Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 17:41:31

Player: Qirby

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (549)      549
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 1820

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/400
Matter                     195/300
Energy                     19/250
System Corruption          10%
Temperature                Cool (6)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>              --- POWER (3) --------
               Ion Engine
      Improved Ion Engine
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (2) ------
                   (None)
>              --- WEAPON (2) -------
         Light EM Pulse Cannon
>              --- INVENTORY (5) ----
               Heat Sink
       Compact Matter Pod (0)
  Experimental Sensor Array

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
         Light Nuclear Core
         Light Nuclear Core
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
      Hardened Medium Armor Plating
>              --- WEAPON -----------
               Slug Cannon
      Improved Grenade Launcher
>              --- INVENTORY --------
               Ion Engine
       Compact Matter Pod
  Experimental Sensor Array
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Hardened Medium Armor Plating
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Grenade Launcher
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    2    | .   .   .   2   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 8   4   10  12  
  Power                    11   | 1   2   2   6   
    Engine                 8    | 1   2   2   3   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 3   .   3   2   
    Treads                 2    | .   .   .   2   
    Leg                    3    | 2   .   1   .   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   2   .   
  Utility                  8    | 2   1   3   2   
    Device                 6    | 2   .   2   2   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   1   2   2   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 10   | .   .   1   9   
  Power                    3    | .   .   .   3   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      5    | .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     78   | .   100 67  85  
  Engine                   15   | .   14  14  20  
  Treads                   4    | .   .   .   19  
  Leg                      12   | .   28  11  .   
  Flight                   3    | .   .   7   .   
  Device                   8    | .   25  3   7   
  Storage                  2    | .   2   3   .   
  Protection               7    | .   .   9   10  
  Energy Gun               1    | .   9   .   .   
  Energy Cannon            2    | .   .   .   11  
  Ballistic Gun            3    | .   14  .   .   
  Ballistic Cannon         3    | .   .   3   4   
  Launcher                 10   | .   4   14  5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             91   | 8   91  91  40  
  Greatest Support         44   | 20  20  20  44  
  Greatest Overweight (x)  29   | .   4   29  8   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 25   | 5   25  25  5   
  Average Capacity         8    | 5   9   9   5   
  Most Carried             5    | .   3   4   5   
  Average Carried          1    | .   .   2   2   
  Final Capacity           25   | 5   25  5   5   
  Final Carried            3    | .   2   3   3   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           836  | 343 36  87  370 
  Remotely                 .    | .   .   .   .   
Salvage Created            641  | 121 102 28  390 
  Parts                    43   | 10  7   5   21  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  16   | 1   2   3   10  
  Guns                     3    | 1   2   .   .   
  Cannons                  3    | .   .   .   3   
  AOE                      10   | .   .   3   7   
Classes Destroyed          9    | 3   1   2   3   
  Worker                   2    | 1   .   1   .   
  Builder                  2    | .   .   1   1   
  Tunneler                 4    | 3   .   1   .   
  Recycler                 2    | .   .   .   2   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  6    | .   .   3   3   
  Grunt                    8    | 1   2   .   5   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           5    | 1   2   3   5   
  Combat Bots Only         3    | 1   2   3   3   
Max Kills in Single Turn   3    | 1   1   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1912 | 53   104  124  1631 
  Core                     441  | .    12   21   408  
  Absorbed by Shields      127  | .    .    .    127  
Core Remaining (%)         93   | 100  .    86   .    
Volleys Fired              67   | 22   8    7    30   
  Largest                  2    | 2    2    2    2    
  Hottest                  112  | 60   60   50   112  
Shots Fired                116  | 43   16   8    49   
  Gun                      59   | 43   15   1    .    
  Cannon                   36   | .    .    .    36   
  Launcher                 21   | .    1    7    13   
  Special                  .    | .    .    .    .    
  Kinetic                  46   | 21   8    1    16   
  Thermal                  29   | 22   7    .    .    
  Explosive                21   | .    1    7    13   
  Electromagnetic          20   | .    .    .    20   
  Robot Hit Streak         9    | 8    9    4    3    
  Robot Miss Streak        6    | 3    2    1    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           58   | 22   11   4    21   
  Core Hits                41   | 6    6    8    21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2014 | 257  161  329  1267 
  Guns                     412  | 257  155  .    .    
  Cannons                  334  | .    .    .    334  
  Explosions               1261 | .    .    328  933  
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    6    1    .    
  Kinetic                  402  | 127  91   .    184  
  Thermal                  194  | 130  64   .    .    
  Explosive                1261 | .    .    328  933  
  Electromagnetic          150  | .    .    .    150  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         10   | .    .    .    10   
  Average Corruption       5    | .    .    .    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  9    | .    .    .    9    
    Message Errors         2    | .    .    .    2    
    Matter Fused           4    | .    .    .    4    
    Energy Discharges      1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            101  | .    .    38   63   
  Projectiles              31   | .    .    .    31   
  Explosions               70   | .    .    38   32   
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    .    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      217  | .    31   51   135  
  Shots                    8    | .    1    3    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             3    | .    1    2    .    
  Kicked                   3    | .    1    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        543  | 24   42   .    543  
  Average Temperature      199  | 17   27   .    222  
  Received Heat Transfer   523  | 30   42   .    451  
  Effects                  19   | .    .    .    19   
    Shutdowns              10   | .    .    .    10   
    Energy Bleed           2    | .    .    .    2    
    Interference           4    | .    .    .    4    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         450  | 300  150  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             477  | 40  151 205 477 
  Initial                  26   | .   26  .   .   
  Average                  82   | 16  48  32  281 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         84   | 100 100 98  24  
  Level 1                  13   | .   .   1   66  
  Level 2                  1    | .   .   .   8   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   1   2   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           5    | .   .   .   5   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | 1   6   3   22  
  Peak Tracking Total      8    | 1   2   3   8   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   1   .   2   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          5    | .   2   2   1   
  Terminals                4    | .   2   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   8   5   1   
  Successful               7    | .   2   4   1   
  Failed                   7    | .   6   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   .   2   2   
  Terminals                13   | .   8   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   2   4   1   
  Record                   1    | .   .   .   1   
  Robot Analysis           1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Alert Level              2    | .   1   1   .   
  Dispatch Records         1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   1   1   
  Full Trace Events        4    | .   2   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2584 | 267  496  1319 502  
Spaces Moved               1326 | 168  255  681  222  
  Core                     18   | 15   .    1    2    
  Treads                   206  | .    .    .    206  
  Legs                     882  | 151  255  462  14   
  Wheels                   2    | 2    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   218  | .    .    218  .    
  Fastest Speed            37   | 50   120  37   145  
  Average Speed            163  | 113  148  184  155  
  Slowest Speed            1500 | 120  400  1500 450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            2    | .    .    2    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       39   | 7    35   97   19   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 8    | .    .    8    .    
Terrain Destroyed          154  | .    7    63   84   
  Melee                    .    | .    .    .    .    
  Projectile               8    | .    .    .    8    
  AOE                      146  | .    7    63   76   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1627 | 198 358 740 331 
  Wait                     160  | .   87  20  53  
  Move                     1319 | 167 254 676 222 
  Hop                      2    | .   .   2   .   
  Pick Up                  21   | .   2   11  8   
  Fast Attach              12   | 8   1   .   3   
  Attach                   18   | .   1   9   8   
  Detach                   3    | .   .   1   2   
  Swap                     4    | .   2   1   1   
  Drop                     18   | 1   2   11  4   
  Fire                     67   | 22  8   7   30  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   1   2   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  128 | -11/Scrapyard | Discovered new exit (range 8)
  268 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  651 | -10/Materials | Discovered new exit (range 13)
  764 | -10/Materials | Entered Mines
 1084 | -10/Mines     | Learned 4 Materials zone layouts
 1088 | -10/Mines     | Discovered new exit (range 8)
 1137 | -10/Mines     | Learned location of Storage (-9)
 1160 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1161 | -10/Mines     | Found Prototype Device
 1162 | -10/Mines     | Identified Exp. Sensor Array
 1165 | -10/Mines     | Discovered new exit (range 9)
 1169 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1726 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2083 | -10/Mines     | Entered Materials
 2083 | -9/Materials  | Evolved 2 slots: Power x2
 2084 | -9/Materials  | Identified exit to Materials
 2275 | -9/Materials  | Crushed by falling debris
 2275 | -9/Materials  | Core integrity fell below 50%
 2306 | -9/Materials  | Lost 3 parts (2p1w)
 2388 | -9/Materials  | Discovered new exit (range 14)
 2542 | -9/Materials  | Discovered exit to Materials (range 15)
 2578 | -9/Materials  | Core integrity fell below 20%
 2583 | -9/Materials  | System corruption reached 10%
 2585 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
An alarm sounds.
ALERT: Alarm triggered, dispatching investigation squad.
To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your
  per-turn energy generation is a net positive, and consider deactivating
  power-draining parts if not.
K-01 Serf cleans the Nuclear Reactor. <x2>
Broken Adv. Treads destroyed.
System corrupted: FCS attempts to trigger Lgt. EM Pulse Cannon.
K-01 Serf cleans the Nuclear Reactor.
C-30 ARC bursts open, deploying its payload.
L-31 Rogue unfolds itself.
G-34 Mercenary unfolds itself.
K-01 Serf collects debris. <x4>
Hrd. Medium Armor Plating destroyed.
Lgt. EM Pulse Cannon destroyed.
Adv. Treads destroyed.
System corrupted by crushing effect (+5).
[Achievement: System Compromised]
Shield Generator destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????###???????????????????????? |
| ???????????????????????  #???????????????????????? |
| ???????????????????????  #???????????????#######?? |
| ???????????????????????  ########????????#      ?? |
| ???????????????????????  #      #????????#      ?? |
| ???????????????????????  #      #????????#     "?? |
| ???????????????#####???  #      #????????#    ""?? |
| ???????????????#   ####+##      ##########    ""?? |
| ???????????????# <       +      ##       +    ""?? |
| ???????????????#  g      #      ##       #     "?? |
| ???????????????#         ####+####       #      ?? |
| ???????????    #                         #####+#?? |
| ????????????   /k           g                   ?? |
| ???????????????#        g   g                   ?? |
| ???????????????#        b                       ?? |
| ???????????????#         @l                     ?? |
| ???????????????#  """  """g """  """           #?? |
| ???????????????#  """  """  """  """           #?? |
| ???????????????#  """Y """  """  """           +?? |
| ???????????????+                               #?? |
| ???????????????#             k                 +?? |
| ???????????????## ############       #      ####?? |
| ????????????????# #????      #       #      #??#?? |
| ????????????????# #????      # k!!!  #      #??#?? |
| ????????????????# #????      +  !!!  #      #??#?? |
| ????????????????# #??????????????!???????????????? |
| ????????????????#[#??????????????  ??????????????? |
| ????????????????# #??????????????? ??????????????? |
| ????????????????# #??????????????????????????????? |
| ????????????????# #??????????????????????????????? |
| ????????????????# #??????????????????????????????? |
| ????????????????# #??????????????????????????????? |
|  ???????????????# #??????????????????????????????? |
|   ??????????????# #??????????????????????????????? |
|     ????????????# #??????????????????????????????? |
|     ???????######/#??????????????????????????????? |
|     ???????#      #??????????????????????????????? |
|  ""????????##    "#??????????????????????????????? |
|  """????????#     #??????????????????????????????? |
|  ""?????????#     #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          32
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                62
Recoil Reduction           2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
One Hack Too Far
Oops
Risk Taker
Storm Trooper
System Compromised
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              HugeSpliceAirjet
  Manual?         0
Play Time         00:58:05
  Cumulative      1.9 hours
  Start           2022.03.26 @ 16:03:22
  End             2022.03.26 @ 17:41:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/Terminus
Map View          84x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8acc210e-1985-49bf-b38d-aa29a5aa1d6a