Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.24 @ 22:15:02

Player: ZEUSDEX

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (76)      380
Value Destroyed (2075)     2075
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (79)                 79
              TOTAL SCORE: 6714

 Bonus
-------
Follower Combat Kills      279
Friendly Fire              -200

 Cogmind 
---------
Core Integrity             6/1000
Matter                     244/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (11) -----
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
       Advanced Targeting Computer
       Improved Melee Analysis Suite
                Armor Integrity Analyzer
>               --- WEAPON (2) -------
                Axe
>               --- INVENTORY (12) ---
                Flexi-carbon Leg
                Targeting Computer
                Targeting Computer
                Hacking Suite

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Airjet
         Combat Airjet
         Combat Airjet
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
       Advanced Targeting Computer
                Armor Integrity Analyzer
       Advanced ECM Suite
                System Shield
>               --- WEAPON -----------
          Heavy Ion Cannon
       Enhanced Autogun
>               --- INVENTORY --------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Targeting Computer
                Targeting Computer
                Recoil Stabilizer
                Hacking Suite
          Heavy Particle Cannon
       Enhanced Autogun
       Advanced Assault Cannon
                Missile Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Combat Airjet
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Combat Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Targeting Computer
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
Weapon                     Assault Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  9    | .   .   .   .   .   3   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             92   | 3   2   2   1   3   33  15  13  20  
  Power                    12   | .   .   .   .   2   6   2   1   1   
    Engine                 9    | .   .   .   .   1   5   2   1   .   
    Core                   3    | .   .   .   .   1   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               33   | .   .   2   .   .   17  5   4   5   
    Treads                 2    | .   .   .   .   .   .   .   .   2   
    Leg                    14   | .   .   .   .   .   12  .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   2   .   .   4   5   2   1   
    Flight                 3    | .   .   .   .   .   1   .   2   .   
  Utility                  24   | .   2   .   .   .   5   5   5   7   
    Device                 10   | .   .   .   .   .   .   3   3   4   
    Storage                1    | .   .   .   .   .   1   .   .   .   
    Processor              12   | .   2   .   .   .   4   1   2   3   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 3   .   .   1   1   5   3   3   7   
    Energy Gun             3    | 1   .   .   .   .   .   .   1   1   
    Energy Cannon          5    | .   .   .   .   .   .   2   2   1   
    Ballistic Gun          8    | 2   .   .   1   1   2   1   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   3   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   .   1   .   
Parts Lost                 29   | .   .   .   .   .   5   .   .   24  
  Power                    4    | .   .   .   .   .   2   .   .   2   
  Propulsion               8    | .   .   .   .   .   1   .   .   7   
  Utility                  8    | .   .   .   .   .   1   .   .   7   
  Weapon                   9    | .   .   .   .   .   1   .   .   8   
  Highest Loss Streak      24   | .   .   .   .   .   2   .   .   24  
Average Slot Usage (%)     94   | .   40  56  83  99  99  99  99  84  
  Engine                   3    | .   .   .   .   6   3   7   6   3   
  Core                     2    | .   .   .   .   7   5   .   .   .   
  Leg                      9    | .   .   .   .   .   23  .   .   1   
  Hover                    13   | .   .   14  28  28  2   22  19  11  
  Device                   2    | .   .   .   .   .   .   1   6   8   
  Storage                  6    | .   .   .   .   .   9   7   6   5   
  Processor                35   | .   26  28  28  28  36  38  40  36  
  Hackware                 2    | .   .   .   .   .   .   5   6   3   
  Energy Cannon            2    | .   .   .   .   .   .   5   6   3   
  Ballistic Gun            11   | .   14  14  26  28  10  6   6   3   
  Ballistic Cannon         3    | .   .   .   .   .   7   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 2   2   2   4   11  51  53  55  56  
  Greatest Support         56   | 3   3   44  44  44  53  53  53  56  
  Greatest Overweight (x)  13   | .   .   .   .   .   2   1   1   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 12   | 4   4   4   4   4   12  12  12  12  
  Average Capacity         10   | 4   4   4   4   4   12  12  12  12  
  Most Carried             12   | 2   4   4   4   4   12  12  12  11  
  Average Carried          9    | 1   3   4   3   4   10  11  11  8   
  Final Capacity           12   | 4   4   4   4   4   12  12  12  12  
  Final Carried            12   | 2   4   4   4   4   12  11  12  4   

 Class Distribution 
--------------------
 66% | Mutant
 20% | Hacker-Mutant
  8% | Commander-Mutant
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
            Mutant | -8/Materials
     Hacker-Mutant | -7/Factory
     Hacker-Mutant | -6/Factory
 Hacker-Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Matter Collected           2168 | 254  .    66   .    136  1162 275  112  163  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2731 | 93   .    .    .    259  1221 464  316  378  
  Parts                    155  | 4    .    .    .    17   74   26   18   16   
Haulers Intercepted        5    | .    .    .    .    .    4    1    .    .    
Recyclers Shooed           4    | .    .    .    .    1    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  43   | .   .   .   .   5   27  2   2   7   
  Melee                    2    | .   .   .   .   .   .   .   .   2   
  Guns                     20   | .   .   .   .   5   12  .   1   2   
  Cannons                  21   | .   .   .   .   .   15  2   1   3   
Classes Destroyed          14   | 2   .   .   .   1   7   4   .   .   
  Worker                   8    | 2   .   .   .   .   3   2   1   .   
  Builder                  3    | .   .   .   .   .   3   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   
  Hauler                   5    | .   .   .   .   .   4   1   .   .   
  Recycler                 6    | 1   .   .   .   1   1   2   1   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 4    | .   .   .   .   .   .   1   3   .   
  Watcher                  4    | .   .   .   .   .   1   2   .   1   
  Swarmer                  11   | .   .   .   .   .   10  1   .   .   
  Grunt                    18   | .   .   .   .   5   8   .   .   5   
  Duelist                  2    | .   .   .   .   .   1   .   .   1   
  Sentry                   8    | .   .   .   .   .   8   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
  Programmer               4    | .   .   .   .   .   .   1   2   1   
Best Kill Streak           8    | 2   .   .   .   3   8   3   2   4   
  Combat Bots Only         7    | .   .   .   .   3   7   1   1   4   
Max Kills in Single Turn   3    | 1   .   .   .   1   2   3   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Damage Taken               4382 | .    .    13   .    90   861  145  55   3218 
  Core                     1179 | .    .    12   .    17   140  16   .    994  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    .    .    88   74   97   100  .    
Volleys Fired              185  | 8    5    6    1    15   93   20   13   24   
  Largest                  2    | 1    1    1    2    2    2    2    2    2    
  Hottest                  100  | 20   20   20   40   53   77   90   90   100  
Shots Fired                334  | 8    5    6    2    30   186  40   26   31   
  Gun                      207  | 8    5    6    2    30   106  20   13   17   
  Cannon                   126  | .    .    .    .    .    80   20   13   13   
  Launcher                 1    | .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  297  | 8    5    6    2    30   186  25   13   22   
  Thermal                  35   | .    .    .    .    .    .    15   13   7    
  Explosive                1    | .    .    .    .    .    .    .    .    1    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         29   | 8    13   5    .    15   29   17   23   28   
  Robot Miss Streak        3    | .    .    1    .    1    3    1    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    
Shots Hit Robots           247  | 8    5    5    .    27   119  30   20   33   
  Core Hits                174  | 4    .    3    .    13   96   27   11   20   
  Critical Hits            6    | .    .    .    .    1    .    2    1    2    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    1    .    1    1    2    
Melee Attacks              4    | .    .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5575 | 103  62   51   .    417  2460 888  508  1086 
  Guns                     2465 | 103  62   49   .    417  1154 244  142  294  
  Cannons                  2230 | .    .    .    .    .    1146 434  312  338  
  Explosions               659  | .    .    .    .    .    160  210  .    289  
  Melee                    151  | .    .    .    .    .    .    .    .    151  
  Ramming                  70   | .    .    2    .    .    .    .    54   14   
  Kinetic                  3835 | 103  62   49   .    417  2300 321  142  441  
  Thermal                  905  | .    .    .    .    .    .    430  312  163  
  Explosive                289  | .    .    .    .    .    .    .    .    289  
  Electromagnetic          325  | .    .    .    .    .    160  137  .    28   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 151  | .    .    .    .    .    .    .    .    151  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    5    .    .    7    
  Average Corruption       3    | .    .    .    .    .    3    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    39   .    .    3    
    Message Errors         7    | .    .    .    .    .    7    .    .    .    
    Matter Fused           14   | .    .    .    .    .    13   .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    3    .    .    .    
    Energy Discharges      6    | .    .    .    .    .    6    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    5    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    2    .    .    1    
    Misfires               1    | .    .    .    .    .    1    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    1    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    .    .    .    22   14   .    
  Projectiles              22   | .    .    .    .    .    .    22   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    14   | .    .    .    .    .    .    .    14   .    
Knockbacks                 33   | .    .    .    .    .    32   .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  25   | .    .    .    .    .    24   .    .    1    
  Secondary                8    | .    .    .    .    .    8    .    .    .    
Self-Inflicted Damage      109  | .    .    1    .    .    7    38   27   36   
  Shots                    4    | .    .    .    .    .    1    2    .    1    
  Rammed                   9    | .    1    1    .    .    .    .    1    6    
Targets Rammed             10   | .    1    1    .    .    .    .    1    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    1    
Highest Temperature        251  | .    .    .    .    6    251  126  67   83   
  Average Temperature      38   | .    .    .    .    3    45   39   24   29   
  Received Heat Transfer   1152 | .    .    .    .    63   198  18   .    873  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    1    1    
  Heat Transferred         1210 | .    .    .    .    .    .    581  407  222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             379  | 15  38  12  .   125 379 203 103 229 
  Initial                  40   | .   8   12  .   .   40  16  22  33  
  Average                  95   | 5   16  12  .   85  165 60  20  63  
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   1   
  Low Security (%)         86   | 100 100 100 .   100 70  99  100 96  
  Level 1                  13   | .   .   .   .   .   29  .   .   3   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   .   .   3   1   4   1   
  Investigation            3    | .   1   .   .   .   1   .   1   .   
  Extermination            4    | .   .   .   .   .   .   1   2   1   
  Reinforcement            1    | .   .   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           4    | .   .   .   .   .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   2   .   .   5   39  7   7   29  
  Peak Tracking Total      10   | .   2   .   .   3   7   2   2   10  
  Tactical Retreats        6    | .   1   .   .   .   1   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            4    | .   1   .   .   .   2   1   .   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          9    | .   .   .   .   .   4   3   2   .   
  Max in Single Turn       2    | .   .   .   .   .   1   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          36   | .   .   .   4   .   13  10  9   .   
  Terminals                17   | .   .   .   .   .   11  3   3   .   
  Fabricators              7    | .   .   .   .   .   .   4   3   .   
  Repair Stations          5    | .   .   .   .   .   2   1   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   
Total Hacks                143  | .   .   .   49  .   44  27  23  .   
  Successful               103  | .   .   .   49  .   25  19  10  .   
  Failed                   40   | .   .   .   .   .   19  8   13  .   
    Catastrophic           4    | .   .   .   .   .   2   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   .   .   6   .   40  6   11  .   
  Terminals                54   | .   .   .   .   .   39  5   10  .   
  Fabricators              20   | .   .   .   .   .   .   11  9   .   
  Repair Stations          11   | .   .   .   .   .   5   3   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   6   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   1   .   
Terminal Hacks             58   | .   .   .   49  .   8   .   1   .   
  Record                   49   | .   .   .   49  .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   3   .   .   .   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   7   5   .   
  Network Status           3    | .   .   .   .   .   .   2   1   .   
  Load Schematic           4    | .   .   .   .   .   .   1   3   .   
  Build                    5    | .   .   .   .   .   .   4   1   .   
Repair Station Hacks       8    | .   .   .   .   .   4   2   2   .   
  Scan Component           4    | .   .   .   .   .   2   1   1   .   
  Repair                   4    | .   .   .   .   .   2   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   6   .   .   
  Insert Component         3    | .   .   .   .   .   .   3   .   .   
  Analyze                  3    | .   .   .   .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         17   | .   .   .   .   .   12  3   2   .   
  Terminals                16   | .   .   .   .   .   12  2   2   .   
    Track                  2    | .   .   .   .   .   2   .   .   .   
    Botnet                 14   | .   .   .   .   .   10  2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   1   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   
Hacking Detections         28   | .   .   .   .   .   11  9   8   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   6   .   .   
    Matter                 504  | .   .   .   .   .   .   504 .   .   
    Time                   268  | .   .   .   .   .   .   268 .   .   
  Total Robot Build Rating 24   | .   .   .   .   .   .   24  .   .   
Part Schematics Acquired   6    | .   .   .   .   .   3   3   .   .   
  Parts Built              2    | .   .   .   .   .   .   1   1   .   
    Matter                 292  | .   .   .   .   .   .   146 146 .   
    Time                   60   | .   .   .   .   .   .   24  36  .   
  Total Part Build Rating  6    | .   .   .   .   .   .   3   3   .   
Parts Repaired             4    | .   .   .   .   .   2   1   1   .   
  Time                     137  | .   .   .   .   .   69  30  38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   3   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               10   | .   .   .   .   2   .   8   .   .   
  Largest Group            7    | .   .   .   .   2   2   7   6   .   
  Highest-Rated Group      144  | .   .   .   .   43  43  144 124 .   
  Highest-Rated Ally       32   | .   .   .   .   31  31  32  24  .   
Total Orders               3    | .   .   .   .   .   .   3   .   .   
  GUARD                    3    | .   .   .   .   .   .   3   .   .   
Ally Attacks               61   | .   .   .   .   .   29  15  17  .   
  Total Damage             992  | .   .   .   .   .   374 293 325 .   
  Kills                    10   | .   .   .   .   .   5   3   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Turns Passed               7022 | 155  118  182  767  352  2678 985  1293 492  
Spaces Moved               5518 | 64   176  104  949  385  1482 766  1322 270  
  Core                     302  | 64   176  61   .    .    .    .    .    1    
  Treads                   6    | .    .    .    .    .    .    .    .    6    
  Legs                     1400 | .    .    .    .    .    1368 .    .    32   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    3810 | .    .    43   949  385  114  766  1322 231  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   76   76   65   65   65   65   
  Average Speed            87   | 50   50   60   76   76   127  65   65   135  
  Slowest Speed            700  | 50   50   80   76   76   240  131  146  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       44   | 5    40   29   93   77   91   21   30   10   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    .    .    4    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    5    .    .    .    
Terrain Destroyed          20   | .    .    .    .    .    8    1    .    11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    8    1    .    1    
  AOE                      10   | .    .    .    .    .    .    .    .    10   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Total                      7405 | 178  199  215  994  414  2099 1223 1727 356  
  Wait                     1492 | 102  14   101  39   8    446  390  364  28   
  Move                     5510 | 63   175  103  948  384  1481 765  1321 270  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  36   | .    2    1    3    1    18   7    4    .    
  Fast Attach              51   | 3    2    2    .    3    19   6    7    9    
  Attach                   34   | .    .    .    1    .    12   8    3    10   
  Detach                   22   | 2    .    .    .    .    9    5    3    3    
  Swap                     7    | .    .    .    .    .    2    1    3    1    
  Drop                     43   | .    .    1    2    3    19   10   8    .    
  Fire                     185  | 8    5    6    1    15   93   20   13   24   
  Melee                    4    | .    .    .    .    .    .    .    .    4    
  Ram                      4    | .    1    1    .    .    .    .    1    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    .    .    .    6    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   11   | .    .    .    .    .    .    11   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / Gar)
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  156 | -11/Scrapyard | Entered Materials
  192 | -10/Materials | Discovered new exit (range 13)
  242 | -10/Materials | Discovered new exit (range 16)
  249 | -10/Materials | Met 8R-AWN
  261 | -10/Materials | Discovered new exit (range 12)
  274 | -10/Materials | Entered Mines
  275 | -10/Mines     | Followed 8R-AWN into the Mines
  316 | -10/Mines     | Build established: Mutant
  323 | -10/Mines     | Assembled infested the area
  452 | -10/Mines     | Discovered new exit (range 5)
  456 | -10/Mines     | Entered Exiles
  510 | -10/Exiles    | Welcomed by 8R-AWN
  536 | -10/Exiles    | Met EX-HEX
  608 | -10/Exiles    | Met EX-DEC
  677 | -10/Exiles    | Learned location of Zion (-6)
  742 | -10/Exiles    | Discovered new exit (range 12)
  792 | -10/Exiles    | Visited The Gauntlet
  905 | -10/Exiles    | Met EX-BIN
 1020 | -10/Exiles    | Learned about 8R-AWN's background
 1042 | -10/Exiles    | Discovered new exit (range 14)
 1223 | -10/Exiles    | Entered Mines
 1347 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1555 | -9/Mines      | Discovered new exit (range 13)
 1575 | -9/Mines      | Entered Materials
 1575 | -8/Materials  | Accompanied by 2 allies
 1575 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1580 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2083 | -8/Materials  | Garrison activated, responded to threat
 2223 | -8/Materials  | Crushed by falling debris
 2348 | -8/Materials  | Repaired Carbon-fiber Leg
 2467 | -8/Materials  | Garrison activated, responded to threat
 3173 | -8/Materials  | Discovered new exit (range 16)
 3351 | -8/Materials  | Destroyed 7 combat bots
 3538 | -8/Materials  | Discovered new exit (range 12)
 4017 | -8/Materials  | Repaired Cmb. Airjet
 4225 | -8/Materials  | Discovered new exit (range 16)
 4253 | -8/Materials  | Entered Factory
 4253 | -7/Factory    | Evolved 2 slots: Utility x2
 4531 | -7/Factory    | Fabricated Adv. Visual Processing Unit (x1)
 4813 | -7/Factory    | Build established: Hacker-Mutant
 4861 | -7/Factory    | Fabricated B-48 Gladiator (x3)
 4997 | -7/Factory    | Fabricated B-48 Gladiator (x3)
 5025 | -7/Factory    | Identified exit to Garrison
 5033 | -7/Factory    | Discovered new exit (range 8)
 5162 | -7/Factory    | Repaired Broken Adv. Assault Cannon
 5238 | -7/Factory    | Entered another Factory area
 5238 | -6/Factory    | Accompanied by 6 allies
 5238 | -6/Factory    | Evolved 2 slots: Utility x2
 5257 | -6/Factory    | Discovered new exit (range 8)
 5265 | -6/Factory    | Identified exit to Factory
 5298 | -6/Factory    | Build established: Commander-Mutant
 5377 | -6/Factory    | Discovered new exit (range 15)
 5386 | -6/Factory    | Identified exit to Lower Caves
 5727 | -6/Factory    | Repaired Airjet
 5859 | -6/Factory    | Build established: Hacker-Mutant
 5987 | -6/Factory    | Fabricated Adv. Targeting Computer (x1)
 6478 | -6/Factory    | Discovered exit to Factory (range 16)
 6531 | -6/Factory    | Entered another Factory area
 6531 | -5/Factory    | Evolved 2 slots: Utility x2
 6699 | -5/Factory    | Spotted B-75 Beast
 6832 | -5/Factory    | Build established: Hacker-Skirmisher
 6906 | -5/Factory    | Core integrity fell below 50%
 6996 | -5/Factory    | Core integrity fell below 20%
 7023 | -5/Factory    | Self-destructed

 Last Messages 
---------------
06989_ Acquired Med. Treads.
06990_ Slug penetrates Wall.
06990_ Carbon-fiber Leg destroyed.
06990_ Mic. Fission Core destroyed.
06991_ Slammed into L-41 Fighter. <x5>
06999_ Crushed L-41 Fighter.
06999_ L-41 Fighter destroyed.
07000_ Acquired 65 matter.
07003_ Acquired Axe.
07007_ Acquired Imp. Melee Analysis Suite.
07009_ Slug penetrates Wall.
07010_ G-50 Soldier suffers critical hit.
07010_ Destroyed Carbon-fiber Leg.
07012_ Slug penetrates Wall.
07013_ G-50 Soldier destroyed.
07015_ Slug penetrates Wall. <x4>
07020_ Med. Treads destroyed.
07023_ Slug penetrates Wall.
07023_ Med. Treads destroyed.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|       #  """ """   #            #?????????# """""  |
|       #  """ """   #            #?????????# """    |
|       #  """ """   #            #?????????#        |
|       #   ""  ""   #            #????###########+# |
|       #   ""  ""   #            #????#             |
|       #            #     =!!    #????#             |
|       #            #     !!!    #????#             |
|       #            #     %g!    #????#             |
|       "            #     @g     #????#             |
|       #            #    = g     #????#     ####### |
| #############/############g###########     #       |
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| T""                                        + """"" |
|                                            #       |
|                                            # """"" |
|                                            #       |
|         #### ##################     ######## """"" |
| """""   #??# #???????#        #     #??????#       |
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| """       ## #???????#  """   +     #??????#       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       210
ECM Strength               3
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                52
Targeting Accuracy         26
Melee Accuracy             6
Armor Integrity Analysis   33
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
     Adv. Targeting Computer | -8/Materials | Hacked
 Adv. Visual Processing Unit | -8/Materials | Hacked
            Carbon-fiber Leg | -8/Materials | Hacked
                Enh. Autogun | -7/Factory   | Scanalyzed
         Adv. Assault Cannon | -7/Factory   | Scanalyzed
            Missile Launcher | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Visual Processing Unit | x1 | -7/Factory 
              B-48 Gladiator | x3 | -7/Factory | Preloaded
              B-48 Gladiator | x3 | -7/Factory | Preloaded
     Adv. Targeting Computer | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              BurstPulseDiverter
  Manual?         0
Play Time         01:05:00
  Cumulative      38.5 hours
  Start           2021.02.24 @ 15:59:27
  End             2021.02.24 @ 22:15:02
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          65
  Rogue           55
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          45
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/Cog
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 292b6354-1d61-42f9-886e-e98ea08d48eb