Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.18 @ 11:12:46 Player: Magi163 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (102) 510 Value Destroyed (4463) 4463 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1875) 1875 TOTAL SCORE: 11468 Bonus ------- High Alert Combat Kills 575 Follower Combat Kills 121 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -221 Cogmind --------- Core Integrity 0/1000 Matter 237/300 Energy 72/170 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Target Analyzer Relay Coupler [NC] (2) > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (4) ---- Small Matter Pod (50) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Thermal Defense Suite Improved Force Field > --- WEAPON ----------- Phase Cannon Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Advanced Heat Sink Improved Target Analyzer Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Hunter] Field Recycling Unit Autogun Improved Assault Rifle Flak Gun Assault Cannon [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Slots Evolved 10 | . . 2 . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . . . Utility 5 | . . 1 . 2 . . . . 2 . Weapon 2 | . . 1 . . . . . . . 1 Parts Attached 132 | 2 . 11 4 4 5 7 7 16 50 26 Power 7 | . . . . 1 . . . 1 3 2 Engine 3 | . . . . . . . . 1 2 . Core 3 | . . . . 1 . . . . . 2 Reactor 1 | . . . . . . . . . 1 . Propulsion 34 | . . 2 . . 1 1 6 5 11 8 Treads 17 | . . 2 . . 1 1 . 5 6 2 Leg 5 | . . . . . . . . . 2 3 Wheel 2 | . . . . . . . . . 1 1 Hover 8 | . . . . . . . 6 . 2 . Flight 2 | . . . . . . . . . . 2 Utility 37 | 1 . 4 1 2 . 2 . 2 21 4 Device 15 | . . 1 1 . . 1 . . 11 1 Storage 7 | 1 . 3 . 1 . . . . 1 1 Processor 6 | . . . . 1 . . . 1 3 1 Hackware 4 | . . . . . . . . . 3 1 Protection 5 | . . . . . . 1 . 1 3 . Artifact . | . . . . . . . . . . . Weapon 54 | 1 . 5 3 1 4 4 1 8 15 12 Energy Gun 12 | 1 . . . 1 1 . 1 3 1 4 Energy Cannon 7 | . . 1 . . . . . . 3 3 Ballistic Gun 18 | . . 3 . . 1 4 . 3 7 . Ballistic Cannon 3 | . . . 1 . . . . 1 1 . Launcher 6 | . . 1 2 . 2 . . 1 . . Special Weapon 4 | . . . . . . . . . 3 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon 3 | . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 2 1 . 1 . Parts Lost 60 | . . 1 1 . 2 2 1 8 23 22 Power 3 | . . . . . . . . . 3 . Propulsion 25 | . . . . . 1 1 1 4 9 9 Utility 10 | . . 1 . . . . . 1 5 3 Weapon 22 | . . . 1 . 1 1 . 3 6 10 Highest Loss Streak 15 | . . 1 1 . 2 2 1 7 15 9 Average Slot Usage (%) 91 | . 100 94 100 100 100 99 98 88 93 54 Engine 4 | . 14 11 11 3 . . . 5 2 . Core 2 | . . . . 5 9 9 7 1 . . Treads 17 | . . 21 22 18 18 17 2 15 21 . Leg 1 | . 28 . . . . . . . . 6 Hover 1 | . . . . . . . 26 4 . 2 Device 6 | . . 7 11 9 9 6 . . 8 2 Storage 21 | . 28 22 22 27 27 27 23 23 19 5 Processor 8 | . . . . 9 9 9 7 8 12 13 Protection 2 | . . . . . . 2 7 5 3 . Energy Gun 3 | . 14 11 7 7 4 1 3 1 . 1 Energy Cannon 1 | . . 1 7 . . . . . . . Ballistic Gun 13 | . 14 14 11 9 12 25 19 15 14 . Ballistic Cannon 2 | . . . 3 9 2 . . 4 1 . Launcher 1 | . . 3 4 1 8 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 15 15 29 30 38 39 40 42 53 68 30 Greatest Support 90 | 20 20 40 40 40 40 40 44 80 90 70 Greatest Overweight (x) 8 | . . . . . . . 1 2 1 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 8 8 12 12 16 16 16 16 16 16 12 Average Capacity 14 | 7 8 9 12 16 16 16 16 16 15 8 Most Carried 16 | 7 8 12 12 12 16 16 15 16 16 8 Average Carried 12 | 6 7 9 11 11 12 15 13 15 14 4 Final Capacity 16 | 8 8 12 12 16 16 16 16 16 12 4 Final Carried 16 | 7 8 12 12 12 16 16 15 16 4 1 Class Distribution -------------------- 34% | Scavenger-Gunner 20% | Scavenger-Tank 18% | Mutant 12% | Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Matter Collected 3159 | 229 . 222 127 46 146 204 93 559 1338 195 Remotely . | . . . . . . . . . . . Salvage Created 4394 | 59 . 250 266 . 210 209 74 770 1873 683 Parts 187 | 3 . 19 14 . 10 11 2 42 68 18 Haulers Intercepted 3 | . . 1 . . . 1 . . 1 . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Combat Hostiles Destroyed 89 | . . 6 7 . 11 3 1 22 27 12 Melee 1 | . . . . . . . . . . 1 Guns 48 | . . 3 1 . 2 3 1 12 25 1 Cannons 11 | . . . 5 . . . . 5 1 . AOE 25 | . . 3 1 . 9 . . 5 1 6 Classes Destroyed 12 | 1 . 5 2 . . . . 1 2 1 Worker 2 | . . . . . . . . . . 2 Builder 1 | . . 1 . . . . . . . . Hauler 3 | . . 1 . . . 1 . . 1 . Recycler 5 | 1 . . 1 . . . . . 3 . Watcher 1 | . . 1 . . . . . . . . Swarmer 22 | . . . 3 . 4 . . 12 3 . Grunt 45 | . . 4 3 . 5 2 . 6 16 9 Brawler 4 | . . . . . . . . 2 2 . Duelist 4 | . . . 1 . . . . 1 1 1 Protector 1 | . . . . . . . . . 1 . Sentry 11 | . . 2 . . 2 1 1 2 2 1 Programmer 3 | . . . . . . . . . 2 1 Best Kill Streak 9 | 1 . 3 4 . 9 1 1 8 4 6 Combat Bots Only 9 | . . 2 3 . 9 1 1 8 4 5 Max Kills in Single Turn 5 | 1 . 1 1 . 4 1 1 3 1 5 Gunslinging 1 | . . . . . . . . 1 . . Exploded 5 | . . 1 1 . 4 . . 3 1 5 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Damage Taken 9342 | . . 387 141 23 332 218 128 1352 3584 3177 Core 1671 | . . 46 9 . 36 15 10 73 454 1028 Absorbed by Shields 411 | . . . . . . . . . 411 . Core Remaining (%) 85 | 100 100 . 86 . . 90 . 88 46 . Volleys Fired 221 | 3 . 23 14 3 10 18 4 46 87 13 Largest 3 | 2 . 3 3 3 3 3 3 3 3 1 Hottest 157 | 60 . 90 131 98 88 83 68 149 157 98 Shots Fired 537 | 6 . 53 36 9 20 54 12 111 223 13 Gun 433 | 6 . 43 22 6 13 54 12 87 186 4 Cannon 67 | . . 3 11 3 1 . . 17 28 4 Launcher 23 | . . 7 3 . 6 . . 7 . . Special 14 | . . . . . . . . . 9 5 Kinetic 416 | 3 . 26 11 6 10 49 12 92 207 . Thermal 31 | . . 3 11 . . . . 4 7 6 Explosive 23 | . . 7 3 . 6 . . 7 . . Electromagnetic 53 | 3 . 17 11 3 4 5 . 8 . 2 Robot Hit Streak 25 | 5 . 17 19 5 9 12 14 13 25 23 Robot Miss Streak 8 | 1 . 3 2 1 1 3 1 8 8 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . . . . . . . 3 4 . Max Gunslinging Chain 1 | . . . . . . . . 1 1 . Shots Hit Robots 418 | 5 . 38 20 5 14 36 9 78 191 22 Core Hits 341 | 2 . 15 17 1 26 10 4 63 187 16 Critical Hits 1 | . . . . . . . . . 1 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 24 | . . . . . . . . . . 24 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 24 | . . . . . . . . . . 24 Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10374 | 46 . 801 436 39 980 478 130 1874 3958 1632 Guns 5772 | 46 . 447 92 27 96 474 130 1196 3173 91 Cannons 999 | . . 20 143 12 16 . . 280 494 34 Explosions 3001 | . . 326 193 . 868 . . 398 272 944 Melee 539 | . . . . . . . . . . 539 Ramming 63 | . . 8 8 . . 4 . . 19 24 Kinetic 5789 | 21 . 267 12 24 90 408 130 1376 3461 . Thermal 1766 | . . 20 143 . 46 . . 54 478 1025 Explosive 1739 | . . 326 193 . 822 . . 398 . . Electromagnetic 478 | 25 . 180 80 15 22 66 . 46 . 44 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 539 | . . . . . . . . . . 539 Highest Corruption 8 | . . . . . . . . . 8 6 Average Corruption 4 | . . . . . . . . . 5 3 Corruption Purged . | . . . . . . . . . . . Effects 41 | . . . . . . . . . 32 9 Message Errors 5 | . . . . . . . . . 4 1 Matter Fused 7 | . . . . . . . . . 6 1 Heat Flow Errors 2 | . . . . . . . . . 1 1 Energy Discharges 8 | . . . . . . . . . 5 3 Data Loss (minor) 3 | . . . . . . . . . 2 1 Misfires 1 | . . . . . . . . . 1 . Targeting Errors 13 | . . . . . . . . . 11 2 Weapon Failures 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 177 | . . 4 . . 29 . . 19 28 97 Projectiles . | . . . . . . . . . . . Explosions 126 | . . 4 . . 29 . . 19 28 46 Melee 51 | . . . . . . . . . . 51 Knockbacks 4 | . . . . . 1 . . 2 1 . Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . 1 . . 2 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 466 | . . . . . 86 . . 91 239 50 Shots 13 | . . . . . 3 . . 5 4 1 Rammed 17 | . . 1 3 . . 1 . . 7 5 Targets Rammed 17 | . . 1 3 . . 1 . . 7 5 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 311 | . . 81 126 . 5 . 96 311 229 175 Average Temperature 67 | . . 28 61 . 2 . 45 102 49 37 Received Heat Transfer 2254 | . . 114 30 . 99 108 24 138 1201 540 Effects 5 | . . . . . . . . 1 4 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 3 | . . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 2 . . . . . . 1 Heat Transferred 1673 | . . 37 259 . 50 . . 125 441 761 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Peak Influence 877 | 5 25 207 186 39 321 274 74 593 602 877 Initial 310 | . 3 10 41 7 27 156 14 44 310 261 Average 313 | 4 9 97 94 30 211 157 46 374 452 714 Maximum Alert Level 3 | . . 1 . . 1 1 . 2 2 3 Low Security (%) 36 | 100 100 97 100 100 22 55 100 14 . . Level 1 26 | . . 2 . . 77 44 . 44 26 5 Level 2 32 | . . . . . . . . 40 73 49 Level 3 4 | . . . . . . . . . . 45 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . 3 . 1 . . . . 11 6 Investigation 7 | . . . . 1 . . . . 3 3 Extermination 2 | . . . . . . . . . 1 1 Reinforcement 7 | . . 3 . . . . . . 4 . Assault 5 | . . . . . . . . . 3 2 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Distress Signals 7 | . . 1 . . . 2 . . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 158 | . 2 20 9 1 10 8 2 26 53 27 Peak Tracking Total 10 | . 2 5 3 1 5 2 1 8 8 10 Tactical Retreats 8 | . . 1 . . . . . 2 2 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Traps Triggered 9 | . . 1 . . . . 2 2 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Machines Disabled 19 | . . . . . 1 . . 2 4 12 Max in Single Turn 11 | . . . . . 1 . . 1 4 11 Garrison Access 1 | . . . . . . . . . 1 . Garrison Relay 2 | . . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills 6 | . . . . . . . . . . 6 Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Machines Accessed 18 | . 2 1 . 3 . 2 1 . 6 3 Terminals 9 | . 2 1 . 1 . 2 . . 3 . Fabricators 2 | . . . . . . . . . 1 1 Repair Stations 3 | . . . . . . . . . 2 1 Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . Total Hacks 45 | . 5 4 . 9 . 7 1 . 12 7 Successful 19 | . 1 2 . 4 . 4 1 . 5 2 Failed 26 | . 4 2 . 5 . 3 . . 7 5 Catastrophic 6 | . . 1 . . . 2 . . 2 1 Database Lockouts . | . . . . . . . . . . . Manual 16 | . 2 4 . . . 6 . . 2 2 Terminals 24 | . 5 4 . 3 . 7 . . 5 . Fabricators 4 | . . . . . . . . . 2 2 Repair Stations 7 | . . . . . . . . . 5 2 Recycling Units 3 | . . . . . . . . . . 3 Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access 4 | . . . . 3 . . 1 . . . Terminal Hacks 6 | . . 1 . 1 . 4 . . . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Unreport Threat 2 | . . 1 . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . . . 3 . Scan Component 2 | . . . . . . . . . 2 . Repair 1 | . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . 1 Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . Unlock Access 2 | . . . . 1 . . 1 . . . Unauthorized Hacks 4 | . 1 1 . . . . . . 1 1 Terminals 3 | . 1 1 . . . . . . 1 . Track 1 | . . 1 . . . . . . . . Disrupt 2 | . 1 . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 1 . 2 . 2 . . 5 3 Full Trace Events 6 | . . . . 1 . 1 . . 2 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built 2 | . . . . . . . . . 2 . Matter 234 | . . . . . . . . . 234 . Time 58 | . . . . . . . . . 58 . Total Part Build Rating 14 | . . . . . . . . . 14 . Parts Repaired 1 | . . . . . . . . . 1 . Time 50 | . . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Used RIF Installer 2 | . . . . . 1 . . 1 . . Program Shield 1 | . . . . . . . . 1 . . Robots Hacked 9 | . . . . . . . . . 6 3 Non-combat 6 | . . . . . . . . . 3 3 Combat 3 | . . . . . . . . . 3 . Robot Hacks Applied 11 | . . . . . . . . . 8 3 parse_system 2 | . . . . . . . . . 2 . drop_inventory 2 | . . . . . . . . . 1 1 map_route 2 | . . . . . . . . . 1 1 mark_security 1 | . . . . . . . . . 1 . overload_power 1 | . . . . . . . . . . 1 overwrite_iff 2 | . . . . . . . . . 2 . streamctrl_high 1 | . . . . . . . . . 1 . Relay Couplers Released 12 | . . . . . 5 . . 5 2 . Machine Destruction 12 | . . . . . 5 . . 5 2 . Attached 4 | . . . . . . . . . 3 1 Robots Rewired 6 | . . . . . . . . 6 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Total Allies 10 | . . . 1 . . . . 6 3 . Largest Group 3 | . . . 1 1 1 . . 3 1 . Highest-Rated Group 60 | . . . 31 31 31 . . 60 47 . Highest-Rated Ally 47 | . . . 31 31 31 . . 20 47 . Total Orders . | . . . . . . . . . . . Ally Attacks 41 | . . . . 1 1 . . 29 10 . Total Damage 610 | . . . . 20 . . . 373 217 . Kills 5 | . . . . 1 . . . 4 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Turns Passed 5118 | 55 103 356 636 145 362 570 69 862 1478 482 Spaces Moved 2640 | 36 86 161 365 80 202 287 69 402 638 314 Core 47 | . . . . . . . . . . 47 Treads 1999 | . . 161 365 80 202 287 . 311 560 33 Legs 261 | 36 86 . . . . . . . 17 122 Wheels 38 | . . . . . . . . . 33 5 Hover 294 | . . . . . . . 69 91 28 106 Flight 1 | . . . . . . . . . . 1 Fastest Speed 40 | 120 120 160 160 160 160 160 48 112 56 40 Average Speed 146 | 120 120 160 160 160 160 160 60 160 152 97 Slowest Speed 450 | 120 120 160 160 160 160 160 112 200 180 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 3 20 24 67 13 41 23 4 53 17 9 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 6 | . . . . . . . . . . 6 Terrain Destroyed 165 | . . 45 22 . 9 . . 21 18 50 Melee 5 | . . . . . . . . . . 5 Projectile 1 | . . . . . . . . . . 1 AOE 159 | . . 45 22 . 9 . . 21 18 44 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Total 3439 | 41 86 216 387 89 224 361 89 545 969 432 Wait 212 | . . . . . . 27 . 14 144 27 Move 2632 | 35 85 160 364 80 201 286 69 401 637 314 Hop . | . . . . . . . . . . . Pick Up 85 | 1 1 12 2 2 7 10 5 15 18 12 Fast Attach 32 | 1 . 1 . . . 3 . 3 10 14 Attach 55 | . . 2 2 2 2 2 5 8 20 12 Detach 6 | . . . . . . . . 1 2 3 Swap 45 | 1 . 8 2 2 3 2 2 5 20 . Drop 64 | . . 9 . . 1 12 4 8 22 8 Fire 221 | 3 . 23 14 3 10 18 4 46 87 13 Melee 24 | . . . . . . . . . . 24 Ram 6 | . . . . . . . . . 1 5 Kick 1 | . . . . . . . . . 1 . Crush 10 | . . 1 3 . . 1 . . 5 . Escape Stasis 6 | . . . . . . . . 4 2 . Rewire 40 | . . . . . . . . 40 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 56 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 5) 159 | -10/Materials | Entered another Materials area 159 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 508 | -9/Materials | Discovered new exit (range 5) 515 | -9/Materials | Entered Mines 631 | -9/Mines | Met a Derelict bent on vengeance 658 | -9/Mines | Learned location of Storage (-9) 700 | -9/Mines | Discovered new exit (range 3) 838 | -9/Mines | Learned Materials emergency access door positions 897 | -9/Mines | Build established: Gunner 932 | -9/Mines | Escorted by a lone wolf Derelict 1055 | -9/Mines | Assembled infested the area 1151 | -9/Mines | Entered Materials 1151 | -8/Materials | Accompanied by 1 ally 1151 | -8/Materials | Evolved 2 slots: Utility x2 1296 | -8/Materials | Identified exit to Garrison 1296 | -8/Materials | Entered Garrison 1296 | -8/Garrison | Accompanied by 1 ally 1362 | -8/Garrison | Triggered checkpoint 1364 | -8/Garrison | Triggered checkpoint 1402 | -8/Garrison | Destroyed 9 combat bots 1444 | -8/Garrison | Discovered new exit (range 10) 1468 | -8/Garrison | Installed Relay Interface Framework 1524 | -8/Garrison | Triggered checkpoint 1566 | -8/Garrison | Garrison Relay disabled 1658 | -8/Garrison | Entered Materials 1897 | -8/Materials | Build established: Scavenger-Gunner 2126 | -8/Materials | Identified exit to Factory 2228 | -8/Materials | Entered Factory 2228 | -7/Factory | Evolved 2 slots: Propulsion x2 2297 | -7/Factory | Identified exit to Garrison 2297 | -7/Factory | Entered Garrison 2320 | -7/Garrison | Triggered checkpoint 2345 | -7/Garrison | Garrison Relay disabled 2424 | -7/Garrison | Triggered checkpoint 2461 | -7/Garrison | Triggered checkpoint 2509 | -7/Garrison | Destroyed 8 combat bots 2510 | -7/Garrison | Lost 7 parts (4n1u2w) 2612 | -7/Garrison | Discovered new exit (range 9) 3026 | -7/Garrison | Triggered checkpoint 3080 | -7/Garrison | Triggered checkpoint 3094 | -7/Garrison | Discovered new exit (range 19) 3112 | -7/Garrison | Triggered checkpoint 3153 | -7/Garrison | Expanded RIF knowledge: Program Shield 3159 | -7/Garrison | Entered Factory 3159 | -6/Factory | Evolved 2 slots: Utility x2 3467 | -6/Factory | Build established: Scavenger-Tank 3483 | -6/Factory | Fabricated Imp. Force Field (x2) 3509 | -6/Factory | First assault squad dispatched 4129 | -6/Factory | Lost 3 parts (1n2u) 4203 | -6/Factory | Repaired Imp. Medium Treads 4285 | -6/Factory | Lost 3 parts (1n1u1w) 4587 | -6/Factory | Core integrity fell below 50% 4625 | -6/Factory | Discovered new exit (range 14) 4629 | -6/Factory | Lost 15 parts (3p5n2u5w) 4637 | -6/Factory | Entered another Factory area 4637 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4738 | -5/Factory | Lost 3 parts (1n2w) 4799 | -5/Factory | Lost 6 parts (3n1u2w) 4937 | -5/Factory | First assault squad dispatched 4978 | -5/Factory | Core integrity fell below 50% 5043 | -5/Factory | Lost 3 parts (1n1u1w) 5099 | -5/Factory | Core integrity fell below 20% 5119 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05084_ Slug penetrates L-41 Fighter. 05085_ U-05 Engineer lays Concrete. 05096_ Imp. Melee Analysis Suite fried. 05096_ L-41 Fighter destroyed. 05098_ Slug penetrates Wall. 05100_ Acquired Axe. 05101_ Hvy. Pick destroyed. 05101_ Hvy. Treads destroyed. 05101_ Slug penetrates Wall. 05101_ Imp. Remote Datajack destroyed. 05102_ U-05 Engineer lays Concrete. 05104_ Imp. Target Analyzer destroyed. 05106_ U-05 Engineer lays Concrete. 05107_ Tesla Rifle destroyed. 05108_ Acquired Hvy. Pick. 05108_ U-05 Engineer lays Concrete. 05110_ Acquired Hvy. Pick. 05111_ Hvy. Pick severed. 05112_ System corrupted: Hvy. Pick targeting data glitched. 05115_ Axe destroyed. Map ----- +----------------------------------------------------+ | ?????????????# "Y" ####### ###?#### | | ?????????????# """" # # " ### | | ?????????????# """" # ###""""" " | | ?????????????# """" # | | ?????????????# """" + | | ?????????????# # | | ?????????????# """" """" # | | ?????????????# """" """" # | | ?????????????# """" """" ######## | | ?????????????# """" """" # # | | ?????????????# # """" # | | ?????????????############## """" + | | ??????????????????????????# """" # ! | | ??????????????????????????# """" # | | ??????????????????????????# # % | | ??????????????????????????# " "" # #####"" " | | ??????????????????????????# "R"" # # # | | ??????????????????????????# """" # # """ """ # | | ??????????????????????????# # + """ """ # | | ??????????????????????????######## # """ """ # | | ????????????????????########### ## # # | | ????????????????????# # #! ! ! # | | ????????????????????# " " % # # !! # | | ????????????????????# " " !# # ! # | | ##################### " " # ########### | | # ## # " "@l ! # #???####### | | # #??? """"""" + " " l h = + #?? | | # ## ? """"""" # " " /g %=# #?? | | # ## """"""" # " " i u# # | | # "" ## """"""" # " "! u # ! # ? | | # "" ## # " " # ! # """""""?? | | # """ ## """"""" # # # """""""?? | | # """ ## """"""" # ! # + """""""?? | | # """ ## """"""" ############## # """""""?? | | # ## """"""" #????????????# ##########? | | # ## #????????????# !! #?????? #? | | # ## #????????????# ! #???? #? | | ##+#############+################# #?? #? | | ^ # #? | | " ! #? | | ! # #? | | #?? #? | | #???? #? | | ################+#######################?????? #? | | ??????????# #????????????????????????#? | | ??????????# """""" #?????????????????????????? | | ??????????# """"""% % #?????????????????????????? | | ??????????# """"" #?????????????????????????? | | ??????????# """""%% #?????????????????????????? | | ??????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Relay Coupler Types 43 Relay Coupler Value 2 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed WarpPrecisionEdition Manual? 0 Play Time 01:16:27 Cumulative 44.9 hours Start 2021.01.18 @ 09:56:23 End 2021.01.18 @ 11:12:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 67 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 258e9a12-d636-429b-b78c-6e63c67d1118