Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 20:08:01 Player: operation hog fire Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (18) 90 Value Destroyed (598) 598 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4148 Bonus ------- None Cogmind --------- Core Integrity 647/850 Matter 170/300 Energy 53/150 System Corruption 0% Temperature Cool (12) Movement Walking (122) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Active Sensor Suite Improved Targeting Computer > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Light Treads Hardened Medium Armor Plating Layered Light Armor Plating Plasma Cutter Mace Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Heavy Laser > --- INVENTORY -------- Light Treads Armored Treads Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Terrain Scan Processor Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Rocket Launcher Mining Laser Plasma Cutter Mace [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Slots Evolved 8 | . . . . 6 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 2 . . . Utility 4 | . . . . 3 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 38 | 2 . 2 6 6 3 . 19 Power 5 | . . . 1 . 1 . 3 Engine 4 | . . . 1 . . . 3 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 11 | . . . . 2 1 . 8 Treads . | . . . . . . . . Leg 11 | . . . . 2 1 . 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 . . 4 3 1 . 6 Device 9 | 2 . . 3 . . . 4 Storage 1 | . . . 1 . . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 5 | . . . . 2 1 . 2 Artifact . | . . . . . . . . Weapon 6 | . . 2 1 1 . . 2 Energy Gun 1 | . . . . . . . 1 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 3 | . . 1 1 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 18 | . . 1 . . 2 . 15 Power 2 | . . . . . . . 2 Propulsion 5 | . . . . . 1 . 4 Utility 7 | . . 1 . . 1 . 5 Weapon 4 | . . . . . . . 4 Highest Loss Streak 10 | . . 1 . . 1 . 10 To Critical Strikes . | . . . . . . . . Average Backups 13 | 6 8 8 14 12 14 14 13 Power . | 1 1 1 1 1 1 1 . Propulsion 5 | 3 3 3 6 5 4 4 4 Utility 2 | . 2 2 2 2 3 4 3 Weapon 3 | 1 2 2 3 3 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 19 | 7 . . 1 . 2 . 9 Power 1 | 1 . . . . . . . Propulsion 10 | 3 . . 1 . 2 . 4 Utility 2 | 1 . . . . . . 1 Weapon 5 | 2 . . . . . . 3 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 100 99 98 94 99 100 83 Engine 10 | . 14 14 14 7 4 . 11 Leg 28 | . 28 28 28 29 29 30 24 Device 9 | . 14 13 12 9 4 . 7 Storage 10 | . 14 14 14 7 7 7 6 Processor 3 | . . . . 6 7 7 6 Protection 7 | . . . . 8 17 23 12 Energy Gun 1 | . 14 2 . . . . 2 Ballistic Gun 21 | . 14 14 26 22 23 23 9 Peak Build Rating 64 | 8 8 11 14 28 32 32 64 Average Rating 21 | 6 8 10 12 25 29 32 48 On Entrance 17 | 6 8 8 10 14 28 32 32 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 12 20 34 47 47 47 59 Greatest Support 60 | 20 20 20 26 46 51 51 60 Greatest Overweight (x) 1 | . . . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 8 8 8 14 15 15 15 15 Most Carried 15 | 8 8 8 15 15 15 14 15 Average Carried 13 | 6 8 8 14 12 14 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 15 | 8 8 8 15 15 14 14 5 Class Distribution -------------------- 53% | Mutant 38% | Tank 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Rec Fac Low Low Fac Matter Collected 904 | 244 . 36 73 . 316 . 235 Remotely 40 | 40 . . . . . . . Salvage Created 800 | 156 . 21 58 . 328 . 237 Parts 39 | 14 . 1 5 . 7 . 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . 2 . . 4 . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Combat Hostiles Destroyed 13 | . . 2 1 . 6 . 4 Guns 11 | . . 1 1 . 6 . 3 Cannons 1 | . . 1 . . . . . AOE 1 | . . . . . . . 1 Classes Destroyed 6 | 2 . 1 1 . 1 . 1 Tunneler 4 | 4 . . . . . . . Recycler 1 | 1 . . . . . . . Swarmer 2 | . . 2 . . . . . Grunt 9 | . . . . . 6 . 3 Sentry 1 | . . . 1 . . . . Heavy 1 | . . . . . . . 1 Best Kill Streak 3 | 3 . 2 1 . 3 . 3 Combat Bots Only 3 | . . 2 1 . 3 . 3 Max Kills in Single Turn 1 | 1 . 1 1 . 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Hostile Shots Fired 231 | . . 60 . . 38 . 133 Missed 93 | . . 29 . . 15 . 49 Hits 138 | . . 31 . . 23 . 84 Projectile 138 | . . 31 . . 23 . 84 Critical Strikes 4 | . . . . . 1 . 3 Actively Blocked 2 | . . . . . 1 . 1 Damage Taken 2475 | . . 217 . 18 346 . 1894 Core 269 | . . 34 . . 32 . 203 Absorbed by Shields 34 | . . . . 7 27 . . Redirected to Shielding 126 | . . . . . 60 . 66 Core Remaining (%) 93 | 100 . . 86 . . 95 . Volleys Fired 68 | 8 . 11 1 . 19 . 29 Largest 3 | 2 . 2 2 . 3 . 3 Hottest 108 | 60 . 108 48 . 71 . 71 Shots Fired 160 | 16 . 20 2 . 57 . 65 Gun 150 | 16 . 11 2 . 57 . 64 Cannon 9 | . . 9 . . . . . Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 134 | 8 . 11 2 . 57 . 56 Thermal 25 | 8 . 9 . . . . 8 Explosive 1 | . . . . . . . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 4 . 4 1 . 10 . 18 Robot Miss Streak 4 | 2 . 2 2 . 4 . 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 102 | 9 . 11 1 . 32 . 49 Core Hits 40 | 6 . 3 1 . 17 . 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1738 | 113 . 259 23 . 496 . 847 Guns 1457 | 113 . 100 23 . 496 . 725 Cannons 159 | . . 159 . . . . . Explosions 120 | . . . . . . . 120 Melee . | . . . . . . . . Ramming 2 | . . . . . . . 2 Kinetic 1270 | 58 . 100 23 . 496 . 593 Thermal 346 | 55 . 159 . . . . 132 Explosive 120 | . . . . . . . 120 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 7 | . . 7 . . . . . Projectiles 7 | . . 7 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . 34 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 204 | . . 104 10 . 204 . 125 Average Temperature 55 | . . 48 7 . 82 . 27 Received Heat Transfer 810 | . . 156 . . 189 . 465 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 606 | 125 . 222 . . . . 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 45 | 15 3 . 45 12 . . 30 Initial 45 | . 3 . 45 2 . . 2 Average 3 | 3 . . 3 . . . 7 Influence Increases 544 | 25 . 145 53 12 200 . 109 Destroy 0b10 Robot/C 260 | . . 40 20 . 120 . 80 Destroy 0b10 Robot/NC 25 | 25 . . . . . . . Destroy Leader 40 | . . . . . 20 . 20 Successful Hack 49 | . . . 33 12 . . 4 Destroy Structure 5 | . . . . . . . 5 Lose Combat Pursuer 165 | . . 105 . . 60 . . Influence Decreases 544 | 20 5 50 140 20 143 52 114 Entered New Map 73 | . 2 . 50 6 . 12 3 Time Decay 399 | 20 3 40 90 14 126 40 66 Lost Part 72 | . . 10 . . 17 . 45 Squads Dispatched 3 | . . . . . . . 3 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . . . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 28 | . . 7 1 . 9 . 11 Peak Tracking Total 6 | . . 6 1 . 4 . 6 Tactical Retreats 7 | . . 3 . . 4 . . Traps | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Rec Fac Low Low Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Machines Accessed 11 | . . . 8 2 . . 1 Terminals 7 | . . . 6 . . . 1 Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 19 | . . . 15 3 . . 1 Successful 11 | . . . 9 1 . . 1 Failed 7 | . . . 6 1 . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts 1 | . . . . 1 . . . Manual . | . . . . . . . . Terminals 14 | . . . 13 . . . 1 Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . 7 . . . 1 Part Schematic 2 | . . . 2 . . . . Robot Schematic 2 | . . . 2 . . . . Prototype ID Bank 1 | . . . 1 . . . . Locate Traps 1 | . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 2 | . . . 2 . . . . Scanalyzer 1 | . . . . 1 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . 5 1 . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . 2 . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Rec Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Active Infowar (turns) 1153 | 6 385 150 374 95 . . 143 A.S.S. 80 | . . . . . . . 80 Terrain 532 | . . . 374 95 . . 63 Seismic 541 | 6 385 150 . . . . . Jamming 72 | . . . . . . . 72 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Rec Fac Low Low Fac Turns Passed 3574 | 67 385 159 1255 237 1126 82 263 Spaces Moved 1752 | 7 91 76 601 146 624 69 138 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 1752 | 7 91 76 601 146 624 69 138 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 97 | 120 120 120 120 120 120 120 97 Average Speed 158 | 120 120 120 181 155 161 120 109 Slowest Speed 190 | 120 120 120 190 190 190 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 2 12 8 86 3 70 14 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . . . . . . 5 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 5 | . . . . . . . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Total 2441 | 49 367 124 766 157 705 68 205 Wait 537 | 29 277 34 141 . 56 . . Move 1745 | 6 90 75 600 145 623 68 138 Hop . | . . . . . . . . Pick Up 21 | 2 . . 10 4 2 . 3 Fast Attach 13 | 2 . 1 3 2 . . 5 Attach 17 | . . . . 5 2 . 10 Detach 9 | 1 . . 2 1 . . 5 Swap 13 | . . 1 3 . 1 . 8 Drop 17 | 1 . 2 6 . 2 . 6 Fire 68 | 8 . 11 1 . 19 . 29 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 2) 68 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 453 | -10/Materials | Entered Subcaves 455 | -10/Subcaves | Learned Materials emergency access door positions 472 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 473 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 579 | -10/Subcaves | Discovered new exit (range 11) 612 | -10/Subcaves | Entered Recycling 1821 | -9/Recycling | Discovered new exit (range 5) 1867 | -9/Recycling | Entered Factory 1867 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 1893 | -7/Factory | Central database locked down 2095 | -7/Factory | Discovered new exit (range 5) 2104 | -7/Factory | Entered Lower Caves 2249 | -7/Lower Caves | Build established: Tank 2298 | -7/Lower Caves | Learned location of Zion (-6) 2392 | -7/Lower Caves | Encountered a Warlord checkpoint 3040 | -7/Lower Caves | Discovered new exit (range 15) 3230 | -7/Lower Caves | Entered another Lower Caves area 3286 | -7/Lower Caves | Discovered new exit (range 15) 3292 | -7/Lower Caves | Learned Factory trap positions 3312 | -7/Lower Caves | Entered Factory 3312 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3313 | -6/Factory | Loaded intel: 106 trap records 3487 | -6/Factory | Lost 10 parts (1p2n3u4w) 3495 | -6/Factory | Found Prototype Device 3495 | -6/Factory | Identified Active Sensor Suite 3575 | -6/Factory | Self-destructed Last Messages --------------- 03504_ Acquired 45 matter. 03505_ U-05 Engineer lays Concrete. 03506_ Acquired 60 matter. 03507_ U-05 Engineer lays Concrete. 03512_ U-05 Engineer builds a Wall. 03513_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03513_ Dropped Imp. Aluminum Leg. 03513_ Acquired Imp. Titanium Leg. 03513_ U-05 Engineer lays Concrete. 03515_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 03516_ U-05 Engineer lays Concrete. 03518_ U-05 Engineer builds a Wall. 03551_ Kicked G-50 Soldier out of the way. 03554_ Ion Engine destroyed. 03567_ Slug penetrates Wall. 03567_ Imp. VSS Leg destroyed. 03570_ Slug penetrates Wall. 03570_ Transmission Jammer destroyed. 03571_ Slug penetrates Wall. 03575_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ??????# = #???????? | | ??????# "" "" "" #???????? | | ??????# "" "" "" #???????? | | ??????## """ """ """ ####### #???????? | | ???##### """ """ """ #?????# #???????? | | ? 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Y #??????????????????? | | ?????????? ! #??????????????????? | | ?????????? #??????????????????? | | ?????????? #### R ?????????????????? | | ???????????#+###???# ????????????????? | | ???????????????????+ k ""G"" ???????????????? | | ???????????????????###### " " ??????????????? | | ????????????????????????? #?????????????? | | ????????????????????????? ? ????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? "??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????o???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Kinecellerator | -9/Recycling | Hacked Gauss Rifle | -9/Recycling | Hacked Robot Schematics ------------------ G-34 Mercenary | -9/Recycling | Hacked B-36 Bruiser | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommActuatorNanovents Manual? 0 Play Time 00:37:51 Cumulative 205.8 hours Start 2026.07.12 @ 14:28:38 End 2026.07.12 @ 20:08:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 336 Rogue 332 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bfdb433-f0fb-4ee3-97b9-36e952558b33