Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.14 @ 21:51:51 Player: Fewwis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1779) 1779 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4024 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 128/300 Energy 100/100 System Corruption 1% Temperature Cool (637) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Hardened Medium Armor Plating Hardened Medium Armor Plating Beam Rifle Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Advanced Targeting Computer Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Beam Rifle Light Cannon > --- INVENTORY -------- Hardened Medium Armor Plating Hardened Medium Armor Plating Beam Rifle Advanced Beam Rifle [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Medium Armor Plating Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 59 | 8 13 1 24 13 Power 11 | 3 2 . 4 2 Engine 11 | 3 2 . 4 2 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 5 . 5 1 Treads 3 | . 3 . . . Leg 8 | . 2 . 5 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 1 6 6 Device 5 | 1 . 1 2 1 Storage 1 | . 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 9 | . 1 . 3 5 Artifact . | . . . . . Weapon 19 | 2 4 . 9 4 Energy Gun 8 | . 1 . 5 2 Energy Cannon 1 | . 1 . . . Ballistic Gun 4 | 2 . . 1 1 Ballistic Cannon 1 | . . . . 1 Launcher 4 | . 2 . 2 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 3 1 Parts Lost 11 | . . . . 11 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 4 | . . . . 4 Weapon 3 | . . . . 3 Highest Loss Streak 10 | . . . . 10 Average Slot Usage (%) 91 | . 95 86 92 88 Engine 12 | . 14 14 10 8 Treads 5 | . 21 . . . Leg 16 | . 3 28 21 13 Device 9 | . 6 12 10 8 Storage 3 | . 10 1 . . Processor 4 | . . . 6 9 Protection 10 | . 7 1 10 26 Energy Gun 8 | . 6 . 14 7 Energy Cannon 6 | . 10 14 3 . Ballistic Gun 1 | . 3 . 1 3 Launcher 9 | . 7 14 11 3 Naked Turns . | . . . . . Heaviest Build 44 | 8 20 20 34 44 Greatest Support 40 | 20 40 20 23 27 Greatest Overweight (x) 4 | . . . 2 4 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 8 | 4 8 8 4 4 Average Capacity 4 | 4 6 4 4 4 Most Carried 8 | 4 8 8 4 4 Average Carried 4 | 1 5 3 3 3 Final Capacity 8 | 4 8 4 4 4 Final Carried 8 | 4 8 4 4 4 Class Distribution -------------------- 87% | Mutant 6% | Gunner 3% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1431 | 312 420 28 313 358 Remotely . | . . . . . Salvage Created 2297 | 66 877 . 788 566 Parts 137 | 3 60 . 39 35 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 4 | . 3 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 46 | 1 20 . 13 12 Guns 26 | 1 8 . 8 9 Cannons 6 | . 5 . . 1 AOE 12 | . 7 . 4 1 Classes Destroyed 10 | 2 5 . 3 . Worker 6 | 1 3 . 2 . Builder 2 | . 2 . . . Hauler 2 | . 1 . 1 . Recycler 6 | . 3 . 2 1 Operator 2 | . . . 1 1 Watcher 5 | . 2 . 2 1 Swarmer 11 | . 6 . . 5 Grunt 29 | 1 14 . 8 6 Duelist 1 | . . . 1 . Sentry 5 | . . . 4 1 Best Kill Streak 8 | 1 8 . 8 6 Combat Bots Only 7 | 1 7 . 6 4 Max Kills in Single Turn 3 | 1 3 . 3 2 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2534 | 44 462 35 521 1472 Core 741 | . 88 . 96 557 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 64 76 . Volleys Fired 175 | 7 82 1 44 41 Largest 3 | 2 2 1 3 3 Hottest 142 | 40 100 60 142 141 Shots Fired 307 | 14 131 1 92 69 Gun 209 | 14 62 . 83 50 Cannon 73 | . 50 1 3 19 Launcher 25 | . 19 . 6 . Special . | . . . . . Kinetic 81 | 14 32 . 1 34 Thermal 176 | . 80 1 85 10 Explosive 25 | . 19 . 6 . Electromagnetic 25 | . . . . 25 Robot Hit Streak 29 | 6 18 . 29 18 Robot Miss Streak 5 | 4 3 . 2 5 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 194 | 9 69 . 65 51 Core Hits 104 | 3 48 . 28 25 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4528 | 112 1834 . 1646 936 Guns 2140 | 112 421 . 920 687 Cannons 482 | . 329 . 35 118 Explosions 1904 | . 1084 . 691 129 Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 632 | 112 276 . 18 226 Thermal 1937 | . 760 . 937 240 Explosive 1463 | . 798 . 665 . Electromagnetic 494 | . . . 26 468 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 3 . 1 Average Corruption 1 | . 1 2 . 1 Corruption Purged . | . . . . . Effects 27 | . 9 15 . 3 Message Errors 6 | . 2 4 . . Matter Fused 3 | . . 3 . . Heat Flow Errors 2 | . 1 1 . . Energy Discharges 3 | . 1 2 . . Data Loss (minor) 8 | . 2 5 . 1 Targeting Errors 5 | . 3 . . 2 Overload Shots . | . . . . . Overflow Damage 173 | . 100 . 67 6 Projectiles . | . . . . . Explosions 173 | . 100 . 67 6 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 161 | . 78 . 82 1 Shots 8 | . 4 . 4 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 803 | . 351 202 432 803 Average Temperature 178 | . 98 88 161 260 Received Heat Transfer 1152 | 30 219 . 234 669 Effects 57 | . 2 . 8 47 Shutdowns 8 | . . . 1 7 Energy Bleed 8 | . . . 2 6 Interference 7 | . 2 . . 5 Matter Decay 9 | . . . 3 6 Short Circuit 2 | . . . . 2 Damage (minor) 6 | . . . 2 4 Damage (major) 15 | . . . . 15 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . 1 . 7 1 Heat Transferred 3672 | . 1228 . 2035 409 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 360 | 25 360 43 320 278 Initial 115 | . 13 43 . 115 Average 88 | 4 181 18 51 126 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 83 | 100 50 100 97 83 Level 1 16 | . 49 . 2 16 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 6 . 8 2 Investigation 9 | . 6 . 3 . Extermination . | . . . . . Reinforcement 7 | . . . 5 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 6 | . 2 . . 4 Communications Jammed 12 | . . . 2 10 Distress Signals 12 | . . . 2 10 Times Spotted 86 | 1 31 . 28 26 Peak Tracking Total 6 | 1 4 . 6 6 Tactical Retreats 8 | . 2 . 4 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 5 | . 3 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 14 | . 8 . 5 1 Max in Single Turn 3 | . 3 . 2 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 23 | . 10 2 7 4 Terminals 12 | . 7 . 3 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers 3 | . . . 2 1 Garrison Access 1 | . . . . 1 Total Hacks 81 | . 41 2 25 13 Successful 48 | . 25 2 12 9 Failed 33 | . 16 . 13 4 Catastrophic 6 | . 3 . 2 1 Database Lockouts . | . . . . . Manual 30 | . 14 1 15 . Terminals 54 | . 34 . 10 10 Fabricators . | . . . . . Repair Stations 5 | . 2 . 3 . Recycling Units 6 | . 5 . 1 . Scanalyzers 13 | . . . 11 2 Garrison Access 1 | . . . . 1 Terminal Hacks 30 | . 21 2 1 6 Record 6 | . 6 . . . Open Door 2 | . . 2 . . Emergency Access Points 1 | . . . . 1 Alert Level 7 | . 3 . . 4 Unreport Threat 2 | . 2 . . . Locate Traps 2 | . 2 . . . Dispatch Records 2 | . 2 . . . Maintenance Status 1 | . 1 . . . Security Status 1 | . . . 1 . Surveillance Status 1 | . 1 . . . Patrol Status 1 | . 1 . . . Registered Components 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 4 . 1 . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 3 | . 2 . 1 . Scanalyzer 12 | . . . 10 2 Insert Component 6 | . . . 5 1 Analyze 6 | . . . 5 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 10 . 5 2 Full Trace Events 13 | . 8 . 5 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . . 5 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 22 | . 13 . 9 . Parts Scanalyzed 6 | . . . 5 1 Part Schematics Acquired 6 | . . . 5 1 Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks 12 | . . . 12 . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 18 | . . 16 2 . Drone Recoveries 3 | . . . 3 . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 4993 | 217 1301 917 1835 723 Spaces Moved 2543 | 189 685 484 880 305 Core 96 | 96 . . . . Treads 489 | . 489 . . . Legs 1782 | . 113 484 880 305 Wheels 176 | 93 83 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 150 Average Speed 139 | 64 143 120 150 178 Slowest Speed 240 | 80 160 120 180 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 5 95 92 67 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 9 | . 9 . . . Terrain Destroyed 314 | . 207 . 102 5 Melee . | . . . . . Projectile . | . . . . . AOE 314 | . 207 . 102 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 3677 | 267 869 822 1306 413 Wait 827 | 57 75 326 329 40 Move 2539 | 188 684 483 879 305 Hop . | . . . . . Pick Up 26 | 5 7 5 6 3 Fast Attach 38 | 6 6 . 16 10 Attach 12 | 2 2 1 5 2 Detach 3 | 1 . . 2 . Swap 9 | . 5 . 3 1 Drop 47 | 1 8 6 22 10 Fire 175 | 7 82 1 44 41 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 186 | -11/Scrapyard | Discovered new exit (range 8) 218 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 12) 513 | -10/Materials | Destroyed 7 combat bots 662 | -10/Materials | Discovered new exit (range 7) 1067 | -10/Materials | Discovered new exit (range 14) 1256 | -10/Materials | Discovered new exit (range 7) 1490 | -10/Materials | Discovered new exit (range 12) 1519 | -10/Materials | Entered Mines 1524 | -10/Mines | Found the Drone Emporium 1595 | -10/Mines | Found Prototype Device 1613 | -10/Mines | Identified Bomb Drone Bay 1989 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2132 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2421 | -10/Mines | Discovered new exit (range 13) 2436 | -10/Mines | Entered Materials 2436 | -9/Materials | Accompanied by 13 allies 2436 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2477 | -9/Materials | Discovered new exit (range 36) 3024 | -9/Materials | Discovered new exit (range 13) 3548 | -9/Materials | Discovered new exit (range 12) 4271 | -9/Materials | Entered another Materials area 4271 | -8/Materials | Evolved 2 slots: Utility x2 4986 | -8/Materials | Core integrity fell below 50% 4991 | -8/Materials | Core integrity fell below 20% 4994 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Transmission Jammer damaged (-1). Aluminum Leg destroyed. Hvy. EM Shotgun destroyed. Overheating: Energy bleed (-8). Fusion Modulator explodes. Broken Titanium Leg destroyed. Hrd. Medium Armor Plating destroyed. Repair Station disabled. S-10 Pest destroyed. U-05 Engineer lays Concrete. Lgt. Angular Momentum Engine destroyed. U-05 Engineer lays Concrete. Transmission Jammer destroyed. Overheating: Core damaged (-93). U-05 Engineer builds a Door. Overheating: Matter decay (-17). Overheating: Adv. Targeting Computer damaged (-11). U-05 Engineer builds a Wall. Overheating: Energy bleed (-10). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ??????????? ????????????????? | | ?????????????? ?????????? ???????????????? | | ?????????????? ?????????? ????????????????? | | ?????????????? #????????? ?????????????????? | | ????????????? #???????? ?????????????????? | | ?????????????? #???????? ??????????????????? | | ???????????????# #???????# ##?????????????????? | | ???????????????# ######## #?????????????????? | | ???????????????# #?????????????????? | | ???????????????+ ^ T #?????????????????? | | ???????????????# #;;;;;;; #?????????????????? | | ????????#+#????# #;;;;;;; ;##?????????????????? | | ????????# #???## ;; g =* [;#?????????????????? | | ???????## ##### ; g @ % ;#?????????????????? | | ???????# k g; *g ;#?????????????????? | | ???????+ T g % ##?????????????????? | | ???????# u# = #??????????????????? | | ???????# #### *%/ ; "#??????????????????? | | ???????# ######+##; "#??????????????????? | | ???????# #=!%!%=%%# #??????????????????? | | ######## + =[!==[*###########??????????????????? | | # ! === #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | """ # #????????????????????????????? | | "" # #????????????????????????????? | | # #????????????????????????????? | | ##########????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ############?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 675 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness It's Just You Loot Pinata Novice Programmer One Hack Too Far Power Corrupts Release The Drones! Remodeling Risk Taker Storm Trooper Total Silence Uninvited Guest Challenges ------------ None Game ------ Seed ShadeMachineWeb Manual? 0 Play Time 01:25:53 Cumulative 2.7 hours Start 2021.12.14 @ 20:22:54 End 2021.12.14 @ 21:51:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6722ff43-f094-4a13-b30d-b4ca6165a8f7