attach                   20   | .    3    2    2    .    3    .    10   
  Detach                   4    | .    1    .    .    .    .    .    3    
  Swap                     55   | .    7    3    10   10   1    3    21   
  Drop                     55   | .    17   7    7    3    4    1    16   
  Fire                     189  | 5    39   13   23   21   .    10   78   
  Melee                    38   | .    .    .    1    5    .    .    32   
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 3)
   35 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Discovered new exit (range 7)
  557 | -10/Materials | Discovered new exit (range 3)
  691 | -10/Materials | Discovered new exit (range 10)
  694 | -10/Materials | Identified exit to Mines
  757 | -10/Materials | Entered Mines
  767 | -10/Mines     | Learned Materials security intel
  810 | -10/Mines     | Discovered new exit (range 12)
 1063 | -10/Mines     | Discovered new exit (range 5)
 1065 | -10/Mines     | Escorted by a lone wolf Derelict
 1082 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1087 | -10/Mines     | Learned 2 Materials zone layouts
 1193 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1296 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1298 | -10/Mines     | Found Prototype Device
 1298 | -10/Mines     | Identified Exp. Sensor Array
 1435 | -10/Mines     | Entered Materials
 1435 | -9/Materials  | Accompanied by 1 ally
 1435 | -9/Materials  | Evolved 2 slots: Utility x2
 1605 | -9/Materials  | Identified exit to Mines
 1988 | -9/Materials  | Entered Mines
 2144 | -9/Mines      | Found a hidden stash of uninstalled traps
 2316 | -9/Mines      | Discovered new exit (range 12)
 2352 | -9/Mines      | Discovered new exit (range 12)
 2370 | -9/Mines      | Build established: Skirmisher
 2520 | -9/Mines      | Discovered new exit (range 11)
 2555 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2559 | -9/Mines      | Entered Exiles
 2579 | -9/Exiles     | Discovered new exit (range 15)
 2614 | -9/Exiles     | Met 8R-AWN
 2631 | -9/Exiles     | Met EX-HEX
 2687 | -9/Exiles     | Met EX-DEC
 2706 | -9/Exiles     | Visited The Gauntlet
 2888 | -9/Exiles     | Discovered new exit (range 12)
 2979 | -9/Exiles     | Met EX-BIN
 3060 | -9/Exiles     | Aligned with FarCom system
 3061 | -9/Exiles     | Given EX-Vault access code
 3086 | -9/Exiles     | Opened EX-Vault
 3102 | -9/Exiles     | Found Flying Fortress v7
 3125 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3207 | -9/Exiles     | Left Exiles lab with Flying Fortress v7
 3207 | -9/Exiles     | Entered Mines
 3281 | -8/Mines      | Discovered new exit (range 6)
 3287 | -8/Mines      | Entered Materials
 3287 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3559 | -8/Materials  | Lost 3 parts (1u2w)
 3744 | -8/Materials  | Core integrity fell below 50%
 3799 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 4332 | -8/Materials  | Build established: Mutant
 4949 | -8/Materials  | Build established: Hauler-Skirmisher
 4960 | -8/Materials  | Garrison activated, responded to threat
 4963 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04712_ Acquired 2 matter.
04722_ U-05 Engineer lays Concrete.
04782_ Acquired Mni. Grenade Launcher.
04788_ Acquired Pulse Rifle.
04793_ Acquired Ion Cannon.
04801_ Connecting with Terminal...
04817_ >> MONITOR: Recycling Unit M002 accepting Wheel(75%).
04820_ >> MONITOR: Recycling Unit M002 accepting Wheel(30%).
04823_ >> MONITOR: Recycling Unit M002 accepting Imp. Signal
  Interpreter(40%).
04826_ >> MONITOR: Recycling Unit M002 accepting Broken Transmission
  Jammer(100%).
04842_ Connecting with Terminal...
04944_ >> MONITOR: Recycling Unit M002 accepting Faulty Enh.
  Autogun(100%).
04947_ >> MONITOR: Recycling Unit M002 accepting Hvy. Assault Rifle(93%).
04950_ >> MONITOR: Recycling Unit M002 accepting Imp. Aluminum Leg(23%).
04953_ >> MONITOR: Recycling Unit M002 accepting Imp. Aluminum Leg(60%).
04960_ A-02 Transporter calls for garrison support.
04960_ ALERT: Activating Garrison Access M001.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              8
Armor Coverage             225
Evasion (%)                42
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingTractorRegulator
  Manual?         0
Play Time         01:26:01
  Cumulative      158.7 hours
  Start           2021.09.26 @ 14:41:12
  End             2021.09.26 @ 16:32:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           55
  Adventurer      0
  Explorer        3
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          62
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc203a82-859b-4e97-bfca-987ba951d010