Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 21:06:24 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1238) 1238 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2708 Bonus ------- None Cogmind --------- Core Integrity 309/400 Matter 272/300 Energy 265/265 System Corruption 0% Temperature Warm (117) Movement Rolling (95) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Core Shielding Medium Armor Plating > --- WEAPON (2) ------- EM Pulse Gun > --- INVENTORY (15) --- Reinforced Ion Engine Reinforced Ion Engine Improved Treads Improved Treads Armored Wheel Armored Wheel Improved Heat Sink High-capacity Storage Unit Light EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle EMP Blaster Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Improved Treads Improved Treads Armored Wheel Armored Wheel Armored Wheel High-capacity Storage Unit Heavy EM Pulse Gun Light Cannon Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Mining Laser [Rating: 19] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Protection Core Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 35 | 8 14 2 11 Power 3 | 1 1 . 1 Engine 2 | 1 1 . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 7 | 2 4 . 1 Treads 2 | . 2 . . Leg 2 | 2 . . . Wheel 3 | . 2 . 1 Hover . | . . . . Flight . | . . . . Utility 10 | 3 3 . 4 Device 3 | 2 . . 1 Storage 4 | 1 3 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 15 | 2 6 2 5 Energy Gun 7 | . 4 . 3 Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon 1 | . . 1 . Launcher 4 | . 1 1 2 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 2 1 6 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 7 | . 2 1 4 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes . | . . . . Average Backups 13 | 3 12 14 14 Power 1 | . . 2 2 Propulsion 5 | 3 5 5 4 Utility 1 | . 1 2 2 Weapon 5 | . 4 5 6 Tool/Special . | . . . . Unused Backups 18 | . 6 . 12 Power 2 | . . . 2 Propulsion 8 | . 4 . 4 Utility . | . . . . Weapon 8 | . 2 . 6 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 99 97 Engine 13 | . 14 14 11 Treads 4 | . 2 14 . Leg 7 | . 15 . . Wheel 14 | . 10 14 20 Device 13 | . 14 14 13 Storage 13 | . 14 14 11 Protection 5 | . . . 18 Energy Gun 17 | . 18 15 16 Ballistic Gun 4 | . 8 . . Ballistic Cannon 2 | . . 5 4 Launcher 1 | . . 6 . Peak Build Rating 19 | 9 17 16 19 Average Rating 14 | 5 12 15 17 On Entrance 10 | . 9 16 15 Avg Prop Armor Cover (%) 11 | . 11 11 10 Naked Turns . | . . . . Heaviest Build 57 | 14 57 37 44 Greatest Support 24 | 20 24 12 22 Greatest Overweight (x) 4 | 2 4 3 3 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 20 | 8 20 15 15 Average Capacity 14 | 7 15 15 15 Most Carried 19 | 7 19 15 15 Average Carried 13 | 4 12 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 15 14 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1051 | 316 285 210 240 Remotely . | . . . . Salvage Created 1802 | 127 885 32 758 Parts 119 | 8 55 . 56 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 2 | 1 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 41 | . 19 7 15 Guns 23 | . 13 1 9 Cannons 1 | . . . 1 AOE 16 | . 6 6 4 Classes Destroyed 12 | 2 6 1 3 Worker 4 | . 4 . . Builder 2 | . 1 . 1 Tunneler 3 | 2 1 . . Hauler 2 | . 1 . 1 Recycler 2 | 1 1 . . Operator 1 | . . . 1 Watcher 6 | . 3 . 3 Swarmer 9 | . 6 . 3 Grunt 21 | . 13 . 8 Duelist 1 | . . . 1 Sentry 3 | . . . 3 Assembled 7 | . . 7 . Best Kill Streak 5 | 3 5 5 5 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging . | . . . . Exploded 2 | . 2 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 124 | . 53 11 60 Missed 37 | . 14 4 19 Hits 87 | . 39 7 41 Melee 7 | . . 2 5 Projectile 80 | . 39 5 36 Damage Taken 1414 | . 461 158 795 Core 210 | . 99 20 91 Absorbed by Shields . | . . . . Redirected to Shielding 12 | . . . 12 Core Remaining (%) 76 | 100 . 52 . Volleys Fired 122 | 9 51 12 50 Largest 2 | 2 2 2 2 Hottest 100 | 40 100 90 90 Shots Fired 231 | 18 100 22 91 Gun 186 | 18 88 12 68 Cannon 20 | . . 2 18 Launcher 22 | . 9 8 5 Special 3 | . 3 . . Kinetic 45 | 18 7 2 18 Thermal 3 | . 3 . . Explosive 20 | . 9 8 3 Electromagnetic 163 | . 81 12 70 Robot Hit Streak 19 | 8 19 3 10 Robot Miss Streak 6 | 1 6 3 2 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 139 | 13 59 9 58 Core Hits 81 | 4 41 10 26 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 . 2 Corrupt 3 | . 1 . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3216 | 150 1453 439 1174 Guns 1817 | 150 813 52 802 Cannons 116 | . . . 116 Explosions 1283 | . 640 387 256 Melee . | . . . . Ramming . | . . . . Kinetic 343 | 150 77 . 116 Thermal 167 | . 143 . 24 Explosive 1066 | . 497 387 182 Electromagnetic 1640 | . 736 52 852 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 1 | . 1 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . 4 12 . Message Errors 4 | . . 4 . Matter Fused 4 | . 1 3 . Heat Flow Errors 2 | . 2 . . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Misfires 1 | . 1 . . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 46 | . 21 5 20 Projectiles . | . . . . Explosions 46 | . 21 5 20 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 129 | . 66 20 43 Shots 5 | . 2 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 201 | . 201 168 120 Average Temperature 45 | . 49 57 34 Received Heat Transfer 309 | . 135 . 174 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 300 | . 250 . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 3 . 1 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . 1 . . Low Security (%) 93 | 100 86 100 100 Level 1 6 | . 13 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 279 | 10 279 105 194 Initial 105 | . . 105 . Average 87 | 1 126 16 73 Influence Increases 1311 | 15 729 67 500 Destroy 0b10 Robot/C 680 | . 380 . 300 Destroy 0b10 Robot/NC 100 | 15 55 . 30 Destroy Leader 176 | . 98 . 78 Successful Hack 41 | . 21 . 20 Select Force Hacks 60 | . 60 . . Disable Machine 75 | . 15 15 45 Destroy Structure 119 | . 55 52 12 Lose Combat Pursuer 60 | . 45 . 15 Influence Decreases 1279 | 15 458 338 468 Entered New Map 166 | . . 166 . Time Decay 1023 | 15 438 162 408 Lost Part 90 | . 20 10 60 Squads Dispatched 11 | . 8 . 3 Investigation 9 | . 7 . 2 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 25 8 26 Peak Tracking Total 6 | . 6 3 4 Tactical Retreats 4 | . 1 2 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 5 | . 1 1 3 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 19 | . 10 . 9 Terminals 13 | . 7 . 6 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 4 | . 2 . 2 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 73 | . 41 . 32 Successful 38 | . 20 . 18 Failed 35 | . 21 . 14 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 47 | . 28 . 19 Terminals 47 | . 28 . 19 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 17 | . 10 . 7 Scanalyzers 6 | . . . 6 Garrison Access . | . . . . Terminal Hacks 11 | . 8 . 3 Robot Analysis 6 | . 5 . 1 Prototype ID Bank 2 | . 1 . 1 Terminal Index 2 | . 1 . 1 Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 3 | . 2 . 1 Retrieve Components 3 | . 2 . 1 Scanalyzer 5 | . . . 5 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Retrieve Study 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks 18 | . 9 . 9 Terminals 10 | . 4 . 6 Track 2 | . . . 2 Botnet 6 | . 3 . 3 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 5 . 3 Reject 2 | . 1 . 1 Recyclers 2 | . 1 . 1 Mask 2 | . 1 . 1 Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 18 | . 9 . 9 Full Trace Events 8 | . 7 . 1 Feedback Events 2 | . 2 . . Corruption 2 | . 2 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . . 3 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 21 | . 11 . 10 Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 3896 | 25 2010 788 1073 Terrain 3896 | 25 2010 788 1073 Robot Analysis Total 6 | . 5 . 1 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3980 | 109 2010 788 1073 Spaces Moved 2292 | 50 1037 561 644 Core 7 | 7 . . . Treads . | . . . . Legs 448 | 43 405 . . Wheels 1837 | . 632 561 644 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 95 Average Speed 122 | 132 134 127 98 Slowest Speed 260 | 190 260 135 135 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 64 | 5 100 96 55 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 4 | . 2 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . 3 . . Terrain Destroyed 147 | . 68 64 15 Melee . | . . . . Projectile 4 | . 3 . 1 AOE 143 | . 65 64 14 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 3218 | 73 1543 610 992 Wait 686 | . 394 31 261 Move 2289 | 49 1036 560 644 Hop . | . . . . Pick Up 41 | 6 23 2 10 Fast Attach 13 | 7 1 . 5 Attach 12 | . 5 1 6 Detach . | . . . . Swap 29 | 1 18 3 7 Drop 26 | 1 15 1 9 Fire 122 | 9 51 12 50 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 9) 612 | -10/Materials | Discovered new exit (range 14) 1112 | -10/Materials | Discovered new exit (range 11) 1246 | -10/Materials | Discovered new exit (range 9) 1291 | -10/Materials | Discovered new exit (range 3) 1424 | -10/Materials | Discovered new exit (range 11) 2120 | -10/Materials | Entered Mines 2207 | -10/Mines | Discovered new exit (range 7) 2272 | -10/Mines | Learned location of Zion (-6) 2295 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2349 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2393 | -10/Mines | Assembled infested the area 2724 | -10/Mines | Discovered new exit (range 9) 2908 | -10/Mines | Entered Materials 2908 | -9/Materials | Evolved 2 slots: Utility x2 3017 | -9/Materials | Lost 3 parts (1n2w) 3273 | -9/Materials | Build established: Scavenger-Mutant 3703 | -9/Materials | Discovered new exit (range 12) 3747 | -9/Materials | Build established: Mutant 3981 | -9/Materials | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. >>Trojan(Operators) Trojan loaded successfully. Testing... Operator tracking enabled and active. 03855_ K-01 Serf cleans the Nuclear Reactor. 03859_ K-01 Serf collects debris. 03947_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03951_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 03964_ Hvy. EM Pulse Gun+ destroyed. 03973_ Lgt. Cannon destroyed. Map ----- +----------------------------------------------------+ | %]+ #?????????????????????????????????????? | | ]## #?????????????????????????????????????? | | ##########?????????????????????????????????????? | | #?????????#????????????????????????????????????? | | #?#????????????????????????????????????????????? | | #?????????#???#????????????????????????????????? | | #???????????#??????????????????????????????????? | | #####????#????#????????????????????????????????? | | !!#??????????????????????????????????????????? | | !!#??????????????????????????????????????????? | | !!#????????????????????#?????????????????????? | | !!#?#?#??????????????????????????????????????? | | * *#??????######??????????????????????????????? | | **#??#??# ?????????#????????????????????? | | ########### #?????????????????????????????? | | ## #?????????????????????????????? | | %[ ## #??#??????????????????????????? | | !% + #?????????????????????????????? | | * ## #??##?????? ??????????????????? | | ! """ ## ####Y###??????????????????????? | | ! """ ## # % #??????????????????????? | | ! """ ## # ! #??????????????????????? | | ## # ] #??????????????????????? | | = ## # #??????????????????????? | | #####= ! #? %# "T" #??????????????????????? | | #???# #?? # """ @#???????????#??????????? | | ###??## ######+######g######+?????????????????? | | ??????# ?????????? | | ??????# ??????????? | | #?????# o ??????????? | | ??????####+###########" ##############???????????? | | ??????# #?#????#"T#???????#????????????????? | | ??????#"" #??????####????????????????????????? | | ?#???##"T """ #????#?????????????????????????????? | | ??????#"" """ #????#?????????????????????????????? | | ##????# """ ##?#???????????????????????????????? | | ?????##########?????????????????????#????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Wheel | -9/Materials | Hacked Rnf. Ion Engine | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapExplosiveMiniperforator Manual? 0 Play Time 00:33:34 Cumulative 691.0 hours Start 2025.11.15 @ 20:31:29 End 2025.11.15 @ 21:06:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 488 Rogue 488 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 67 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e3dc89a-ba10-4531-9eea-23d5e40d6ef1