Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 00:02:05 Player: Lazz Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (2882) 2882 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1615) 1615 TOTAL SCORE: 8672 Bonus ------- High Alert Combat Kills 15 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 130/300 Energy 265/290 System Corruption 29% Temperature Cool (0) Movement Walking (250) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Carbon-fiber Leg Enhanced Biometal Leg > --- UTILITY (7) ------ Improved Heat Sink Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- Gatling Laser Flak Gun Assault Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Angular Momentum Engine Cesium-ion Thruster Improved Heat Sink Advanced Heat Sink Huge Storage Unit Compact Battery (200) High-capacity Matter Pod (200) Improved Armor Integrity Analyzer Improved Particle Charger Relay Coupler [Proto] (9) Relay Coupler [Proto] (9) Remote Datajack Blade Saw Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Enhanced Biometal Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Angular Momentum Engine Improved Quantum Reactor Light Treads Cesium-ion Thruster Advanced Heat Sink Huge Storage Unit Compact Battery High-capacity Matter Pod Improved Armor Integrity Analyzer Improved Particle Charger Relay Coupler [Proto] Relay Coupler [Proto] Remote Datajack Blade Saw [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . 2 2 . . . 1 . Weapon 2 | . . . . . 1 . 1 . Parts Attached 78 | 8 3 6 12 7 6 8 7 21 Power 5 | 1 . . 1 . 1 . . 2 Engine 5 | 1 . . 1 . 1 . . 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 19 | 3 1 . 2 2 1 2 3 5 Treads 4 | . . . . 2 . . . 2 Leg 8 | . . . 2 . 1 1 2 2 Wheel 5 | 3 1 . . . . 1 . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . 1 1 Utility 29 | 2 1 3 5 4 3 3 1 7 Device 12 | 1 . 1 2 1 1 1 1 4 Storage 4 | 1 1 . . . . 2 . . Processor 4 | . . . 1 . 1 . . 2 Hackware . | . . . . . . . . . Protection 9 | . . 2 2 3 1 . . 1 Artifact . | . . . . . . . . . Weapon 25 | 2 1 3 4 1 1 3 3 7 Energy Gun 8 | 1 . 1 . . . 2 1 3 Energy Cannon 2 | . . . 1 . . . 1 . Ballistic Gun 8 | 1 . 1 2 1 1 . . 2 Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 3 | . . 1 1 . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . 4 Corrupted Parts 3 | . . . . . . . . 3 System Corruption 22 | . . . . . . . . 22 Parts Lost 53 | . . 1 13 7 . 6 8 18 Power 3 | . . . 1 1 . . . 1 Propulsion 14 | . . . 3 2 . 1 4 4 Utility 18 | . . 1 5 4 . 3 1 4 Weapon 18 | . . . 4 . . 2 3 9 Highest Loss Streak 6 | . . 1 4 6 . 2 4 6 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 17 | 4 9 19 17 15 20 21 17 17 Power 3 | . . 1 2 2 4 5 5 5 Propulsion 5 | 1 2 3 6 6 7 7 5 3 Utility 4 | . 3 6 5 3 3 2 3 6 Weapon 3 | 1 2 7 2 2 4 5 3 2 Tool/Special . | . . . . . . . . . Unused Backups 25 | . 2 5 . . . . 4 14 Power 8 | . 1 . . . . . 2 5 Propulsion 5 | . 1 1 . . . . 2 1 Utility 7 | . . 1 . . . . . 6 Weapon 4 | . . 3 . . . . . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 80 | . 100 97 75 74 89 92 64 65 Engine 6 | . 14 11 4 3 6 7 6 3 Treads 4 | . . . . 4 7 . 1 12 Leg 6 | . . . 6 8 7 14 9 1 Wheel 7 | . 28 22 8 4 7 6 4 . Device 8 | . 14 12 10 8 6 11 1 4 Storage 8 | . 14 11 9 9 7 8 6 6 Processor 6 | . . . 1 4 6 7 6 14 Protection 9 | . . 18 17 14 14 10 6 . Energy Gun 3 | . 13 10 1 . . 2 8 2 Energy Cannon 2 | . . . 4 6 7 4 1 . Ballistic Gun 6 | . 14 8 8 8 14 6 . 2 Ballistic Cannon 3 | . . . . . . 6 6 4 Impact Weapon 2 | . . 1 1 2 . . . 8 Peak Build Rating 60 | 7 8 14 20 20 33 40 37 60 Average Rating 27 | 4 7 12 15 16 32 37 29 41 On Entrance 18 | . 7 8 14 19 17 33 30 34 Avg Prop Armor Cover (%) 11 | . . . . 15 13 9 9 9 Naked Turns . | . . . . . . . . . Heaviest Build 184 | 11 87 95 99 93 104 184 111 117 Greatest Support 60 | 32 26 26 30 40 16 16 40 60 Greatest Overweight (x) 35 | . 3 3 8 28 6 15 8 35 Average Overweight (x) 4 | . . 3 3 4 6 8 7 1 Largest Inventory Capacity 30 | 8 25 25 25 25 25 30 25 25 Average Capacity 24 | 7 13 25 25 25 25 25 25 25 Most Carried 25 | 7 15 25 21 24 23 23 22 24 Average Carried 17 | 4 9 19 17 15 20 21 17 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 24 | 6 15 20 15 24 23 19 16 16 Class Distribution -------------------- 49% | Mutant 20% | Scavenger-Tank 15% | Scavenger-Mutant 11% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Matter Collected 2155 | 283 18 143 568 249 . 348 219 327 Remotely . | . . . . . . . . . Salvage Created 2974 | 62 18 178 944 275 . 445 314 738 Parts 164 | 7 2 24 55 23 . 16 2 35 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 3 | 1 . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 70 | . . 10 21 6 . 12 4 17 Melee 3 | . . . 1 . . . . 2 Guns 23 | . . 2 5 . . 7 . 9 Cannons 19 | . . . 4 5 . 3 4 3 AOE 21 | . . 8 11 . . 1 . 1 Classes Destroyed 14 | 2 . 4 3 2 . . 1 2 Worker 1 | . . . 1 . . . . . Builder 6 | . . 1 4 . . . 1 . Tunneler 2 | 1 1 . . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 4 | 1 . . 2 . . . 1 . Watcher 3 | . . 1 2 . . . . . Swarmer 23 | . . 8 6 . . 6 . 3 Cutter 3 | . . . . 1 . . . 2 Grunt 27 | . . . 12 . . 6 3 6 Sentry 11 | . . 2 3 3 . . . 3 Specialist 2 | . . . . 2 . . . . Hunter 1 | . . . . . . . 1 . Programmer 2 | . . . . . . . . 2 Executioner 1 | . . . . . . . . 1 Best Kill Streak 9 | 2 1 5 9 2 . 3 4 4 Combat Bots Only 6 | . . 5 6 2 . 3 3 4 Max Kills in Single Turn 4 | 1 1 4 4 1 . 1 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . 4 2 . . 1 . 1 Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Hostile Shots Fired 542 | . 6 37 116 46 . 77 53 207 Missed 139 | . 1 17 31 9 . 17 7 57 Hits 403 | . 5 20 85 37 . 60 46 150 Melee 16 | . . . . 9 . . . 7 Projectile 387 | . 5 20 85 28 . 60 46 143 AOE 2 | . . . . 1 . . . 1 Critical Strikes 21 | . . . 1 8 . 1 3 8 Actively Blocked 1 | . . . . . . . 1 . Damage Taken 7100 | . 50 319 1279 738 . 1039 791 2884 Core 1608 | . 10 108 279 238 . 122 83 768 Absorbed by Shields 14 | . . . . . . 14 . . Redirected to Shielding 154 | . . 7 93 7 . 15 10 22 Ignored by Resistances 39 | . . . . . . 39 . . Core Remaining (%) 71 | 100 96 73 . 6 . 82 . . Volleys Fired 194 | 3 9 13 55 15 1 42 16 40 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 174 | 60 60 98 98 91 119 166 174 174 Shots Fired 374 | 6 18 24 103 29 3 92 33 66 Gun 227 | 6 18 19 69 15 2 50 8 40 Cannon 124 | . . . 22 14 1 37 25 25 Launcher 23 | . . 5 12 . . 5 . 1 Special . | . . . . . . . . . Kinetic 205 | 3 9 8 69 15 2 39 17 43 Thermal 139 | 3 9 11 22 14 1 48 16 15 Explosive 23 | . . 5 12 . . 5 . 1 Electromagnetic 7 | . . . . . . . . 7 Robot Hit Streak 23 | 3 2 3 9 7 6 23 8 14 Robot Miss Streak 5 | 1 5 3 5 2 2 5 2 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 260 | 4 7 11 69 20 1 59 27 62 Core Hits 155 | 3 2 16 49 9 . 29 12 35 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 5 | . . 1 . . . . 1 3 Critical Strikes 14 | . . 1 . . . 3 5 5 Burn 2 | . . . . . . 1 . 1 Meltdown 1 | . . . . . . 1 . . Destroy 2 | . . 1 . . . . . 1 Blast 5 | . . . . . . 1 4 . Smash 4 | . . . . . . . 1 3 Melee Attacks 27 | . 2 1 5 3 . 4 2 10 Impact 27 | . 2 1 5 3 . 4 2 10 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . 1 . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 7421 | 37 79 631 2382 370 20 1260 778 1864 Guns 2610 | 37 79 152 681 130 . 642 83 806 Cannons 1924 | . . . 224 206 20 465 502 507 Explosions 2131 | . . 445 1334 . . 153 . 199 Melee 722 | . . . 143 34 . . 193 352 Ramming 34 | . . 34 . . . . . . Kinetic 2586 | 15 36 66 681 130 . 412 321 925 Thermal 1928 | 22 43 86 224 206 20 695 264 368 Explosive 2024 | . . 445 1334 . . 153 . 92 Electromagnetic 108 | . . . . . . . . 108 Impact 741 | . . . 143 34 . . 193 371 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 29 | . . . . 2 . . 1 29 Average Corruption 8 | . . . . 2 . . 1 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . . . 2 . . . 30 Message Errors 5 | . . . . . . . . 5 Matter Fused 9 | . . . . 1 . . . 8 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 3 | . . . . 1 . . . 2 Misfires 2 | . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 464 | . . 50 119 30 . 21 153 91 Projectiles 21 | . . . . . . 21 . . Explosions 89 | . . 36 53 . . . . . Melee 354 | . . 14 66 30 . . 153 91 Knockbacks 12 | . . . . . . 4 7 1 Impact 2 | . . . . . . . 2 . Kinetic 10 | . . . . . . 4 5 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 189 | . . 84 55 . . 50 . . Shots 6 | . . 3 1 . . 2 . . Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 409 | 20 40 135 108 15 . 81 339 409 Average Temperature 86 | 15 17 45 31 9 . 25 184 157 Received Heat Transfer 1584 | . 30 27 576 171 . 243 162 375 Effects 2 | . . . . . . . 1 1 Energy Bleed 1 | . . . . . . . 1 . Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . . 1 . . 2 2 Combat Hostiles 3 | . . . . 1 . . . 2 Parts Fried 12 | . . 1 1 1 . . 6 3 Impact Corruptions 13 | . . 1 2 1 . . 5 4 Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted . | . . . . . . . . . Heat Transferred 3645 | 50 100 185 407 370 37 1420 407 669 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Maximum Alert Level 2 | . . . 2 1 1 1 . 1 Low Security (%) 61 | 100 100 100 70 . 91 14 100 84 Level 1 37 | . . . 20 100 8 85 . 15 Level 2 1 | . . . 9 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 464 | 5 14 175 464 393 205 335 175 270 Initial 293 | . . . 40 293 205 59 175 9 Average 162 | 1 1 107 143 332 149 231 77 129 Influence Increases 2171 | 10 28 311 724 170 . 336 132 460 Destroy 0b10 Robot/C 1400 | . . 200 420 120 . 240 80 340 Destroy 0b10 Robot/NC 90 | 10 5 10 50 . . 5 10 . Destroy Leader 188 | . . 42 96 . . 20 20 10 Successful Hack 61 | . 21 5 15 . . 14 6 . Disable Machine 75 | . . . 60 . . . 15 . Anti-Garrison Action 100 | . . . . 50 . . . 50 Destroy Structure 182 | . 2 54 68 . . 57 1 . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 60 | . . . . . . . . 60 Influence Decreases 1866 | 10 26 216 370 228 308 86 454 168 Entered New Map 595 | . . 2 57 158 188 26 160 4 Time Decay 824 | 10 26 214 240 . 120 . 214 . Lost Part 447 | . . . 73 70 . 60 80 164 Squads Dispatched 7 | . 1 . 3 . . . 3 . Investigation 3 | . . . 2 . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 2 | . 1 . . . . . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Distress Signals 5 | . 1 2 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 8 16 24 7 . 12 5 23 Peak Tracking Total 8 | . 4 7 5 2 . 3 3 8 Tactical Retreats 3 | . . . . . . . . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Traps Triggered 12 | . . 1 1 1 . 5 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Machines Disabled 6 | . . . 4 . . . 1 1 Max in Single Turn 1 | . . . 1 . . . 1 1 Phase Generator 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Machines Accessed 17 | . 2 2 4 1 1 2 4 1 Terminals 11 | . 2 2 1 1 . 2 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 45 | . 6 4 12 4 2 4 11 2 Successful 22 | . 4 1 7 . 2 1 7 . Failed 22 | . 2 3 4 4 . 3 4 2 Catastrophic 7 | . 1 . 1 1 . . 2 2 Database Lockouts 1 | . . . 1 . . . . . Manual 9 | . 3 . 5 . . . 1 . Terminals 30 | . 6 4 5 4 . 4 5 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . . 6 . . . 5 . Garrison Access 4 | . . . 1 . 2 . 1 . Terminal Hacks 8 | . 3 1 1 . . 1 2 . Part Schematic 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . Terminal Index 3 | . 1 . 1 . . . 1 . Extermination Status 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 4 . . . 4 . Insert Component 2 | . . . 1 . . . 1 . Analyze 3 | . . . 1 . . . 2 . Retrieve Study 3 | . . . 2 . . . 1 . Garrison Access Hacks 4 | . . . 1 . 2 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . Terminals 2 | . 1 . 1 . . . . . Botnet 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 2 4 1 . 2 4 1 Full Trace Events 3 | . . . 1 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . 1 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . 1 . 1 . . Structural Interface 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Active Infowar (turns) 1561 | 24 238 546 498 255 . . . . Sensors 1299 | . . 546 498 255 . . . . Terrain 206 | . . . 206 . . . . . Seismic 340 | 24 238 78 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Turns Passed 5011 | 80 238 546 590 549 241 1164 459 1144 Spaces Moved 1927 | 55 185 268 181 201 118 432 181 306 Core 6 | 4 . . . 1 . . . 1 Treads 272 | . . . . 5 . . . 267 Legs 197 | . . . 61 69 . . 29 38 Wheels 1452 | 51 185 268 120 126 118 432 152 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 135 125 165 180 180 200 250 Average Speed 204 | 91 100 135 200 231 180 223 211 311 Slowest Speed 1800 | 100 135 135 330 1450 180 315 260 1800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 25 | 3 28 33 23 45 5 49 7 39 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . 2 1 . . . . . . Terrain Destroyed 168 | . 2 47 71 1 . 46 1 . Melee 3 | . 2 1 . . . . . . Projectile 3 | . . . . 1 . 1 1 . AOE 162 | . . 46 71 . . 45 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Total 2611 | 78 218 428 294 248 145 548 228 424 Wait 193 | . 5 115 27 . 16 24 2 4 Move 1921 | 54 184 267 181 200 117 431 181 306 Hop . | . . . . . . . . . Pick Up 109 | 13 11 15 8 18 5 2 9 28 Fast Attach 1 | . . . . . . . 1 . Attach 79 | 7 . 3 13 9 6 6 9 26 Detach 3 | . . . . . . . 2 1 Swap 24 | 1 3 6 5 3 . 6 . . Drop 22 | . 4 7 . . . 1 6 4 Fire 194 | 3 9 13 55 15 1 42 16 40 Melee 26 | . 2 1 5 3 . 4 2 9 Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 38 | . . . . . . 32 . 6 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -7/Garrison -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 6) 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Utility x2 779 | -9/Materials | Discovered new exit (range 10) 865 | -9/Materials | Entered another Materials area 865 | -8/Materials | Evolved 2 slots: Utility x2 985 | -8/Materials | Central database locked down 1065 | -8/Materials | Lost 3 parts (1n2u) 1104 | -8/Materials | Lost 3 parts (1u2w) 1184 | -8/Materials | Lost 4 parts (2n1u1w) 1340 | -8/Materials | Garrison activated, responded to threat 1406 | -8/Materials | Core integrity fell below 50% 1455 | -8/Materials | Identified exit to Garrison 1455 | -8/Materials | Entered Garrison 1464 | -8/Garrison | Phase Generator disabled 1503 | -8/Garrison | Triggered checkpoint 1667 | -8/Garrison | Build established: Scavenger-Mutant 1705 | -8/Garrison | Crushed by falling debris 1744 | -8/Garrison | Lost 6 parts (1p2n3u) 1859 | -8/Garrison | Triggered checkpoint 1863 | -8/Garrison | Core integrity fell below 20% 1919 | -8/Garrison | Installed Relay Interface Framework 1974 | -8/Garrison | Discovered new exit (range 15) 1987 | -8/Garrison | Build established: Mutant 2004 | -8/Garrison | Entered Factory 2004 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2244 | -7/Factory | Identified exit to Garrison 2245 | -7/Factory | Entered Garrison 2287 | -7/Garrison | Build established: Scavenger-Tank 2383 | -7/Garrison | Triggered checkpoint 2707 | -7/Garrison | Expanded RIF knowledge: Structural Interface 2957 | -7/Garrison | Triggered checkpoint 3179 | -7/Garrison | Discovered new exit (range 12) 3273 | -7/Garrison | Triggered checkpoint 3339 | -7/Garrison | Build established: Scavenger-Gunner 3409 | -7/Garrison | Entered Factory 3409 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3614 | -6/Factory | Lost 3 parts (1n2w) 3688 | -6/Factory | Discovered new exit (range 15) 3796 | -6/Factory | Lost 4 parts (2n1u1w) 3868 | -6/Factory | Identified exit to Garrison 3868 | -6/Factory | Entered Garrison 3906 | -6/Garrison | Spotted Executioner 3906 | -6/Garrison | Spotted Executioner 3918 | -6/Garrison | Triggered checkpoint 3961 | -6/Garrison | Found Prototype Processor 3962 | -6/Garrison | Identified Exp. Targeting Computer 3974 | -6/Garrison | Core integrity fell below 50% 3985 | -6/Garrison | Destroyed Executioner 4007 | -6/Garrison | Lost 6 parts (2n1u3w) 4031 | -6/Garrison | Found Corrupted Prototype Processor 4232 | -6/Garrison | Build established: Mutant 4546 | -6/Garrison | Found Relay Coupler [Proto] 4550 | -6/Garrison | Identified Exp. Core Analyzer 4551 | -6/Garrison | System corruption reached 10% 4573 | -6/Garrison | Core integrity fell below 20% 4584 | -6/Garrison | Lost 3 parts (1p1u1w) 4588 | -6/Garrison | Found Relay Coupler [Proto] 4824 | -6/Garrison | Triggered checkpoint 4852 | -6/Garrison | Build established: Scavenger-Mutant 4868 | -6/Garrison | Triggered checkpoint 4868 | -6/Garrison | Triggered checkpoint 4921 | -6/Garrison | Lost 6 parts (1n2u3w) 5012 | -6/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04935_ System corrupted: Component data lost. 04935_ Acquired 57 matter. 04940_ Acquired 2 matter. 04950_ COKJIX=T0N 04997_ System corrupted: Matter fused (-9). 05000_ RIF reveals location of phase wall. 05009_ System corrupted: Assault Cannon jammed. 05012_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# ### " | | ??????????????????# + + #" | | ??????????????????# + + ## | | ??????????????????# #######++##################? | | ??????????????????# #?????# #?????????????????? | | ???????????????#### ####### #?????????????????? | | ???????????????# + + *% #?????????????????? | | ????????#??????# ## #######% #?????????????????? | | ????????# ??####+## #?????#* #?????????????????? | | ????????# ?# ## #?????# #?????????????????? | | ???????## ## ##= #?????# #?????????????????? | | ??###### % ####### #?????????????????? | | ? + #?????????????????? | | ? + #?????????????????? | | ????#### ## ## ##########?????????????????? | | ?????### ## ## ###????????????????????????? | | ?????#%%% * #????????????????????????? | | ?????#=%! != #######??????????????????? | | ?????#[%%[ * %[ + #??????????????????? | | ?????# = % ##### #??????????????????? | | ??????## ## ## ###???# #??????????????????? | | ???????# ?# ## #######+##?????????????????? | | ???????+ #?????????????????? | | ???????+ #?????????????????? | | ???????# ###l### #?????????????????? | | ???????# ##""""##^^##?#@#?# #?????????????????? | | ???????# ???????# ^#??#%#?# #?????????????????? | | ???????# ????????# +??Y* ?+ #?????????????????? | | ???????+ ????????# #?? ##?# #?????????????????? | | ??????????????????# #?# ???# #?????????????????? | | ??????????????????# #?# ???? #?????????????????? | | ??????????????????# ??# ???? #?????????????????? | | ??????????????????# ??#+???? #?????????????????? | | ??????????????????? ???????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Resistance: EX 25 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 17 Core Analysis 8 Recoil Reduction 3 Particle Charging 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -8/Materials | Hacked Wheel | -8/Materials | Hacked Arm. Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- You Will Be Upgraded Challenges ------------ None Game ------ Seed CoolantBeamPlatform Manual? 0 Play Time 00:48:40 Cumulative 103.3 hours Start 2025.11.30 @ 23:15:53 End 2025.12.01 @ 00:02:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 2d8ca019-be58-4120-9873-e967693011eb