Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.06 @ 18:39:48 Player: Mo-RON Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (78) 390 Value Destroyed (2441) 2441 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 7842 Bonus ------- High Alert Combat Kills 51 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 8/300 Energy 72/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Thunder Leg Improved Sensor Array Hardened Medium Armor Plating Tesla Rifle Mass Driver Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Plasma Rifle Coil Gun Heavy Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Armored Huge Wheel Matter Filter Graphene Brace High-powered Tractor Beam Improved Field Recycling Unit Advanced Assault Cannon Improved Grenade Launcher [Rating: 65] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Utility Shielding Weapon Heavy Assault Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Slots Evolved 10 | . . 2 2 2 2 . . 2 . . . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . Utility 5 | . . 1 1 1 1 . . 1 . . . Weapon 2 | . . . . 1 . . . 1 . . . Parts Attached 84 | 6 2 21 8 2 14 . 5 7 1 18 . Power 10 | 1 . 2 1 . 3 . 1 . . 2 . Engine 8 | 1 . 2 . . 3 . 1 . . 1 . Core 2 | . . . 1 . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 . 6 3 1 6 . 1 4 1 3 . Treads 6 | . . . 2 . 4 . . . . . . Leg 17 | 2 . 6 1 1 2 . . 4 1 . . Wheel 1 | . . . . . . . 1 . . . . Hover 1 | . . . . . . . . . . 1 . Flight 2 | . . . . . . . . . . 2 . Utility 20 | 1 1 6 3 1 2 . 2 1 . 3 . Device 8 | . . 2 2 . 2 . 1 . . 1 . Storage 3 | 1 . 1 . . . . . . . 1 . Processor 2 | . . . . . . . 1 1 . . . Hackware 1 | . . . . . . . . . . 1 . Protection 6 | . 1 3 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 1 7 1 . 3 . 1 2 . 10 . Energy Gun 14 | 1 . 3 . . 1 . . 1 . 8 . Energy Cannon 3 | . . 2 . . . . . 1 . . . Ballistic Gun 5 | 1 1 1 . . . . 1 . . 1 . Ballistic Cannon 3 | . . 1 1 . 1 . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . . . . . . Parts Lost 39 | . . 4 2 . 3 . 5 . 6 19 . Power 6 | . . 1 . . 1 . 1 . 1 2 . Propulsion 12 | . . 1 1 . 1 . 2 . 3 4 . Utility 6 | . . 1 1 . . . 1 . . 3 . Weapon 15 | . . 1 . . 1 . 1 . 2 10 . Highest Loss Streak 13 | . . 2 2 . 1 . 5 . 6 13 . To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 7 | 1 4 9 8 8 8 9 6 8 7 1 5 Power . | . 1 1 . 1 1 1 1 1 1 . . Propulsion . | . 1 1 . . . . . 1 1 . 1 Utility 3 | . 1 4 4 4 4 5 3 3 2 . 2 Weapon 2 | . . 2 2 2 2 3 2 2 2 . 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . . 3 3 . 3 . . 3 4 . 5 Power 2 | . . 1 1 . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . 1 Utility 11 | . . . 2 . 3 . . 2 2 . 2 Weapon 6 | . . 1 . . . . . 1 2 . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 80 | . 87 92 73 81 82 86 82 92 76 38 5 Engine 9 | . 14 11 8 7 9 13 12 11 7 1 . Treads 9 | . . . 6 15 18 26 15 . . . . Leg 14 | . 28 31 18 14 6 . . 21 16 . . Device 11 | . . 8 12 7 12 13 17 17 15 5 . Storage 6 | . 14 11 9 7 6 6 6 5 3 2 . Processor 2 | . . . . . . . 4 10 11 7 . Protection 9 | . 3 11 9 13 12 13 7 5 5 1 . Energy Gun 4 | . 14 7 . . 3 6 . 4 3 5 . Energy Cannon 2 | . . 5 . 5 1 . . 3 3 . . Ballistic Gun 1 | . 13 4 . . . . 5 1 . 2 . Ballistic Cannon 4 | . . 1 9 7 6 6 6 5 3 . . Peak Build Rating 65 | 6 7 18 32 40 59 55 56 65 65 49 7 Average Rating 38 | 5 6 14 24 37 51 55 51 64 52 27 7 On Entrance 30 | . 6 7 17 32 40 55 55 55 65 25 7 Avg Prop Armor Cover (%) 6 | . . . 5 7 5 . 12 12 . 3 . Naked Turns 57 | . . . . . . . . . . 57 . Heaviest Build 67 | 11 15 36 50 56 67 67 49 56 56 33 . Greatest Support 121 | 20 20 30 49 49 121 121 65 81 81 37 3 Greatest Overweight (x) 7 | . . 1 1 2 1 . 1 4 1 7 . Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 8 5 5 Most Carried 10 | 3 7 10 10 10 10 9 9 10 10 5 5 Average Carried 8 | 1 4 9 9 9 9 9 6 9 7 1 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 7 10 10 10 9 9 6 10 2 5 5 Class Distribution -------------------- 31% | Mutant 19% | Scavenger-Tank 17% | Tank 15% | Skirmisher 10% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Gunner | -6/Lower Caves Skirmisher | -5/Factory Skirmisher | -5/Waste Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Matter Collected 1894 | 278 56 355 282 21 475 78 205 . . 144 . Remotely 197 | . . 197 . . . . . . . . . Salvage Created 2603 | 182 146 1115 420 15 402 . 115 . . 208 . Parts 158 | 10 10 79 26 1 16 . 2 . . 14 . Haulers Intercepted 4 | . 1 3 . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Combat Hostiles Destroyed 51 | . 2 23 9 . 9 . 3 . . 5 . Guns 22 | . 2 13 . . . . 2 . . 5 . Cannons 27 | . . 9 9 . 8 . 1 . . . . Classes Destroyed 15 | 3 3 3 3 . 3 . . . . . . Worker 6 | 2 . 3 1 . . . . . . . . Builder 4 | . . . 3 . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 4 | . 1 3 . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . Watcher 8 | . 1 1 3 1 2 . . . . . . Swarmer 7 | . . 4 . . . . . . . 3 . Cutter 2 | . . . 2 . . . . . . . . Grunt 28 | . 2 16 5 . 3 . 2 . . . . Duelist 2 | . . . . . 1 . 1 . . . . Sentry 6 | . . 3 1 . 2 . . . . . . Hunter 2 | . . . . . 2 . . . . . . Programmer 3 | . . . . . 1 . . . . 2 . Heavy 1 | . . . 1 . . . . . . . . Best Kill Streak 10 | 3 2 10 4 1 4 . 3 . . 3 . Combat Bots Only 5 | . 2 5 4 . 4 . 3 . . 3 . Max Kills in Single Turn 4 | 1 1 4 1 1 1 . 1 . . 1 . Gunslinging 1 | . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Hostile Shots Fired 518 | . 9 92 35 . 167 . 34 . 6 175 . Missed 147 | . 3 26 10 . 38 . 10 . 1 59 . Hits 371 | . 6 66 25 . 129 . 24 . 5 116 . Melee 25 | . . . 4 . 10 . 6 . 5 . . Projectile 346 | . 6 66 21 . 119 . 18 . . 116 . AOE 4 | . . . 3 . 1 . . . . . . Critical Strikes 14 | . . 1 1 . 5 . 1 . 2 4 . Actively Blocked 3 | . . . . . 3 . . . . . . Damage Taken 6897 | . 65 991 651 . 2139 . 556 . 230 2185 80 Core 1462 | . 21 182 109 . 122 . 20 . 32 896 80 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . 72 . 11 . . 20 . Regen/Repaired (Parts) 570 | . . . . . 570 . . . . . . Core Remaining (%) 84 | 100 91 54 80 100 . . 83 . . . . Volleys Fired 236 | 18 17 65 52 3 43 . 9 1 . 28 . Largest 4 | 2 2 2 1 2 2 . 2 3 . 4 . Hottest 208 | 70 70 136 50 118 130 . 130 200 . 208 . Shots Fired 405 | 36 33 125 52 5 65 1 18 3 . 67 . Gun 259 | 36 33 95 . . 22 . 9 1 . 63 . Cannon 141 | . . 30 52 5 42 1 9 2 . . . Launcher . | . . . . . . . . . . . . Special 5 | . . . . . 1 . . . . 4 . Kinetic 205 | 18 17 40 52 3 42 1 16 1 . 15 . Thermal 133 | 18 16 63 . 2 22 . 2 1 . 9 . Explosive . | . . . . . . . . . . . . Electromagnetic 62 | . . 22 . . . . . 1 . 39 . Robot Hit Streak 12 | 6 3 12 11 2 7 . 5 . . 11 . Robot Miss Streak 7 | 2 2 4 5 2 5 6 7 3 . 4 . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 3 | . . 2 . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . Shots Hit Robots 253 | 22 12 88 32 2 39 . 12 . . 46 . Core Hits 115 | 8 7 42 14 2 17 . 6 . . 19 . Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 18 | 2 1 3 5 . 6 . . . . 1 . Burn 5 | 2 1 1 . . . . . . . 1 . Meltdown 1 | . . 1 . . . . . . . . . Blast 12 | . . 1 5 . 6 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6580 | 223 152 1945 1547 82 1551 . 447 . . 633 . Guns 2497 | 223 152 1060 . . 312 . 132 . . 618 . Cannons 3654 | . . 514 1541 82 1202 . 315 . . . . Explosions 371 | . . 371 . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 58 | . . . 6 . 37 . . . . 15 . Kinetic 4067 | 74 90 496 1541 62 1202 . 403 . . 199 . Thermal 1878 | 149 62 1102 . 20 312 . 44 . . 189 . Explosive . | . . . . . . . . . . . . Electromagnetic 577 | . . 347 . . . . . . . 230 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . 1 1 1 . 12 20 20 Average Corruption 5 | . . . . . 1 1 1 . 9 14 20 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 48 | . . . . . 7 5 1 . 9 25 1 Message Errors 6 | . . . . . 1 1 . . 2 2 . Matter Fused 8 | . . . . . 2 1 . . 1 4 . Heat Flow Errors 4 | . . . . . . . . . 1 3 . Energy Discharges 6 | . . . . . 1 . 1 . . 3 1 Parts Rejected 2 | . . . . . . . . . 2 . . Data Loss (minor) 8 | . . . . . 2 1 . . 1 4 . Data Loss (major) 3 | . . . . . . 1 . . 1 1 . Misfires 4 | . . . . . 1 1 . . . 2 . Alerts 1 | . . . . . . . . . . 1 . Misdirections 6 | . . . . . . . . . 1 5 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 408 | . . 130 174 . 71 . 33 . . . . Projectiles 273 | . . . 174 . 66 . 33 . . . . Explosions 130 | . . 130 . . . . . . . . . Melee 5 | . . . . . 5 . . . . . . Knockbacks 20 | . . . 6 . 10 . 4 . . . . Impact . | . . . . . . . . . . . . Kinetic 20 | . . . 6 . 10 . 4 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 269 | . . 262 . . . . . . . 7 . Shots 5 | . . 5 . . . . . . . . . Rammed 12 | . . . . . 9 . . . . 3 . Targets Rammed 13 | . . . 1 . 9 . . . . 3 . Kicked 1 | . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 598 | 100 93 435 68 126 432 . 56 60 247 598 . Average Temperature 75 | 34 40 82 21 57 83 . 26 34 140 176 . Received Heat Transfer 1044 | . 36 306 117 . 306 . 162 . . 117 . Effects 13 | . . 7 . . 4 . . . . 2 . Shutdowns 2 | . . 1 . . 1 . . . . . . Interference 7 | . . 5 . . . . . . . 2 . Matter Decay 2 | . . 1 . . 1 . . . . . . Damage (minor) 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted 2 | . . 1 . . 1 . . . . . . Combat Hostiles 2 | . . 1 . . 1 . . . . . . Parts Melted 17 | 5 1 7 . . . . . . . 4 . Heat Transferred 4141 | 592 259 1978 . 37 725 . 100 . . 450 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Maximum Alert Level 2 | . . 2 . . . . . . . . . Low Security (%) 90 | 100 100 45 100 100 100 . . 100 100 100 100 Level 1 1 | . . 10 . . . . . . . . . Level 2 7 | . . 43 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 538 | 5 50 538 198 51 106 . . 75 . 184 121 Initial 198 | . . 5 198 51 . . . . . . 121 Average 88 | 1 20 286 121 10 48 . . 7 . 42 121 Influence Increases 2256 | 25 64 860 322 23 376 . 70 79 . 437 . Destroy 0b10 Robot/C 1020 | . 40 460 180 . 180 . 60 . . 100 . Destroy 0b10 Robot/NC 135 | 25 10 40 40 5 15 . . . . . . Destroy Leader 244 | . 14 98 46 2 64 . 10 . . 10 . Successful Hack 65 | . . 25 . . 26 . . . . 14 . Disable Machine 210 | . . 105 15 15 45 . . . . 30 . Destroy Structure 132 | . . 57 26 1 16 . . 4 . 28 . Partial Spotted 15 | . . . . . . . . . . 15 . Lose Combat Pursuer 435 | . . 75 15 . 30 . . 75 . 240 . Influence Decreases 2135 | 25 50 404 677 138 330 46 70 79 . 264 52 Entered New Map 415 | . . 9 272 64 . 18 . . . . 52 Time Decay 1429 | 25 50 355 322 74 300 28 60 79 . 136 . Lost Part 228 | . . 40 20 . 30 . 10 . . 128 . Purge Threat 63 | . . . 63 . . . . . . . . Squads Dispatched 17 | . 1 4 4 . 5 . . 1 . 2 . Investigation 7 | . 1 3 1 . 1 . . . . 1 . Extermination 4 | . . . . . 2 . . 1 . 1 . Reinforcement 6 | . . 1 3 . 2 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Distress Signals 3 | . 1 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 122 | . 8 30 19 1 16 . 3 5 6 34 . Peak Tracking Total 15 | . 6 5 4 1 4 . 3 5 6 15 . Tactical Retreats 14 | . . 2 1 . 2 . . 1 . 8 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Traps Triggered 6 | . . 1 . . 1 . . 1 . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Machines Disabled 14 | . . 7 1 1 3 . . . . 2 . Max in Single Turn 4 | . . 4 1 1 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Machines Accessed 23 | . 1 7 3 . 4 1 1 2 . 4 . Terminals 12 | . 1 4 2 . 1 . 1 1 . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 4 | . . 1 1 . 1 . . 1 . . . Scanalyzers 4 | . . 2 . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 52 | . 3 20 6 . 10 1 1 4 . 7 . Successful 25 | . 1 10 3 . 5 1 1 1 . 3 . Failed 26 | . 2 9 3 . 5 . . 3 . 4 . Catastrophic 10 | . 1 4 2 . 1 . . . . 2 . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 4 | . . 3 . . . . . 1 . . . Terminals 28 | . 3 10 5 . 3 . 1 1 . 5 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . Recycling Units 8 | . . 2 1 . 2 . . 3 . . . Scanalyzers 11 | . . 8 . . 2 . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 9 | . 1 2 2 . 1 1 1 . . 1 . Record 2 | . . . . . 1 . 1 . . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 5 | . . 2 1 . 1 . . 1 . . . Recycle Component 1 | . . . . . 1 . . . . . . Report Inventory 3 | . . 1 1 . . . . 1 . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer 8 | . . 6 . . 1 . . . . 1 . Retrieve Study 8 | . . 6 . . 1 . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 4 3 . 4 . . 2 . 3 . Full Trace Events 7 | . 1 3 1 . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 8 | . . 6 . . 1 . . . . 1 . Parts Repaired 1 | . . . . . 1 . . . . . . Time 22 | . . . . . 22 . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . 1 . . . . 2 . Non-combat 1 | . . . . . 1 . . . . . . Combat 2 | . . . . . . . . . . 2 . Robot Hacks Applied 3 | . . . . . 1 . . . . 2 . parse_system 2 | . . . . . . . . . . 2 . find_station 1 | . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Active Infowar (turns) 1067 | . . . . . . . 118 808 141 . . Sensors 1067 | . . . . . . . 118 808 141 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Turns Passed 5977 | 122 176 905 852 421 1192 607 159 808 190 527 18 Spaces Moved 3128 | 52 99 459 353 161 521 380 100 312 158 497 36 Core 150 | 2 . . . . . . . 1 3 108 36 Treads 1053 | . . . 112 106 440 380 15 . . . . Legs 1367 | 50 99 459 241 55 81 . . 272 110 . . Wheels 335 | . . . . . . . 85 39 45 166 . Hover 211 | . . . . . . . . . . 211 . Flight 12 | . . . . . . . . . . 12 . Fastest Speed 40 | 50 120 105 105 250 105 160 115 115 50 40 50 Average Speed 143 | 117 120 132 196 253 184 160 121 120 113 68 50 Slowest Speed 605 | 120 120 175 250 260 250 160 160 250 190 605 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 4 20 36 29 3 14 59 16 12 89 16 9 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . . . 1 1 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 146 | . . 64 28 1 17 2 6 2 . 26 . Melee . | . . . . . . . . . . . . Projectile 57 | . . 1 28 1 17 2 6 2 . . . AOE 89 | . . 63 . . . . . . . 26 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Total 4169 | 78 122 636 435 169 657 379 113 743 167 634 36 Wait 598 | . . 51 6 . 50 . . 410 6 75 . Move 3119 | 51 98 458 352 160 520 379 99 312 157 497 36 Hop . | . . . . . . . . . . . . Pick Up 50 | 3 4 13 5 2 8 . . 6 . 9 . Fast Attach 64 | 5 2 14 9 1 11 . 2 5 2 13 . Attach 22 | 1 . 4 . 2 2 . 3 1 2 7 . Detach 11 | . 1 7 . . . . . 2 . 1 . Swap 6 | . . 3 . . 2 . . 1 . . . Drop 49 | . . 21 10 1 12 . . 5 . . . Fire 236 | 18 17 65 52 3 43 . 9 1 . 28 . Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 . Kick 1 | . . . 1 . . . . . . . . Crush 9 | . . . . . 9 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac x2 / Upp) -5/Waste -5/Factory -5/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Mines 257 | -10/Materials | Discovered new exit (range 10) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1026 | -9/Materials | Central database locked down 1099 | -9/Materials | Build established: Mutant 1177 | -9/Materials | Discovered new exit (range 15) 1204 | -9/Materials | Entered another Materials area 1204 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2000 | -8/Materials | Build established: Scavenger-Mutant 2001 | -8/Materials | Discovered new exit (range 7) 2056 | -8/Materials | Entered Factory 2056 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2106 | -7/Factory | Discovered new exit (range 7) 2432 | -7/Factory | Build established: Scavenger-Tank 2477 | -7/Factory | Entered another Factory area 2477 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3057 | -6/Factory | Repaired Hrd. Heavy Armor Plating 3587 | -6/Factory | Build established: Tank 3610 | -6/Factory | Discovered new exit (range 16) 3669 | -6/Factory | Entered Lower Caves 3681 | -6/Lower Caves | Learned 8 Factory zone layouts 3717 | -6/Lower Caves | Learned Factory emergency access door positions 4050 | -6/Lower Caves | Discovered new exit (range 15) 4276 | -6/Lower Caves | Entered another Lower Caves area 4334 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 4379 | -6/Lower Caves | Learned 8 Factory zone layouts 4422 | -6/Lower Caves | Discovered new exit (range 12) 4435 | -6/Lower Caves | Entered Factory 4435 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4436 | -5/Factory | Identified exit to Factory 4436 | -5/Factory | Identified exit to Upper Caves 4760 | -5/Factory | Build established: Skirmisher 5243 | -5/Factory | Sucked down chute 5243 | -5/Factory | Entered Waste 5254 | -5/Waste | Spotted C-40 Crusher 5258 | -5/Waste | EMP discharged 5270 | -5/Waste | Spotted C-40 Crusher 5323 | -5/Waste | Spotted C-40 Crusher 5358 | -5/Waste | EMP discharged 5358 | -5/Waste | System corruption reached 10% 5363 | -5/Waste | Spotted C-40 Crusher 5364 | -5/Waste | Spotted C-40 Crusher 5370 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5372 | -5/Waste | Spotted C-40 Crusher 5373 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5374 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5384 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5415 | -5/Waste | Lost 6 parts (1p3n2w) 5420 | -5/Waste | Discovered new exit (range 13) 5433 | -5/Waste | Entered Factory 5675 | -5/Factory | Lost 5 parts (2u3w) 5807 | -5/Factory | Released all parts (5) 5809 | -5/Factory | Core integrity fell below 50% 5837 | -5/Factory | Lost 13 parts (2p3n1u7w) 5855 | -5/Factory | Core integrity fell below 20% 5959 | -5/Factory | Identified exit to Garrison 5960 | -5/Factory | Entered Garrison 5978 | -5/Garrison | Destroyed by Heavy Explosive Trap Last Messages --------------- ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3D. Slammed into G-50 Soldier. System corrupted: Heat flow error (+236). K-01 Serf cleans the Fusion Modulator. System corrupted: Matter fused (-8). Linear Gravjet destroyed. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE System corrupted: Energy discharge (-38). Triggered Gamma Bomb Trap. A bubble of electromagnetic force engulfs the area. Heavy Explosive Trap short circuited. Tiamat Bomb Trap short circuited. Storage Shell breached. An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?########????????????????? | | ???????????????????# #?# " " "????????????????? | | ???????????????????# #?# " "????????????????? | | ???????????????????# ### " """"#????????????? | | ????????############ ## #????????????? | | ????????# ## # """#????????????? | | ????????# @ # "???????????????? | | ????????# "???????????????? | | ????????################# # """#????????????? | | ???????????????????????? #????????????? | | ???????????????????????? # " """"#????????????? | | ????????????????????????## "&&" "????????????????? | | ?????????????????????????# "&&" "????????????????? | | ?????????????????????????###?####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Heavy Armor Plating | 5% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Carbon-fiber Leg | -6/Factory | Hacked Arm. Huge Wheel | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Challenges ------------ None Game ------ Seed RemoteGaussDisintegrator Manual? 0 Play Time 01:02:26 Cumulative 28.0 hours Start 2026.11.05 @ 23:45:52 End 2026.11.06 @ 18:39:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 23 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3e82b2b-f295-4c0c-9c43-291e906e07dc