Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 23:34:36

Player: Olafz

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (73)      365
Value Destroyed (2572)     2572
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (874)                874
              TOTAL SCORE: 11871

 Bonus
-------
High Alert Combat Kills    35
Follower Combat Kills      185
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -46

 Cogmind 
---------
Core Integrity             0/1600
Matter                     289/300
Energy                     7/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (15) -----
  Experimental Optical Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Armor Integrity Analyzer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Centrium Greatsword
               Force Lance
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Field Propulsion Drive
               Diametric Drive
               Diametric Drive
      Improved Diametric Drive
               Impulse Thruster Array
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Quantum Shading Machine
  Experimental Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Core Analyzer
               Armor Integrity Analyzer
               ECM Suite
      Advanced Phase Shifter
      Advanced Hacking Suite
      Advanced Hacking Suite
  Experimental System Shield
  Experimental System Shield
>              --- WEAPON -----------
               Powered Hammer
               Power Sword
               Power Sword
>              --- INVENTORY --------
               Quantum Reactor
               Diametric Drive
               Diametric Drive
               Diametric Drive
               Diametric Drive
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Energy Well
               Gravity Neutralizer
      Advanced Melee Analysis Suite
               Fusion Bomb Launcher
               Centrium Greatsword
               Force Lance
      Enhanced Force Lance
[Rating: 168]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Diametric Drive
Utility                    Core Analyzer
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Hackware                 Experimental System Shield
  Protection               Improved Heavy Armor Plating
Weapon                     Power Sword
  Energy Cannon            HERF Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Fusion Bomb Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Arm Res Acc 
Slots Evolved              18   | .   .   2   2   .   .   2   2   2   2   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   .   
  Utility                  13   | .   .   2   1   .   .   1   1   2   2   .   .   .   .   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             221  | 6   .   11  1   26  6   4   12  2   37  2   .   34  29  19  32  
  Power                    24   | 1   .   2   .   3   1   1   1   .   4   .   .   4   3   1   3   
    Engine                 8    | 1   .   2   .   2   1   .   1   .   1   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   3   .   .   4   3   1   3   
  Propulsion               66   | 2   .   2   .   8   1   1   7   .   17  .   .   9   6   2   11  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    34   | 2   .   2   .   8   1   1   7   .   13  .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 32   | .   .   .   .   .   .   .   .   .   4   .   .   9   6   2   11  
  Utility                  76   | 1   .   3   1   2   2   1   4   1   13  2   .   11  12  10  13  
    Device                 40   | .   .   .   .   .   1   .   1   1   7   .   .   6   8   6   10  
    Storage                4    | 1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
    Processor              19   | .   .   2   .   1   .   1   2   .   2   2   .   4   2   1   2   
    Hackware               5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   
    Protection             8    | .   .   1   1   1   .   .   1   .   1   .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   .   4   .   13  2   1   .   1   3   .   .   10  8   6   5   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          26   | 2   .   4   .   10  1   .   .   .   .   .   .   6   3   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               7    | .   .   .   .   1   .   .   .   .   1   .   .   2   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   2   2   
    Slashing Weapon        12   | .   .   .   .   1   1   1   .   1   2   .   .   .   3   3   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   1   .   .   .   .   .   .   1   .   .   5   5   5   3   
Parts Lost                 99   | .   .   3   .   5   1   1   2   .   29  .   1   11  12  6   28  
  Power                    16   | .   .   .   .   2   .   .   1   .   5   .   .   1   2   2   3   
  Propulsion               39   | .   .   2   .   1   .   1   .   .   11  .   .   5   3   2   14  
  Utility                  30   | .   .   .   .   1   .   .   1   .   9   .   .   3   4   2   10  
  Weapon                   14   | .   .   1   .   1   1   .   .   .   4   .   1   2   3   .   1   
  Highest Loss Streak      27   | .   .   2   .   4   1   1   1   .   10  .   1   6   10  5   27  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  89  83  91  89  83  85  88  79  72  68  76  86  85  84  
  Engine                   4    | .   14  11  9   7   9   3   1   5   3   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   
  Leg                      16   | .   28  20  18  23  27  26  25  23  16  .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   .   2   10  10  19  21  17  15  
  Device                   6    | .   .   .   .   .   8   7   9   11  9   10  10  6   5   9   12  
  Storage                  6    | .   14  11  9   9   9   7   6   5   4   .   .   3   4   4   3   
  Processor                19   | .   .   19  18  18  9   10  18  17  20  30  31  26  27  27  25  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   5   15  15  9   9   8   14  
  Protection               4    | .   .   5   11  13  9   7   4   5   3   .   .   .   .   .   .   
  Ballistic Gun            6    | .   28  22  18  16  16  .   .   .   .   .   .   2   1   .   .   
  Slashing Weapon          6    | .   .   .   .   .   .   15  13  17  10  5   .   .   6   8   6   
Peak Build Rating          168  | 6   6   17  16  34  35  42  59  61  94  82  82  118 137 151 168 
  Average Rating           62   | 4   6   13  15  26  30  38  52  56  72  81  79  94  114 131 140 
  On Entrance              53   | .   6   6   15  16  34  30  41  54  58  73  82  79  112 123 121 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 10  10  23  22  43  43  38  37  29  42  3   1   61  48  49  59  
  Greatest Support         90   | 20  20  20  20  35  39  54  81  67  90  22  7   52  52  50  69  
  Greatest Overweight (x)  3    | .   .   2   1   2   1   .   .   .   1   .   .   1   1   3   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   10  10  10  10  10  5   5   15  15  15  15  
  Average Capacity         10   | 6   8   8   8   8   8   10  10  10  9   5   5   14  15  15  13  
  Most Carried             15   | 1   3   8   8   8   10  10  10  10  10  5   5   15  15  15  15  
  Average Carried          8    | .   2   6   7   7   8   9   9   9   9   5   5   8   11  14  10  
  Final Capacity           15   | 8   8   8   8   8   10  10  10  10  5   5   5   15  15  15  5   
  Final Carried            15   | 1   3   8   8   8   10  10  10  10  5   5   5   15  14  11  4   

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 19% | Mutant
  9% | Hacker-Sprinter
  7% | Hacker-Mutant
  6% | Scavenger-Gladiator
  3% | Wizard-Ninja
  3% | Wizard-Sprinter

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -8/Materials
    Scavenger-Mutant | -8/Garrison
    Scavenger-Mutant | -8/Materials
    Scavenger-Mutant | -7/Factory
    Scavenger-Mutant | -6/Factory
    Scavenger-Mutant | -5/Factory
 Scavenger-Gladiator | -4/Factory
        Hacker-Scout | -4/Upper Caves
        Hacker-Scout | -4/Upper Caves
       Hacker-Mutant | -3/Research
     Hacker-Sprinter | -3/Armory
     Hacker-Sprinter | -2/Research
        Wizard-Ninja | -1/Access

 Resources                      | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Arm Res Acc 
Matter Collected           3005 | 175 28  405 .   477 222 40  105 30  376 3   .   344 222 274 304 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3815 | .   28  569 .   454 54  366 409 117 523 .   .   344 222 385 344 
  Parts                    172  | .   3   27  .   27  4   19  13  9   19  .   .   10  8   14  19  
Haulers Intercepted        9    | .   .   1   .   .   .   .   .   1   1   .   .   2   .   2   2   
Recyclers Shooed           3    | .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Arm Res Acc 
Combat Hostiles Destroyed  43   | .   2   7   .   12  1   2   2   .   10  .   .   2   3   .   2   
  Melee                    12   | .   .   .   .   .   .   2   2   .   5   .   .   .   1   .   2   
  Guns                     22   | .   2   7   .   8   1   .   .   .   .   .   .   2   2   .   .   
  AOE                      9    | .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   
Classes Destroyed          13   | .   1   5   .   1   .   2   1   1   1   .   .   .   .   1   .   
  Worker                   6    | .   .   .   .   .   .   1   2   .   2   .   .   1   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Hauler                   9    | .   .   1   .   .   .   .   .   1   1   .   .   2   .   2   2   
  Recycler                 8    | .   .   2   .   .   .   3   2   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Watcher                  2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   2   .   .   2   .   1   .   .   .   .   .   1   .   .   .   
  Grunt                    16   | .   .   3   .   6   .   .   .   .   7   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   
  Sentry                   9    | .   .   4   .   3   1   .   .   .   .   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   2   
Best Kill Streak           6    | .   2   3   .   6   1   2   2   1   5   .   .   2   2   2   2   
  Combat Bots Only         6    | .   2   3   .   6   1   1   1   .   5   .   .   1   2   .   1   
Max Kills in Single Turn   3    | .   1   1   .   2   1   1   1   1   3   .   .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   1   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Arm  Res  Acc  
Hostile Shots Fired        1070  | .    7    59   .    114  6    28   64   .    207  .    21   136  95   44   289  
  Missed                   427   | .    2    16   .    34   1    12   20   .    79   .    9    61   35   21   137  
Damage Taken               15133 | .    36   625  .    1478 71   254  952  .    3548 .    172  1852 1855 906  3384 
  Core                     4412  | .    7    91   .    254  .    29   148  .    674  .    97   606  647  244  1615 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  9     | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  97   77   .    .    53   95   82   100  .    .    32   .    3    83   .    
Volleys Fired              126   | .    5    40   .    42   4    .    .    .    5    .    .    17   12   .    1    
  Largest                  3     | .    2    2    .    2    2    .    .    .    1    .    .    3    2    .    1    
  Hottest                  109   | .    40   46   .    56   53   .    .    .    49   .    .    109  68   .    52   
Shots Fired                229   | .    10   79   .    82   5    .    .    .    6    .    .    28   18   .    1    
  Gun                      217   | .    10   79   .    78   5    .    .    .    .    .    .    27   18   .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 12    | .    .    .    .    4    .    .    .    .    6    .    .    1    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  217   | .    10   79   .    78   5    .    .    .    .    .    .    27   18   .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                12    | .    .    .    .    4    .    .    .    .    6    .    .    1    .    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    5    13   .    20   3    .    .    .    8    .    .    11   11   .    .    
  Robot Miss Streak        5     | .    2    2    .    5    2    .    .    .    .    .    .    3    3    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        5     | .    1    2    .    1    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           275   | .    7    61   .    60   3    8    11   5    56   .    1    19   23   6    15   
  Core Hits                138   | .    3    22   .    30   2    5    6    3    33   .    .    11   12   4    7    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 9     | .    1    1    .    .    .    .    .    .    .    .    .    5    1    .    1    
  Critical Strikes         23    | .    1    1    .    .    .    .    1    1    7    .    .    7    1    .    4    
    Destroy                8     | .    1    1    .    .    .    .    .    .    .    .    .    5    1    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
    Sever                  12    | .    .    .    .    .    .    .    1    1    7    .    .    .    .    .    3    
Melee Attacks              151   | .    .    .    .    7    .    9    13   6    58   .    1    2    17   11   27   
  Impact                   25    | .    .    .    .    6    .    .    .    .    .    .    .    2    7    2    8    
  Slashing                 124   | .    .    .    .    1    .    9    13   6    58   .    1    .    10   9    17   
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            27    | .    .    .    .    .    .    4    5    4    5    .    1    2    .    3    3    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Follow-up Attacks        15    | .    .    .    .    .    .    1    1    .    10   .    .    .    .    1    2    
Damage Inflicted           10242 | .    67   808  .    1381 64   479  605  286  3153 .    64   948  770  431  1186 
  Guns                     2885  | .    67   808  .    943  64   .    .    .    .    .    .    509  494  .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2258  | .    .    .    .    438  .    .    .    .    1311 .    .    253  .    .    256  
  Melee                    5099  | .    .    .    .    .    .    479  605  286  1842 .    64   186  276  431  930  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2885  | .    67   808  .    943  64   .    .    .    .    .    .    509  494  .    .    
  Thermal                  114   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  
  Explosive                2133  | .    .    .    .    438  .    .    .    .    1300 .    .    253  .    .    142  
  Electromagnetic          11    | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    
  Impact                   558   | .    .    .    .    .    .    .    .    .    .    .    .    186  97   35   240  
  Slashing                 4541  | .    .    .    .    .    .    479  605  286  1842 .    64   .    179  396  690  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    1    .    3    3    3    3    4    .    7    
  Average Corruption       2     | .    .    .    .    .    .    .    1    .    1    3    3    2    3    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    .    .    3    .    6    2    .    4    9    .    4    
    Message Errors         11    | .    .    .    .    .    .    .    3    .    2    .    .    1    3    .    2    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    2    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    1    .    .    1    2    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            871   | .    .    .    .    .    .    138  59   .    190  .    .    186  3    22   273  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               158   | .    .    .    .    .    .    .    .    .    96   .    .    .    .    .    62   
  Melee                    713   | .    .    .    .    .    .    138  59   .    94   .    .    186  3    22   211  
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      14    | .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        443   | .    .    58   .    206  20   .    .    .    161  .    .    99   195  443  36   
  Average Temperature      56    | .    .    21   .    57   9    .    .    .    42   .    .    30   50   209  16   
  Received Heat Transfer   1980  | .    .    255  .    522  18   27   78   .    456  .    .    180  39   63   342  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
  Impact Corruptions       9     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    4    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Arm Res Acc 
Peak Influence             541  | .   80  313 59  541 315 231 105 41  210 .   .   362 352 462 416 
  Initial                  263  | .   .   33  59  38  263 142 9   14  .   .   .   64  100 186 180 
  Average                  151  | .   21  171 59  352 304 135 32  17  12  .   .   184 136 324 244 
Maximum Alert Level        2    | .   .   1   .   2   1   1   .   .   1   .   .   1   1   2   2   
  Low Security (%)         65   | 100 100 62  100 19  .   77  100 100 98  .   .   58  87  24  23  
  Level 1                  24   | .   .   37  .   20  100 22  .   .   1   .   .   41  12  30  73  
  Level 2                  9    | .   .   .   .   59  .   .   .   .   .   .   .   .   .   44  3   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   .   .   .   2   1   2   .   9   .   .   7   2   5   1   
  Investigation            6    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   4   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Reinforcement            16   | .   .   .   .   .   1   .   2   .   6   .   .   3   2   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Arm Res Acc 
Distress Signals           11   | .   1   .   .   .   1   2   2   .   3   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              274  | .   4   8   .   23  4   19  24  4   37  .   4   29  39  22  57  
  Peak Tracking Total      27   | .   4   3   .   6   2   6   6   2   6   .   4   8   23  10  27  
  Tactical Retreats        32   | .   1   1   .   2   .   .   2   .   7   .   .   8   4   3   4   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Arm Res Acc 
Traps Triggered            8    | .   .   .   .   1   1   .   .   .   1   .   .   2   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Arm Res Acc 
Machines Disabled          6    | .   .   1   .   .   1   .   .   .   2   .   .   .   1   .   1   
  Max in Single Turn       2    | .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Arm Res Acc 
Machines Accessed          21   | .   .   1   1   1   .   .   .   .   1   .   .   1   1   7   8   
  Terminals                14   | .   .   1   .   1   .   .   .   .   .   .   .   .   1   7   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison Access          5    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   3   
Total Hacks                69   | .   .   3   1   1   .   .   .   .   1   .   .   2   4   25  32  
  Successful               32   | .   .   2   1   1   .   .   .   .   1   .   .   1   2   7   17  
  Failed                   37   | .   .   1   .   .   .   .   .   .   .   .   .   1   2   18  15  
    Catastrophic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   .   1   .   .   .   .   .   .   .   .   .   .   4   16  15  
  Terminals                58   | .   .   3   .   1   .   .   .   .   .   .   .   .   4   25  25  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   
  Garrison Access          5    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   3   
Terminal Hacks             16   | .   .   1   .   1   .   .   .   .   .   .   .   .   1   3   10  
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
Garrison Access Hacks      5    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   3   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
Unauthorized Hacks         8    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   2   
  Terminals                8    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   2   
    Botnet                 8    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         13   | .   .   1   .   1   .   .   .   .   .   .   .   .   .   7   4   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Arm Res Acc 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Arm Res Acc 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   62  31  31  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               66   | .   .   .   .   60  4   2   .   .   .   .   .   .   .   .   .   
  Total Damage             954  | .   .   .   .   892 41  21  .   .   .   .   .   .   .   .   .   
  Kills                    8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Arm Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Arm  Res  Acc  
Turns Passed               5952 | 55   205  497  86   736  271  512  531  565  846  121  15   521  223  268  500  
Spaces Moved               6061 | 39   150  240  45   316  165  365  334  386  713  304  32   770  361  697  1144 
  Core                     28   | 4    .    .    .    .    .    .    .    .    .    6    .    .    .    .    18   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2465 | 35   150  240  45   316  165  365  334  386  429  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3568 | .    .    .    .    .    .    .    .    .    284  298  32   770  361  697  1126 
  Fastest Speed            20   | 50   120  120  190  120  120  120  120  120  34   37   40   21   21   27   20   
  Average Speed            73   | 112  120  150  190  164  133  120  120  120  86   38   40   47   27   28   28   
  Slowest Speed            260  | 120  120  260  190  260  190  120  120  120  120  50   40   108  98   239  103  
  Overloaded Moves         42   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16   | .    .    .    .    .    .    .    .    .    5    .    .    1    7    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    32   22   6    42   24   12   12   19   19   56   7    28   32   28   28   
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 29   | .    .    .    .    2    .    .    .    .    12   .    .    .    3    3    9    
Terrain Destroyed          94   | .    .    .    .    23   .    .    .    .    21   .    .    7    4    3    36   
  Melee                    18   | .    .    .    .    2    .    .    .    .    1    .    .    .    3    3    9    
  Projectile               2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  AOE                      74   | .    .    .    .    21   .    .    .    .    20   .    .    6    .    .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Arm  Res  Acc  
Total                      7101 | 47   167  299  46   443  213  425  449  479  849  305  32   889  432  753  1273 
  Wait                     403  | 2    10   .    .    27   26   48   82   82   28   .    .    41   2    10   45   
  Move                     6013 | 38   149  239  44   314  164  364  333  385  702  303  31   767  346  696  1138 
  Hop                      16   | .    .    .    .    .    .    .    .    .    5    .    .    1    7    .    3    
  Pick Up                  80   | 1    2    5    1    8    5    1    4    2    14   .    .    11   8    5    13   
  Fast Attach              107  | 6    .    5    .    5    3    2    3    1    21   2    .    18   18   11   12   
  Attach                   67   | .    .    2    1    2    1    1    3    1    13   .    .    13   9    6    15   
  Detach                   29   | .    .    1    .    1    1    .    .    .    2    .    .    14   3    2    5    
  Swap                     48   | .    .    4    .    19   2    1    6    .    3    .    .    3    2    2    6    
  Drop                     84   | .    .    3    .    18   7    .    7    2    9    .    .    2    11   12   13   
  Fire                     126  | .    5    40   .    42   4    .    .    .    5    .    .    17   12   .    1    
  Melee                    127  | .    .    .    .    7    .    8    11   6    47   .    1    2    14   9    22   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-8/Garrison
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Arm / *Qua x2)
-3/Armory (discovered 2 exits: *Res x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access (discovered 2 exits: Sur / Com)

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 16)
   56 | -11/Scrapyard  | Entered Materials
  254 | -10/Materials  | Discovered new exit (range 4)
  261 | -10/Materials  | Entered another Materials area
  261 | -9/Materials   | Evolved 2 slots: Utility x2
  321 | -9/Materials   | Build established: Mutant
  454 | -9/Materials   | Discovered new exit (range 9)
  588 | -9/Materials   | Discovered new exit (range 8)
  758 | -9/Materials   | Entered another Materials area
  758 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  842 | -8/Materials   | Identified exit to Garrison
  844 | -8/Materials   | Entered Garrison
  936 | -8/Garrison    | Rescued a captive Derelict
  943 | -8/Garrison    | Rescued a captive Derelict
  984 | -8/Garrison    | Triggered checkpoint
 1150 | -8/Garrison    | Triggered checkpoint
 1170 | -8/Garrison    | Build established: Scavenger-Mutant
 1186 | -8/Garrison    | Installed Relay Interface Framework
 1199 | -8/Garrison    | Spotted B-75 Beast
 1230 | -8/Garrison    | Allies destroyed B-75 Beast
 1258 | -8/Garrison    | Lost 4 parts (1p1n1u1w)
 1476 | -8/Garrison    | Triggered checkpoint
 1561 | -8/Garrison    | Discovered new exit (range 10)
 1580 | -8/Garrison    | Entered Materials
 1580 | -8/Materials   | Accompanied by 1 ally
 1729 | -8/Materials   | Met 7R-MNS
 1821 | -8/Materials   | Discovered new exit (range 16)
 1851 | -8/Materials   | Entered Factory
 1851 | -7/Factory     | Accompanied by 1 ally
 1851 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1852 | -7/Factory     | Caught up to 7R-MNS
 2360 | -7/Factory     | Discovered new exit (range 3)
 2362 | -7/Factory     | Identified exit to Factory
 2363 | -7/Factory     | Entered another Factory area
 2363 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2364 | -6/Factory     | Caught up to 7R-MNS
 2878 | -6/Factory     | Discovered new exit (range 8)
 2892 | -6/Factory     | Identified exit to Factory
 2894 | -6/Factory     | Entered another Factory area
 2894 | -5/Factory     | Evolved 2 slots: Utility x2
 2895 | -5/Factory     | Caught up to 7R-MNS
 3444 | -5/Factory     | Discovered new exit (range 12)
 3458 | -5/Factory     | Identified exit to Factory
 3459 | -5/Factory     | Entered another Factory area
 3459 | -4/Factory     | Evolved 2 slots: Utility x2
 3460 | -4/Factory     | Caught up to 7R-MNS
 3476 | -4/Factory     | Found Prototype Hackware
 3476 | -4/Factory     | Identified Exp. System Shield
 3602 | -4/Factory     | Garrison activated, responded to threat
 3723 | -4/Factory     | Lost 6 parts (1p2n2u1w)
 3926 | -4/Factory     | Spotted B-86 Titan
 4005 | -4/Factory     | Build established: Scavenger-Gladiator
 4095 | -4/Factory     | Lost 5 parts (1p2n2u)
 4193 | -4/Factory     | Lost 10 parts (2p3n2u3w)
 4252 | -4/Factory     | Found Exp. System Shield
 4260 | -4/Factory     | Core integrity fell below 50%
 4301 | -4/Factory     | Discovered new exit (range 9)
 4305 | -4/Factory     | Identified exit to Upper Caves
 4305 | -4/Factory     | Entered Upper Caves
 4314 | -4/Upper Caves | Lost 5 parts (1p2n2u)
 4405 | -4/Upper Caves | Learned 4 Research zone layouts
 4419 | -4/Upper Caves | Learned location of 2 exits from Research
 4420 | -4/Upper Caves | Discovered new exit (range 11)
 4423 | -4/Upper Caves | Identified exit to Upper Caves
 4426 | -4/Upper Caves | Entered another Upper Caves area
 4429 | -4/Upper Caves | Discovered new exit (range 14)
 4441 | -4/Upper Caves | Identified exit to Research
 4441 | -4/Upper Caves | Entered Research
 4441 | -3/Research    | Evolved 2 slots: Propulsion x2
 4442 | -3/Research    | Identified exit to Quarantine
 4557 | -3/Research    | Lost 6 parts (1p2n2u1w)
 4594 | -3/Research    | Found Fusion Bomb Launcher
 4914 | -3/Research    | Discovered new exit (range 19)
 4962 | -3/Research    | Identified exit to Armory
 4962 | -3/Research    | Entered Armory
 4998 | -3/Armory      | Core integrity fell below 50%
 5065 | -3/Armory      | Lost 10 parts (2p3n2u3w)
 5162 | -3/Armory      | Core integrity fell below 20%
 5164 | -3/Armory      | Identified exit to Research
 5178 | -3/Armory      | Spotted B-86 Titan
 5185 | -3/Armory      | Entered Research
 5185 | -2/Research    | Evolved 2 slots: Utility x2
 5248 | -2/Research    | Build established: Hacker-Sprinter
 5303 | -2/Research    | Spotted B-90 Cyclops
 5348 | -2/Research    | Found Prototype Device
 5348 | -2/Research    | Identified Beam Splitter
 5385 | -2/Research    | Found Prototype Device
 5385 | -2/Research    | Identified Exp. Phase Shifter
 5430 | -2/Research    | Identified exit to Access
 5435 | -2/Research    | Search patrols dispatched
 5444 | -2/Research    | Found Exp. System Shield
 5453 | -2/Research    | Entered Access
 5453 | -1/Access      | Evolved 2 slots: Utility x2
 5479 | -1/Access      | Lost 5 parts (1p2n2u)
 5487 | -1/Access      | Identified exit to Surface
 5487 | -1/Access      | Identified exit to Command
 5546 | -1/Access      | Energy Cycler disabled
 5903 | -1/Access      | Core integrity fell below 50%
 5945 | -1/Access      | Core integrity fell below 20%
 5953 | -1/Access      | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
Penetrated by Slug.
Particle Reactor destroyed.
Penetrated by Slug.
Core Analyzer destroyed.
C-30 ARC bursts open, deploying its payload.
P-80 Master unfolds itself. <x2>
R-10 Processor collects Energy Well.
Slug penetrates Wall.
Penetrated by Slug. <x2>
Exp. System Shield destroyed.
K-01 Serf collects debris.
Cld. Impulse Thruster destroyed.
K-01 Serf collects debris. <x3>
P-80 Master resets P-80 Master, system corruption cleaned.
Anti-Orbital Battery disabled.
K-01 Serf destroyed.
K-01 Serf collects debris. <x2>
W-44 Eye sends out distress signal.
System corrupted: Matter fused (-6).
Adv. Quantum Shading Machine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ????  ""?????????????????????????????????????????? |
| ????   "??  #????????????????????????????????????? |
| ???#    ?   #????????????????????????????????????? |
| ???#       !#????????????????????????????????????? |
| ???#    "   #????????????????????????????????????? |
| ####   """  #????????????????????????????????????? |
|    #  """   #????????????????????????????????????? |
|    #   "    #????????????????????????????????????? |
|    #        #????????????????????????????????????? |
|    #        ???????????????????????????????? ????? |
|    #?      ???????????????????????????????   ????? |
|    #?    ???????????????????????????????     #???? |
|    ###+#############+#################  s  s #???? |
|         s                              s ss   ???? |
|         s                                s     ??? |
|           s                                    ??? |
|        %                                       ??? |
|                                                 ?? |
|                   m k    @                      ?? |
|      !  sk  R   k*p%p A   uk             w      ?? |
| ####       #########/#############+#########?????? |
| ???#       #??????#          ! #?????????????????? |
| ???#       #??????#            #?????????????????? |
| ???#       #??????#    """""   #?????????????????? |
| ???#       #??????#  """"""""  #?????????????????? |
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|         %                #??"""T"""   #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          29
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    25
Corruption Block           15
Armor Coverage             600
Core Shielding             30
Utility Shielding          66
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                79
Targeting Accuracy         12
Melee Accuracy             24
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   30
Offensive Hacking          28
Defensive Hacking          32

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveGodLattice
  Manual?         0
Play Time         02:02:28
  Cumulative      239.1 hours
  Start           2024.08.21 @ 20:56:32
  End             2024.08.21 @ 23:34:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          419
  Rogue           417
  Adventurer      2
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/0/2/0/0/0/0/0
Lore%             73
Gallery%          68
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 391ffc46-bcb6-415a-a1f7-99d4bc3b106d