Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.03 @ 01:00:04

Player: cptwinky

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (880)      880
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 2510

 Bonus
-------
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     240/300
Energy                     226/250
System Corruption          0%
Temperature                Cool (2)
Movement                   Treading (160)
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
         Medium Armor Plating
                Thief Drone Bay (3/3)
>               --- WEAPON (2) -------
                EM Shotgun
>               --- INVENTORY (4) ----
          Light Nuclear Core
                Disposable Heat Sink
  High-capacity Storage Unit
          Large Battery (300)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Thief Drone Bay
>               --- WEAPON -----------
                EM Shotgun
                Grenade Launcher
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
                Disposable Heat Sink
          Large Battery
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                EM Shotgun
                Autogun
                Autogun
                Autogun
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Thief Drone Bay
  Storage                  High-capacity Storage Unit
  Protection               Medium Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 7   11  2   11  
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   1   .   2   
    Treads                 5    | 2   1   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 2   5   .   3   
    Device                 2    | .   .   .   2   
    Storage                7    | 2   5   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   4   2   5   
    Energy Gun             10   | 2   4   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      2    | .   .   .   2   
Average Slot Usage (%)     100  | .   100 100 100 
  Engine                   14   | .   14  14  14  
  Treads                   28   | .   28  28  28  
  Storage                  25   | .   28  28  22  
  Protection               2    | .   .   .   5   
  Energy Gun               25   | .   28  27  20  
  Launcher                 2    | .   .   .   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             75   | 15  73  73  75  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         17   | 6   18  20  16  
  Most Carried             20   | 4   18  20  20  
  Average Carried          16   | 2   16  19  16  
  Final Capacity           20   | 8   20  20  4   
  Final Carried            20   | 4   18  20  4   

 Class Distribution 
--------------------
 56% | Hauler-Mutant
 43% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           760  | 270 205 105 180 
  Remotely                 .    | .   .   .   .   
Salvage Created            1166 | 99  515 254 298 
  Parts                    66   | 2   23  19  22  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  23   | .   9   6   8   
  Guns                     15   | .   9   4   2   
  AOE                      7    | .   .   2   5   
Classes Destroyed          9    | 1   5   .   3   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    17   | .   6   6   5   
  Duelist                  1    | .   .   .   1   
  Hunter                   1    | .   .   .   1   
  Programmer               1    | .   .   .   1   
Best Kill Streak           5    | 1   5   2   5   
  Combat Bots Only         5    | .   5   2   5   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               1115 | .   408 154 553 
  Core                     263  | .   86  45  132 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              64   | 2   32  16  14  
  Largest                  2    | 2   2   2   2   
  Hottest                  90   | 80  90  90  90  
Shots Fired                122  | 4   64  30  24  
  Gun                      116  | 4   64  28  20  
  Cannon                   .    | .   .   .   .   
  Launcher                 6    | .   .   2   4   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                6    | .   .   2   4   
  Electromagnetic          116  | 4   64  28  20  
  Robot Hit Streak         10   | 1   7   10  6   
  Robot Miss Streak        3    | 1   3   2   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   2   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           93   | 2   43  26  22  
  Core Hits                60   | 1   20  15  24  
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1996 | 40  693 381 882 
  Guns                     1156 | 40  634 278 204 
  Cannons                  .    | .   .   .   .   
  Explosions               840  | .   59  103 678 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  103  | .   59  .   44  
  Explosive                737  | .   .   103 634 
  Electromagnetic          1156 | 40  634 278 204 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      62   | .   14  .   48  
  Shots                    2    | .   1   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        285  | 36  195 159 285 
  Average Temperature      71   | 20  58  66  111 
  Received Heat Transfer   294  | .   183 81  30  
  Effects                  3    | .   .   .   3   
    Energy Bleed           1    | .   .   .   1   
    Interference           2    | .   .   .   2   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           1    | .   .   .   1   
  Combat Hostiles          1    | .   .   .   1   
  Parts Fried              4    | .   2   .   2   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         150  | .   100 .   50  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | .   1   .   1   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             224  | 5   224 198 .   
  Initial                  3    | .   3   3   .   
  Average                  70   | 1   61  119 .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         95   | 100 94  100 .   
  Level 1                  4    | .   5   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   16  9   16  
  Peak Tracking Total      11   | .   6   3   11  
  Tactical Retreats        4    | .   2   2   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   6   .   .   
  Reprogrammed             6    | .   6   .   .   
  Reused                   3    | .   3   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                3    | .   3   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          3    | .   .   2   1   
  Max in Single Turn       2    | .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          9    | .   6   1   2   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   25  1   2   
  Successful               17   | .   14  1   2   
  Failed                   10   | .   10  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   6    | .   5   .   1   
  Terminals                21   | .   21  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   11  1   2   
  Record                   1    | .   .   .   1   
  Robot Analysis           4    | .   4   .   .   
  Prototype ID Bank        3    | .   3   .   .   
  Open Door                1    | .   .   1   .   
  Locate Traps             2    | .   2   .   .   
  Disarm Traps             1    | .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             1    | .   .   1   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      15   | .   .   15  15  
  Highest-Rated Ally       15   | .   .   15  15  
Total Orders               1    | .   .   .   1   
  STAY                     1    | .   .   .   1   
Ally Attacks               3    | .   .   .   3   
  Total Damage             76   | .   .   .   76  
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       4    | .   4   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               2625 | 127  1225 388  885  
Spaces Moved               1117 | 66   463  178  410  
  Core                     2    | 2    .    .    .    
  Treads                   1115 | 64   463  178  410  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  180  160  
  Average Speed            177  | 156  177  180  179  
  Slowest Speed            180  | 160  180  180  180  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 4    64   35   59   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          23   | .    2    17   4    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      23   | .    2    17   4    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1638 | 82  807 215 534 
  Wait                     372  | 4   264 17  87  
  Move                     1114 | 65  462 177 410 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 4   23  2   3   
  Fast Attach              7    | 7   .   .   .   
  Attach                   2    | .   .   .   2   
  Detach                   .    | .   .   .   .   
  Swap                     22   | .   11  2   9   
  Drop                     24   | .   15  .   9   
  Fire                     64   | 2   32  16  14  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   1    | .   .   1   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
  128 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Central database locked down
  521 | -10/Materials | Discovered new exit (range 16)
  692 | -10/Materials | Discovered new exit (range 14)
  790 | -10/Materials | Repaired Lgt. Treads
 1046 | -10/Materials | Build established: Hauler-Mutant
 1313 | -10/Materials | Discovered new exit (range 16)
 1353 | -10/Materials | Entered Mines
 1510 | -10/Mines     | Found the Drone Emporium
 1520 | -10/Mines     | Found Prototype Device
 1593 | -10/Mines     | Learned Materials emergency access door positions
 1667 | -10/Mines     | Core integrity fell below 50%
 1729 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1729 | -10/Mines     | Discovered new exit (range 5)
 1741 | -10/Mines     | Entered Exiles
 1741 | -10/Exiles    | Accompanied by 1 ally
 1792 | -10/Exiles    | Met 8R-AWN
 1817 | -10/Exiles    | Met EX-HEX
 1898 | -10/Exiles    | Met EX-DEC
 1912 | -10/Exiles    | Learned location of Zion (-6)
 2109 | -10/Exiles    | Met EX-BIN
 2134 | -10/Exiles    | Aligned with FarCom system
 2135 | -10/Exiles    | Given EX-Vault access code
 2261 | -10/Exiles    | Identified Thief Drone Bay
 2278 | -10/Exiles    | Opened EX-Vault
 2320 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2351 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2516 | -10/Exiles    | Build established: Mutant
 2614 | -10/Exiles    | Core integrity fell below 20%
 2626 | -10/Exiles    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
02484_ G-34 Mercenary IFF system glitched.
02486_ BIN's Terminal disabled.
02487_ G-34 Mercenary destroyed.
02487_ H-55 Commando destroyed.
02490_ Acquired 30 matter.
02567_ Chain reaction triggered in Imp. Ion Engine.
02572_ Overheating: Energy bleed (-25).
02574_ L-31 Rogue system terminally corrupted.
02574_ Core Shielding fried.
02574_ Melee Analysis Suite fried.
02580_ Overheating: System interference.
02580_ EM Shotgun temporarily disabled. <x2>
02615_ G-34 Mercenary destroyed. <x3>
02618_ Slug penetrates FarCom Aligner.
02619_ P-60 Hacker destroyed.
02619_ Slug penetrates B-36 Bruiser.
02619_ B-36 Bruiser destroyed.
02622_ Penetrated by Slug.
02622_ EM Shotgun destroyed.
02622_ Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????##     #???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????#     #########???????????? |
| ???????????????????????#     ##""""""#???????????? |
| ???????????????????????#     ## *="""#???????????? |
| ???????????????????????#     !!  =X""#???????????? |
| ???????????????????????# !!  ##!  """#???????????? |
| ?????????????????####??#     ##""""""#???????????? |
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| ???????????????#""""""?#     #?#########?????????? |
| ????????????????#"###??#     #?#"""""""#?????????? |
| ???????????????????????#     #?#"""""""#?????????? |
| ???????????????????????#     ###"" """"#?????????? |
| ??????????????????????##     ;;#"  """"#?????????? |
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| ?????????"    #????????# @[! [!=%   """######????? |
| ????????""    #????????#"[[ =[*%  " """""   #????? |
| ????????""   "#????????#   [%=%!       # "???????? |
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|                                             " "#?? |
| #                       h                   " "##? |
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| ?#"""                """"""                    """ |
| ?#"                 ######"""                    " |
| ?""              ""##????#####"""                  |
| #"""           """##?????????##"""                 |
| ?""           """##???????????#""""                |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledHeartTerrabomb
  Manual?         0
Play Time         00:13:00
  Cumulative      729.8 hours
  Start           2021.01.03 @ 00:40:20
  End             2021.01.03 @ 01:00:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          524
  Rogue           520
  Adventurer      4
  Explorer        0
Win Type          -
  Total           80
  Types           63/7/3/3/2/0/0/1/1
Lore%             94
Gallery%          97
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c64fac6-c46c-418b-8550-8bf8e8678107