Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 00:50:33 Player: Sukhoy Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1038) 1038 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2433 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 264/300 Energy 129/150 System Corruption 14% Temperature Cool (20) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle (fused) Heavy Assault Rifle > --- INVENTORY (15) --- Improved Treads Improved Treads Improved Treads Improved Treads High-capacity Battery (250) High-capacity Matter Pod (200) Seismic Detector Light Armor Plating Small Laser Particle Gun Assault Rifle Shotgun Axe Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Improved Medium Laser > --- INVENTORY -------- Light Treads High-capacity Battery High-capacity Matter Pod Seismic Detector Light Armor Plating Heavy EM Pulse Gun Small Laser Particle Gun Light Assault Rifle Heavy Assault Rifle Shotgun Plasma Cutter Axe [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 55 | 6 14 9 26 Power 10 | 1 2 1 6 Engine 10 | 1 2 1 6 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 2 2 8 Treads 8 | 2 . . 6 Leg 6 | . 2 2 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 4 2 3 Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor 4 | . 2 1 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 21 | 2 6 4 9 Energy Gun 7 | 1 2 1 3 Energy Cannon 1 | . . 1 . Ballistic Gun 9 | 1 3 1 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . 1 . 1 Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 17 | . 2 2 13 Power 5 | . . . 5 Propulsion 4 | . 1 . 3 Utility 2 | . . 1 1 Weapon 6 | . 1 1 4 Highest Loss Streak 7 | . 1 1 7 To Critical Strikes 1 | . . . 1 Average Backups 9 | 1 4 9 12 Power . | . 1 1 . Propulsion 1 | . . . 2 Utility 3 | . 1 3 3 Weapon 4 | . 2 3 5 Tool/Special . | . . . . Unused Backups 9 | . . . 9 Power . | . . . . Propulsion 4 | . . . 4 Utility 4 | . . . 4 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 98 97 93 Engine 16 | . 14 14 18 Treads 8 | . 15 . 8 Leg 14 | . 12 28 11 Device 4 | . 8 9 . Storage 12 | . 14 14 11 Processor 9 | . 4 2 14 Protection 3 | . . . 6 Energy Gun 8 | . 11 9 6 Energy Cannon 2 | . . . 3 Ballistic Gun 10 | . 14 8 10 Special Weapon 1 | . 1 5 . Slashing Weapon 1 | . . 3 1 Peak Build Rating 16 | 6 9 11 16 Average Rating 10 | 5 7 8 13 On Entrance 5 | . 6 7 10 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 45 | 13 30 33 45 Greatest Support 46 | 40 40 20 46 Greatest Overweight (x) 12 | . 2 1 12 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 12 15 15 Most Carried 15 | 4 9 15 15 Average Carried 9 | 1 4 9 12 Final Capacity 15 | 8 15 15 15 Final Carried 13 | 2 7 12 13 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1495 | 166 273 506 550 Remotely . | . . . . Salvage Created 1413 | . 232 222 959 Parts 92 | . 17 17 58 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 38 | . 9 7 22 Melee 10 | . 2 4 4 Guns 26 | . 5 3 18 AOE 2 | . 2 . . Classes Destroyed 7 | . 3 1 3 Worker 3 | . . . 3 Recycler 2 | . . . 2 Operator 1 | . . . 1 Watcher 3 | . 2 . 1 Swarmer 18 | . 6 3 9 Grunt 14 | . 3 2 9 Sentry 6 | . . 2 4 Best Kill Streak 7 | . 4 3 7 Combat Bots Only 6 | . 3 3 6 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging 1 | . . . 1 Exploded 2 | . 2 . . Melee 1 | . 1 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 366 | . 97 52 217 Missed 89 | . 29 11 49 Hits 277 | . 68 41 168 Projectile 277 | . 68 41 168 Critical Strikes 4 | . 1 . 3 Damage Taken 3271 | . 658 441 2172 Core 617 | . 136 72 409 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 33 | . . . 33 Core Remaining (%) 58 | 100 . 16 . Volleys Fired 118 | . 42 9 67 Largest 2 | . 2 2 2 Hottest 140 | . 140 60 101 Shots Fired 220 | . 83 18 119 Gun 200 | . 82 18 100 Cannon 15 | . . . 15 Launcher . | . . . . Special 5 | . 1 . 4 Kinetic 124 | . 61 9 54 Thermal 42 | . 6 . 36 Explosive . | . . . . Electromagnetic 54 | . 16 9 29 Robot Hit Streak 19 | . 6 1 19 Robot Miss Streak 6 | . 4 6 3 Penetration Max . | . . . . Secondary Targets 7 | . 1 . 6 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 145 | . 46 11 88 Core Hits 62 | . 20 8 34 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 2 | . 1 . 1 Melee Attacks 25 | . . 11 14 Impact 3 | . . . 3 Slashing 22 | . . 11 11 Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2326 | . 543 267 1516 Guns 1478 | . 465 75 938 Cannons 53 | . . . 53 Explosions 83 | . 62 . 21 Melee 603 | . . 192 411 Ramming 88 | . 16 . 72 Kinetic 824 | . 287 28 509 Thermal 372 | . 124 . 248 Explosive . | . . . . Electromagnetic 439 | . 116 47 276 Impact 80 | . . . 80 Slashing 523 | . . 192 331 Piercing . | . . . . Highest Corruption 14 | . 3 3 14 Average Corruption 7 | . 2 3 12 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 70 | . 11 8 51 Message Errors 17 | . 5 3 9 Matter Fused 14 | . 3 1 10 Heat Flow Errors 10 | . 1 1 8 Energy Discharges 9 | . . 1 8 Parts Rejected 3 | . . . 3 Parts Fused 1 | . . . 1 Data Loss (minor) 6 | . 1 1 4 Data Loss (major) 4 | . 1 1 2 Alerts 2 | . . . 2 Misdirections 2 | . . . 2 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 34 | . . . 34 Projectiles . | . . . . Explosions . | . . . . Melee 34 | . . . 34 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 56 | . . . 56 Shots 1 | . . . 1 Rammed 11 | . 8 . 3 Targets Rammed 15 | . 11 . 4 Kicked 1 | . 1 . . Crushed 3 | . 2 . 1 Highest Temperature 498 | . 240 170 498 Average Temperature 106 | . 53 112 121 Received Heat Transfer 978 | . 210 108 660 Effects 8 | . . . 8 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Interference 4 | . . . 4 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 964 | . 322 . 642 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 176 | . 142 60 176 Initial 1 | . . . 1 Average 42 | . 60 18 45 Influence Increases 1080 | . 270 160 650 Destroy 0b10 Robot/C 760 | . 180 140 440 Destroy 0b10 Robot/NC 45 | . 10 . 35 Destroy Leader 166 | . 44 20 102 Successful Hack 38 | . 13 . 25 Disable Machine 30 | . 15 . 15 Destroy Structure 11 | . 8 . 3 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 904 | . 268 156 480 Entered New Map 7 | . . 2 5 Time Decay 732 | . 248 134 350 Lost Part 165 | . 20 20 125 Squads Dispatched 8 | . 1 1 6 Investigation 6 | . 1 1 4 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 6 | . 1 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 19 7 37 Peak Tracking Total 9 | . 5 3 9 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 8 | . 1 1 6 Terminals 4 | . 1 . 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . . . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 38 | . 10 1 27 Successful 24 | . 5 1 18 Failed 14 | . 5 . 9 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 10 . 9 Fabricators . | . . . . Repair Stations 8 | . . . 8 Recycling Units 7 | . . . 7 Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 9 | . 5 1 3 Record 3 | . 1 . 2 Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Alert Level 2 | . 2 . . Recall Reinforcements 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . . 7 Scan Component 5 | . . . 5 Repair 2 | . . . 2 Recycling Unit Hacks 5 | . . . 5 Recycle Component 1 | . . . 1 Process 1 | . . . 1 Report Inventory 1 | . . . 1 Retrieve Matter 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 . 6 Full Trace Events 6 | . 1 . 5 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled 1 | . . . 1 Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . . . 4 Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 851 | . 514 337 . Optics 76 | . 76 . . Sensors 337 | . . 337 . Seismic 438 | . 438 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2610 | 115 702 458 1335 Spaces Moved 1078 | 69 297 193 519 Core 20 | 12 . . 8 Treads 429 | 57 156 . 216 Legs 629 | . 141 193 295 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 190 160 Average Speed 177 | 140 175 190 179 Slowest Speed 650 | 160 260 190 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 38 33 36 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 9 | . 7 . 2 Melee . | . . . . Projectile 1 | . 1 . . AOE 8 | . 6 . 2 Terrain Rammed 11 | . . . 11 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1486 | 87 402 248 749 Wait 68 | 5 14 3 46 Move 1075 | 68 296 192 519 Hop . | . . . . Pick Up 65 | 8 15 12 30 Fast Attach 3 | . . . 3 Attach 42 | 6 8 5 23 Detach 8 | . 3 2 3 Swap 32 | . 6 9 17 Drop 24 | . 7 5 12 Fire 118 | . 42 9 67 Melee 25 | . . 11 14 Ram 11 | . . . 11 Kick 1 | . 1 . . Crush 14 | . 10 . 4 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 501 | -10/Materials | Core integrity fell below 50% 761 | -10/Materials | Discovered new exit (range 6) 818 | -10/Materials | Entered Mines 1021 | -10/Mines | Met a Derelict shopkeep closing up shop 1112 | -10/Mines | Learned Materials emergency access door positions 1154 | -10/Mines | Discovered new exit (range 13) 1156 | -10/Mines | Found a hidden stash of uninstalled traps 1214 | -10/Mines | Core integrity fell below 20% 1276 | -10/Mines | Entered Materials 1276 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1393 | -9/Materials | Build established: Scavenger-Mutant 1409 | -9/Materials | System corruption reached 10% 1992 | -9/Materials | Repaired Aluminum Leg+ 2018 | -9/Materials | Repaired Aluminum Leg+ 2077 | -9/Materials | Core integrity fell below 50% 2212 | -9/Materials | Discovered new exit (range 12) 2305 | -9/Materials | Core integrity fell below 20% 2332 | -9/Materials | Lost 7 parts (2p2n1u2w) 2611 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. System corrupted: Imp. Treads rejected. Lgt. Ion Engine destroyed. Hvy. EM Pulse Gun destroyed. G-34 Mercenary destroyed. K-01 Serf collects debris. System corrupted: Heat flow error (+155). K-01 Serf cleans the Terminal. G-34 Mercenary destroyed. Acquired Imp. Treads. Acquired 45 matter. System corrupted: Hvy. Assault Rifle fused. G-34 Mercenary destroyed. System corrupted: Energy discharge (-34). 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""" ????????? | | ##+######## ####???#######????"" ????????? | | #?# #??????????????????? ????????? | | #?# #????????????????????????????? | | ### #????????????????????????????? | | """ """ # #????????????????????????????? | | """ """ # #????????????????????????????? | | """ """ # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | ######### #????????????????????????????? | | ?######## #????????????????????????????? | | ?# # #????????????????????????????? | | ?# # #????????????????????????????? | | ?????????? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 63% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only I Have A Map? Item+ Organ Harvest Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed MeleeThrusterShield Manual? 0 Play Time 00:51:24 Cumulative 16.3 hours Start 2026.08.26 @ 23:49:11 End 2026.08.27 @ 00:50:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 43a7cbbb-88d6-43b0-9bcb-a5341bba9bd9