Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 19:28:48 Player: nowtakenusername Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (3243) 3243 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 9328 Bonus ------- High Alert Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 52/100 System Corruption 12% Temperature Cool (17) Movement Flying (44) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Medium Treads Improved Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Experimental Q-thruster > --- UTILITY (8) ------ Small Storage Unit Spectral Analyzer Advanced Signal Interpreter Experimental Terrain Scan Processor Improved Target Analyzer Improved Weapon Cycler > --- WEAPON (2) ------- Plasma Rifle > --- INVENTORY (8) ---- Angular Momentum Engine Antimatter Reactor Linear Gravjet Medium Storage Unit Improved Trap Scanner Drone Bay (1/2) Wave Gun Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Fusion Compressor Momentum-Fusion Engine > --- PROPULSION ------- Hovering Gravmag-Combat Exoskeleton Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Medium Storage Unit Advanced Signal Interpreter Improved Target Analyzer Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Rapid Ballistic HMG Construct/G Kinetic HMG Construct/G > --- INVENTORY -------- Improved Cesium-ion Thruster Nuclear Pulse Thruster Small Storage Unit Advanced Weight Redist. System Improved Trap Scanner Force Field Drone Bay Smartbomb Launcher [Rating: 104] Favorites ----------- Power Constructs Engine Constructs Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Slots Evolved 10 | . . . . . 4 . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . . . 2 . . 1 . Utility 6 | . . . . . 2 . . 2 2 Weapon . | . . . . . . . . . . Parts Attached 174 | 6 27 1 . 4 29 33 16 18 40 Power 24 | 1 6 . . . 4 6 1 1 5 Engine 14 | 1 6 . . . 1 3 . . 3 Core 8 | . . . . . 3 3 1 . 1 Reactor 2 | . . . . . . . . 1 1 Propulsion 52 | 2 9 . . 3 10 10 2 5 11 Treads 7 | . 3 . . . . 3 . . 1 Leg 7 | 2 5 . . . . . . . . Wheel 2 | . 1 . . 1 . . . . . Hover 8 | . . . . 2 . . . 2 4 Flight 28 | . . . . . 10 7 2 3 6 Utility 58 | 1 7 . . . 9 5 7 11 18 Device 19 | . . . . . 3 . 3 4 9 Storage 14 | 1 4 . . . 1 1 1 4 2 Processor 7 | . 2 . . . . 1 . 1 3 Hackware 3 | . . . . . 1 . 1 . 1 Protection 15 | . 1 . . . 4 3 2 2 3 Artifact . | . . . . . . . . . . Weapon 40 | 2 5 1 . 1 6 12 6 1 6 Energy Gun 17 | . . 1 . . 3 6 2 . 5 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 17 | 2 5 . . 1 2 4 2 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . . 1 1 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 17 | . . . . . 3 6 . 2 6 Parts Lost 52 | . 6 . . 3 3 5 7 3 25 Power 11 | . 2 . . . 1 2 1 1 4 Propulsion 14 | . 1 . . 1 . 2 3 . 7 Utility 17 | . 1 . . 1 2 1 2 1 9 Weapon 10 | . 2 . . 1 . . 1 1 5 Highest Loss Streak 18 | . 2 . . 1 1 1 5 1 18 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 89 | . 95 100 100 92 92 94 87 80 75 Engine 8 | . 13 14 14 14 . 4 2 4 5 Core 2 | . . . . . 8 3 5 5 2 Treads 7 | . 12 28 28 10 . 3 . . . Leg 3 | . 13 . . . . . . . . Hover 3 | . . . . 7 . . . 8 11 Flight 11 | . . . . . 35 29 31 14 5 Device 5 | . . . . . 5 9 7 11 9 Storage 11 | . 19 14 14 14 9 9 9 6 5 Processor 5 | . . 14 14 14 . 4 9 6 8 Hackware 3 | . . . . . 8 9 3 6 2 Protection 3 | . 4 . . . 6 4 6 . 7 Energy Gun 5 | . . 14 14 6 6 8 7 3 4 Energy Cannon 1 | . . . . . . . . 4 2 Ballistic Gun 12 | . 27 14 14 20 11 8 2 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 12 39 36 36 36 20 24 34 50 61 Greatest Support 73 | 20 40 40 40 24 24 66 26 60 73 Greatest Overweight (x) 7 | 1 1 . . 3 1 2 1 3 7 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 10 10 10 Average Capacity 10 | 7 13 15 15 15 8 9 9 8 9 Most Carried 15 | 5 15 15 15 15 15 10 10 9 10 Average Carried 10 | 3 12 14 14 14 7 9 7 7 8 Final Capacity 15 | 8 15 15 15 15 8 10 8 8 8 Final Carried 15 | 5 15 15 15 14 8 10 8 8 8 Scrap Engine Consumption 70 | . . . . . . . . 52 18 Constructs Created 7 | . . . . . . . . 5 2 Constructs Modified 15 | . . . . . . . . 9 6 Class Distribution -------------------- 60% | Mutant 13% | Scavenger-Sprinter 12% | Construct 8% | Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Sprinter | -8/Recycling Mutant | -6/Factory Construct | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Matter Collected 3700 | 233 792 159 . 94 408 770 204 312 728 Remotely . | . . . . . . . . . . Salvage Created 3964 | . 794 206 . 81 377 1238 425 265 578 Parts 254 | . 59 23 . 6 33 79 15 9 30 Haulers Intercepted 7 | . 2 . . . 1 3 . . 1 Recyclers Shooed 3 | . 1 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 77 | . 17 10 . 4 5 19 6 4 12 Guns 62 | . 17 8 . 4 5 19 4 1 4 Cannons 1 | . . . . . . . . . 1 AOE 10 | . . 2 . . . . 2 . 6 Classes Destroyed 14 | . 8 . . 2 1 . 3 . . Worker 2 | . 1 . . . 1 . . . . Builder 2 | . 1 . . . . 1 . . . Tunneler 2 | . . . . 1 1 . . . . Hauler 7 | . 2 . . . 1 3 . . 1 Recycler 5 | . 1 . . . . 1 3 . . Operator 3 | . 2 . . . . 1 . . . Watcher 9 | . 3 . . . 2 2 . 1 1 Swarmer 25 | . 6 9 . 3 . 3 . . 4 Grunt 22 | . 11 1 . . 3 7 . . . Sentry 16 | . . . . . 2 9 2 2 1 Demolisher 2 | . . . . . . . 2 . . Hunter 4 | . . . . . . . 1 1 2 Programmer 7 | . . . . . . . 1 1 5 Assembled 1 | . . . . 1 . . . . . Best Kill Streak 6 | . 4 3 . 3 2 3 6 1 6 Combat Bots Only 6 | . 3 3 . 3 2 3 3 1 6 Max Kills in Single Turn 2 | . 2 2 . 1 1 1 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . . . . 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Hostile Shots Fired 885 | . 117 44 . 18 41 92 72 91 410 Missed 302 | . 23 11 . 3 14 28 26 44 153 Damage Taken 8756 | . 1096 300 . 214 410 987 801 481 4467 Core 1750 | . 133 42 . 58 20 195 170 119 1013 Absorbed by Shields 21 | . . . . . . . . . 21 Regen/Repaired (Parts) 490 | . . . . . 18 104 . 250 118 Core Remaining (%) 55 | 100 . . . 6 . . 30 86 . Volleys Fired 383 | . 100 17 . 11 44 96 30 21 64 Largest 2 | . 2 2 . 2 2 2 2 2 2 Hottest 105 | . 40 68 . 68 92 86 97 105 105 Shots Fired 671 | . 194 34 . 22 82 169 37 38 95 Gun 603 | . 194 34 . 22 81 167 33 19 53 Cannon 56 | . . . . . . . . 19 37 Launcher 12 | . . . . . 1 2 4 . 5 Special . | . . . . . . . . . . Kinetic 419 | . 194 17 . 15 45 94 5 17 32 Thermal 216 | . . . . . 36 73 28 21 58 Explosive 12 | . . . . . 1 2 4 . 5 Electromagnetic 24 | . . 17 . 7 . . . . . Robot Hit Streak 16 | . 8 7 . 5 7 16 8 9 7 Robot Miss Streak 6 | . 4 3 . 5 3 4 2 5 6 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 1 . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . Shots Hit Robots 408 | . 115 20 . 14 49 104 25 26 55 Core Hits 194 | . 44 15 . 6 23 46 13 17 30 Critical Kills 8 | . 1 . . . . . . 3 4 Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 15 | . 2 . . . . 4 2 3 4 Burn 6 | . . . . . . 4 2 . . Meltdown 6 | . . . . . . . . 3 3 Destroy 3 | . 2 . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8128 | . 1593 308 . 202 931 1935 698 397 2064 Guns 6070 | . 1506 230 . 202 847 1873 445 201 766 Cannons 647 | . . . . . . . . 196 451 Explosions 1356 | . 82 78 . . 84 62 253 . 797 Melee . | . . . . . . . . . . Ramming 55 | . 5 . . . . . . . 50 Kinetic 3882 | . 1506 69 . 148 492 1007 65 181 414 Thermal 2698 | . . 78 . . 355 866 380 216 803 Explosive 1278 | . 82 . . . 84 62 253 . 797 Electromagnetic 215 | . . 161 . 54 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 1 12 Average Corruption 3 | . . . . . . . . 1 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . . . . . . . . 10 23 Message Errors 7 | . . . . . . . . 4 3 Matter Fused 10 | . . . . . . . . 2 8 Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 4 | . . . . . . . . 2 2 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Alerts 3 | . . . . . . . . 1 2 Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 35 | . 20 . . . . . . . 15 Projectiles . | . . . . . . . . . . Explosions 29 | . 20 . . . . . . . 9 Melee 6 | . . . . . . . . . 6 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 143 | . 74 7 . . . . . . 62 Shots 4 | . 1 1 . . . . . . 2 Rammed 2 | . . . . . . . . . 2 Targets Rammed 4 | . 2 . . . . . . . 2 Kicked 2 | . 2 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 603 | . 21 148 . 116 603 388 340 243 265 Average Temperature 103 | . 4 58 . 40 154 115 122 76 60 Received Heat Transfer 1776 | . 537 36 . 6 225 450 135 108 279 Effects 14 | . . . . . 4 5 5 . . Shutdowns 3 | . . . . . 2 1 . . . Energy Bleed 5 | . . . . . 1 2 2 . . Interference 4 | . . . . . . 1 3 . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 6 | . . . . . . . . 3 3 Combat Hostiles 4 | . . . . . . . . 3 1 Parts Melted 25 | . . . . . . 2 2 11 10 Heat Transferred 5476 | . . 100 . . 703 1961 851 587 1274 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Peak Influence 582 | . 279 252 . 65 124 446 219 112 582 Initial 130 | . . 25 . . . 39 130 50 21 Average 121 | . 113 147 . 36 40 320 145 34 155 Maximum Alert Level 2 | . 1 1 . . . 2 1 . 2 Low Security (%) 76 | 100 78 77 . 100 100 8 63 100 78 Level 1 17 | . 21 22 . . . 60 36 . 7 Level 2 6 | . . . . . . 31 . . 14 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 3 . . . 2 . . 4 3 Investigation 5 | . 1 . . . 1 . . 2 1 Extermination 3 | . . . . . . . . 1 2 Reinforcement 4 | . 2 . . . 1 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Distress Signals 6 | . 1 . . . 2 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 185 | . 37 10 . 13 25 23 5 6 66 Peak Tracking Total 15 | . 4 3 . 10 12 5 3 1 15 Tactical Retreats 18 | . 3 1 . 1 2 3 . . 8 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Traps Triggered 10 | . 2 . . . . . . 5 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Machines Disabled 10 | . 3 1 . . 1 2 . . 3 Max in Single Turn 1 | . 1 1 . . 1 1 . . 1 Garrison Access 4 | . . . . . . 1 . 2 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Machines Accessed 44 | . 6 . 1 . 7 7 4 12 7 Terminals 27 | . 5 . . . 4 5 4 4 5 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 4 | . . . . . 1 1 . 2 . Recycling Units 3 | . 1 . . . . . . 2 . Scanalyzers 3 | . . . . . 2 . . 1 . Garrison Access 4 | . . . . . . 1 . 2 1 Total Hacks 91 | . 13 . 1 . 22 14 9 20 12 Successful 55 | . 8 . 1 . 12 10 4 10 10 Failed 36 | . 5 . . . 10 4 5 10 2 Catastrophic 3 | . . . . . 1 . . 2 . Database Lockouts . | . . . . . . . . . . Manual 15 | . 1 . 1 . 2 4 2 2 3 Terminals 56 | . 10 . . . 11 11 9 6 9 Fabricators 5 | . . . . . . . . 3 2 Repair Stations 10 | . . . . . 4 2 . 4 . Recycling Units 6 | . 3 . . . . . . 3 . Scanalyzers 8 | . . . . . 7 . . 1 . Garrison Access 5 | . . . . . . 1 . 3 1 Terminal Hacks 30 | . 6 . 1 . 4 7 4 1 7 Record 8 | . . . . . 2 . . 1 5 Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 2 | . 1 . . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . . . Open Door 1 | . . . . . . 1 . . . Open DSF 2 | . . . . . . . . . 2 Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 3 | . 1 . . . . 1 1 . . Unreport Threat 4 | . 1 . . . 1 . 2 . . Locate Traps 2 | . 1 . . . . 1 . . . Hauler Manifests 1 | . . . . . . 1 . . . Registered Components 1 | . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 2 Network Status 2 | . . . . . . . . 1 1 Build 2 | . . . . . . . . 1 1 Repair Station Hacks 7 | . . . . . 2 2 . 3 . Scan Component 4 | . . . . . 1 1 . 2 . Repair 3 | . . . . . 1 1 . 1 . Recycling Unit Hacks 4 | . 2 . . . . . . 2 . Report Inventory 2 | . 1 . . . . . . 1 . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer 6 | . . . . . 6 . . . . Insert Component 3 | . . . . . 3 . . . . Analyze 3 | . . . . . 3 . . . . Garrison Access Hacks 4 | . . . . . . 1 . 2 1 Seal Access 4 | . . . . . . 1 . 2 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used 1 | . . . . . . 1 . . . Hacking Detections 32 | . 5 . . . 7 3 4 10 3 Full Trace Events 5 | . . . . . 2 . 1 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . Parts Built 4 | . . . . . . . . 2 2 Authchips . | . . . . . . . . . . Time 164 | . . . . . . . . 58 106 Total Part Build Rating 26 | . . . . . . . . 14 12 Parts Repaired 3 | . . . . . 1 1 . 1 . Time 105 | . . . . . 26 60 . 19 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 118 | . 118 . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 100 | . . . . . . 100 . . . Highest-Rated Ally 100 | . . . . . . 100 . . . Total Orders 3 | . . . . . . . 2 . 1 EXPLORE 2 | . . . . . . . 1 . 1 RETURN 1 | . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Robot Analysis Total 2 | . 1 . . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 2 | . . . . . . . 1 . 1 Drone Recoveries 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Turns Passed 9577 | 73 2212 634 510 641 680 1254 344 2048 1181 Spaces Moved 8639 | 51 1267 360 318 285 867 1157 540 2187 1607 Core 165 | 3 . . . . . 91 . 69 2 Treads 1381 | . 513 360 318 105 . 85 . . . Legs 603 | 48 555 . . . . . . . . Wheels 298 | . 199 . . 99 . . . . . Hover 1141 | . . . . 81 . . . 284 776 Flight 5051 | . . . . . 867 981 540 1834 829 Fastest Speed 21 | 50 115 160 160 125 27 26 26 27 21 Average Speed 69 | 116 138 160 160 174 29 47 32 44 40 Slowest Speed 400 | 120 240 160 160 240 103 175 99 200 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 58 | . . . . . 16 19 4 8 11 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 5 98 72 61 53 45 89 85 33 34 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . . . . 7 . . . . Terrain Destroyed 212 | . 52 2 . . 7 28 32 . 91 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . 2 . 3 AOE 207 | . 52 2 . . 7 28 30 . 88 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Total 11563 | 62 1540 389 320 411 1208 1709 669 3212 2043 Wait 2196 | . 92 4 . 109 249 406 77 948 311 Move 8517 | 50 1266 359 317 284 836 1119 531 2170 1585 Hop 55 | . . . . . 14 18 4 8 11 Pick Up 78 | 6 24 4 1 . 11 9 5 5 13 Fast Attach 74 | 5 12 . . 3 7 20 1 6 20 Attach 45 | 1 3 . . 1 12 4 9 3 12 Detach 33 | . 5 . . 1 7 3 4 6 7 Swap 55 | . 12 1 . . 10 9 6 9 8 Drop 97 | . 24 4 2 2 18 25 2 10 10 Fire 383 | . 100 17 . 11 44 96 30 21 64 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick 2 | . 2 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 26 | . . . . . . . . 26 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Fac x3 / *Low) -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 16) 227 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 976 | -10/Materials | Discovered new exit (range 8) 1851 | -10/Materials | Core integrity fell below 50% 2286 | -10/Materials | Identified exit to Mines 2286 | -10/Materials | Entered Mines 2666 | -10/Mines | Discovered exit to Materials (range 10) 2774 | -10/Mines | Learned Materials non-interactive machine intel 2912 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2912 | -10/Mines | Discovered new exit (range 5) 2918 | -10/Mines | Identified exit to Exiles 2920 | -10/Mines | Entered Exiles 2943 | -10/Exiles | Discovered new exit (range 15) 2964 | -10/Exiles | Identified exit to Mines 2996 | -10/Exiles | Met 8R-AWN 3021 | -10/Exiles | Met EX-HEX 3071 | -10/Exiles | Met EX-BIN 3088 | -10/Exiles | Aligned with FarCom system 3090 | -10/Exiles | Given EX-Vault access code 3148 | -10/Exiles | Opened EX-Vault 3157 | -10/Exiles | Found AWS/Gauss 3191 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3238 | -10/Exiles | Met EX-DEC 3430 | -10/Exiles | Left Exiles lab with AWS/Gauss 3430 | -10/Exiles | Entered Mines 3740 | -9/Mines | Assembled infested the area 3745 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3824 | -9/Mines | Core integrity fell below 20% 3953 | -9/Mines | Discovered new exit (range 9) 4071 | -9/Mines | Entered Materials 4071 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4072 | -8/Materials | Loaded intel: 35 non-interactive machine locations 4082 | -8/Materials | Discovered new exit (range 15) 4365 | -8/Materials | Build established: Scavenger-Sprinter 4703 | -8/Materials | Repaired Flight Unit 4751 | -8/Materials | Entered Storage 5288 | -8/Storage | Identified exit to Recycling 5692 | -8/Storage | Repaired Enh. Autogun 5841 | -8/Storage | Met 01-MTF 6005 | -8/Storage | Entered Recycling 6005 | -8/Recycling | Accompanied by 1 ally (01-MTF) 6008 | -8/Recycling | Found Scrap Engine 6010 | -8/Recycling | 01-MTF left 6092 | -8/Recycling | Core integrity fell below 50% 6128 | -8/Recycling | Lost 5 parts (1p2n1u1w) 6234 | -8/Recycling | Discovered new exit (range 15) 6247 | -8/Recycling | Identified exit to Factory 6349 | -8/Recycling | Entered Factory 6349 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6360 | -6/Factory | Discovered new exit (range 13) 6645 | -6/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 6757 | -6/Factory | Identified exit to Factory 6824 | -6/Factory | Build established: Mutant 7899 | -6/Factory | Repaired Imp. Light Armor Plating 7983 | -6/Factory | Discovered exit to Factory (range 6) 7993 | -6/Factory | Discovered new exit (range 9) 7996 | -6/Factory | Identified exit to Lower Caves 8247 | -6/Factory | Build established: Construct 8292 | -6/Factory | Discovered exit to Factory (range 15) 8397 | -6/Factory | Entered another Factory area 8397 | -5/Factory | Evolved 2 slots: Utility x2 8687 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 9014 | -5/Factory | Lost 3 parts (1u2w) 9222 | -5/Factory | Cargo convoy interrupted 9254 | -5/Factory | System corruption reached 10% 9275 | -5/Factory | Spotted B-75 Beast 9324 | -5/Factory | Core integrity fell below 50% 9366 | -5/Factory | Found Prototype Processor 9366 | -5/Factory | Identified Exp. Terrain Scan Processor 9368 | -5/Factory | Found Prototype Processor 9368 | -5/Factory | Identified Spectral Analyzer 9420 | -5/Factory | Lost 18 parts (3p5n7u3w) 9436 | -5/Factory | Core integrity fell below 20% 9561 | -5/Factory | Lost 3 parts (2n1u) 9578 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09530_ VTOL Module destroyed. 09531_ R-10 Processor collects Hvy. Assault Rifle. 09533_ Discarded Wave Gun. 09538_ System corrupted: Matter fused (-10). 09541_ M-28 Smith repairs S-27 Virus. 09542_ S-27 Virus destroyed. 09553_ Acquired 80 matter. 09562_ Acquired Field Propulsion Drive. 09565_ System corrupted: Substantial component data lost. 09569_ Backup Power III destroyed. 09569_ Assembly Bed disabled. 09571_ Triggered Ambush Trap. 09571_ S-27 Virus emerges from a hatch in the floor. 09571_ G-50 Soldier emerges from a hatch in the floor. 09573_ Critical hit (Burn: +37). 09575_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????#g ???????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# s ????????s????????????????? | | ??????????????????# s ????????s????????????????? | | ??????????????????# s ???????s?ss??????????????? | | ??????????????????# #??""????????????????????? | | ??????????????????#s ks#? ?????????????????????? | | ??????????????????# # ??????????????????????? | | ??????????????????+ / ???????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ?????????########## ###??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ########## R #??????????????????????? | | ! # g #??????????????????????? | | """ # A @#??????????????????????? | | """ # """" """"g #??????????????????????? | | """ # """" """"g #??????????????????????? | | "" # """" """" #??????????????????????? | | """ # """" """" ##############??????????? | | S" +BB """" """" # = ! #??????????? | | #BB "" """"s # #??????????? | | ###+###### u s # " " " " " #??????????? | | # #??# ! "" """" + " " " " " #??????????? | | " # #??# g """" """" # " " " " " #??????????? | | " # ###### g """" """" # " " " " " #??????????? | | " # """" """" #! " " " " " ???????????? | | # """" """" # " " " " " ???????????? | | + """" """" # " " " " " ???????????? | | # g # " " " " "????????????? | | # """" # " " " " "????????????? | | ##### """" b # ????????????? | | #???# """" ############????????????? | | #??## """" g #???????????????????????? | | #??# % """" #???????????????????????? | | ###??#T% """" ]= #???????????????????????? | | ?????## ! #???????????????????????? | | ??????# """" #???????????????????????? | | ??????# """" #???????????????????????? | | ####### """" #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 36 Energy Capacity 390 Matter Stores 379 Matter Capacity 450 Sight Range 24 Terrain Scan Density 1010 Additional Mass Support 9 Armor Coverage 450 Weapon Cycling 20 Evasion (%) 65 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Hacked Cmb. Airjet | -8/Materials | Scanalyzed Surge Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -6/Factory | Preloaded Cmb. Gravmag System | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Just What I Needed Remodeling \\IAMDERELICT Challenges ------------ None Game ------ Seed RocketHypercooledExtractor Manual? 0 Play Time 03:02:48 Cumulative 16.8 hours Start 2024.04.05 @ 12:44:12 End 2024.04.05 @ 19:28:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a819b12-c2b4-4ab4-a516-cda6218f38ff