Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 01:04:01 Player: JackZewap Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (3404) 3404 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 6950 Bonus ------- High Alert Combat Kills 191 Cogmind --------- Core Integrity 0/700 Matter 172/300 Energy 90/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Hacking Suite System Shield System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Recoil Stabilizer Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Improved Cooling System Large Matter Pod Large Matter Pod Machine Analyzer Advanced Terrain Scan Processor Weapon Cycler Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Hacking Suite System Shield System Restoration Module Long-range Tractor Beam Long-range Tractor Beam Advanced Assault Cannon Plasma Cutter Scythe Axe [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Gauss Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 . . 2 Weapon 1 | . . . . . 1 . Parts Attached 99 | 7 13 . 19 7 11 42 Power 11 | 2 1 . 3 . 1 4 Engine 10 | 2 1 . 3 . . 4 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 24 | 2 4 . 9 1 4 4 Treads 20 | . 2 . 9 1 4 4 Leg . | . . . . . . . Wheel 4 | 2 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 38 | 1 4 . 3 3 1 26 Device 16 | . . . . 1 . 15 Storage 5 | 1 2 . . . . 2 Processor 3 | . 1 . . 1 . 1 Hackware . | . . . . . . . Protection 14 | . 1 . 3 1 1 8 Artifact . | . . . . . . . Weapon 26 | 2 4 . 4 3 5 8 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 2 . 2 1 5 . Ballistic Cannon 13 | . 2 . 2 1 . 8 Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 15 | . . . . . . 15 Power 2 | . . . . . . 2 Propulsion 4 | . . . . . . 4 Utility 6 | . . . . . . 6 Weapon 3 | . . . . . . 3 Highest Loss Streak 11 | . . . . . . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 95 100 99 100 100 89 Engine 8 | . 14 14 11 11 1 6 Treads 29 | . 14 28 32 33 36 28 Wheel 1 | . 12 . . . . . Device 1 | . . . . 1 . 3 Storage 9 | . 14 14 11 11 9 7 Processor 10 | . 9 14 11 11 9 11 Protection 7 | . . . 10 9 9 8 Ballistic Gun 7 | . 15 . 7 14 27 . Ballistic Cannon 15 | . 12 28 14 7 . 21 Naked Turns 13 | . . . . . . 13 Heaviest Build 94 | 13 53 53 60 61 61 94 Greatest Support 86 | 26 46 46 69 66 86 86 Greatest Overweight (x) 1 | . 1 1 . . . 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 10 20 20 20 20 19 Most Carried 20 | 1 13 14 20 20 20 20 Average Carried 17 | . 8 13 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 1 13 14 20 20 20 4 Class Distribution -------------------- 46% | Mutant 39% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 3694 | 217 648 39 820 324 459 1187 Remotely 482 | . . . . . . 482 Salvage Created 3156 | . 509 . 885 166 680 916 Parts 226 | . 42 . 82 15 38 49 Haulers Intercepted 11 | . 2 . 5 . 2 2 Recyclers Shooed . | . . . . . . . Parts Field Recycled 11 | . . . . . . 11 Retrieved Matter 102 | . . . . . . 102 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 82 | . 9 . 27 8 13 25 Melee 1 | . . . . . . 1 Guns 28 | . 4 . 5 6 13 . Cannons 53 | . 5 . 22 2 . 24 Classes Destroyed 17 | . 6 . 2 1 4 4 Worker 7 | . 3 . 1 . 1 2 Tunneler 3 | . 1 . . 2 . . Hauler 11 | . 2 . 5 . 2 2 Recycler 1 | . . . . . 1 . Mechanic 1 | . . . . . 1 . Operator 3 | . . . 1 . 1 1 Watcher 12 | . 3 . 4 . . 5 Swarmer 19 | . 3 . 9 4 3 . Cutter 2 | . . . . . . 2 Grunt 32 | . 6 . 10 3 7 6 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . . 2 Sentry 14 | . . . 8 . 1 5 Specialist 2 | . . . . . . 2 Hunter 5 | . . . . . 1 4 Programmer 4 | . . . . . . 4 Assembled 1 | . . . . 1 . . Best Kill Streak 10 | . 5 . 8 3 10 4 Combat Bots Only 7 | . 3 . 5 3 7 3 Max Kills in Single Turn 3 | . 2 . 2 2 3 2 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 504 | . 37 . 89 32 44 302 Missed 136 | . 6 . 29 6 6 89 Damage Taken 5450 | . 306 . 673 242 509 3720 Core 914 | . 53 . 78 28 52 703 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 84 | . . . 84 . . . Core Remaining (%) 85 | 100 . 78 . 73 90 . Volleys Fired 255 | . 34 . 81 16 33 91 Largest 3 | . 2 . 2 2 3 3 Hottest 144 | . 70 . 83 69 75 144 Shots Fired 578 | . 68 . 154 32 99 225 Gun 192 | . 44 . 26 23 99 . Cannon 386 | . 24 . 128 9 . 225 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 578 | . 68 . 154 32 99 225 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 14 . 13 6 10 16 Robot Miss Streak 10 | . 3 . 8 6 7 10 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . 1 . 4 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . Shots Hit Robots 382 | . 45 . 114 21 60 142 Core Hits 221 | . 21 . 76 18 41 65 Critical Kills 3 | . 2 . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 23 | . 4 . 2 1 1 15 Destroy 4 | . 2 . . 1 1 . Blast 19 | . 2 . 2 . . 15 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8161 | . 633 . 2113 388 1225 3802 Guns 2327 | . 349 . 491 262 1225 . Cannons 5760 | . 284 . 1601 126 . 3749 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 74 | . . . 21 . . 53 Kinetic 8087 | . 633 . 2092 388 1225 3749 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 1 | . . . . . . 1 Corruption Purged 2 | . . . . . . 2 Corruption Blocked 16 | . . . . . . 16 Effects 6 | . . . . . . 6 Message Errors 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 66 | . 15 . 18 . . 33 Projectiles 66 | . 15 . 18 . . 33 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 55 | . 2 . 25 6 . 22 Impact . | . . . . . . . Kinetic 50 | . 2 . 22 6 . 20 Secondary 5 | . . . 3 . . 2 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 9 | . . . 1 . . 8 Targets Rammed 11 | . . . 2 . . 9 Kicked . | . . . . . . . Crushed 2 | . . . 1 . . 1 Highest Temperature 496 | . 84 . 216 78 99 496 Average Temperature 86 | . 23 . 45 29 31 130 Received Heat Transfer 1221 | . 126 . 231 42 216 606 Effects 6 | . . . . . . 6 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 666 | . 267 55 603 384 388 666 Initial 234 | . . 55 . 234 40 121 Average 231 | . 103 53 349 259 244 209 Maximum Alert Level 2 | . 1 . 2 1 1 2 Low Security (%) 51 | 100 87 100 24 31 23 64 Level 1 28 | . 12 . 24 68 76 13 Level 2 20 | . . . 51 . . 21 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 . 3 . 3 9 Investigation 6 | . 2 . 2 . 2 . Extermination 5 | . . . . . . 5 Reinforcement 5 | . . . 1 . 1 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . 1 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 15 . 41 13 17 44 Peak Tracking Total 6 | . 4 . 6 4 5 6 Tactical Retreats 6 | . . . 3 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 7 | . . . 2 . 1 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 8 | . . . 1 . . 7 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 16 | . 4 . 6 . 2 4 Terminals 10 | . 3 . 4 . 2 1 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . 1 . . 1 Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 13 . 20 . 5 6 Successful 24 | . 6 . 13 . 2 3 Failed 19 | . 7 . 6 . 3 3 Catastrophic 4 | . 2 . . . 1 1 Database Lockouts 1 | . . . 1 . . . Manual 27 | . 9 . 13 . 4 1 Terminals 31 | . 9 . 16 . 5 1 Fabricators 3 | . . . . . . 3 Repair Stations 4 | . . . 2 . . 2 Recycling Units 6 | . 4 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 3 . 5 . 1 . Robot Analysis 6 | . 3 . 3 . . . Prototype ID Bank 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Registered Components 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Network Status 2 | . . . . . . 2 Repair Station Hacks 3 | . . . 2 . . 1 Scan Component 2 | . . . 1 . . 1 Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 2 . 5 . 1 . Terminals 6 | . 1 . 4 . 1 . Botnet 6 | . 1 . 4 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Reject 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . 1 . 1 1 Used . | . . . . . . . Hacking Detections 12 | . 4 . 4 . 1 3 Full Trace Events 3 | . 2 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 6 | . 3 . 3 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 6794 | 49 605 414 1593 820 673 2640 Spaces Moved 2856 | 45 358 173 724 231 272 1053 Core 18 | 5 . . . . . 13 Treads 2584 | . 144 173 724 231 272 1040 Legs . | . . . . . . . Wheels 254 | 40 214 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 85 240 160 160 160 50 Average Speed 175 | 87 127 240 160 160 160 202 Slowest Speed 240 | 100 240 240 160 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 51 57 75 58 26 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 40 | . . . 4 . . 36 Melee . | . . . . . . . Projectile 40 | . . . 4 . . 36 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4172 | 51 447 173 1013 648 438 1402 Wait 782 | . 7 . 152 392 111 120 Move 2850 | 44 357 172 723 230 271 1053 Hop . | . . . . . . . Pick Up 72 | . 18 1 15 1 4 33 Fast Attach 23 | 6 6 . 5 . 2 4 Attach 29 | . . . 3 1 3 22 Detach 8 | . . . . 1 . 7 Swap 47 | 1 7 . 11 6 6 16 Drop 93 | . 18 . 21 1 8 45 Fire 255 | . 34 . 81 16 33 91 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 11 | . . . 2 . . 9 Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 655 | -10/Materials | Entered Mines 792 | -10/Mines | Learned Materials security intel 1031 | -10/Mines | Discovered new exit (range 17) 1069 | -10/Mines | Entered Materials 1069 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1387 | -9/Materials | Discovered new exit (range 16) 1979 | -9/Materials | Central database locked down 1986 | -9/Materials | Build established: Scavenger-Mutant 2092 | -9/Materials | Repaired Imp. Treads 2325 | -9/Materials | Discovered new exit (range 13) 2518 | -9/Materials | Build established: Mutant 2662 | -9/Materials | Entered Mines 2666 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2914 | -9/Mines | Excavation squad dispatched 2914 | -9/Mines | A large section of the Mines collapsed 3164 | -9/Mines | Excavation squad dispatched 3398 | -9/Mines | Found a hidden stash of uninstalled traps 3414 | -9/Mines | Excavation squad dispatched 3471 | -9/Mines | Discovered new exit (range 6) 3482 | -9/Mines | Entered Materials 3482 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3606 | -8/Materials | Destroyed 7 combat bots 3775 | -8/Materials | Build established: Gunner 4085 | -8/Materials | Discovered new exit (range 14) 4155 | -8/Materials | Entered Factory 4155 | -7/Factory | Evolved 2 slots: Utility x2 4975 | -7/Factory | Cargo convoy interrupted 6555 | -7/Factory | First assault squad dispatched 6651 | -7/Factory | Lost 4 parts (1p1u2w) 6723 | -7/Factory | Discovered new exit (range 5) 6785 | -7/Factory | Core integrity fell below 50% 6793 | -7/Factory | Core integrity fell below 20% 6795 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06781_ Dropped Adv. Assault Cannon. 06782_ Dropped Lrg. Matter Pod. 06782_ Dropped Hrd. Heavy Armor Plating. 06782_ System Restoration Module destroyed. 06784_ Dropped Lrn. Tractor Beam. 06785_ Dropped Imp. Field Recycling Unit. 06785_ Penetrated by Slug. 06785_ Knocked back. 06786_ Acquired 1 matter. 06786_ Dropped Hvy. Rocket Launcher. 06786_ Dropped Scythe. 06787_ U-05 Engineer lays Concrete. 06788_ Acquired System Shield. 06789_ U-05 Engineer lays Concrete. 06789_ Acquired Hacking Suite. 06790_ P-60 Hacker resets C-17 Slicer, system corruption cleaned. 06790_ Knocked back. 06791_ U-05 Engineer lays Concrete. 06791_ Acquired System Shield. 06794_ Acquired Hacking Suite. 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