Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.24 @ 22:15:02 Player: ZEUSDEX Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2075) 2075 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 6714 Bonus ------- Follower Combat Kills 279 Friendly Fire -200 Cogmind --------- Core Integrity 6/1000 Matter 244/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON (2) ------- Axe > --- INVENTORY (12) --- Flexi-carbon Leg Targeting Computer Targeting Computer Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Advanced ECM Suite System Shield > --- WEAPON ----------- Heavy Ion Cannon Enhanced Autogun > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Targeting Computer Targeting Computer Recoil Stabilizer Hacking Suite Heavy Particle Cannon Enhanced Autogun Advanced Assault Cannon Missile Launcher [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Weapon Assault Rifle Energy Gun Tesla Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 9 | . . . . . 3 2 2 2 Weapon . | . . . . . . . . . Parts Attached 92 | 3 2 2 1 3 33 15 13 20 Power 12 | . . . . 2 6 2 1 1 Engine 9 | . . . . 1 5 2 1 . Core 3 | . . . . 1 1 . . 1 Reactor . | . . . . . . . . . Propulsion 33 | . . 2 . . 17 5 4 5 Treads 2 | . . . . . . . . 2 Leg 14 | . . . . . 12 . . 2 Wheel . | . . . . . . . . . Hover 14 | . . 2 . . 4 5 2 1 Flight 3 | . . . . . 1 . 2 . Utility 24 | . 2 . . . 5 5 5 7 Device 10 | . . . . . . 3 3 4 Storage 1 | . . . . . 1 . . . Processor 12 | . 2 . . . 4 1 2 3 Hackware 1 | . . . . . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 23 | 3 . . 1 1 5 3 3 7 Energy Gun 3 | 1 . . . . . . 1 1 Energy Cannon 5 | . . . . . . 2 2 1 Ballistic Gun 8 | 2 . . 1 1 2 1 . 1 Ballistic Cannon 4 | . . . . . 3 . . 1 Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . 1 . Parts Lost 29 | . . . . . 5 . . 24 Power 4 | . . . . . 2 . . 2 Propulsion 8 | . . . . . 1 . . 7 Utility 8 | . . . . . 1 . . 7 Weapon 9 | . . . . . 1 . . 8 Highest Loss Streak 24 | . . . . . 2 . . 24 Average Slot Usage (%) 94 | . 40 56 83 99 99 99 99 84 Engine 3 | . . . . 6 3 7 6 3 Core 2 | . . . . 7 5 . . . Leg 9 | . . . . . 23 . . 1 Hover 13 | . . 14 28 28 2 22 19 11 Device 2 | . . . . . . 1 6 8 Storage 6 | . . . . . 9 7 6 5 Processor 35 | . 26 28 28 28 36 38 40 36 Hackware 2 | . . . . . . 5 6 3 Energy Cannon 2 | . . . . . . 5 6 3 Ballistic Gun 11 | . 14 14 26 28 10 6 6 3 Ballistic Cannon 3 | . . . . . 7 1 . . Naked Turns . | . . . . . . . . . Heaviest Build 56 | 2 2 2 4 11 51 53 55 56 Greatest Support 56 | 3 3 44 44 44 53 53 53 56 Greatest Overweight (x) 13 | . . . . . 2 1 1 13 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 12 | 4 4 4 4 4 12 12 12 12 Average Capacity 10 | 4 4 4 4 4 12 12 12 12 Most Carried 12 | 2 4 4 4 4 12 12 12 11 Average Carried 9 | 1 3 4 3 4 10 11 11 8 Final Capacity 12 | 4 4 4 4 4 12 12 12 12 Final Carried 12 | 2 4 4 4 4 12 11 12 4 Class Distribution -------------------- 66% | Mutant 20% | Hacker-Mutant 8% | Commander-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2168 | 254 . 66 . 136 1162 275 112 163 Remotely . | . . . . . . . . . Salvage Created 2731 | 93 . . . 259 1221 464 316 378 Parts 155 | 4 . . . 17 74 26 18 16 Haulers Intercepted 5 | . . . . . 4 1 . . Recyclers Shooed 4 | . . . . 1 2 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 43 | . . . . 5 27 2 2 7 Melee 2 | . . . . . . . . 2 Guns 20 | . . . . 5 12 . 1 2 Cannons 21 | . . . . . 15 2 1 3 Classes Destroyed 14 | 2 . . . 1 7 4 . . Worker 8 | 2 . . . . 3 2 1 . Builder 3 | . . . . . 3 . . . Tunneler 1 | . . . . . . 1 . . Hauler 5 | . . . . . 4 1 . . Recycler 6 | 1 . . . 1 1 2 1 . Mechanic 1 | . . . . . 1 . . . Operator 4 | . . . . . . 1 3 . Watcher 4 | . . . . . 1 2 . 1 Swarmer 11 | . . . . . 10 1 . . Grunt 18 | . . . . 5 8 . . 5 Duelist 2 | . . . . . 1 . . 1 Sentry 8 | . . . . . 8 . . . Hunter 1 | . . . . . . 1 . . Programmer 4 | . . . . . . 1 2 1 Best Kill Streak 8 | 2 . . . 3 8 3 2 4 Combat Bots Only 7 | . . . . 3 7 1 1 4 Max Kills in Single Turn 3 | 1 . . . 1 2 3 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 4382 | . . 13 . 90 861 145 55 3218 Core 1179 | . . 12 . 17 140 16 . 994 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 . . . 88 74 97 100 . Volleys Fired 185 | 8 5 6 1 15 93 20 13 24 Largest 2 | 1 1 1 2 2 2 2 2 2 Hottest 100 | 20 20 20 40 53 77 90 90 100 Shots Fired 334 | 8 5 6 2 30 186 40 26 31 Gun 207 | 8 5 6 2 30 106 20 13 17 Cannon 126 | . . . . . 80 20 13 13 Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 297 | 8 5 6 2 30 186 25 13 22 Thermal 35 | . . . . . . 15 13 7 Explosive 1 | . . . . . . . . 1 Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 29 | 8 13 5 . 15 29 17 23 28 Robot Miss Streak 3 | . . 1 . 1 3 1 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 247 | 8 5 5 . 27 119 30 20 33 Core Hits 174 | 4 . 3 . 13 96 27 11 20 Critical Hits 6 | . . . . 1 . 2 1 2 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . 1 . 1 1 2 Melee Attacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Slashing 4 | . . . . . . . . 4 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5575 | 103 62 51 . 417 2460 888 508 1086 Guns 2465 | 103 62 49 . 417 1154 244 142 294 Cannons 2230 | . . . . . 1146 434 312 338 Explosions 659 | . . . . . 160 210 . 289 Melee 151 | . . . . . . . . 151 Ramming 70 | . . 2 . . . . 54 14 Kinetic 3835 | 103 62 49 . 417 2300 321 142 441 Thermal 905 | . . . . . . 430 312 163 Explosive 289 | . . . . . . . . 289 Electromagnetic 325 | . . . . . 160 137 . 28 Impact . | . . . . . . . . . Slashing 151 | . . . . . . . . 151 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 5 . . 7 Average Corruption 3 | . . . . . 3 . . 6 Corruption Purged . | . . . . . . . . . Effects 42 | . . . . . 39 . . 3 Message Errors 7 | . . . . . 7 . . . Matter Fused 14 | . . . . . 13 . . 1 Heat Flow Errors 3 | . . . . . 3 . . . Energy Discharges 6 | . . . . . 6 . . . Data Loss (minor) 5 | . . . . . 5 . . . Data Loss (major) 3 | . . . . . 2 . . 1 Misfires 1 | . . . . . 1 . . . Targeting Errors 1 | . . . . . 1 . . . Weapon Failures 2 | . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 36 | . . . . . . 22 14 . Projectiles 22 | . . . . . . 22 . . Explosions . | . . . . . . . . . Melee 14 | . . . . . . . 14 . Knockbacks 33 | . . . . . 32 . . 1 Impact . | . . . . . . . . . Kinetic 25 | . . . . . 24 . . 1 Secondary 8 | . . . . . 8 . . . Self-Inflicted Damage 109 | . . 1 . . 7 38 27 36 Shots 4 | . . . . . 1 2 . 1 Rammed 9 | . 1 1 . . . . 1 6 Targets Rammed 10 | . 1 1 . . . . 1 7 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 251 | . . . . 6 251 126 67 83 Average Temperature 38 | . . . . 3 45 39 24 29 Received Heat Transfer 1152 | . . . . 63 198 18 . 873 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 1 1 Heat Transferred 1210 | . . . . . . 581 407 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 379 | 15 38 12 . 125 379 203 103 229 Initial 40 | . 8 12 . . 40 16 22 33 Average 95 | 5 16 12 . 85 165 60 20 63 Maximum Alert Level 1 | . . . . . 1 1 . 1 Low Security (%) 86 | 100 100 100 . 100 70 99 100 96 Level 1 13 | . . . . . 29 . . 3 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . . . 3 1 4 1 Investigation 3 | . 1 . . . 1 . 1 . Extermination 4 | . . . . . . 1 2 1 Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 4 | . . . . . 2 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 2 . . 5 39 7 7 29 Peak Tracking Total 10 | . 2 . . 3 7 2 2 10 Tactical Retreats 6 | . 1 . . . 1 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 4 | . 1 . . . 2 1 . . Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 9 | . . . . . 4 3 2 . Max in Single Turn 2 | . . . . . 1 2 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 36 | . . . 4 . 13 10 9 . Terminals 17 | . . . . . 11 3 3 . Fabricators 7 | . . . . . . 4 3 . Repair Stations 5 | . . . . . 2 1 2 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 143 | . . . 49 . 44 27 23 . Successful 103 | . . . 49 . 25 19 10 . Failed 40 | . . . . . 19 8 13 . Catastrophic 4 | . . . . . 2 . 2 . Database Lockouts . | . . . . . . . . . Manual 63 | . . . 6 . 40 6 11 . Terminals 54 | . . . . . 39 5 10 . Fabricators 20 | . . . . . . 11 9 . Repair Stations 11 | . . . . . 5 3 3 . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . . . . 6 . . Garrison Access 3 | . . . . . . 2 1 . Terminal Hacks 58 | . . . 49 . 8 . 1 . Record 49 | . . . 49 . . . . . Part Schematic 3 | . . . . . 3 . . . Machine Index 1 | . . . . . 1 . . . Terminal Index 2 | . . . . . 1 . 1 . Fabricator Index 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . Fabricator Hacks 12 | . . . . . . 7 5 . Network Status 3 | . . . . . . 2 1 . Load Schematic 4 | . . . . . . 1 3 . Build 5 | . . . . . . 4 1 . Repair Station Hacks 8 | . . . . . 4 2 2 . Scan Component 4 | . . . . . 2 1 1 . Repair 4 | . . . . . 2 1 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . . . 6 . . Insert Component 3 | . . . . . . 3 . . Analyze 3 | . . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 17 | . . . . . 12 3 2 . Terminals 16 | . . . . . 12 2 2 . Track 2 | . . . . . 2 . . . Botnet 14 | . . . . . 10 2 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Reprogram 1 | . . . . . . 1 . . Data Cores Recovered 2 | . . . . . . 1 1 . Used 1 | . . . . . . . 1 . Hacking Detections 28 | . . . . . 11 9 8 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 6 | . . . . . . 6 . . Matter 504 | . . . . . . 504 . . Time 268 | . . . . . . 268 . . Total Robot Build Rating 24 | . . . . . . 24 . . Part Schematics Acquired 6 | . . . . . 3 3 . . Parts Built 2 | . . . . . . 1 1 . Matter 292 | . . . . . . 146 146 . Time 60 | . . . . . . 24 36 . Total Part Build Rating 6 | . . . . . . 3 3 . Parts Repaired 4 | . . . . . 2 1 1 . Time 137 | . . . . . 69 30 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . Part Schematics Acquired 3 | . . . . . . 3 . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies 10 | . . . . 2 . 8 . . Largest Group 7 | . . . . 2 2 7 6 . Highest-Rated Group 144 | . . . . 43 43 144 124 . Highest-Rated Ally 32 | . . . . 31 31 32 24 . Total Orders 3 | . . . . . . 3 . . GUARD 3 | . . . . . . 3 . . Ally Attacks 61 | . . . . . 29 15 17 . Total Damage 992 | . . . . . 374 293 325 . Kills 10 | . . . . . 5 3 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 7022 | 155 118 182 767 352 2678 985 1293 492 Spaces Moved 5518 | 64 176 104 949 385 1482 766 1322 270 Core 302 | 64 176 61 . . . . . 1 Treads 6 | . . . . . . . . 6 Legs 1400 | . . . . . 1368 . . 32 Wheels . | . . . . . . . . . Hover 3810 | . . 43 949 385 114 766 1322 231 Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 76 76 65 65 65 65 Average Speed 87 | 50 50 60 76 76 127 65 65 135 Slowest Speed 700 | 50 50 80 76 76 240 131 146 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 44 | 5 40 29 93 77 91 21 30 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . 4 . . . . Spaces Dug 5 | . . . . . 5 . . . Terrain Destroyed 20 | . . . . . 8 1 . 11 Melee . | . . . . . . . . . Projectile 10 | . . . . . 8 1 . 1 AOE 10 | . . . . . . . . 10 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 7405 | 178 199 215 994 414 2099 1223 1727 356 Wait 1492 | 102 14 101 39 8 446 390 364 28 Move 5510 | 63 175 103 948 384 1481 765 1321 270 Hop . | . . . . . . . . . Pick Up 36 | . 2 1 3 1 18 7 4 . Fast Attach 51 | 3 2 2 . 3 19 6 7 9 Attach 34 | . . . 1 . 12 8 3 10 Detach 22 | 2 . . . . 9 5 3 3 Swap 7 | . . . . . 2 1 3 1 Drop 43 | . . 1 2 3 19 10 8 . Fire 185 | 8 5 6 1 15 93 20 13 24 Melee 4 | . . . . . . . . 4 Ram 4 | . 1 1 . . . . 1 1 Kick . | . . . . . . . . . Crush 6 | . . . . . . . . 6 Escape Stasis . | . . . . . . . . . Rewire 11 | . . . . . . 11 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 242 | -10/Materials | Discovered new exit (range 16) 249 | -10/Materials | Met 8R-AWN 261 | -10/Materials | Discovered new exit (range 12) 274 | -10/Materials | Entered Mines 275 | -10/Mines | Followed 8R-AWN into the Mines 316 | -10/Mines | Build established: Mutant 323 | -10/Mines | Assembled infested the area 452 | -10/Mines | Discovered new exit (range 5) 456 | -10/Mines | Entered Exiles 510 | -10/Exiles | Welcomed by 8R-AWN 536 | -10/Exiles | Met EX-HEX 608 | -10/Exiles | Met EX-DEC 677 | -10/Exiles | Learned location of Zion (-6) 742 | -10/Exiles | Discovered new exit (range 12) 792 | -10/Exiles | Visited The Gauntlet 905 | -10/Exiles | Met EX-BIN 1020 | -10/Exiles | Learned about 8R-AWN's background 1042 | -10/Exiles | Discovered new exit (range 14) 1223 | -10/Exiles | Entered Mines 1347 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1555 | -9/Mines | Discovered new exit (range 13) 1575 | -9/Mines | Entered Materials 1575 | -8/Materials | Accompanied by 2 allies 1575 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1580 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2083 | -8/Materials | Garrison activated, responded to threat 2223 | -8/Materials | Crushed by falling debris 2348 | -8/Materials | Repaired Carbon-fiber Leg 2467 | -8/Materials | Garrison activated, responded to threat 3173 | -8/Materials | Discovered new exit (range 16) 3351 | -8/Materials | Destroyed 7 combat bots 3538 | -8/Materials | Discovered new exit (range 12) 4017 | -8/Materials | Repaired Cmb. Airjet 4225 | -8/Materials | Discovered new exit (range 16) 4253 | -8/Materials | Entered Factory 4253 | -7/Factory | Evolved 2 slots: Utility x2 4531 | -7/Factory | Fabricated Adv. Visual Processing Unit (x1) 4813 | -7/Factory | Build established: Hacker-Mutant 4861 | -7/Factory | Fabricated B-48 Gladiator (x3) 4997 | -7/Factory | Fabricated B-48 Gladiator (x3) 5025 | -7/Factory | Identified exit to Garrison 5033 | -7/Factory | Discovered new exit (range 8) 5162 | -7/Factory | Repaired Broken Adv. Assault Cannon 5238 | -7/Factory | Entered another Factory area 5238 | -6/Factory | Accompanied by 6 allies 5238 | -6/Factory | Evolved 2 slots: Utility x2 5257 | -6/Factory | Discovered new exit (range 8) 5265 | -6/Factory | Identified exit to Factory 5298 | -6/Factory | Build established: Commander-Mutant 5377 | -6/Factory | Discovered new exit (range 15) 5386 | -6/Factory | Identified exit to Lower Caves 5727 | -6/Factory | Repaired Airjet 5859 | -6/Factory | Build established: Hacker-Mutant 5987 | -6/Factory | Fabricated Adv. Targeting Computer (x1) 6478 | -6/Factory | Discovered exit to Factory (range 16) 6531 | -6/Factory | Entered another Factory area 6531 | -5/Factory | Evolved 2 slots: Utility x2 6699 | -5/Factory | Spotted B-75 Beast 6832 | -5/Factory | Build established: Hacker-Skirmisher 6906 | -5/Factory | Core integrity fell below 50% 6996 | -5/Factory | Core integrity fell below 20% 7023 | -5/Factory | Self-destructed Last Messages --------------- 06989_ Acquired Med. Treads. 06990_ Slug penetrates Wall. 06990_ Carbon-fiber Leg destroyed. 06990_ Mic. Fission Core destroyed. 06991_ Slammed into L-41 Fighter. 06999_ Crushed L-41 Fighter. 06999_ L-41 Fighter destroyed. 07000_ Acquired 65 matter. 07003_ Acquired Axe. 07007_ Acquired Imp. Melee Analysis Suite. 07009_ Slug penetrates Wall. 07010_ G-50 Soldier suffers critical hit. 07010_ Destroyed Carbon-fiber Leg. 07012_ Slug penetrates Wall. 07013_ G-50 Soldier destroyed. 07015_ Slug penetrates Wall. 07020_ Med. Treads destroyed. 07023_ Slug penetrates Wall. 07023_ Med. Treads destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????#? | | ??????????????????????????????????????????# """"" | | #######???????????????????????????????????# """"" | | ##########?################?????????# """ | | # # #?????????# | | # # #?????????# """"" | | # """ """ # #?????????# """"" | | # """ """ # #?????????# """ | | # """ """ # #?????????# | | # "" "" # #????###########+# | | # "" "" # #????# | | # # =!! #????# | | # # !!! #????# | | # # %g! #????# | | " # @g #????# | | # # = g #????# ####### | | #############/############g########### # | | """ # | | T"" + """"" | | # | | # """"" | | # | | #### ################## ######## """"" | | """"" #??# #???????# # #??????# | | """"" ## #???????# """ # #??????# """"" | | """ ## #???????# """ + #??????# | | ####+######### """ # #??????# """"" | | """"" # # # #??????# | | """"" # # """ # #??????####?## | | "" # # """ # #????????????? | | # # """ # #????????????? | | """"" " # # #????????????? | | """"" # ########## #????????????? | | """ + #????????# #????????????? | | # #????????# #????????????? | | # #????????# #????????????? | | ####### # #????????# #????????????? | | ## # #????????# #????????????? | | ## # #????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 3 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 52 Targeting Accuracy 26 Melee Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Hacked Adv. Visual Processing Unit | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Enh. Autogun | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Visual Processing Unit | x1 | -7/Factory B-48 Gladiator | x3 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory | Preloaded Adv. Targeting Computer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed BurstPulseDiverter Manual? 0 Play Time 01:05:00 Cumulative 38.5 hours Start 2021.02.24 @ 15:59:27 End 2021.02.24 @ 22:15:02 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 65 Rogue 55 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 45 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/Cog Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 292b6354-1d61-42f9-886e-e98ea08d48eb