Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 11:05:35

Player: Ben Meat Bible

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (32)      160
Value Destroyed (784)      784
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3404

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
           Lightpack 2.0
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (40) ---
     Light Deuterium Engine
           Fission Core
     Light Treads
     Small Storage Unit
     Large Battery (200)
  Advanced Weight Redist. System
  Improved Sensor Array

 Peak State 
------------
>            --- POWER ------------
             Fission Core
>            --- PROPULSION -------
     Compact Wheel
     Compact Wheel
>            --- UTILITY ----------
             Lightpack 2.0
             Transmission Jammer
  Long-range Tractor Beam
>            --- WEAPON -----------
             Plasma Cannon
             Gauss Rifle
             Bore Cannon
>            --- INVENTORY --------
             Deuterium Engine
             Wheel
       Small Storage Unit
       Large Battery
    Advanced Weight Redist. System
             Skeleton Box
[Rating: 58]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Decoy Drone Bay
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             50   | 6   5   6   3   11  19  
  Power                    9    | 1   1   1   .   3   3   
    Engine                 5    | 1   1   1   .   1   1   
    Core                   4    | .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   1   3   .   4   5   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  11   | 2   1   2   .   2   4   
    Hover                  2    | .   .   .   .   2   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  12   | 1   1   1   3   2   4   
    Device                 6    | .   .   1   2   1   2   
    Storage                6    | 1   1   .   1   1   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   2   1   .   2   7   
    Energy Gun             6    | 1   1   .   .   .   4   
    Energy Cannon          2    | .   .   .   .   1   1   
    Ballistic Gun          5    | 1   1   1   .   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   2   .   1   
Parts Lost                 21   | .   2   4   .   1   14  
  Power                    4    | .   1   1   .   1   1   
  Propulsion               6    | .   .   2   .   .   4   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   8    | .   1   1   .   .   6   
  Highest Loss Streak      8    | .   1   4   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   91  85  91  98  74  
  Engine                   9    | .   12  13  14  9   1   
  Core                     2    | .   .   .   .   4   7   
  Wheel                    23   | .   28  25  28  27  15  
  Device                   11   | .   .   10  13  14  14  
  Storage                  11   | .   26  7   6   14  10  
  Energy Gun               10   | .   18  14  14  4   4   
  Energy Cannon            3    | .   .   .   .   9   6   
  Ballistic Gun            10   | .   4   13  14  13  7   
  Ballistic Cannon         1    | .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 13  16  19  19  27  41  
  Greatest Support         32   | 26  26  32  32  32  32  
  Greatest Overweight (x)  8    | 1   .   2   .   8   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   8   8   5   8   40  
  Average Capacity         16   | 7   8   5   5   6   40  
  Most Carried             9    | 2   3   7   5   8   9   
  Average Carried          4    | .   2   3   3   6   6   
  Final Capacity           40   | 8   8   5   5   8   40  
  Final Carried            8    | 1   3   3   5   8   7   

 Class Distribution 
--------------------
 67% | Mutant
 24% | Hauler-Skirmisher
  5% | Hauler-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1107 | 186 93  116 .   181 531 
  Remotely                 531  | .   .   .   .   .   531 
Salvage Created            1274 | .   167 273 .   225 609 
  Parts                    58   | .   4   14  .   10  30  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  19   | .   5   3   .   2   9   
  Guns                     15   | .   4   3   .   2   6   
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      1    | .   1   .   .   .   .   
Classes Destroyed          9    | .   3   .   .   1   5   
  Worker                   3    | .   .   .   .   .   3   
  Builder                  1    | .   .   .   .   .   1   
  Recycler                 6    | .   1   3   .   2   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   2   
  Swarmer                  6    | .   3   3   .   .   .   
  Grunt                    10   | .   2   .   .   1   7   
  Sentry                   2    | .   .   .   .   .   2   
  Demolisher               1    | .   .   .   .   1   .   
Best Kill Streak           4    | .   4   3   .   2   4   
  Combat Bots Only         3    | .   2   3   .   1   3   
Max Kills in Single Turn   2    | .   2   1   .   1   2   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        223  | .    27   30   .    10   156  
  Missed                   59   | .    8    4    .    1    46   
Damage Taken               2475 | .    288  215  .    271  1701 
  Core                     701  | .    43   16   .    92   550  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   62   | .    .    .    .    .    62   
Core Remaining (%)         69   | 100  .    .    .    39   .    
Volleys Fired              103  | .    17   17   .    10   59   
  Largest                  3    | .    2    2    .    2    3    
  Hottest                  185  | .    80   60   .    108  185  
Shots Fired                208  | .    34   28   .    19   127  
  Gun                      149  | .    34   28   .    9    78   
  Cannon                   59   | .    .    .    .    10   49   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  86   | .    10   11   .    9    56   
  Thermal                  92   | .    17   17   .    10   48   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          30   | .    7    .    .    .    23   
  Robot Hit Streak         10   | .    10   6    .    4    8    
  Robot Miss Streak        5    | .    4    4    .    2    5    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        3    | .    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           118  | .    19   16   .    13   70   
  Core Hits                55   | .    8    9    .    7    31   
  Critical Kills           2    | .    .    .    .    .    2    
  Critical Parts Destroyed 7    | .    .    .    .    .    7    
  Critical Strikes         10   | .    1    .    .    .    9    
    Destroy                9    | .    .    .    .    .    9    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2127 | .    277  192  .    291  1367 
  Guns                     1326 | .    252  192  .    117  765  
  Cannons                  729  | .    .    .    .    174  555  
  Explosions               25   | .    25   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  47   | .    .    .    .    .    47   
  Kinetic                  952  | .    79   70   .    117  686  
  Thermal                  883  | .    146  122  .    174  441  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          245  | .    52   .    .    .    193  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            21   | .    14   .    .    .    7    
  Projectiles              4    | .    .    .    .    .    4    
  Explosions               14   | .    14   .    .    .    .    
  Melee                    3    | .    .    .    .    .    3    
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      139  | .    116  .    .    .    23   
  Shots                    2    | .    2    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        556  | .    138  20   .    153  556  
  Average Temperature      134  | .    56   15   .    62   177  
  Received Heat Transfer   1006 | .    48   .    .    40   918  
  Effects                  15   | .    .    .    .    .    15   
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         5    | .    .    .    .    .    5    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    1    
  Heat Transferred         2064 | .    325  275  .    350  1114 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             205  | .   185 112 .   31  205 
  Initial                  72   | .   .   72  .   .   11  
  Average                  56   | .   78  56  .   6   78  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 .   100 99  
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   1   3   
  Investigation            3    | .   .   .   .   1   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      6    | .   .   .   .   .   6   
  Distress Signals         6    | .   .   .   .   .   6   
Times Spotted              45   | .   7   3   .   7   28  
  Peak Tracking Total      7    | .   4   3   .   4   7   
  Tactical Retreats        4    | .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          4    | .   1   .   .   1   2   
  Max in Single Turn       1    | .   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          11   | .   3   1   1   1   5   
  Terminals                7    | .   3   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                48   | .   8   1   23  1   15  
  Successful               38   | .   5   1   23  1   8   
  Failed                   10   | .   3   .   .   .   7   
    Catastrophic           3    | .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   1   .   5   1   4   
  Terminals                19   | .   8   .   .   .   11  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             35   | .   5   1   23  1   5   
  Record                   27   | .   .   .   23  .   4   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   .   .   3   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     50   | .   .   .   .   .   50  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      24   | .   .   .   .   24  .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   .   
  Total Damage             26   | .   .   .   .   26  .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             16   | .   .   16  .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3708 | 44   367  751  864  583  1099 
Spaces Moved               3109 | 39   336  681  852  492  709  
  Core                     43   | 7    .    15   .    1    20   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   3063 | 32   336  666  852  488  689  
  Hover                    3    | .    .    .    .    3    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   100  100  80   
  Average Speed            99   | 87   80   99   100  101  105  
  Slowest Speed            450  | 100  90   150  100  450  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
  Time Travels             1    | .    .    .    1    .    .    
Exploration Rate (%)       61   | 4    55   99   94   75   40   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          78   | .    47   .    .    3    28   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               31   | .    .    .    .    3    28   
  AOE                      47   | .    47   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      3554 | 46  396 730 866 563 953 
  Wait                     210  | .   33  18  1   20  138 
  Move                     3104 | 38  335 680 851 491 709 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  36   | 2   4   4   4   13  9   
  Fast Attach              26   | 5   2   3   1   5   10  
  Attach                   16   | 1   2   3   2   1   7   
  Detach                   17   | .   1   2   2   4   8   
  Swap                     8    | .   1   .   .   5   2   
  Drop                     29   | .   1   3   3   14  8   
  Fire                     103  | .   17  17  .   10  59  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   2    | .   .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   45 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 16)
  306 | -10/Materials | Build established: Mutant
  380 | -10/Materials | Discovered new exit (range 13)
  412 | -10/Materials | Entered Mines
  413 | -10/Mines     | Learned location of Storage (-9)
  424 | -10/Mines     | Learned Materials interactive machine intel
  438 | -10/Mines     | Discovered new exit (range 8)
  521 | -10/Mines     | Lost 4 parts (1p2n1w)
  614 | -10/Mines     | Found the Drone Emporium
  617 | -10/Mines     | Found Prototype Device
  620 | -10/Mines     | Identified Decoy Drone Bay
  694 | -10/Mines     | Lost 16 allies
  699 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  700 | -10/Mines     | Discovered new exit (range 5)
 1021 | -10/Mines     | Discovered new exit (range 11)
 1163 | -10/Mines     | Entered Exiles
 1180 | -10/Exiles    | Discovered new exit (range 15)
 1208 | -10/Exiles    | Met 8R-AWN
 1230 | -10/Exiles    | Met EX-HEX
 1325 | -10/Exiles    | Met EX-DEC
 1363 | -10/Exiles    | Visited The Gauntlet
 1405 | -10/Exiles    | Learned location of Zion (-7)
 1444 | -10/Exiles    | Met EX-BIN
 1553 | -10/Exiles    | Aligned with FarCom system
 1554 | -10/Exiles    | Given EX-Vault access code
 1596 | -10/Exiles    | Opened EX-Vault
 1621 | -10/Exiles    | Found Prototype Device
 1622 | -10/Exiles    | Identified Skeleton Box
 1626 | -10/Exiles    | Found Prototype Device
 1627 | -10/Exiles    | Identified Chronowheel
 1627 | -10/Exiles    | Activated Chronowheel
 1627 | -10/Exiles    | Spacetime reconverged on an earlier point
 1636 | -10/Exiles    | Found Prototype Storage
 1664 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1752 | -10/Exiles    | Discovered new exit (range 10)
 2027 | -10/Exiles    | Stole two prototypes: Skeleton Box, Lightpack 2.0
 2027 | -10/Exiles    | Entered Mines
 2182 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2424 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2523 | -9/Mines      | Discovered new exit (range 15)
 2527 | -9/Mines      | Assembled infested the area
 2532 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2562 | -9/Mines      | Core integrity fell below 50%
 2587 | -9/Mines      | Lost 3 allies
 2610 | -9/Mines      | Entered Materials
 2610 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 2610 | -8/Materials  | Identified Lightpack 2.0
 2611 | -8/Materials  | Loaded intel: 19 interactive machine locations
 2761 | -8/Materials  | Repaired Fission Core
 2871 | -8/Materials  | Build established: Hauler-Skirmisher
 3322 | -8/Materials  | Lost 4 parts (1n3w)
 3668 | -8/Materials  | Core integrity fell below 50%
 3694 | -8/Materials  | Core integrity fell below 20%
 3709 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
G-47 Trooper misfires.
Terminal disabled.
Wheel destroyed.
Imp. Heat Sink destroyed.
Lrn. Tractor Beam destroyed.
Critical hit (Burn: +37).
Arc Projector destroyed.
G-47 Trooper misfires.
K-01 Serf collects debris. <x2>
Arc Projector destroyed.
G-47 Trooper misfires.
Atomic Centrifuge disabled.
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf collects debris.
G-47 Trooper IFF system glitched.
K-01 Serf collects debris.
Hvy. Particle Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????# ""      #  g#?????????????????????? |
| ??""?????????#      !! #   #?????????????????????? |
| ??"""????????#      !% #   #?????????????????????? |
| ???S"????????###########   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
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| ???????????""????????????????????????????????????? |
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| ???????????????????????????????????"T"???????????? |
| ??????????????????????????????????????????"""????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Librarian
Please Form A Line
Release The Drones!
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              TractorConstructRedirector
  Manual?         0
Play Time         01:04:58
  Cumulative      3.6 hours
  Start           2024.04.09 @ 09:56:41
  End             2024.04.09 @ 11:05:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a0d1a69-66a3-4c5e-a8a5-365a9f28393e