Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.14 @ 21:51:51

Player: Fewwis

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (69)      345
Value Destroyed (1779)     1779
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4024

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     128/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (637)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Beam Rifle
  Advanced Beam Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
  Advanced Targeting Computer
           Transmission Jammer
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
     Heavy EM Shotgun
           Beam Rifle
     Light Cannon
>          --- INVENTORY --------
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Beam Rifle
  Advanced Beam Rifle
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Hardened Medium Armor Plating
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             59   | 8   13  1   24  13  
  Power                    11   | 3   2   .   4   2   
    Engine                 11   | 3   2   .   4   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   5   .   5   1   
    Treads                 3    | .   3   .   .   .   
    Leg                    8    | .   2   .   5   1   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   2   1   6   6   
    Device                 5    | 1   .   1   2   1   
    Storage                1    | .   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             9    | .   1   .   3   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   4   .   9   4   
    Energy Gun             8    | .   1   .   5   2   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          4    | 2   .   .   1   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               4    | .   2   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   3   1   
Parts Lost                 11   | .   .   .   .   11  
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  4    | .   .   .   .   4   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      10   | .   .   .   .   10  
Average Slot Usage (%)     91   | .   95  86  92  88  
  Engine                   12   | .   14  14  10  8   
  Treads                   5    | .   21  .   .   .   
  Leg                      16   | .   3   28  21  13  
  Device                   9    | .   6   12  10  8   
  Storage                  3    | .   10  1   .   .   
  Processor                4    | .   .   .   6   9   
  Protection               10   | .   7   1   10  26  
  Energy Gun               8    | .   6   .   14  7   
  Energy Cannon            6    | .   10  14  3   .   
  Ballistic Gun            1    | .   3   .   1   3   
  Launcher                 9    | .   7   14  11  3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 8   20  20  34  44  
  Greatest Support         40   | 20  40  20  23  27  
  Greatest Overweight (x)  4    | .   .   .   2   4   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 8    | 4   8   8   4   4   
  Average Capacity         4    | 4   6   4   4   4   
  Most Carried             8    | 4   8   8   4   4   
  Average Carried          4    | 1   5   3   3   3   
  Final Capacity           8    | 4   8   4   4   4   
  Final Carried            8    | 4   8   4   4   4   

 Class Distribution 
--------------------
 87% | Mutant
  6% | Gunner
  3% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1431 | 312 420 28  313 358 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2297 | 66  877 .   788 566 
  Parts                    137  | 3   60  .   39  35  
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           4    | .   3   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  46   | 1   20  .   13  12  
  Guns                     26   | 1   8   .   8   9   
  Cannons                  6    | .   5   .   .   1   
  AOE                      12   | .   7   .   4   1   
Classes Destroyed          10   | 2   5   .   3   .   
  Worker                   6    | 1   3   .   2   .   
  Builder                  2    | .   2   .   .   .   
  Hauler                   2    | .   1   .   1   .   
  Recycler                 6    | .   3   .   2   1   
  Operator                 2    | .   .   .   1   1   
  Watcher                  5    | .   2   .   2   1   
  Swarmer                  11   | .   6   .   .   5   
  Grunt                    29   | 1   14  .   8   6   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   .   4   1   
Best Kill Streak           8    | 1   8   .   8   6   
  Combat Bots Only         7    | 1   7   .   6   4   
Max Kills in Single Turn   3    | 1   3   .   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2534 | 44   462  35   521  1472 
  Core                     741  | .    88   .    96   557  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  .    64   76   .    
Volleys Fired              175  | 7    82   1    44   41   
  Largest                  3    | 2    2    1    3    3    
  Hottest                  142  | 40   100  60   142  141  
Shots Fired                307  | 14   131  1    92   69   
  Gun                      209  | 14   62   .    83   50   
  Cannon                   73   | .    50   1    3    19   
  Launcher                 25   | .    19   .    6    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  81   | 14   32   .    1    34   
  Thermal                  176  | .    80   1    85   10   
  Explosive                25   | .    19   .    6    .    
  Electromagnetic          25   | .    .    .    .    25   
  Robot Hit Streak         29   | 6    18   .    29   18   
  Robot Miss Streak        5    | 4    3    .    2    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           194  | 9    69   .    65   51   
  Core Hits                104  | 3    48   .    28   25   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4528 | 112  1834 .    1646 936  
  Guns                     2140 | 112  421  .    920  687  
  Cannons                  482  | .    329  .    35   118  
  Explosions               1904 | .    1084 .    691  129  
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    .    .    .    2    
  Kinetic                  632  | 112  276  .    18   226  
  Thermal                  1937 | .    760  .    937  240  
  Explosive                1463 | .    798  .    665  .    
  Electromagnetic          494  | .    .    .    26   468  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    2    3    .    1    
  Average Corruption       1    | .    1    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  27   | .    9    15   .    3    
    Message Errors         6    | .    2    4    .    .    
    Matter Fused           3    | .    .    3    .    .    
    Heat Flow Errors       2    | .    1    1    .    .    
    Energy Discharges      3    | .    1    2    .    .    
    Data Loss (minor)      8    | .    2    5    .    1    
    Targeting Errors       5    | .    3    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            173  | .    100  .    67   6    
  Projectiles              .    | .    .    .    .    .    
  Explosions               173  | .    100  .    67   6    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      161  | .    78   .    82   1    
  Shots                    8    | .    4    .    4    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        803  | .    351  202  432  803  
  Average Temperature      178  | .    98   88   161  260  
  Received Heat Transfer   1152 | 30   219  .    234  669  
  Effects                  57   | .    2    .    8    47   
    Shutdowns              8    | .    .    .    1    7    
    Energy Bleed           8    | .    .    .    2    6    
    Interference           7    | .    2    .    .    5    
    Matter Decay           9    | .    .    .    3    6    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         6    | .    .    .    2    4    
    Damage (major)         15   | .    .    .    .    15   
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              4    | .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             9    | .    1    .    7    1    
  Heat Transferred         3672 | .    1228 .    2035 409  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             360  | 25  360 43  320 278 
  Initial                  115  | .   13  43  .   115 
  Average                  88   | 4   181 18  51  126 
Maximum Alert Level        1    | .   1   .   1   1   
  Low Security (%)         83   | 100 50  100 97  83  
  Level 1                  16   | .   49  .   2   16  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          16   | .   6   .   8   2   
  Investigation            9    | .   6   .   3   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   .   .   5   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           6    | .   2   .   .   4   
Communications Jammed      12   | .   .   .   2   10  
  Distress Signals         12   | .   .   .   2   10  
Times Spotted              86   | 1   31  .   28  26  
  Peak Tracking Total      6    | 1   4   .   6   6   
  Tactical Retreats        8    | .   2   .   4   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            5    | .   3   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          14   | .   8   .   5   1   
  Max in Single Turn       3    | .   3   .   2   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          23   | .   10  2   7   4   
  Terminals                12   | .   7   .   3   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              3    | .   .   .   2   1   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                81   | .   41  2   25  13  
  Successful               48   | .   25  2   12  9   
  Failed                   33   | .   16  .   13  4   
    Catastrophic           6    | .   3   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   30   | .   14  1   15  .   
  Terminals                54   | .   34  .   10  10  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   2   .   3   .   
  Recycling Units          6    | .   5   .   1   .   
  Scanalyzers              13   | .   .   .   11  2   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             30   | .   21  2   1   6   
  Record                   6    | .   6   .   .   .   
  Open Door                2    | .   .   2   .   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              7    | .   3   .   .   4   
  Unreport Threat          2    | .   2   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Security Status          1    | .   .   .   1   .   
  Surveillance Status      1    | .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   4   .   1   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      3    | .   2   .   1   .   
Scanalyzer                 12   | .   .   .   10  2   
  Insert Component         6    | .   .   .   5   1   
  Analyze                  6    | .   .   .   5   1   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         17   | .   10  .   5   2   
  Full Trace Events        13   | .   8   .   5   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   5   1   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     22   | .   13  .   9   .   
Parts Scanalyzed           6    | .   .   .   5   1   
  Part Schematics Acquired 6    | .   .   .   5   1   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               12   | .   .   .   12  .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             18   | .   .   16  2   .   
  Drone Recoveries         3    | .   .   .   3   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               4993 | 217  1301 917  1835 723  
Spaces Moved               2543 | 189  685  484  880  305  
  Core                     96   | 96   .    .    .    .    
  Treads                   489  | .    489  .    .    .    
  Legs                     1782 | .    113  484  880  305  
  Wheels                   176  | 93   83   .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  120  150  
  Average Speed            139  | 64   143  120  150  178  
  Slowest Speed            240  | 80   160  120  180  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 5    95   92   67   30   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 9    | .    9    .    .    .    
Terrain Destroyed          314  | .    207  .    102  5    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      314  | .    207  .    102  5    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      3677 | 267  869  822  1306 413  
  Wait                     827  | 57   75   326  329  40   
  Move                     2539 | 188  684  483  879  305  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  26   | 5    7    5    6    3    
  Fast Attach              38   | 6    6    .    16   10   
  Attach                   12   | 2    2    1    5    2    
  Detach                   3    | 1    .    .    2    .    
  Swap                     9    | .    5    .    3    1    
  Drop                     47   | 1    8    6    22   10   
  Fire                     175  | 7    82   1    44   41   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  186 | -11/Scrapyard | Discovered new exit (range 8)
  218 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  308 | -10/Materials | Discovered new exit (range 12)
  513 | -10/Materials | Destroyed 7 combat bots
  662 | -10/Materials | Discovered new exit (range 7)
 1067 | -10/Materials | Discovered new exit (range 14)
 1256 | -10/Materials | Discovered new exit (range 7)
 1490 | -10/Materials | Discovered new exit (range 12)
 1519 | -10/Materials | Entered Mines
 1524 | -10/Mines     | Found the Drone Emporium
 1595 | -10/Mines     | Found Prototype Device
 1613 | -10/Mines     | Identified Bomb Drone Bay
 1989 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2132 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2421 | -10/Mines     | Discovered new exit (range 13)
 2436 | -10/Mines     | Entered Materials
 2436 | -9/Materials  | Accompanied by 13 allies
 2436 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2477 | -9/Materials  | Discovered new exit (range 36)
 3024 | -9/Materials  | Discovered new exit (range 13)
 3548 | -9/Materials  | Discovered new exit (range 12)
 4271 | -9/Materials  | Entered another Materials area
 4271 | -8/Materials  | Evolved 2 slots: Utility x2
 4986 | -8/Materials  | Core integrity fell below 50%
 4991 | -8/Materials  | Core integrity fell below 20%
 4994 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Overheating: Transmission Jammer damaged (-1).
Aluminum Leg destroyed.
Hvy. EM Shotgun destroyed.
Overheating: Energy bleed (-8).
Fusion Modulator explodes.
Broken Titanium Leg destroyed.
Hrd. Medium Armor Plating destroyed.
Repair Station disabled.
S-10 Pest destroyed.
U-05 Engineer lays Concrete.
Lgt. Angular Momentum Engine destroyed.
U-05 Engineer lays Concrete.
Transmission Jammer destroyed.
Overheating: Core damaged (-93).
U-05 Engineer builds a Door.
Overheating: Matter decay (-17).
Overheating: Adv. Targeting Computer damaged (-11).
U-05 Engineer builds a Wall.
Overheating: Energy bleed (-10).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????#     k     g;      *g ;#?????????????????? |
| ???????+         T  g    %    ##?????????????????? |
| ???????#           u#    =    #??????????????????? |
| ???????#   #### *%/ ;        "#??????????????????? |
| ???????#   ######+##;        "#??????????????????? |
| ???????#   #=!%!%=%%#         #??????????????????? |
| ########   + =[!==[*###########??????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             675
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
                Beam Rifle | -9/Materials | Scanalyzed
         Imp. Medium Laser | -9/Materials | Scanalyzed
           Rocket Launcher | -9/Materials | Scanalyzed
     Lgt. Deuterium Engine | -9/Materials | Scanalyzed
         Imp. Aluminum Leg | -9/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Everything Is Under Control
First Step to Greatness
It's Just You
Loot Pinata
Novice Programmer
One Hack Too Far
Power Corrupts
Release The Drones!
Remodeling
Risk Taker
Storm Trooper
Total Silence
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ShadeMachineWeb
  Manual?         0
Play Time         01:25:53
  Cumulative      2.7 hours
  Start           2021.12.14 @ 20:22:54
  End             2021.12.14 @ 21:51:51
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6722ff43-f094-4a13-b30d-b4ca6165a8f7