Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.12 @ 16:04:35 Player: Beepinex Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2156) 2156 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-131) -131 TOTAL SCORE: 5240 Bonus ------- Friendly Fire -131 Cogmind --------- Core Integrity 420/700 Matter 152/300 Energy 266/275 System Corruption 3% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Armored Huge Wheel > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating System Shield System Shield > --- WEAPON (2) ------- Gauss Rifle Heavy Mace > --- INVENTORY (15) --- Improved Deuterium Engine Armored Treads High-capacity Battery (250) High-capacity Matter Pod (200) Seismic Detector ECM Suite Long-range Tractor Beam Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating System Shield > --- WEAPON ----------- Beam Rifle Gauss Rifle > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine High-capacity Battery High-capacity Matter Pod Seismic Detector ECM Suite Hardened Light Armor Plating Improved Light Armor Plating System Shield Long-range Tractor Beam Heavy Rocket Launcher Remote Datajack Heavy Mace [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . . . . 3 1 Weapon . | . . . . . . . Parts Attached 105 | 6 18 4 . 13 33 31 Power 13 | 1 2 1 . 1 4 4 Engine 10 | 1 1 1 . 1 2 4 Core 3 | . 1 . . . 2 . Reactor . | . . . . . . . Propulsion 19 | 1 2 1 . 2 6 7 Treads 12 | 1 . 1 . 1 6 3 Leg . | . . . . . . . Wheel 5 | . 2 . . 1 . 2 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 40 | 2 4 . . 4 16 14 Device 19 | 1 1 . . 2 11 4 Storage 4 | 1 2 . . . . 1 Processor 2 | . 1 . . . 1 . Hackware 2 | . . . . . . 2 Protection 13 | . . . . 2 4 7 Artifact . | . . . . . . . Weapon 33 | 2 10 2 . 6 7 6 Energy Gun 18 | 1 7 1 . 3 4 2 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher 6 | . 1 1 . 3 . 1 Special Weapon 3 | . 2 . . . 1 . Impact Weapon 3 | . . . . . 2 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 2 . . . . 1 Parts Lost 24 | . 2 1 . 4 1 16 Power 4 | . 1 1 . . 1 1 Propulsion 7 | . . . . 1 . 6 Utility 7 | . 1 . . 1 . 5 Weapon 6 | . . . . 2 . 4 Highest Loss Streak 6 | . 1 1 . 4 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 94 100 100 99 97 85 Engine 6 | . 6 4 14 14 1 6 Core 4 | . 7 9 . . 7 . Treads 16 | . 14 14 14 14 22 14 Wheel 7 | . 13 14 14 14 2 2 Device 14 | . 12 14 14 10 19 13 Storage 10 | . 14 14 14 14 9 7 Processor 4 | . . . . . 8 7 Hackware 1 | . . . . . . 5 Protection 5 | . . . . 3 7 9 Energy Gun 16 | . 14 27 28 21 17 9 Ballistic Gun 2 | . 7 . . . . 1 Naked Turns . | . . . . . . . Heaviest Build 108 | 14 92 92 92 97 108 108 Greatest Support 60 | 20 20 16 16 16 60 60 Greatest Overweight (x) 6 | . 5 5 5 6 6 4 Average Overweight (x) 3 | . 4 5 5 5 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 22 | 7 22 25 25 25 25 18 Most Carried 25 | 6 21 23 22 23 25 25 Average Carried 17 | 3 12 21 22 21 22 16 Final Capacity 25 | 8 25 25 25 25 25 15 Final Carried 22 | 4 21 22 22 22 22 8 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1744 | 358 439 97 . 221 320 309 Remotely . | . . . . . . . Salvage Created 3143 | 170 524 208 . 203 1228 810 Parts 152 | 10 32 13 . 4 51 42 Haulers Intercepted 5 | . 1 . . . 4 . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 57 | . 9 5 . 12 16 15 Melee 2 | . . . . . . 2 Guns 37 | . 7 3 . 5 15 7 AOE 14 | . 2 2 . 7 . 3 Classes Destroyed 14 | 3 4 1 . 1 4 1 Worker 4 | 2 . 1 . . . 1 Builder 1 | . 1 . . . . . Tunneler 2 | 2 . . . . . . Hauler 5 | . 1 . . . 4 . Recycler 8 | 1 1 1 . 1 3 1 Operator 2 | . . . . . 1 1 Watcher 7 | . 3 . . . 3 1 Swarmer 6 | . . 3 . . 3 . Grunt 24 | . 9 2 . . 8 5 Duelist 1 | . . . . . 1 . Sentry 7 | . . . . . 3 4 Hunter 4 | . . . . . 1 3 Programmer 3 | . . . . . . 3 Assembled 12 | . . . . 12 . . Thug 1 | . . . . 1 . . Best Kill Streak 13 | 2 3 3 . 13 4 3 Combat Bots Only 7 | . 3 2 . 7 3 3 Max Kills in Single Turn 3 | 1 1 3 . 3 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 2 . 3 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 4961 | . 580 165 . 635 1035 2546 Core 567 | . 84 29 . 73 101 280 Absorbed by Shields 233 | . . . . . 149 84 Regen/Repaired (Parts) 423 | . 67 . . . 356 . Core Remaining (%) 68 | 100 . . . 25 81 . Volleys Fired 274 | 9 61 16 . 28 89 71 Largest 2 | 2 2 1 . 2 2 2 Hottest 112 | 70 100 56 . 112 112 112 Shots Fired 447 | 18 90 17 1 32 175 114 Gun 429 | 18 83 16 1 28 175 108 Cannon . | . . . . . . . Launcher 15 | . 4 1 . 4 . 6 Special 3 | . 3 . . . . . Kinetic 79 | 9 43 . . . . 27 Thermal 353 | 9 43 16 1 28 175 81 Explosive 15 | . 4 1 . 4 . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 11 9 7 . 8 18 11 Robot Miss Streak 5 | 1 4 2 . 4 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . . . 2 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 307 | 15 63 11 . 18 114 86 Core Hits 153 | 7 30 8 . 26 49 33 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 21 | 2 2 1 . . 12 4 Burn 19 | 2 2 1 . . 12 2 Smash 2 | . . . . . . 2 Melee Attacks 22 | . . . . . 3 19 Impact 22 | . . . . . 3 19 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6091 | 153 888 292 . 715 1847 2196 Guns 4337 | 153 639 177 . 280 1838 1250 Cannons . | . . . . . . . Explosions 1134 | . 249 115 . 435 . 335 Melee 608 | . . . . . . 608 Ramming 12 | . . . . . 9 3 Kinetic 720 | 64 279 . . . . 377 Thermal 3617 | 89 360 177 . 280 1838 873 Explosive 1134 | . 249 115 . 435 . 335 Electromagnetic . | . . . . . . . Impact 608 | . . . . . . 608 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 2 2 2 2 . 3 Average Corruption 2 | . 2 2 2 2 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 45 | . 8 13 7 7 . 10 Message Errors 11 | . 2 5 2 1 . 1 Matter Fused 15 | . 2 3 4 4 . 2 Heat Flow Errors 7 | . 2 2 . 1 . 2 Energy Discharges 6 | . . 2 . 1 . 3 Data Loss (minor) 1 | . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . Misfires 4 | . . 1 1 . . 2 Overload Shots . | . . . . . . . Overflow Damage 122 | . . . . 2 . 120 Projectiles . | . . . . . . . Explosions 2 | . . . . 2 . . Melee 120 | . . . . . . 120 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 219 | . . 8 . . . 211 Shots 7 | . . 1 . . . 6 Rammed 3 | . . . . . 1 2 Targets Rammed 3 | . . . . . 1 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 406 | 90 217 257 16 221 96 406 Average Temperature 50 | 40 68 60 12 72 23 105 Received Heat Transfer 1444 | . 351 33 . 78 429 553 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 5 | . . . . . . 5 Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 34 | 1 2 2 . . 19 10 Heat Transferred 9879 | 407 1110 444 . 629 5180 2109 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 266 | 25 176 195 . 33 266 212 Initial 104 | . 16 32 . . . 104 Average 75 | 13 37 70 . 6 142 70 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 95 | 100 100 100 . 100 87 95 Level 1 4 | . . . . . 12 4 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 2 . . . 6 11 Investigation 7 | . 2 . . . 2 3 Extermination 2 | . . . . . . 2 Reinforcement 2 | . . . . . 1 1 Assault . | . . . . . . . Garrison 8 | . . . . . 3 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 7 | . 2 . . . 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 16 8 . 18 31 26 Peak Tracking Total 5 | . 3 3 . 5 5 5 Tactical Retreats 11 | . 2 2 . 1 5 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 22 | . 10 . . . 4 8 Terminals 14 | . 8 . . . 2 4 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . . 1 1 Recycling Units 3 | . 1 . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 71 | . 30 . . . 18 23 Successful 32 | . 14 . . . 10 8 Failed 38 | . 15 . . . 8 15 Catastrophic 7 | . 1 . . . . 6 Database Lockouts 1 | . 1 . . . . . Manual 43 | . 20 . . . 8 15 Terminals 42 | . 25 . . . 6 11 Fabricators . | . . . . . . . Repair Stations 13 | . 2 . . . 7 4 Recycling Units 12 | . 3 . . . 5 4 Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . . 4 Terminal Hacks 13 | . 8 . . . 2 3 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 4 | . 4 . . . . . Terminal Index 3 | . 1 . . . 1 1 Recycling Unit Index 1 | . . . . . 1 . Transport Status 2 | . . . . . . 2 Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 2 . . . 6 1 Scan Component 5 | . 1 . . . 3 1 Repair 4 | . 1 . . . 3 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 9 | . 4 . . . 2 3 Terminals 3 | . 2 . . . . 1 Botnet 3 | . 2 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . . . 2 2 Monitor 1 | . . . . . . 1 Reject 2 | . 1 . . . 1 . Mask 3 | . 1 . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 9 . . . 4 6 Full Trace Events 7 | . 1 . . . 3 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . . . 3 . Time 122 | . 26 . . . 96 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 42 | . . . . 42 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 15 | . . . . 15 . . Total Damage 164 | . . . . 164 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 7023 | 177 1689 611 351 437 1785 1973 Spaces Moved 3033 | 89 832 288 201 201 537 885 Core 8 | 8 . . . . . . Treads 837 | 81 15 . . . 353 388 Legs . | . . . . . . . Wheels 2161 | . 817 288 201 201 184 470 Hover 27 | . . . . . . 27 Flight . | . . . . . . . Fastest Speed 50 | 50 100 175 175 175 175 115 Average Speed 180 | 150 164 175 175 175 221 178 Slowest Speed 330 | 160 175 175 175 190 243 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 5 95 48 60 50 41 24 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 6 | . 3 . . . 3 . Terrain Destroyed 95 | . 33 6 . 20 3 33 Melee 3 | . . . . . 3 . Projectile 4 | . 3 . . . . 1 AOE 88 | . 30 6 . 20 . 32 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 4102 | 117 1068 379 200 251 952 1135 Wait 529 | 2 112 69 . 2 254 90 Move 3027 | 88 831 287 200 200 536 885 Hop . | . . . . . . . Pick Up 91 | 11 33 2 . 6 21 18 Fast Attach 3 | . . . . . . 3 Attach 56 | 6 9 2 . 6 14 19 Detach 6 | . . 1 . 1 3 1 Swap 46 | . 9 2 . 7 19 9 Drop 45 | 1 13 . . 1 12 18 Fire 274 | 9 61 16 . 28 89 71 Melee 22 | . . . . . 3 19 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . . . 1 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / *Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 178 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 725 | -10/Materials | Repaired Med. Laser 1080 | -10/Materials | Central database locked down 1502 | -10/Materials | Discovered new exit (range 8) 1740 | -10/Materials | Discovered new exit (range 13) 1867 | -10/Materials | Entered Mines 1977 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1980 | -10/Mines | Found Prototype Device 2009 | -10/Mines | Learned 2 Materials zone layouts 2171 | -10/Mines | Discovered new exit (range 13) 2284 | -10/Mines | Learned location of Storage (-7) 2393 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2407 | -10/Mines | Discovered new exit (range 15) 2466 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2466 | -10/Mines | Discovered new exit (range 5) 2478 | -10/Mines | Entered Exiles 2478 | -10/Exiles | Found Exiles lab abandoned 2808 | -10/Exiles | Discovered new exit (range 14) 2829 | -10/Exiles | Entered Mines 2946 | -9/Mines | Assembled infested the area 2951 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3029 | -9/Mines | Core integrity fell below 50% 3124 | -9/Mines | Lost 4 parts (1n1u2w) 3136 | -9/Mines | Destroyed 7 combat bots 3189 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3214 | -9/Mines | Discovered new exit (range 11) 3231 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3251 | -9/Mines | Learned location of 1 exit from Lower Caves 3266 | -9/Mines | Entered Materials 3266 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4011 | -8/Materials | Build established: Scavenger-Mutant 4400 | -8/Materials | Garrison activated, responded to threat 4652 | -8/Materials | Repaired Med. Armor Plating 4692 | -8/Materials | Repaired Arm. Treads 4720 | -8/Materials | Repaired Lgt. Treads 5043 | -8/Materials | Discovered new exit (range 3) 5048 | -8/Materials | Identified exit to Factory 5051 | -8/Materials | Entered Factory 5051 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5207 | -7/Factory | Lost 3 parts (1n1u1w) 5616 | -7/Factory | Discovered new exit (range 7) 5624 | -7/Factory | Discovered new exit (range 16) 5636 | -7/Factory | Identified exit to Storage 6079 | -7/Factory | Build established: Mutant 6663 | -7/Factory | Discovered new exit (range 4) 6714 | -7/Factory | Build established: Scavenger-Mutant 6776 | -7/Factory | Lost 6 parts (1p2n1u2w) 6819 | -7/Factory | Garrison activated, responded to threat 6928 | -7/Factory | Garrison activated, responded to threat 7024 | -7/Factory | Self-destructed Last Messages --------------- 06932_ Destroyed Imp. Heat Sink. 06932_ G-47 Trooper system corrupted by crushing effect. 06932_ G-47 Trooper knocked back. 06933_ G-47 Trooper system terminally corrupted. 06935_ Acquired 47 matter. 06945_ System corrupted: Energy discharge (-79). 06969_ >> MONITOR: Recycling Unit F004 accepting Aluminum Leg (78%). 06972_ >> MONITOR: Recycling Unit F004 accepting Aluminum Leg (83%). 06975_ >> MONITOR: Recycling Unit F004 accepting Aluminum Leg (90%). 06978_ >> MONITOR: Recycling Unit F004 accepting Imp. Heat Sink (97%). 06991_ System corrupted: Heat flow error (+146). 07022_ Dropped Imp. Light Armor Plating. 07024_ Connecting with Repair Station... >>Scan(Arm. Treads) Scanning Arm. Treads... Ready to Repair: Arm. Treads Rating: 3 Time: 19 07024_ Connecting with Repair Station... Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????########???????????????????? | | ????#] !#?? ????????????????? | | ????# "" #?? ????????????????? | | ????# """ #?? ????????????????? | | ????#[ @R" #?? #???????????????? | | ????# """ #?? #???????????????? | | ????# #?? #???????????????? | | ????####+##### #######?????????? | | ???????# # #?????????? | | ######## # """ #????????## | | # ## # """ #????????# | | # " " ## """ # """ #????????# | | # " " # """ # #????????# | | # " " + """ # #????????# | | # " " # """ # [[| #????????# | | # " " ## # [[ #????????# | | # " " ## """ # [| #????????# | | # " " ## """ + ###??????# | | # " " ## """ # ! + ######## | | # " " ## """ ####### ## ## | | # + ## | | ?####+# | | ????# ######### | | ????# """ ##???????# ## | | ????# """ #????????####### | | ????# F" #??????????????# | | ???## "" #??????????????# | | ??# #??????????????# | | ??# #??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed BeamDrainedLog Manual? 0 Play Time 01:02:02 Cumulative 41.2 hours Start 2022.11.11 @ 10:14:56 End 2022.11.12 @ 16:04:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4e367df-0c64-4add-b036-bef0bed91f55