Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.07 @ 22:25:54 Player: WM2K Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (70) 350 Value Destroyed (1260) 1260 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9310 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 271/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Light Particle Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Improved Transmission Jammer Advanced ECM Suite Hacking Suite Improved Hacking Suite Advanced Component Analysis Suite > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Enhanced Armored Leg Makeshift Hover Unit Improved VTOL Module Improved VTOL Module Cooled Cesium-ion Thruster Field Propulsion Drive Improved Cooling System [Rating: 85] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Gravity Flail Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 . . 2 2 2 . 2 Power 3 | . . . 1 . . . 1 . . . . . 1 . . Propulsion 7 | . . 1 1 1 . . 1 . . . . 1 1 . 1 Utility 8 | . . 1 . 1 . . . 2 . . 2 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 151 | 6 19 36 31 18 . . 8 2 2 . 6 11 1 6 5 Power 20 | 1 2 1 5 4 . . 5 . 1 . . 1 . . . Engine 9 | 1 1 1 3 2 . . 1 . . . . . . . . Core 10 | . 1 . 2 2 . . 4 . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . . Propulsion 58 | 2 7 8 14 7 . . 2 . . . 3 6 1 4 4 Treads 2 | . . . 1 . . . . . . . . . . 1 . Leg 18 | 2 7 4 3 . . . . . . . 1 1 . . . Wheel 2 | . . . . . . . . . . . 1 . . . 1 Hover 8 | . . 4 4 . . . . . . . . . . . . Flight 28 | . . . 6 7 . . 2 . . . 1 5 1 3 3 Utility 29 | 1 4 3 6 4 . . 1 2 1 . 3 4 . . . Device 13 | . . 1 1 3 . . 1 1 1 . 1 4 . . . Storage 9 | 1 3 2 3 . . . . . . . . . . . . Processor 5 | . 1 . 2 1 . . . 1 . . . . . . . Hackware 2 | . . . . . . . . . . . 2 . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 44 | 2 6 24 6 3 . . . . . . . . . 2 1 Energy Gun 8 | 1 . 4 1 1 . . . . . . . . . . 1 Energy Cannon 1 | . 1 . . . . . . . . . . . . . . Ballistic Gun 16 | 1 3 11 1 . . . . . . . . . . . . Ballistic Cannon 3 | . . . 2 . . . . . . . . . . 1 . Launcher 5 | . . 3 1 1 . . . . . . . . . . . Special Weapon 6 | . 2 4 . . . . . . . . . . . . . Impact Weapon 3 | . . 2 . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 2 1 . . 1 . . . 1 . . 1 . Parts Lost 47 | . 1 5 14 . . . . . 2 . 1 7 8 1 8 Power 10 | . . 1 4 . . . . . 1 . . 2 2 . . Propulsion 22 | . . 3 6 . . . . . . . . 3 4 1 5 Utility 7 | . . . 1 . . . . . 1 . 1 2 1 . 1 Weapon 8 | . 1 1 3 . . . . . . . . . 1 . 2 Highest Loss Streak 8 | . 1 2 8 . . . . . 2 . 1 4 5 1 6 Average Slot Usage (%) 85 | . 99 99 69 93 92 . 92 94 93 88 88 74 17 14 4 Engine 5 | . 7 8 6 2 . . . . . . . . . . . Core 6 | . 6 2 2 11 15 . 20 17 17 17 15 9 1 . . Leg 15 | . 28 26 10 . . . . . . . 3 1 . . . Hover 2 | . . 6 12 . . . . . . . . . . . . Flight 10 | . . . 2 38 38 . 39 35 35 35 26 28 4 6 1 Device 6 | . . 11 . 14 15 . 13 17 16 11 10 12 1 . . Storage 15 | . 26 22 7 7 7 . 6 5 5 5 5 2 . . . Processor 3 | . . . 10 7 7 . 6 11 11 11 9 1 . . . Hackware 1 | . . . . . . . . . . . 9 9 6 4 1 Energy Gun 2 | . . 6 6 1 . . . . . . . . . . . Energy Cannon 1 | . 7 . . . . . . . . . . . . . . Ballistic Gun 8 | . 20 11 5 . . . . . . . . . . . . Slashing Weapon 1 | . . . . 4 7 . 6 5 5 5 5 4 1 . . Naked Turns 76 | . . . 1 . . . . . . . . . . . 75 Heaviest Build 54 | 11 49 52 54 29 26 26 41 35 35 33 33 43 17 3 5 Greatest Support 75 | 20 20 30 30 39 30 30 39 39 39 39 39 48 20 75 11 Greatest Overweight (x) 14 | . 2 3 14 . . . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 8 8 8 8 8 8 8 8 8 4 4 4 Average Capacity 10 | 5 11 14 8 8 8 8 8 8 8 8 8 6 4 4 4 Most Carried 16 | 2 14 16 16 8 8 8 8 8 8 7 8 8 4 4 4 Average Carried 9 | 1 11 13 7 7 8 8 7 6 7 7 7 6 3 3 1 Final Capacity 16 | 6 16 16 8 8 8 8 8 8 8 8 8 4 4 4 4 Final Carried 16 | 2 14 16 8 8 8 8 8 7 7 7 8 4 3 4 1 Class Distribution -------------------- 67% | Mutant 17% | Sprinter 6% | Hacker-Mutant 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Matter Collected 2268 | 260 518 505 391 314 . . . 11 109 . 20 120 . . 20 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2586 | . 862 542 395 557 . . . 11 . . 20 150 29 . 20 Parts 145 | . 36 44 23 28 . . . 5 . . 3 4 . . 2 Haulers Intercepted 10 | . 1 3 3 3 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Combat Hostiles Destroyed 37 | . 12 17 8 . . . . . . . . . . . . Guns 23 | . 7 12 4 . . . . . . . . . . . . Cannons 8 | . 5 . 3 . . . . . . . . . . . . AOE 6 | . . 5 1 . . . . . . . . . . . . Classes Destroyed 9 | . 3 2 1 2 . . . 1 . . . . . . . Worker 13 | . . . . 10 . . . . . . 1 . 1 . 1 Hauler 10 | . 1 3 3 3 . . . . . . . . . . . Recycler 7 | . 3 . 1 2 . . . . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . . . . . Watcher 2 | . . . . 2 . . . . . . . . . . . Swarmer 14 | . . 10 4 . . . . . . . . . . . . Grunt 16 | . 12 3 1 . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . Sentry 6 | . . 4 2 . . . . . . . . . . . . Best Kill Streak 6 | . 3 5 4 6 . . . 1 . . 1 1 1 . 1 Combat Bots Only 5 | . 2 5 4 . . . . . . . . . . . . Max Kills in Single Turn 2 | . 1 2 2 1 . . . 1 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . 2 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Damage Taken 7783 | . 678 907 1276 177 20 . . . 179 40 168 669 1413 286 1970 Core 3910 | . 167 166 267 26 . . . . 44 17 44 214 1145 212 1608 Absorbed by Shields 84 | . . . . . . . . . . . . . 47 . 37 Core Remaining (%) 71 | 100 33 58 51 . . 96 100 . . 93 96 83 . 6 . Volleys Fired 196 | . 75 76 43 2 . . . . . . . . . . . Largest 2 | . 2 2 2 2 . . . . . . . . . . . Hottest 120 | . 120 120 99 50 . . . . . . . . . . . Shots Fired 352 | . 149 135 64 4 . . . . . . . . . . . Gun 253 | . 114 98 39 2 . . . . . . . . . . . Cannon 56 | . 33 . 23 . . . . . . . . . . . . Launcher 13 | . . 9 2 2 . . . . . . . . . . . Special 30 | . 2 28 . . . . . . . . . . . . . Kinetic 227 | . 114 72 41 . . . . . . . . . . . . Thermal 76 | . 35 28 11 2 . . . . . . . . . . . Explosive 10 | . . 6 2 2 . . . . . . . . . . . Electromagnetic 39 | . . 29 10 . . . . . . . . . . . . Robot Hit Streak 14 | . 8 11 14 3 . . . . . . . . . . . Robot Miss Streak 6 | . 4 6 5 2 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . Shots Hit Robots 252 | . 92 70 44 34 . . 4 1 2 . 1 1 2 . 1 Core Hits 104 | . 26 32 15 17 . . . 1 . . 1 1 5 . 6 Critical Hits 6 | . 1 1 . 3 . . 1 . . . . . . . . Critical Kills 2 | . 1 1 . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . . . . . . . . Melee Attacks 95 | . . 2 1 47 1 . 5 2 3 . 13 15 3 2 1 Impact 5 | . . 2 . . . . . . . . . . . 2 1 Slashing 89 | . . . . 47 1 . 5 2 3 . 13 15 3 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . 1 . 18 . . 2 . . . 1 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7200 | . 1132 1171 941 2865 . . 348 57 96 . 147 141 195 . 107 Guns 1818 | . 768 731 301 18 . . . . . . . . . . . Cannons 850 | . 353 . 497 . . . . . . . . . . . . Explosions 440 | . . 249 143 48 . . . . . . . . . . . Melee 3855 | . . 51 . 2799 . . 348 57 96 . 147 141 167 . 49 Ramming 117 | . 11 20 . . . . . . . . . . 28 . 58 Kinetic 1928 | . 768 512 648 . . . . . . . . . . . . Thermal 800 | . 353 259 170 18 . . . . . . . . . . . Explosive 163 | . . 67 48 48 . . . . . . . . . . . Electromagnetic 337 | . . 262 75 . . . . . . . . . . . . Impact 100 | . . 51 . . . . . . . . . . . . 49 Slashing 3755 | . . . . 2799 . . 348 57 96 . 147 141 167 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 1 1 1 . . . . . 1 3 3 5 Average Corruption 2 | . . . . 1 1 1 . . . . . 1 2 3 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 6 | . . . . . . 1 . . . . . . 1 4 . Message Errors 2 | . . . . . . 1 . . . . . . . 1 . Matter Fused 2 | . . . . . . . . . . . . . 1 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1078 | . 12 . 37 826 . . 110 . . . . . 93 . . Projectiles 22 | . 12 . 10 . . . . . . . . . . . . Explosions 27 | . . . 27 . . . . . . . . . . . . Melee 1029 | . . . . 826 . . 110 . . . . . 93 . . Knockbacks 4 | . . . 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . 4 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 129 | . . 40 49 . . . . . . . . . 13 . 27 Shots 3 | . . 2 1 . . . . . . . . . . . . Rammed 20 | . . 2 . . . . . . . . . . 6 . 12 Targets Rammed 26 | . 3 5 . . . . . . . . . . 6 . 12 Kicked 6 | . 3 3 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 300 | . 192 155 54 190 . . . . 300 . . 198 . . . Average Temperature 52 | . 62 34 14 44 . . . . 163 . . 78 . . . Received Heat Transfer 1221 | . 384 273 435 21 . . . . . . 9 . 63 27 9 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . 2 . 1 . . . . . . . . . . . . Heat Transferred 1425 | . 740 400 248 37 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Peak Influence 562 | . 200 348 254 460 . . 162 101 . . 329 416 562 524 404 Initial 318 | . . 84 94 103 . . 147 79 . . 44 172 234 318 314 Average 177 | . 93 173 163 267 . . 147 90 . . 189 228 391 356 346 Maximum Alert Level 2 | . 1 1 1 2 . . . . . . 1 2 2 2 2 Low Security (%) 65 | 100 98 74 65 24 . . 100 100 . . 30 57 . . . Level 1 31 | . 1 25 34 62 . . . . . . 69 37 51 86 97 Level 2 3 | . . . . 13 . . . . . . . 4 48 13 2 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . 1 2 . . 1 1 . . . 5 3 2 1 Investigation 3 | . . . 1 . . . . . . . . 1 . . 1 Extermination 1 | . . . . . . . . . . . . 1 . . . Reinforcement 14 | . 2 . . 2 . . 1 1 . . . 3 3 2 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Distress Signals 12 | . 3 4 1 . . . . . . . 3 . . 1 . Communications Jammed 6 | . . . . . . . . . . . 6 . . . . Distress Signals 6 | . . . . . . . . . . . 6 . . . . Times Spotted 241 | . 37 29 24 23 1 . 1 1 5 5 15 21 43 18 18 Peak Tracking Total 22 | . 5 7 5 5 1 . 1 1 5 5 8 15 22 12 8 Tactical Retreats 38 | . 2 2 6 6 1 . . . 1 . 3 4 6 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Traps Triggered 5 | . . . . 2 . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Machines Disabled 6 | . 1 2 2 1 . . . . . . . . . . . Max in Single Turn 1 | . 1 1 1 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Machines Accessed 25 | . 4 4 3 7 . . . . 1 . 3 2 . 1 . Terminals 22 | . 4 4 3 6 . . . . . . 2 2 . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 62 | . 11 13 11 13 . . . . 1 . 6 5 . 2 . Successful 27 | . 9 6 4 2 . . . . 1 . 2 1 . 2 . Failed 35 | . 2 7 7 11 . . . . . . 4 4 . . . Catastrophic 6 | . . . 2 1 . . . . . . 1 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 13 | . . 1 5 4 . . . . . . 2 1 . . . Terminals 58 | . 11 13 11 12 . . . . . . 4 5 . 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Terminal Hacks 26 | . 9 6 4 2 . . . . 1 . 1 1 . 2 . Record 4 | . 1 . 1 . . . . . . . . . . 2 . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Locate Traps 4 | . 2 1 1 . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . Zone Layout 5 | . 1 2 . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 23 | . 4 4 3 7 . . . . . . 3 2 . . . Full Trace Events 4 | . 1 1 1 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Turns Passed 5952 | 53 1598 1497 659 585 84 2 64 23 191 9 382 334 160 137 174 Spaces Moved 6936 | 38 858 914 558 1427 280 9 146 64 568 41 507 526 368 325 307 Core 270 | 5 . . 18 . . . . . . . . . 68 . 179 Treads 21 | . . . 20 . . . . . . . . . . 1 . Legs 1704 | 33 858 650 163 . . . . . . . . . . . . Wheels 3 | . . . . . . . . . . . . . . . 3 Hover 540 | . . 264 276 . . . . . . . . . . . . Flight 4398 | . . . 81 1427 280 9 146 64 568 41 507 526 300 324 125 Fastest Speed 19 | 50 120 52 26 23 23 23 20 20 20 20 20 19 32 35 35 Average Speed 59 | 110 149 118 86 23 23 23 21 20 20 20 29 27 37 37 47 Slowest Speed 750 | 120 180 240 750 25 23 23 93 20 20 20 34 33 50 145 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . 1 . . 2 4 3 . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 87 63 39 50 60 4 3 3 76 8 18 23 16 41 14 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . . . 1 . . 4 . . . . . . Spaces Dug 61 | . 2 16 9 8 . . . 1 . . 9 13 1 2 . Terrain Destroyed 136 | . 2 69 23 16 . . . 1 . . 9 13 1 2 . Melee 35 | . . 1 . 8 . . . 1 . . 9 13 1 2 . Projectile 22 | . 2 17 3 . . . . . . . . . . . . AOE 79 | . . 51 20 8 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Qua Acc Total 8144 | 46 1025 1134 666 1598 297 8 170 69 640 40 716 685 383 336 331 Wait 526 | . 25 46 . 62 17 . . . 62 . 186 128 . . . Move 6895 | 37 857 913 557 1426 279 8 145 61 567 40 502 517 361 324 301 Hop 13 | . . . . . . . . 1 . . 2 4 3 . 3 Pick Up 95 | 3 22 32 16 9 . . 4 2 3 . 2 1 . 1 . Fast Attach 56 | 5 3 1 21 8 . . 4 . 1 . 4 3 . 4 2 Attach 32 | 1 1 6 4 4 . . 2 2 1 . 2 3 1 2 3 Detach 13 | . 2 . 2 3 . . 1 . . . 2 1 . 2 . Swap 63 | . 15 29 6 6 . . 2 . . . . 5 . . . Drop 95 | . 18 24 16 13 . . 7 1 3 . 3 8 1 1 . Fire 196 | . 75 76 43 2 . . . . . . . . . . . Melee 95 | . . 2 1 47 1 . 5 2 3 . 13 15 3 2 1 Ram 18 | . . . . . . . . . . . . . 6 . 12 Kick 8 | . 3 5 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . 18 . . . . . . . . 8 . 9 Rewire 4 | . 4 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: *Res x4 / Upp) -3/Research (discovered 3 exits: [*Res] / Tes x2) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 4) 336 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 13) 805 | -10/Materials | Discovered new exit (range 12) 1079 | -10/Materials | Core integrity fell below 50% 1652 | -10/Materials | Entered another Materials area 1652 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1770 | -9/Materials | Discovered new exit (range 10) 2094 | -9/Materials | Discovered new exit (range 14) 2480 | -9/Materials | Discovered new exit (range 8) 2793 | -9/Materials | Discovered new exit (range 7) 3149 | -9/Materials | Entered another Materials area 3149 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3260 | -8/Materials | Released all parts (2) 3281 | -8/Materials | Lost 8 parts (2p4n2w) 3411 | -8/Materials | Lost 4 parts (1p2n1w) 3797 | -8/Materials | Discovered new exit (range 10) 3808 | -8/Materials | Identified exit to Factory 3808 | -8/Materials | Entered Factory 3808 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3988 | -7/Factory | Discovered new exit (range 18) 4056 | -7/Factory | Build established: Sprinter 4340 | -7/Factory | Discovered new exit (range 10) 4393 | -7/Factory | Entered Lower Caves 4399 | -7/Lower Caves | Learned Factory stockpile data 4456 | -7/Lower Caves | Encountered a Warlord checkpoint 4475 | -7/Lower Caves | Discovered new exit (range 14) 4477 | -7/Lower Caves | Entered another Lower Caves area 4477 | -7/Lower Caves | Discovered new exit (range 8) 4478 | -7/Lower Caves | Learned Factory garrison access intel 4479 | -7/Lower Caves | Entered Factory 4479 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4481 | -6/Factory | Loaded intel: 4 garrison access locations 4496 | -6/Factory | Discovered new exit (range 8) 4524 | -6/Factory | Discovered new exit (range 19) 4543 | -6/Factory | Entered another Factory area 4543 | -5/Factory | Evolved 2 slots: Utility x2 4561 | -5/Factory | Discovered new exit (range 15) 4566 | -5/Factory | Entered Upper Caves 4569 | -5/Upper Caves | Learned location of 1 exit from Factory 4656 | -5/Upper Caves | Encountered a Warlord checkpoint 4755 | -5/Upper Caves | Discovered new exit (range 6) 4757 | -5/Upper Caves | Entered another Upper Caves area 4762 | -5/Upper Caves | Discovered new exit (range 11) 4766 | -5/Upper Caves | Entered Factory 4766 | -4/Factory | Evolved 2 slots: Utility x2 4767 | -4/Factory | Identified exit to Upper Caves 4799 | -4/Factory | Identified exit to Research 4816 | -4/Factory | Spotted B-86 Titan 5121 | -4/Factory | Build established: Hacker-Mutant 5127 | -4/Factory | Spotted B-86 Titan 5148 | -4/Factory | Entered Research 5148 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5372 | -3/Research | Identified exit to Testing 5458 | -3/Research | Build established: Hacker-Sprinter 5475 | -3/Research | Lost 4 parts (1p3n) 5480 | -3/Research | Discovered new exit (range 8) 5482 | -3/Research | Entered another Research area 5482 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5495 | -2/Research | Spotted B-90 Cyclops 5602 | -2/Research | Core integrity fell below 50% 5613 | -2/Research | Lost 5 parts (1p2n1u1w) 5635 | -2/Research | Spotted B-90 Cyclops 5636 | -2/Research | Discovered new exit (range 16) 5642 | -2/Research | Entered Quarantine 5743 | -2/Quarantine | Core integrity fell below 20% 5775 | -2/Quarantine | Discovered new exit (range 11) 5779 | -2/Quarantine | Entered Access 5779 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5861 | -1/Access | Core integrity fell below 50% 5874 | -1/Access | Lost 6 parts (4n1u1w) 5874 | -1/Access | Spotted B-99 Colossus 5892 | -1/Access | Build established: Mutant 5927 | -1/Access | Core integrity fell below 20% 5953 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05886_ U-05 Engineer lays Concrete. 05890_ Triggered Alarm Trap. 05890_ An alarm sounds. 05890_ ALERT: Alarm triggered, dispatching investigation squad. 05915_ Slammed into S-43 Plague. 05920_ Destabilizing: System corrupted (+1). 05921_ Slammed into S-43 Plague. 05921_ Destabilizing: Core damaged (-16). 05926_ Slammed into K-01 Serf. 05926_ K-01 Serf destroyed. 05927_ Acquired 20 matter. 05928_ Acquired Wheel. 05931_ Wheel destroyed. 05931_ Terminal disabled. 05940_ Acquired Imp. Arc Projector. 05949_ Penetrated by Slug. 05949_ Imp. Arc Projector destroyed. 05949_ Penetrated by Slug. 05952_ Slug penetrates Door. 05952_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###############?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ??????????????????? #?????????????????? | | ????????????????????? h ???????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????##########;#######????????????????? | | ???????????????# ! # #????????????????? | | ???????????????# # ###??????????????? | | ???????????????# [[ /s ""#??????????????? | | ???????????????# [[[ #p ""#??????????????? | | ???????????????# [[ # ""#??????????????? | | ???????????????# # T#??????????????? | | ???????????????######## ""#??????????????? | | ??????????????????????# ""#??????????????? | | ??????????????????????# @ "#????????####### | | ??????????????????????# ###????????# ! | | ??????????????????????#p ############ | | ???????????????? * ## * * | | ???????????????" ######## #?? | | ???????????????" # # #####+#? | | ??????????????? # + #? | | ??????????????" !!! # = # ##### #? | | ??????????????? !!! # # #???# #? | | ??????????????" !!! # "?# #???# #? | | ??????????????## # "?# #???# #? | | ???????????????# # ??# #???# #? | | ???????????????? # ??#+##### #? | | ?????????????????? """"" # ???# ## #? | | ???????????????????????"""" ! # ???# ## #? | | ??????????????????????????" # ????#! !## ## | | ?????????????????????????? #!?????# # # | | ???????????????????????????? ???????# + # | | ?????????????????????????????? ???????# # !# | | ????????????????????????????????????????# *## ## | | ????????????????????????????????????????#[ ## #? | | ????????????????????????????????????????# ## #? | | ????????????????????????????????????????####### #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 100 Energy Generation 43 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 3 Jamming Range 12 Additional Mass Support 9 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Denied? Hunted Challenges ------------ None Game ------ Seed LatentPointyMapper Manual? 0 Play Time 03:16:08 Cumulative 22.2 hours Start 2022.03.05 @ 10:59:33 End 2022.03.07 @ 22:25:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 891d8213-5eac-486c-9bcc-df67fc911632