Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 15:44:24

Player: Caricature

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (89)      445
Value Destroyed (2656)     2656
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1183)               1183
              TOTAL SCORE: 10404

 Bonus
-------
High Alert Combat Kills    520
Follower Combat Kills      163
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     137/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Terrain Scan Processor
  Improved Corruption Screen
  Advanced Corruption Screen
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
     Heavy Antimatter Reactor
           Particle Reactor
     Micro Antimatter Reactor
           Stasis Canceller

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
       Improved Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
         Cooled Nuclear Pulse Thruster
>               --- UTILITY ----------
       Advanced Weight Redist. System
       Advanced Terrain Scan Processor
                0b10 Decoder Chip [Skirmisher]
       Improved Targeting Computer
       Improved Target Analyzer
       Hardened Medium Armor Plating
   Experimental System Shield
       Advanced Corruption Screen
       Advanced Corruption Screen
>               --- WEAPON -----------
  Hypervelocity Coil Gun
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
                Stasis Canceller
                Railgun
[Rating: 107]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Particle Reactor
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Improved Targeting Computer
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Experimental System Shield
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Precision Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   .   2   .   .   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   1   1   1   .   2   .   .   1   2   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Parts Attached             79   | 8   8   6   9   11  5   .   4   3   4   3   .   18  
  Power                    13   | 1   1   .   3   2   1   .   .   .   1   .   .   4   
    Engine                 9    | 1   1   .   3   2   1   .   .   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               25   | 2   4   2   1   5   .   .   4   1   .   .   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  16   | .   4   2   1   5   .   .   .   .   .   .   .   4   
    Flight                 7    | .   .   .   .   .   .   .   4   1   .   .   .   2   
  Utility                  24   | 3   1   1   3   3   1   .   .   1   2   3   .   6   
    Device                 8    | 2   .   .   2   1   1   .   .   .   1   1   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   1   .   .   .   .   .   .   2   .   5   
    Hackware               3    | .   .   .   .   1   .   .   .   .   1   .   .   1   
    Protection             4    | .   1   1   .   1   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   2   3   2   1   3   .   .   1   1   .   .   2   
    Energy Gun             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   3   1   .   .   .   .   .   1   .   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   3   .   .   .   .   .   .   1   
    Launcher               2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   3   .   .   .   1   .   .   .   3   
Parts Lost                 44   | .   2   .   1   5   12  .   4   2   .   .   1   17  
  Power                    3    | .   .   .   .   .   2   .   1   .   .   .   .   .   
  Propulsion               18   | .   1   .   1   3   3   .   2   2   .   .   .   6   
  Utility                  14   | .   .   .   .   2   2   .   1   .   .   .   1   8   
  Weapon                   9    | .   1   .   .   .   5   .   .   .   .   .   .   3   
  Highest Loss Streak      14   | .   1   .   1   2   12  .   3   2   .   .   1   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            4    | 2   7   4   4   4   4   5   4   3   4   5   5   4   
  Power                    1    | .   1   2   1   1   1   1   .   .   .   .   .   .   
  Propulsion               .    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   1   .   1   1   2   2   1   1   1   1   2   1   
  Weapon                   1    | 1   1   1   1   1   1   2   2   2   2   4   3   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             9    | .   2   1   2   .   .   .   .   .   .   1   1   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   7    | .   2   1   1   .   .   .   .   .   .   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   90  98  98  85  54  13  19  17  20  41  40  45  
  Engine                   7    | .   13  11  10  9   7   .   .   .   1   5   5   2   
  Hover                    22   | .   25  43  43  34  13  .   .   .   .   .   .   4   
  Flight                   2    | .   .   .   .   .   .   .   7   7   5   5   5   4   
  Device                   4    | .   7   1   4   8   6   .   .   .   1   5   5   2   
  Storage                  1    | .   14  .   .   .   .   .   .   .   .   .   .   .   
  Processor                7    | .   .   .   4   9   7   6   6   5   5   11  15  17  
  Hackware                 1    | .   .   .   .   .   7   6   4   .   .   5   3   3   
  Protection               6    | .   7   20  11  6   .   .   .   2   .   .   .   .   
  Ballistic Gun            7    | .   7   20  16  4   .   .   .   .   1   5   5   2   
  Launcher                 3    | .   5   .   5   9   3   .   .   .   .   .   .   .   
Peak Build Rating          107  | 9   9   15  22  27  35  6   12  14  31  41  41  107 
  Average Rating           24   | 5   6   13  17  23  21  6   8   10  17  36  38  57  
  On Entrance              16   | .   9   7   14  18  27  6   6   9   14  31  40  35  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 14  14  13  23  22  25  .   5   8   15  15  15  46  
  Greatest Support         49   | 20  20  24  24  26  20  3   10  10  15  15  15  49  
  Greatest Overweight (x)  4    | 2   1   .   .   1   4   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 5   8   7   5   5   5   5   5   4   5   5   5   5   
  Average Carried          4    | 2   7   4   4   4   4   5   4   3   4   5   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 4   8   5   5   4   5   5   3   4   5   5   5   5   

 Class Distribution 
--------------------
 63% | Mutant
 19% | Derelict-Mutant
  8% | Commander-Mutant
  5% | Scavenger-Mutant
  3% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Storage
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -6/Factory
        Sprinter | -6/DSF
          Mutant | -5/Factory
          Mutant | -5/Upper Caves
          Mutant | -5/Upper Caves
 Derelict-Mutant | -4/Factory
 Derelict-Mutant | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Res 
Matter Collected           2204 | 298 114 190 494 515 2   .   15  129 199 51  .   197 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2284 | 100 159 190 587 874 124 .   .   .   .   .   .   250 
  Parts                    162  | 8   9   8   41  68  10  .   .   .   .   .   .   18  
Haulers Intercepted        5    | .   .   .   4   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  54   | .   5   2   8   33  3   .   .   .   .   .   .   3   
  Guns                     15   | .   .   2   7   4   .   .   .   .   .   .   .   2   
  Cannons                  7    | .   5   .   .   .   1   .   .   .   .   .   .   1   
  AOE                      32   | .   .   .   1   29  2   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   3   .   6   1   .   .   .   .   .   .   .   1   
  Worker                   7    | .   .   .   2   2   3   .   .   .   .   .   .   .   
  Builder                  4    | .   1   .   2   1   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   4   1   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   1   2   1   1   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   1   2   .   .   .   .   .   .   .   1   
  Swarmer                  17   | .   3   .   .   14  .   .   .   .   .   .   .   .   
  Grunt                    24   | .   2   2   2   15  2   .   .   .   .   .   .   1   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   5   3   1   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           16   | 2   3   2   9   16  6   .   .   .   .   .   .   2   
  Combat Bots Only         10   | .   2   2   7   10  2   .   .   .   .   .   .   2   
Max Kills in Single Turn   5    | 1   1   1   4   5   2   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   4   2   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  DSF  Fac  Upp  Upp  Fac  Res  
Hostile Shots Fired        544  | .    40   5    18   57   135  .    16   48   .    .    15   210  
  Missed                   218  | .    9    .    6    24   58   .    7    25   .    .    8    81   
  Hits                     326  | .    31   5    12   33   77   .    9    23   .    .    7    129  
    Melee                  3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Projectile             323  | .    31   5    12   33   77   .    9    23   .    .    7    126  
    AOE                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         16   | .    .    .    .    2    1    .    1    1    .    .    1    10   
Damage Taken               5922 | .    313  55   212  633  883  .    429  339  .    .    165  2893 
  Core                     2315 | .    89   .    25   93   231  .    335  185  .    .    52   1305 
  Absorbed by Shields      75   | .    .    .    .    .    .    .    75   .    .    .    .    .    
  Redirected to Shielding  24   | .    24   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   119  | .    .    .    62   57   .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  64   .    93   83   67   .    60   .    .    81   95   .    
Volleys Fired              148  | 12   34   10   30   38   6    .    .    .    .    .    1    17   
  Largest                  2    | 2    2    2    2    2    2    .    .    .    .    .    1    2    
  Hottest                  98   | 40   60   50   68   98   98   .    .    .    .    .    35   86   
Shots Fired                244  | 24   35   20   59   66   11   .    .    .    .    .    1    28   
  Gun                      149  | 24   2    20   54   33   3    .    .    .    .    .    1    12   
  Cannon                   48   | .    27   .    .    .    5    .    .    .    .    .    .    16   
  Launcher                 47   | .    6    .    5    33   3    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  147  | 24   2    20   54   13   5    .    .    .    .    .    1    28   
  Thermal                  50   | .    27   .    .    20   3    .    .    .    .    .    .    .    
  Explosive                47   | .    6    .    5    33   3    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 11   3    4    6    8    19   .    .    .    .    .    .    8    
  Robot Miss Streak        5    | 2    4    4    5    3    .    .    .    .    .    .    1    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           146  | 18   14   12   41   36   11   .    .    .    .    .    .    14   
  Core Hits                141  | 5    12   6    30   71   9    .    .    .    .    .    .    8    
  Critical Kills           4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Critical Parts Destroyed 6    | .    .    1    .    .    .    .    .    .    .    .    .    5    
  Critical Strikes         12   | .    .    1    .    2    .    .    .    .    .    .    .    9    
    Burn                   2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
    Destroy                10   | .    .    1    .    .    .    .    .    .    .    .    .    9    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6667 | 191  441  184  1070 3920 574  .    .    .    .    .    .    287  
  Guns                     1683 | 191  .    184  800  396  57   .    .    .    .    .    .    55   
  Cannons                  607  | .    261  .    .    .    143  .    .    .    .    .    .    203  
  Explosions               4348 | .    180  .    270  3524 374  .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  29   | .    .    .    .    .    .    .    .    .    .    .    .    29   
  Kinetic                  1713 | 191  .    184  800  137  143  .    .    .    .    .    .    258  
  Thermal                  577  | .    261  .    .    259  57   .    .    .    .    .    .    .    
  Explosive                4348 | .    180  .    270  3524 374  .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    .    .    .    .    .    .    .    .    
  Average Corruption       4    | .    .    .    .    4    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       25   | .    .    .    .    .    .    .    .    .    .    .    .    25   
  Effects                  7    | .    .    .    .    7    .    .    .    .    .    .    .    .    
    Matter Fused           3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            212  | .    15   .    41   133  23   .    .    .    .    .    .    .    
  Projectiles              15   | .    15   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               197  | .    .    .    41   133  23   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      335  | .    .    .    43   71   207  .    .    .    .    .    .    14   
  Shots                    6    | .    .    .    1    2    3    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        318  | .    318  30   23   249  158  .    .    .    .    .    .    61   
  Average Temperature      73   | .    143  12   10   83   61   .    .    .    .    .    .    20   
  Received Heat Transfer   813  | .    114  30   54   216  165  .    .    9    .    .    21   204  
  Effects                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1295 | .    555  .    .    629  111  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  DSF  Fac  Upp  Upp  Fac  Res  
Maximum Alert Level        4    | .    .    .    1    4    3    2    1    1    .    .    .    .    
  Low Security (%)         72   | 100  100  100  79   5    .    .    .    71   .    .    100  100  
  Level 1                  8    | .    .    .    20   .    .    .    100  28   .    .    .    .    
  Level 2                  6    | .    .    .    .    25   46   100  .    .    .    .    .    .    
  Level 3                  6    | .    .    .    .    25   54   .    .    .    .    .    .    .    
  Level 4                  6    | .    .    .    .    43   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1409 | 10   116  50   343  1409 948  429  305  294  .    .    129  151  
  Initial                  632  | .    .    44   .    125  632  425  300  144  .    .    74   62   
  Average                  240  | .    37   18   167  900  771  425  289  191  .    .    94   21   
Influence Increases        3667 | 15   215  79   569  1674 407  4    15   210  75   .    125  279  
  Destroy 0b10 Robot/C     1180 | .    100  40   180  740  60   .    .    .    .    .    .    60   
  Destroy 0b10 Robot/NC    185  | 15   10   10   60   70   15   .    .    .    .    .    .    5    
  Destroy Leader           288  | .    20   10   80   146  20   .    .    .    .    .    .    12   
  Allied During Kill       128  | .    .    .    36   92   .    .    .    .    .    .    .    .    
  Successful Hack          130  | .    5    4    19   26   .    4    .    .    .    .    50   22   
  Disable Machine          495  | .    15   .    90   105  285  .    .    .    .    .    .    .    
  Anti-Garrison Action     150  | .    .    .    .    150  .    .    .    .    .    .    .    .    
  Destroy Structure        451  | .    35   .    74   315  27   .    .    .    .    .    .    .    
  Partial Spotted          75   | .    15   15   15   .    .    .    .    .    .    .    30   .    
  Lose Combat Pursuer      585  | .    15   .    15   30   .    .    15   210  75   .    45   180  
Influence Decreases        3516 | 15   109  185  272  580  929  444  169  191  210  41   124  247  
  Entered New Map          1939 | .    .    62   .    172  759  444  129  131  110  31   44   57   
  Time Decay               1012 | 15   89   123  212  198  50   .    .    40   100  10   70   105  
  Lost Part                355  | .    20   .    10   50   120  .    40   20   .    .    10   85   
  Lost Ally                210  | .    .    .    50   160  .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    .    1    .    9    5    .    1    .    .    .    5    5    
  Investigation            8    | .    .    .    .    2    2    .    .    .    .    .    2    2    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            7    | .    .    1    .    2    .    .    1    .    .    .    1    2    
  Assault                  4    | .    .    .    .    4    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    1    3    .    .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Res 
Distress Signals           5    | .   .   .   .   2   .   .   .   1   .   .   2   .   
Communications Jammed      25   | .   .   .   .   .   25  .   .   .   .   .   .   .   
  Distress Signals         25   | .   .   .   .   .   25  .   .   .   .   .   .   .   
Times Spotted              135  | .   9   3   12  44  6   .   4   19  4   .   11  23  
  Peak Tracking Total      18   | .   4   3   5   10  3   .   3   14  4   .   9   18  
  Tactical Retreats        15   | .   1   .   1   2   .   .   1   3   2   .   2   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Res 
Traps Triggered            9    | .   .   .   6   .   .   .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Res 
Machines Disabled          34   | .   1   .   6   8   19  .   .   .   .   .   .   .   
  Max in Single Turn       8    | .   1   .   3   2   8   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Res 
Machines Accessed          40   | .   6   4   10  7   4   1   .   .   .   .   3   5   
  Terminals                27   | .   4   3   7   5   2   1   .   .   .   .   3   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          4    | .   1   .   2   1   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
Total Hacks                106  | .   15  11  17  25  10  1   .   .   .   .   13  14  
  Successful               55   | .   7   6   10  12  6   1   .   .   .   .   6   7   
  Failed                   51   | .   8   5   7   13  4   .   .   .   .   .   7   7   
    Catastrophic           12   | .   .   2   3   2   1   .   .   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   1   4   2   5   1   .   .   .   .   .   1   6   
  Terminals                76   | .   10  8   12  19  4   1   .   .   .   .   13  9   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          11   | .   3   .   4   4   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   1   .   4   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   3   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   .   .   .   .   2   
Terminal Hacks             36   | .   4   3   6   8   3   1   .   .   .   .   6   5   
  Record                   10   | .   .   3   .   .   .   .   .   .   .   .   2   5   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   1   .   .   1   .   .   .   .   .   .   2   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   1   .   2   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   1   2   .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   1   .   3   2   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   1   .   2   1   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   1   .   3   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   1   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   3   .   2   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   4   3   6   4   4   1   .   .   .   .   3   4   
  Full Trace Events        9    | .   1   .   .   2   2   .   .   .   .   .   2   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   1   1   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   139 
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   18  
Parts Repaired             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   26  26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          10   | .   .   .   .   .   10  .   .   .   .   .   .   .   
  Retrieved Matter         10   | .   .   .   .   .   10  .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Res 
Total Allies               10   | .   .   .   10  .   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   10  8   .   .   .   .   .   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  71  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               70   | .   .   .   18  52  .   .   .   .   .   .   .   .   
  Total Damage             655  | .   .   .   159 496 .   .   .   .   .   .   .   .   
  Kills                    7    | .   .   .   2   5   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Res 
Active Infowar (turns)     1267 | 45  135 32  21  398 80  .   .   .   .   14  149 393 
  Sensors                  208  | .   .   .   .   165 43  .   .   .   .   .   .   .   
  Terrain                  338  | 11  41  32  21  233 .   .   .   .   .   .   .   .   
  Seismic                  128  | 34  94  .   .   .   .   .   .   .   .   .   .   .   
  Decoding                 554  | .   .   .   .   .   .   .   .   .   .   12  149 393 
  Jamming                  54   | .   .   .   .   .   54  .   .   .   .   .   .   .   
  ECM                      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Robot Analysis Total       3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         12   | .   .   .   .   .   .   .   .   .   .   .   5   7   
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Patrols                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Reinforcements           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guards                   6    | .   .   .   .   .   .   .   .   .   .   .   3   3   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------------              Run  | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Res 
Turns Passed               2726 | 114 291 320 469 400 100 5   84  98  207 21  149 468 
Spaces Moved               3523 | 61  232 373 535 470 123 9   104 274 449 40  367 486 
  Core                     182  | 18  .   .   .   .   42  9   16  6   .   .   .   91  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     53   | 43  10  .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1928 | .   222 373 535 470 81  .   .   .   .   .   .   247 
  Flight                   1360 | .   .   .   .   .   .   .   88  268 449 40  367 148 
  Fastest Speed            32   | 50  56  48  48  45  48  50  32  32  35  35  35  35  
  Average Speed            46   | 100 69  48  48  47  60  50  38  33  35  35  35  49  
  Slowest Speed            250  | 150 120 48  52  112 250 50  100 50  35  35  35  157 
  Overloaded Moves         22   | .   .   .   .   .   .   .   .   22  .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   33  22  68  50  5   .   95  9   59  12  14  14  
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   .   1   .   .   1   .   1   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   .   .   1   .   1   .   .   
Scrap Searched             6    | .   .   .   .   .   .   .   .   .   5   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          534  | .   35  .   81  382 36  .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  AOE                      533  | .   35  .   81  382 35  .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Res 
Total                      4356 | 90  330 496 687 577 134 8   145 278 498 45  386 682 
  Wait                     447  | 2   32  93  85  30  .   .   10  .   41  .   17  137 
  Move                     3507 | 60  231 372 534 469 122 8   101 273 448 39  366 484 
  Hop                      2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Pick Up                  55   | 7   13  6   10  7   1   .   2   1   3   1   1   3   
  Fast Attach              54   | 4   1   2   6   9   5   .   2   2   2   3   .   18  
  Attach                   44   | 4   7   5   11  4   .   .   3   1   2   .   .   7   
  Detach                   16   | 1   2   .   2   2   .   .   .   1   1   .   .   7   
  Swap                     9    | .   1   .   2   6   .   .   .   .   .   .   .   .   
  Drop                     48   | .   9   8   7   12  .   .   1   .   1   2   1   7   
  Fire                     148  | 12  34  10  30  38  6   .   .   .   .   .   1   17  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            25   | .   .   .   .   .   .   .   25  .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research

 History 
---------
 Turn | Location       | Event
   44 | -11/Scrapyard  | Discovered new exit (range 15)
  115 | -11/Scrapyard  | Entered Materials
  218 | -10/Materials  | Identified exit to Mines
  305 | -10/Materials  | Build established: Mutant
  317 | -10/Materials  | Discovered new exit (range 3)
  406 | -10/Materials  | Entered another Materials area
  406 | -9/Materials   | Evolved 2 slots: Propulsion x2
  651 | -9/Materials   | Discovered new exit (range 4)
  726 | -9/Materials   | Entered Storage
  837 | -9/Storage     | Destroyed 7 combat bots
  926 | -9/Storage     | Repaired Lgt. Armor Plating
  941 | -9/Storage     | Learned location of Armory (-3)
 1077 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 1119 | -9/Storage     | Discovered new exit (range 16)
 1195 | -9/Storage     | Entered Materials
 1195 | -8/Materials   | Accompanied by 8 allies
 1195 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1290 | -8/Materials   | Repaired Lgt. Armor Plating
 1335 | -8/Materials   | Lost 8 allies
 1352 | -8/Materials   | Destroyed 10 combat bots
 1435 | -8/Materials   | Destroyed 7 combat bots
 1559 | -8/Materials   | Discovered new exit (range 15)
 1595 | -8/Materials   | First assault squad dispatched
 1595 | -8/Materials   | Entered Factory
 1595 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1613 | -7/Factory     | Discovered new exit (range 12)
 1695 | -7/Factory     | Entered another Factory area
 1695 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1699 | -6/Factory     | Identified exit to DSF
 1700 | -6/Factory     | Entered DSF
 1707 | -6/DSF         | Lost 12 parts (2p3n2u5w)
 1731 | -6/DSF         | Additional patrols routed to DSF
 1754 | -6/DSF         | Discovered new exit (range 15)
 1783 | -6/DSF         | Lost 3 parts (2n1u)
 1784 | -6/DSF         | Entered Factory
 1784 | -5/Factory     | Evolved 2 slots: Utility x2
 1880 | -5/Factory     | Discovered new exit (range 8)
 1882 | -5/Factory     | Entered Upper Caves
 1904 | -5/Upper Caves | Identified exit to Upper Caves
 2048 | -5/Upper Caves | Encountered a Warlord checkpoint
 2089 | -5/Upper Caves | Entered another Upper Caves area
 2094 | -5/Upper Caves | Discovered new exit (range 16)
 2110 | -5/Upper Caves | Entered Factory
 2110 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 2114 | -4/Factory     | Identified exit to Research
 2138 | -4/Factory     | Spotted B-86 Titan
 2219 | -4/Factory     | Noticed a derelict Sapper rigging charges
 2259 | -4/Factory     | Entered Research
 2259 | -3/Research    | Evolved 2 slots: Utility x2
 2278 | -3/Research    | Found Prototype Hackware
 2278 | -3/Research    | Identified Exp. System Shield
 2365 | -3/Research    | Found Prototype Processor
 2365 | -3/Research    | Identified Spectral Analyzer
 2405 | -3/Research    | Build established: Derelict-Mutant
 2439 | -3/Research    | Fabricated Cmb. Linear Gravjet?
 2690 | -3/Research    | Core integrity fell below 50%
 2699 | -3/Research    | Lost 14 parts (5n6u3w)
 2711 | -3/Research    | Core integrity fell below 20%
 2727 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
02716_ ALERT: Suspicious activity at Terminal
  R002. Dispatching Investigation squad.
02716_ Imp. Corruption Screen intercepted 1%
  system corruption.
02719_ Connecting with Terminal...
>>Query(DSF)
  Distributed [Storage] Facility. An area
  designated for storage of materials and
  components. Distribution serves two purposes,
  making local access to resources easier while
  also minimizing losses in the event that one
  is compromised. DSF entrances are temporarily
  sealed in the event that potential threats
  appear in the areas they serve.
Feedback: System corruption (+1%).
02719_ Imp. Corruption Screen intercepted 1%
  system corruption.
02719_ ALERT: Suspicious activity at Terminal
  R018. Dispatching Investigation squad.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| #?????????????#############??????                  |
| #####?????????#"""""""""""#??????                  |
|     +??????#### """"T"""" ###????                  |
|     #??????#                #????                  |
|     #??????#                #????                  |
|     ########                #????                  |
|                       """   #????                  |
|                       """   #????                  |
|               p       """   #????                  |
|                       """   #????                  |
|                  p s  """   #????                  |
|     ######     "T"    """   #????                  |
|     #????#     """ s  """   #????                  |
|     #????#            s     #????                  |
|     #????#                  #????                  |
| +##+#????#                  #????                  |
| ?????????#    ##########    #????                  |
| ?????????#    #????????# @  #????                  |
| ?????????#    +????????#    #????                  |
| ?????????#    #????????#    #????                  |
| ?????????#    #????????#    #????                  |
| ?????????### ##????????#    #????                  |
| ???????????# #?????????#    #????                  |
| ???????"???#+#?????????#    #????                  |
| ???   ""???????????????     #????                  |
|   |   ""???????????????#### #????                  |
|          #????????????????? #????                  |
|          #????????????????? #????                  |
|          ?????????????????? #????                  |
| ?########?????????????????? #????                  |
| ??????????????????????????? #????                  |
| ??????????????????????????? #????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          39
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Additional Mass Support    9
Corruption Block           40
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         6
Target Analysis            6
Offensive Hacking          10
Defensive Hacking          16

 Item Schematics 
-----------------
              Hpw. Shotgun | -9/Materials | Scanalyzed
               VTOL Module | -9/Storage   | Hacked
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Linear Gravjet | x2 | -3/Research | Preloaded

 Repaired
----------
 Lgt. Armor Plating | 31% | -9/Storage   
 Lgt. Armor Plating | 36% | -8/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Armchair Analyst
Dangerous Findings
Please Form A Line
Respectable Loadout
Serviceable Loadout
Significant Disruption
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              ControlArmageddonMount
  Manual?         0
Play Time         01:36:11
  Cumulative      8.1 hours
  Start           2025.06.08 @ 14:07:46
  End             2025.06.08 @ 15:44:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3d0d2fc-331a-4e9b-9179-5aeef7b0745d