Cogmind - Beta 11 X10 *** ADVENTURER MODE // 2022.02.05 @ 21:35:39

Player: Moredread

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (37)      185
Value Destroyed (786)      786
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (580)                580
              TOTAL SCORE: 3291

 Bonus
-------
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/400
Matter                     257/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
           Sensor Array
  Hardened Medium Armor Plating
  Improved EM Shotgun
  Improved EM Shotgun

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
                Signal Interpreter
                Hacking Drone Bay
>               --- WEAPON -----------
          Light Cannon
                Grenade Launcher
>               --- INVENTORY --------
       Improved Ion Engine
                Aluminum Leg
       Improved Heat Sink
                Cooling System
  High-capacity Storage Unit
          Large Matter Pod
                Sensor Array
                Phase Shifter
          Light Armor Plating
   High-powered Tractor Beam
       Improved EM Shotgun
       Improved EM Shotgun
          Light Assault Rifle
          Light Cannon
                Self-destruct Interrupter
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             32   | .   12  5   10  .   4   1   
  Power                    3    | .   .   1   1   .   1   .   
    Engine                 2    | .   .   1   1   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | .   2   .   4   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    6    | .   1   .   4   .   .   1   
    Wheel                  1    | .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | .   5   1   2   .   2   .   
    Device                 6    | .   2   .   2   .   2   .   
    Storage                3    | .   3   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | .   5   3   3   .   1   .   
    Energy Gun             2    | .   .   1   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          2    | .   2   .   .   .   .   .   
    Ballistic Cannon       4    | .   1   2   1   .   .   .   
    Launcher               2    | .   1   .   1   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
Parts Lost                 5    | .   .   1   .   .   .   4   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   1   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 96  100 100 88  
  Engine                   10   | .   14  14  11  11  1   .   
  Core                     2    | .   .   .   .   .   9   9   
  Leg                      29   | .   26  28  32  33  33  28  
  Device                   9    | .   12  7   8   11  11  9   
  Storage                  12   | .   14  14  11  11  11  9   
  Processor                7    | .   .   6   11  11  11  9   
  Energy Gun               1    | .   .   2   2   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   4   9   
  Ballistic Gun            7    | .   24  7   .   .   .   .   
  Ballistic Cannon         10   | .   1   13  19  11  11  9   
  Launcher                 3    | .   .   4   .   11  6   .   
Naked Turns                16   | .   .   .   .   .   .   16  
Heaviest Build             39   | 10  28  29  36  36  39  39  
  Greatest Support         40   | 20  20  20  40  40  40  40  
  Greatest Overweight (x)  2    | .   2   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 20   | .   20  15  15  15  15  15  
  Average Capacity         14   | .   13  15  15  15  15  14  
  Most Carried             15   | .   15  15  15  15  15  15  
  Average Carried          14   | .   11  14  14  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  15  15  15  5   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Zio Dee 
Matter Collected           1072 | 200 314 239 269 .   50  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            858  | .   358 225 275 .   .   .   
  Parts                    60   | .   21  14  25  .   .   .   
Haulers Intercepted        2    | .   2   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  26   | .   7   9   10  .   .   .   
  Guns                     8    | .   7   1   .   .   .   .   
  Cannons                  10   | .   .   .   10  .   .   .   
  AOE                      8    | .   .   8   .   .   .   .   
Classes Destroyed          9    | .   5   1   3   .   .   .   
  Worker                   4    | .   1   2   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  11   | .   3   3   5   .   .   .   
  Grunt                    13   | .   4   6   3   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
Best Kill Streak           5    | .   5   3   4   .   .   .   
  Combat Bots Only         3    | .   3   3   3   .   .   .   
Max Kills in Single Turn   3    | .   2   3   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Zio Dee 
Damage Taken               1334 | .   206 173 221 .   .   734 
  Core                     474  | .   48  20  14  .   .   392 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Regen/Repaired (Parts)   71   | .   .   .   71  .   .   .   
Core Remaining (%)         86   | 100 .   72  .   .   .   .   
Volleys Fired              86   | .   41  14  28  .   .   3   
  Largest                  2    | .   2   2   2   .   .   2   
  Hottest                  100  | .   100 70  70  .   .   100 
Shots Fired                154  | .   73  21  54  .   .   6   
  Gun                      68   | .   64  4   .   .   .   .   
  Cannon                   76   | .   8   8   54  .   .   6   
  Launcher                 9    | .   .   9   .   .   .   .   
  Special                  1    | .   1   .   .   .   .   .   
  Kinetic                  139  | .   72  10  54  .   .   3   
  Thermal                  4    | .   1   .   .   .   .   3   
  Explosive                9    | .   .   9   .   .   .   .   
  Electromagnetic          2    | .   .   2   .   .   .   .   
  Robot Hit Streak         15   | .   14  5   15  .   .   3   
  Robot Miss Streak        3    | .   3   1   2   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           95   | .   44  12  35  .   .   4   
  Core Hits                56   | .   25  16  15  .   .   .   
  Critical Kills           1    | .   1   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         5    | .   1   .   4   .   .   .   
    Destroy                1    | .   1   .   .   .   .   .   
    Blast                  4    | .   .   .   4   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1813 | .   407 690 640 .   .   76  
  Guns                     420  | .   390 30  .   .   .   .   
  Cannons                  803  | .   17  70  640 .   .   76  
  Explosions               572  | .   .   572 .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  18   | .   .   18  .   .   .   .   
  Kinetic                  1181 | .   407 85  640 .   .   49  
  Thermal                  27   | .   .   .   .   .   .   27  
  Explosive                572  | .   .   572 .   .   .   .   
  Electromagnetic          15   | .   .   15  .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         1    | .   1   1   .   .   .   .   
  Average Corruption       1    | .   1   1   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  15   | .   5   10  .   .   .   .   
    Message Errors         1    | .   .   1   .   .   .   .   
    Matter Fused           5    | .   1   4   .   .   .   .   
    Heat Flow Errors       3    | .   2   1   .   .   .   .   
    Energy Discharges      3    | .   2   1   .   .   .   .   
    Data Loss (minor)      1    | .   .   1   .   .   .   .   
    Misfires               2    | .   .   2   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            34   | .   .   34  .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               34   | .   .   34  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 5    | .   1   .   4   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  5    | .   1   .   4   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      47   | .   .   47  .   .   .   .   
  Shots                    2    | .   .   2   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             6    | .   .   6   .   .   .   .   
  Kicked                   6    | .   .   6   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        299  | .   299 201 39  .   .   180 
  Average Temperature      58   | .   115 55  11  .   .   92  
  Received Heat Transfer   552  | .   117 99  75  .   .   261 
  Effects                  3    | .   3   .   .   .   .   .   
    Interference           3    | .   3   .   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         9    | .   .   .   .   .   .   9   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Peak Influence             227  | .   106 210 227 6   .   .   
  Initial                  21   | .   .   21  1   6   .   .   
  Average                  46   | .   53  33  87  6   .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   .   
  Low Security (%)         93   | .   100 94  77  100 .   .   
  Level 1                  6    | .   .   5   22  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              48   | .   13  9   18  .   .   8   
  Peak Tracking Total      8    | .   3   2   3   .   .   8   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Traps Triggered            3    | .   2   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Zio Dee 
Machines Disabled          2    | .   .   1   1   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Machines Accessed          8    | .   4   1   3   .   .   .   
  Terminals                5    | .   4   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                22   | .   13  1   8   .   .   .   
  Successful               17   | .   9   1   7   .   .   .   
  Failed                   5    | .   4   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   7   .   2   .   4   .   
  Terminals                17   | .   13  .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   6   1   3   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   1   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     64   | .   .   .   64  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Zio Dee 
Total Allies               6    | .   .   2   .   .   4   .   
  Largest Group            4    | .   .   2   2   .   4   2   
  Highest-Rated Group      154  | .   .   45  45  .   154 74  
  Highest-Rated Ally       41   | .   .   31  31  .   41  37  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   3   4   .   .   .   
  Total Damage             108  | .   .   65  43  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               4662 | .    899  1928 527  72   1036 200  
Spaces Moved               2791 | 1    434  987  282  61   852  174  
  Core                     31   | .    .    .    .    .    .    31   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2754 | 1    428  987  282  61   852  143  
  Wheels                   6    | .    6    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  110  190  120  120  120  50   
  Average Speed            152  | 120  174  190  121  120  120  108  
  Slowest Speed            260  | 120  260  190  190  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 2    67   99   32   16   84   37   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             5    | .    .    2    .    .    3    .    
Spaces Dug                 1    | .    1    .    .    .    .    .    
Terrain Destroyed          68   | .    1    67   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    1    .    .    .    .    .    
  AOE                      67   | .    .    67   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Total                      3056 | .    516  1015 420  60   867  178  
  Wait                     81   | .    .    1    80   .    .    .    
  Move                     2785 | .    433  986  281  60   851  174  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  38   | .    20   2    10   .    6    .    
  Fast Attach              3    | .    1    .    2    .    .    .    
  Attach                   6    | .    2    1    2    .    .    1    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     23   | .    9    4    6    .    4    .    
  Drop                     28   | .    10   1    11   .    6    .    
  Fire                     86   | .    41   14   28   .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     6    | .    .    6    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Mines
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  287 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Build established: Mutant
  607 | -10/Materials | Discovered new exit (range 13)
  900 | -10/Materials | Entered Mines
  901 | -10/Mines     | Learned location of Storage (-9)
 1042 | -10/Mines     | Discovered new exit (range 11)
 1511 | -10/Mines     | Build established: Scavenger-Mutant
 1872 | -10/Mines     | Discovered new exit (range 12)
 1907 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1937 | -10/Mines     | Identified exit to Materials
 2226 | -10/Mines     | Build established: Mutant
 2828 | -10/Mines     | Entered Materials
 2828 | -9/Materials  | Accompanied by 2 allies
 2828 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2833 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2907 | -9/Materials  | Discovered new exit (range 16)
 2923 | -9/Materials  | Identified exit to Storage
 3197 | -9/Materials  | Repaired Carbon-fiber Leg
 3230 | -9/Materials  | Build established: Scavenger-Mutant
 3291 | -9/Materials  | Repaired Sensor Array
 3307 | -9/Materials  | Identified exit to Mines
 3355 | -9/Materials  | Entered Mines
 3408 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 3414 | -9/Mines      | Identified exit to Zion
 3427 | -9/Mines      | Entered Zion
 3457 | -7/Zion       | Given the Hacking Drone Bay
 3463 | -7/Zion       | Found Prototype Device
 3464 | -7/Zion       | Identified Hacking Drone Bay
 3648 | -7/Zion       | Discovered new exit (range 10)
 3750 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 3838 | -7/Zion       | Build established: Mutant
 4111 | -7/Zion       | Learned Factory terminal intel
 4308 | -7/Zion       | Imprinted
 4310 | -7/Zion       | Declared Zion's savior
 4437 | -7/Zion       | Opened final containment barrier to the Deep Caves
 4454 | -7/Zion       | Discovered new exit (range 5)
 4457 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 4461 | -7/Zion       | Identified exit to Deep Caves
 4463 | -7/Zion       | Entered Deep Caves
 4463 | -7/Deep Caves | Accompanied by 3 allies
 4625 | -7/Deep Caves | Attacked by Z-Imprinter
 4629 | -7/Deep Caves | Z-Facility disabled
 4647 | -7/Deep Caves | Released all parts (6)
 4650 | -7/Deep Caves | Core integrity fell below 50%
 4659 | -7/Deep Caves | Core integrity fell below 20%
 4663 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
04465_ H1-ZLF(M) slips into the shadows.
04466_ 8S-10J(M) slips into the shadows.
04467_ N1-UWB(M) slips into the shadows.
04614_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
04629_ Z-Facility disabled.
04636_ Carbon-fiber Leg destroyed.
04639_ Aluminum Leg destroyed.
04645_ Phase Shifter destroyed.
04647_ Carbon-fiber Leg destroyed.
04647_ Released Hvy. Ion Cannon.
04647_ Released Lrg. Storage Unit.
04647_ Released Signal Interpreter.
04647_ Released Lgt. Cannon.
04647_ Released Lgt. Fission Core.
04647_ Released Aluminum Leg.
04648_ Self-destruct Interrupter emitting active interruption sequence.
  <x2>
04654_ Self-destruct Interrupter emitting active interruption sequence.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????# =??####      |
| ????????????????????????????????????# !?##         |
| ????????????????????????????######??# ###          |
| ????????????????????????#####   # ### ##           |
| ???????????????????????   #        ##              |
| ??????????????????????                             |
| ?????????????????????                              |
| ????????????????????                               |
| ???????????????????##                              |
| ???????????????????#                     """"    " |
| ?????????????????###                     """"""""" |
| ?????????????????  #                     """"""""" |
| ?????????????????                         """""""" |
| ??????????????????#                      """"""""" |
| ???????????????????#               I     """"""""" |
| ??????????????????##                     """"??""" |
| ??????????????????#                      """"??""" |
| ???????????????????#                     """"??""" |
| ????????????????##?#                     """"???"" |
| ???????????????##  #                      """????? |
| ???????????????#                          """????? |
| ???????????????#                          """????? |
| ???????????????#                          ""?????? |
| ???????????????##                         ""?????? |
| ????????????????###                       ""?????? |
| ??????????????????#      @                ""?????? |
| ??????????????????##                      ""?????? |
| ???????????????????#                      "??????? |
| ???????????????????##                     "??????? |
| ????????????????????#                      ??????? |
| ????????????????????#                     ???????? |
| ????????????????????#                    ????????? |
| ????????????????????                    ?????????? |
| ???????????????????                    ??????????? |
| ??????????????????                    ???????????? |
| ??????????????????                   ????????????? |
| ?????????????????                    ????????????? |
| ????????????????                   ??????????????? |
| ??????????????????               ????????????????? |
| ?????????????????????         ???????????????????? |
| ???????????????????????     ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             5
Evasion (%)                60
Offensive Hacking          10

 Item Schematics 
-----------------
               Hcp. Storage Unit | -10/Materials | Hacked
               Fusion Compressor | -7/Zion       | Archive
                      Mak. Sword | -7/Zion       | Archive
                      Mak. Spear | -7/Zion       | Archive
                Stasis Canceller | -7/Zion       | Archive
             Adv. Trap Extractor | -7/Zion       | Archive
                     Mass Driver | -7/Zion       | Archive
 Imp. Salvage Targeting Computer | -7/Zion       | Archive
              Imp. Hacking Suite | -7/Zion       | Archive
                   Energy Filter | -7/Zion       | Archive
            Mak. Cloaking Device | -7/Zion       | Archive
                Hpw. Shock Rifle | -7/Zion       | Archive
           Imp. Deuterium Engine | -7/Zion       | Archive
    Lgt. Angular Momentum Engine | -7/Zion       | Archive
       Dynamic Insulation System | -7/Zion       | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
   R-06 Scavenger | -7/Zion | Archive
    W-25 Informer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              SystemGuidanceThermoblaster
  Manual?         0
Play Time         00:36:25
  Cumulative      18.2 hours
  Start           2022.02.05 @ 21:00:43
  End             2022.02.05 @ 21:35:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          27
  Rogue           15
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          33
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       BRIGHTNESS(120)|SHIFT_HUE(340)
Filters           BRIGHTNESS(120)|SHIFT_HUE(20)
Steam             1


RUN: c7bfed5c-131a-4474-a5b1-be547b83a227