Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.17 @ 20:05:46 Player: ILikeMonsters1890 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1608) 1608 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5263 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 289/300 Energy 14/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (10) --- Improved Targeting Computer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit ECM Suite Improved Core Shielding EM Shield > --- WEAPON ----------- Shock Rifle Heavy Laser Heavy Laser Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Aluminum Leg Improved Heat Sink Improved Targeting Computer Electrolaser Compact Ion Cannon Gauss Cannon [Rating: 60] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Protection Improved Core Shielding Weapon Heavy Ion Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . . . 1 1 1 . Weapon 2 | . . 1 . 1 . . . Parts Attached 99 | 6 6 13 . 10 22 29 13 Power 12 | 1 1 . . . 3 3 4 Engine 12 | 1 1 . . . 3 3 4 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 . 6 . 3 5 8 2 Treads 3 | . . 2 . . . . 1 Leg 15 | . . 3 . . 3 8 1 Wheel 8 | 2 . 1 . 3 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 5 1 . 1 4 7 2 Device 13 | . 1 1 . 1 4 5 1 Storage 4 | 1 2 . . . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | . 2 . . . . 1 1 Artifact . | . . . . . . . . Weapon 40 | 2 . 6 . 6 10 11 5 Energy Gun 18 | 2 . 3 . 1 4 5 3 Energy Cannon 6 | . . . . . 4 1 1 Ballistic Gun 8 | . . 2 . 3 1 2 . Ballistic Cannon 3 | . . 1 . . . 1 1 Launcher 5 | . . . . 2 1 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 50 | . . 5 . 1 10 12 22 Power 6 | . . . . . 1 1 4 Propulsion 12 | . . 2 . . 3 2 5 Utility 11 | . . 1 . . 2 3 5 Weapon 21 | . . 2 . 1 4 6 8 Highest Loss Streak 13 | . . 4 . 1 6 8 13 Average Slot Usage (%) 92 | . 99 91 100 99 91 97 63 Engine 11 | . 14 11 11 9 14 12 6 Leg 18 | . . 11 33 9 13 25 14 Wheel 5 | . 28 7 . 17 8 . . Device 16 | . . 7 11 18 18 23 13 Storage 7 | . 14 11 11 9 7 6 6 Protection 2 | . 13 2 . . . . 7 Energy Gun 9 | . 28 15 11 12 13 2 6 Energy Cannon 8 | . . . . . 1 18 2 Ballistic Gun 4 | . . 12 11 8 8 . 2 Ballistic Cannon 2 | . . 2 11 9 2 1 . Launcher 1 | . . . . 5 1 1 . Naked Turns . | . . . . . . . . Heaviest Build 63 | 13 26 27 27 34 59 63 60 Greatest Support 66 | 20 20 40 30 48 57 66 66 Greatest Overweight (x) 5 | . 1 2 . 1 1 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 10 10 Average Capacity 8 | 5 7 8 8 8 8 8 10 Most Carried 10 | 4 8 8 8 8 8 10 9 Average Carried 6 | 2 6 5 8 7 3 7 4 Final Capacity 10 | 6 8 8 8 8 8 10 10 Final Carried 9 | 4 8 8 8 8 8 9 1 Class Distribution -------------------- 24% | Scavenger-Gunner 21% | Mutant 20% | Infiltrator-Gunner 19% | Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Infiltrator-Gunner | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Ext Matter Collected 1417 | 212 47 190 30 168 119 584 67 Remotely . | . . . . . . . . Salvage Created 1815 | . 47 248 13 204 139 951 213 Parts 98 | . 7 13 . 19 4 41 14 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Combat Hostiles Destroyed 33 | . 3 5 1 3 4 14 3 Melee 1 | . . . . . . . 1 Guns 14 | . 3 5 1 1 2 1 1 Cannons 14 | . . . . 2 2 9 1 AOE 3 | . . . . . . 3 . Classes Destroyed 8 | . 1 1 1 2 1 2 . Recycler 1 | . . . . . . 1 . Watcher 2 | . . . . 2 . . . Swarmer 3 | . 3 . . . . . . Grunt 17 | . . 5 . . 2 8 2 Brawler 2 | . . . . . 1 1 . Sentry 7 | . . . . 3 1 2 1 Programmer 3 | . . . . . . 3 . Assembled 1 | . . . 1 . . . . Best Kill Streak 4 | . 3 3 1 2 2 4 1 Combat Bots Only 4 | . 3 3 1 2 2 4 1 Max Kills in Single Turn 2 | . 2 1 1 1 1 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . . . 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Ext Damage Taken 6123 | . 29 469 47 192 1316 1689 2381 Core 1453 | . 7 135 . . 442 58 811 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 97 . 66 100 36 . . Volleys Fired 136 | . 5 30 8 12 20 35 26 Largest 4 | . 2 3 3 3 4 4 4 Hottest 260 | . 90 125 104 124 148 260 216 Shots Fired 351 | . 10 64 24 34 52 121 46 Gun 202 | . 10 64 16 22 37 22 31 Cannon 139 | . . . 8 12 11 93 15 Launcher 10 | . . . . . 4 6 . Special . | . . . . . . . . Kinetic 135 | . . 42 16 23 32 13 9 Thermal 160 | . 5 8 . . 16 102 29 Explosive 4 | . . . . . 4 . . Electromagnetic 52 | . 5 14 8 11 . 6 8 Robot Hit Streak 11 | . 3 10 3 6 7 9 11 Robot Miss Streak 8 | . 2 2 . 4 4 6 8 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 195 | . 5 43 2 18 30 65 32 Core Hits 81 | . 3 12 2 8 13 30 13 Critical Hits 2 | . . . . . . 1 1 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3969 | . 32 407 21 301 496 2038 674 Guns 1560 | . 32 407 21 154 338 269 339 Cannons 1864 | . . . . 147 101 1367 249 Explosions 504 | . . . . . 55 402 47 Melee . | . . . . . . . . Ramming 41 | . . . . . 2 . 39 Kinetic 939 | . . 205 8 234 299 55 138 Thermal 2272 | . 12 73 . . 140 1641 406 Explosive 55 | . . . . . 55 . . Electromagnetic 662 | . 20 129 13 67 . 342 91 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . . . . 22 4 Projectiles 3 | . . . . . . . 3 Explosions 23 | . . . . . . 22 1 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 200 | . . . 47 . 73 74 6 Shots 7 | . . . 1 . 2 4 . Rammed 21 | . . . . . 1 . 20 Targets Rammed 26 | . . . . . 1 . 25 Kicked 5 | . . . . . . . 5 Crushed . | . . . . . . . . Highest Temperature 587 | . 120 408 158 72 587 489 258 Average Temperature 189 | . 54 231 66 22 360 167 113 Received Heat Transfer 1965 | . . 273 . 72 444 624 552 Effects 44 | . . 6 . . 28 10 . Shutdowns 13 | . . 2 . . 8 3 . Energy Bleed 5 | . . 1 . . 4 . . Interference 8 | . . . . . 2 6 . Matter Decay 3 | . . . . . 3 . . Short Circuit 4 | . . 2 . . 2 . . Damage (minor) 7 | . . 1 . . 5 1 . Damage (major) 1 | . . . . . 1 . . Damage (core) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 4 | . . . . . . 4 . Heat Transferred 3308 | . 37 185 . . 259 2196 631 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Peak Influence 251 | . 122 136 82 183 139 251 101 Initial 84 | . . 51 52 31 82 58 84 Average 90 | . 73 94 67 92 112 111 44 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 94 | 100 100 100 100 100 100 87 100 Level 1 5 | . . . . . . 12 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . 1 . . . 4 . Investigation 2 | . . 1 . . . 1 . Extermination 3 | . . . . . . 3 . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Distress Signals 5 | . 1 . . 1 . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 6 7 1 6 5 26 8 Peak Tracking Total 5 | . 5 3 1 3 4 5 3 Tactical Retreats 7 | . . 1 . . 1 3 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . . 4 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Ext Machines Disabled 8 | . . . 2 . . 6 . Max in Single Turn 2 | . . . 2 . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Machines Accessed 11 | . 2 . . 2 2 4 1 Terminals 8 | . 1 . . 2 1 3 1 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 5 . . 6 6 13 1 Successful 18 | . 3 . . 4 4 6 1 Failed 13 | . 2 . . 2 2 7 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . 1 . . 6 5 12 1 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 4 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 1 . . 4 3 6 1 Record 5 | . . . . . 1 4 . Prototype ID Bank 1 | . . . . 1 . . . Branch Access Points 2 | . 1 . . 1 . . . Locate Traps 1 | . . . . . . . 1 Disarm Traps 1 | . . . . . 1 . . Dispatch Records 2 | . . . . 1 . 1 . Hauler Manifests 1 | . . . . . . 1 . Zone Layout 2 | . . . . 1 1 . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . . 2 2 4 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Ext Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Ext Turns Passed 3233 | 62 240 343 255 257 331 1308 437 Spaces Moved 1945 | 53 220 172 178 163 168 764 227 Core 15 | 7 . . . . . . 8 Treads 56 | . . 52 . . . . 4 Legs 1427 | . . 92 178 58 120 764 215 Wheels 447 | 46 220 28 . 105 48 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 120 100 100 120 120 Average Speed 124 | 76 80 125 120 107 136 142 127 Slowest Speed 300 | 80 90 160 120 120 150 150 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 35 16 46 17 3 16 23 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 94 | . . . 15 1 39 30 9 Melee . | . . . . . . . . Projectile 32 | . . . . 1 1 27 3 AOE 62 | . . . 15 . 38 3 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Total 2460 | 74 274 251 203 219 229 901 309 Wait 127 | 6 19 18 16 17 3 33 15 Move 1938 | 52 219 171 177 162 167 763 227 Hop . | . . . . . . . . Pick Up 94 | 10 15 13 1 10 14 28 3 Fast Attach . | . . . . . . . . Attach 61 | 6 1 11 . 4 14 14 11 Detach 1 | . . . . 1 . . . Swap 38 | . 5 2 . 6 8 15 2 Drop 39 | . 10 6 1 7 2 13 . Fire 136 | . 5 30 8 12 20 35 26 Melee . | . . . . . . . . Ram 9 | . . . . . 1 . 8 Kick 12 | . . . . . . . 12 Crush 5 | . . . . . . . 5 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Identified exit to Mines 273 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 422 | -9/Materials | Lost 4 parts (2n1u1w) 612 | -9/Materials | Discovered new exit (range 16) 646 | -9/Materials | Entered Mines 654 | -9/Mines | Learned location of Zion (-6) 676 | -9/Mines | Excavation squad dispatched 676 | -9/Mines | A large section of the Mines collapsed 862 | -9/Mines | Build established: Gunner 888 | -9/Mines | Discovered new exit (range 8) 889 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 901 | -9/Mines | Entered Materials 901 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1147 | -8/Materials | Discovered new exit (range 11) 1158 | -8/Materials | Entered Factory 1158 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1253 | -7/Factory | Lost 6 parts (2n2u2w) 1279 | -7/Factory | Core integrity fell below 50% 1305 | -7/Factory | Lost 4 parts (1p1n2w) 1409 | -7/Factory | Discovered new exit (range 13) 1489 | -7/Factory | Entered another Factory area 1489 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1579 | -6/Factory | Build established: Scavenger-Gunner 1895 | -6/Factory | Spotted B-75 Beast 2006 | -6/Factory | Build established: Infiltrator-Gunner 2628 | -6/Factory | Lost 8 parts (1p2n2u3w) 2734 | -6/Factory | Discovered new exit (range 11) 2797 | -6/Factory | Entered Extension 2923 | -6/Extension | Build established: Scavenger-Tank 2940 | -6/Extension | Spotted B-75 Beast 3010 | -6/Extension | Lost 13 parts (3p3n1u6w) 3175 | -6/Extension | Core integrity fell below 50% 3200 | -6/Extension | Lost 8 parts (1p2n4u1w) 3208 | -6/Extension | Core integrity fell below 20% 3234 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03164_ Imp. Core Shielding destroyed. 03165_ Slammed into G-67 Veteran. 03169_ Com. Ion Cannon destroyed. 03170_ G-67 Veteran overheating. 03170_ Slammed into G-67 Veteran. 03173_ G-67 Veteran overheating. 03173_ Slammed into G-67 Veteran. 03175_ G-67 Veteran heat damages Adv. Heat Sink. 03176_ G-67 Veteran overheating. 03176_ Slammed into G-67 Veteran. 03176_ Destabilizing: Core damaged (-34). 03179_ Slammed into G-67 Veteran. 03206_ Acquired Imp. Medium Treads. 03213_ Slammed into G-67 Veteran. 03216_ G-67 Veteran destroyed. 03217_ Acquired 12 matter. 03219_ Acquired Plasma Rifle. 03222_ Acquired Electrolaser. 03228_ Electrolaser destroyed. 03233_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????#########????????????????? | | ???????????#g=* !#????????????????? | | ???????????#@!! #????????????????? | | ????######## "T"" #????????????????? | | ????# + """" !#????????????????? | | ????# # #?#??????????????? | | ????# %%%###+##+## #??????????????? | | ????# %%%%%%%%%=! +??????????????? | | ????############# ####??????????????? | | ???????????????##=##????????????????? | | ?????########### ###### #???????? | | ?????# ^^ T ?????? | | ?????# ##"""#### ###### #???????? | | ?????# ######??# ###????????????????? | | ?????# #???????# T??????????????????? | | ?????# #???????#"##?????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# ###??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 66 Evasion (%) 44 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed SegregatorTiamatPick Manual? 0 Play Time 01:24:41 Cumulative 24.3 hours Start 2022.03.17 @ 18:18:41 End 2022.03.17 @ 20:05:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee542641-5a46-4f66-8e58-bacddc517401