Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 13:18:22 Player: blue Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (956) 956 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (786) 786 TOTAL SCORE: 3737 Bonus ------- Follower Combat Kills 239 Met Imprinter 300 Was Imprinted 300 Friendly Fire -53 Cogmind --------- Core Integrity 0/400 Matter 220/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Spectral Analyzer Targeting Computer > --- WEAPON (3) ------- Mining Laser > --- INVENTORY (5) ---- Improved Targeting Computer Advanced System Shield Mobile Refinery Mk. CCLXVII Gatling Laser Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Missile Launcher Precision Grenade Launcher > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Improved Heat Sink Improved Targeting Computer Weapon Cycler Microactuators EM Disruption Field Advanced System Shield Mobile Refinery Mk. CCLXVII Lightning Gun Gatling Laser Heavy Ion Cannon Light Cannon Heavy Missile Launcher Mining Laser [Rating: 32] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 43 | 7 9 2 9 6 7 3 Power 11 | 2 2 2 1 3 1 . Engine 11 | 2 2 2 1 3 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 5 . 3 . . . Treads 2 | 2 . . . . . . Leg 8 | . 5 . 3 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 . 2 1 4 . Device 4 | . 1 . 1 . 2 . Storage 2 | 1 . . . 1 . . Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 1 . 3 2 2 3 Energy Gun 4 | 1 1 . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . 1 1 . . Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . . . 1 2 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 . Parts Lost 10 | . 1 . . . . 9 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility . | . . . . . . . Weapon 6 | . 1 . . . . 5 Highest Loss Streak 9 | . 1 . . . . 9 To Critical Strikes 1 | . . . . . . 1 Average Backups 12 | 3 7 8 7 14 14 14 Power 1 | . 1 1 1 1 1 . Propulsion 1 | 2 4 3 2 2 1 . Utility 4 | . . 2 1 4 5 5 Weapon 5 | . . 1 3 7 7 6 Tool/Special . | . . . . . . . Unused Backups 16 | . . 3 . 2 5 6 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 7 | . . 1 . 1 2 3 Weapon 7 | . . . . 1 3 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 95 100 96 100 100 96 Engine 11 | . 14 14 11 11 11 10 Treads 16 | . 2 . . 20 22 20 Leg 5 | . 25 28 22 1 . . Device 7 | . 9 14 11 11 8 . Storage 11 | . 14 14 11 11 11 10 Processor 13 | . . . 8 11 13 22 Energy Gun 12 | . 14 14 20 17 11 10 Ballistic Gun 11 | . 14 14 11 11 11 10 Launcher 7 | . . . . 4 11 10 Peak Build Rating 32 | 6 7 7 15 20 32 31 Average Rating 20 | 4 6 7 12 17 24 29 On Entrance 12 | . 6 7 7 14 20 31 Avg Prop Armor Cover (%) 25 | . . . . . . 25 Naked Turns . | . . . . . . . Heaviest Build 40 | 13 14 14 20 37 40 37 Greatest Support 40 | 40 40 20 20 40 40 40 Greatest Overweight (x) 2 | . . . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 13 | 7 8 8 8 14 15 14 Most Carried 15 | 6 8 8 8 15 15 15 Average Carried 12 | 4 7 7 7 14 14 14 Final Capacity 15 | 8 8 8 8 15 15 5 Final Carried 15 | 6 8 8 8 15 15 4 Class Distribution -------------------- 76% | Gunner 11% | Mutant 8% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 824 | 245 108 49 127 133 50 112 Remotely . | . . . . . . . Salvage Created 990 | . 230 . 317 266 . 177 Parts 50 | . 16 . 20 5 . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . 3 . 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . . . 19 Prevented 6 | . . . . . . 6 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 5 . 6 5 . 6 Guns 15 | . 5 . 6 3 . 1 Cannons 1 | . . . . . . 1 AOE 6 | . . . . 2 . 4 Classes Destroyed 9 | . 2 . 2 2 . 3 Builder 1 | . 1 . . . . . Recycler 1 | . . . . 1 . . Mechanic 1 | . . . . . . 1 Watcher 2 | . . . 2 . . . Swarmer 2 | . . . . . . 2 Grunt 16 | . 5 . 5 4 . 2 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Programmer 2 | . . . . . . 2 Best Kill Streak 7 | . 4 . 2 3 . 7 Combat Bots Only 6 | . 2 . 2 3 . 6 Max Kills in Single Turn 3 | . 1 . 2 1 . 3 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . . 1 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 184 | . 26 . 13 14 . 131 Missed 63 | . 3 . 3 5 . 52 Hits 121 | . 23 . 10 9 . 79 Melee 2 | . . . 2 . . . Projectile 119 | . 23 . 8 9 . 79 Critical Strikes 5 | . 1 . . 1 . 3 Damage Taken 2066 | . 368 . 148 197 . 1353 Core 479 | . 77 . 43 15 . 344 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 6 | . . . . . 6 . Core Remaining (%) 84 | 100 . 69 . . . . Volleys Fired 64 | . 23 . 16 11 . 14 Largest 3 | . 2 . 3 3 . 3 Hottest 130 | . 60 . 130 130 . 117 Shots Fired 141 | . 41 . 43 30 . 27 Gun 126 | . 41 . 43 27 . 15 Cannon 6 | . . . . . . 6 Launcher 9 | . . . . 3 . 6 Special . | . . . . . . . Kinetic 66 | . 23 . 16 11 . 16 Thermal 14 | . . . 9 5 . . Explosive 9 | . . . . 3 . 6 Electromagnetic 52 | . 18 . 18 11 . 5 Robot Hit Streak 15 | . 5 . 13 15 . 3 Robot Miss Streak 4 | . 2 . 3 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 86 | . 26 . 27 20 . 13 Core Hits 64 | . 15 . 15 17 . 17 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 3 | . 1 . . 1 . 1 Burn 1 | . . . . 1 . . Destroy 2 | . 1 . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2611 | . 349 7 371 533 . 1351 Guns 1117 | . 306 . 368 234 . 209 Cannons 71 | . . . . . . 71 Explosions 1398 | . 43 . . 284 . 1071 Melee . | . . . . . . . Ramming 25 | . . 7 3 15 . . Kinetic 495 | . 128 . 63 54 . 250 Thermal 218 | . 43 . 88 87 . . Explosive 1314 | . . . . 243 . 1071 Electromagnetic 559 | . 178 . 217 134 . 30 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 38 | . 13 . . 11 . 14 Projectiles . | . . . . . . . Explosions 38 | . 13 . . 11 . 14 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 83 | . 39 . . 44 . . Shots 2 | . 1 . . 1 . . Rammed 2 | . . . . 2 . . Targets Rammed 4 | . . 1 1 2 . . Kicked 2 | . . 1 1 . . . Crushed . | . . . . . . . Highest Temperature 283 | . 136 . 216 108 . 283 Average Temperature 48 | . 54 . 32 41 . 62 Received Heat Transfer 411 | . 189 . 48 78 . 96 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 507 | . 50 . 222 235 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 108 | . 88 14 57 108 . . Initial 18 | . . 14 . 18 . . Average 27 | . 43 3 21 38 . . Influence Increases 870 | . 128 . 178 179 . 385 Destroy 0b10 Robot/C 620 | . 100 . 120 120 . 280 Destroy 0b10 Robot/NC 35 | . 5 . 10 5 . 15 Destroy Leader 84 | . 20 . 24 20 . 20 Allied During Kill 71 | . . . . 1 . 70 Successful Hack 9 | . . . 9 . . . Destroy Structure 36 | . 3 . . 33 . . Lose Combat Pursuer 15 | . . . 15 . . . Influence Decreases 725 | . 90 38 131 196 30 240 Entered New Map 83 | . . 24 . 29 30 . Time Decay 462 | . 80 14 131 147 . 90 Lost Part 100 | . 10 . . . . 90 Lost Ally 80 | . . . . 20 . 60 Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 5 . 10 5 . 22 Peak Tracking Total 9 | . 2 . 5 3 . 9 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . . . . 3 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . . . 6 1 . . Terminals 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . . . 12 1 . . Successful 9 | . . . 8 1 . . Failed 4 | . . . 4 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 6 | . . . 4 . 2 . Terminals 11 | . . . 11 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 3 1 . . Record 1 | . . . 1 . . . Prototype ID Bank 2 | . . . 2 . . . Open Door 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . . . 4 . . . Terminals 4 | . . . 4 . . . Botnet 4 | . . . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 5 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . . . 1 4 . Largest Group 4 | . . . . 1 4 4 Highest-Rated Group 150 | . . . . 31 150 150 Highest-Rated Ally 39 | . . . . 31 39 39 Total Orders . | . . . . . . . Ally Attacks 31 | . . . . 3 . 28 Total Damage 1066 | . . . . 41 . 1025 Kills 12 | . . . . 1 . 11 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1102 | . . . . . 397 705 Optics 1102 | . . . . . 397 705 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3416 | 121 210 96 356 405 1523 705 Spaces Moved 2058 | 68 98 73 225 218 937 439 Core 50 | 4 . . . . . 46 Treads 1601 | 64 9 . . 203 937 388 Legs 407 | . 89 73 225 15 . 5 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 50 Average Speed 149 | 153 123 120 120 157 160 149 Slowest Speed 260 | 160 160 120 120 160 160 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 6 26 22 24 48 88 60 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 1 5 . Spaces Dug . | . . . . . . . Terrain Destroyed 63 | . 2 . . 39 . 22 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 63 | . 2 . . 39 . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2275 | 81 150 83 280 259 960 462 Wait 43 | 2 13 . 20 6 2 . Move 2052 | 67 97 72 224 217 936 439 Hop . | . . . . . . . Pick Up 28 | 5 3 3 1 9 7 . Fast Attach 9 | 6 1 . 2 . . . Attach 9 | . 1 . 1 . . 7 Detach 1 | . . . . . . 1 Swap 35 | 1 7 2 9 8 8 . Drop 30 | . 5 5 6 6 7 1 Fire 64 | . 23 . 16 11 . 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 1 1 . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 16) 332 | -10/Materials | Entered Mines 358 | -10/Mines | Found DCF Scrap (13 items) 416 | -10/Mines | Discovered new exit (range 8) 428 | -10/Mines | Entered Materials 428 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 590 | -9/Materials | Discovered new exit (range 16) 784 | -9/Materials | Entered Mines 793 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 911 | -9/Mines | Received a Mining Laser from a helpful Derelict 1006 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1082 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1099 | -9/Mines | Learned 2 Materials zone layouts 1109 | -9/Mines | Build established: Gunner 1119 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1189 | -9/Mines | Entered Zion 1385 | -7/Zion | Learned location of 1 exit from Factory 1575 | -7/Zion | Received a hallucinogenic algorithm 1575 | -7/Zion | Ran a hallucination algorithm 1589 | -7/Zion | Ran a hallucination algorithm 1841 | -7/Zion | Found Prototype Device 1841 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1977 | -7/Zion | Met Imprinter 2018 | -7/Zion | Imprinted 2020 | -7/Zion | Declared Zion's savior 2312 | -7/Zion | Found Prototype Processor 2312 | -7/Zion | Identified Exp. Signal Interpreter 2315 | -7/Zion | Found Prototype Processor 2315 | -7/Zion | Identified Spectral Analyzer 2678 | -7/Zion | Discovered new exit (range 16) 2712 | -7/Zion | Entered Proximity Caves 2712 | -6/Proximity Caves | Accompanied by 4 allies 2732 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3018 | -6/Proximity Caves | Identified exit to Factory 3266 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 3300 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3364 | -6/Proximity Caves | Core integrity fell below 50% 3374 | -6/Proximity Caves | Lost 4 allies 3401 | -6/Proximity Caves | Core integrity fell below 20% 3417 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 03368_ Slug penetrates Wall. 03368_ Penetrated by Slug. 03376_ P-60 Hacker destroyed. 03382_ Hvy. Battle Rifle destroyed. 03382_ H-66 Slayer knocked back. 03383_ Penetrated by Slug. 03384_ H-66 Slayer knocked back. 03385_ System corrupted: Heat flow error (+296). 03389_ Slug penetrates Wall. 03392_ Lgt. Cannon destroyed. 03393_ Dropped Lrg. Storage Unit. 03394_ Acquired 26 matter. 03395_ Acquired 28 matter. 03397_ Acquired 22 matter. 03400_ Slug penetrates Wall. 03400_ Penetrated by Slug. 03404_ Slug penetrates Wall. 03405_ The unstable cave ceiling collapses. 03414_ Slug penetrates Wall. 03417_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????########################????????????????? | | ????????# # #????????????????? | | ???????# # #????????????????? | | ?????### ### ######## ##????????????????? | | ???## ### ##?????### ##???????????????? | | ?# #### ### #######?## #???????????????? | | ??# h #??# ###???????????????? | | ??# !* #### #?????????????????? | | ####% #; # #?????????????????? | | #### ## % ######?????????????????? | | % ##; [ %% #??????????????????????? | | [#%; !*=% #??????????????????????? | | #### ##; [ @#??????????????????????? | | #?## ## ]% [ % % #??????????????????????? | | #?#= %## ????????????????? | | ??# !!## """"# ???????????????? | | ??# ]!##; """" ????????????????????? | | ??## [!### " " """"# #???????????????????? | | ???### ##?# # # #### ???????????????????? | | ?????###??# ? # ##??????????????????? | | ??????????# ####???????????????????? | | ??????????#"######### ####??????????????????????? | | ????????? ????????? #?????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????#??#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Dynamic Insulation System | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time The One Challenges ------------ None Game ------ Seed CompositeDataKit Manual? 0 Play Time 01:07:20 Cumulative 17.5 hours Start 2025.11.21 @ 11:34:12 End 2025.11.21 @ 13:18:22 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88fb4870-66d6-46b6-a299-a5d6b6fa5d62