Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 09:33:48 Player: Prominous Vale Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1103) 1103 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 3411 Bonus ------- High Alert Combat Kills 28 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 125/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Hovering (180) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Airjet > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Disposable Heat Sink Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Sensor Array Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Advanced Targeting Computer ECM Suite > --- WEAPON ----------- Autogun Assault Cannon Plasma Cutter > --- INVENTORY -------- Improved Ion Engine Nuclear Core Airjet Disposable Heat Sink Medium Storage Unit Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Sensor Array Improved Terrain Scanner Targeting Computer Advanced Beam Cannon Heavy Assault Rifle Plasma Cutter [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Airjet Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 45 | 8 8 9 14 6 Power 5 | 1 1 1 1 1 Engine 4 | 1 1 1 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 2 . 2 1 Treads 6 | 2 2 . 2 . Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 15 | 3 3 3 4 2 Device 6 | 1 2 . 3 . Storage 5 | 2 1 1 . 1 Processor 4 | . . 2 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 18 | 2 2 5 7 2 Energy Gun 8 | 1 1 3 3 . Energy Cannon 2 | . . . 2 . Ballistic Gun 4 | 1 1 1 . 1 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon 3 | . . 1 1 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 11 | . . . 10 1 Power 1 | . . . 1 . Propulsion 3 | . . . 3 . Utility 1 | . . . 1 . Weapon 6 | . . . 5 1 Highest Loss Streak 6 | . . . 6 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 98 99 95 72 Engine 10 | . 13 10 8 . Treads 23 | . 28 22 24 . Device 11 | . 14 11 11 . Storage 10 | . 14 11 9 9 Processor 10 | . . 11 15 27 Energy Gun 15 | . 13 25 11 . Ballistic Gun 8 | . 13 7 5 9 Ballistic Cannon 3 | . . . 7 . Peak Build Rating 22 | 9 9 14 22 18 Average Rating 12 | 7 8 11 19 17 On Entrance 7 | . 9 8 14 8 Naked Turns . | . . . . . Heaviest Build 40 | 15 20 35 40 21 Greatest Support 60 | 40 40 40 60 8 Greatest Overweight (x) 8 | . . . 8 2 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 11 | 7 9 13 15 10 Most Carried 15 | 5 10 15 15 11 Average Carried 10 | 3 8 12 14 6 Final Capacity 15 | 8 10 15 15 10 Final Carried 15 | 4 10 15 12 6 Class Distribution -------------------- 45% | Mutant 39% | Gunner 10% | Infiltrator-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 970 | 307 155 177 331 . Remotely . | . . . . . Salvage Created 1419 | 150 202 331 736 . Parts 92 | 11 14 17 50 . Haulers Intercepted 3 | . . 2 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 33 | . 10 5 18 . Guns 24 | . 10 5 9 . Cannons 9 | . . . 9 . Classes Destroyed 11 | 3 2 3 3 . Worker 1 | 1 . . . . Tunneler 3 | 3 . . . . Hauler 3 | . . 2 1 . Recycler 2 | 1 . . 1 . Operator 1 | . . 1 . . Watcher 1 | . . . 1 . Swarmer 13 | . 8 . 5 . Grunt 14 | . 2 4 8 . Duelist 1 | . . . 1 . Sentry 3 | . . 1 2 . Hunter 2 | . . . 2 . Best Kill Streak 4 | 2 3 4 4 . Combat Bots Only 4 | . 3 4 3 . Max Kills in Single Turn 2 | 1 1 1 2 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 209 | . 57 10 137 5 Missed 50 | . 16 6 27 1 Damage Taken 2138 | . 335 54 1689 60 Core 627 | . 56 11 533 27 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 31 | . . 31 . . Core Remaining (%) 91 | 100 77 97 . . Volleys Fired 105 | 9 31 15 49 1 Largest 3 | 2 2 3 3 2 Hottest 154 | 70 70 123 154 43 Shots Fired 254 | 18 62 43 129 2 Gun 205 | 18 62 43 81 1 Cannon 43 | . . . 43 . Launcher . | . . . . . Special 6 | . . . 5 1 Kinetic 128 | 9 31 15 72 1 Thermal 110 | 9 31 28 41 1 Explosive . | . . . . . Electromagnetic 16 | . . . 16 . Robot Hit Streak 23 | 13 23 16 20 6 Robot Miss Streak 7 | . 4 2 7 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 166 | 13 42 29 80 2 Core Hits 80 | 6 15 14 45 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . 2 2 3 . Burn 5 | . 2 1 2 . Destroy 1 | . . 1 . . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2603 | 167 552 386 1470 28 Guns 1810 | 167 552 386 689 16 Cannons 729 | . . . 729 . Explosions . | . . . . . Melee . | . . . . . Ramming 8 | . . . 8 . Kinetic 1364 | 55 253 124 916 16 Thermal 1004 | 112 299 262 319 12 Explosive . | . . . . . Electromagnetic 227 | . . . 227 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 8 | . . . 8 . Impact . | . . . . . Kinetic 8 | . . . 8 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 3 | . . . 3 . Targets Rammed 3 | . . . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 568 | 18 66 122 568 . Average Temperature 84 | 9 18 52 136 . Received Heat Transfer 699 | . 30 21 612 36 Effects 13 | . . . 13 . Shutdowns 3 | . . . 3 . Interference 5 | . . . 5 . Damage (minor) 3 | . . . 3 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | 1 1 6 1 . Heat Transferred 3256 | 333 1036 851 999 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 466 | 25 295 152 466 201 Initial 172 | . . 80 63 172 Average 161 | 13 154 103 292 191 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 62 | 100 62 100 16 35 Level 1 29 | . 37 . 59 64 Level 2 7 | . . . 23 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 2 3 . Investigation 4 | . 1 1 2 . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . 2 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 20 9 28 3 Peak Tracking Total 7 | . 4 4 7 3 Tactical Retreats 7 | . 4 . 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . 3 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled 2 | . . 1 . 1 Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 9 | . 1 2 5 1 Terminals 6 | . 1 1 3 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 20 | . 1 5 13 1 Successful 14 | . 1 4 8 1 Failed 4 | . . 1 3 . Catastrophic . | . . . . . Database Lockouts 2 | . . . 2 . Manual 2 | . . 2 . . Terminals 14 | . 1 2 10 1 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 1 2 5 1 Record 3 | . . . 3 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . . . 1 . Recall Investigation 1 | . . 1 . . Zone Layout 1 | . . 1 . . Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 2 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2531 | 507 505 597 833 89 Spaces Moved 1103 | 191 218 295 362 37 Core 9 | 5 . . 4 . Treads 1057 | 186 218 295 358 . Legs . | . . . . . Wheels . | . . . . . Hover 37 | . . . . 37 Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 180 Average Speed 160 | 157 160 160 162 180 Slowest Speed 450 | 160 160 160 450 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 13 55 28 33 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . 5 . Melee . | . . . . . Projectile 5 | . . . 5 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1636 | 381 312 385 508 50 Wait 303 | 162 38 44 57 2 Move 1100 | 190 217 294 362 37 Hop . | . . . . . Pick Up 47 | 11 12 13 11 . Fast Attach 8 | . 3 2 3 . Attach 25 | 8 2 3 7 5 Detach 2 | 1 . . 1 . Swap 12 | . 3 4 4 1 Drop 25 | . 6 7 11 1 Fire 105 | 9 31 15 49 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 6 | . . 3 . 3 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 508 | -11/Scrapyard | Entered Materials 509 | -10/Materials | Build established: Mutant 917 | -10/Materials | Discovered new exit (range 15) 1013 | -10/Materials | Entered another Materials area 1013 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1120 | -9/Materials | Repaired Ion Engine 1305 | -9/Materials | Build established: Gunner 1573 | -9/Materials | Discovered new exit (range 16) 1610 | -9/Materials | Entered another Materials area 1610 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2082 | -8/Materials | Central database locked down 2082 | -8/Materials | Central database locked down 2390 | -8/Materials | Core integrity fell below 50% 2399 | -8/Materials | Garrison activated, responded to threat 2426 | -8/Materials | Core integrity fell below 20% 2443 | -8/Materials | Identified exit to Garrison 2443 | -8/Materials | Entered Garrison 2463 | -8/Garrison | Lost 6 parts (1p2n1u2w) 2523 | -8/Garrison | Triggered checkpoint 2532 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE Dropped Lrg. Storage Unit. Dismantling Garrison Terminal with Plasma Cutter. Connecting with Garrison Terminal... >>Download(Navigation) Retrieving Materials patrol records... Downloaded protocol data. Dismantling Garrison Terminal with Plasma Cutter. Garrison Terminal dismantled. Beams of light sweep through the air. An alarm sounds. Plasma Cutter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??###?????????????????? | | ??????????????????????# #? #?????????????????? | | ??????????????????????# ## #?????????????????? | | ??????????????????????# g ???????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# gg#??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????###### #??????????????????????? | | ?????????????????#" "## #??????????????????????? | | ?????????????????#" ###????????????????????? | | ?????????????????###### #????????????????????? | | ??????????????????????# ! #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 40 Targeting Accuracy 19 Recoil Reduction 3 Item Schematics ----------------- Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed PotentialFortressAccelerator Manual? 0 Play Time 00:35:40 Cumulative 15.4 hours Start 2024.11.19 @ 12:48:16 End 2024.11.20 @ 09:33:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: d6b67be0-a669-450e-b18c-04f5253d5f7f