Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.13 @ 23:25:01 Player: kicktown Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (50) 250 Value Destroyed (2228) 2228 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (655) 655 TOTAL SCORE: 7973 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 403 Aligned with FarCom 300 Friendly Fire -132 Cogmind --------- Core Integrity 0/1000 Matter 79/500 Energy 670/670 System Corruption 16% Temperature Cool (0) Movement Core (1300) Ox25 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Energy Well High-capacity Matter Pod Advanced Targeting Computer Target Analyzer > --- WEAPON (8) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Coolant Injector Recoil Nullifier Matter Filter Long-range Tractor Beam Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Target Analyzer Recoil Nullifier > --- WEAPON ----------- Autogun XL Autogun Array Gauss Cannon Precision Rocket Launcher Precision Rocket Launcher > --- INVENTORY -------- Angular Momentum Engine Armored Treads Armored Treads Armored Wheel Advanced Heat Sink Coolant Injector High-capacity Storage Unit Energy Well Recoil Nullifier Matter Filter Long-range Tractor Beam [Rating: 91] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Weapon Shielding Weapon Gauss Cannon Energy Gun Medium Laser Ballistic Gun XL Autogun Array Ballistic Cannon Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Slots Evolved 10 | . . . . . 4 . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . . . . . . 2 1 . . 1 Weapon 6 | . . . . . 4 . . 1 . . 1 Parts Attached 94 | 5 3 2 4 4 1 13 15 8 3 8 28 Power 9 | 1 . . 1 . . 1 2 1 1 . 2 Engine 5 | 1 . . 1 . . 1 1 . . . 1 Core 3 | . . . . . . . 1 1 . . 1 Reactor 1 | . . . . . . . . . 1 . . Propulsion 31 | 2 . . . . . 6 7 . . 2 14 Treads 21 | 2 . . . . . 6 3 . . 2 8 Leg . | . . . . . . . . . . . . Wheel 10 | . . . . . . . 4 . . . 6 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | . 1 1 3 . . 1 3 6 2 4 6 Device 14 | . . . 2 . . . 3 3 2 3 1 Storage 6 | . . 1 1 . . 1 . . . . 3 Processor 6 | . 1 . . . . . . 2 . 1 2 Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 2 1 . 4 1 5 3 1 . 2 6 Energy Gun 3 | . . . . 1 . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 9 | 2 1 . . . 1 3 1 . . 1 . Ballistic Cannon 5 | . . . . . . . 2 1 . 1 1 Launcher 7 | . 1 1 . 2 . 1 . . . . 2 Special Weapon 3 | . . . . 1 . 1 . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 1 1 1 1 . . 1 Parts Lost 22 | . . . . . . 2 1 1 . 1 17 Power 3 | . . . . . . . 1 . . . 2 Propulsion 4 | . . . . . . . . . . . 4 Utility 4 | . . . . . . . . 1 . . 3 Weapon 11 | . . . . . . 2 . . . 1 8 Highest Loss Streak 8 | . . . . . . 1 1 1 . 1 8 Average Slot Usage (%) 76 | . 71 97 87 96 72 70 74 73 73 74 69 Engine 5 | . 14 14 14 14 9 9 6 . . . . Reactor 1 | . . . . . . . . . 4 6 4 Treads 11 | . 28 28 28 28 18 17 10 . . 3 4 Wheel 2 | . . . . . . . 2 6 6 4 2 Device 8 | . . . . . . . 14 13 20 19 8 Storage 14 | . . 11 15 28 18 18 15 13 13 13 11 Processor 4 | . . 14 8 . . . . 5 . . 11 Ballistic Gun 11 | . 24 18 9 . 9 15 15 13 13 13 7 Ballistic Cannon 5 | . . . . . . . 6 13 13 12 4 Launcher 5 | . 3 9 9 20 9 8 . . . . 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 126 | 9 10 42 69 76 88 90 74 85 93 93 126 Greatest Support 48 | 40 40 40 40 40 40 40 48 28 28 40 40 Greatest Overweight (x) 28 | . . 1 1 1 2 20 3 3 3 3 28 Average Overweight (x) 1 | . . . . 1 2 1 1 2 3 2 3 Largest Inventory Capacity 20 | 4 4 12 20 20 20 20 12 12 12 12 20 Average Capacity 12 | 4 4 10 12 20 20 13 12 12 12 12 12 Most Carried 20 | 1 4 11 12 20 15 18 12 12 12 12 14 Average Carried 11 | . 3 7 11 16 15 12 11 11 10 11 10 Final Capacity 20 | 4 4 12 20 20 20 12 12 12 12 12 20 Final Carried 19 | 1 4 11 11 19 15 11 12 11 12 12 6 Class Distribution -------------------- 56% | Executioner 22% | Mutant 11% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Executioner | -8/Storage Executioner | -7/Factory Executioner | -6/Factory Executioner | -6/Waste Executioner | -6/Factory Executioner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Matter Collected 3349 | 230 2 234 356 459 . 625 149 281 328 209 476 Remotely 310 | . . . . . . . 149 161 . . . Salvage Created 1953 | . 5 5 . . . 670 140 262 . 189 682 Parts 117 | . 1 . . . . 30 17 14 . 14 41 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Combat Hostiles Destroyed 44 | . 3 4 . . . 11 2 4 . 7 13 Melee 1 | . . . . . . . . . . . 1 Guns 27 | . 1 . . . . 11 1 3 . 5 6 Cannons 5 | . . . . . . . 1 1 . 2 1 AOE 11 | . 2 4 . . . . . . . . 5 Classes Destroyed 12 | . 1 1 . . . 3 2 3 . . 2 Worker 4 | . . . . . . 2 . 1 . . 1 Builder 3 | . . . . . . . 2 . . . 1 Operator 1 | . . . . . . . . . . . 1 Watcher 1 | . . . . . . . . 1 . . . Swarmer 7 | . 3 . . . . . . . . 4 . Grunt 14 | . . . . . . 8 . . . 1 5 Duelist 1 | . . . . . . . . . . . 1 Sentry 10 | . . . . . . 3 1 2 . 1 3 Hunter 1 | . . . . . . . 1 . . . . Programmer 6 | . . . . . . . . 1 . 1 4 Behemoth 1 | . . . . . . . . 1 . . . Assembled 4 | . . 4 . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . Best Kill Streak 6 | . 3 2 . . . 6 3 2 . 4 6 Combat Bots Only 6 | . 3 2 . . . 6 1 2 . 4 4 Max Kills in Single Turn 3 | . 1 1 . . . 3 2 1 . 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . . . . 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Damage Taken 5615 | . 69 99 . . . 563 533 671 . 537 3143 Core 1216 | . 7 . . . . . 81 48 . 78 1002 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 94 | 100 . . . 97 . 100 88 . . 85 . Volleys Fired 115 | . 11 6 . . . 30 12 11 . 9 36 Largest 4 | . 2 2 . . . 2 3 4 . 4 4 Hottest 184 | . 40 50 . . . 75 136 184 . 184 157 Shots Fired 242 | . 14 11 . . . 35 27 44 . 35 76 Gun 129 | . 6 6 . . . 34 16 22 . 17 28 Cannon 74 | . . . . . . . 11 22 . 18 23 Launcher 39 | . 8 5 . . . 1 . . . . 25 Special . | . . . . . . . . . . . . Kinetic 202 | . 6 6 . . . 34 27 44 . 35 50 Thermal . | . . . . . . . . . . . . Explosive 39 | . 8 5 . . . 1 . . . . 25 Electromagnetic 1 | . . . . . . . . . . . 1 Robot Hit Streak 15 | . 3 1 . . . 15 6 4 . 6 14 Robot Miss Streak 6 | . 1 2 . . . 3 2 6 . 4 2 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 136 | . 4 1 . . . 26 16 25 . 19 45 Core Hits 103 | . 3 5 . . . 20 7 12 . 11 45 Critical Hits 7 | . . . . . . . 3 . . . 4 Critical Kills 3 | . . . . . . . 2 . . . 1 Critical Parts Destroyed 4 | . . . . . . . 1 . . . 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5145 | . 169 132 . 26 . 1308 307 727 . 710 1766 Guns 3147 | . 49 . . . . 1283 198 508 . 570 539 Cannons 824 | . . . . . . . 106 219 . 128 371 Explosions 1029 | . 120 132 . . . 25 . . . . 752 Melee . | . . . . . . . . . . . . Ramming 145 | . . . . 26 . . 3 . . 12 104 Kinetic 3944 | . 49 . . . . 1283 304 727 . 698 883 Thermal . | . . . . . . . . . . . . Explosive 1029 | . 120 132 . . . 25 . . . . 752 Electromagnetic 27 | . . . . . . . . . . . 27 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 1 1 2 16 Average Corruption 2 | . . . . . . . . 1 1 1 5 Corruption Purged . | . . . . . . . . . . . . Effects 22 | . . . . . . . . 3 . 7 12 Message Errors 4 | . . . . . . . . 1 . 2 1 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . 1 2 Energy Discharges 5 | . . . . . . . . 2 . 1 2 Data Loss (minor) 2 | . . . . . . . . . . 1 1 Targeting Errors 6 | . . . . . . . . . . 2 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 31 | . 5 . . . . 23 . 3 . . . Projectiles 3 | . . . . . . . . 3 . . . Explosions 28 | . 5 . . . . 23 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . . . . . 2 . . 1 6 Impact 2 | . . . . . . . 1 . . . 1 Kinetic 7 | . . . . . . . 1 . . 1 5 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 136 | . . 20 . . . . . . . 6 110 Shots 4 | . . 1 . . . . . . . . 3 Rammed 26 | . . . . 1 . . 1 . . 1 23 Targets Rammed 26 | . . . . 1 . . 1 . . 1 23 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 504 | . . . . . . 265 258 504 . 188 196 Average Temperature 114 | . . . . . . 88 99 209 . 101 60 Received Heat Transfer 768 | . . . . . . 225 54 171 . 165 153 Effects 4 | . . . . . . . . 4 . . . Shutdowns 1 | . . . . . . . . 1 . . . Energy Bleed 3 | . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Peak Influence 667 | . 85 63 . . . 245 117 126 5 477 667 Initial 197 | . . 33 . . . . 82 . 5 3 197 Average 143 | . 38 52 . . . 149 60 46 5 214 330 Maximum Alert Level 2 | . . . . . . 1 . . . 2 2 Low Security (%) 72 | 100 100 100 . 100 100 64 100 100 100 52 27 Level 1 18 | . . . . . . 35 . . . 36 39 Level 2 9 | . . . . . . . . . . 11 32 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . . . . . . 3 1 2 . 9 3 Investigation 2 | . . . . . . 1 . . . 1 . Extermination 6 | . . . . . . . 1 1 . 2 2 Reinforcement 7 | . . . . . . 2 . 1 . 3 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Distress Signals 7 | . . . . . . . 1 1 . 1 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 77 | . 3 4 . . . 16 7 9 . 19 19 Peak Tracking Total 6 | . 3 2 . . . 3 3 3 . 6 4 Tactical Retreats 5 | . . . . . . . 1 2 . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Traps Triggered 9 | . . . . . . 4 2 1 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Machines Disabled 22 | . . . . . . 4 . . . 7 11 Max in Single Turn 3 | . . . . . . 1 . . . 1 3 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Machines Accessed 12 | . 1 . . . . 2 . 4 . 4 1 Terminals 9 | . 1 . . . . 2 . 4 . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 22 | . 1 . . . . 3 . 4 . 13 1 Successful 13 | . . . . . . 2 . . . 10 1 Failed 9 | . 1 . . . . 1 . 4 . 3 . Catastrophic 3 | . . . . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . 1 . 1 . . 1 . 6 . 1 1 Terminals 10 | . 1 . . . . 3 . 4 . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . 5 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . 7 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . . . . . . 2 . . . . 1 Open Door 1 | . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . 3 . Scan Component 2 | . . . . . . . . . . 2 . Repair 1 | . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . 7 . Insert Component 4 | . . . . . . . . . . 4 . Analyze 3 | . . . . . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . 1 . Hacking Detections 10 | . . . . . . 1 . 4 . 4 1 Full Trace Events 2 | . . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 3 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . Time 14 | . . . . . . . . . . 14 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . . . . 3 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Total Allies 31 | . . . . 1 . 10 . . 20 . . Largest Group 20 | . . . . 1 1 10 . . 20 8 . Highest-Rated Group 809 | . . . . 31 31 173 . . 809 304 . Highest-Rated Ally 50 | . . . . 31 31 31 . . 50 50 . Total Orders . | . . . . . . . . . . . . Ally Attacks 119 | . . . . . . 65 . . . 54 . Total Damage 3405 | . . . . . . 911 . . . 2494 . Kills 25 | . . . . . . 7 . . . 18 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Turns Passed 7036 | 56 188 272 608 672 31 761 883 981 147 1022 1415 Spaces Moved 3829 | 32 89 138 338 361 16 327 495 720 109 618 586 Core 23 | 2 . . . . . 1 . . . . 20 Treads 1924 | 30 89 138 338 361 16 326 300 . . 115 211 Legs . | . . . . . . . . . . . . Wheels 1882 | . . . . . . . 195 720 109 503 355 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 200 180 110 120 130 130 120 Average Speed 159 | 153 160 175 175 180 200 186 157 120 130 144 187 Slowest Speed 1450 | 160 160 180 180 180 200 1050 190 130 130 210 1450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 3 14 40 72 68 3 47 17 21 77 18 15 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug 124 | . 53 . . . . 4 1 . . 2 64 Terrain Destroyed 458 | . 62 13 . . . 44 4 11 . 20 304 Melee . | . . . . . . . . . . . . Projectile 83 | . . . . . . 36 4 11 . 20 12 AOE 375 | . 62 13 . . . 8 . . . . 292 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac Total 4637 | 37 119 157 362 385 16 475 590 817 114 733 832 Wait 404 | . 14 5 . . . 76 30 64 . 86 129 Move 3819 | 31 88 137 337 360 15 326 494 720 108 617 586 Hop . | . . . . . . . . . . . . Pick Up 95 | 1 3 7 7 15 . 16 18 7 2 5 14 Fast Attach 24 | 5 1 1 2 . . 3 1 2 . 3 6 Attach 37 | . . . 1 3 1 3 4 4 1 2 18 Detach 8 | . . . . . . . . . . . 8 Swap 33 | . 2 1 1 1 . 7 10 2 2 3 4 Drop 76 | . . . 14 5 . 14 20 7 1 7 8 Fire 115 | . 11 6 . . . 30 12 11 . 9 36 Melee . | . . . . . . . . . . . . Ram 11 | . . . . . . . . . . 1 10 Kick . | . . . . . . . . . . . . Crush 15 | . . . . 1 . . 1 . . . 13 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 11) 245 | -10/Materials | Entered Mines 248 | -10/Mines | Assembled infested the area 319 | -10/Mines | Build established: Mutant 473 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 508 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 508 | -10/Mines | Discovered new exit (range 5) 517 | -10/Mines | Entered Exiles 561 | -10/Exiles | Met 8R-AWN 593 | -10/Exiles | Met EX-HEX 712 | -10/Exiles | Met EX-DEC 829 | -10/Exiles | Met EX-BIN 858 | -10/Exiles | Aligned with FarCom system 860 | -10/Exiles | Given EX-Vault access code 903 | -10/Exiles | Opened EX-Vault 909 | -10/Exiles | Found Prototype Device 909 | -10/Exiles | Identified PSU Rigger 914 | -10/Exiles | Found Prototype Device 914 | -10/Exiles | Identified Chronowheel 914 | -10/Exiles | Activated Chronowheel 930 | -10/Exiles | Found Prototype Ballistic Gun 967 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1101 | -10/Exiles | Discovered new exit (range 14) 1125 | -10/Exiles | Left Exiles lab with XL Autogun Array 1125 | -10/Exiles | Entered Mines 1368 | -9/Mines | Build established: Hauler-Mutant 1384 | -9/Mines | Found a hidden stash of uninstalled traps 1547 | -9/Mines | Discovered new exit (range 6) 1559 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1631 | -9/Mines | Learned 2 Materials zone layouts 1656 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1684 | -9/Mines | Received a Mining Laser from a helpful Derelict 1797 | -9/Mines | Entered Materials 1797 | -8/Materials | Accompanied by 1 ally 1797 | -8/Materials | Evolved 4 slots: Weapon x4 1797 | -8/Materials | Identified XL Autogun Array 1798 | -8/Materials | Discovered new exit (range 14) 1828 | -8/Materials | Entered Storage 1828 | -8/Storage | Accompanied by 1 ally 2175 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2543 | -8/Storage | Discovered new exit (range 13) 2589 | -8/Storage | Entered Factory 2589 | -7/Factory | Evolved 2 slots: Utility x2 2776 | -7/Factory | Build established: Executioner 3458 | -7/Factory | Discovered new exit (range 13) 3472 | -7/Factory | Entered another Factory area 3472 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3856 | -6/Factory | Spotted B-75 Beast 3889 | -6/Factory | Destroyed B-75 Beast 3952 | -6/Factory | Found Prototype Processor 3952 | -6/Factory | Identified Exp. Terrain Scan Processor 4453 | -6/Factory | Sucked down chute 4453 | -6/Factory | Entered Waste 4454 | -6/Waste | Joined by Warlord forces that had cleared the area 4549 | -6/Waste | Discovered new exit (range 12) 4600 | -6/Waste | Entered Factory 4600 | -6/Factory | Accompanied by 8 allies 5095 | -6/Factory | Repaired Gauss Cannon 5252 | -6/Factory | Garrison activated, responded to threat 5595 | -6/Factory | Discovered new exit (range 11) 5622 | -6/Factory | Entered another Factory area 5622 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6707 | -5/Factory | Lost 3 parts (1n2w) 6935 | -5/Factory | Lost 3 parts (1p1u1w) 6967 | -5/Factory | Core integrity fell below 50% 6969 | -5/Factory | System corruption reached 10% 7011 | -5/Factory | Core integrity fell below 20% 7037 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06998_ Destabilizing: System interference. 06998_ Target Analyzer temporarily disabled. 06998_ Adv. Targeting Computer temporarily disabled. 07000_ Acquired Hpw. Shock Rifle. 07001_ Penetrated by Slug. 07001_ Arm. Wheel destroyed. 07001_ Slammed into H-66 Slayer. 07007_ Penetrated by Slug. 07007_ Hpw. Shock Rifle destroyed. 07010_ Penetrated by Slug. 07014_ Acquired Mic. Fission Core. 07015_ Penetrated by Slug. 07019_ Slug penetrates H-66 Slayer. 07023_ H-66 Slayer knocked back. 07025_ System corrupted: Gauss Cannon targeting data glitched. 07025_ H-66 Slayer knocked back. 07026_ Penetrated by Slug. 07031_ Critical hit. 07031_ Gauss Cannon destroyed. 07037_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????########### | | ??????????????????????????# ^ + | | ??????????????????????????#"" """ # """ | | ??????????????????????????#"" """ # """"" | | ??????????????????????????#"" """ # ! " """ | | ??????????????????????????#T^^ # !%* | | ??????????????????????????#"" """ / ! 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""" """ | | ?????????????????# """ # # =! """ """ | | ?????????????????# """ # # """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 21 Energy Capacity 800 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 8 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Matter Filter | -6/Factory | Scanalyzed Arm. Wheel | -6/Factory | Scanalyzed Arm. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Executioner We Are Legion Challenges ------------ None Game ------ Seed HypercooledMicroPlating Manual? 0 Play Time 01:53:31 Cumulative 43.4 hours Start 2022.01.16 @ 20:46:04 End 2022.03.13 @ 23:25:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a03f7960-bc71-4e0d-b6a5-ef8d6b110bf2